Manoeuvrability: +20 Base | +30 w/in 5 VU of a planet
Detection: +15 Base
Turret Rating: 2
Shields: 1
Armor: 18
Hull Integrity: 34-//-//-//
Space Total 40 Space Used: 40 Space Available: 00 Power Total: 45 Power Used: 45 Power Available: 00 Ship Points Total 60 (63) Ship Points Used 60 (63) Ship Points Available 00
Weapons: Macro Battery/Lance Strength Crit Rating Damage Range Location
A. Pyros Melta Cannon 4^ 3* 1d10+4 4 Dorsal
B. Mezoa Macro Cannon 4 5 1d10+3 5 Dorsal
Essential Components:
Mod Jovian Pattern C2 Drive (+45 Power 6 Space Ship Point 0)
Miloslav G-616.b Warp Engine (8 Power 10 Space Ship Point 0)
Voidsman Quarters (1 Power 3 Space Ship Point 0)
Warpsbane hull (1 Power 0 Space Ship Point 2)
Vitae Pattern Life Sustainer (4 Power 2 Space Ship Point 0)
Armored Command Bridge (2 Power 2 Space Ship Point 0)
W–240 Passive Detection Array (3 Power 0 Space Ship Point 1)
Repulsor shields (6 Power 0 Space Ship Points 0)
Supplemental Components:
BQ Pyros Melta Cannon (4 Power 3 Space Ship Points 4)
Mezoa Macro Cannon (4 Power 4 Space Ship Point 1)
Auto-Temple (1 Power 1 Space Ship Point 0)
GQ Arboretum (2 Power 1* Space Ship Points 2)
PQ Empyrean Mantle (4^ Power 0 Space Ship Point 1)
Laboratorium (2 Power 1 Space Ship Points 3)
Pharmacia (1 Power 2 Space Ship Points 2)
Barracks (2 Power 4 Space Ship Points 2)
Runecaster (0 Power 1 Space Ship Points 2)
Complications/Past History: Stoic:
The vessel behaves like a beast of burden, plodding but reliable. Due to its somewhat plodding behavior, whoever the crew would gain Profit Factor from an Endeavour, reduce the amount gained by 1. However, whenever one of the ship's Components becomes damaged or unpaired, roll 1d10. On a 7 or higher, the ship shrugs off the damage and it is ignored.
Planet Bound for a Millenia(Ship Points 3)
Xenophilous
Through dealings with some xenos race, this vessel has been outfitted with examples of their technology. When constructing this vessel, players must select 1 Xenotech Component of their choice. However, any Tech-Use Test to repair the ship suffer a -30 due to the strange and blasphemous nature of the machinery. Should the character attempting the repairs have Forbidden Lore (Xenos), the penalty is only -10. Also the forces of the Order Xenos have an interest in the vessel and who controls it.
Crew % Maximum Current
102 102
Morale
102 (98*) 100 (98*)
*Speak Not to the Alien
Profit Factor: 30 (29) This message was last edited by the GM at 20:07, Wed 31 Mar 2021.