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, welcome to B/X Stonehell Dungeon

21:45, 23rd April 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 8 posts
Fri 13 Nov 2020
at 07:49
  • msg #1

OOC

Here's where everyone can chat
DM
GM, 10 posts
Fri 13 Nov 2020
at 20:49
  • msg #2

OOC

Hello to our first two players. I've added a quick hex map to the Game Map.
Ben
player, 1 post
Fri 13 Nov 2020
at 22:45
  • msg #3

OOC

Map looks great. An army lives and dies on its stomachs maps.

A 1st level magic user has joined the party.
DM
GM, 11 posts
Sat 14 Nov 2020
at 09:55
  • msg #4

OOC

We now have three players in the group.

From reviewing the RtJ everyone has many years of D&D experience, most of you having more than me from the reading of things. I started when my dad bought home the Frank Mentzer's Basic set, so must have been 1983 or perhaps a year later my memory is fuzzy.

I haven't set down any date for starting or rates for posting as I believe both of those things are a group decision. We should find something which suits us all. To give some indication of my availability I would reckon 3 updates a week is fast and 2 a month is slow. I can manage either. For a start time I'm ready when you are.
Teodore
player, 1 post
Sat 14 Nov 2020
at 15:37
  • msg #5

OOC

Teodore the fighter here. Been playing B/X since it came out, pretty much, off and on over the years. I can post three times a week if needed. To be honest, two a month is way too slow even for me. That's just my two coppers.
Loughcrew
player, 1 post
Sat 14 Nov 2020
at 16:31
  • msg #6

OOC

Greetings, all. Glad to meet my fellow adventurers! I’m hoping to portray a thief or cleric, depending on what the dice allow. :)

I tend to strive for posting two to three times a week in the games that I run. Naturally, that fluctuates based on how real life is treating everyone, but that’s generally a manageable pace for me.
DM
GM, 12 posts
Sat 14 Nov 2020
at 17:28
  • msg #7

OOC

So we have a fighter and magic-user. A question was asked about retainers, my answer is yes you can hire retainers. If you start with a small group I would recommend it. For a larger group you may find it easier to limit how many you bring. I'm not sure how much experience or knowledge people have of Stonehell. I know Ben has previously joined another game on Rpol but they didn't reach the dungeon. Everyone should when they have completed their character roll a d20 for a rumour they have heard about Stonehell whilst on their travels. I will give one hint here for free, Stonehell has a reputation for being thin on treasure even for an experienced group of dungeon explorers, so this needs to be considered when hiring retainers too.

Does anyone else have any prior knowledge of Stonehell or other megadungeons?
Teodore
player, 2 posts
Sat 14 Nov 2020
at 17:38
  • msg #8

OOC

I'd never heard of it before, and I haven't read any of the other published mega-dungeons.
Ben
player, 2 posts
Sat 14 Nov 2020
at 19:02
  • msg #9

OOC

I'm in The Halls of Arden Vul link to another game and owned a copy of Tegel Manor as a kid.

I'm also in one of Loughcrew's games.

3+ a week is fine for me--although occasionally a few days pass by before I sit down and post.
Ben
player, 3 posts
MU 1 AC 9
HP 3/3
Sat 14 Nov 2020
at 19:34
  • msg #10

OOC

Ben will carry a lantern.

How would like for us to generate retainers? Ben plans to retain one of suspect loyalty.
DM
GM, 13 posts
Sat 14 Nov 2020
at 19:54
  • msg #11

OOC

The party will be able to attempt to recruit hirelings/henchmen once per day, by buying drinks at the The Moorland Magpie Inn. This costs a base of 5gp.

For an additional 5gp they can pay for a notice to be posted at Millie's Inventory General Store.

They may also enlist the services of a town crier, increasing the total cost to 25gp.

The more they pay the better odds they will get of attracting hirelings. They may also choose to advertise for particular types of hirelings, i.e. non-combatant, men-at-arms, classed adventurers.
Ben
player, 4 posts
MU 1 AC 9
HP 3/3
Sat 14 Nov 2020
at 22:23
  • msg #12

OOC

Shall we do this once the game starts?

What's the difference between a man-at-arms and a 1st level fighter?
DM
GM, 14 posts
Sat 14 Nov 2020
at 22:29
  • msg #13

OOC

A non-combatant is a torch bearer, baggage carrier, door opener etc they're 0 level and won't fight. Men-at-arms are 0 level and will fight. Classed adventurers will fight and will take a share of XP.
DM
GM, 15 posts
Sat 14 Nov 2020
at 22:30
  • msg #14

OOC

Yes we'll do hiring in the game.
DM
GM, 18 posts
Sun 15 Nov 2020
at 12:39
  • msg #15

OOC

As some characters are ready I have posted an introduction to Fourtower Bridge, the last mark of civilisation before Stonehell Dungeon. You can arrange to arrive together or singly, I will leave that to yourselves. Feel free to post IC whenever you are ready. I won't be monitoring time strictly at this stage, however when you leave Fourtower Bridge time will be measured more carefully.
Fiene
player, 1 post
Sun 15 Nov 2020
at 21:34
  • msg #16

OOC

Looks like we'll have a bit more magic at our disposal.
Loughcrew
player, 2 posts
Cleric 1
HP 4/4
Sun 15 Nov 2020
at 21:55
  • msg #17

OOC

The dice steered me in the direction of a cleric, so I’ll be portraying an acolyte of St. Ras. Of course, he won’t be of much help in the healing department until he reaches second level. Provided he lives that long, of course. :)
Ben
player, 6 posts
MU 1 AC 9
HP 3/3
Mon 16 Nov 2020
at 00:06
  • msg #18

OOC

Def in a Jack Vance kind of mood.
DM
GM, 22 posts
Mon 16 Nov 2020
at 15:31
  • msg #19

OOC

For ease of reference I have posted a notice on the recruitment of henchmen and retainers.
Ben
player, 7 posts
MU 1 AC 9
HP 3/3
Mon 16 Nov 2020
at 18:45
  • msg #20

OOC

Oh, I think you did explain the hiring costs clearly. I just missed a phrase when I was reading over them.

Your image didn't post in the game thread.
DM
GM, 23 posts
Mon 16 Nov 2020
at 19:05
  • msg #21

OOC

oh I was experimenting, can you see the image now?

I have reposted the Fourtower bridge hiring rules as a notice so players can refer to it with having to search for it. Other hiring methods or hiring locations may also be available.
Ben
player, 8 posts
MU 1 AC 9
HP 3/3
Tue 17 Nov 2020
at 03:56
  • msg #22

OOC

Fixed, yes.
Fiene
player, 2 posts
Tue 17 Nov 2020
at 13:14
  • msg #23

OOC

I just need to get my equipment together and I should be ready to go.
DM
GM, 25 posts
Tue 17 Nov 2020
at 13:49
  • msg #24

OOC

Awesome. It's up to you as players when want to do things. Post your actions and I will respond.

With play by post format I'm willing to run with more than one party or even singly if you dare.
Ben
player, 9 posts
MU 1 AC 9
HP 3/3
Tue 17 Nov 2020
at 15:26
  • msg #25

OOC

An enticing offer to be sure...

Fiene, is that your go-to name? I played with a Fiene in an ill-fated HellKeep game back in the spring.
DM
GM, 26 posts
Tue 17 Nov 2020
at 18:29
  • msg #26

OOC

I have heard good things of this Hellkeep game. Hopefully we'll be able to aim for that level of enjoyment.
Ben
player, 10 posts
MU 1 AC 9
HP 3/3
Tue 17 Nov 2020
at 19:05
  • msg #27

OOC

Yeah, it was humming along smoothly and then the DM vanished. He was probably in too many games and was updating too frequently, but who knows?
Fiene
player, 3 posts
Tue 17 Nov 2020
at 19:47
  • msg #28

OOC

Not a go to name, but yes, the same Fiene from Hellsgate.   I was sad to see it stop so abruptly.
Urkov Stachek
player, 1 post
Tue 17 Nov 2020
at 20:14
  • msg #29

OOC

Rolls took my character in another direction.  I am a Soot Dwarf or Ash Dwarf. The magic forges of the Uzkov (Dwarf) billow a dark miasma that taints the skin and bleeds the hair of color.
He is a devote of the forge gods if Uzkov, though not overly pious.
This ooc meta is to help not shackle.

So a sort of Duregar , and though he is Chaotic this does not represent Uskovs in general who tend toward Nuetrality.

Oh and hello.
This message was last edited by the player at 21:32, Tue 17 Nov 2020.
DM
GM, 27 posts
Tue 17 Nov 2020
at 20:41
  • msg #30

OOC

Nice to a demi-human.
DM
GM, 29 posts
Thu 19 Nov 2020
at 15:03
  • msg #31

OOC

It looks like we have a good starting party. I can bump the advert tomorrow in case we need any more. Otherwise the game is in your hands now, have fun.
DM
GM, 30 posts
Fri 20 Nov 2020
at 07:40
  • msg #32

OOC

For those who hadn't done it yet, don't forget to roll d20 for their starting rumour.
DM
GM, 32 posts
Fri 20 Nov 2020
at 14:16
  • msg #33

OOC

Do players want me to set up the game wiki? I can give all players access so you can create your own notes, maps, records, shared treasure etc to share and refer to.
Fiene
player, 5 posts
AC 9 - HP 5/5
Smart and Charming
Fri 20 Nov 2020
at 15:30
  • msg #34

OOC

Have never tried it.
Teodore
player, 4 posts
Fri 20 Nov 2020
at 15:38
  • msg #35

Re: OOC

DM:
For those who hadn't done it yet, don't forget to roll d20 for their starting rumour.

Oops. Thanks for the reminder.
DM
GM, 33 posts
Fri 20 Nov 2020
at 16:29
  • msg #36

Re: OOC

I have created a wiki and given everyone editing permission. I've created some additional pages, see links at bottom. Let me know if there's anything you'll like to see added.
Teodore
player, 5 posts
Fri 20 Nov 2020
at 16:42
  • msg #37

Re: OOC

Fiene:
Have never tried it.

Me either. :)
DM
GM, 34 posts
Fri 20 Nov 2020
at 17:31
  • msg #38

Re: OOC

Wiki is in the top right next to game info or here http://wiki.rpol.net/75834

It's basically a large shared scratch pad.
Urkov Stachek
player, 3 posts
Sat 21 Nov 2020
at 08:07
  • msg #39

Re: OOC

Bear with me my posts are via a crappy 10 year old phone.
DM
GM, 35 posts
Sat 21 Nov 2020
at 08:44
  • msg #40

Re: OOC

Well the wiki is up, mainly just a scrapbook at the minute, I've posted all the game images and character pics up. I'll leave the rest up to you.

Good see all five characters in the inn. Really from here in I'm just your guide, so let me know when you're ready to move on to the next day and let me know what you are doing. I don't mind if you post your plans IC or give me some table talk OOC but the more I know of your plans the easier running the game will be for me.

From my observation the plan at the moment is at first light to take the road to Stonehell. A simple plan, if anyone wants to make it more complicated let me know, otherwise I will prepare for that.
Urkov Stachek
player, 5 posts
Sat 21 Nov 2020
at 10:13
  • msg #41

Re: OOC

Changed my equipment to afford a mule and saddlebags.

I like the idea that his only friend was an ass.

As for the d20, can I create my own rumor that fits his decision to enter the dungeon.

If so, he believes that an old artifact of the Soot was lost to the dungeon, a generation ago.  One, if returned, could bring much needed prosperity to his home. It is related to the forges, or even the forge gods themselves.

If so, I would work with you on what it could be.

If not I will roll.
DM
GM, 37 posts
Sat 21 Nov 2020
at 10:53
  • msg #42

Re: OOC

Yes, you can forego the rumour. I will offer a snippet in exchange.

'A dwarven mine is located inside Stonehell Dungeon. Contact with this reclusive enclave known at the Hermitage ceased long ago'.
Ben
player, 14 posts
MU 1 AC 9
HP 3/3
Sat 21 Nov 2020
at 18:57
  • msg #43

Re: OOC

If our intention is clear, as it is in this case, you can just move things along. That's how I feel. We can always append another town post, if we were so inclined, to next our post should you have already advanced the game before we had the opportunity. Yay for all of those English verb tenses.

May as well list our rumors in the wiki.
DM
GM, 39 posts
Sat 21 Nov 2020
at 19:06
  • msg #44

Re: OOC

Yes sharing and recording your rumours would be a good use of the wiki and a good practise for the party.
DM
GM, 40 posts
Sat 21 Nov 2020
at 19:09
  • msg #45

Re: OOC

I have created a rumour page and you should all have access to edit it.
Ben
player, 17 posts
MU 1 AC 9
HP 3/3
Mon 23 Nov 2020
at 20:37
  • msg #46

Re: OOC

Which hex are we in on the main game map?
DM
GM, 44 posts
Mon 23 Nov 2020
at 20:42
  • msg #47

Re: OOC

You are now entering the hex surrounded by three mountains marked with the big gate on it.
Fiene
player, 11 posts
AC 9 - HP 5/5
Smart and Charming
Tue 24 Nov 2020
at 13:25
  • msg #48

Re: OOC

I suggest

Teodore
Urkov
Siward
Hopkins
Fiene/Ermangard
Ben/Nerida
Ben
player, 19 posts
MU 1 AC 9
HP 3/3
Tue 24 Nov 2020
at 15:06
  • msg #49

Re: OOC

Seconded.

My sense is that those side routes are ways to bypass the dungeon and continue on through the mountains. Given that, we would ignore them for now.
Urkov Stachek
player, 9 posts
Soot Dwarf Level 1
HP 7/7 AC 3 (Plate)
Tue 24 Nov 2020
at 17:28
  • msg #50

Re: OOC

Urkov is most likely in the rear pulling Vitchna along.

Moreover we are in a 20ft wide area no need for single file.
This message was last edited by the player at 17:29, Tue 24 Nov 2020.
DM
GM, 46 posts
Tue 24 Nov 2020
at 18:28
  • msg #51

Re: OOC

We have another player ready to join. As we've only just starting I have said he can starting posting in the game thread, please imagine he was always there. It'll be a lot easier that way and as much hasn't happened yet it shouldn't spoil it for anyone.
Ben
player, 20 posts
MU 1 AC 9
HP 3/3
Tue 24 Nov 2020
at 18:40
  • msg #52

Re: OOC

Or he could have overslept and just caught up with the others :).
Siward
player, 5 posts
Cleric 1
HP 4/4
Tue 24 Nov 2020
at 21:11
  • msg #53

Re: OOC

Or, he was being pursued by bandits and just prior to reaching the bridge, he quaffed an invisibility potion to help his escape. Only, the effects lasted a lot longer than he expected. Suddenly, the magic finally wears off and...*poof*, he’s suddenly standing in the middle of the party.
Fiene
player, 12 posts
AC 9 - HP 5/5
Smart and Charming
Tue 24 Nov 2020
at 21:14
  • msg #54

Re: OOC

Or he courted the wrong daughter, and was polymorphed into an ass until he suddenly finds himself on all fours wearing Vitchna's pack saddle.
Ben
player, 21 posts
MU 1 AC 9
HP 3/3
Tue 24 Nov 2020
at 23:49
  • msg #55

Re: OOC

Oooh, I like that. But what of the original Vitchna? And just how many Vitchnas have there been?
DM
GM, 47 posts
Wed 25 Nov 2020
at 07:45
  • msg #56

Re: OOC

To prevent delays I will proceed onwards with the general consensus that you are taking the middle route through the gatehouse.

Please continue to create a marching order. As Urkov has stated you can travel two abreast or even a wider formation if necessary.

At the moment it is clear that Teodore and Siward have taken their positions at the front and Urkov at the rear. So it's just the six in the middle that need to assign themselves positions.

Formation

Teodore - Siward

Ben - Nerida

(Hopkins - Fiene - Ermangard - Valerian)

Urkov - Vitchna
This message was last edited by the GM at 07:34, Thu 26 Nov 2020.
Ben
player, 22 posts
MU 1 AC 9
HP 3/3
Wed 25 Nov 2020
at 14:38
  • msg #57

Re: OOC

B & N will take the 3rd position.
DM
GM, 49 posts
Wed 25 Nov 2020
at 14:47
  • msg #58

Re: OOC

Here we see the three magic users vying for positions of safety in the middle. One thing to consider also is the range of spells.
DM
GM, 50 posts
Thu 26 Nov 2020
at 08:13
  • msg #59

Re: OOC

Precise marching order not yet decided but my best guess.

Gatehouse
This message was last edited by the GM at 07:31, Thu 03 Dec 2020.
Ben
player, 23 posts
MU 1 AC 9
HP 3/3
Thu 26 Nov 2020
at 16:56
  • msg #60

Re: OOC

Who is the orb of chaos?
DM
GM, 51 posts
Thu 26 Nov 2020
at 17:16
  • msg #61

Re: OOC

The images are labelled. The orb is Urkov the dwarf. I've used everyone's character image and that's his.
Ben
player, 25 posts
MU 1 AC 9
HP 3/3
Thu 26 Nov 2020
at 17:26
  • msg #62

Re: OOC

So it is. So it is. We have much to learn about that "dwarf" -- if dwarf he truly be.
Urkov Stachek
player, 11 posts
Soot Dwarf Level 1
HP 7/7 AC 3 (Plate)
Fri 27 Nov 2020
at 18:44
  • msg #63

Re: OOC

I spoke with the DM so this meta is allowed and encouraged for our survival.

That's a wolf in sheep's clothing monster from Expedition to the Barrier Peaks, the giveaway was motionless.

If btb that's a truly deadly foe for us.
DM
GM, 54 posts
Fri 27 Nov 2020
at 19:54
  • msg #64

Re: OOC

Draw your own conclusion but in Stonehell not everything will look like what it seems...
Ben
player, 28 posts
MU 1 AC 9
HP 3/3
Fri 27 Nov 2020
at 20:47
  • msg #65

Re: OOC

Maybe a little too rapid in execution for PBP. But it wouldn't do to pause the game for a day while waiting for B. to respond to U.

Stonehell by way of EttBP by way of Monty Python?

I think without the OOC posts B. might have ignored U's warning as U has been showing his eccentric side thus far.

Onward!
DM
GM, 56 posts
Sat 28 Nov 2020
at 08:40
  • msg #66

Re: OOC

Yes pacing of games on Rpol is a mystery, its a difficult balance to manage. I tend to go with my availability as the most important factor. Whenever I'm available I will try to post something, then the gaps when I'm not available won't drag too much.
DM
GM, 57 posts
Sun 29 Nov 2020
at 09:06
  • msg #67

Re: OOC

Welcome another character Anfinn, your thief.
DM
GM, 59 posts
Sun 29 Nov 2020
at 13:01
  • msg #68

Re: OOC

Wiki updated with latest maps and new characters.

http://wiki.rpol.net/?id=75834
This message was last edited by the GM at 16:05, Sun 29 Nov 2020.
Fiene
player, 18 posts
AC 9 - HP 5/5
Smart and Charming
Sun 29 Nov 2020
at 14:51
  • msg #69

Re: OOC

Welcome Anfinn
Anfinn Moarsson
player, 1 post
Im pretty
Mon 30 Nov 2020
at 06:47
  • msg #70

Re: OOC

Hello Fiene glad to be here.
DM
GM, 62 posts
Tue 1 Dec 2020
at 07:14
  • msg #71

Re: OOC

Note for players. When a character posts an action I will try to respond as quickly as possible, this does no mean the other characters are being ignored please post to let me know what they are doing. If other characters want to explore something different then post and I will update them.
DM
GM, 65 posts
Wed 2 Dec 2020
at 15:15
  • msg #72

Re: OOC

Anyone gonna roll that d6 to check surprise?
DM
GM, 66 posts
Wed 2 Dec 2020
at 16:38
  • msg #73

Re: OOC

Okay. Looks like you're surprised. I'll try to update later.
DM
GM, 68 posts
Wed 2 Dec 2020
at 19:49
  • msg #74

Re: OOC

In preparation for any combats or dungeon movement I have checked the movement rate for the characters. The dungeons maps will usually be 5' squares so currently movement in the dungeon will be as follows:

Barnabus, Fiene, Valerian, Hopkins and Ermengard = 40' or 8 squares

Anfinn, Siward and Nerida = 30' or 6 squares

Teodore and Urkov = 20' or 4 squares



Also whilst checking character sheets I spotted that Barnabas had not yet picked his additional language. Also on character sheets if I saw any error or blank spot I corrected/filled it.
This message was last edited by the GM at 19:50, Wed 02 Dec 2020.
Ben
player, 32 posts
MU 1 AC 9
HP 3/3
Wed 2 Dec 2020
at 22:24
  • msg #75

Re: OOC

There is no way Hopkins is speeding along at 40".

So with outdoor movement rules in effect, Barnabas can move 24 instead of 8 squares? Does this adjustment also apply to range so that a dagger at close range would be 6 rather than 2 squares?

Do we move like rooks?
DM
GM, 69 posts
Wed 2 Dec 2020
at 22:39
  • msg #76

Re: OOC

Yes this means movement for the fast characters will be 24 squares, agreed not sure whether Hopkins really is capable of this it.

This also includes missile weapon ranges.

I'm happy for diagonal movement as don't feel it will make much difference and it's  a bit more fluid and will advantage all creatures in combat equally. The current combat will feel a bit wild with the wilderness encounter rules in effect, usually with dungeons there will be a lot less movement and smaller maps.
Ben
player, 34 posts
MU 1 AC 9
HP 3/3
Wed 2 Dec 2020
at 23:13
  • msg #77

Re: OOC

Not sure which version introduced adjustments for arthritis and rheumatism. 3.5?
Ben
player, 37 posts
MU 1 AC 9
HP 3/3
Wed 9 Dec 2020
at 20:48
  • msg #78

Re: OOC

Hey, Mr. Anfinn, do you want to establish some kind of door checking protocol for the sake of expediency? After you've done that, Teodore can open it.
DM
GM, 75 posts
Thu 10 Dec 2020
at 15:44
  • msg #79

Re: OOC

Hey all,
Game is about a month old now. Might be early for feedback but let me know how things are going and any suggestions to improve things or things you want more of.
Teodore
player, 17 posts
Veteran
6 HP - AC 1
Thu 10 Dec 2020
at 16:50
  • msg #80

Re: OOC

Dear Santa DM,

For Christmas I want a Bag of Holding filled with gems and jewelry, I want a longsword +5 and a shield +4 and a suit of magical plate mail and I want an official Red Ryder, carbine action, two-hundred shot range model air rifle!

;^D
Teodore
player, 18 posts
Veteran
6 HP - AC 1
Thu 10 Dec 2020
at 18:21
  • msg #81

Re: OOC

Seriously, it's all good.
DM
GM, 76 posts
Thu 10 Dec 2020
at 18:57
  • msg #82

Re: OOC

Good to hear.

I'm sure all the other stuff is only just around the corner.
DM
GM, 78 posts
Thu 10 Dec 2020
at 19:41
  • msg #83

Re: OOC

A question was asked of me so I thought I'd share some of my ideas about D&D and how to play.



You will die.

Describe not roll.

Outwit or avoid not fight.

Goals are character led.

Gold is XP.

Not every encounter is achievable.

Combat is deadly.

The answer is not on your character sheet.

Things are swingy.

Interact with the world as if it were a place.

Killing thing is not a good way.

There is nothing that is supposed to happen.

Unknowability and consequence make everything interesting.

Play as your character not as a screenwriter.

It’s your job to make your character interesting and the game interesting for you.

If you find yourself in a fair fight your tactics suck.



More specifically to the question I was asked everyone can describe what their character is doing and I will provide a response. If you choose to roll, for example to check for secret doors, then a turn will pass and I will roll a dice with the probability that nothing will be found. By describing your character's actions you get a quicker resolution and if your actions are the correct ones you get guaranteed success.
Ben
player, 38 posts
MU 1 AC 9
HP 3/3
Thu 10 Dec 2020
at 20:47
  • msg #84

Re: OOC

Haha, that's quite a manifesto. I like it.

For me this flavor of D&D recalls my youth and eschews the tactical fantasy combat simulator exhaustion of current versions.
Siward
player, 13 posts
Cleric 1
HP 4/4
Sun 13 Dec 2020
at 17:54
  • msg #85

Re: OOC

I like it as well. It verbalizes a lot of unspoken ideas in here that in “old school” games. Stacking the odds in your favor as much as possible is very much a necessity. As is having a few blank character sheets handy for when it all goes south.

“Things are swingy.” :)
DM
GM, 84 posts
Thu 17 Dec 2020
at 18:58
  • msg #86

Re: OOC

I will continue to provide updates for any exploration conducted. If any character declares an intention to attack the fire beetle I will begin combat from that point onwards.
Teodore
player, 24 posts
Veteran
6 HP - AC 1
Thu 17 Dec 2020
at 20:51
  • msg #87

Re: OOC

Just how far is Teodore from the beetle right now? (And are those 5' squares?)
DM
GM, 85 posts
Thu 17 Dec 2020
at 21:58
  • msg #88

Re: OOC

Yes 5' squares this is a very small chamber and corridors. So anyone in the doorway is only 5' away from the beetle.
Ben
player, 47 posts
MU 1 AC 9
HP 3/3
Sat 19 Dec 2020
at 15:56
  • msg #89

Re: OOC

Rolled init.

Please do roll on The Effect of Partially Digested Mountain Goat on the Fighting Aptitude of Fire Beetles table before making your roll.
Fiene
player, 34 posts
AC 9 - HP 5/5
Smart and Charming
Mon 21 Dec 2020
at 14:49
  • msg #90

Re: OOC

Doh. Thanks Ben. That's what happens when I try posting before I wake up and put my contact lenses in..
DM
GM, 92 posts
Tue 22 Dec 2020
at 16:49
  • msg #91

Re: OOC

As this is relevant to current combat and I failed to previously mention it I had added the below rule to the House Rules. For Ben this will not effect his current rolls as he will have a positive modifier of +1 for close range and -1 Teodore is blocking his attack so no modifier, which is what he has been rolling.



For the purposes of ranged combat any creature in between the attacker and the target offer a soft cover modifier of -1 to attack. This modifier can be applied multiple times if more than one creature is blocking the target.
Ben
player, 54 posts
MU 1 AC 9
HP 3/3
Wed 23 Dec 2020
at 15:13
  • msg #92

Re: OOC

Folks, I think we're using group init.
Beryl Plotz
player, 1 post
Mon 28 Dec 2020
at 13:04
  • msg #93

Re: OOC

Hail and well met, Beryl the Acolyte here. I will be joining you, if I may.
Ben
player, 57 posts
MU 1 AC 9
HP 3/3
Mon 28 Dec 2020
at 14:40
  • msg #94

Re: OOC

I don't think we're too hard to find, Mr. Plotz.
Sarge67
player, 1 post
HP 2/AC 8
More Farmer/Less Fighter
Mon 28 Dec 2020
at 17:31
  • msg #95

Re: OOC

Greetings to all.  For better or worse, I'm here.  Spent more time reading the Fighter section of the rulebook.  It made me feel like I had more hitpoints than I have.  Today hasn't been my day with the dice.

Anywho.  It reminds me of the good old days and I'm thankful you all allowed me to join.
DM
GM, 102 posts
Mon 28 Dec 2020
at 18:10
  • msg #96

Re: OOC

Welcome. I do allow players to roll for hit points three times and pick the best roll at level 1. So you may more hit points.

The party have travelled from the nearest village Fourtower Bridge to explore the dungeon of Stonehell. The village is only a few hours walk through forest to the foothills which lead to Stonehell dungeon.

So far all the party have done is walk through the gatehouse and enter a small cave in the northern canyon wall. The party are in the first chamber so they will be heard and seen from the canyon so feel free to introduce yourself to them in any way you choose.
DM
GM, 103 posts
Mon 28 Dec 2020
at 18:12
  • msg #97

Re: OOC

Also roll a d20 for your starting rumour... there is a game wiki where some players have started recording their rumours as a list for easy reference.

http://wiki.rpol.net/?id=75834
Connor McGray
player, 2 posts
HP 2/AC 8
More Farmer/Less Fighter
Mon 28 Dec 2020
at 21:42
  • msg #98

Re: OOC

DM:
Welcome. I do allow players to roll for hit points three times and pick the best roll at level 1. So you may more hit points.

The party have travelled from the nearest village Fourtower Bridge to explore the dungeon of Stonehell. The village is only a few hours walk through forest to the foothills which lead to Stonehell dungeon.

So far all the party have done is walk through the gatehouse and enter a small cave in the northern canyon wall. The party are in the first chamber so they will be heard and seen from the canyon so feel free to introduce yourself to them in any way you choose.


You won't believe this.   My other two rolls for HPs were  1   and a 2.

Rumors roll was a 6
This message was last edited by the player at 21:43, Mon 28 Dec 2020.
Ben
player, 60 posts
MU 1 AC 9
HP 3/3
Mon 28 Dec 2020
at 23:00
  • msg #99

Re: OOC

Yeah, but there is that funky hd reroll rule if you hit 2nd level. If. If.
DM
GM, 104 posts
Mon 28 Dec 2020
at 23:03
  • msg #100

Re: OOC

Yes you do get the choice to reroll all your hit dice when you go up a level.
Connor McGray
player, 3 posts
HP 2/AC 8
More Farmer/Less Fighter
Tue 29 Dec 2020
at 00:02
  • msg #101

Re: OOC

I'm trying to picture this scene...How I can see them from the canyon.
Beryl Plotz
player, 4 posts
HP 3 / AC 5
Cleric / Hobo
Tue 29 Dec 2020
at 00:07
  • msg #102

Re: OOC

I do believe I am still standing just outside the cave entrance. You should see me.
Connor McGray
player, 5 posts
HP 2/AC 8
More Farmer/Less Fighter
Wed 30 Dec 2020
at 00:57
  • msg #103

Re: OOC

Am I counting right??  TWELVE people in a group not counting me??  That is one big group.
DM
GM, 108 posts
Wed 30 Dec 2020
at 09:04
  • msg #104

Re: OOC

There's 9 PCS, 3 retainers and a mule. Total 13 when including Vitchna the mule. I've played around tables of 10 players okay, I will encourage groups that size to leave the retainers at home. For now all seems okay. I don't like the idea of character survival relying on a dice roll but dungeon delving is dangerous. When we start losing characters we can explore the idea of multiple parties, whether they then merge, mix up or become competitive is your decision.
Connor McGray
player, 6 posts
HP 2/AC 8
More Farmer/Less Fighter
Wed 30 Dec 2020
at 09:08
  • msg #105

Re: OOC

DM:
There's 9 PCS, 3 retainers and a mule. Total 13 when including Vitchna the mule. I've played around tables of 10 players okay, I will encourage groups that size to leave the retainers at home. For now all seems okay. I don't like the idea of character survival relying on a dice roll but dungeon delving is dangerous. When we start losing characters we can explore the idea of multiple parties, whether they then merge, mix up or become competitive is your decision.


Sounds good, just not used to the size.  My usual is are 6 or 7.  No major issue though and I'm liking the group.
Beryl Plotz
player, 6 posts
HP 3 / AC 5
Cleric / Hobo
Wed 30 Dec 2020
at 09:10
  • msg #106

Re: OOC

The only issue I find with a party this big on RPOL is it can slow things down. In my games, if a person doesn't post within four days, we move things along without, and that helps to some degree. We shall just have to wait and see if that becomes an issue here.
DM
GM, 109 posts
Wed 30 Dec 2020
at 09:41
  • msg #107

Re: OOC

I agree games on Rpol can slow down then become unmanageable. There's a balance of moving the game along and not sidelining any of the characters. In a nutshell it's the responsibility of everyone involved in the game that this doesn't happen.
Connor McGray
player, 8 posts
HP 2/AC 8
More Farmer/Less Fighter
Wed 30 Dec 2020
at 10:20
  • msg #108

Re: OOC

Mr. DM   Connor will be checking every wall that isn't connected to the direction he entered in.  He figures he has already seen what was on the other side of that wall.  So, lets start as you enter the room turn left and check the wall in front then work your ways clockwise.

I know it is going to take time, but heck with the number of people present there is certain to be a trailing party a person can track down if needed.  So, take his time really searching.
Connor McGray
player, 9 posts
HP 2/AC 8
More Farmer/Less Fighter
Wed 30 Dec 2020
at 14:53
  • msg #109

Re: OOC

Does anyone have a torch out? Maybe we can burn it.  Conner is going to attempt to bash it with his shield.
This message was last edited by the player at 21:21, Wed 30 Dec 2020.
DM
GM, 114 posts
Wed 30 Dec 2020
at 15:28
  • msg #110

Re: OOC

No torches. There's two lit lanterns. Ben who is near to the door has one. The other Fiene has, he's in the west chamber.
Ben
player, 62 posts
MU 1 AC 9
HP 3/3
Wed 30 Dec 2020
at 16:52
  • msg #111

Re: OOC

In reply to Connor McGray (msg # 103):

There will be blood.
DM
GM, 115 posts
Wed 30 Dec 2020
at 20:27
  • msg #112

Re: OOC

Nice to see everyone preparing to run. The fear of the green slime...
Fiene
player, 37 posts
AC 9 - HP 5/5
Smart and Charming
Wed 30 Dec 2020
at 23:56
  • msg #113

Re: OOC

Is the map correct? Beryl is at the entrance?  I'm expecting Fiene to be oblivious to the danger at the moment.   He tends to be oblivious a lot.
Anfinn Moarsson
player, 15 posts
Im pretty
Thu 31 Dec 2020
at 02:17
  • msg #114

Re: OOC

Anfinn has 2 HP, so he is the cowardly thief... until you turn your back.
Connor McGray
player, 10 posts
HP 2/AC 8
More Farmer/Less Fighter
Thu 31 Dec 2020
at 02:52
  • msg #115

Re: OOC

Anfinn Moarsson:
Anfinn has 2 HP, so he is the cowardly thief... until you turn your back.


