Character Sheet


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SECTION 1: THE BASICS
Character Name : Name
Race / Class :
Level / Exp Pts :
Background :
SECTION 2: ABILITIES
Strength = 8 (+0) 10 Base
Dexterity = 8 (+0) 10 Base
Constitution = 8 (+0) 10 Base
Intelligence = 8 (+0) 10 Base
Wisdom = 8 (+0) 10 Base
Charisma = 8 (+0) 10 Base
Proficiency Bonus =
Perception (passive wisdom) =
Racial (Race)
Class (Class)
SECTION 3: SAVING THROWS
( )Strength = +0
( )Dexterity = +0
( )Constitution = +0
( )Intelligence = +0
( )Wisdom = +0
( )Charisma = +0
SECTION 4: SKILLS
( ) Acrobatics (Dex) +0 ( ) Medicine (Wis) +0
( ) Animal Handling (Wis) +0 ( ) Nature (Int) +0
( ) Arcana (Int) +0 ( ) Perception (Wis) +0
( ) Athletics (Str) +0 ( ) Performance (Cha) +0
( ) Deception (Cha) +0 ( ) Persuasion (Cha) +0
( ) History (Int) +0 ( ) Religion (Int) +0
( ) Insight (Wis) +0 ( ) Sleight of Hand (Dex) +0
( ) Intimidation (Cha) +0 ( ) Stealth (Dex) +0
( ) Investigation (Int) +0 ( ) Survival (Wis) +0
SECTION 5: COMBAT & HEALTH
Armor Class :
Initiative (passive) :
Speed :
Hit Dice :
Max Hit Points :
Current Hit Points :
Temporary Hit Points :
ATTACKS
Weapon type(m or r) / Bonus / Damage (Type)
** m or r stands for melee or ranged
SECTION 6: BACKGROUND
Age / Gender :
Height / Weight :
Eyes / Skin / Hair :
Description :
Background :
Skill Proficiencies :
Tool Proficiencies :
Languages :
Features :
Con of Choice :
Traits :
Ideal :
Bonds :
Flaws :
SECTION 7: EXTRAS
Equipment List
Description Cost Weight
lbs
Wealth
PP =
EP =
GP =
SP =
CP =
Gems =
Jewelry =
Other =
Magic Items
SECTION 8: SPELLCASTING
Spell Spell SV Spell Spell
Lvl DC ATK MOD Slots
Spellbook Spells Known = 0
Cantrips
Spell Ref Page Casting Time Range Duration Components
Level One
Spell Ref Page Casting Time Range Duration Components Ritual?
Level Two
Spell Ref Page Casting Time Range Duration Components Ritual?
Level Three
Spell Ref Page Casting Time Range Duration Components Ritual?
Level Four
Spell Ref Page Casting Time Range Duration Components Ritual?
This message was last edited by the GM at 22:06, Fri 20 Nov 2020.