OOC.   Posted by DM.Group: 0
Siward
 player, 19 posts
 Cleric 1
 HP 4/4
Fri 8 Jan 2021
at 19:52
Re: OOC
Truly sorry for your loss.
DM
 GM, 135 posts
Sat 9 Jan 2021
at 09:58
Re: OOC
I think despite the outcome looking inevitable that events in the game should be led by the characters and not me. So we may have reached an impasse for a short while. Does anyone else have any opinions or ideas about moving things forward?



To give us all something else to talk about too I thought I'd share some of my life with D&D. Chatting in the RtJ most players have mentioned their life with D&D and I have shared privately with them too but thought it might be interesting to chat here too. To recap for me the first time I encountered D&D was one Saturday morning my dad bringing home the red box (BECMI Frank Mentzer one) we read it together but he didn't get it. This was in the eighties and my dad worked with computers, so was quite a nerdy work place, a couple of years later I went to a bus trip with some of guys he worked with and then next day my dad brought home a tin of hand me down dice that one of them didn't use anymore from when they had stopped playing D&D. Despite having those old school memories I never really played much of the old D&D, the first game I managed to get in on was MERP and later I managed to get my older brother's friends let me join their AD&D game. Played many games inbetween but I didn't look back and get back into old D&D and B/X until about 3 years ago, this time with my two sons who took me to the local game shop. My sons are now 16 and 17, Ashley the eldest is a die hard old school D&D player, whilst Jacob the younger also plays in D&D 5e games. We do play games together with the family but tend toward very rules light games and focus wholly on role play and story. As a family we also regularly LARP, but this last year there's been no opportunity to play but we have been busy with our free time making costume. Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside. Anyone else got any stories or want to ask questions about the game? I don't know what anyone else is using as rules reference but I find Old School Essentials (OSE) very useful, I do have OSE advanced books and the OSE fanzine Carcass Crawler so have access to more races/classes, is this something people would like to see more or less of?
Ben
 player, 71 posts
 MU 1 AC 9
 HP 3/3
Sat 9 Jan 2021
at 17:35
Re: OOC
Well, we have a conflict of "dramatic scene" vs "expediency." Since we have the former, it would be nice to play it out with the principles. Since this is an "easy come, easy go" B/X game, we ought to mosey along after the immolation of Connor. When he's ready, he can return and roll up another host character.

Oh, I got my first taste of D&D in 1981 or so when I joined my sister and one of her friends for a game. My character acquired a talking dagger. That night I called the DM to converse with the taciturn blade. For the life of me, I can't remember anything it had to say.

I would welcome more advanced books.
Beryl Plotz
 player, 22 posts
 HP 3 / AC 5
 Cleric / Hobo
Sat 9 Jan 2021
at 19:09
Re: OOC
Me, I started around 1977. We had a board game club at my high school that I co-founded, and we had some old fun board games, when one day a female student came in and taught us how to play D&D using the old Blue Box set, and it was an instant fascination for me.

I got the blue box set myself soon after, and dove in to the art of being a DM.

I got the AD&D Players handbook as soon as I could, and actually picked up the DMG the very day it became available.

Played too much in Junior College, then took the game in to the Army, which is great as you have a rather locked in crowd of comrades. Good times.

I've played a lot of RPG's, in dribs and drabs, Traveler, Gamma World, Role Master, War Hammer, Paranoia, The Late, Late, Late, Late Show, Macho Chicks With Guns, Vampire: The Masquerade, Call of Cthulhu, and more, but I always fall back on D&D in the end. I can play 5E, but it isn't my favorite, and I would be hard pressed to say what is.

Sadly don't know anyone right now, but RPoL is a great place to game.
DM
 GM, 136 posts
Sun 10 Jan 2021
at 09:32
Re: OOC
Ben:
Well, we have a conflict of "dramatic scene" vs "expediency." Since we have the former, it would be nice to play it out with the principles. Since this is an "easy come, easy go" B/X game, we ought to mosey along after the immolation of Connor. When he's ready, he can return and roll up another host character.


Anyone else for or against this idea?
Fiene
 player, 41 posts
 AC 9 - HP 5/5
 Smart and Charming
Sun 10 Jan 2021
at 19:18
Re: OOC
I do agree that Connor's demise is all but a forgone conclusion, BTB.   So I am ok with moving on, or waiting for the player.  At this point it is more a player issue than character.
Beryl Plotz
 player, 23 posts
 HP 3 / AC 5
 Cleric / Hobo
Sun 10 Jan 2021
at 19:38
Re: OOC
Onward works for me, even if my path forward is back to town.
Ben
 player, 73 posts
 MU 1 AC 9
 HP 3/3
Mon 11 Jan 2021
at 22:15
Re: OOC
DM:
Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside.