Conner is the 2 HP Farmer turned Fighter. I guess my place is in the front.
DM
GM, 116 posts
Thu 31 Dec 2020
at 09:41
  • msg #116

Re: OOC

Fiene:
Is the map correct? Beryl is at the entrance?  I'm expecting Fiene to be oblivious to the danger at the moment.   He tends to be oblivious a lot.

No the map is not currently correct.

Fiene and Ermangard are in the west chamber with their lantern. They will be oblivious to the current situation.

Closer to the action will be: Anfinn, who opened the door. Beryl, who poked the room with a stick. Ben, who is talking to Beryl and providing lantern light. Nerida, who is keeping close to Ben. Connor, who is examining the walls.

Valerian, Siward, Hopkins, Urkov and Vitchna the mule will all be outside or near to the doorway to allow the others space to complete their current actions.
DM
GM, 117 posts
Thu 31 Dec 2020
at 09:45
  • msg #117

Re: OOC

As all the characters close to the action have declared their actions it is now time to roll for Initiative! Green slime rolled a 5 so best of luck with your roll...
Beryl Plotz
player, 11 posts
HP 3 / AC 5
Cleric / Hobo
Thu 31 Dec 2020
at 10:09
  • msg #118

Re: OOC

I hope high is good.

02:09, Today: Beryl Plotz rolled 6 using 1d6.  Initiative.
DM
GM, 118 posts
Thu 31 Dec 2020
at 10:17
  • msg #119

Re: OOC

Yes! You win Initiative. Actions proceed in this order Movement, Missile, Magic, Melee.

So everyone should declare their movement and subsequent actions.
Beryl Plotz
player, 12 posts
HP 3 / AC 5
Cleric / Hobo
Thu 31 Dec 2020
at 10:41
  • msg #120

Re: OOC

I thought we did that before we rolled initiative already? I am still dropping my staff and jumping away. Unless that already happened.
DM
GM, 119 posts
Thu 31 Dec 2020
at 10:57
  • msg #121

Re: OOC

No movement comes after Initiative, so yes this time Beryl was quick enough to drop the staff and run before the green slime gets to move.
Beryl Plotz
player, 13 posts
HP 3 / AC 5
Cleric / Hobo
Thu 31 Dec 2020
at 11:41
  • msg #122

Re: OOC

Just so I understand then, what did you mean by

quote:
OOC Good for Beryl no surprise but he's not out of harms way yet. Dropping the staff and backing away will be based on Initiative. To build up the tension I'll need everyone's declaration before we roll.


Not sure what the difference is between declaration and actions?
DM
GM, 120 posts
Thu 31 Dec 2020
at 16:21
  • msg #123

Re: OOC

By the book the sequence goes:

1. Declare your intention for spells and movement in melee.
2. Initiative: Each side rolls 1d6.
3. Winning side acts:
a. Movement
b. Missile
c. Spells
d. Melee
4. Losing side acts as per point 3.

Using the current situation as an example.

Combat was initiated when the green smile was poked by Beryl.

1. Beryl declared an intent to move.

2. Initiative rolled won by Beryl.

3. a. Beryl moves, rest of the party act too through sequence a-d.

4. a. Green slime moves and any other action as per sequence a-d.

Now if Beryl had been unlucky and lost Initiative the green slime would have got to move and attack before he did.

Any questions let me know.
Connor McGray
player, 12 posts
HP 2/AC 8
More Farmer/Less Fighter
Thu 31 Dec 2020
at 20:26
  • msg #124

Re: OOC

I think Connor acted before he was supposed to.  It seemed quiet and so I made a move.  I missed so forfeit my action this round.
DM
GM, 121 posts
Thu 31 Dec 2020
at 20:32
  • msg #125

Re: OOC

Yes you jumped the gun. However I'm happy to accept his stated action as happening now.
Teodore
player, 34 posts
Veteran
6 HP - AC 1
Thu 31 Dec 2020
at 22:00
  • msg #126

Re: OOC

Theodore will run too. Still afk. We've had a death in the family and I don't know how long we'll be gone I'll stick with the group. I hope your new year starts better than ours.
Ben
player, 64 posts
MU 1 AC 9
HP 3/3
Thu 31 Dec 2020
at 23:00
  • msg #127

Re: OOC

You have my condolences, Teodore.
This message was last edited by the player at 23:16, Thu 31 Dec 2020.
DM
GM, 123 posts
Thu 31 Dec 2020
at 23:20
  • msg #128

Re: OOC

My thoughts to you and your family.
Connor McGray
player, 13 posts
HP 2/AC 8
More Farmer/Less Fighter
Fri 1 Jan 2021
at 18:20
  • msg #129

Re: OOC

I'm with Ben and DM.  Our prayers go out for you and your family.

I was out all day yesterday, it took three months but I am a person again.  I got my military ID card replaced and a state ID.  (Once again, thanks to the Navy hospital for losing my retiree card in the first place).  Because it took so long, I have to wait until tomorrow for their pharmacy to gather all of the meds I couldn't get without my pictured IDs. So, Saturday HOOOOOO..I'll be gone a while for that one too.
Ben
player, 67 posts
MU 1 AC 9
HP 3/3
Sat 2 Jan 2021
at 17:39
  • msg #130

Re: OOC

In reply to Connor McGray (msg # 129):

Then is it Commodore McGray?

Shall we post another round of declarations?
DM
GM, 127 posts
Sat 2 Jan 2021
at 18:45
  • msg #131

Re: OOC

If everyone has declared then we need Initiative.
Connor McGray
player, 15 posts
HP 2/AC 8
More Farmer/Less Fighter
Sun 3 Jan 2021
at 00:55
  • msg #132

Re: OOC

Ben:
In reply to Connor McGray (msg # 129):

Then is it Commodore McGray?

Shall we post another round of declarations?


Alas, the Navy didn't even provide me with one of those 18th century officers hats to take my photo with. Just the same old Army crew cut with a unibrow scowl.
Ben
player, 69 posts
MU 1 AC 9
HP 3/3
Sun 3 Jan 2021
at 18:10
  • msg #133

Re: OOC

Was it a career of service for you, Submariner Connor?
Connor McGray
player, 16 posts
HP 2/AC 8
More Farmer/Less Fighter
Thu 7 Jan 2021
at 22:29
  • msg #134

Re: OOC

Gonna need a couple days, we had a death in the family.
Beryl Plotz
player, 21 posts
HP 3 / AC 5
Cleric / Hobo
Thu 7 Jan 2021
at 22:33
  • msg #135

Re: OOC

Condolences. We'll be here.
Anfinn Moarsson
player, 17 posts
Im pretty
Fri 8 Jan 2021
at 01:32
  • msg #136

Re: OOC

Prayers to your family.
DM
GM, 134 posts
Fri 8 Jan 2021
at 07:27
  • msg #137

Re: OOC

Sad to hear your loss. My thoughts with you and your family.
Siward
player, 19 posts
Cleric 1
HP 4/4
Fri 8 Jan 2021
at 19:52
  • msg #138

Re: OOC

Truly sorry for your loss.
DM
GM, 135 posts
Sat 9 Jan 2021
at 09:58
  • msg #139

Re: OOC

I think despite the outcome looking inevitable that events in the game should be led by the characters and not me. So we may have reached an impasse for a short while. Does anyone else have any opinions or ideas about moving things forward?



To give us all something else to talk about too I thought I'd share some of my life with D&D. Chatting in the RtJ most players have mentioned their life with D&D and I have shared privately with them too but thought it might be interesting to chat here too. To recap for me the first time I encountered D&D was one Saturday morning my dad bringing home the red box (BECMI Frank Mentzer one) we read it together but he didn't get it. This was in the eighties and my dad worked with computers, so was quite a nerdy work place, a couple of years later I went to a bus trip with some of guys he worked with and then next day my dad brought home a tin of hand me down dice that one of them didn't use anymore from when they had stopped playing D&D. Despite having those old school memories I never really played much of the old D&D, the first game I managed to get in on was MERP and later I managed to get my older brother's friends let me join their AD&D game. Played many games inbetween but I didn't look back and get back into old D&D and B/X until about 3 years ago, this time with my two sons who took me to the local game shop. My sons are now 16 and 17, Ashley the eldest is a die hard old school D&D player, whilst Jacob the younger also plays in D&D 5e games. We do play games together with the family but tend toward very rules light games and focus wholly on role play and story. As a family we also regularly LARP, but this last year there's been no opportunity to play but we have been busy with our free time making costume. Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside. Anyone else got any stories or want to ask questions about the game? I don't know what anyone else is using as rules reference but I find Old School Essentials (OSE) very useful, I do have OSE advanced books and the OSE fanzine Carcass Crawler so have access to more races/classes, is this something people would like to see more or less of?
Ben
player, 71 posts
MU 1 AC 9
HP 3/3
Sat 9 Jan 2021
at 17:35
  • msg #140

Re: OOC

Well, we have a conflict of "dramatic scene" vs "expediency." Since we have the former, it would be nice to play it out with the principles. Since this is an "easy come, easy go" B/X game, we ought to mosey along after the immolation of Connor. When he's ready, he can return and roll up another host character.

Oh, I got my first taste of D&D in 1981 or so when I joined my sister and one of her friends for a game. My character acquired a talking dagger. That night I called the DM to converse with the taciturn blade. For the life of me, I can't remember anything it had to say.

I would welcome more advanced books.
Beryl Plotz
player, 22 posts
HP 3 / AC 5
Cleric / Hobo
Sat 9 Jan 2021
at 19:09
  • msg #141

Re: OOC

Me, I started around 1977. We had a board game club at my high school that I co-founded, and we had some old fun board games, when one day a female student came in and taught us how to play D&D using the old Blue Box set, and it was an instant fascination for me.

I got the blue box set myself soon after, and dove in to the art of being a DM.

I got the AD&D Players handbook as soon as I could, and actually picked up the DMG the very day it became available.

Played too much in Junior College, then took the game in to the Army, which is great as you have a rather locked in crowd of comrades. Good times.

I've played a lot of RPG's, in dribs and drabs, Traveler, Gamma World, Role Master, War Hammer, Paranoia, The Late, Late, Late, Late Show, Macho Chicks With Guns, Vampire: The Masquerade, Call of Cthulhu, and more, but I always fall back on D&D in the end. I can play 5E, but it isn't my favorite, and I would be hard pressed to say what is.

Sadly don't know anyone right now, but RPoL is a great place to game.
DM
GM, 136 posts
Sun 10 Jan 2021
at 09:32
  • msg #142

Re: OOC

Ben:
Well, we have a conflict of "dramatic scene" vs "expediency." Since we have the former, it would be nice to play it out with the principles. Since this is an "easy come, easy go" B/X game, we ought to mosey along after the immolation of Connor. When he's ready, he can return and roll up another host character.


Anyone else for or against this idea?
Fiene
player, 41 posts
AC 9 - HP 5/5
Smart and Charming
Sun 10 Jan 2021
at 19:18
  • msg #143

Re: OOC

I do agree that Connor's demise is all but a forgone conclusion, BTB.   So I am ok with moving on, or waiting for the player.  At this point it is more a player issue than character.
Beryl Plotz
player, 23 posts
HP 3 / AC 5
Cleric / Hobo
Sun 10 Jan 2021
at 19:38
  • msg #144

Re: OOC

Onward works for me, even if my path forward is back to town.
Ben
player, 73 posts
MU 1 AC 9
HP 3/3
Mon 11 Jan 2021
at 22:15
  • msg #145

Re: OOC

DM:
Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside.

That sounds exhausting :). I haven't had an imagination like that since I was 12.
Connor McGray
player, 17 posts
HP 2/AC 8
More Farmer/Less Fighter
Mon 11 Jan 2021
at 23:29
  • msg #146

Re: OOC

Sorry about that.  We went through 60 years of records to find 35 insurance policies to find out what policies were active.  My aunt was just three days from getting her vaccine when she passed away.


Anyway, I agree Connor is a goner, he wouldn't have been an effective fighter to begin with and all of his rolls were bad luck rolls. *When you roll HPs three times and get a 2, 1, and 2  it tells you something."

Anyway, I wasn't really introduced to D&D until 1990.  My family was very deep religious and that stuff was banned at the house.  I was in the Army and to pass the time the squad played D&D in the tent.  We had to use a stop watch for dice, but once we got back that bug really hit.  My first character I really remember was an UA Cavalier.
Teodore
player, 35 posts
Veteran
6 HP - AC 1
Tue 12 Jan 2021
at 02:57
  • msg #147

Re: OOC

Thank you for the condolences.

My wife's father passed suddenly while we were visiting him for the holidays. Since her mother and brother have already passed, my wife is now the executrix of her father's will. We had to break the news to everyone, take care of the service, see the lawyer, etc. It's been a busy time. We are finally back at home for a couple of days, so I am finally able to update you all on a computer with a keyboard. I'd like to be able to give you a firm date for my return, but I'm headed back to his house in a couple of days to take care of things there (no computer - just a phone), and I have no clue how soon I'll be back at home again. If that's too long an absence, I'll understand, but I really want to rejoin the game as soon as things settle down. On the plus side, everyone here's doing okay.
DM
GM, 138 posts
Tue 12 Jan 2021
at 07:35
  • msg #148

Re: OOC

Ben:
DM:
Our lockdown LARP alternative has been playing Empty Epsilon, a starship bridge simulator, where we turn the living room into a bridge of starship and spend a day flying around the galaxy because we can't go anywhere outside.

That sounds exhausting :). I haven't had an imagination like that since I was 12.


It not wholly imaginative we have the TV set up as viewport and the boys and my partner's laptops as controllers. My PC runs them all as a network, it makes it a fun game but is a challenge to fly the ship.

Connor McGray:
Sorry about that.  We went through 60 years of records to find 35 insurance policies to find out what policies were active.  My aunt was just three days from getting her vaccine when she passed away.


Anyway, I agree Connor is a goner, he wouldn't have been an effective fighter to begin with and all of his rolls were bad luck rolls. *When you roll HPs three times and get a 2, 1, and 2  it tells you something."


Good to have you back, you can roll up a new character whenever you are ready.




Good to have you back Teodore too, you're welcome to return at any time.
DM
GM, 141 posts
Thu 14 Jan 2021
at 22:56
  • msg #149

Re: OOC

Beryl Plotz:
Beryl continues to look for a decent stick, as he has no other use to the party. If he fails to find one soon, he will head back to town.


Why goes Beryl think he's no use without a stick? Really if you're planning or relying on fighting you're doing something wrong. Beryl has plenty to offer as an adventurer and a cleric, for better or worse it was him that discovered the slime next time he might find something more useful.
Beryl Plotz
player, 25 posts
HP 3 / AC 5
Cleric / Hobo
Thu 14 Jan 2021
at 23:09
  • msg #150

Re: OOC

I have no spells. I can help in no fashion that I can imagine.
DM
GM, 143 posts
Thu 14 Jan 2021
at 23:18
  • msg #151

Re: OOC

This is game of exploration and adventure. There's not a lot on any character sheet that's makes much difference. However I would say that Beryl can still Turn Undead or even someone may have a staff he can borrow if he asks them.

But I don't really want to influence anyone's decision, it's your game and your characters if Beryl wants to walk back to Fourtower Bridge then he is welcome to.
Fiene
player, 43 posts
AC 9 - HP 5/5
Smart and Charming
Thu 14 Jan 2021
at 23:32
  • msg #152

Re: OOC

I have crowbar that might make a suitable club... or a 10' pole that could become 8' and 2' if we found the means.
This message was last edited by the player at 23:36, Thu 14 Jan 2021.
Ben
player, 75 posts
MU 1 AC 9
HP 3/3
Fri 15 Jan 2021
at 00:01
  • msg #153

Re: OOC

Or you could be a linkboy.
Beryl Plotz
player, 27 posts
HP 3 / AC 5
Cleric / Hobo
Fri 15 Jan 2021
at 00:03
  • msg #154

Re: OOC

You nasty! hehehe...
Ben
player, 77 posts
MU 1 AC 9
HP 3/3
Fri 15 Jan 2021
at 21:52
  • msg #155

Re: OOC

In reply to Beryl Plotz (msg # 154):

But, really, treat this game a bit more like Colossal Cave Adventure and you won't sweat the stats so much.

I've met some other military folks who also became RPG fanatics at their bases and in the field. Seems a world better than the epidemic of substance use that characterized the Viet Nam War.
DM
GM, 148 posts
Sat 16 Jan 2021
at 10:46
  • msg #156

Re: OOC

The rules as written for Turn Undead are open to many interpretations. I'll lay a few ground rules for us to go by. Firstly when can a Cleric Turn Undead? The rule don't specifically state whether it happens before the encounter or during the encounter. For the purposes of a game on Rpol I think it will be difficult to slot it in before the encounter, as demonstrated in our last encounter as Initiative had even been rolled before everyone had declared. So easier if we treat Turn Undead as a combat action. As a combat action which category should it be considered, Missile, Magic or Melee? Gut feeling is Magic as it an invoked power. If its treated as Magic it must be declare at the beginning of the round and it will take place after Missile so can be interrupted. How long does it last? There's three choices really permanent, whilst the Cleric concentrates or for the rest of the encounter (assuming an encounter is 1 turn long) then I would pick 1 turn but willing to accept concentration if players prefer. Can Turn Undead be attempted multiple times? Our interpretation to the first question influences this, if it was a power to use at the start of an encounter it would be once per encounter, if we are considering it a combat action could the Cleric do this every round? I'm not sure about this one. I have stated previously that the game does not need to be fair so nothing can break the game. What is people's preference I say as many times they want but not on the same undead group but happy to edit this if people prefer a different interpretation. What happens if someone later attacks or chases a turned undead? The undead fight back, nothing should be defenseless that just doesn't make sense.

TLDR Cleric's Turn Undead as their action in combat as if casting a spell so must declare at the beginning of the round and can be interrupted. The Cleric can do this as many times as they want but not to the same group of undead. The undead will be turned for 1 turn but if attacked the undead will defend itself.

Let me know if people have any other ideas...
Beryl Plotz
player, 30 posts
HP 3 / AC 5
Cleric / Hobo
Sat 16 Jan 2021
at 11:00
  • msg #157

Re: OOC

I did notice the rules were rather scant, I am glad you are addressing this.

For the moment the real issue to me is for turning undead to not be worthless.

As such, as as these are mindless undead, I was wondering what would happen if we attacked one skeleton? Would the others remain turned? Also, would the turned undead fight at any disadvantage while under the impact of the turning?

The fact that they have no place to flee too makes this instance a bit unique, so some of these questions would be pointless much of the time.

As to how often I can try to turn, once per encounter is not my first choice. As the impact lasts one turn, I would suggest the option to try and turn the same undead again would be a turn away. Any undead over above the number I turn would get that same one-turn window of opportunity, however any new undead who arrived would have their own clock, and I could try and turn them right away.

Does that sound reasonable?
DM
GM, 149 posts
Sat 16 Jan 2021
at 11:20
  • msg #158

Re: OOC

Thanks for the feedback.

Turn Undead is a very worthwhile power and also in my opinion Cleric is the most powerful class. They advance the quickest at higher levels, have access to higher level spells the quickest after having to wait for their first spell at 2nd level, the power to turn undead, can wear any armour and really the only things will stops them being equal to a fighter in combat is d6 damage and d6 hit points compared to d8.

Back to Turn Undead. Yes I agree, if we set that when successful undead are turned for 1 turn then they may be turned again after this time and also if unsuccessful another attempt may be made after 1 turn too.

Also agree that each group of undead should be treated separately, so a new group of undead will allow a new Turn Undead action.

Your question, what happens when turned undead are attacked? I would choose that only those attacked would be able to defend themselves, I would that is advantage enough or so they would suffer no further penalty. As a slightly unrelated note, turned undead will for XP purposes be treated as defeated, so whether attacking them is worthwhile will depend on the circumstances.
DM
GM, 150 posts
Sat 16 Jan 2021
at 11:27
  • msg #159

Re: OOC

Just as an example of the strange comparisons of Clerics with other classes.

A Cleric requires 50,000 XP to cast 5th level spell a Magic-User needs 300,000 XP for a 5th level spell.
Beryl Plotz
player, 32 posts
HP 3 / AC 5
Cleric / Hobo
Sat 16 Jan 2021
at 11:36
  • msg #160

Re: OOC

You don't have to sell me, clerics are my favorite class. That said, I will be happier once I get some coin, and can buy some decent gear.
DM
GM, 151 posts
Sat 16 Jan 2021
at 14:23
  • msg #161

Re: OOC

Well the party have a few more hours of adventuring ahead, if they are lucky they will bring back some treasure, alas all they have so far is a dead companion and a few XP.
Ben
player, 79 posts
MU 1 AC 9
HP 3/3
Sat 16 Jan 2021
at 20:13
  • msg #162

Re: OOC

Well, it can all get a little fiddly, can't it? And if we posit that a turned skeleton will defend itself once attacked, it will get even fiddlier as we focus our fire on one at a time.

One turn attempt per group per cleric: OK.

Executed during the Magic phase: OK.

Duration: 1 turn. How about d6 turns?

For the sake of expediency: Turned undead will do nothing but attempt to flee from the cleric. They have lost their compulsion to hate and destroy the living.

I looked over the DMG which seemed to want to run a little necromancy mini-game with turning.
This message was last edited by the player at 03:05, Sun 17 Jan 2021.
Beryl Plotz
player, 33 posts
HP 3 / AC 5
Cleric / Hobo
Sun 17 Jan 2021
at 02:32
  • msg #163

Re: OOC

In reply to Ben (msg # 162):

Oh I don't like that at all. What if there is more than one cleric per group? Only one gets to try and turn? I rather like the version we have already discussed, seems fair without being overly powerful.
Ben
player, 80 posts
MU 1 AC 9
HP 3/3
Sun 17 Jan 2021
at 03:06
  • msg #164

Re: OOC

Added "per cleric" for clarity.
DM
GM, 152 posts
Sun 17 Jan 2021
at 11:17
  • msg #165

Re: OOC

Happy to set duration of Turn Undead to d6, a bit of randomness makes it feel a bit more natural and less of a clock watching strategy. This rule will also apply to how soon the Cleric may attempt to retry a Turn Undead on the same group of undead.

In answer to the other points regarding attacking turned undead. Your points are valid in the current situation but situations vary. In the current scenario to pick off the trapped undead off one at a time with ranged weapons is a solid strategy. Faster undead, those with special powers or those turned in a place where they can not be so easily trapped and shot would probably need a different strategy to overcome them.

Additional note is amongst the party you only actually have 2 slings. So picking off the skeletons with ranged weapons will perhaps not be as easy or as quick as you have assumed. However make you plan and post it IC and I will adjudicate the outcome, how long it takes and if any rolls are required.
Beryl Plotz
player, 34 posts
HP 3 / AC 5
Cleric / Hobo
Sun 17 Jan 2021
at 11:24
  • msg #166

Re: OOC

I didn't mean missile weapons, myself, is that how people too it? I was hoping people with melee weapons would separate one from the pack and bash it to death.
DM
GM, 153 posts
Sun 17 Jan 2021
at 11:32
  • msg #167

Re: OOC

Ben:
Well, it can all get a little fiddly, can't it? And if we posit that a turned skeleton will defend itself once attacked, it will get even fiddlier as we focus our fire on one at a time.


It was the statement above the words focus our fire which suggested to me using ranged weapons to finish them off.

If you wish to go in with weapons to hack and slash the skeletons to death I would reckon on only three characters being able to get close enough to attack and the undead would be able to defend themselves. Turn Undead only makes them flee, in effect holding them at bay, it does not make them defenceless.
Beryl Plotz
player, 35 posts
HP 3 / AC 5
Cleric / Hobo
Sun 17 Jan 2021
at 11:57
  • msg #168

Re: OOC

I know, but if we do it right, we only have to face one at a time.
DM
GM, 154 posts
Sun 17 Jan 2021
at 14:16
  • msg #169

Re: OOC

Yes you can definitely use that tactic.
Ben
player, 82 posts
MU 1 AC 9
HP 3/3
Sun 17 Jan 2021
at 19:16
  • msg #170

Re: OOC

How shall we adjudicate this, then? How many ranged attacks per skeleton? How many ranged attacks can we even muster? Ben has two extra daggers.
DM
GM, 155 posts
Sun 17 Jan 2021
at 19:44
  • msg #171

Re: OOC

Let me know the details of your plan and I'll let you know what happens and how successful the plan is. As per earlier comments it probably not worth the bother of tracking it in combat rounds.
Ben
player, 83 posts
MU 1 AC 9
HP 3/3
Sun 17 Jan 2021
at 19:58
  • msg #172

Re: OOC

I don't know that we have any distance weapons available beyond thrown daggers.

So everybody who has one tosses it at S#1. If it survives, the two npcs and Teodore finish it off in melee.

Gather up the daggers and repeat until done.
DM
GM, 156 posts
Sun 17 Jan 2021
at 20:29
  • msg #173

Re: OOC

Ermangard has a spear and both Siward and Teodore have slings.
Ben
player, 84 posts
MU 1 AC 9
HP 3/3
Sun 17 Jan 2021
at 23:11
  • msg #174

Re: OOC

How many can attack from range in one round?
DM
GM, 157 posts
Mon 18 Jan 2021
at 07:30
  • msg #175

Re: OOC

Ben:
How many can attack from range in one round?


If everyone wants a clear shot the room is 30' long so you can line up 6 attackers at a range of 20' from the skeletons. If you want to keep your distance and shoot from the adjoining room only 3 attackers will be able to get line of sight.
Ben
player, 85 posts
MU 1 AC 9
HP 3/3
Mon 18 Jan 2021
at 19:17
  • msg #176

Re: OOC

Let's go with six then:

1-Teodore: sling
2-Siward: sling
3-Ermengard: spear
4-Ben: dagger
5-Fienne: dagger
6-Anfinn: dagger
DM
GM, 162 posts
Thu 21 Jan 2021
at 07:25
  • msg #177

Re: OOC

How is everyone getting and is everyone enjoying the game?

Those who haven't posted much feel free to explore the world and the canyon of Stonehell however you might like. The canyon goes deeper and the gatehouse you passed through is yet to be explored.
Beryl Plotz
player, 41 posts
HP 3 / AC 5
Cleric / Hobo
Thu 21 Jan 2021
at 11:22
  • msg #178

Re: OOC

I'm still feeling a little disconnected from things, but we have just started. Not likely to do any exploring by myself, but I will go with others if they want.
Beryl Plotz
player, 43 posts
HP 3 / AC 5
Cleric / Hobo
Thu 21 Jan 2021
at 19:35
  • msg #179

Re: OOC

I am watching some videos on YouTube from a British TV show called Time Team where they do archaeology, and they are currently finding graves on the Isle of Man. Rather echoes faintly of what we are doing here, which I find so very cool.
DM
GM, 165 posts
Fri 22 Jan 2021
at 07:17
  • msg #180

Re: OOC

I've always enjoyed Time Team but haven't watched any episodes in years.
Beryl Plotz
player, 44 posts
HP 3 / AC 5
Cleric / Hobo
Fri 22 Jan 2021
at 12:22
  • msg #181

Re: OOC

Lucky me, they are new to me. Such fun during the stuck-in-the-house times!
Ben
player, 90 posts
MU 1 AC 9
HP 3/3
Fri 22 Jan 2021
at 17:08
  • msg #182

Re: OOC

You'd probably dig The Halls of Arden Vul, an Egyptian-themed mega dungeon.
DM
GM, 168 posts
Fri 22 Jan 2021
at 18:12
  • msg #183

Re: OOC

I've not heard of The Halls of Arden Vul. I have played a few sessions of The Lost City the adventure written by Tom Moldvay, a pyramid exploration game. For digging in holes I would recommend Barrowmaze, I've played a fair bit of it and really enjoying it as a player.
Teodore
player, 36 posts
Veteran
6 HP - AC 1
Sun 24 Jan 2021
at 13:26
  • msg #184

Re: OOC

I'm back, and ready to resume playing!
DM
GM, 171 posts
Sun 24 Jan 2021
at 14:07
  • msg #185

Re: OOC

Good to see you back.
Lord Gwydion
player, 1 post
Thu 28 Jan 2021
at 14:11
  • msg #186

Re: OOC

Hi all. I've just joined the game, and the dice have dictated that I play a Magic-User (Bertilak).

The DM suggested I coordinate my starting spells with the other MUs in the group, so I'll do just that. Are there any gaps I could fill? With several in the group, it never hurts to cover a few bases besides Sleep!
Valerian
player, 12 posts
Thu 28 Jan 2021
at 15:33
  • msg #187

Re: OOC

My MU has Shield, we could use some offensive spells.
Fiene
player, 50 posts
AC 9 - HP 5/5
Smart and Charming
Thu 28 Jan 2021
at 15:47
  • msg #188

Re: OOC

Fiene knows and prepared Charm Person.
Ben
player, 95 posts
MU 1 AC 9
HP 3/3
Thu 28 Jan 2021
at 18:16
  • msg #189

Re: OOC

<-Sleep*, Charm Person
This message was last edited by the player at 18:17, Thu 28 Jan 2021.
Bertilak the Green
player, 2 posts
Thu 28 Jan 2021
at 21:41
  • msg #190

Re: OOC

Thanks for letting me know. And just to help with variety (assuming we survive, which I know is not guaranteed), what 2nd level spells do we have? There are a lot of good ones, and I think it would make sense to take one that no one else has.
Ben
player, 97 posts
MU 1 AC 9
HP 3/3
Fri 29 Jan 2021
at 19:30
  • msg #191

Re: OOC

<-Mirror image
Fiene
player, 51 posts
AC 9 - HP 5/5
Smart and Charming
Fri 29 Jan 2021
at 19:38
  • msg #192

Re: OOC

<- Web
Beryl Plotz
player, 52 posts
HP 3 / AC 5
Cleric / Hobo
Fri 29 Jan 2021
at 19:39
  • msg #193

Re: OOC

<- bored.

Let's GOOOO!!!! hehehehhhh...
DM
GM, 179 posts
Fri 29 Jan 2021
at 20:13
  • msg #194

Re: OOC

Beryl Plotz:
<- bored.

Let's GOOOO!!!! hehehehhhh...

What do you think would be a good thing to happen? How can you help make it happen?
Beryl Plotz
player, 53 posts
HP 3 / AC 5
Cleric / Hobo
Fri 29 Jan 2021
at 20:15
  • msg #195

Re: OOC

I guess I could go poke the bear.
DM
GM, 180 posts
Sat 30 Jan 2021
at 08:00
  • msg #196

Re: OOC

Yes you can, or there's plenty going on in the gatehouse and there's plenty more to explore further into the canyon.
Bertilak the Green
player, 3 posts
Sat 30 Jan 2021
at 14:36
  • msg #197

Re: OOC

Had a pretty busy day today. I'll try to get my starting equipment purchased tomorrow, then I think I'll be ready to join the game at the DM's convenience.
DM
GM, 182 posts
Sat 30 Jan 2021
at 15:50
  • msg #198

Re: OOC

Yes let's know when you're ready and we'll get you started. You can join up with the others or go it alone. I'm happy either way.
Ben
player, 100 posts
MU 1 AC 9
HP 3/3
Sat 30 Jan 2021
at 19:22
  • msg #199

Re: OOC

Ah, I've played this game long enough to immediately identify the them: pygmy flying anteaters.
DM
GM, 185 posts
Sat 30 Jan 2021
at 21:56
  • msg #200

Re: OOC

Aye. Lots of classic monsters here.
DM
GM, 192 posts
Wed 3 Feb 2021
at 20:21
  • msg #201

Re: OOC

Congratulations you found some treasure! Stonehell is notorious for hiding it's treasure and it's slim pickings. Maybe not worth heading back to town yet but at least now you won't be going back empty handed.
DM
GM, 198 posts
Sat 6 Feb 2021
at 11:02
  • msg #202

Re: OOC

How's everyone enjoying the game? The reason I selected Stonehell was because it's very easy for me to provide updates and keep my part of the game going so I can do this quickly without too much time spent. What works well for you as players? Is the pace okay slow/fast? Is there enough information and description for you?
Bertilak the Green
player, 6 posts
Medium
Sat 6 Feb 2021
at 15:49
  • msg #203

Re: OOC

Seems pretty good so far. I'm a bit slow getting started, because some work stuff popped up this past week so I didn't have much time to read through the adventure so far. I'll try to be a bit more on the ball this week.
DM
GM, 199 posts
Sat 6 Feb 2021
at 16:00
  • msg #204

Re: OOC

It's okay, there's no rush for anyone to post. I wanted to check that all the players were as engaged as they wanted to be. We've been playing now for 3 months and some players have dropped out. On Rpol that seems expected but I felt we should work to avoid it and keep the numbers up as much as we can.
Ben
player, 108 posts
MU 1 AC 9
HP 3/3
Sat 6 Feb 2021
at 18:54
  • msg #205

Re: OOC

Thumbs up.

