RolePlay onLine RPoL Logo

, welcome to Rogues of the Dominate

01:17, 5th May 2024 (GMT+0)

Void Ship Record Sheet.

Posted by The WandererFor group 0
The Wanderer
GM, 8 posts
Tue 10 Nov 2020
at 20:53
  • msg #1

Void Ship Record Sheet



Name:                      Martyr's Kiss

Class:                   Sword Class Frigate

Hull:                    35 Base | 34 post Planetfall

Speed:                    9

Manoeuvrability:        +20 Base | +30 w/in 5 VU of a planet

Detection:              +15 Base

Turret Rating:            2

Shields:                  1

Armor:                    18

Hull Integrity:       34-//-//-//

Space Total               40
Space Used:               40
Space Available:          00
Power Total:              45
Power Used:               45
Power Available:          00
Ship Points Total         60 (63)
Ship Points Used          60 (63)
Ship Points Available     00

Weapon Capacity:  - Port, - Starboard, 2 Dorsal, - Prow

Dorsal:    Best Craftsmanship Pyros Melt-cannon, Mezoa Macro-cannon
Prow:      -
Keel:      -
Port:      -
Starboard: -


Weapons: Macro Battery/Lance        Strength     Crit Rating   Damage   Range   Location

A.      Pyros Melta Cannon            4^             3*        1d10+4     4       Dorsal

B.      Mezoa Macro Cannon            4              5         1d10+3     5       Dorsal


Essential Components:
Mod Jovian Pattern C2 Drive (+45  Power  6  Space  Ship Point   0)
Miloslav G-616.b Warp Engine  (8  Power 10  Space  Ship Point   0)
Voidsman Quarters             (1  Power  3  Space  Ship Point   0)
Warpsbane hull                (1  Power  0  Space  Ship Point   2)
Vitae Pattern Life Sustainer  (4  Power  2  Space  Ship Point   0)
Armored Command Bridge        (2  Power  2  Space  Ship Point   0)
W–240 Passive Detection Array (3  Power  0  Space  Ship Point   1)
Repulsor shields              (6  Power  0  Space  Ship Points  0)

Supplemental Components:
BQ Pyros Melta Cannon         (4  Power  3  Space  Ship Points  4)
Mezoa Macro Cannon            (4  Power  4  Space  Ship Point   1)
Auto-Temple                   (1  Power  1  Space  Ship Point   0)
GQ Arboretum                  (2  Power  1* Space  Ship Points  2)
PQ Empyrean Mantle            (4^ Power  0  Space  Ship Point   1)
Laboratorium                  (2  Power  1  Space  Ship Points  3)
Pharmacia                     (1  Power  2  Space  Ship Points  2)
Barracks                      (2  Power  4  Space  Ship Points  2)
Runecaster                    (0  Power  1  Space  Ship Points  2)


Complications/Past History:
Stoic:
The vessel behaves like a beast of burden, plodding but reliable.  Due to its somewhat plodding behavior, whoever the crew would gain Profit Factor from an Endeavour, reduce the amount gained by 1.  However, whenever one of the ship's Components becomes damaged or unpaired, roll 1d10.  On a 7 or higher, the ship shrugs off the damage and it is ignored.

Planet Bound for a Millenia                    (Ship Points  3)

Xenophilous
Through dealings with some xenos race, this vessel has been outfitted with examples of their technology.  When constructing this vessel, players must select 1 Xenotech Component of their choice.  However, any Tech-Use Test to repair the ship suffer a -30 due to the strange and blasphemous nature of the machinery. Should the character attempting the repairs have Forbidden Lore (Xenos), the penalty is only -10.  Also the forces of the Order Xenos have an interest in the vessel and who controls it.

Crew %  Maximum  Current

         102      102

Morale

         102 (98*)      100 (98*)



*Speak Not to the Alien

Profit Factor: 30 (29)
This message was last edited by the GM at 20:07, Wed 31 Mar 2021.
Sign In