looks like we have a lot of good concepts.
To answer an above question
GM:
In reply to Lord_Sanduzun (msg # 2):
Welcome Lord S, anything specific you would like to see from me to keep you interesting in the game and the material that I post?
For my self I like a good story. Keep the world real. Make us a part of a bigger whole and not just the small focus. Repeat NPCs are a boon in a game like this. More so if they are fleshed out with some background. Not saying all NPCs need to be this way, but ones we deal with a good bit. As far as larger world. New traders from far off lands and news work great to build a wider scope without having to build a huge amount of the world.
Anyways I hope that helps.
Rosslington:
We should probably figure out what our 'guild' is like. I personally like the idea of a more mercenary organisation but can get behind a thieves guild as well.
GM:
In reply to Lord Psynister (msg # 5):
No worries on the Guild type, I can create something more mercenary that broadens the scope a bit of your relatively newly formed guild.
Lord Psynister:
I think most games end up following the mercenary concept already, which is why I was looking more thieves' guild. Mercenaries and urban adventure don't mesh quite the same.
So my thought here is that as a fledgling guild we will be looking to take on contracts (basically sets us as Mercs.) But the end goal of these contracts should be to gain influence.
To me that means we may trade favors as much as coin for jobs. All jobs should fall under the Guild name and credit is clearly made to the guild and not the member/s that carried it out.
We'll also need to consider the types of jobs our guild will want to take on. Do we only do law abiding jobs, or do we take any job no matter what it entails? Just somthing for us to consider.
Also Acquisitions INC I think would be a huge addition to this style of game.
GM:
In reply to Lord Psynister (msg # 5):
Let's rank out what everyone whats to play. List your top three concepts in order of fav so that we can arrive at a conclusion about what everyone whats to play-does that sound fair?
Okay. So Mine in order and a bit of added detail.
1: Custom Linage Elf. Echo Knight with Arcane Trickster multiclass. My plan with this build is to utilize the Double Scimitar and Revenant Blade feat. That mean taking two weapon fighting and The character will be played more along the lines of an Assassin. The main goal being sudden first strikes (and hopefully death) from hiding.
2: Fariy. My initial thought was going Circle of the Shepherd for this one. I'm not overly sure how well the concept would fit in with a Thieves Guild though. Thus I've actually shifted on this character and want to do a Cleric of the Trickery Domain. I feel this would fit in the game better and offer some interesting Role Play opportunities. With this build I'd focus more on being a support character rather than front line.
3: Half Elf Soul Knife. I'm considering a couple of level dips for this build. So this one I think could be a bit of fun. I want to play him as a con artist and less combat focused. Actually He will have an avoidance of violence in general. Thus appearing to be unarmed. I'd focus on more Cha based skills than the stealth skills.