I wouldn't give the departed a second thought. This dish just isn't for them.

It would probably be good to have 4 or 5 regular posters. We'll get there.

Why is Urkov still on the roster?
Teodore
player, 40 posts
Veteran
6 HP - AC 1
Sat 6 Feb 2021
at 19:23
  • msg #206

Re: OOC

The only thing that I'd like is just a party issue, as we keep splitting up, and I'd prefer to stick together. But the adventure is going fine.
Ben
player, 109 posts
MU 1 AC 9
HP 3/3
Sat 6 Feb 2021
at 19:52
  • msg #207

Re: OOC

Why not designate one of us as a magnet character such that, unless otherwise noted, all active characters follow the magnet?

Or maybe the magnet character is whoever has opened the last door, turned down the next passageway, etc.
This message was last edited by the player at 19:53, Sat 06 Feb 2021.
DM
GM, 200 posts
Sat 6 Feb 2021
at 19:55
  • msg #208

Re: OOC

Yes I do agree the party is acting disorganised. Some times that can be fun but I predict it will lead to disaster. Otherwise it's your game and you can do whatever you like.

If you want set up some sort of 'speaker/magnet' then let me know and we can implement it.

I remember a game I was playing when we had a good table full so decided to open 6 doors at the same time. It was mayhem and fun but not at all organised or sensible. We all agreed not to do it again but regularly still make the chant 'one more door' when we really should be planning our exit from the dungeon.

Urkov's player has been checking in so I sent them a PM, awaiting a reply.
Ben
player, 110 posts
MU 1 AC 9
HP 3/3
Sun 7 Feb 2021
at 01:03
  • msg #209

Re: OOC

Haha, and now I think it might be a good idea for Fiene to peer down from the second trapdoor.
Fiene
player, 57 posts
AC 9 - HP 4/5
Smart and Charming
Sun 7 Feb 2021
at 01:20
  • msg #210

Re: OOC

I was planning to do just that...
Ben
player, 111 posts
MU 1 AC 9
HP 3/3
Sun 7 Feb 2021
at 18:20
  • msg #211

Re: OOC

Bravo. Let's leave those wasps for tomorrow when Barnabas can cast sleep again.
Fiene
player, 62 posts
AC 9 - HP 4/5
Smart and Charming
Sun 7 Feb 2021
at 23:25
  • msg #212

Re: OOC

I'm confused.  The is another trap door in the floor of this room?  I thought I was opening the door that goes north?(into another room I suppose)

Never mind, we're not in the wasp room any more.
This message was last edited by the player at 00:56, Mon 08 Feb 2021.
DM
GM, 207 posts
Mon 8 Feb 2021
at 10:12
  • msg #213

Re: OOC

Yes the party was becoming very fractured. With the helpful posts from Ben and Anfinn I took the decision to reunite everyone. So as it stands you're all avoided the wasps and are standing above a trapdoor which leads by a ladder back to the ground floor. It now up to you what happens next. I do believe the party does have another sleep up its sleeves if they choose to use it as Ben has suggested. You can head down the ladder or even take the long route all the way out the way you came and enter the northern portion of the gatehouse from the door on the ground level.
Ben
player, 113 posts
MU 1 AC 9
HP 3/3
Mon 8 Feb 2021
at 17:22
  • msg #214

Re: OOC

Bertilak, did you prepare sleep? Did you want to try it on the wasps?
Bertilak the Green
player, 7 posts
Medium
Mon 8 Feb 2021
at 21:40
  • msg #215

Re: OOC

I did, and I don't mind using it on the wasps. :)
DM
GM, 212 posts
Tue 9 Feb 2021
at 07:46
  • msg #216

Re: OOC

I didn't draw this but a good indication of what the box canyon looks like.


Ben
player, 117 posts
MU 1 AC 9
HP 3/3
Wed 10 Feb 2021
at 19:16
  • msg #217

Re: OOC

Looks like a horseshoe cavern.

Well, we can't leave the goblins in the gatehouse to murder travelers.

Close the door, organize, and kill three goblin archers first?
Teodore
player, 42 posts
Veteran
6 HP - AC 1
Thu 11 Feb 2021
at 01:10
  • msg #218

Re: OOC

Teodore will be up for anything that removes the goblin threat once and for all. Just an FYI to all, I will be AFK from Friday till Monday night. My family has a long weekend ahead, so we're headed to my late father-in-law's house to take care of some things while we have a few days. Do your best not to get Teodore killed, please. :)
DM
GM, 216 posts
Thu 11 Feb 2021
at 06:48
  • msg #219

Re: OOC

Hope all goes well at the weekend.
Ben
player, 120 posts
MU 1 AC 9
HP 3/3
Tue 16 Feb 2021
at 18:24
  • msg #220

Re: OOC

Are we using a generic d6 for all weapon damage rolls?
DM
GM, 220 posts
Tue 16 Feb 2021
at 18:35
  • msg #221

Re: OOC

No we can use the variable weapon damage.
DM
GM, 221 posts
Tue 16 Feb 2021
at 20:40
  • msg #222

Re: OOC

Teodore's attack was close, but he missed.
Ben
player, 123 posts
MU 1 AC 9
HP 3/3
Mon 22 Feb 2021
at 20:38
  • msg #223

Re: OOC

Maybe for faster processing, we should automate this as in players declare two rounds worth of intentions and then the DM processes them. That way what might take 1-2 weeks will be covered in one DM post.
Teodore
player, 45 posts
Veteran
6 HP - AC 1
Tue 23 Feb 2021
at 03:35
  • msg #224

Re: OOC

Teodore will be attacking with his sword unless he takes a major hit, then he would withdraw.
DM
GM, 225 posts
Tue 23 Feb 2021
at 18:37
  • msg #225

Re: OOC

Ben:
He calls out to Fienne, "Order your new friend to attack his old friends!"


In case it wasn't clear in my post but Teodore cut down and killed the charmed goblin.
Ben
player, 125 posts
MU 1 AC 9
HP 3/3
Tue 23 Feb 2021
at 22:29
  • msg #226

Re: OOC

Right. The one with the nose ring.

Groan.
DM
GM, 227 posts
Tue 23 Feb 2021
at 23:00
  • msg #227

Re: OOC

Good news is only one goblin left and you've only lost Arietta so far.
DM
GM, 229 posts
Thu 25 Feb 2021
at 15:14
  • msg #228

Re: OOC

What's people's opinions on how we run combat in future? Shall we continue to skip the declaration phase to speed up the posting? Any other suggestions or good ideas? Ben has suggestioned a method where you tell me a tactic and I roll for everyone PCs and bad guys then summarise a few rounds at a time.
Bertilak the Green
player, 14 posts
Medium
Thu 25 Feb 2021
at 21:53
  • msg #229

Re: OOC

I'm all for skipping declarations. PbP games are slow enough already.

Playing a spellcaster, though, I think one round at a time is best. Got to be able to cast spells at the best times, and don't think posting a bunch of conditionals will be easy for the DM.
Fiene
player, 70 posts
AC 9 - HP 4/5
Smart and Charming
Fri 26 Feb 2021
at 02:17
  • msg #230

Re: OOC

I concur.  Skipping the declaration and let the GM sort everything into the narrative.
DM
GM, 231 posts
Fri 26 Feb 2021
at 07:13
  • msg #231

Re: OOC

The no declaration phase will make spellcasters more powerful. Without having to declare they will never have a spell interrupted by losing Initiative. As this will benefit PCs and monsters alike it should be ok but worth noting when you meet an enemy spellcaster.

I agree one round at a time is easier to manage.

What do people think about having time limit waiting for posts in combats? Do we wait as long as it takes or if someone has not posted in a few days we move it along? From my perspective combat is not the most interesting part of the game the exploration and role play is, so don't think running combat needs to be a major part of the game, what are peoples thoughts?
Fiene
player, 71 posts
AC 9 - HP 4/5
Smart and Charming
Fri 26 Feb 2021
at 11:17
  • msg #232

Re: OOC

Have the gm roll initiative.  Players just post actions and the gm did it all tiger. Sure some rolls will be wasted but things will move faster
DM
GM, 232 posts
Fri 26 Feb 2021
at 12:08
  • msg #233

Re: OOC

Yes that should work well.

So we re-instate the declaration phase but in it everything is declared including dice rolls. Then I will roll Initiative for both sides and post a summary of the action. So each round combat will require 1 post per player then a round up by me. There may be times when it is messier but it should cover most examples.
Bertilak the Green
player, 15 posts
Medium
Fri 26 Feb 2021
at 15:07
  • msg #234

Re: OOC

That sounds good.

Also, remember, if we lose initiative while casting, and the enemies hit us, we will lose our spells. So spell disruption still can happen.
DM
GM, 233 posts
Fri 26 Feb 2021
at 15:35
  • msg #235

Re: OOC

Yes that will be advantage of that method as it will make it possible for the party to interrupt monster spell casters.
Ben
player, 127 posts
MU 1 AC 9
HP 3/3
Fri 26 Feb 2021
at 18:14
  • msg #236

Re: OOC

I lean heavily towards automation for B/X combat. If we were playing a more complicated system which afforded a wealth of options, I wouldn't.

As far as processing speed, we should all have default actions so the DM can move ahead without waiting. I think we have pretty much established those at this stage.

If things become more complicated down the line, we can always discuss this again.
DM
GM, 234 posts
Mon 1 Mar 2021
at 10:11
  • msg #237

Re: OOC

Good we'll aim for simple from now on.

What's the plan for the party now?
Ben
player, 129 posts
MU 1 AC 9
HP 3/3
Mon 1 Mar 2021
at 14:32
  • msg #238

Re: OOC

A) sleep the three archers and head back to town.

B) head back to town.
DM
GM, 244 posts
Thu 4 Mar 2021
at 07:30
  • msg #239

Re: OOC

Congratulations on the party's first successful expedition to Stonehell.

For ease of recording I will surmise the treasure here but its your choice how to divide it and to remember to record it on your character sheet.

Base XP award for the trip is 41, those with 5% or 10% bonuses receiving respectively 43 or 45 XP.

Here's the treasure haul in total

10gp
48ep
Gem
Copper nose ring
Umbrella
Stained cloak
Blue potion smells of almonds

Lodgings at the Moorland Magpie Inn are 1sp per day for the common room or 1gp per day for a private room, for those injured Hit Points are recovered at 1d3 hit points per day of full rest.
Teodore
player, 51 posts
Veteran
6 HP - AC 1
Thu 4 Mar 2021
at 10:29
  • msg #240

Re: OOC

Anyone have a Detect Magic handy?
DM
GM, 245 posts
Thu 4 Mar 2021
at 10:47
  • msg #241

Re: OOC

As this is the OOC chat I can let you know that none of the circle of wizards in the party have access to that spell. I'm using circle as my current collective noun for a group of wizards.

In relation to learning about magical effects experimentation is encouraged, elsewise there is a wizard in one of the four towers.
This message was last edited by the GM at 10:54, Thu 04 Mar 2021.
Teodore
player, 52 posts
Veteran
6 HP - AC 1
Thu 4 Mar 2021
at 11:31
  • msg #242

Re: OOC

How big is this nose ring? Teodore would slip it on a finger if he could.
DM
GM, 246 posts
Thu 4 Mar 2021
at 12:07
  • msg #243

Re: OOC

Yes the ring is big enough to wear on a finger.
Fiene
player, 79 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 12:10
  • msg #244

Re: OOC

Yes, B/X is quite stingy on spells
DM
GM, 247 posts
Thu 4 Mar 2021
at 12:23
  • msg #245

Re: OOC

Yes it is. I have included a house rule for knowing multiple starting spells and learning more spells to make it not as stingy. So with time and gold a magic-user can have access to lots of spells.

As you learn more of Stonehell and delve deeper into the canyon the treasure you return with should increase, which will also mean more XP too.
Fiene
player, 80 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 12:44
  • msg #246

Re: OOC

I was just coming back to edit my post, mentioning the GM house ruled more than a single spell in your spell book.

Assuming we can add to spell books, (exceeding the B/X #in spellbook = #able to cast) the only way to add such spells world be to find a scroll or other magicusers book, use read magic, and copy it to yours.  Or by researching, correct?  Can another MU teach a spell?
Does read magic function as "identify"?
DM
GM, 248 posts
Thu 4 Mar 2021
at 13:31
  • msg #247

Re: OOC

Yes I allow magic users to exceed the limits on number of spells in their spellbooks. The rules for adding spells are the same as the spell research rules.

Spells learnt with use of a deciphered scroll or spellbook use the lost spellbook rules which reduces the time taken in comparison to spell research but has the same cost. This would be the same if one magic user teaches another, reduced time but the same costs to learn and write in spellbook.

Read magic is required to decipher or identify the spell in a spellbook or scroll.
Fiene
player, 81 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 13:41
  • msg #248

Re: OOC

works for me.

a further clarification.  Ben suggested "ordering the charmed goblin to kill his friends"

Please extrapolate on the uses/limits of charm.  My understanding is that it just makes us very dear friends, but not a puppet master.  Those other goblins could have been his friends, cousins or even brothers and my best friend telling me to kill my friends would be ignored.   Now with time, and a bit of coercing, Fiene could probably convince him that his friend were out to get him, and that they needed to be killed before they killed him...

I was hoping to use the charmed goblins as hirelings/boosted manpower, having them help us explore.  It would have been better to have taken goblin as my second language instead of orc.  Hopefully we'll run into a lone orc...
DM
GM, 249 posts
Thu 4 Mar 2021
at 13:45
  • msg #249

Re: OOC

As an interesting aside the most popular spells amongst the circle of magic users in the party are equally Read Magic, Sleep and Charm. Probably most powerful and most useful of the 1st level spells.

Detect Magic is a useful spell to know too and does make identifying magic items a lot easier but is probably not a first choice spell.
DM
GM, 250 posts
Thu 4 Mar 2021
at 13:52
  • msg #250

Re: OOC

In answer to your question about Charm. Indeed it makes the charmed person a friend and this can lead to a hireling like arrangement if they are treated well. It doesn't imbue the spellcaster with the power to command the target to do things against their will.

There was scope for the goblin to have become a good source of information and a possible guide to the canyon. Alas the goblins are slain.

Orcs are indeed fairly common and I expect Fiene may encounter some in the future.
Ben
player, 132 posts
MU 1 AC 9
HP 3/3
Thu 4 Mar 2021
at 16:07
  • msg #251

Re: OOC

It would have been difficult to communicate with our prospective goblin guides, no?

Anyhow, Ben's a lawful sort and wouldn't have aligned himself with highwaymengoblins.
DM
GM, 251 posts
Thu 4 Mar 2021
at 16:13
  • msg #252

Re: OOC

Yes communication with the goblin was difficult and yes the goblins were set up to rob any adventurers passing through.
Fiene
player, 82 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 16:18
  • msg #253

Re: OOC

Fiene is a little more morally ambiguous.

But as Charm is his only "offensive" spell it will put a damper on his usefulness of Been isn't willing to take advantage of goblins.
Ben
player, 133 posts
MU 1 AC 9
HP 3/3
Thu 4 Mar 2021
at 16:49
  • msg #254

Re: OOC

A charmed goblin is another thing altogether.

If only Teodore hadn't murdered nose ring :).
Fiene
player, 83 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 18:30
  • msg #255

Re: OOC

I don't think killing his friends would have helped his cooperation either.
Ben
player, 134 posts
MU 1 AC 9
HP 3/3
Thu 4 Mar 2021
at 18:36
  • msg #256

Re: OOC

That is a very valid point.
Pinebox
player, 1 post
Fri 5 Mar 2021
at 23:16
  • msg #257

Re: OOC

Kicking around a few ideas...
1. Female Thief sultry klepto with a penchant for earning quick money
2. Male Halfling who believes luck guides all things and it's on his side
3. Male Dwarf who's neither strong nor smart, but has a heart of gold

thoughts?  I'm currently leaning towards #2 but would love input.
Bertilak the Green
player, 19 posts
Medium
Fri 5 Mar 2021
at 23:48
  • msg #258

Re: OOC

Welcome Pinebox. Those all sound like interesting concepts. Go with what you like.

Also, this made chuckle:
quote:
Those of the arcane arts were few and far between.  He was truly blessed by Auril to happen upon such a rarity.


Pretty sure 4 of us are magic-users!
Devin Harper
player, 4 posts
Acolyte of Auril
Fri 5 Mar 2021
at 23:54
  • msg #259

Re: OOC

I've got a fever and the only prescription is more magic users!
DM
GM, 255 posts
Sat 6 Mar 2021
at 00:07
  • msg #260

Re: OOC

Helpfully pointed out by Devin I'll updated the House Rules to include the few rulings we made in the last delve. Hopefully we won't need too many more additions and I'll do my best to remember to add any we do.

As another aside for players old and new remember we also have the game wiki which you all should have editing permission to record notes and log anything.
Devin Harper
player, 5 posts
Acolyte of Auril
Sat 6 Mar 2021
at 00:24
  • msg #261

Re: OOC

Thought the metadata seems to be inclined to let us edit the wiki, I don't think we can.

quote:
Last edited by Peace, March 05 2021 20:12:59.  Secured game article.  You cannot edit this game article.

Devin Harper
player, 6 posts
Acolyte of Auril
Sat 6 Mar 2021
at 00:28
  • msg #262

Re: OOC

Maybe got muddled by the commas that should be semicolons for the new players at the end of the tag?
quote:
Meta: edited by=Peace | can edit=ben_reck;freavulv;Jeffery St. Clair;Loughcrew;Voice of Distant Stars;flapjaxx;DavidVC;Piestar;Sarge67;valinorsdawn;Lord Gwydion, Pinebox, d1wright

DM
GM, 256 posts
Sat 6 Mar 2021
at 07:28
  • msg #263

Re: OOC

I have fixed the error on the wiki. You should now have permission to edit.
DeeYin
player, 1 post
Sat 6 Mar 2021
at 09:26
  • msg #264

Re: OOC

Hello everyone!

I was just admitted to the group and was hoping to join your party. I prefer to play magic-users (or elves), but it seems as if you already have one or two... or five or six already. Would you prefer another one to keep with that theme, or would you prefer a fighter to provide a bit of balance?

Warmly,
dee
Brandli
player, 1 post
Halfling 1
HP 06/06, AC 01
Sat 6 Mar 2021
at 10:11
  • msg #265

Re: OOC

In reply to DeeYin (msg # 264):

Heya!  I've just stepped in as a Halfling, so if the group was looking for a warrior, look no further, but do lower your gaze a little.  Brandli, however, will look up to any elves, mages, or other bright types in her company!
Pinebox
player, 2 posts
Sat 6 Mar 2021
at 14:57
  • msg #266

Re: OOC

I'm going to roll with Lilith Hawke another Thief in the group can't be all that bad :D ... but don't mind her cough or pallor, and the cold sweats come and go so you can ignore those as well...she's fine really.
Devin Harper
player, 7 posts
Acolyte of Auril
Sat 6 Mar 2021
at 15:38
  • msg #267

Re: OOC

Since we're using hard core 3d6 as rolled, character class selection is often left up to the dice.  However, since the average rolls only produce a +1 or -1 impact on your character, you could easily ignore your rolls and choose what you like.

The real question is whether you can get the +5% or 10% experience bonus for having a good prime requisite score.  Though, again, this can be ignored as it has little impact at lower levels and you'll probably die randomly well before then.

So overall, pick the character and class you want to play.  As long as your character isn't a jerk, you'll be welcome in the party.
Fiene
player, 87 posts
AC 9 - HP 4/5
Smart and Charming
Sat 6 Mar 2021
at 16:04
  • msg #268

Re: OOC

Welcome.  As long as you're willing to stand in front of me, play what you like.

I'd always rather have a player play a poor character well than the other way round.
DM
GM, 257 posts
Sat 6 Mar 2021
at 18:16
  • msg #269

Re: OOC

Yes to echo the other comments the rolls don't influence the game too much just go with it.
Ben
player, 137 posts
MU 1 AC 9
HP 3/3
Sat 6 Mar 2021
at 18:56
  • msg #270

Re: OOC

Yup, welcome all. The chambers haven't been all that spacious. That's less work for Nerida, then.
DM
GM, 259 posts
Sat 6 Mar 2021
at 20:43
  • msg #271

Re: OOC

Welcome to the new players. I think everyone has a character now. Creation is designed as a quick and straightforward process.

Let me know if anyone has any downtime plans? Then give me the plan for delve two and which if any retainers will be accompanying the party. Then I'll post a new thread.

With the new additions the magic users are still the most common class in the party but we do have more variety now.
DM
GM, 260 posts
Sat 6 Mar 2021
at 21:06
  • msg #272

Re: OOC

What a puny bunch you are? Had a quick check over the party 5 out of 10 have a negative modifier in Constitution. More surprisingly 2 of those are the party's 2 Fighters. The party's average hit points are 3.7.

The magic user Fiene is equal second for highest hit points in the party.
This message was last edited by the GM at 21:11, Sat 06 Mar 2021.
Leah
player, 2 posts
Sat 6 Mar 2021
at 23:34
  • msg #273

Re: OOC

At first I was happy enough with my 7 constitution, because the penalty only came in below that. Then I realized that was in the Blue Holmes edition, not the red Moldvay edition, which is more like the Rules Cyclopedia I am familiar with, giving me the penalty. Oh well. We were all affected by a childhood plague, I suppose.
Devin Harper
player, 8 posts
Acolyte of Auril
Sun 7 Mar 2021
at 03:20
  • msg #274

Re: OOC

I think it would be nice if this earlier OOC post were added to the Posting Guideline thread:

  • You will die.
  • Describe not roll.
  • Outwit or avoid not fight.
  • Goals are character led.
  • Gold is XP.
  • Not every encounter is achievable.
  • Combat is deadly.
  • The answer is not on your character sheet.
  • Things are swingy.
  • Interact with the world as if it were a place.
  • Killing things is not a good way.
  • There is nothing that is supposed to happen.
  • Unknowability and consequence make everything interesting.
  • Play as your character not as a screenwriter.
  • It’s your job to make your character interesting and the game interesting for you.
  • If you find yourself in a fair fight your tactics suck.
  • You will die.




More specifically to the question I was asked, everyone can describe what their character is doing and I will provide a response. If you choose to roll, for example to check for secret doors, then a turn will pass and I will roll a dice with the probability that nothing will be found. By describing your character's actions you get a quicker resolution and if your actions are the correct ones you get guaranteed success.
Lilith Hawke
player, 3 posts
Sun 7 Mar 2021
at 03:32
  • msg #275

Re: OOC

Love that .. thanks Devin
Teodore
player, 54 posts
Veteran
6 HP - AC 1
Sun 7 Mar 2021
at 09:41
  • msg #276

Re: OOC

Welcome to all the new(er) folks.   :)    Your 6 hp fighter here, trying not to die in any way except hilariously.
DM
GM, 261 posts
Sun 7 Mar 2021
at 10:06
  • msg #277

Re: OOC

In reply to Devin Harper (msg # 274):

Thanks again.
Ben
player, 139 posts
MU 1 AC 9
HP 3/3
Sun 7 Mar 2021
at 19:02
  • msg #278

Re: OOC

In reply to DM (msg # 271):

Beyond a trip to Ms. Rakel, Barnabas doesn't have any.
DM
GM, 266 posts
Mon 8 Mar 2021
at 16:20
  • msg #279

Re: OOC

I have started a new thread for Devin's adventure.
Devin Harper
player, 12 posts
Acolyte of Auril
Mon 8 Mar 2021
at 17:08
  • msg #280

Re: OOC

Could we get a lifestyle cost breakdown added to the Fourtower Bridge thread?

Also, do we need to cross the bridge and pay the toll every time we return from Stonehell or is it in the other direction?

Moorland Magpie Inn
  • private rooms on the upper floor for one gold piece/night
  • sleep in the common room for one silver piece/night
  • a hot meal for 5 silver pieces/plate


Cheapest cost/day with three hot meals at the Magpie is 16 silver pieces.
DM
GM, 267 posts
Mon 8 Mar 2021
at 17:39
  • msg #281

Re: OOC

Yes. Quick run down of costs.

The bridge is 1sp per day. Travellers don't need to pay to cross back over in the evening if it's the same day.

1sp for lodgings in the Inn will include bread or other simple meal to break fast in the morning.

The evening meal price can vary depending on what Lorna is serving.

So minimum cost for a day adventuring would be 7sp if using the bridge and the inn.
Devin Harper
player, 14 posts
Acolyte of Auril
Mon 8 Mar 2021
at 19:08
  • msg #282

Re: OOC

It's a new day!

Everybody choose your own adventure or hang out at the Magpie card tables on this rainy day.
Fiene
player, 89 posts
AC 9 - HP 4/5
Smart and Charming
Mon 8 Mar 2021
at 20:13
  • msg #283

Re: OOC

How long to rest to recover 1hp?
DM
GM, 269 posts
Mon 8 Mar 2021
at 21:42
  • msg #284

Re: OOC

One day of bedrest recovers 1d3 hit points, so once Barnabas and Teodore have completed their visit with Dagunn Rakel we'll be able to skip to the next day and begin another delve on full health.
Ben
player, 142 posts
MU 1 AC 9
HP 3/3
Mon 8 Mar 2021
at 21:49
  • msg #285

Re: OOC

I can see that a couple of the new players have given their characters a comic turn!
This message had punctuation tweaked by the player at 21:49, Mon 08 Mar 2021.
Brandli
player, 4 posts
Halfling 1
HP 06/06, AC 01
Mon 8 Mar 2021
at 22:01
  • msg #286

Re: OOC

In reply to Ben (msg # 285):

Poor Brandli is a fine physical specimen for a Halfling, but severely lacking upstairs... I blame concussions.  Any mages know how to give her more better smartitude?
Bertilak the Green
player, 21 posts
Medium
Mon 8 Mar 2021
at 22:02
  • msg #287

Re: OOC

Brandli:
In reply to Ben (msg # 285):

Poor Brandli is a fine physical specimen for a Halfling, but severely lacking upstairs... I blame concussions.  Any mages know how to give her more better smartitude?


Just pay attention to our advice! That's smart enough for you. :D
Ben
player, 144 posts
MU 1 AC 9
HP 3/3
Mon 8 Mar 2021
at 23:01
  • msg #288

Re: OOC

Haha, I wonder how Devin's day out would have gone had we not seen to the goblins :).
Leah
player, 6 posts
A bit useless
Mon 8 Mar 2021
at 23:22
  • msg #289

Re: OOC

In reply to Ben (msg # 285):

Poor Leah is a terrible specimen of anything. Her best score is an 11, and four of her rolls are below average. Leaning into the absurdity seemed like the best course of action. *L*
Ben
player, 146 posts
MU 1 AC 9
HP 3/3
Mon 8 Mar 2021
at 23:57
  • msg #290

Re: OOC

But she gets a 17 for style.
Leah
player, 8 posts
A bit useless
Mon 8 Mar 2021
at 23:59
  • msg #291

Re: OOC

That is acceptable. Leah does not want an 18- nothing in life has any business being perfect.
DM
GM, 276 posts
Tue 9 Mar 2021
at 09:20
  • msg #292

Re: OOC

I know I did also ask this in the IC thread but who is Ben giving money to and how much?

I'm asking because of some confusion with numbers.

I divided XP for delve one by 6. That was shares for Anfinn, Ben, Bertilak, Fiene, Teodore, Valerian.

But characters have suggested a split between 4 or 5?
Teodore
player, 58 posts
Veteran
6 HP - AC 1
Tue 9 Mar 2021
at 10:27
  • msg #293

Re: OOC

I made an honest mistake in omitting Bertilak - I looked at active Group 01 players and saw four of us left. But if Anfinn's still playing he should get his share, too. My mistake.
DM
GM, 277 posts
Tue 9 Mar 2021
at 10:34
  • msg #294

Re: OOC

No problem you can share the gold anyway you like. I just want to be certain who is getting what.
DM
GM, 278 posts
Tue 9 Mar 2021
at 14:42
  • msg #295

Re: OOC

Now that the selling of loot has been completed is everyone ready to fast forward to the next morning and delve number 2 (or is it 3 now with Devin's delve?).
Ben
player, 147 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 14:46
  • msg #296

Re: OOC

In reply to DM (msg # 292):

I would divide the exp and loot by 5. Anfinn was too fleeting a presence. Monthly posting won't do, you know?

Yes, let's kick off Delve...2.5.
DM
GM, 279 posts
Tue 9 Mar 2021
at 15:09
  • msg #297

Re: OOC

I have no requirement for minimum posting. How you divide the loot is entirely your choice however, nothing to do with me.

I will prepare a post for the next day. If people do still have any downtime activity such shopping let me know.
Fiene
player, 90 posts
AC 9 - HP 4/5
Smart and Charming
Tue 9 Mar 2021
at 16:24
  • msg #298

Re: OOC

I wouldn't divide XP at all. But only because RPoL is such a slower method than FtF.

The game is almost 4 months out and we've earned 41xp... Extrapolating that out and Fiene will reach level 2 sometime in Sept 2041

I agree that treasure division in among characters.  But in practically terms though: it depends on if the Character Anfinn returned with us and thus should get a share even if the player vanished.  But the same could be said of Urkov, did he come back?

Or did they wander off on their own and not return with the party?




As a player (and this may be considered selfish by some) I have never felt that players that only post once or twice in an adventure should get anything
Ben
player, 148 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 16:32
  • msg #299

Re: OOC

Ok, then, I propose the following distribution:

510 GP, 48 EP, a gem
-50 GP to ID Potion of Healing
460 GP, 48 EP/5
112 GP, 9 EP remainder 3 EP and one gem
DM
GM, 281 posts
Tue 9 Mar 2021
at 16:40
  • msg #300

Re: OOC

I haven't heard anything back from Urkov so I assumed he never made it back to the Fourtower Bridge.

Anfinn's player checked in less than 2 weeks ago so I'm going with him still being active.

In answer to XP and levelling. Big XP awards come from careful exploration, preparation, planning and then going to get that big score. From my own experience a new dungeon usually has small returns combined with high risk at the beginning but after a few delves they balance out with better rewards for less risks. The party haven't even been far as the entrance of the dungeon yet, there are 10 levels once they get in so plenty of opportunities for XP.

Despite the low XP award I do think you deserve a well done for the amount you explored and plus the magic items you retrieved. I will state in case people were unsure no XP is awarded for magic items, the reward is the items themselves. Levelling up is very difficult, magic items offer a quick and easy benefit often better than levelling.
Ben
player, 149 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 16:41
  • msg #301

Re: OOC

Clearly, I agree with Fienne's assessment. I don't think traditional rules for exp distribution translate well to PbP.

As the GM has said, Stonehell is stingy with treasure. Combat generates little exp and should probably be avoided. There should be alternatives. I think we should chew over this as a group.

I just don't equate looking in the general direction of the game as equivalent to being active. This might be the old teacher in me.
This message was last edited by the player at 16:43, Tue 09 Mar 2021.
DM
GM, 282 posts
Tue 9 Mar 2021
at 16:44
  • msg #302

Re: OOC

Ben:
Ok, then, I propose the following distribution:

510 GP, 48 EP, a gem
-50 GP to ID Potion of Healing
460 GP, 48 EP/5
112 GP, 9 EP remainder 3 EP and one gem


To confirm a share to Ben, Bertilak, Fiene, Teodore and Valerian. Let me know if I'm wrong.

Also to correct the maths

92gp and 9ep per share.
Ben
player, 150 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 16:51
  • msg #303

Re: OOC

Sigh, those cursed maths. Why do Europeans get to say maths but I always had to say mathematics?

Oh, I forgot to present that cloak to the sage. Can we retcon that in?

It's ten levels but ten gargantuan levels?
This message was last edited by the player at 16:54, Tue 09 Mar 2021.
DM
GM, 283 posts
Tue 9 Mar 2021
at 17:17
  • msg #304

Re: OOC

Ben:
It's ten levels but ten gargantuan levels?

Yes probably equivalent to 40 levels.

The cloak yes Mistress Rakel will offer another 500gp for the cloak or agree to study it for a fee.
Ben
player, 152 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 17:53
  • msg #305

Re: OOC

50 gp?

