Mara:
No, Mara isn't emo or goth. She's just heavily shadow based, :). She's got a level in bard and will be outgoing and friendly. She can definitely function as a face.
Sweet! Looks like Silveril and Jaylan are the serious ones, then. Otherwise, we seem an affable and friendly bunch. I don't imagine Nikki has a ton of charisma, but she seems the happy-go-lucky type.
Unrelated...
I did some world-building on Halflings, since we have a bit of a
tabula rasa here and I love using some basic lore to inform character. Just in case anyone is interested, this is what I think is happening with Halflings:
1. Halflings have no lands of their own. They're nomads and wanderers. And even when they form communities it's usually because some other people else has forced them to, not out of any innate desire to hang out together.
2. To the outside world, halflings worship a wide (even dizzying) variety of gods, but the secret truth is that, to them, all the gods are the same god: a shapechanging trickster god who has many aspects, many faces and many names.
3. The relationship of the halflings to this god is that he/she/it once wronged them horribly as part of some godly scheme or another, and they wound up homeless wanderers, and so 'owes them one' and has been watching out for them ever since. And all of their theology and ritual is about making sure he/she/it pays up ("For Lo! Thou really screwethed us over really bad that one time, O Lord, and we're STILL really mad about it.")
4. You can find halflings almost anywhere, a part of existing power structures but rarely at the top. They tend to be advisors, go-betweens, specialists mercenaries, rather than leaders or rulers. NOTE: the Thimblewhistles are a particularly bottom-feeding bunch.
5. Halflings are typically very open/fluid/pansexual/not super specific about who they are attracted to or make time with. Similarly, they have very loose (or at least different) definitions of 'commitment' and 'monogamy.' Conservative societies teem with scandalous stories about halflings and their temptations and many perversions.
6. Halflings don't really believe there's such a thing as 'the truth' in any objective sense. There's my perception, your perception, my memory, and your memory, but as to what 'reality' is, it probably doesn't exist, and if it does, it doesn't matter since you can't ever know it. The old halfling adage goes "Who am I? Another mask, please." A big part of the halfling storytelling tradition is people interrupting to ask if something is true and the storyteller swearing it is with oaths of escalating intensity. The joke being that not only does no one care if it's true, no one believes there even is such a thing.
7. Halflings don't see lying, or conning, or grifting, or even stealing, as things. Lying is only lying is there's truth, and stealing is based on owning, and owning is just another thing that's basically pretend as far as they're concerned.
8. The one thing that halflings are serious about is community (which is weird, seeing as how they make no efforts to band together). They might mess with each other, butt no one messes with them. They're very much of a 'No one hits my little brother but me' kind of people.
9. Among themselves, they use favours to pay for goods and services, rather than money or barter. A 'rich' halfling is someone who has done many favours and not cashed any of them in, and so is someone who has put a lot into the community and not taken anything out. They may look the same as other halflings to outsiders, but you can almost always tell them by the way others listen to their stories.
10. Although Halflings seem to have no consensus on how many Clans there are (3, 5, 9, and 14 are the usual numbers), they are VERY serious about what clan they're a member of and what clans are their enemies and/or friends (even though there's no clear consensus on that either). The whole thing is very confusing to outsiders, but halflings seem to understand it intuitively.
11. Halfling clerics generally get their spells from 1. worshiping the community as an Ideal, or 2. worshiping one aspect of their many-faced god or 3. worshiping the idea of a mutable reality and using their magic to influence it.
12. Halflings have no native arcane magic tradition. They tend to see magic as something they take from other races.
13. Sorcerers are seen as Personally Blessed by the Many-Faced God. They're respected, but cautiously. Such a Blessing comes with tests. And historically, the Many-Faced God has not been not super careful about collateral damage.
:)