Here's a primer for what to expect.
- You will die.
- Describe not roll.
- Outwit or avoid not fight.
- Goals are character led.
- Gold is XP.
- Not every encounter is achievable.
- Combat is deadly.
- The answer is not on your character sheet.
- Things are swingy.
- Interact with the world as if it were a place.
- Killing things is not a good way.
- There is nothing that is supposed to happen.
- Unknowability and consequence make everything interesting.
- Play as your character not as a screenwriter.
- It’s your job to make your character interesting and the game interesting for you.
- If you find yourself in a fair fight your tactics suck.
- You will die.
Everyone can describe what their character is doing and I will provide a response. If you choose to roll, for example to check for secret doors, then a turn will pass and I will roll a dice with the probability that nothing will be found. By describing your character's actions you get a quicker resolution and if your actions are the correct ones you get guaranteed success.