Yes, in any case. Looks like I'll have to redo the maths.
DM
GM, 286 posts
Tue 9 Mar 2021
at 17:58
  • msg #306

Re: OOC

100gp to study the cloak, same as the umbrella.
Ben
player, 153 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 18:35
  • msg #307

Re: OOC

2nd Edition Maths

510 GP, 48 EP, a gem
-150 GP to ID Potion of Healing
360 GP, 48 EP/5
72 GP, 9 EP, 3 SP
Leah
player, 11 posts
A bit useless
Tue 9 Mar 2021
at 20:45
  • msg #308

Re: OOC

Ben:
Ben prays that the 150 yards were sufficient to reduce the halfling's call to a gentle "Buh, buh."


Leah is a human, not halfling.
Otherwise, she would be extolling the virtues of a 5' pole.
DM
GM, 287 posts
Tue 9 Mar 2021
at 21:17
  • msg #309

Re: OOC

Before the adventurers left on their second delve Rakel was able to let them know the properties of the cloak.

Journey Cloak - The stained and road worn cloak possesses an enchantment that protects the wearer from two of the most prevalent discomforts of long travels: temperate and precipitation. The wearer of a journey cloak remains comfortable in weather extremes ranging from -20 to 120 Fahrenheit for as long as the garment is worn. The wearer is also protected from all forms of natural precipitation (rain, snow, sleet etc) and their possessions beneath the cloak remain dry, no matter how intense the storm. The cloak provides no protection against total immersion in water and falling in a river or pond will drench the wearer as normal.
Ben
player, 155 posts
MU 1 AC 9
HP 3/3
Tue 9 Mar 2021
at 22:13
  • msg #310

Re: OOC

In reply to Leah (msg # 308):

Fixed.
Fiene
player, 91 posts
AC 9 - HP 4/5
Smart and Charming
Wed 10 Mar 2021
at 02:07
  • msg #311

Re: OOC

From a RP perspective, Fiene would like to keep the cloak.  That said, its hard to divide treasure evenly.  Its not like its a magic dagger, that would benefit someone in a mechanical way.
Devin Harper
player, 19 posts
Acolyte of Auril
Wed 10 Mar 2021
at 02:15
  • msg #312

Re: OOC

It's generally easier to sell everything that isn't party and let folks buy it back on their own.  Especially if Rakel isn't upcharging the buy back.  First level folks can do a lot with that cash.
Ben
player, 157 posts
MU 1 AC 9
HP 3/3
Wed 10 Mar 2021
at 22:37
  • msg #313

Re: OOC

It's a bit of a silly cloak which is all the more reason for someone to keep it, I guess. That same argument could be made for that very silly parasol thing.
Fiene
player, 94 posts
AC 9 - HP 4/5
Smart and Charming
Wed 10 Mar 2021
at 22:46
  • msg #314

Re: OOC

That why I said for strictly RP reasons.  After his experience with the ghosts. And the "very comfortable" description when he first put it on he became attached to it, and would probably wear it all the time and been reluctant to even send it to be identified (or even cleaned)

As a player I could go either way.
DM
GM, 293 posts
Wed 10 Mar 2021
at 22:52
  • msg #315

Re: OOC

Yes by its very nature the magic in the cloak makes the wearer feel very comfortable. It's use might not be as mechanical as a +1 but with imagination it can do many other things.
This message was last edited by the GM at 22:53, Wed 10 Mar 2021.
Ben
player, 158 posts
MU 1 AC 9
HP 3/3
Wed 10 Mar 2021
at 23:49
  • msg #316

Re: OOC

I'm going to hold out for the Slippers of Extra Tenderness.
Ben
player, 159 posts
MU 1 AC 9
HP 3/3
Thu 11 Mar 2021
at 00:07
  • msg #317

Re: OOC

Hey, Bert, I thought we'd leave the nest for the way out if one of us still has sleep.
Bertilak the Green
player, 25 posts
Medium
Thu 11 Mar 2021
at 00:07
  • msg #318

Re: OOC

Sounds good!
Valerian
player, 20 posts
Thu 11 Mar 2021
at 17:57
  • msg #319

Re: OOC

Can we borrow a rule from Holmes Edition, where an MU can buy 1st level spell scroll for 100gp?
Brandli
player, 9 posts
Halfling 1
HP 06/06, AC 01
Fri 12 Mar 2021
at 06:33
  • msg #320

Re: OOC

Bertilak the Green:
OOC: yes, being pedantic and overly academic on purpose! I'm loving every post from our new lady companions!


Har!  Orla Pont is the voice of reason in the entire group, I'd like to say... If Brandli's splitting shares fifty-fifty will get her to stay on, then so be it!  Brandli still wants some more smartitude.
DM
GM, 297 posts
Fri 12 Mar 2021
at 11:00
  • msg #321

Re: OOC

Valerian:
Can we borrow a rule from Holmes Edition, where an MU can buy 1st level spell scroll for 100gp?

As a rule that any spell can be bought at any time the answer is no. With the house rule already in place that allow magic users to fill their spellbooks I'm not sure about allowing that too.

I'm not against the opportunity of scrolls or other special items sometimes being available for sale. I will occasional have Millie sell different things. She currently has a scary demon mask for sale.
Bertilak the Green
player, 27 posts
Medium
Fri 12 Mar 2021
at 11:14
  • msg #322

Re: OOC

I'm pretty sure the Holmes rule is limited to making scrolls of spells already in the spellbook. It allows more spellcasting ability for a price (time and money).
DM
GM, 298 posts
Fri 12 Mar 2021
at 11:55
  • msg #323

Re: OOC

Ah I wouldn't be against that per se. We can trial it and see how it goes.

100gp and 1 week to write a scroll already in spellbook.

What do people think about who can use the scrolls? Anyone or just the creator?
Lilith Hawke
player, 9 posts
Fri 12 Mar 2021
at 13:47
  • msg #324

Re: OOC

typically any magic user could use the scrolls.  they have to be special to let anyone not a magic user to be able to use them.
DM
GM, 301 posts
Fri 12 Mar 2021
at 14:17
  • msg #325

Re: OOC

Using the rules as written a magic user needs to be 9th level to write a scroll, which then the scroll would be useable by any magic user who can read it (this usually requires the Read Magic spell too).

If we are allowing 1st magic users to write scrolls as well, should we treat them the same as above or impose a ruling that only the writer can use the scroll? What do people think? I'm imagining if any magic user of any level can write scrolls which any magic user can use then the value of found magical scroll will be lessened.
Fiene
player, 97 posts
AC 9 - HP 5/5
Smart and Charming
Fri 12 Mar 2021
at 14:44
  • msg #326

Re: OOC

I would say a MU could write and read his own scrolls.  Scrolls written by a different MU would require Read Magic.
Lilith Hawke
player, 10 posts
Fri 12 Mar 2021
at 14:55
  • msg #327

Re: OOC

DM I see what you are saying ... now I'm not playing an MU ... but putting my DM hat on I would say if you are allowing an accommodation to change from 9th level MU to 1st level MU then I agree found scrolls would be lessened (except where they are of higher level than the party or spells not able to be purchased).  I'd say go with read magic to read any scroll made by someone less than 9th level even if it is your own scroll.  But that's just my $0.02
Bertilak the Green
player, 28 posts
Medium
Fri 12 Mar 2021
at 15:18
  • msg #328

Re: OOC

--The proposed rule change would directly benefit my PC (and the rest of you, but indirectly). Take this post with a grain of salt. I'm biased!

I'm actually using this rule in my home game, and it hasn't lessened the value of found scrolls. I also have some scrolls for sale in town from an NPC mage, which also hasn't lessened the value of found scrolls.

First off, if MUs can only make scrolls of spells they already have in their spellbook, found scrolls are a great way to pad out their repertoire of spells. Buying scrolls also helps with this, although often my players buy scrolls of spells they already know just to save the time of making them themselves (like sleep spells, very commonly purchased!).

Second, as mentioned, found scrolls sometimes contain higher level spells, or spells that are normally not wanted by the player in their spellbook, and this gives them the option to cast that spell anyway.

Third, not every scroll has magic-user spells on it. There are cleric scrolls, plus the protection scrolls, and treasure maps.

I agree that if MU players swapped scrolls, they'd still need a Read Magic spell to read what the other person wrote. I don't think it makes sense for use to use Read Magic on our own scroll that we wrote. If it was copied from our spellbook, we already know how to read it.
Devin Harper
player, 25 posts
Acolyte of Auril
Fri 12 Mar 2021
at 15:34
  • msg #329

Re: OOC

I'm always loathe to modify rules that are already written in the ruleset.  In this case the 9th level requirement to scribe scrolls.

Perhaps one of the tower occupant is capable or scribing scrolls on commission?
Leah
player, 16 posts
AC: 4, 3/3hp
A bit useless
Fri 12 Mar 2021
at 18:53
  • msg #330

Re: OOC

Hmmm. This is going to be a bit of an essay, if you do not mind.

I do think allowing 1st level characters to scribe scrolls does very much lower the value of found scrolls. It does not make them useless, since a found scroll still has their own value, but the availability certainly does lower their special nature. You can make the same argument for wands, or any magic items. If it goes to being available only by luck, adventuring, finding, theft or rewards to being available simply by time and money- it is less special.

It also very much changes the dynamic of the game. Let us say we major treasure cache and com home with 1000gp. Split up between us, that is a nice amount about 150gold or so? But suppose we decide instead to use the entire amount for the mages to scribe ten sleep scrolls on the assumption that will allow us to find even more. That is a tremendous amount of available magic for a 1st or second level group to have, and after buying the best armor and weapons, there is little reason not to start doing things such as that.

And not just us- why would not every NPC mage with some time and money not scribe several extra scrolls just for use in emergencies or when they have different spells memorized? (Which leads to more scrolls in the game, once they are defeated, or more deceased PCs, if they defeat us.)

This is also a basic D&D game- it is a challenge in every way. We even use the 3d6 straight down method for stats. This definitely removes a great deal of that challenge ad is a pretty major ru to change. Why this one and not others?

Plus, thematically, unlike later versions, magic is exceedingly rare. This does removes that rarity.

So, in many ways, not making the change seems like the best course of action for this particular type and style of game.

On the other paw, it is a game, if the change makes things more fun, then it is a rue best changed. Also it always made little sense to me that a mage could write a spell that she knows in her book, but not on a piece of paper to read later. So it would be logical to assume that they could write a scroll, and if they wrote it, I would assume that they would not need read magic to use it, but that other mages would need a read magic first.

Plus, as a fighter with 3hp who intentionally did not take the best armor and who is using an unwieldy pole as a primary weapon, this change could certainly help keep Leah alive.

Overall my feelings are mixed.
As a cruel dungeon mistress, I would stick with the rules as written if that is what we are doing with the rest of the rules. But I am not such a DM. ^_^

And given each one takes a week, it is unlikely that the rest of the party would sit around and do nothing while the mage is scribbling away for two and a half months making scrolls- even if it would save lives. Devin, for instead, would not wait even a day before setting out on his own.

So I would offer a halfway point- allowing 1st level mages to do so, but there would be a very big cost involved to explain why they do not do so frequently and to keep the magic rare.

Perhaps it is only 100gp for 9th level mages, bit it is 100gp extra for every level you are below that. So 500 for a 5th level mage, and 900gp for a first level mage. The option is still yours, but it is no longer a casual decision. That 1000gp bounty will only create one sleep scroll instead of ten now- not enough to complete put an entire section of the dungeon to dreamland, but maybe that one will make the difference between party life or death.

Or perhaps instead of an extra gold cost, we take an idea from 3rd edition and assign an xp cost for someone who is below 9th level who makes scrolls. Again, it is possible, but definitely explains why few mages below 9th choose to make spells. It would not have to be a heavy amount of xp, since it tends to come less quickly in old school games, but even something like 10-25xp would give one pause.

Or perhaps there is additional time that it takes for a lower level mage to scribe scrolls. What if it was a fortnight or a month instead? That would dissuade casual scroll making, perhaps leaving it for winter times, but still leave it a possibility. I do not particularly care for this idea, since it takes the player out of play for an extended time- and we have already discussed that above.

Overall, this is my way to use 866 words to say- I don't know.
But my vote would be either no they cannot, or yes they can but with an additional cost of some sort.
Leah
player, 17 posts
AC: 4, 3/3hp
A bit useless
Fri 12 Mar 2021
at 18:56
  • msg #331

Re: OOC

Also, I just had a wonderful idea that the DM can change the xp award table to include 1xp for each word posted, IC and OC.

No reason! ^_^
Brandli
player, 10 posts
Halfling 1
HP 06/06, AC 01
Fri 12 Mar 2021
at 20:35
  • msg #332

Re: OOC

Leah:
Also, I just had a wonderful idea that the DM can change the xp award table to include 1xp for each word posted, IC and OC.

No reason! ^_^


Brandli's posts are gonna turn into those dealies with all kinds of thought and exposition, then!
Ben
player, 163 posts
MU 1 AC 9
HP 3/3
Sat 13 Mar 2021
at 00:03
  • msg #333

Re: OOC

Which thread are you in, Valerian?

I tend to favor expedience but not in this case. Scribing scrolls should remain a high-level ability.
Valerian
player, 22 posts
Mon 15 Mar 2021
at 14:18
  • msg #334

Re: OOC

I'm in return to Stonehell.
DM
GM, 311 posts
Mon 15 Mar 2021
at 17:36
  • msg #335

Re: OOC

Lilith Hawke:
Lilith will do her best to check for traps and listen for clues...


Where is Lilith checking and any particular actions or precautions she is taking?
Lilith Hawke
player, 12 posts
Mon 15 Mar 2021
at 19:49
  • msg #336

Re: OOC

Lilith will check the door being listened at for traps.  She will listen down each hallway briefly in case something can be overheard by trained ears.
Devin Harper
player, 31 posts
Acolyte of Auril
Mon 15 Mar 2021
at 20:07
  • msg #337

Re: OOC

I think the DM was fishing for an IC description of searching the door.


Posting Guidelines
quote:
Everyone can describe what their character is doing and I will provide a response. If you choose to roll, for example to check for secret doors, then a turn will pass and I will roll a dice with the probability that nothing will be found. By describing your character's actions you get a quicker resolution and if your actions are the correct ones you get guaranteed success.

Ben
player, 166 posts
MU 1 AC 9
HP 3/3
Mon 15 Mar 2021
at 20:45
  • msg #338

Re: OOC

Can't say I ever properly understood what that might entail :).

Any interest in designating a caller for these types of impasses?
DM
GM, 312 posts
Mon 15 Mar 2021
at 22:28
  • msg #339

Re: OOC

A search for traps on the door will take ten minutes.

Any further actions such as listening down hallways will need to be done on subsequent turns or someone else does it whilst waiting for Bertilak and Lilith do their things at the door.
DM
GM, 314 posts
Tue 16 Mar 2021
at 10:56
  • msg #340

Re: OOC

Ben:
Can't say I ever properly understood what that might entail :).


An example to check for a pit trap you might describe how you would pour water on the ground to see where it drained. This method get results quicker than having the thief spend 10 minutes with their tools tapping and prodding random parts of the dungeon. It also encourages players to interact with the environment as if it is real.

Ben:
Any interest in designating a caller for these types of impasses?


With the current high number of characters this might be useful to have a caller or leader to choose a direction when there's lots of choices.
Devin Harper
player, 32 posts
Acolyte of Auril
Wed 17 Mar 2021
at 00:54
  • msg #341

Re: OOC

The first person through the door should call opening the doors and it happens.  First person in line should lead the way and they go that way.

And if that person looks around to ensure everyone's ready and following, the dfault value will be "yes, everyone is ready and following".  If we have to wait for every character to check in and "nod" back that they're ready, this is going to take forever.
Bertilak the Green
player, 30 posts
Medium
Wed 17 Mar 2021
at 01:56
  • msg #342

Re: OOC

Devin Harper:
The first person through the door should call opening the doors and it happens.  First person in line should lead the way and they go that way.

And if that person looks around to ensure everyone's ready and following, the dfault value will be "yes, everyone is ready and following".  If we have to wait for every character to check in and "nod" back that they're ready, this is going to take forever.


I think it doesn't have to be the first person in marching order, necessarily, but it could be.

Anyway, I'm fine with a caller moving us through the dungeon, and when we get to an encounter or interesting area, we can all post our actions individually.
Lilith Hawke
player, 13 posts
Wed 17 Mar 2021
at 02:06
  • msg #343

Re: OOC

I agree.  Happy to let someone else be caller as well.
Leah
player, 22 posts
AC: 4, 3/3hp
A bit useless
Wed 17 Mar 2021
at 02:43
  • msg #344

Re: OOC

It would certainly speed things up to have a caller, but it is not an idea that particularly enchants me. Giving that decision-making to one person seems like it would reduce the opportunity for environmental interaction and RP as we progress. It also makes one wonder what would happen if the caller proceeds in a manner most others do not wish to proceed. For instance, Leah firmly believes that before we start opening doors and disturbing things in rooms, we should get a basic idea of the area we are in first in case we must flee, find ourselves split up, or otherwise have issues. But it seems the majority of the group would prefer to check the doors and rooms out. Both are valid views, but I suspect it would not be appreciated if I took the role of caller and went the exploring route. Same with a caller moving us on when sm people are not ready to proceed yet, for whatever reason. So, even if it is slower, I prefer people have the opportunity to have their say.

But if we do have a caller, I agree with Devin- it should be whomever is in the front rank. To begin with, they bear the brunt of the most danger whenever we move, since most traps and encounters will come at us in a direction we are moving towards. So they should be the ones to choose when we put them in that danger or not. Further, assuming the group is not splitting up, we cannot move on until they choose to leave anyway, since they are the ones being followed. So they have to be the ones who decide to move first. And if we do split up, then there would be someone else in the front rank anyway, and they would be making their decision as the person in most danger.
DM
GM, 315 posts
Wed 17 Mar 2021
at 07:18
  • msg #345

Re: OOC

I'm in agreement with the general sentiment that any caller must be willing to accept the consequences not expect other characters to take the fall. With that in mind all it really needs is someone to post an action, such as I open the door.

So on to another discussion. For when someone does decide its time to move on we should have a default marching order.

From what I've read I've assumed a marching order something like this. Let me know any changes.

FRONT
Teodore, Ermangard
Fiene (L), Bertilak
Brandli, Orla
Lilith
Ben (L), Valerian
Leah, Devin
BACK
Lilith Hawke
player, 14 posts
Wed 17 Mar 2021
at 13:40
  • msg #346

Re: OOC

I'm good with that marching order
Bertilak the Green
player, 31 posts
Medium
Wed 17 Mar 2021
at 13:49
  • msg #347

Re: OOC

Marching order is fine. Does that make Teodore our caller?
DM
GM, 316 posts
Wed 17 Mar 2021
at 14:01
  • msg #348

Re: OOC

Yes pretty much it's down to Teodore to open a door or choose a corridor.
Fiene
player, 102 posts
AC 9 - HP 5/5
Smart and Charming
Wed 17 Mar 2021
at 14:24
  • msg #349

Re: OOC

I thought Ben already choose a door. But it was just an ooc comment
DM
GM, 317 posts
Wed 17 Mar 2021
at 14:44
  • msg #350

Re: OOC

Lilith and Bertilak are both investigating the same door but neither have commented on whether it is a good idea to open it or ignore it.
Ben
player, 167 posts
MU 1 AC 9
HP 3/3
Wed 17 Mar 2021
at 19:30
  • msg #351

Re: OOC

...which is why we need a caller, so we don't spend a week drafting resolutions for consideration by the Sub-committee on the Examination of Doors.

And I understand we live in mortal terror of trapped doors, but spending a turn scrutinizing them invites unwanted, and low-reward, wandering encounters.

I'm for a brisk pace.

Lead on, Teodore.

Totally fine with adopting a corridors-first approach on alternating levels of Stonehell, should we be so fortunate to reach them.
Teodore
player, 65 posts
Veteran
6 HP - AC 1
Thu 18 Mar 2021
at 02:01
  • msg #352

Re: OOC

Next time I'll choose a corridor, but since they took the time to check I thought we could take the door this time. I agree that we don't need to risk too many turns waiting for random wandering monsters to show up.
Devin Harper
player, 35 posts
Acolyte of Auril
Thu 18 Mar 2021
at 21:04
  • msg #353

Re: OOC

I think people are running in different directions.  Make sure to be clear whether you're running further in with Fiene or out through the door we arrived through.
Leah
player, 24 posts
AC: 4, 3/3hp
A bit useless
Fri 19 Mar 2021
at 01:09
  • msg #354

Re: OOC

The potential for being split up, or running in different directions, or running blindly through unexplored areas of the dungeon is exactly why Leah wanted to explore some corridors first.

Team Bonkurāzu scores another victory! ^_^


That said, it does seem like everyone else was going north so far, and depending on where the slime is, Leah's first choice would be to join then as well, as long as she can avoid the slime!
This message was last edited by the player at 01:28, Fri 19 Mar 2021.
Ben
player, 170 posts
MU 1 AC 9
HP 3/3
Fri 19 Mar 2021
at 13:33
  • msg #355

Re: OOC

In reply to Leah (msg # 354):

Oh, I think this might be an instance of the causation/correlation fallacy. Just because we followed "A" (the adoption of a "doors first" policy") and then had "B" (our Keystone Cops imitation) does not mean that "A" caused "B."

But I'm not really debating this. The caller can follow as many corridors as he likes before choosing a door and he doesn't need my say-so to do so.

I like the tweaking of the standard haunted house fixture of icky pipes by literally adding green slime to the plumbing.
This message was last edited by the player at 13:47, Fri 19 Mar 2021.
Leah
player, 27 posts
AC: 4, 3/3hp
A bit useless
Fri 19 Mar 2021
at 14:14
  • msg #356

Re: OOC

In reply to Ben (msg # 355):

It is not really such a fallacy, since nobody is saying that one has caused the other. Leah's suggestion stemmed from a `better to be prepared' admonishment. It is closer to suggesting `bring torches, because it might be dark'. Not bringing torches would not make it dark, but if it is, it is better to have prepared for it.

Of course, Leah has no idea if any of the corridors connect up; she just assumes they would. So even exploring them might never make a spot of difference in anything but her own mind. But that is why she is on Team Bonkurāzu (Team Knucklehead in Azumanga Daioh). ^_^

But while even a blind squirrel finds a nut now and then, I would be rather shocked if people started following Leah's advice in general. She is in the back of the group as much to guard the rear, as to keep her out of leadership.

Personally as a player, I would much rather be exploring rooms than corridor. The interesting things are usually in rooms! :)
Fiene
player, 111 posts
AC 9 - HP 5/5
Smart and Charming
Wed 24 Mar 2021
at 23:16
  • msg #357

Re: OOC

I will admit to bring a little frustrated.  This group seems like it's fractured.

I see four options.

1) Teodore comes back to this side

2) We all go to that side

3) We leave Teodore to his own devices and the GM moves us to different threads so there is no metagaming

4) Some go there. Some stay here and We spilt the party and the GM moves us to different threads so there is no metagaming

And Fiene suggested "checking" not "opening"
Leah
player, 33 posts
AC: 4, 3/3hp
A bit useless
Thu 25 Mar 2021
at 00:04
  • msg #358

Re: OOC

My 2 pence...

The DM said that there were various protruding stone blocks on the sides that held the trap floor. My assumption is that if they held the floor sturdily enough for at least one person to cross safely, the problem was the floor itself, not the blocks, and that the blocks are sizeable enough to hold if we decide to cross to him (perhaps with a rope for balance), or if he wishes to return to us. So, it seems we still have all our options present.

But of those options, we put the direction control in Teodore's hands. There does not seem to be a reason to change that since he is still alive, unharmed, and of sound mind. And we are still all together in communication and visually. Teodore just has not weighed in yet on what he wants to do since the DM gave the last update. So, speaking as a player, there is no reason to change what we already decided on. Unless and until it does change, there is no reason to proceed in other directions, or open other doors.

So I vote for option 5. Theodore weighs in on our direction/action, and we all do that.
Bertilak the Green
player, 38 posts
Medium
Thu 25 Mar 2021
at 00:16
  • msg #359

Re: OOC

Leah:
My 2 pence...

The DM said that there were various protruding stone blocks on the sides that held the trap floor. My assumption is that if they held the floor sturdily enough for at least one person to cross safely, the problem was the floor itself, not the blocks, and that the blocks are sizeable enough to hold if we decide to cross to him (perhaps with a rope for balance), or if he wishes to return to us. So, it seems we still have all our options present.

But of those options, we put the direction control in Teodore's hands. There does not seem to be a reason to change that since he is still alive, unharmed, and of sound mind. And we are still all together in communication and visually. Teodore just has not weighed in yet on what he wants to do since the DM gave the last update. So, speaking as a player, there is no reason to change what we already decided on. Unless and until it does change, there is no reason to proceed in other directions, or open other doors.

So I vote for option 5. Theodore weighs in on our direction/action, and we all do that.


Agreed.
Ben
player, 174 posts
MU 1 AC 9
HP 3/3
Thu 25 Mar 2021
at 02:01
  • msg #360

Re: OOC

Yes, I think Leah's right. We should be able to cross the blocks with a person on either end holding a rope.
Teodore
player, 71 posts
Veteran
6 HP - AC 1
Thu 25 Mar 2021
at 02:11
  • msg #361

Re: OOC

Sorry to weigh in late - I had a little trip to urgent care today, but all's well that end's well. Since Devin just opened a door (the new 'front') I'll stay here and guard the 'rear' unless you need me, and then I'll come quick. Otherwise I think we lucked out on the pit and should cross it without too much trouble.
Leah
player, 35 posts
AC: 4, 3/3hp
A bit useless
Thu 25 Mar 2021
at 02:54
  • msg #362

Re: OOC

Urgent care? I hope all is truly well now.
Teodore
player, 73 posts
Veteran
6 HP - AC 1
Thu 25 Mar 2021
at 04:14
  • msg #363

Re: OOC

Yeah, it is, thanks.
Leah
player, 36 posts
AC: 4, 3/3hp
A bit useless
Thu 25 Mar 2021
at 18:56
  • msg #364

Re: OOC

Devin Harper:
...before someone had a worse idea.


Leah feels the hairs on the back of her neck start to tingle, almost as if someone needs her for something very important. ^_^
Fiene
player, 114 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Mar 2021
at 11:14
  • msg #365

Re: OOC

What are the options to crossing the pit? Are the protrusions large enough to walk across?  Can one shimmy down the lip and hang and drop the use rope to get out?

I would need to know more to develop a plan.
DM
GM, 329 posts
Fri 26 Mar 2021
at 11:27
  • msg #366

Re: OOC

Both of those are feasible.

The supports on the edge of the pit trap would allow someone to creep around the edge or with aid of a rope people can be lowered into the pit and can hauled back up.

The second option is perhaps the safest but does depend on help from others so will not work fully for the first and last person.
Fiene
player, 115 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Mar 2021
at 11:33
  • msg #367

Re: OOC

If the corridor is 10', how big is the pit? 8x8? 9x9?
DM
GM, 330 posts
Fri 26 Mar 2021
at 11:56
  • msg #368

Re: OOC

The corridor is ten foot wide. Along the edges are brackets which supported the fake floor. These brackets could be used as stepping stones with the wall as added support to lean on. The bottom of the pit is ten foot wide. From the end of a bracket and across to the opposite bracket is about eight foot gap. There are three brackets along each side of the four sides of the pit.
DM
GM, 331 posts
Sat 27 Mar 2021
at 11:15
  • msg #369

Re: OOC

Devin Harper:
"I'd like to see what's on the other side," Devin said as he stepped up alongside the wall to see if he could shimmy across the supporting stones.  He might have to use one of his torches if neither of the lanterns joined them.


I will warn you that Devin will have a chance of falling in the pit if they try to do this alone without any help whilst wearing chainmail in the dark.
Devin Harper
player, 45 posts
Acolyte of Auril
Sat 27 Mar 2021
at 13:35
  • msg #370

Re: OOC

I figured it might take a Dex roll or something, but isn't Ben around with his lantern somewhere?
DM
GM, 333 posts
Sun 28 Mar 2021
at 19:43
  • msg #371

Re: OOC

I'll split the thread soon. So we'll need a show of hands who is following Toedore across the pit and who is following Fiene through the ogre's mouth.
Teodore
player, 74 posts
Veteran
6 HP - AC 1
Sun 28 Mar 2021
at 21:18
  • msg #372

Re: OOC

I will be away for Spring Break with no Internet starting tomorrow thru Easter. If someone will choose the direction for a few days, Teodore will still take the lead.
Leah
player, 37 posts
AC: 4, 3/3hp
A bit useless
Mon 29 Mar 2021
at 02:35
  • msg #373

Re: OOC

Leah will be staying with the main group and Teodore.

Because Devin just posted he was moving to the front rank, it is fine with me if he takes on the direction choice for this group. And as he just suggested we go left, it seems he is also fine with that task. Left it is. ^_^
Bertilak the Green
player, 40 posts
Medium
Mon 29 Mar 2021
at 04:34
  • msg #374

Re: OOC

I'm going with the "cross the pit" group. I'll keep a position somewhere in the middle of the group.
Ben
player, 176 posts
MU 1 AC 9
HP 3/3
Mon 29 Mar 2021
at 13:34
  • msg #375

Re: OOC

<-left<-
DM
GM, 336 posts
Mon 29 Mar 2021
at 17:17
  • msg #376

Re: OOC

Current map



Current party marching order

Party 1
FRONT
Teodore, Devin
Brandli, Orla
Ben (L), Bertilak
Lilith, Valerian
Leah
BACK

Party 2
FRONT
Fiene (L), Ermangard
REAR
Teodore
player, 75 posts
Veteran
6 HP - AC 1
Mon 5 Apr 2021
at 22:05
  • msg #377

Re: OOC

Ready to resume. Thanks for the NPCing.
DM
GM, 368 posts
Tue 6 Apr 2021
at 06:34
  • msg #378

Re: OOC

Welcome back
Leah
player, 46 posts
AC: 4, 3/3hp
A bit useless
Tue 6 Apr 2021
at 07:20
  • msg #379

Re: OOC

Welcome back (II)!
DM
GM, 373 posts
Wed 7 Apr 2021
at 08:44
  • msg #380

Re: OOC

How are things going? From my side the dungeon delving seems to be going well with plenty mapped and there's info being gathered.

Any feedback on pace or on the way the info is being presented?
Fiene
player, 146 posts
AC 9 - HP 5/5
Smart and Charming
Wed 7 Apr 2021
at 12:23
  • msg #381

Re: OOC

I am enjoying the game, and look forward to seeing new posts, but it does seem like the dungeon is trying to kill us.
This message was last edited by the player at 12:24, Wed 07 Apr 2021.
Devin Harper
player, 57 posts
Acolyte of Auril
Wed 7 Apr 2021
at 12:47
  • msg #382

Re: OOC

I think things are going well and look forward to checking in on this game.
Bertilak the Green
player, 46 posts
Medium
Wed 7 Apr 2021
at 13:22
  • msg #383

Re: OOC

Going well for me.
DM
GM, 376 posts
Wed 7 Apr 2021
at 15:21
  • msg #384

Re: OOC

Good to have some positive feedback.

Yes I think it's fair to say the dungeon is deadly. Caution is good practice but don't forget to have fun too.
Leah
player, 48 posts
AC: 4, 3/3hp
A bit useless
Wed 7 Apr 2021
at 20:46
  • msg #385

Re: OOC

The pace for the main group is slow, but it is almost inevitable for a larger party to be less swift. And given how quickly Fiene is progressing, it is clear that that is not on you at all. And as long as everyone is fine with this, and it seems like we are, it does not present a problem. So there is no issue or concern with pacing on your part- you are responsive and keep things moving when given something to respond or write to.

The information is also being presented quite well. The map presented, time passed, and light remaining is particularly useful so thank you for that.

I am curious though about one thing though. We had a conversation with dwarves, and then walked down a corridor. Fiene has explored several rooms now, and according to the time, he is now two hours ahead of us in time or so. But what happens if we reach a room earlier in time to his reaching and exploring it? Will you just ignore the time, and we would find it as he left it even though he came later? Or would you present it as originally described? Or is this a secret? *L*

It seems easiest to just call it a weird time dilation in Stonehell and present it as it is after he left it, but I am wondering if you had another method in mind.

Likewise, if we do find him or if the groups arrive in the same place, as Devin has stated he would like to do, would Fiene's time go back to ours, or would we jump forward to his? Or would we not perceive each other at all, since we are at different times?
This message was last edited by the player at 20:49, Wed 07 Apr 2021.
DM
GM, 380 posts
Wed 7 Apr 2021
at 21:20
  • msg #386

Re: OOC

Great feedback.

The record of time, mapping etc I would if we were playing around the table leave for players to organise. As I could see that bring difficult here on Rpol I made the choice to just make my log public. I'm glad it's well received.

I'm checking in and updating regularly although I won't promise this pace always I will keep the game moving.

Lifting the DM screen

Spoiler text: (Highlight or hover over the text to view)
I don't forsee any problems with the two groups crossing paths. At the moment there's very little chance of one group interacting with something that will effect the other.

That the groups are likely to be using different exits from the dungeon makes this easier for me. Its almost as if things were fated to help me in this with the one way door and the dwarves.