That sounds exhausting :). I haven't had an imagination like that since I was 12.
Connor McGray
 player, 17 posts
 HP 2/AC 8
 More Farmer/Less Fighter
Mon 11 Jan 2021
at 23:29
Re: OOC
Sorry about that.  We went through 60 years of records to find 35 insurance policies to find out what policies were active.  My aunt was just three days from getting her vaccine when she passed away.


Anyway, I agree Connor is a goner, he wouldn't have been an effective fighter to begin with and all of his rolls were bad luck rolls. *When you roll HPs three times and get a 2, 1, and 2  it tells you something."

Anyway, I wasn't really introduced to D&D until 1990.  My family was very deep religious and that stuff was banned at the house.  I was in the Army and to pass the time the squad played D&D in the tent.  We had to use a stop watch for dice, but once we got back that bug really hit.  My first character I really remember was an UA Cavalier.
Teodore
 player, 35 posts
 Veteran
 6 HP - AC 1
Tue 12 Jan 2021
at 02:57
Re: OOC
Thank you for the condolences.

My wife's father passed suddenly while we were visiting him for the holidays. Since her mother and brother have already passed, my wife is now the executrix of her father's will. We had to break the news to everyone, take care of the service, see the lawyer, etc. It's been a busy time. We are finally back at home for a couple of days, so I am finally able to update you all on a computer with a keyboard. I'd like to be able to give you a firm date for my return, but I'm headed back to his house in a couple of days to take care of things there (no computer - just a phone), and I have no clue how soon I'll be back at home again. If that's too long an absence, I'll understand, but I really want to rejoin the game as soon as things settle down. On the plus side, everyone here's doing okay.
DM
 GM, 138 posts
Tue 12 Jan 2021
at 07:35
Re: OOC
Ben:
DM:
Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside.

That sounds exhausting :). I haven't had an imagination like that since I was 12.


It not wholly imaginative we have the TV set up as viewport and the boys and my partner's laptops as controllers. My PC runs them all as a network, it makes it a fun game but is a challenge to fly the ship.

Connor McGray:
Sorry about that.  We went through 60 years of records to find 35 insurance policies to find out what policies were active.  My aunt was just three days from getting her vaccine when she passed away.


Anyway, I agree Connor is a goner, he wouldn't have been an effective fighter to begin with and all of his rolls were bad luck rolls. *When you roll HPs three times and get a 2, 1, and 2  it tells you something."


Good to have you back, you can roll up a new character whenever you are ready.




Good to have you back Teodore too, you're welcome to return at any time.
DM
 GM, 141 posts
Thu 14 Jan 2021
at 22:56
Re: OOC
Beryl Plotz:
Beryl continues to look for a decent stick, as he has no other use to the party. If he fails to find one soon, he will head back to town.


Why goes Beryl think he's no use without a stick? Really if you're planning or relying on fighting you're doing something wrong. Beryl has plenty to offer as an adventurer and a cleric, for better or worse it was him that discovered the slime next time he might find something more useful.
Beryl Plotz
 player, 25 posts
 HP 3 / AC 5
 Cleric / Hobo
Thu 14 Jan 2021
at 23:09
Re: OOC
I have no spells. I can help in no fashion that I can imagine.
DM
 GM, 143 posts
Thu 14 Jan 2021
at 23:18
Re: OOC
This is game of exploration and adventure. There's not a lot on any character sheet that's makes much difference. However I would say that Beryl can still Turn Undead or even someone may have a staff he can borrow if he asks them.

But I don't really want to influence anyone's decision, it's your game and your characters if Beryl wants to walk back to Fourtower Bridge then he is welcome to.
Fiene
 player, 43 posts
 AC 9 - HP 5/5
 Smart and Charming
Thu 14 Jan 2021
at 23:32
Re: OOC
I have crowbar that might make a suitable club... or a 10' pole that could become 8' and 2' if we found the means.

This message was last edited by the player at 23:36, Thu 14 Jan.

Ben
 player, 75 posts
 MU 1 AC 9
 HP 3/3
Fri 15 Jan 2021
at 00:01
Re: OOC
Or you could be a linkboy.
Beryl Plotz
 player, 27 posts
 HP 3 / AC 5
 Cleric / Hobo
Fri 15 Jan 2021
at 00:03
Re: OOC
You nasty! hehehe...
Ben
 player, 77 posts
 MU 1 AC 9
 HP 3/3
Fri 15 Jan 2021
at 21:52
Re: OOC
In reply to Beryl Plotz (msg # 154):

But, really, treat this game a bit more like Colossal Cave Adventure and you won't sweat the stats so much.