Putting the DM screen down

If we do end up with smaller or split parties again this might not be so fortuitous and I might be forced to hold up groups to keep them synchronised. We'll have to wait and see what happens.
Leah
player, 49 posts
AC: 4, 3/3hp
A bit useless
Wed 7 Apr 2021
at 21:39
  • msg #387

Re: OOC

That all makes sense, and it is good to hear that at the moment nobody needs to be held up. I would not want to put a damper on Fiene's explorations, or on anyone else who splits off, since a faster pace is probably the likeliest reason most people would choose to risk it alone.

One other thought- the map is very helpful, and I see it is a combined map for the most part, even though we are separated. While for the moment, we should ignore player knowledge of the map for what Fiene has found, and vice-versa, is it safe to assume that if we both make it safely back to town we compare maps automatically, or would you prefer to RP that out?
Fiene
player, 150 posts
AC 9 - HP 5/5
Smart and Charming
Wed 7 Apr 2021
at 23:11
  • msg #388

Re: OOC

I don't have any clue what the other party is up to. (I can't see group 2 threads, by request)

I do appreciate the mapping as well as the time stamp. I know maps like that are a lot of work and underarms why you don't do it twice.
Bertilak the Green
player, 47 posts
Medium
Thu 8 Apr 2021
at 00:40
  • msg #389

Re: OOC

I can see your thread so I figured we could see yours. Leah apparently can, too.

I think it would be better if we had different groups, and different maps, to be honest. If we all make it out alive, we could compare maps later.
Fiene
player, 152 posts
AC 9 - HP 5/5
Smart and Charming
Thu 8 Apr 2021
at 01:10
  • msg #390

Re: OOC

If you check the cast list, you can see who is in which group.
Teodore
player, 79 posts
Veteran
6 HP - AC 1
Thu 8 Apr 2021
at 04:05
  • msg #391

Re: OOC

My two coppers: I appreciate the DM providing the map in a play-by-post. Although, if he had chosen not to, this player would have drawn a crude map for himself (and shared it if requested) as we went. Same with using the cardinal directions as a play aid. It just makes it easier to coordinate while playing-by-post. Thanks, DM.
Bertilak the Green
player, 48 posts
Medium
Thu 8 Apr 2021
at 06:25
  • msg #392

Re: OOC

Fiene:
If you check the cast list, you can see who is in which group.


Yes, I know. And our group is Group 2, while you're Group 1. But everyone's in Group 1. It would be more realistic for us if your current adventure were in Group 3 so those of us who crossed the pit couldn't read it.
DM
GM, 383 posts
Thu 8 Apr 2021
at 07:03
  • msg #393

Re: OOC

I've updated the groups so players won't be able to see the two different threads.

From my side a lot of map has been explored, it would be great for you guys if both groups survive and get to share maps. Otherwise that just an opportunity for another adventure to find their corpses to recover the map.
Bertilak the Green
player, 49 posts
Medium
Thu 8 Apr 2021
at 21:54
  • msg #394

Re: OOC

Thanks.
DM
GM, 400 posts
Sat 10 Apr 2021
at 14:59
  • msg #395

Re: OOC

Leah:
(ooc)
I am unsure if we are rolling individually, or if one person rolls for the entire group.
But in either case, with a roll of 1, Leah is surprised no matter if the roll is Devin's or her own.

We're rolling as a group.
Ben
player, 185 posts
MU 1 AC 9
HP 3/3
Sat 10 Apr 2021
at 18:09
  • msg #396

Re: OOC

The graffiti was possibly more related to Ogre than Medusa.

I think I'll let that one sink in for a while.
Bertilak the Green
player, 52 posts
Medium
Sun 11 Apr 2021
at 00:11
  • msg #397

Re: OOC

I sent a PM to the DM, Bertilak speaks ogre and medusa. So he recognizes the script as similar to ogre language.
Devin Harper
player, 66 posts
Acolyte of Auril
Sun 11 Apr 2021
at 13:29
  • msg #398

Re: OOC

When you get a chance, could you please add the hirelings to the cast NPC list.  I had to do a double take when I saw Orla in the diagram thinking she was a new PC.
DM
GM, 407 posts
Sun 11 Apr 2021
at 14:38
  • msg #399

Re: OOC

I've given Orla and Ermengard their own character profiles. I'll add more as and when required.
Brandli
player, 21 posts
Halfling 1
HP 06/06, AC 01
Mon 12 Apr 2021
at 22:09
  • msg #400

Re: OOC

In reply to DM (msg # 399):

Yanno, I never thought to ask... are hired hands to be run by the players of the characters who bought their services, or the Game Master?
DM
GM, 411 posts
Tue 13 Apr 2021
at 06:22
  • msg #401

Re: OOC

I will decide their action and make attack rolls etc for hirelings. If you wish them to take a particular action or perform a task you should give them orders. For simple tasks this would be automatic for high risk tasks it may effect their morale or they may even refuse if persistently misused or ill treated.
Bertilak the Green
player, 58 posts
Medium
Fri 16 Apr 2021
at 06:50
  • msg #402

Re: OOC

Quick strategy discussion for the "Cross the Pit" group:

I'm of two minds.

One: If Teodore can hold the door, we could spike it shut. I have a hammer and spikes to do it. Then we could loot these guys and leave or prepare an ambush for the reinforcements.

Two: We all try to retreat behind the oil and use it and the narrow corridor to our advantage in fighting the orcs.

Any suggestions or other ideas?
Leah
player, 59 posts
AC: 4, 3/3hp
A bit useless
Fri 16 Apr 2021
at 07:41
  • msg #403

Re: OOC

Strategy-wise, we probably should have taken down the orc while he was fumbling at the door, as opposed to worrying about the sleeping orcs or looking for things the could come up behind us from a corridor we had just walked down. But that orc has fled the barn. But I think we were playing character more than worrying about strategy. :)

Of the two options, perhaps using the oil and corridor is better? It is already set, and perhaps they will react emotionally in the heat of the moment.

Of course, a third option would be grabbing the jewelry the orc wore, and fleeing back the way we came, lightning the oil behind us to dissuade immediate pursuit. Perhaps they will give up the chase and we can worry about them the next time we are in this area?
This message had punctuation tweaked by the player at 07:41, Fri 16 Apr 2021.
DM
GM, 436 posts
Fri 16 Apr 2021
at 10:07
  • msg #404

Re: OOC

Now you're posted some shared info here I'm chuckling at how much the two storyline have diverged. I wonder what Fiene might make of it.

As general remark although the sleep spell wasn't as successful as it could have been the party do have plenty of options and it doesn't have to end badly.
Fiene
player, 191 posts
AC 9 - HP 5/5
Smart and Charming
Fri 16 Apr 2021
at 12:48
  • msg #405

Re: OOC

The Road Not Taken
by Robert Frost

Two roads diverged in a yellow wood,
And sorry I could not travel both
And be one traveler, long I stood
And looked down one as far as I could
To where it bent in the undergrowth;

Then took the other, as just as fair,
And having perhaps the better claim,
Because it was grassy and wanted wear;
Though as for that the passing there
Had worn them really about the same,

And both that morning equally lay
In leaves no step had trodden black.
Oh, I kept the first for another day!
Yet knowing how way leads on to way,
I doubted if I should ever come back.

I shall be telling this with a sigh
Somewhere ages and ages hence:
Two roads diverged in a wood, and I—
I took the one less traveled by,
And that has made all the difference.

Ben
player, 188 posts
MU 1 AC 9
HP 3/3
Fri 16 Apr 2021
at 15:47
  • msg #406

Re: OOC

In reply to Fiene (msg # 405):

Wait, are you telling me that your seasoned cloak didn't save you?

I think it would have been shorter to share some Emily Dickinson :)
This message was last edited by the player at 15:47, Fri 16 Apr 2021.
Fiene
player, 193 posts
AC 9 - HP 5/5
Smart and Charming
Fri 16 Apr 2021
at 16:26
  • msg #407

Re: OOC

Actually the cloak is performing a necessary function admirably, thank you.

That poem is, to me, about how with two choices being offered, we always think, when looking back, the one we choose is the better.
Ben
player, 190 posts
MU 1 AC 9
HP 3/3
Fri 16 Apr 2021
at 22:37
  • msg #408

Re: OOC

A fourth option would be to press our advantage with their leader slain. If I'm not mistaken, we have 2xsleep left. And if I'm not mistaken again, I wager they're more afraid of us than we are of them.

Re: Fiene

Yeah, I don't know why I was thinking about death and that Frost poem. Yep, with two choices on offer, pretty much indistinguishable, we flatter ourselves to think we chose the "better" of the two.
Leah
player, 60 posts
AC: 4, 3/3hp
A bit useless
Sat 17 Apr 2021
at 02:17
  • msg #409

Re: OOC

That is what is wonderful about poetry, we can reflect ourselves into it. I have always looked at the poem in the opposite way- that the poet regretted the choice, and lamented years later not taking the other path. Perhaps it all hinges on how you perceive the sigh- as wistfulness and regret, or satisfaction and contentment.
DM
GM, 444 posts
Mon 19 Apr 2021
at 15:51
  • msg #410

Re: OOC

I will update soon. Giving Valerian a moment longer.

Whilst we have a moment I will discuss the Sleep spell. Two points will be relevant to the casting from Ben.

Ben must target the spell with line of sight so not all orcs may be effected. Some may evade by blocked line of sight.

Also what is a valid target? Can the spell effect the party too? Is it likely that the HD rolled will exceed the orcs HD. It could be reasoned that it would then start on the party and even the caster as well. I have decided to rule that the sleep will not effect the party but stop when it runs out of orc targets.
Ben
player, 192 posts
MU 1 AC 9
HP 3/3
Mon 19 Apr 2021
at 15:58
  • msg #411

Re: OOC

Right, he can't move and cast in the same turn. In that case he will just move to be ready to cast next turn.

The only clue the manual gives is the word creature which would not generally be applied to the party members.
This message was last edited by the player at 16:00, Mon 19 Apr 2021.
DM
GM, 445 posts
Mon 19 Apr 2021
at 16:10
  • msg #412

Re: OOC

Yes he can move this round and cast next round if you prefer.

I would rule that if Ben casts this round that 2 orcs will not be effected.

Yes the wording of the spell is vague.
Ben
player, 193 posts
MU 1 AC 9
HP 3/3
Mon 19 Apr 2021
at 16:22
  • msg #413

Re: OOC

I suspect there might be three tribes of orcs with one about to enter through the eastern door. It would be good to create a bottleneck there as well with two party members. Valerian, you are protected by your shield so maybe you?
Fiene
player, 198 posts
AC 9 - HP 5/5
Smart and Charming
Mon 19 Apr 2021
at 16:32
  • msg #414

Re: OOC

I've usually played with it affecting the lowest HD first. Starting at whichever creature the spell was targeted on.

So three pc 1hd fighters around a 2hd monster would fall asleep. Then 2hd monster if there was enough die roll left over.  The spell doesn't differentiate between friend and foe.

But since Fiene doesn't know the spell...
DM
GM, 446 posts
Mon 19 Apr 2021
at 18:48
  • msg #415

Re: OOC

Yes I've seen the spell interpreted both ways. The thing to remember is whatever way we decide to do it will work the same way when it's the party being targeted by an opponent spell caster.
Leah
player, 62 posts
AC: 4, 3/3hp
A bit useless
Mon 19 Apr 2021
at 20:47
  • msg #416

Re: OOC

Here are my thoughts.

Sleep requires line of sight to where you are casting it. Like nearly every spell, you cannot cast it into a room behind a closed door, but you can cast it into a room you are not in if the door is open and you can see into the room.

Sleep targets an area, like a fireball does, not individuals like a hold person does.
This is supported because you cannot choose to affect the bugbear surrounded by kobolds first, since all of the lower HD creatures must be affected first, and the bugbear is only affected if there are enough hd left in the roll to be affected. You can say you target it at the bugbear to give an indication ~where~ you are targeting, but that does not matter for ~who~- the kobolds are still affected first, since they are lower HD.

Because it targets an area, you cannot choose not to have allies affected. So if you cast it willy-nilly into a fight, it can backfire by putting your allies to sleep if they are lower levels/HD than the enemy.

Because it targets an area, it does not matter if you can see the targets or not. The spell states undead are immune, but does not except unseen creatures. Just as invisibility does not protect against fireball, it would not protect against sleep. So the two orcs Ben cannot see are not protected, since they are in the target area of where he cast the spell, which he can see, just as they would not be protected from any other area effect spell.

And yes, that goes both ways. If an orc shaman in the corridor cast sleep into our room, Ben could be affected, even if the orc does not know he is there, if Ben is in the area that surrounds where he can see and target the spell.

So what is the area effect? It does not say in Labyrinth Lord which is primarily based on the Moldvay Basic rules. But the Metzger Basic rules and the D&D rules cyclopedia both have a 40' square as the area effect, which seems reasonable. Your target area would be the center of that square.

But as always, the DM has final say. So, if the ruling is that the orcs in the hall are immune, invisible creatures are immune, or that allies are unaffected, it is all within his purview to make that call, as long as it stays consistent.

--
Those are simply my thoughts on the matter, but like the Frost poem, it might well be interpreted in a completely opposite manner by someone else. There are a few other musings I have on this, but perhaps there is already too much said. And besides, Leah may be a wizard, but like Fiene, she does not have the spell, so the discussion is less relevant for her.
This message was last edited by the player at 20:54, Mon 19 Apr 2021.
DM
GM, 447 posts
Tue 20 Apr 2021
at 06:17
  • msg #417

Re: OOC

Good points. I do agree it would probably work best with a defined area of effect.

I'm not sure I buy into comparing with fireball as there's not really similar spells. You could compare it with any area of effect spell to make a comparison and you would get a different outcome, so then which spell do you compare it with?

Comparison with other rule sets for the same spell is probably a better suggestion. Reading both BECMI and AD&D respectively the area of effect it is 40' and 30'.

I will change my original ruling to give the spell an area of effect of 30'. This will also change the ruling about targets. It will then target what is in line of sight and within the area, friend or foe. My interpretation is that rather than creating a spell bomb which explodes in an area the magic-user is enchanting those they can see in the area to sleep.
Ben
player, 194 posts
MU 1 AC 9
HP 3/3
Tue 20 Apr 2021
at 14:04
  • msg #418

Re: OOC

I'm not sure if this is a simpler way of casting sleep. It would also seem, by logical extension, that the caster could put himself to sleep since he has effectively no control over the targeting. He can see himself; he is within the area of effect; more than sufficient HD are affected by the spell to include him.

In any case, it looks like all of the orcs are now within Ronan's LOS and his spell will affect the orc creatures ahead of the human creatures.
This message was last edited by the player at 14:39, Tue 20 Apr 2021.
Fiene
player, 199 posts
AC 9 - HP 5/5
Smart and Charming
Tue 20 Apr 2021
at 14:53
  • msg #419

Re: OOC

Think of it as throwing a sleep hand grenade... Just make sure you throw it far enough
DM
GM, 450 posts
Tue 20 Apr 2021
at 15:02
  • msg #420

Re: OOC

Yes the orcs are in line of sight and Ben can pick a point behind the orcs so that the spell's area of effect does not reach Devin or Theodore.
Devin Harper
player, 70 posts
Acolyte of Auril
Tue 20 Apr 2021
at 22:01
  • msg #421

Re: OOC

I'm all in favor of nerfing the sleep spell.
Ben
player, 197 posts
MU 1 AC 9
HP 3/3
Wed 21 Apr 2021
at 21:55
  • msg #422

Re: OOC

Nothing like some good murder hobo action.
Bertilak the Green
player, 63 posts
Medium
Thu 22 Apr 2021
at 00:42
  • msg #423

Re: OOC

I've never had a problem with the sleep spell as written, but I have always interpreted it as affecting ALL creatures in the area, friend or foe.
Brandli
player, 26 posts
Halfling 1
HP 06/06, AC 01
Fri 23 Apr 2021
at 14:56
  • msg #424

Re: OOC

Bertilak the Green:
I've never had a problem with the sleep spell as written, but I have always interpreted it as affecting ALL creatures in the area, friend or foe.


Same, it's why in games where Game Masters list out X/Y coordinates, I'll aim it in really weird places unless the Game Master rules that it only affects creatures that the caster wants it to.  Boy howdy, do things get funny when that happens!
Teodore
player, 89 posts
Veteran
6 HP - AC 1
Sat 24 Apr 2021
at 03:15
  • msg #425

Re: OOC

Is there now another dead orc with a gold necklace?
DM
GM, 455 posts
Sat 24 Apr 2021
at 05:36
  • msg #426

Re: OOC

There is another dead orc with a gold necklace and another dead orc with a heavier gold necklace.
Leah
player, 68 posts
AC: 4, 3/3hp
A bit useless
Sun 25 Apr 2021
at 22:01
  • msg #427

Re: OOC

Just to clarify, while Leah has made her suggestions on what to do next, she is still following Teodore's lead right now. So whichever way he decides is where she is going.
Ben
player, 200 posts
MU 1 AC 9
HP 3/3
Mon 26 Apr 2021
at 00:36
  • msg #428

Re: OOC

Likewise.

Came across this TS Eliot quotation in The Dead of Jericho by Colin Dexter:

"Footfalls echo in the memory
 Down the passage we did not take
 Towards the door we never opened."

--Are we sure we don't have any sleep spells left?
This message was last edited by the player at 00:37, Mon 26 Apr 2021.
DM
GM, 459 posts
Mon 26 Apr 2021
at 08:17
  • msg #429

Re: OOC

Ben:
--Are we sure we don't have any sleep spells left?


To give a quick DM answer no. Bertilak cast - Sleep, Valerian cast - Shield, Fiene cast - Charm Person, Ben cast - Sleep. That's all the spells for the day cast. No one is able to cast anything, the only known magic left is Ben's healing potion.
DM
GM, 461 posts
Mon 26 Apr 2021
at 08:30
  • msg #430

Re: OOC

New party marching order, let me know if you want to make any changes.

FRONT
Teodore, Devin
Brandli, Orla (T)
Ben (L), Bertilak
Johann, Valerian
Leah, Lilith
BACK
Leah
player, 70 posts
AC: 4, 3/3hp
A bit useless
Tue 27 Apr 2021
at 09:15
  • msg #431

Re: OOC

I am fine with it.
Bertilak the Green
player, 66 posts
Medium
Tue 27 Apr 2021
at 09:54
  • msg #432

Re: OOC

Good for me, too.
Teodore
player, 92 posts
Veteran
6 HP - AC 1
Tue 27 Apr 2021
at 12:28
  • msg #433

Re: OOC

North from the crossroads we're at would lead to another 4-way, where east we heard and smelled the rats, yes?
DM
GM, 462 posts
Tue 27 Apr 2021
at 12:52
  • msg #434

Re: OOC

Yes, north will take you to the crossroads where you heard the rats. Further north than that will lead you back to the dwarves.

Unexplored corridors are to the south and west.
Teodore
player, 93 posts
Veteran
6 HP - AC 1
Tue 27 Apr 2021
at 13:04
  • msg #435

Re: OOC

I need a little recall help, guys. Where's this chimney supposed to be?
DM
GM, 463 posts
Tue 27 Apr 2021
at 13:23
  • msg #436

Re: OOC

Snorri:
we are dwarves from the hills. We entered the dungeon from caves in the foothills. If you take the south tunnel until you reach the blue caves on the east, pass through the blue caves into the fungi caves then you'll find the chimney up

Devin Harper
player, 77 posts
Acolyte of Auril
Wed 28 Apr 2021
at 00:25
  • msg #437

Re: OOC

I think it would be more interesting if we could get lost on our own.  It's not like we can't go back and look through the thread if we want to portray our characters having a good memory.
Teodore
player, 94 posts
Veteran
6 HP - AC 1
Wed 28 Apr 2021
at 04:47
  • msg #438

Re: OOC

We can't go back and we don't know the way out. By definition, we're already lost.  :D
DM
GM, 465 posts
Wed 28 Apr 2021
at 06:49
  • msg #439

Re: OOC

Devin Harper:
I think it would be more interesting if we could get lost on our own.  It's not like we can't go back and look through the thread if we want to portray our characters having a good memory.


I agree. If we were playing at the table I would not have offered any suggestion but as you say anyone can go back and read the thread anyway I quoted it for easy reference for those that might want it. I'm happy to leave it up to you to do the digging in future.
Ben
player, 201 posts
MU 1 AC 9
HP 3/3
Wed 28 Apr 2021
at 21:06
  • msg #440

Re: OOC

I think OOC is fine for players to ask about details like that. I don't like an overly strict approach to party chat.
Orla
NPC, 7 posts
Cleric
Haunted
Wed 28 Apr 2021
at 21:53
  • msg #441

Re: OOC

Around the table, it would have happened 15 minutes ago instead of 15 days ago...  In the character minds it would be much fresher than the players.
Ben
player, 203 posts
MU 1 AC 9
HP 3/3
Wed 28 Apr 2021
at 22:12
  • msg #442

Re: OOC

Exactly!
Ben
player, 204 posts
MU 1 AC 9
HP 3/3
Thu 29 Apr 2021
at 14:20
  • msg #443

Re: OOC

Block our retreat with flaming oil and try another passageway?

Block our retreat with flaming oil, return to the room with two doors, spike them, and camp?

Fight them in the hallway if we lose init?
Bertilak the Green
player, 68 posts
Medium
Thu 29 Apr 2021
at 22:03
  • msg #444

Re: OOC

I'm open to those options. My idea was:

Toss the oil and Orla's torch over the orcs to burninate a few of them?
Ben
player, 205 posts
MU 1 AC 9
HP 3/3
Thu 29 Apr 2021
at 22:28
  • msg #445

Re: OOC

Let's fight them in the hallway where Teodore and Devin can bottleneck them + others can execute the torch/oil combo.

Continuing to retreat looks to be a losing option.
Ben
player, 208 posts
MU 1 AC 9
HP 3/3
Sat 1 May 2021
at 18:50
  • msg #446

Re: OOC

Reminds me of the "Sex and D&D" arc of the comic at the back of Dragon magazine decades ago (What's New with Phil and Dixie).
This message was last edited by the player at 18:51, Sat 01 May 2021.
Ben
player, 209 posts
MU 1 AC 9
HP 3/3
Sat 1 May 2021
at 21:10
  • msg #447

Re: OOC

Brandli, I think you get +1 to attack owing to short range (within 40').
Brandli
player, 30 posts
Halfling 1
HP 06/06, AC 01
Sat 1 May 2021
at 22:03
  • msg #448

Re: OOC

In reply to Ben (msg # 447):

Huh!  I thought she was at medium.
I've got the adjusted to-hits on her sheet so the GM can see them, and all that.  She's at 17 for a 0 -- 19 base, +1 for Halfling, +1 for Dexterity.
DM
GM, 468 posts
Sun 2 May 2021
at 07:05
  • msg #449

Re: OOC

Yes Brandli will receive the +1 for short range and hit AC 6.
DM
GM, 469 posts
Sun 2 May 2021
at 17:27
  • msg #450

Re: OOC

Is Bertilak going to keep hold of his oil or pour/throw it?
Brandli
player, 31 posts
Halfling 1
HP 06/06, AC 01
Sun 2 May 2021
at 19:27
  • msg #451

Re: OOC

I feel like if it were up to Leah, The Bridge of Khazad-dûm in The Lord of the Rings: The Fellowship of the Ring would have been a lot less tragic, and far more entertaining.
Leah
player, 75 posts
AC: 4, 3/3hp
A bit useless
Mon 3 May 2021
at 05:26
  • msg #452

Re: OOC

In reply to Brandli (msg # 451):

*L* Thank you for the faith in her, um... abilities? ^_^;
DM
GM, 471 posts
Tue 4 May 2021
at 15:28
  • msg #453

Re: OOC

Once we have Brandli's action I'll move us on.
DM
GM, 474 posts
Wed 5 May 2021
at 09:58
  • msg #454

Re: OOC

Rules as written states that in darkness characters can not attack.

So Leah's attack will not be possible.

Do we want to stick with rules as written or create a house rule for example a -4 to hit penalty could be used?
Leah
player, 80 posts
AC: 4, 3/3hp
A bit useless
Wed 5 May 2021
at 10:47
  • msg #455

Re: OOC

There are merits to both arguments on being allowed or not being allowed to attack when blinded. I would lean towards allowing an attack at penalty, both since it is apparently possible to do so in the expert rules, and also because if it is not possible to attack, then a first level light spell can defeat any enemy that does not save (since their blindness would last for over an hour).

However that decision goes, in this specific instance, I think Leah should be able to make an attack. Leah's previous attack, from when there was light, was specifically to tackle Johann and pin him to the ground, and she was successful in doing so. So unlike in a normal blinded situation, she knows where he is, because she is literally right on top on him. (Likewise, I think Johann should have to make some roll to escape rather than being automatically able to do so, because again, she is holding him and not being able to see does not mean she would let go).

But that all said, I am fine however this works out. This is not a life or death struggle in my mind. Leah is not trying to do any actual damage to him. Whether he escapes, or surrenders, or she knocks him out, or someone in the party steps in and clears up her misconception, or something similar, it will lead to the same result, him being alive. (Whether or not he tries to stab her to death with the dagger afterwards is an entirely different question.)
Johann
NPC, 3 posts
Wed 5 May 2021
at 12:09
  • msg #456

Re: OOC

I would say it should be a case by case basis.

Only because she is currently grappled should her attack sequence new continued.  If she loses her grip, she will lose opportunity.
DM
GM, 475 posts
Wed 5 May 2021
at 12:54
  • msg #457

Re: OOC

Yes I agree there's probably no need to change any rules for the current situation. Leah has control and can subdue Johann whether she can see him or not. The subdue rules state that Johann must surrender, which it seems he has in the last post.
DM
GM, 476 posts
Wed 5 May 2021
at 15:17
  • msg #458

Re: OOC

Bertilak the Green:
OOC: Don't we still have the torch? Or was it extinguished in the attempt to put out Orla?

The torch was smothered along with Orla, it had also reached it last turn also so is not available to be relit.
Ben
player, 212 posts
MU 1 AC 9
HP 3/3
Wed 5 May 2021
at 16:39
  • msg #459

Re: OOC

Ben has a lit lantern.
DM
GM, 477 posts
Wed 5 May 2021
at 17:29
  • msg #460

Re: OOC

Ben's lantern oil has run out.
Ben
player, 214 posts
MU 1 AC 9
HP 3/3
Wed 5 May 2021
at 18:57
  • msg #461

Re: OOC

Ah, sorry, right.
Bertilak the Green
player, 72 posts
Medium
Thu 6 May 2021
at 00:07
  • msg #462

Re: OOC

Thought we might all get eaten by grues for a minute there!

Note to self - pick up a tinder box, lantern, and more oil back in town. :D
Brandli
player, 36 posts
Halfling 1
HP 06/06, AC 01
Thu 6 May 2021
at 02:22
  • msg #463

Re: OOC

Brandli's got torches and a tinder box, but no oil.
Leah
player, 81 posts
AC: 4, 3/3hp
A bit useless
Thu 6 May 2021
at 06:08
  • msg #464

Re: OOC

DM:
OOC Leah and Johann can continue their flirting along the way in whatever manner they choose.


First Devin, and now the gunome.
It is a curse to have such a pretty face, coupled with an irresistible scent.
Devin Harper
player, 87 posts
Acolyte of Auril
Thu 6 May 2021
at 18:11
  • msg #465

Re: OOC

So Leah is making a map as they go?  I couldn't find any posts where anyone said their character was drawing a map.  Just wanted to know who was carrying the map when they needed to consult on their direction.
Leah
player, 84 posts
AC: 4, 3/3hp
A bit useless
Fri 7 May 2021
at 05:20
  • msg #466

Re: OOC

I do not believe any particular person said they were drawing the map. It has been an assumption we have been doing so, but the DM said given the difficulties of RPOL, he simply is making his public. Theodore said if that was not the case, he would be mapping and sharing it. And the DM hoped we all meet up back at the inn to share maps. So, we definitely have one. As to who is actually carrying/drawing it? That is a good question, in case we become separated, or the mapmaker is immolated by oil. Someone in the center of the group, a bit towards the front, would make the most sense for this.

But if nobody else chooses to be the one doing so, I am fine with Leah being the mapper. She was the first one to mention a physical map in game, I believe (at the first dwarf meeting), wanted to explore corridors to learn more of the dungeon layout, and thinks she needs to make three delves to buy the inn so it certainly makes sense in character, if not for characters.
Bertilak the Green
player, 74 posts
Medium
Fri 7 May 2021
at 05:44
  • msg #467

Re: OOC

Bertilak can be the mapper. I'm fond of map-making IRL, so we can give that duty to him. Just hope he doesn't set himself on fire next time!
DM
GM, 482 posts
Sat 8 May 2021
at 09:32
  • msg #468

Re: OOC

Had my first vaccination on Thursday morning. Only now feeling more normal after shivers and sweats.

Yes with the abstract nature of things I'm happy to go along with Bertilak being the mapper for the party.
Ben
player, 216 posts
MU 1 AC 9
HP 3/3
Sat 8 May 2021
at 22:40
  • msg #469

Re: OOC

You've got quite the immune system. Mine didn't really notice until #2.

So where are we on your map, Bertilak?
DM
GM, 483 posts
Sun 9 May 2021
at 08:02
  • msg #470

Re: OOC

Hopefully I won't notice the second jab then, I wouldn't want it to be worse.
Leah
player, 85 posts
AC: 4, 3/3hp
A bit useless
Sun 9 May 2021
at 12:29
  • msg #471

Re: OOC

Congratulations! It is good to hear you are feeling better, and yes, since you had the side effects now, I also hope the second goes easier for you.
Bertilak the Green
player, 75 posts
Medium
Sun 9 May 2021
at 12:35
  • msg #472

Re: OOC

Been too busy this weekend to comb through the DM's posts to make my own map. Maybe tomorrow? We'll see.

For now, in character, Bertilak is making a map. His player will get around to consolidating the DM's map bits when he has time.
Ben
player, 217 posts
MU 1 AC 9
HP 3/3
Sun 9 May 2021
at 13:35
  • msg #473

Re: OOC

Is this supposed to be the "orc midden" and we head west?
DM
GM, 484 posts
Sun 9 May 2021
at 13:59
  • msg #474

Re: OOC

Which way to go is your decision.
Ben
player, 218 posts
MU 1 AC 9
HP 3/3
Sun 9 May 2021
at 14:03
  • msg #475

Re: OOC

I know :). Just trying to get my bearings.
DM
GM, 487 posts
Thu 13 May 2021
at 14:14
  • msg #476

Re: OOC

Game is now 6 months old!

I feel overall things have gone well and hopefully the party will make it through their second delve successfully. It does demonstrate that what might have been a couple afternoon sessions takes months here on rpol.

I don't plan on make changes here but what do people think of hex crawling/wilderness adventuring? I was wondering if there was interest in a different style of game.

Anyone have any other news? My local game clubs are starting to reopen for games next week so hoping to get some more games in soon. My larp group is also resuming play and I'm refereeing an adventure in July.
Leah
player, 87 posts
AC: 4, 3/3hp
A bit useless
Thu 13 May 2021
at 19:53
  • msg #477

Re: OOC

I am not opposed to wilderness, but definitely prefer dungeons. The contained nature seems... neater? Organized? I am not sure how to put it. But I do map as we go, and having a completed map at the end is a definite sense of accomplishment, for me, at least. And this is a megadungeon, correct? I have only done one or two of them, and finished none. So, all the more reason to be excited here. ^_^

No other particular gaming news, but I have a powerlifting meet coming up very soon. ^_^

--
As for in-game here, Leah is waiting to see how the kobolds react to Ben's overtures, so no particular post from me for the moment.
This message was last edited by the player at 19:55, Thu 13 May 2021.
Ben
player, 221 posts
MU 1 AC 9
HP 3/3
Thu 13 May 2021
at 22:33
  • msg #478

Re: OOC

I'm good. Even though 2nd level seems a far-off dream, we've explored quite a bit. Of course, 2nd level would mean we could explore even more. I think you're doing an excellent job with the dungeon ecology.

I have long wanted to play a hex crawl/wilderness adventure, perhaps with some survival elements. But I'm not enthralled with the B/X system. I would prefer OSRIC or AD&D.
DM
GM, 489 posts
Fri 14 May 2021
at 06:47
  • msg #479

Re: OOC

Powerlifting sounds fun, not my kind of thing I'm fairly puny. Not been able to do any sport for over a year besides cycling and running. I do play with my local roller derby league, hopefully we'll get to do some workouts together soon but not sure about when we'll be safely getting full contact sweaty again. I tried some ramp skating last summer just to get on my skates but haven't been out on them this year yet.

Yes this is a megadungeon, but a nicely leveled and quartered one so you can get satisfaction from mapping out sections. The party size will help with surviving but does slow leveling up.  You do have a good haul if you can get it out.

Hex crawls do tend to lend themselves to higher level play so not sure how to overcome that dilemma without just starting at a higher level which doesn't really appeal to me. Lower level characters might be able to risk it if they went slowly and retreated often.
Bertilak the Green
player, 77 posts
Medium
Fri 14 May 2021
at 07:18
  • msg #480

Re: OOC

The real-time game I play in is a BECMI West Marches game, and I'm in a big 5E West Marches game here on RPOL, so I'm good for hex crawling, myself. I'd rather stick to the dungeon.

I'm enjoying it so far. It's challenging, but not overwhelming (yet). We've managed the encounters fairly well, if in a bit slipshod manner. And the RP has been entertaining.
Ben
player, 224 posts
MU 1 AC 9
HP 3/3
Sat 15 May 2021
at 18:03
  • msg #481

Re: OOC

DM:
You do have a good haul if you can get it out.

Sure, we do--until you award full shares to the gnome and Lilith.

I've been playing games with a group of five since September or so. Last Thursday, the masks came off, and next week a bunch of the folks who had only been playing online figure to come back. The rate of vaccination is pleasingly high in Massachusetts. I've been fine with a reducing rather than eliminating risk--all the better to keep working and enjoying life.

Leah:
but I have a powerlifting meet coming up very soon

I'm availing myself of some personal training at my gym to improve my core. My trainer happens to compete as a powerlifter as well.
DM
GM, 491 posts
Sat 15 May 2021
at 19:33
  • msg #482

Re: OOC

Ben:
Sure, we do--until you award full shares to the gnome and Lilith.

I took Lilith off the list a while ago so won't split a share with her. Johann won't get a share as he's not a member of the party and can't participate much whilst injured. He has the possibly to help out in future depending on how he's treated.
Ben
player, 225 posts
MU 1 AC 9
HP 3/3
Sat 15 May 2021
at 20:21
  • msg #483

Re: OOC

Oh, we treat NPCs with all of the consideration that is their due. Leah, above all, knows this.
Leah
player, 90 posts
AC: 4, 3/3hp
A bit useless
Sun 16 May 2021
at 06:22
  • msg #484

Re: OOC

Powerlifting is a lot of fun, much more than I would have guessed. I used to run, but then read 'The New Rules of Lifting for Women' and it definitely convinced me to give it a try. And it takes all sizes. I am not quite 5' tall, so tend to be one of the smallest people at any of the meets. There are also some stick-skinny people who participate (and tend to put up much better numbers than I do.) ^_^;

Roller derby- I have been to some events. I think my favorite part is the clever names everyone uses. *L*

And Johann will appreciate all Leah has done for him when he is back frolicking in the sunlight again. She would have done no less for any member of the group who contracted Dungeon Madness.
Ben
player, 228 posts
MU 1 AC 9
HP 3/3
Wed 19 May 2021
at 13:56
  • msg #485

Re: OOC

So we lost Brandli? That's too bad. She was very useful as a ranged attacker.
DM
GM, 496 posts
Wed 19 May 2021
at 13:59
  • msg #486

Re: OOC

Yes Brandli's player stepped down.
Ben
player, 229 posts
MU 1 AC 9
HP 3/3
Wed 19 May 2021
at 18:41
  • msg #487

Re: OOC

It seems like we're in a gray area with Brandli:
--she's still on the map but she's not participating.

I think she should be NPC'ed. Lilith dropped out a ways back so she's less missed.
Leah
player, 93 posts
AC: 4, 3/3hp
A bit useless
Wed 19 May 2021
at 21:37
  • msg #488

Re: OOC

I am sorry to hear she is gone. I thought Brandli's character was funny. :(
DM
GM, 499 posts
Thu 20 May 2021
at 06:45
  • msg #489

Re: OOC


I do like the Petty Gods, the full list is available here

https://rendedpress.blogspot.c...ods-free-in-pdf.html
Bertilak the Green
player, 80 posts
Medium
Thu 20 May 2021
at 07:56
  • msg #490

Re: OOC

In reply to DM (msg # 489):

One of them is mine. Not Manidono, though.
DM
GM, 500 posts
Thu 20 May 2021
at 09:29
  • msg #491

Re: OOC

Awesome, we do refer to the petty gods in my local game. We've had followers of Dekardinis (10' pole) and King Shroom (mushrooms) amongst the party so far.
Ben
player, 232 posts
MU 1 AC 9
HP 3/3
Thu 20 May 2021
at 17:26
  • msg #492

Re: OOC

Leah, I think you can designate a target hex for your firebomb. One in the second rank of the kobolds would be best!
Leah
player, 96 posts
AC: 4, 3/3hp
A bit useless
Thu 20 May 2021
at 19:42
  • msg #493

Re: OOC

There is a god of 10' poles? How did Leah not know this?!? *L*
I looked at some of the petty gods- very, very creative!
Bertilak, which one is yours, or do you prefer to keep that a secret?

Ben, very true on the location. But I had already said she was throwing it into the center of the kobolds, so with the way they are placed now, that probably would be the one in the space to the left of Teodore. (Although when she declared intention, they were arrayed differently, so it would have been tossed in the area two spaces left of Devin or Theodore.)

Maybe the next flask will be placed better. ^_^;
This message was last edited by the player at 19:45, Thu 20 May 2021.
Ben
player, 233 posts
MU 1 AC 9
HP 3/3
Thu 20 May 2021
at 20:01
  • msg #494

Re: OOC

+1 to hit for the 5 to 10 feet range. What AC would the ground be considered to have?

Since there is ambiguity about your target, I don't think it's too late to clarify it. But you have already made your attack roll...

I think one to the left of Teodore means a missed flask will hit a PC 25% of the time. Two to the left means 0%?
Leah
player, 97 posts
AC: 4, 3/3hp
A bit useless
Thu 20 May 2021
at 20:37
  • msg #495

Re: OOC

If I could chose, I would go with two to the left of Teodore, since it is still thick in the pack if it hits, fulfilling her intentions, and protects us somewhat from error if she misses. But having made the attack roll I am a bit uncomfortable specifying that after the fact, since it seems a bit self-serving to do so after having rolled a miss. I really should have been more specific from the get-go, instead of just `the middle of the kobolds'. So, I am fine leaving it as a DM judgment call, or leaving it to a roll to see which one she initially targeted.
Ben
player, 234 posts
MU 1 AC 9
HP 3/3
Thu 20 May 2021
at 22:29
  • msg #496

Re: OOC

I think specifying the center of a pack of writhing kobolds is akin to specifying the center of Nyarlathotep :P.
Leah
player, 100 posts
AC: 4, 3/3hp
A bit useless
Tue 25 May 2021
at 05:03
  • msg #497

Re: OOC

*L* Very true!

And sorry for the delay in responding everyone- I had my lifting competition. It went well. ^_^
DM
GM, 504 posts
Tue 25 May 2021
at 16:57
  • msg #498

Re: OOC

Well done on the lifting competition.
Leah
player, 101 posts
AC: 4, 3/3hp
A bit useless
Tue 25 May 2021
at 20:35
  • msg #499

Re: OOC

Thank you! I set a personal record in the bench press, so am very happy. ^_^
Ben
player, 238 posts
MU 1 AC 9
HP 3/3
Fri 28 May 2021
at 02:36
  • msg #500

Re: OOC

Having Leah along raises the "challenge level" of these encounters. Pity, that's not a thing in B/X. A small price to pay to have a full-time pole maiden.
This message was last edited by the player at 02:37, Fri 28 May 2021.
Leah
player, 105 posts
AC: 4, 3/3hp
A bit useless
Fri 28 May 2021
at 19:07
  • msg #501

Re: OOC

*L*
Just remember she is not that kind of a pole maiden.
DM
GM, 511 posts
Sun 30 May 2021
at 18:18
  • msg #502

Re: OOC

Lilith's player has not logged in for over a month so I changed their status to NPC. However the character has got stuck down the dungeon with the others. She can climb very well. You can use that info as you will.
Ben
player, 248 posts
MU 1 AC 9
HP 3/3
Sun 6 Jun 2021
at 13:27
  • msg #503

Re: OOC

DM -- Can we retcon 15 gp each to whomever needs it from Ben? He has enough.
Devin Harper
player, 110 posts
Acolyte of Auril
Sun 6 Jun 2021
at 14:25
  • msg #504

Re: OOC

Or he could just hand it over up top.  If the last two come up...
Devin Harper
player, 111 posts
Acolyte of Auril
Sun 6 Jun 2021
at 14:30
  • msg #505

Re: OOC

Did the gnome go up and get paid for as Leah had requested?

I think it may just be Devin and Brandli left at the bottom.

edit: and Valerian.
This message was last edited by the player at 14:34, Sun 06 June 2021.
DM
GM, 523 posts
Sun 6 Jun 2021
at 15:24
  • msg #506

Re: OOC

No one knows where the gnome is???

Yes Brandli, Devin and Valerian are down the shaft. Yes Ben can pay for any shortfall.
Ben
player, 249 posts
MU 1 AC 9
HP 3/3
Sun 6 Jun 2021
at 15:43
  • msg #507

Re: OOC

Ben did a headcount in #463 so that's when he would have noticed something amiss.
DM
GM, 524 posts
Sun 6 Jun 2021
at 18:28
  • msg #508

Re: OOC

Correct so at some time since then something has happened.
Leah
player, 113 posts
AC: 4, 3/3hp
A bit useless
Mon 7 Jun 2021
at 06:03
  • msg #509

Re: OOC

Leah looked at and addressed the group in #475, and specifically mentioned him at the time, so I assume he probably went off sometime while Orla, Ben and Teodore were being raised.

This is what happens when you ignore Dungeon Madness. You had all been warned.
DM
GM, 531 posts
Tue 8 Jun 2021
at 19:40
  • msg #510

Re: OOC

The men will be hurrying the party along and be eager to get them away from the caves into the woods with the least trouble. I however don't want to go too far ahead without some input or compliance from you, so I'll let people post how they are handling the situation.
Leah
player, 116 posts
AC: 4, 3/3hp
A bit useless
Tue 8 Jun 2021
at 22:29
  • msg #511

Re: OOC

Leah already told the others where to drop off her share of the treasure if she did not meet with them before leaving, so if they do not stay and wait to ensure she is fine, she would not hold it against them, assuming they are trustworthy enough that they will do so with her share. She is not considering that the bandits might have other plans.

As for me, I am hoping Leah will manage to leave here safely enough, and if so, that the innkeeper will actually give her share to her, but if this does not happen, que sera sera. ^_^
I am fine with however things go.
Ben
player, 253 posts
MU 1 AC 9
HP 3/3
Sun 13 Jun 2021
at 16:51
  • msg #512

Re: OOC

Standing order: Ben will always add more oil to his lantern rather than walk in darkness, provided, of course, that he has the fuel to do so. In this case, he does.
DM
GM, 535 posts
Sun 13 Jun 2021
at 17:01
  • msg #513

Re: OOC

How many flasks did he bring? He has used 2 flasks already in the lantern and 1 thrown at the green slime.
This message was last edited by the GM at 17:10, Sun 13 June 2021.
Ben
player, 254 posts
MU 1 AC 9
HP 3/3
Sun 13 Jun 2021
at 17:33
  • msg #514

Re: OOC

In reply to DM (msg # 513):

He had 3 in reserve + whatever was in the lantern at the start of day. Maybe he is out, after all.
DM
GM, 538 posts
Wed 16 Jun 2021
at 06:18
  • msg #515

Re: OOC

We'll now be able to enter a period of downtime before the next delve.

What are peoples plans, how many days will people be resting, what are you going to do with the treasure etc...
Teodore
player, 121 posts
Veteran
6 HP - AC 1
Wed 16 Jun 2021
at 06:31
  • msg #516

Re: OOC

Should we take the gold necklaces to Dagunn Rakel? Teodore is also down 2 hp, and needs to rest and recuperate.
Bertilak the Green
player, 95 posts
Medium
Wed 16 Jun 2021
at 06:49
  • msg #517

Re: OOC

I'd like to see if Arietta is recovered, or if another hired sword would sign on to travel with me.
DM
GM, 539 posts
Wed 16 Jun 2021
at 11:03
  • msg #518

Re: OOC

Teodore:
Teodore is also down 2 hp, and needs to rest and recuperate.


Teodore and anyone else wounded recover at 1d3 hit points per full day of rest. Lorna the innkeeper charges 1gp per day for a private room. You can pay and roll and update. Anyone doing this let me know how many days you rest for. Characters whilst resting can do nothing else. Trading, selling and research will all need to wait or someone else do it.

Bertilak:
I'd like to see if Arietta is recovered, or if another hired sword would sign on to travel with me.


Arietta will have recovered from her wound and will despite her surly demeanour be willing to travel to Stonehell again.
Leah
player, 119 posts
AC: 4, 3/3hp
A bit useless
Wed 16 Jun 2021
at 15:23
  • msg #519

Re: OOC

Leah is uninjured, so does not need to rest. So, her plans are the following:

1: See if Fiene and Ermengard have come back from Stonehell alive. If so, she would see if they would like to compare maps and stories.

2. Get her share of the treasure. As it is primarily jewelry, she will volunteer to take it to be sold, if those who have it now would prefer to stay in bed for the duration.

3. Replace her used equipment, and buy new equipment (maybe even better than she already has).

4. Go talk to Lorna and see if Leah has enough to buy the inn now that she has money. Lorna turned her down before, but Leah is optimistic.

5. See if Lorna wants to sell the red ooze on breakfast pastries as a topping. If so, then she will consider starting a bakery instead of an inn.
Ben
player, 256 posts
MU 1 AC 9
HP 3/3
Wed 16 Jun 2021
at 21:33
  • msg #520

Re: OOC

Ben has no plans beyond studying his spell book. He does look upon Leah's with interest as she will have told everybody about them in her verbose style.
Brandli
NPC, 45 posts
Halfling 1
HP 06/06, AC 01
Wed 16 Jun 2021
at 23:13
  • msg #521

Re: OOC

Brandli will make sure that Orla is getting care, and once shares are available, she will give her her half of the take.

With her half, she will pay Ben back and then look at restoring her supplies if they are going back down into Stonehell.
Bertilak the Green
player, 96 posts
Medium
Wed 16 Jun 2021
at 23:46
  • msg #522

Re: OOC

Bertilak will manage the sale of the pilfered jewelry, if that's alright with the party. No offense intended to Leah, but I think she will be busy enough trying to convince people to try her dungeon jelly. :D
Teodore
player, 122 posts
Veteran
6 HP - AC 1
Thu 17 Jun 2021
at 03:45
  • msg #523

Re: OOC

Fine by me.
Ben
player, 257 posts
MU 1 AC 9
HP 3/3
Fri 18 Jun 2021
at 15:34
  • msg #524

Re: OOC

DM, could we get a pinned notice of inn prices?
DM
GM, 542 posts
Fri 18 Jun 2021
at 15:53
  • msg #525

Re: OOC

I can however there's not much to post. I've kept things simple.

Lorna charges 1sp per night to sleep in the common room and 1gp per night in a private room. She serves a set menu of food and drink based on what is available in her kitchen, the price will vary between 4sp to 5sp for the evening meal and drinks. I will inform what's on the daily menu and any special events that occur on any night a character spends there.
Ben
player, 258 posts
MU 1 AC 9
HP 3/3
Fri 18 Jun 2021
at 16:40
  • msg #526

Re: OOC

Thank you. Is the first meal of the day included in the 1 gp room cost?
DM
GM, 544 posts
Fri 18 Jun 2021
at 16:44
  • msg #527

Re: OOC

Yes a simple breakfast is included, usually bread. This keeps the bookkeeping to a minimum.
Leah
NPC, 120 posts
AC: 4, 3/3hp
A bit useless
Sat 19 Jun 2021
at 10:24
  • msg #528

Re: OOC

Ben:
Ben has no plans beyond studying his spell book. He does look upon Leah's with interest as she will have told everybody about them in her verbose style.


*L* Very likely. If he wants to accompany her to get more stump water, he is more than welcome.

And likewise, she is fine with Bertilak selling the jewelry instead of her. Her priority was just having it done sooner rather than later, since most of her plans revolve around the use of her share of the wealth.
Bertilak the Green
player, 100 posts
Medium
Sat 19 Jun 2021
at 10:30
  • msg #529

Re: OOC

Well, is 1500gp for the three acceptable to all of you? If so, I'll take Thomas's offer instead of RPing trying to find a better price.

I finally got around to reading the setting posts, and realize just how small of a settlement we're in. Should have done that a little earlier, I guess!
Leah
NPC, 121 posts
AC: 4, 3/3hp
A bit useless
Sat 19 Jun 2021
at 10:32
  • msg #530

Re: OOC

It is more than acceptable to Leah!
Ben
player, 260 posts
MU 1 AC 9
HP 3/3
Sat 19 Jun 2021
at 17:21
  • msg #531

Re: OOC

Sure.

That platinum necklace is the one we want now.
Leah
NPC, 123 posts
AC: 4, 3/3hp
A bit useless
Mon 21 Jun 2021
at 04:20
  • msg #532

Re: OOC

Ben:
At some point, for a lark, Ben buys one of Leah's three jars and delivers it to the alchemist for testing.


Leah does not have three jars of it. Everyone left her in the dark while she was gathering it, so she has only was able to get half a wineskin. That's not for sale though. You can get a smear on a pastry though. ^_^


Bertilak the Green:
If we're not giving the now NPCs shares


Leah will be there for her share. It might be enough to start a pastry hut.
This message was last edited by the player at 04:24, Mon 21 June 2021.
DM
GM, 546 posts
Mon 21 Jun 2021
at 08:03
  • msg #533

Re: OOC

If you plan to pay everyone their agreed share from the treasure it should be divided between 8.5 shares as Orla was offered a half share. However I did get the impression from some characters/players at the time Orla was hired that it would be Brandli's responsibility to pay her. So the treasure would be divided amongst 8. Brandli and Orla splitting a single share.
Leah
NPC, 126 posts
AC: 4, 3/3hp
A bit useless
Mon 21 Jun 2021
at 10:59
  • msg #534

Re: OOC

Thank you everyone- it has been a lot of fun!

I think Leah has gone about as far as she was meant to go though, so she will be settling into other endeavors. I will be switching characters to Staðhafi.
Bertilak the Green
player, 104 posts
Medium
Mon 21 Jun 2021
at 12:50
  • msg #535

Re: OOC

In reply to Leah (msg # 534):

I've got to say, I'm impressed with what you did with Leah. It definitely made things more difficult, but also a LOT more entertaining.
Ben
player, 262 posts
MU 1 AC 9
HP 3/3
Mon 21 Jun 2021
at 13:52
  • msg #536

Re: OOC

I second that.
Devin Harper
player, 123 posts
Acolyte of Auril
Mon 21 Jun 2021
at 16:11
  • msg #537

Re: OOC

Devin also pays Ben 16gp for the loans.
DM
GM, 549 posts
Mon 21 Jun 2021
at 16:35
  • msg #538

Re: OOC

So I can better prepare for the next delve let me know you if you have any specific plans for the party's next delve.

Is there a plan to stick together or split up like last adventure?

Arietta has been rehired and Ermengard is recovering from injury. Any other hirelings or recruitment planned?

Is the plan to enter Stonehell or to explore elsewhere or above ground?
Devin Harper
player, 125 posts
Acolyte of Auril
Mon 21 Jun 2021
at 22:41
  • msg #539

Re: OOC

Devin expects they'll be headed back in to Stonehell.  His choice would be to see where Fienne went rather than the secret passage they couldn't get back out of.
DM
GM, 551 posts
Tue 22 Jun 2021
at 13:12
  • msg #540

Re: OOC

To maintain pace and keep everyone involved I'll split up the main threads. With their elected leader Teodore resting I have started a thread on day 6 when character will be return to return to the dungeon.

Any downtime and roleplay can be continue in the previous thread, I'll close that thread when this is concluded.
DM
GM, 553 posts
Tue 22 Jun 2021
at 13:31
  • msg #541

Re: OOC

Nice to see the wiki being used for keeping notes
Ben
player, 263 posts
MU 1 AC 9
HP 3/3
Tue 22 Jun 2021
at 14:10
  • msg #542

Re: OOC

Ben would rather continue his campaign of orc genocide. Of secondary importance would be harvesting of rats and their lore for the cave pirates.

Up to Theodore.
Bertilak the Green
player, 107 posts
Medium
Tue 22 Jun 2021
at 21:10
  • msg #543

Re: OOC

Mother Majken is totally giving off The Penguin vibes. Expecting her to be hitting a pair of sharply dressed thief/musicians with a ruler any second now!
DM
GM, 557 posts
Tue 22 Jun 2021
at 21:29
  • msg #544

Re: OOC

She is definitely that sort of nun.
DM
GM, 560 posts
Wed 23 Jun 2021
at 17:19
  • msg #545

Re: OOC

I think everyone has already been doing this but if not anyone can purchase of any mundane items at book prices in preparation for the next delve.

I'm happy to continue the downtime role-play around Fourtower Bridge whilst we start the next expedition. There'll be a couple of evenings in the Inn if our new character Staðhafi would like to introduce themselves.
Stadhafi
player, 1 post
AC: 3, 7/7hp
A bit competent
Thu 24 Jun 2021
at 10:40
  • msg #546

Re: OOC

DM:
So I can better prepare for the next delve let me know you if you have any specific plans for the party's next delve. Is there a plan to stick together or split up like last adventure?


I think one important question would be what are you comfortable with? Splitting up or going on solo delves with a henchman might make sense for the characters and personalities, but it also increases the amount of work on you. So what are your feelings on the matter? Do you want and prefer the players stick together, or are you fine with them going in different groups, or even solo?

I was a bit slow on this, so I hope nobody minds if we assume Staðhafi met and joined the group in town.
This message was last edited by the player at 10:46, Thu 24 June 2021.
DM
GM, 563 posts
Thu 24 Jun 2021
at 10:46
  • msg #547

Re: OOC

Sticking together will be lot easier.

Splitting up is viable but would require some element of choosing different places to explore to prevent trying to keep the time lines matched. So whilst one group was in Stonehell level 1 the other would for example explore the caves in the canyon. Having two groups in the dungeon at the same time in a play by post game would create long delays to keep them on the same time line.
DM
GM, 566 posts
Fri 25 Jun 2021
at 06:30
  • msg #548

Re: OOC

The 3rd delve is now well underway. I will slow down my posting to let everyone catch up.

Who is in the party will need to be decided, their marching order and who has a lit light source.

If anyone does what to split up we'll need to arrange that now too.
DM
GM, 567 posts
Fri 25 Jun 2021
at 06:32
  • msg #549

Re: OOC

Posting in the previous thread for interactions at the inn is welcome. I'll close the thread when its clear there's nothing left to cover.
DM
GM, 570 posts
Sun 27 Jun 2021
at 08:12
  • msg #550

Re: OOC

Current posting in the next delve has the party consisting of;

Arietta - Platemail/shield/sword
Ben - No armour/dagger/healing potion/gem/3xbeetle glands (no longer glowing)
Bertilak (Lantern lit) - No armour/silver dagger
Devin - Chainmail/shield/hammer/healing scroll
Ermengard - Platemail/shield/sword
Fiene - No armour/silver dagger/journey cloak
Stadhafi (Lantern lit) - Platemail/sword
Teodore - Platemail/shield/sword/copper ring
Valerian? - No armour/dagger

Any idea of marching order...

As an observation the party looks much better prepared and equipped than previous delves.
Stadhafi
player, 4 posts
AC: 3, 7/7hp
A bit competent
Sun 27 Jun 2021
at 19:28
  • msg #551

Re: OOC

Staðhafi has gone west, so she would be in the front.

Given Fiene is now explaining the dragon is already dead, I doubt many would be following her, so it is likely we will have a split. (Sorry!) ^_^;
Ben
player, 266 posts
MU 1 AC 9
HP 3/3
Sun 27 Jun 2021
at 20:24
  • msg #552

Re: OOC

DM:
Aldyth de Beauvais; an adolescent girl who arrived dressed in her undergarments.
Spare the girl some coins for clothing, Fiene.
This message was last edited by the player at 17:25, Mon 28 June 2021.
Ben
player, 269 posts
MU 1 AC 9
HP 3/3
Mon 28 Jun 2021
at 17:28
  • msg #553

Re: OOC

DM, can you limit the visibility of Stadhafi's thread?
DM
GM, 573 posts
Mon 28 Jun 2021
at 18:06
  • msg #554

Re: OOC

Ben:
DM, can you limit the visibility of Stadhafi's thread?

Done
Ben
player, 274 posts
MU 1 AC 9
HP 3/3
Thu 8 Jul 2021
at 22:03
  • msg #555

Re: OOC

Ben offered to lead the dwarf to the exit. He wouldn't have left him in the dark.
DM
GM, 594 posts
Fri 9 Jul 2021
at 05:35
  • msg #556

Re: OOC

Yes Ben can lead Snorri to the stairs. Let me know how he's doing it.
Ben
player, 275 posts
MU 1 AC 9
HP 3/3
Fri 9 Jul 2021
at 13:56
  • msg #557

Re: OOC

He'll take the most direct route there and back. He will ask that the others wait for him.
DM
GM, 596 posts
Fri 9 Jul 2021
at 14:45
  • msg #558

Re: OOC

Make a post to that effect in the game thread.

Include information about what light source if any Ben is using.

Fiene, Devin and Teodore have left.

I'll need updates from Bertilak and  Valerian to whether they are waiting for Ben or following the others.

As a note for future whenever Teodore states he is going somewhere I will as previously agreed assume the party follows unless you state otherwise. If this is no longer agreed by the party members let me know and I'll stop doing it.
DM
GM, 622 posts
Wed 14 Jul 2021
at 18:00
  • msg #559

Re: OOC

Fiene:
Fiene collapses.


Current House rules for zero Hit Point as

House rules:
Up, but any strenuous activity (like attacking) will cause the character to drop to -1hp


So Fiene can still stand and walk about if he wants to.
Derry the Dwarf
player, 285 posts
DW 1 AC 2
HP 8/8
Wed 14 Jul 2021
at 22:44
  • msg #560

Re: OOC

How about casting a spell?

If not Fiene, then somebody else. These guys are tougher than us.
Bertilak the Green
player, 115 posts
Medium
Wed 14 Jul 2021
at 23:41
  • msg #561

Re: OOC

We've (well, not me!) got an armor advantage on them. Hopefully that will be enough.
Derry the Dwarf
player, 290 posts
DW 1 AC 2
HP 8/8
Sun 18 Jul 2021
at 13:33
  • msg #562

Re: OOC

It is not. They hit AC 2 25% of the time for 2d4 damage. Please cast sleep.
This message was last edited by the player at 13:34, Sun 18 July 2021.
Fiene
player, 221 posts
AC 9 - HP 5/5
Smart and Charming
Sun 18 Jul 2021
at 14:21
  • msg #563

Re: OOC

Unfortunately, Ben was the other one that knew that spell and he seems to have vanished. Even if Fiene could cast spells he doesn't have it.  Hopefully Bertilak has sleep memorized.
DM
GM, 634 posts
Sun 18 Jul 2021
at 14:34
  • msg #564

Re: OOC

Fiene:
Even if Fiene could cast spells...

As an aside Fiene can cast a spell but will move to -1 hit point so then will be conscious but unable to walk. Just in case you weren't sure of the house rule.
Derry the Dwarf
player, 291 posts
DW 1 AC 2
HP 2/8
Sun 18 Jul 2021
at 15:23
  • msg #565

Re: OOC

I did ask that question about casting spells in msg #560. Charm Person could turn the tide if Bertilak can't/won't help.

Ben RIP.
This message was last edited by the player at 15:23, Sun 18 July 2021.
Fiene
player, 222 posts
AC 9 - HP 5/5
Smart and Charming
Sun 18 Jul 2021
at 15:58
  • msg #566

Re: OOC

To bad about Ben. I think he had the healing potion I found a while back.

You did ask, but I don't expect that charm will have an effect on berserkers, and casting a spell leaves Fiene at -1hp.
Derry the Dwarf
player, 292 posts
DW 1 AC 2
HP 2/8
Sun 18 Jul 2021
at 16:22
  • msg #567

Re: OOC

It has fallen into other hands, one might say--porcine ones, even.

DM could tell us about Charm Person's effectiveness, I wager. Since Fiene can only walk, the ragers will catch up to him after they drop Derry and Devin.
Fiene
player, 223 posts
AC 9 - HP 5/5
Smart and Charming
Sun 18 Jul 2021
at 16:31
  • msg #568

Re: OOC

Yes, he is the only one that could say.  But since they didn't even speak before attacking, Fiene had no reason to suspect it will.
DM
GM, 635 posts
Sun 18 Jul 2021
at 18:00
  • msg #569

Re: OOC

Charm Person spell does not depend on language or talking but being able to communicate and the subject's nature does impact on its effectiveness.
Fiene
player, 224 posts
AC 9 - HP 5/5
Smart and Charming
Sun 18 Jul 2021
at 18:25
  • msg #570

Re: OOC

That is my understanding of the spell, and Fiene's as well.

So having one bezerker with a friendly disposition to me and the others not, with no readily apparent way to convince them not to kill him, (and doubting his "friend" would be willing or able to) does not seem to be odds in Fiene's favor.

And selfishly, fleeing seems his best chance of survival.
Derry the Dwarf
player, 293 posts
DW 1 AC 2
HP 2/8
Sun 18 Jul 2021
at 19:17
  • msg #571

Re: OOC

The true mystery is how beserkers keep any friends in the first place.
Stadhafi
player, 40 posts
AC: 3, 2/7hp
A bit competent
Sun 18 Jul 2021
at 20:22
  • msg #572

Re: OOC

Lots of alcohol, perhaps?
Derry the Dwarf
player, 294 posts
DW 1 AC 2
HP 2/8
Sun 18 Jul 2021
at 20:53
  • msg #573

Re: OOC

I would classify them as "mean drunks," so, maybe not.
Derry the Dwarf
player, 296 posts
DW 1 AC 2
HP 2/8
Mon 19 Jul 2021
at 13:29
  • msg #574

Re: OOC

DM, how did you determine which of the four would be hit with sleep?

Valerian, you could cast sleep and try to save some lives.

Fiene, the odds might be close to being in our favor if your hireling joins the fray and/or you cast charm person. If one becomes your "friend," and sees his "friends" attacking you, he might object. Good things might happen.

Devin, maybe read your scroll of healing this round? Target Derry or Theodore?
DM
GM, 637 posts
Mon 19 Jul 2021
at 16:28
  • msg #575

Re: OOC

Derry the Dwarf:
DM, how did you determine which of the four would be hit with sleep?

Weakest first: Targets with the least HD are affected first.
HD: Calculate monsters with less than 1 HD as having 1 HD and monsters with a bonus to HD as having the flat amount. (For example, a 3+2 HD monster would be calculated as having 3 HD.)
Excess: Rolled Hit Dice that are not sufficient to affect a creature are wasted.
Derry the Dwarf
player, 297 posts
DW 1 AC 2
HP 2/8
Mon 19 Jul 2021
at 18:34
  • msg #576

Re: OOC

Oh, I know that part. But if you have 3 possible targets with the same HD (2 each for the sake of argument), which of the three drops? Random determination?
DM
GM, 640 posts
Mon 19 Jul 2021
at 18:44
  • msg #577

Re: OOC

In that case I'd go with closest to the spell's origin.
Derry the Dwarf
player, 299 posts
DW 1 AC 2
HP 2/8
Tue 20 Jul 2021
at 15:18
  • msg #578

Re: OOC

Devin, I still think that forgoing an attack to read your scroll to restore Teodore would be the smartest tactical move. He would be able to attack this round, giving us another front-line fighter. His attacks are better than Devin's. I won't push for this again.

Bertilak and Valerian, there are still ways the two of you can contribute to this fight.

To all, the short-term consequences of this fight aren't, you know, necessarily weighty. I can generate character after character. But, as a player, I won't play with freelancers. It will take a strong, coordinated team to explore Stonehell and, right now, we don't have it:

*Two players are pursuing their own agendas.
*One player has decided to play a non-combatant, so it's basically like having Peter Parker's grandmother along for the ride.
*The rest of us seem to be on the same team.

--Ben
Devin Harper
player, 154 posts
Acolyte of Auril
Wed 21 Jul 2021
at 14:19
  • msg #579

Re: OOC

I'm fine with everyone just role playing their characters IC however they feel they should.
Derry the Dwarf
player, 301 posts
DW 1 AC 2
HP 2/8
Wed 21 Jul 2021
at 14:53
  • msg #580

Re: OOC

That's all well and good, but you could you maybe roll higher than a 1 for your damage, so Derry and Devin can live to continue the discourse?
Stadhafi
player, 43 posts
AC: 3, 2/7hp
A bit competent
Wed 21 Jul 2021
at 18:28
  • msg #581

Re: OOC

Derry the Dwarf:
But, as a player, I won't play with freelancers. It will take a strong, coordinated team to explore Stonehell and, right now, we don't have it:


Devin Harper:
I'm fine with everyone just role playing their characters IC however they feel they should.