I've met some other military folks who also became RPG fanatics at their bases and in the field. Seems a world better than the epidemic of substance use that characterized the Viet Nam War.
DM
 GM, 148 posts
Sat 16 Jan 2021
at 10:46
Re: OOC
The rules as written for Turn Undead are open to many interpretations. I'll lay a few ground rules for us to go by. Firstly when can a Cleric Turn Undead? The rule don't specifically state whether it happens before the encounter or during the encounter. For the purposes of a game on Rpol I think it will be difficult to slot it in before the encounter, as demonstrated in our last encounter as Initiative had even been rolled before everyone had declared. So easier if we treat Turn Undead as a combat action. As a combat action which category should it be considered, Missile, Magic or Melee? Gut feeling is Magic as it an invoked power. If its treated as Magic it must be declare at the beginning of the round and it will take place after Missile so can be interrupted. How long does it last? There's three choices really permanent, whilst the Cleric concentrates or for the rest of the encounter (assuming an encounter is 1 turn long) then I would pick 1 turn but willing to accept concentration if players prefer. Can Turn Undead be attempted multiple times? Our interpretation to the first question influences this, if it was a power to use at the start of an encounter it would be once per encounter, if we are considering it a combat action could the Cleric do this every round? I'm not sure about this one. I have stated previously that the game does not need to be fair so nothing can break the game. What is people's preference I say as many times they want but not on the same undead group but happy to edit this if people prefer a different interpretation. What happens if someone later attacks or chases a turned undead? The undead fight back, nothing should be defenseless that just doesn't make sense.

TLDR Cleric's Turn Undead as their action in combat as if casting a spell so must declare at the beginning of the round and can be interrupted. The Cleric can do this as many times as they want but not to the same group of undead. The undead will be turned for 1 turn but if attacked the undead will defend itself.

Let me know if people have any other ideas...
Beryl Plotz
 player, 30 posts
 HP 3 / AC 5
 Cleric / Hobo
Sat 16 Jan 2021
at 11:00
Re: OOC
I did notice the rules were rather scant, I am glad you are addressing this.

For the moment the real issue to me is for turning undead to not be worthless.

As such, as as these are mindless undead, I was wondering what would happen if we attacked one skeleton? Would the others remain turned? Also, would the turned undead fight at any disadvantage while under the impact of the turning?

The fact that they have no place to flee too makes this instance a bit unique, so some of these questions would be pointless much of the time.

As to how often I can try to turn, once per encounter is not my first choice. As the impact lasts one turn, I would suggest the option to try and turn the same undead again would be a turn away. Any undead over above the number I turn would get that same one-turn window of opportunity, however any new undead who arrived would have their own clock, and I could try and turn them right away.

Does that sound reasonable?
DM
 GM, 149 posts
Sat 16 Jan 2021
at 11:20
Re: OOC
Thanks for the feedback.

Turn Undead is a very worthwhile power and also in my opinion Cleric is the most powerful class. They advance the quickest at higher levels, have access to higher level spells the quickest after having to wait for their first spell at 2nd level, the power to turn undead, can wear any armour and really the only things will stops them being equal to a fighter in combat is d6 damage and d6 hit points compared to d8.

Back to Turn Undead. Yes I agree, if we set that when successful undead are turned for 1 turn then they may be turned again after this time and also if unsuccessful another attempt may be made after 1 turn too.

Also agree that each group of undead should be treated separately, so a new group of undead will allow a new Turn Undead action.

Your question, what happens when turned undead are attacked? I would choose that only those attacked would be able to defend themselves, I would that is advantage enough or so they would suffer no further penalty. As a slightly unrelated note, turned undead will for XP purposes be treated as defeated, so whether attacking them is worthwhile will depend on the circumstances.
DM
 GM, 150 posts
Sat 16 Jan 2021
at 11:27
Re: OOC
Just as an example of the strange comparisons of Clerics with other classes.

A Cleric requires 50,000 XP to cast 5th level spell a Magic-User needs 300,000 XP for a 5th level spell.
Beryl Plotz
 player, 32 posts
 HP 3 / AC 5
 Cleric / Hobo
Sat 16 Jan 2021
at 11:36
Re: OOC
You don't have to sell me, clerics are my favorite class. That said, I will be happier once I get some coin, and can buy some decent gear.
DM
 GM, 151 posts
Sat 16 Jan 2021
at 14:23
Re: OOC
Well the party have a few more hours of adventuring ahead, if they are lucky they will bring back some treasure, alas all they have so far is a dead companion and a few XP.
Ben
 player, 79 posts
 MU 1 AC 9
 HP 3/3
Sat 16 Jan 2021
at 20:13
Re: OOC
Well, it can all get a little fiddly, can't it? And if we posit that a turned skeleton will defend itself once attacked, it will get even fiddlier as we focus our fire on one at a time.

One turn attempt per group: OK.

Executed during the Magic phase: OK.

Duration: 1 turn. How about d6 turns?

For the sake of expediency: Turned undead will do nothing but attempt to flee from the cleric. They have lost their compulsion to hate and destroy the living.

I looked over the DMG which seemed to want to run a little necromancy mini-game with turning.