My two coppers...
Both of these points I agree with.
Devin is right- you should be able to play your character however you see fit, as long as it is not actively detrimental to the other players (like stealing from them, attacking, betraying, etc.). Devin running away to live makes sense enough. The problem becomes if there are other survivors of the encounter who then play their characters as they see fit by refusing to include Fiene in future delves for unreliability. Personally, to me, it does not seem fleeing a losing battle is actively detrimental, and if I had a survivor of the incident, I would still be fine having Fiene rejoin but others might disagree.

But Derry is absolutely correct- we have seen enough to know that a solitary individual can make some headway, but how far are they really going to get, especially when this area is cleaned out and deeper levels must be explored? This is the first level- presumably the easy one! So, without some better teamwork it will be character after character, or having to retread the same thing over and over, or being overmatched because one person can only go so far.


I think there is room to accomplish both of these desires though. Like with everything else, you have to sometimes defer what you would prefer to do for the good of the group cohesion else be shut out from it, because you can accomplish a lot more of what you would like to do within it.

(Staðhafi excluded. She and Leah were only intended for a single delve each, and Staðhafi's survival was not a priority at all. I am trying to cycle through until a magic-user is rolled up. ^_^; )

All of this is to say, well, nothing really. I just had nothing else to post right now. :)
DM
GM, 644 posts
Wed 21 Jul 2021
at 18:48
  • msg #582

Re: OOC

I try to leave this sort of decision to the players. I'm not here to dictate how you should play as by doing that I might as well play by myself. However outside of playing the game everyone does need to get along, this may sometimes require compromise.
Bea Bear-Fighter
player, 1 post
Fri 23 Jul 2021
at 08:47
  • msg #583

Re: OOC

And hello! Third time is not the charm.
This message was last edited by the player at 08:48, Fri 23 July 2021.
DM
GM, 656 posts
Fri 23 Jul 2021
at 09:27
  • msg #584

Re: OOC

I'm expecting the other adventurers to return to Fourtower Bridge very soon. Then we can coordinate the next delves to begin.
Derry the Dwarf
player, 305 posts
DW 1 AC 2
HP 2/8
Fri 23 Jul 2021
at 13:07
  • msg #585

Re: OOC

In reply to Bea Bear-Fighter (msg # 583):

16:19, Yesterday: Stadhafi rolled 8 using 3d6.   -- chr
16:19, Yesterday: Stadhafi rolled 13 using 3d6.  -- con
16:19, Yesterday: Stadhafi rolled 12 using 3d6.  -- dex
16:19, Yesterday: Stadhafi rolled 11 using 3d6.  -- wis
16:19, Yesterday: Stadhafi rolled 10 using 3d6.  -- int
16:19, Yesterday: Stadhafi rolled 5 using 3d6.   -- str

I'm confused, #3. Those look like a decent of wizard dice.
Fiene
player, 231 posts
AC 9 - HP 5/5
Smart and Charming
Fri 23 Jul 2021
at 14:16
  • msg #586

Re: OOC

Seems reasonable to me.  Other than languages, there is no benefit to a high INT.  DEX and CON are just as valuable if not more so that INT.
Bea Bear-Fighter
player, 2 posts
Bea- 0
Bears- 0
Fri 23 Jul 2021
at 19:26
  • msg #587

Re: OOC

You are both correct, and I agree, con and dex are definitely more important at these levels. But it is not about optimization so much, it is about character concept and what I would enjoy playing (hopefully) long term with a group. And for that, intelligence and charisma are really the only two scores I care about. (Yes, I am fairly heavily influenced by traditional fairy tale protagonists. *L*)

So, third time, not a charm. She will go, live or die, and then we see if #4 has better luck. Eventually, there will be success... hopefully before the rest of you gain too many levels. ^_^
This message was last edited by the player at 19:28, Fri 23 July 2021.
Derry the Dwarf
player, 306 posts
DW 1 AC 2
HP 2/8
Fri 23 Jul 2021
at 21:05
  • msg #588

Re: OOC

I don't think there is any danger of immanent level gain. DM has noted that scarcity of treasure in SH.

I think SH can have a high mortality rate. The last encounter could have gone very, very far south. That can make characters disposable to an extent.

Just tell me you're planning to give your Bea Bear a short bow? I'm not sure if I can bare to see Bea barely scratching a bear's hide at -2 attack/damage.
This message was last edited by the player at 21:06, Fri 23 July 2021.
Bea Bear-Fighter
player, 3 posts
Bea- 0
Bears- 0
Fri 23 Jul 2021
at 21:13
  • msg #589

Re: OOC

A short bow? Of course not. One cannot truly be called a bear fighter unless one does so unarmed.

I completely agree with the comment about mortality. But I prefer to hope and plan for the best. And I'm fine if whoever I have is lower level than everyone else. It is the price to pay. My bigger concern is frustration borne from switching out characters.

And j/k. She does have a bow.
DM
GM, 664 posts
Mon 26 Jul 2021
at 13:36
  • msg #590

Re: OOC

I've had a tidy up and closed some of the extra threads.

Fiene, Stadhafi and Bea are all in town and the remaining party members Bertilak, Derry, Devin, Teodore and Valerian are on the way back.
Bea Bear-Fighter
player, 4 posts
Bea- 0
Bears- 0
Mon 26 Jul 2021
at 14:40
  • msg #591

Re: OOC

Bea is going bear-hunting, whenever you are ready.
DM
GM, 665 posts
Mon 26 Jul 2021
at 14:49
  • msg #592

Re: OOC

I will be starting all the new threads on the same day, irrespective of whether all the characters travel in the same party. To do otherwise will be likely to cause continuity problems as the actions of every character affect the world around them.

No one should be waiting too long as the party is on the way home.
Derry the Dwarf
player, 313 posts
DW 1 AC 2
HP 8/8
Fri 30 Jul 2021
at 23:18
  • msg #593

Re: OOC

Have we checked to see of there are arcane scrolls for sale?

Could we try to equip one or two hirelings for ranged combat?
Bea Bear-Fighter
player, 8 posts
Bea- 0
Bears- 0
Sat 31 Jul 2021
at 02:25
  • msg #594

Re: OOC

And also, it seems Bea is going alone.
DM
GM, 672 posts
Sat 31 Jul 2021
at 06:04
  • msg #595

Re: OOC

On Monday I'm away from home for a few days. I will have access to Rpol via my phone but this may result in slower posting from me.

I'm assuming the above questions are for the other players not directed at me.
Derry the Dwarf
player, 314 posts
DW 1 AC 2
HP 8/8
Sat 31 Jul 2021
at 13:48
  • msg #596

Re: OOC

In reply to Bea Bear-Fighter (msg # 594):

This isn't exactly a surprise, is it? She doesn't appear to be in her right mind. Or maybe her right mind is the wrong one as far as everybody else is concerned.

I just hope that she doesn't enrage Coal so much that he attacks all travelers.
Bea Bear-Fighter
player, 9 posts
Bea- 0
Bears- 0
Sat 31 Jul 2021
at 14:14
  • msg #597

Re: OOC

Bea would argue that anyone willingly going into Stonehell is the one not in their right mind. ;)

But no, it is not a surprise at all. The offer was just a formality. I would not go with her either, since it is clearly not going to bring any sort of thrill that a dungeon delve or tower exploration would. She is just another character to fulfill an obligation with, and then try again. But the sooner she goes, living or dying, the closer to rolling up someone to care about and be with the group.

Hopefully yes, this does not cause future problems. On the other hand, if it does, perhaps it will be made up with by gathering and selling the equipment of deceased bear fighters.

DM- hopefully this is a vacation for you, or some other good trip! If so, please enjoy yourself!
This message was last edited by the player at 14:41, Sat 31 July 2021.
Derry the Dwarf
player, 315 posts
DW 1 AC 2
HP 8/8
Sat 31 Jul 2021
at 15:29
  • msg #598

Re: OOC

Perhaps she should have been named "Moby Bear"?
Teodore
player, 135 posts
Veteran
2/6 HP - AC 1
Sun 1 Aug 2021
at 03:15
  • msg #599

Re: OOC

Teodore will pass on this next expedition, instead exploring the whole of Fourtower Bridge and its environs.
DM
GM, 674 posts
Sun 1 Aug 2021
at 06:14
  • msg #600

Re: OOC

Bea Bear-Fighter:
I mentioned she left. Do you just want me post in Stadhafi's thread or will you create a new one?


As I have previously stated

DM:
I will be starting all the new threads on the same day, irrespective of whether all the characters travel in the same party. To do otherwise will be likely to cause continuity problems as the actions of every character affect the world around them.


If characters leave Fourtower Bridge on different days it will make it impossible for the world to remain real, as exampled by Derry.

Derry the Dwarf:
I just hope that she doesn't enrage Coal so much that he attacks all travelers.


Actions in the world will affect the world

Teodore:
Teodore will pass on this next expedition, instead exploring the whole of Fourtower Bridge and its environs.


By the time all the characters are healed up and completed their recruitment of hirelings Teodore will have been able to spend a day or two exploring the town so we can complete his quest prior to the next expedition. As stated above if any characters doesn't leave town on the same day they will be stuck in town until the others return.

It might make things a bit awkward for playing but if we had multiple timelines running it stops the game being a open world/open table and becomes a bunch of solo games in different worlds which is a different concept. If everyone was in a different Stonehell the bookkeeping alone would multiple many times over and I expect I would burn out.
Bea Bear-Fighter
player, 10 posts
Bea- 0
Bears- 0
Sun 1 Aug 2021
at 06:36
  • msg #601

Re: OOC

Thank you for the clarification. Despite your specifically stating `thread', I mistook it to mean something in-game as opposed to out of game. My error!

And doing what you must to keep the timeline accurate is fine and understandable. It is possible I might have been one of the first to worry about potential timeline issues (post #385), and you had talked about potentially having to hold some people up in your response, so it is not something that should be a surprise. ^_^



Derry the Dwarf:
Perhaps she should have been named "Moby Bear"?


*L*
Ahab Bear would be more likely!
This message was last edited by the player at 06:43, Sun 01 Aug 2021.
Derry the Dwarf
player, 316 posts
DW 1 AC 2
HP 8/8
Sun 1 Aug 2021
at 23:18
  • msg #602

Re: OOC

Bea:
Ahab Bear would be more likely!

True.

We also know enough about nature to know the likely outcome of Bea vs Bear for Bea and for other travelers.

Might I recommend a reconfiguration as Bea, Sylvan Defender or Bea, Slime Eradicator or Bea, Rat Chronicler?
Bea Bear-Fighter
player, 11 posts
Bea- 0
Bears- 0
Mon 2 Aug 2021
at 19:01
  • msg #603

Re: OOC

One's reach should always exceed their grasp.
DM
GM, 678 posts
Fri 6 Aug 2021
at 07:54
  • msg #604

Re: OOC

I'm back home. Is everyone ready for the next delve?
Derry the Dwarf
player, 318 posts
DW 1 AC 2
HP 8/8
Fri 6 Aug 2021
at 13:20
  • msg #605

Re: OOC

Assuming Teodore's OK with finishing the locked door quest, I think that's where were heading.
DM
GM, 680 posts
Fri 6 Aug 2021
at 14:10
  • msg #606

Re: OOC

Ok if any characters have anything else left to do in town let me and we can sort it out. Otherwise the next delve has begun.
Bea Bear-Fighter
player, 12 posts
Bea- 0
Bears- 0
Fri 6 Aug 2021
at 14:32
  • msg #607

Re: OOC

Welcome back!
Bea has nothing to do in town.
Bea Bear-Fighter
player, 13 posts
Bea- 0
Bears- 0
Mon 9 Aug 2021
at 05:22
  • msg #608

Re: OOC

DM:
I will be starting all the new threads on the same day, irrespective of whether all the characters travel in the same party.


Hello! I have not yet seen a thread for Bea. Or should her posts go in one of the existing threads? Thank you!
DM
GM, 683 posts
Mon 9 Aug 2021
at 06:25
  • msg #609

Re: OOC

Yes start her off in the existing thread as everyone had the same destination to begin. Things will likely split up soon if the last delve is anything to go by.
DM
GM, 684 posts
Tue 10 Aug 2021
at 18:41
  • msg #610

Re: OOC

Should I assume that everyone besides Bea is entering the dungeon or is there something else people have to do first?
Teodore
player, 139 posts
Veteran
2/6 HP - AC 1
Tue 10 Aug 2021
at 19:18
  • msg #611

Re: OOC

To quote Crash Davis - "Serve it up."

:D
Derry the Dwarf
player, 321 posts
DW 1 AC 2
HP 8/8
Wed 11 Aug 2021
at 20:08
  • msg #612

Re: OOC

I was looking at the first dungeon level in the Wiki. It would be great if a bit of a legend could be added, identifying points of interest (dead cannibals, locked doors, and so on). That way we could sort of fast travel to the right spot.
Devin Harper
player, 167 posts
Acolyte of Auril
Wed 11 Aug 2021
at 23:40
  • msg #613

Re: OOC

The Wiki is player generated so feel free to write things up as we find them.
Derry the Dwarf
player, 322 posts
DW 1 AC 2
HP 8/8
Thu 12 Aug 2021
at 01:05
  • msg #614

Re: OOC

You know, I'm OK with doing that, but I can't pinpoint the previous points of interest.
DM
GM, 687 posts
Thu 12 Aug 2021
at 06:21
  • msg #615

Re: OOC

Is this is really a player thing to do. Whether you think a faction or thing exists and it where it is in the dungeon is a player thing not a DM thing. Use the Wiki to your full advantage, used wisely I suspect it will benefit the party greatly.
Derry the Dwarf
player, 323 posts
DW 1 AC 2
HP 8/8
Thu 12 Aug 2021
at 18:31
  • msg #616

Re: OOC

OK, I concur. But how do I do it? Could you lay out the technical process for me for editing the existing map and reposting it to the wiki?
DM
GM, 691 posts
Thu 12 Aug 2021
at 18:44
  • msg #617

Re: OOC

Your method will depend on what software/apps you have available.

An example method would be download a copy of the map from the wiki.

Open that up in MS Paint or a Snipping Tool. Then scribble your notes over the top.

Upload your new image to a image sharing website. I currently use https://imgbb.com/

Then post the link to the new image on the wiki.
This message was last edited by the GM at 18:45, Thu 12 Aug 2021.
DM
GM, 692 posts
Thu 12 Aug 2021
at 18:45
  • msg #618

Re: OOC

Here's another copy of the current map which you can download or snip.


This message was last edited by the GM at 18:46, Thu 12 Aug 2021.
DM
GM, 693 posts
Thu 12 Aug 2021
at 18:50
  • msg #619

Re: OOC

If you want to make your own maps I use AutoREALM

https://sourceforge.net/projects/autorealm/
Derry the Dwarf
player, 324 posts
DW 1 AC 2
HP 8/8
Thu 12 Aug 2021
at 21:25
  • msg #620

Re: OOC

Alright, thanks for the leads. I'll see if I enjoy enhancing the map this weekend.
Derry the Dwarf
player, 326 posts
DW 1 AC 2
HP 8/8
Fri 13 Aug 2021
at 23:10
  • msg #621

Re: OOC

Are we in that room just north of the crossroads, on the eastern side of the corridor? Where is the cannibal room in relation to there?
Fiene
player, 242 posts
AC 9 - HP 5/5
Smart and Charming
Sat 14 Aug 2021
at 13:46
  • msg #622

Re: OOC

Correct. The morgue is just north of the crossroads on the east. It is the only room Fiene was unable to enter in his first delve, and also stymied him on the second when he was looking for the healing potion (and spellbook, one he found out Ben was dead) on the second delve.

The cannibal room is on the east end, with the corridor that leads east.  (just east of the black dot)
Derry the Dwarf
player, 328 posts
DW 1 AC 2
HP 8/8
Sun 15 Aug 2021
at 18:16
  • msg #623

Re: OOC

Fiene, alright if Ermangard joins Derry at the front? Do you roll for her?

Do we have another hireling to move up as well?
Fiene
player, 245 posts
AC 9 - HP 5/5
Smart and Charming
Sun 15 Aug 2021
at 18:17
  • msg #624

Re: OOC

DM does rolls.

Holden is just a porter.
Derry the Dwarf
player, 329 posts
DW 1 AC 2
HP 8/8
Sun 15 Aug 2021
at 19:31
  • msg #625

Re: OOC

I added some rudimentary markings to the level 1 map in the wiki.
Fiene
player, 246 posts
AC 9 - HP 5/5
Smart and Charming
Sun 15 Aug 2021
at 19:51
  • msg #626

Re: OOC

I assume "E Fell" refers to the pit trap.

It is at a pit trap. But Fiene located and bypassed that one.  The one that Teodore crossed and E Fell in is just a bit south and east is the spiral stairs
This message was last edited by the player at 22:10, Sun 15 Aug 2021.
DM
GM, 697 posts
Sun 15 Aug 2021
at 20:33
  • msg #627

Re: OOC

Nice work.
Fiene
player, 250 posts
AC 9 - HP 5/5
Smart and Charming
Thu 19 Aug 2021
at 17:19
  • msg #628

Re: OOC

Are we down to 4 PCs?  250 silver each?
DM
GM, 707 posts
Thu 19 Aug 2021
at 18:01
  • msg #629

Re: OOC

Yes 4 PCs and 2 hirelings.

And thousands of silver pieces. This is one of those fun decisions to work out.
Derry the Dwarf
player, 332 posts
DW 1 AC 2
HP 8/8
Thu 19 Aug 2021
at 19:35
  • msg #630

Re: OOC

Do you mean because of their weight? How many can the porter carry?
DM
GM, 708 posts
Thu 19 Aug 2021
at 20:43
  • msg #631

Re: OOC

If you don't want to slow the party the guys in plate mail (Teodore, Derry, Ermangard) can't carry any treasure. Devin can carry about 100. Fiene and Holden about 700 each. So you can carry 1500 coins. More than that will reduce the party to 10' speed.
Fiene
player, 252 posts
AC 9 - HP 5/5
Smart and Charming
Thu 19 Aug 2021
at 21:50
  • msg #632

Re: OOC

I suggest we just carry it all back to town now.  Its not gold, but its better than almost dying...
Derry the Dwarf
player, 333 posts
DW 1 AC 2
HP 8/8
Thu 19 Aug 2021
at 21:57
  • msg #633

Re: OOC

I agree. Let's go back.
Bea Bear-Fighter
player, 23 posts
Bea- 0
Bears- 0
Fri 20 Aug 2021
at 04:52
  • msg #634

Re: OOC

Congratulations! (assuming everyone makes it back safely.)

I am very much looking forward to (re)joining the party- for good this time, one hopes! ^_^
This message was last edited by the player at 04:55, Fri 20 Aug 2021.
DM
GM, 709 posts
Fri 20 Aug 2021
at 06:22
  • msg #635

Re: OOC

For carrying the loot I'll need to know:

Who is carrying what?

What are they carrying it in?

Just so you know for planning purposes there are 3000 silver pieces and two gems in the very large sack.

For your planning here's the carrying capacity of gear

Backpack 400 coins
Large sack 600 coins
Small sack 200 coins

A character can carry up to 1600 coins (those in plate mail are already carrying about 800 in normal gear)
DM
GM, 710 posts
Fri 20 Aug 2021
at 06:32
  • msg #636

Re: OOC

Here my quick calculations for available space

Derry
Backpack 297
Sack 600

Devin
2xsacks 328

Fiene
Backpack 180
Sack 200

Teodore
Backpack 23
Sack 600

Holden
Backpack 320
Sack 600

Ermangard
Backpack 320
Sack 600
Bertilak the Green
player, 120 posts
Medium
Fri 20 Aug 2021
at 07:10
  • msg #637

Re: OOC

Sorry all, I did mean to get in on this delve, but real life has been a pain. Also, I seem to be in the wrong time zone to keep up with the fast moving posts that sometimes pop up here.

So I'll be dropping this game.

DM, thanks for the opportunity. Maybe another time we can play again. For now, though, please delete Bertilak.
DM
GM, 711 posts
Fri 20 Aug 2021
at 08:30
  • msg #638

Re: OOC

Sorry to see you go but I understand.

I'm in the UK so think my timezone is out too. I try to update when I can knowing I'm unlikely to be available when others are.

I'll move Bertilak off the roster. If you ever want to rejoin you're welcome.
DM
GM, 712 posts
Fri 20 Aug 2021
at 11:46
  • msg #639

Re: OOC

Fiene:
OOC: I don't seem to be able to post in the ooc thread.


Think I've fixed it.
Kara
player, 1 post
Fri 20 Aug 2021
at 12:29
  • msg #640

Re: OOC

Bertilak, also sorry to see you go! I hope real life is not proving to be too difficult, and hope that things become less stressful for you.
Teodore
player, 143 posts
Veteran
6/6 HP - AC 1
Fri 20 Aug 2021
at 12:38
  • msg #641

Re: OOC

Teodore will carry as much as is needed to keep the whole treasure for the group and still move, however slowly.
Devin Harper
player, 177 posts
Acolyte of Auril
Fri 20 Aug 2021
at 13:18
  • msg #642

Re: OOC

Do new characters all start at 0 XP or does XP carry over from previous lives?
Fiene
player, 255 posts
AC 9 - HP 5/5
Smart and Charming
Fri 20 Aug 2021
at 13:24
  • msg #643

Re: OOC

DM:
Here my quick calculations for available space

Derry
Backpack 297
Sack 600

Devin
2xsacks 328

Fiene
Backpack 180
Sack 200

Teodore
Backpack 23
Sack 600

Holden
Backpack 320
Sack 600

Ermangard
Backpack 320
Sack 600


I offer we start with the noncombatants and work or way to the fighters.

3000 - Holden 920 = 2180
2170 - Ermangard 920 = 1260
1260 - Fiene 380 = 880
880 - Devin 328 = 552
552 - Teodore 623 = 0

Leaves Derry unencumbered to lead and fight if needed.

Does anybody want the magic bloody bag of holding?
DM
GM, 713 posts
Fri 20 Aug 2021
at 13:26
  • msg #644

Re: OOC

New characters start with 0 XP.

Wealth can be inherited but players can only do this once.
Fiene
player, 258 posts
AC 9 - HP 5/5
Smart and Charming
Sun 22 Aug 2021
at 13:21
  • msg #645

Re: OOC

Given how stingy with XP Stonehell is, and how deadly, it might be good to let the players roll over XP to their new characters.  Otherwise no one will likely see level 2
Devin Harper
player, 178 posts
Acolyte of Auril
Sun 22 Aug 2021
at 14:52
  • msg #646

Re: OOC

I like the challenge of restarting from 0 XP.  It really heightens the danger of the game system.
Derry the Dwarf
player, 335 posts
DW 1 AC 2
HP 8/8
Sun 22 Aug 2021
at 19:25
  • msg #647

Re: OOC

In reply to Fiene (msg # 645):

We do retain knowledge; I won't pretend I don't. About those hornets/wasps in the gatehouse...

There are also the cave pirates who pay for rat tales.
This message was last edited by the player at 19:33, Sun 22 Aug 2021.
DM
GM, 718 posts
Mon 23 Aug 2021
at 12:04
  • msg #648

Re: OOC

Allowing XP to kept upon death does not reward clever or safe play, in fact I believe it goes against much of the old school style. As has been pointed out reaching level 2 is a goal rather than an expectation. Planning and being prepared will garner better results than being a higher level.

I've now returned to face to face playing. In the last two weeks I've played twice in my local Barrowmaze game. In the two delves I gained less than 100 XP both times. Was still loads of fun and opened up lots of possibilities for future delves.
Kara
player, 2 posts
Wed 25 Aug 2021
at 02:26
  • msg #649

Re: OOC

Low level play is certainly far less forgiving of a single mistake, and unique in its own way. I much prefer it to high level play. However, because it is less forgiving, a single episode of bad luck could end an otherwise well played, clever, safe character.

Fiene does have a good point- Stonehell is a megadungeon. I know it by name as an amazing dungeon, but this is my first time playing in it. Does it have/award/scale enough in xp that one can reasonably expect to go to lower levels at some point, especially if deceased PCs are starting over at 0xp?

If not, then while carrying over all the xp would be too much, maybe at that point perhaps a token amount such as maybe 10% to recognize the player's efforts would not be amiss?  But if it does, or there truly is no expectation of going deeper, then it would seem to be unnecessary to worry about it at all.
This message was last edited by the player at 06:12, Wed 25 Aug 2021.
DM
GM, 721 posts
Wed 25 Aug 2021
at 06:50
  • msg #650

Re: OOC

Yes I would expect successful characters to level up. There's plenty to explore around the region, in the canyon and on the first level which a character can earn enough XP. Fiene who as a magic-user has one of the highest XP tables is well over halfway there.

Due to the nature of the doubling XP tables leveling for new characters becomes very quick and easy as long as you have at least some survivors in every delve. I've seen new first level characters catch up with 3rd or 4th level characters in only a few months of play at the table when the higher level characters reach that point where they need 10,000 or more XP to level up.

The only time this fails is if everyone is killed and I suppose at that point it okay to start again as it will be the same for everyone.



As an aside one of the odd features of the XP system is that characters level up quicker when the party has a few deaths. The survivors then get a much bigger split of XP. We haven't really seen this yet but if it happens i expect leveling up will happen sooner.

Kara is welcome to post her introduction and get involved in any role-play in Fourtower Bridge.
Fiene
player, 262 posts
AC 9 - HP 5/5
Smart and Charming
Wed 25 Aug 2021
at 12:33
  • msg #651

Re: OOC



As an aside one of the odd features of the XP system is that characters level up quicker when the party has a few deaths. The survivors then get a much bigger split of XP. We haven't really seen this yet but if it happens i expect leveling up will happen sooner.
</quote>

So what you're basically saying is, the fastest way to get ahead is to kill everyone else in the party at the bottom of the stairs on the way out? :)

I have always felt that XP awards in FTF and in PbP are really different animals. If you eliminate his 'solo' run, Fiene has received 45, 2, 0 and 108 XP in 4 delves (with his 10% bonus), in almost 1 year of playtime.
This message was last edited by the player at 12:41, Wed 25 Aug 2021.
Derry the Dwarf
player, 338 posts
DW 1 AC 2
HP 8/8
Wed 25 Aug 2021
at 14:35
  • msg #652

Re: OOC

Fiene:
I have always felt that XP awards in FTF and in PbP are really different animals. If you eliminate his 'solo' run, Fiene has received 45, 2, 0 and 108 XP in 4 delves (with his 10% bonus), in almost 1 year of playtime.

In theory, yes, Stonehell has rich exp awards if we find the right veins. In practice, we've earned ~ 150 exp in 10 months of play (and I don't think we have played poorly by any means).

Given these results, I do think a few changes (perhaps minor) are in order, and it's (possibly) just obstinacy standing in the way. Or we can just keep plugging away. I would enjoy the game either way.
DM
GM, 723 posts
Thu 26 Aug 2021
at 08:05
  • msg #653

Re: OOC

I do not see a problem with the current XP awards per delve. They look adequate to me. Whenever I have played B/X D&D getting less than hundred XP for a delve is not unusual.

In terms of the difference between play times I not sure what you are suggesting. Yes I expect a delve that might take 2-4 hours around a table will take weeks or perhaps months here on Rpol. Why and how should that change the XP awards for the characters?
Derry the Dwarf
player, 339 posts
DW 1 AC 2
HP 8/8
Thu 26 Aug 2021
at 17:32
  • msg #654

Re: OOC

"The Passionate Shepherd to his Love" might begin to suggest an answer.

Oh, I don't know that I really support any remedies as such. I think it would be fun to divide the exp of killed and departed PCs among the survivors.
Devin Harper
player, 180 posts
Acolyte of Auril
Thu 26 Aug 2021
at 20:20
  • msg #655

Re: OOC

I'd like to leave things as is as I agree with the DM and the bare bones grit of Basic D&D.

We didn't sing up to play Pathfinder or 5e.
Derry the Dwarf
player, 340 posts
DW 1 AC 2
HP 8/8
Thu 26 Aug 2021
at 23:04
  • msg #656

Re: OOC

Those locked doors are in the northeastern corner of the 1st level?
Fiene
player, 264 posts
AC 9 - HP 5/5
Smart and Charming
Fri 27 Aug 2021
at 00:04
  • msg #657

Re: OOC

No. Just south of the dragon's den.

I'll try and update the map tonight this weekend.
This message was last edited by the player at 11:38, Fri 27 Aug 2021.
Derry the Dwarf
player, 341 posts
DW 1 AC 2
HP 8/8
Sat 28 Aug 2021
at 17:43
  • msg #658

Re: OOC

<-ready to redelve
DM
GM, 729 posts
Sun 29 Aug 2021
at 08:09
  • msg #659

Re: OOC

Is everyone ready for the next delve?
Kara
player, 8 posts
Sun 29 Aug 2021
at 08:21
  • msg #660

Re: OOC

Presumably, Kara will be joining the group. If the others would prefer to gloss over meeting and joining, and go right to dungeoneering, that is fine- we can interact/RP on the way.
Fiene
player, 265 posts
AC 9 - HP 5/5
Smart and Charming
Tue 31 Aug 2021
at 01:07
  • msg #661

Re: OOC

sorry, been dealing with a kidney stone, and didn't get to update the map...
Derry the Dwarf
player, 343 posts
DW 1 AC 2
HP 8/8
Thu 2 Sep 2021
at 16:55
  • msg #662

Re: OOC

Around or through the one-way door? I assume the latter. If so, we're heading through it to try the unexplored passages near by.
Fiene
player, 268 posts
AC 9 - HP 5/5
Smart and Charming
Thu 2 Sep 2021
at 17:39
  • msg #663

Re: OOC

I do not have spikes or a hammer among my equipment.

Any other thoughts for making the 1 way back into a 2 way?
Derry the Dwarf
player, 344 posts
DW 1 AC 2
HP 8/8
Thu 2 Sep 2021
at 17:42
  • msg #664

Re: OOC

Derry has spikes but no hammer.

I'm also good with trying the chimney again and regaling the cave pirate captain with rat tales.
Fiene
player, 269 posts
AC 9 - HP 5/5
Smart and Charming
Thu 2 Sep 2021
at 18:39
  • msg #665

Re: OOC

I guess it's a DM call if Fiene's hand axe had a hammer head.  It's listed on his sheet as Handaxe(tool) as opposed to a weapon.
DM
GM, 734 posts
Sat 4 Sep 2021
at 07:59
  • msg #666

Re: OOC

Fiene:
I guess it's a DM call if Fiene's hand axe had a hammer head.  It's listed on his sheet as Handaxe(tool) as opposed to a weapon.


I'd count it as an axe. If you want a hammer buy a hammer.
Devin Harper
player, 187 posts
Acolyte of Auril
Sat 4 Sep 2021
at 17:02
  • msg #667

Re: OOC

So we're waiting on Fienne to head out in our next direction?
DM
GM, 735 posts
Sat 4 Sep 2021
at 17:27
  • msg #668

Re: OOC

I'm waiting for a direction.
Fiene
player, 270 posts
AC 9 - HP 5/5
Smart and Charming
Mon 6 Sep 2021
at 13:49
  • msg #669

Re: OOC

Long weekend...

Just to make sure I'm up to date before I post.

Derry crossed the pit to the East side;
Ermangard crossed the pit to the East side;
Teodore crossed halfway and fell in; Derry pulled him up to the East side.

Fiene, Holden, Devin and Kara (and Valerian?) remain on the West side of the pit?
DM
GM, 738 posts
Mon 6 Sep 2021
at 14:30
  • msg #670

Re: OOC

Fiene:
Long weekend...

Just to make sure I'm up to date before I post.

Derry crossed the pit to the East side;
Ermangard crossed the pit to the East side;
Teodore crossed halfway and fell in; Derry pulled him up to the East side.

Fiene, Holden, Devin and Kara (and Valerian?) remain on the West side of the pit?


Yes
DM
GM, 739 posts
Wed 8 Sep 2021
at 06:16
  • msg #671

Re: OOC

I'll need an agreed plan of how the party is crossing the pit before I can move things along.
Fiene
player, 272 posts
AC 9 - HP 5/5
Smart and Charming
Wed 8 Sep 2021
at 11:45
  • msg #672

Re: OOC

I was going to say the same way as last time, but reading back it wasn't described.
DM
GM, 740 posts
Wed 8 Sep 2021
at 18:34
  • msg #673

Re: OOC

Last time ropes and iron spikes were used to support characters travelling around the edges of the pit. The same method can be used again but I'll need someone to state who's doing it.
Devin Harper
player, 192 posts
Acolyte of Auril
Thu 9 Sep 2021
at 16:20
  • msg #674

Re: OOC

From an earlier description, the pit is 10' deep.
Derry the Dwarf
player, 350 posts
DW 1 AC 2
HP 8/8
Thu 9 Sep 2021
at 16:40
  • msg #675

Re: OOC

That's what I remember, too. I don't understand why characters didn't lower themselves down with rope and then climb up the other end with the help of rope. Not everything needs to be a minor feat of engineering.
DM
GM, 742 posts
Thu 9 Sep 2021
at 16:45
  • msg #676

Re: OOC

No engineering is required. You can come up with any solution you choose.
Kara
player, 16 posts
Thu 9 Sep 2021
at 17:56
  • msg #677

Re: OOC

I do not know about last time, but Kara did suggest lowering down and walking across the pit as an option this time.
Teodore
player, 151 posts
Veteran
6/6 HP - AC 1
Thu 9 Sep 2021
at 18:02
  • msg #678

Re: OOC

Teodore has done that twice, now, just with an unplanned descent.  ;^)
Kara
player, 17 posts
Thu 9 Sep 2021
at 19:14
  • msg #679

Re: OOC

(。^-^。)
Derry the Dwarf
player, 351 posts
DW 1 AC 2
HP 8/8
Thu 9 Sep 2021
at 20:47
  • msg #680

Re: OOC

It could be a quirk of Derry's -- to engineer at every opportunity -- except I have no head for engineering.
Devin Harper
player, 193 posts
Acolyte of Auril
Fri 10 Sep 2021
at 12:25
  • msg #681

Re: OOC

Just to clarify directions as they seem to be a bit fluid at the moment:

Up = North
Down = South
Right = East
Left = West

Derry returns to the eastern side of the pit.

Holden, see if that door to the east opens.
DM
GM, 744 posts
Fri 10 Sep 2021
at 12:35
  • msg #682

Re: OOC

North is up.

Holden went west in contradiction to his orders. Going to the east door would have meant going towards the noise. He choose to mishear the order.
Fiene
player, 274 posts
AC 9 - HP 5/5
Smart and Charming
Fri 10 Sep 2021
at 13:54
  • msg #683

Re: OOC

I was thinking "east" door of that room. My mistake.
Derry the Dwarf
player, 352 posts
DW 1 AC 2
HP 8/8
Fri 10 Sep 2021
at 15:16
  • msg #684

Re: OOC

OK, so the noise seems to be coming from the room NE of the pit. I had thought it had been coming back from the stairwell.

Derry can see 60' in the dark, can't he?
Fiene
player, 275 posts
AC 9 - HP 5/5
Smart and Charming
Fri 10 Sep 2021
at 15:23
  • msg #685

Re: OOC

No I think it's coming from north of the stairwell, up by the ogres maw
DM
GM, 745 posts
Fri 10 Sep 2021
at 15:25
  • msg #686

Re: OOC

The noise is coming from the direction of the stairwell.

Derry's infravision is disrupted whilst there's a lantern, torch or other source of light nearby.
DM
GM, 747 posts
Sat 11 Sep 2021
at 13:13
  • msg #687

Re: OOC

I think there's been confusion over where people are.

Teodore, Ermangard and Derry are over the pit.

Left behind are Devin, Fiene, Kara and Valerian. Holden has gone to try and open the door to the south west.

The previous map (as reposted below) is correct, besides that Derry is now in the corridor with Teodore and Ermangard.

Derry had used a rope at the eastern end of the pit and returned back up it when the noise was heard.


Fiene
player, 277 posts
AC 9 - HP 5/5
Smart and Charming
Sat 11 Sep 2021
at 13:37
  • msg #688

Re: OOC

Accordingly, I have revised my post.
This message was last edited by the player at 13:37, Sat 11 Sept 2021.
Derry the Dwarf
player, 355 posts
DW 1 AC 2
HP 8/8
Sun 12 Sep 2021
at 01:06
  • msg #689

Re: OOC

Sigh, make that a coil rather than the coil.
Fiene
player, 278 posts
AC 9 - HP 5/5
Smart and Charming
Mon 13 Sep 2021
at 11:32
  • msg #690

Re: OOC

Valerian has sleep prepared, correct?
DM
GM, 749 posts
Mon 13 Sep 2021
at 12:44
  • msg #691

Re: OOC

Fiene:
Valerian has sleep prepared, correct?

No
Derry the Dwarf
player, 357 posts
DW 1 AC 2
HP 8/8
Mon 13 Sep 2021
at 13:24
  • msg #692

Re: OOC

That magic man's a shield man.

Kara, who's to say where those centipedes will crawl? But if you don't scamper over to our side of the pit, they may well crawl all over you. Derry's not going to abandon an defensive position at this point (defensive does not equal impregnable).
Kara
player, 22 posts
Mon 13 Sep 2021
at 15:16
  • msg #693

Re: OOC

It is true she does not know where they will crawl. She just pointed out that obstacles will not stop them, so it does not seem that there is any defense at all for being on that side. That is why she went to help Holden open the door- the squishy folks and torchbearer could get inside there since a barrier could presumably stop them. She also believes that it would be far faster to have people run in there than trying to traverse the pit. That would leave the warriors to finish the centipedes off, and she had confidence that they had the skill to defeat some unintelligent nuisances.

She only has a strength of three, so did not feel she had the capability to anchor the rope, but even if she had, it still seemed like going through a door would be faster than five people trying to travel down a rope, cross a pit and then get up to the other side- something that the centipedes would not be slowed by.

Her biggest error was assuming that the group functioned as a team. While I read what happened to your group in the last delve, she was not privy to those events. So she was not prepared for Devin to suddenly run away or for people to not come to help. As she did have teamwork in mind, she stayed on this side because she feels she could do the most good for the group here. At the moment, she is trying to secure a way to get most people to safety. But she is also here because she does have a sleep spell memorized. She did not tell the group she has sleep memorized, because nobody asked about it (ic), although her 'thought bubble' noted she was prepared to spellcast if the situation was dire. To do that, she needs to be in this side to do- if she was on the far side, she would not be able to see the corridor or the foes in it to target the spell effectively. Of course, if nobody is going to hold the centipedes back from the main body of the group, that becomes irrelevant.

Please do not take this as a critique or criticism of anyone or their actions or lack of actions- it is not meant to be. Kara did what she did, and is doing what she is doing, rightly or wrongly, because of the assumptions she had made. Everyone else also had their character act based on their assumptions (Derry feeling he is in a defensible place now, Devin feeling he gave everyone time to flee but they chose not to, Teodore trying to light up his side, etc.), so there are no accusations or ill feelings on my part. All of us just have different assumptions on what we are doing and what we should be doing. That chaos is all part of the game *L*
Derry the Dwarf
player, 358 posts
DW 1 AC 2
HP 8/8
Mon 13 Sep 2021
at 21:58
  • msg #694

Re: OOC

Dunno...in these circumstances it's hard to function as a team.

I agree with Fiene. The centipedes should be avoided (deadly, treasure-free, low exp) but if that door's stuck, chances are we won't be able to get it open. It still might be possible for Devin to catch the wee Kara were she to drop down to his side of the pit. He could carry her to the eastern side and hand her over to waiting arms.

That said, sleep might be the best option for survival.
Kara
player, 23 posts
Mon 13 Sep 2021
at 23:13
  • msg #695

Re: OOC

Thee will ~always~ be reasons it is difficult to work as a team. ^_^
But if we want to do more than stumble about, it is something the group probably all needs to work on. And again, that is not meant as a criticism of anyone, just the nature of the game.

I agree that avoiding the centipedes would be best. It is best to avoid nearly every wandering monster, and most placed ones, if one can. But that goes back to a pit not being an obstacle for centipedes and trying to get the door open now.

You are right someone probably could easily catch her and carry her across- she is slight, unarmored, and rolled a 3 for starting gold as well as for strength, so she barely has any equipment either. But unfortunately, she is already trying to help Holden with the door, not over at the pit ATM. So she does not have to test if Devin prefers to have his hands free to recover his weapon and shield as opposed to carrying her, potentially suffering the humiliation of coming out on the unwanted end. ^_^;
Derry the Dwarf
player, 359 posts
DW 1 AC 2
HP 8/8
Tue 14 Sep 2021
at 01:11
  • msg #696

Re: OOC

Let's say we win init.

Option A: you move to the door and try to force it over. Succeed or no, your turn ends. The pedes then swarm.

Option B: you cast sleep, roll 5 or better on 2d8, and bob's your uncle. encounter over.

That's my thinking. You have a better chance of saving our superannuated porter by casting sleep.
Teodore
player, 155 posts
Veteran
6/6 HP - AC 1
Tue 14 Sep 2021
at 02:04
  • msg #697

Re: OOC

I'd just like to point out that since I'm being accused of not being a team player, that the DM has described my character's (and others') situation as, and I quote, "darkness surrounded them." Under that circumstance unless I get a torch lit the odds are that I'd fall down the pit yet again blindly stumbling around in the dark. I can't help when I can't see.
Devin Harper
player, 197 posts
Acolyte of Auril
Tue 14 Sep 2021
at 02:14
  • msg #698

Re: OOC

Let's not get too wound up on the team player mantra.  It's the chaos of conflict and we haven't participated in any team building exercises thus far.

I admit, that in hindsight, we should have done some "trust falls" before we came in this time.  Maybe pass the sharing stick around the campfire a few times as well. Or come up with a safe word like "retreat" when we run into something we'd rather avoid.

But I think the role playing is great.  People just post what their characters are doing and how they react to the others and we'll be all set.
DM
GM, 751 posts
Tue 14 Sep 2021
at 06:51
  • msg #699

Re: OOC

To my mind is a perfect example of what games of dungeon exploring attempt to achieve. They should be confusing, desperate and threatening. Dungeons are not supposed to be safe places. I've seen the same sort of chaos whether around the table or on a forum like this. I say enjoy it. If you're not enjoying I would ask is dungeoneering really for you?
Kara
player, 24 posts
Tue 14 Sep 2021
at 06:55
  • msg #700

Re: OOC

Teodore, nobody has accused you or anyone else of not being a team player. I specifically said that we collectively are not working as a team, which is something very different.

Everyone is doing what they see as best, and everyone has reasons for doing what they are doing so. That does not mean anyone is shirking, or selfish, or not being a team player. We are all trying to deal with the current situation, so we are all team players.

But it is not unfair to say we are not working ~as a team~.

Consider it a barbarian charge against a Roman legion. Every barbarian charging is a team player since they are all doing their part engaging in the battle. But they are not working as a team while doing so. The Romans, on the other hand, set up their shield wall, and counterattack with discipline as a unit. They are acting like a team. We just happen to be Goths instead of Romans.

So no accusations against any one. But I do apologize for being unclear on my meaning.


Devin, I agree. Some simple plans and discussions beforehand would have been good to have had. But the RP in chaos is very intriguing!


Derry, those are two options, but they are not the only ones. But even with just those two, she would still choose option A because:
--she already went over to help Holden with the door and she can hear Fiene suggesting doing just that,
--she knows there are two other mages present- one of whom presumably has a useful spell as well,
--Devin is well-armored with chain and shield so she assumes he is not likely to be immediately bitten,
--she does not know he has decided to flee rather than hold back the centipedes which will allow them to swarm,
--she assumes that the rest of the warriors are coming to help,
--she considers centipedes a nuisance since they are not deadly,
--but most of all because she only has the one spell.

If she just casts her spell off at what she sees as a nuisance- not a deadly threat- then she neither has it for when there is something actually deadly coming, and she is then close to useless for the rest of the delve since it unlikely we will be staying to rememorize spells. She does not think centipedes or kobolds necessitate an immediate sleep, since they can usually be handled more mundanely. Cannibals, orcs, deadly spiders, or the like would be something that she would be more likely to sleep first. Yes, if we are swarmed and sickened by centipedes or overrun kobolds, then she would have to use it on them.

In her mind, when you are out of sleep spells, that is the time to exit the dungeon. So she has to be circumspect in when she casts, and using it on the first random encounter usually dos not warrant it, because then you are left with nothing when the second, more dangerous, encounter happens.


DM, agreed!
This message was last edited by the player at 07:06, Tue 14 Sept 2021.
Derry the Dwarf
player, 360 posts
DW 1 AC 2
HP 8/8
Tue 14 Sep 2021
at 13:18
  • msg #701

Re: OOC

Cute, Devin. Cute. We should all get Stonehell Trust Team 1987 T-shirts.

Kara, methinks you sometimes indulge in a surfeit of analysis. But I'm an analytical sort as well.

In this case, though, my gut says cast sleep now. Both Derry and myself have no qualms about immediately retreating so you can memorize sleep.
DM
GM, 753 posts
Thu 16 Sep 2021
at 08:47
  • msg #702

Re: OOC

Kara's sleep will go off in the next round as a spell caster can not move and cast in the same round.
Kara
player, 27 posts
Thu 16 Sep 2021
at 08:53
  • msg #703

Re: OOC

Very well- I will edit her post.
This message was last edited by the player at 08:58, Thu 16 Sept 2021.
DM
GM, 754 posts
Thu 16 Sep 2021
at 14:46
  • msg #704

Re: OOC

The party lost Initiative and Valerian was hit by the centipedes so must make a save vs poison.

If he fails the save he will be unable to cast any spells until he recovers from the poison.

As he's level 1 is he also unable to cast Levitation.
Devin Harper
player, 200 posts
Acolyte of Auril
Thu 16 Sep 2021
at 19:24
  • msg #705

Re: OOC

Devin still believes he can cast Levitation.  If only he hadn't been incapacitated by the giant caterpillars!
Derry the Dwarf
player, 363 posts
DW 1 AC 2
HP 8/8
Thu 16 Sep 2021
at 19:41
  • msg #706

Re: OOC

At least they weren't OSRIC giant centipedes, the poison of which can be fatal (if a +4 save against poison fails). These are like the massive centipedes of inconvenience -- unless we run into more trouble on the way back.
Derry the Dwarf
player, 367 posts
DW 1 AC 2
HP 8/8
Sat 18 Sep 2021
at 21:15
  • msg #707

Re: OOC

You're right on all counts, Kara. I just gotta scratch this itch. Ah, nonetheless...
This message was last edited by the player at 21:52, Sat 18 Sept 2021.
DM
GM, 758 posts
Sun 19 Sep 2021
at 07:23
  • msg #708

Re: OOC

I really thought Derry was going to do 'just one more door...'
Kara
player, 32 posts
Mon 20 Sep 2021
at 14:30
  • msg #709

Re: OOC

Is anything a greater character/party killer than `just one more door'?
Devin Harper
player, 206 posts
Acolyte of Auril
Tue 21 Sep 2021
at 15:59
  • msg #710

Re: OOC

How long before Devin and Valerian are back on their feet?

How much will it cost each of us to wait that long in room and board?
DM
GM, 762 posts
Tue 21 Sep 2021
at 16:16
  • msg #711

Re: OOC

They are sick for 10 days.
DM
GM, 763 posts
Tue 21 Sep 2021
at 16:33
  • msg #712

Re: OOC

Lorna charges 1sp per night for a space in the common room. Private rooms are also available for 1gp per night, the rooms are big enough for the 6 characters to share one if they wished.
Derry the Dwarf
player, 371 posts
DW 1 AC 2
HP 8/8
Tue 21 Sep 2021
at 18:01
  • msg #713

Re: OOC

Derry will rent two rooms, one for the afflicted and one for the hale, for 10 nights for a total of 20 gp.

How much is the grappling hook?
DM
GM, 764 posts
Tue 21 Sep 2021
at 18:34
  • msg #714

Re: OOC

Grappling hook costs 25gp. Rope costs 1gp.
Derry the Dwarf
player, 372 posts
DW 1 AC 2
HP 8/8
Tue 21 Sep 2021
at 18:49
  • msg #715

Re: OOC

Derry has deducted 47 GP from his sheet. Meals to be deducted later.
DM
GM, 765 posts
Thu 23 Sep 2021
at 16:49
  • msg #716

Re: OOC

Derry the Dwarf:
Derry considers Ms. Eadwynn Haute. Does he think she merits 20 gp a day?

If you haven't already figured it out yet, the hirelings price is based on what equipment they bring. Eadwynn has a higher than average hiring costs because she is well equipped.
Teodore
player, 160 posts
Veteran
6/6 HP - AC 1
Sun 26 Sep 2021
at 17:32
  • msg #717

Re: OOC

Would one of the merchants or the general store be able to change gold coins for platinum here at Fourtower?
Derry the Dwarf
player, 377 posts
DW 1 AC 2
HP 8/8
Sun 26 Sep 2021
at 18:04
  • msg #718

Re: OOC

Welcome, Wyndham. Hope your here for the experience because we haven't figured out the exp part yet.
This message was last edited by the player at 19:57, Sun 26 Sept 2021.
Wyndham
player, 3 posts
Sun 26 Sep 2021
at 19:27
  • msg #719

Re: OOC

Thank you, sir. I'm hoping we'll quickly become an experienced generating machine.

...either that or meet a quick, mercifal death. Y'know, whichever.
Kara
player, 37 posts
Mon 27 Sep 2021
at 05:10
  • msg #720

Re: OOC

Hello Wyndham! Avoid the deer- they are deadlier than the dragons.
Wyndham
player, 5 posts
Mon 27 Sep 2021
at 13:01
  • msg #721

Re: OOC

Thanks, Kara. If I spy Bambi or any of her evil kin, I'll bravely defend the company (from somewhere near the back of the party).
Fiene
player, 290 posts
AC 9 - HP 5/5
Smart and Charming
Tue 28 Sep 2021
at 18:14
  • msg #722

Re: OOC

All conflict is IC only, just to make sure they is no confusion between players.
Kara
player, 43 posts
Tue 28 Sep 2021
at 19:29
  • msg #723

Re: OOC

Oh, absolutely! No personal animosity is intended or taken at all. ^_^
Fiene
player, 292 posts
AC 9 - HP 5/5
Smart and Charming
Thu 30 Sep 2021
at 02:21
  • msg #724

Re: OOC

Unless someone interjects, light the torches and head to the Oracle.
Teodore
player, 164 posts
Veteran
6/6 HP - AC 1
Thu 30 Sep 2021
at 14:43
  • msg #725

Re: OOC

Works for me.
Derry the Dwarf
player, 381 posts
DW 1 AC 2
HP 8/8
Thu 30 Sep 2021
at 15:06
  • msg #726

Re: OOC

Sure, let's check in with the oracle. Maybe it would like a cup of tea. Who brought one?
Devin Harper
player, 217 posts
Acolyte of Auril
Thu 30 Sep 2021
at 22:34
  • msg #727

Re: OOC

I'm fine with the marching order Fienne suggests.
Wyndham
player, 12 posts
Fri 1 Oct 2021
at 01:17
  • msg #728

Re: OOC

The only thing Wyndham is going to be doing up front is soiling his leathers.
But, okay, let's see where this goes.
Derry the Dwarf
player, 383 posts
DW 1 AC 2
HP 8/8
Fri 1 Oct 2021
at 02:12
  • msg #729

Re: OOC

Let's swap Wyndham with Ms. EH in the marching order.
Kara
player, 48 posts
Fri 1 Oct 2021
at 03:22
  • msg #730

Re: OOC

With that change, I edited my post from 'Ermangard and Eadwynn' to 'Ermangard and Wyndham'.
Devin Harper
player, 218 posts
Acolyte of Auril
Fri 1 Oct 2021
at 18:18
  • msg #731

Re: OOC

I suppose our marching order should now be the slowest folks closest to the snakes.

Derry and the heavily armored closest to the snakes?

Devin's combat move is 20'
DM
GM, 773 posts
Fri 1 Oct 2021
at 18:45
  • msg #732

Re: OOC

Yes anyone going faster than 20' can keep away from the snakes, that's as long as they don't mind splitting up the party.
Teodore
player, 166 posts
Veteran
6/6 HP - AC 1
Fri 1 Oct 2021
at 18:51
  • msg #733

Re: OOC

Teodore starts singing, "Soooo long, it's been good, ta know yaaa..."
Fiene
player, 297 posts
AC 9 - HP 5/5
Smart and Charming
Wed 6 Oct 2021
at 15:06
  • msg #734

Re: OOC

If we could see Wyndham flee south, then I'm confused at the where we are in the map then.  I thought we were just east of the sign post.  There are two rooms with an exit going north.  There are no south passages (that we could see) without going past the party?  Did he flee towards the cannibal rooms?


                      Oracle

.                        |  |
.                        |  |______________
.                        |
.            ____      __|   ________    ___
.  __|  |___|    |____|     |        |  |
.      *  party/snakes      |   to cannibals
.  __    ___      ____      |
.    |  |   |____|    |_____|
.    |  |
.  From stairs
.





Edit:. Just re-read and you said we went past the sign post.  I assumed we turned east there.  (At least those were the directions I gave Wyndham)

Did the snakes appear before or after we went by the morgue?  If we made it to the north passage. Then Wyndham is running south past the Oracle door?
This message was last edited by the player at 15:12, Wed 06 Oct 2021.
DM
GM, 778 posts
Wed 6 Oct 2021
at 17:45
  • msg #735

Re: OOC

As a summary the party went north of the signpost.

Close to the door to the morgue the party met the snakes.

They fled down the east corridor. The snakes followed and where killed.

Wyndham went to the morgue to see where the snakes had come from.

Wyndham then fled, travelling southward to the stairs.
Fiene
player, 299 posts
AC 9 - HP 5/5
Smart and Charming
Wed 6 Oct 2021
at 20:24
  • msg #736

Re: OOC

So we are now in the northmost corridor (going E-W) between the south hall to the morgue and the south corridor to the Oracle?

I'm not trying to be difficult, just want to know where we are so I know how to get to the Oracle.
Derry the Dwarf
player, 392 posts
DW 1 AC 2
HP 8/8
Sun 17 Oct 2021
at 20:49
  • msg #737

Re: OOC

Derry has no insight into the internal/external workings of the one-way door?
DM
GM, 787 posts
Mon 18 Oct 2021
at 08:42
  • msg #738

Re: OOC

It's only been seconds since the door opened so Derry hasn't had time to examine it yet...
Derry the Dwarf
player, 394 posts
DW 1 AC 2
HP 8/8
Mon 18 Oct 2021
at 16:17
  • msg #739

Re: OOC

Recommendation: Anybody who would enjoy a supremely-designed, minimalist CRPG should grab Dungeon Encounters.
Wyndham
player, 24 posts
Mon 18 Oct 2021
at 21:29
  • msg #740

Re: OOC

In reply to Derry the Dwarf (msg # 739):

Nice suggestion. Thanks! Reminds me of the old nethack, roguelikes but amped up graphics and much easier controls.
Derry the Dwarf
player, 400 posts
DW 1 AC 2
HP 8/8
Wed 27 Oct 2021
at 16:45
  • msg #741

Re: OOC

Fiene, are you planning to cast Charm Person?
Fiene
player, 314 posts
AC 9 - HP 5/5
Smart and Charming
Fri 29 Oct 2021
at 20:49
  • msg #742

Re: OOC

Are the orcs speaking Orcish or common?

I assume Dwarves speak Orcish, but wasn't sure about everyone else.

Or does it not matter and we just assume everything is in common?
DM
GM, 798 posts
Sat 30 Oct 2021
at 09:06
  • msg #743

Re: OOC

The orcs will be speaking in orcish.
Derry the Dwarf
player, 404 posts
DW 1 AC 2
HP 8/8
Sat 30 Oct 2021
at 20:57
  • msg #744

Re: OOC

Not one of Derry's tongues.
Fiene
player, 316 posts
AC 9 - HP 5/5
Smart and Charming
Sun 31 Oct 2021
at 02:18
  • msg #745

Re: OOC

So Derry don't know the name king of caves.  That is Fiene's Orcish name...
This message had punctuation tweaked by the player at 14:11, Sun 31 Oct 2021.
Derry the Dwarf
player, 405 posts
DW 1 AC 2
HP 8/8
Sun 31 Oct 2021
at 17:17
  • msg #746

Re: OOC

Let us say that he has intuited Fiene's title among orcs.
Fiene
player, 317 posts
AC 9 - HP 5/5
Smart and Charming
Wed 3 Nov 2021
at 10:44
  • msg #747

Re: OOC

Been working extra hours, I'll try and post up this evening.
DM
GM, 800 posts
Mon 8 Nov 2021
at 17:33
  • msg #748

Re: OOC

I'm currently in the process of building a new computer. This has delayed my posting and this may continue temporarily.
Kara
player, 60 posts
Mon 8 Nov 2021
at 20:37
  • msg #749

Re: OOC

I can hardly figure out how to remove accumulated cat fur from my keyboard, so that is impressive. *L*
DM
GM, 801 posts
Thu 11 Nov 2021
at 18:22
  • msg #750

Re: OOC

Ok. New PC is up and running. Its the second I've build. Last one was about 8 years ago so this was an update.

So should resume usually posting on Saturday onwards.
Derry the Dwarf
player, 408 posts
DW 1 AC 2
HP 8/8
Tue 16 Nov 2021
at 02:06
  • msg #751

Re: OOC

Devin, I fixed my last post. Just some end-of-day fatigue.
Devin Harper
player, 242 posts
Acolyte of Auril
Mon 22 Nov 2021
at 12:49
  • msg #752

Re: OOC

Time to roll up a new character.  I feel I took that one for the team and I appreciate the DM not pulling punches.
DM
GM, 823 posts
Mon 22 Nov 2021
at 13:06
  • msg #753

Re: OOC

Devin is on -2 hit points. Using the House Rules that unconscious.
Derry the Dwarf
player, 411 posts
DW 1 AC 2
HP 7/8
Wed 24 Nov 2021
at 00:29
  • msg #754

Re: OOC

DM, has Derry had time to study the star maps?
Fiene
player, 328 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Nov 2021
at 01:42
  • msg #755

Re: OOC

Please remind me about spellbooks in B/X.

We can read if we cast read magic.  Can we memorize a spell from it? Or only use it to help with research when we gain a level?
DM
GM, 834 posts
Fri 26 Nov 2021
at 06:40
  • msg #756

Re: OOC

The benefit of the spell book is reduced time when researching new spells. The details are in the House rules section. You can not memorise spells from someone else's spell book.
Fiene
player, 329 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Nov 2021
at 07:44
  • msg #757

Re: OOC

DM:
Characters who have access to materials such as deciphered spellbooks or scrolls may copy those spells to their spellbooks as if recreating lost but well-understood spells - the primary benefit of this is reduced time.


Still confused...  Does this apply after a new level or at any time?

It seems like the best option for the spellbooks (and all the books) is to sell it.



Edit: Also, how long do we need to stay in the reclusive room to recover spells?  Will we be able to rest enough to do so? Your description of the conditions seems to indicate otherwise.
This message was last edited by the player at 08:04, Fri 26 Nov 2021.
DM
GM, 835 posts
Fri 26 Nov 2021
at 08:06
  • msg #758

Re: OOC

The House Rules allow Magic-users to learn new spells at any time.

To summarise:

Learning a new spell without any other resources takes 2 weeks per spell level and 1,000gp per spell level (Additionally if the spell is not a standard spell there is a 15% chance of failure).

Learning a new spell from a spell book takes 1 week per spell level and 1,000gp per spell level (The spell must be understood, this is usually done with Read Magic).

IMO the best option is to have Magic-users know as many spells as possible, this is longer term strategy. For short time gain you can sell spell books for a quick cash gain but the party will be weaker in the long run. Playing Magic-user is the long game and they become very powerful at higher levels.
Fiene
player, 330 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Nov 2021
at 09:48
  • msg #759

Re: OOC

So, basically, cast read magic, buy 1000gp worth of ink, spend a week researching/copying a 1st level into your book.

Or without a book, spend 1000gp, spend 2 weeks researching and write a new spell into your book.

So finding an extra spellbook saves you a week of research.

And scrolls aren't available to make until much higher levels, correct?
DM
GM, 836 posts
Fri 26 Nov 2021
at 15:36
  • msg #760

Re: OOC

Yes that's correct. As an extra bonus with a found spellbook you might get lucky and find a spell that isn't in the standard list.

For writing scrolls we can discuss options.

As written a M/U has to be 9th level, it costs a 500gp and takes a week to write a 1st level spell. I'm happy with making some changes to this.

Previously we drafted an option of a 1st level M/U writing scroll at a cost of 100gp and taking a week. With a rule that the scroll can only be used by them. I'm happy to playtest this and see how it goes.
This message was last edited by the GM at 15:43, Fri 26 Nov 2021.
Derry the Dwarf
player, 412 posts
DW 1 AC 2
HP 7/8
Fri 26 Nov 2021
at 17:29
  • msg #761

Re: OOC

It's not time that we lack.

Still the spellbook is quite a find.
Fiene
player, 331 posts
AC 9 - HP 5/5
Smart and Charming
Fri 26 Nov 2021
at 19:10
  • msg #762

Re: OOC

DM:
Previously we drafted an option of a 1st level M/U writing scroll at a cost of 100gp and taking a week. With a rule that the scroll can only be used by them. I'm happy to playtest this and see how it goes.


If there were a few more spells in one's repertoire, scrolls would be a great benefit.  I would support this for a MU.  There probably wouldn't be a lot of stocking up, given the expense.  It might certainly add to the versatility also.
DM
GM, 837 posts
Sat 27 Nov 2021
at 08:57
  • msg #763

Re: OOC

Ok it seems clear that the party plans to rest.

Give me some details...

How long for?
Who brought food and water and how much?
Are watches been set, if so who and how often?
Any other preparations or plans?

Remember if you are resting for healing purposes the rules are:

quote:
For each full day of complete rest, a character or monster recovers 1d3 hit points. If the rest is interrupted, the character or monster will not heal that day.


So that's 24 hours of no activity, so anyone resting to heal cannot take part in watches, cannot cast spells or act in any other way.
Fiene
player, 332 posts
AC 9 - HP 5/5
Smart and Charming
Sat 27 Nov 2021
at 13:39
  • msg #764

Re: OOC

How long to recover spells?
DM
GM, 838 posts
Sat 27 Nov 2021
at 15:07
  • msg #765

Re: OOC

For memorising spells it's an uninterrupted nights sleep and one hour study.
Kara
player, 73 posts
Sat 27 Nov 2021
at 17:05
  • msg #766

Re: OOC

I suggest we stay and heal until everyone is conscious, then go back to town to finish healing.
So one day for sure, and a second if Devin rolls poorly on his healing check.  I am assuming everyone has at least two days of food.

Can one memorize spells while healing, or does that count as activity?

I cannot say about watches, but would presume those who are healthiest should handle that.

Also, I do not see any issue with scrolls being allowed for lower level mages. I agree it is unlikely to be a common occurrence due to the cost.
This message was last edited by the player at 17:07, Sat 27 Nov 2021.
Fiene
player, 333 posts
AC 9 - HP 5/5
Smart and Charming
Sat 27 Nov 2021
at 17:21
  • msg #767

Re: OOC

Does Devin's player want him to recover?
Fiene
player, 335 posts
AC 9 - HP 5/5
Smart and Charming
Sat 27 Nov 2021
at 23:14
  • msg #768

Re: OOC

Wyndham:
"I'll take first watch," says Wyndham. "By the way, has anyone tried touching that other glyph?" he asks, pointing to the non-moon glyph. I'd relax easier knowing what's on the other side.



Did I miss something?  The Star glyph gets you into the room, the Moon Glyph out?
DM
GM, 839 posts
Sun 28 Nov 2021
at 07:35
  • msg #769

Re: OOC

That's it. Two glyphs. One at the end of the alcove, one at the end of the room.
DM
GM, 840 posts
Sun 28 Nov 2021
at 09:50
  • msg #770

Re: OOC

Derry the Dwarf:
Derry reconsiders and then conscripts his woman-at-arms into transporting debris out of the incommodious room, minding the pressure plate as they do so.


Eadwynn is carrying stuff from the room to where? What is she using as a light source? Is anyone going with her?
Derry the Dwarf
player, 415 posts
DW 1 AC 2
HP 7/8
Sun 28 Nov 2021
at 14:47
  • msg #771

Re: OOC

Derry will light one of his torches for her and will go with her. They will cart some debris into the semi-ruined room beyond the alcove with the sygil. They will not enter the semi-ruined room.
Kara
player, 74 posts
Tue 30 Nov 2021
at 03:24
  • msg #772

Re: OOC

Kara:
Can one memorize spells while healing, or does that count as activity?


I think this question was missed.
DM
GM, 843 posts
Tue 30 Nov 2021
at 07:41
  • msg #773

Re: OOC

Yes memorising spells will count as activity.
Derry the Dwarf
player, 416 posts
DW 1 AC 2
HP 7/8
Wed 1 Dec 2021
at 01:52
  • msg #774

Re: OOC

I think we need to retreat to the glyph room, Fiene.
DM
GM, 846 posts
Thu 2 Dec 2021
at 07:25
  • msg #775

Re: OOC

When I have Teodore's declaration I will resolve the round.
Derry the Dwarf
player, 420 posts
DW 1 AC 2
HP 7/8
Thu 2 Dec 2021
at 19:13
  • msg #776

Re: OOC

I think Stonehell keeps trying to teach me a lesson. At some point it will sink in. Give it a few more years.
Kara
player, 76 posts
Thu 2 Dec 2021
at 20:31
  • msg #777

Re: OOC

Kara:
Is anything a greater character/party killer than `just one more door'?


This.
This is what Stonehell is trying to teach you. ;)
Derry the Dwarf
player, 422 posts
DW 1 AC 2
HP 7/8
Fri 3 Dec 2021
at 17:37
  • msg #778

Re: OOC

I wonder if Stonehell provides tables for randomly determining satiation for giant toads. Can one gristly retainer feed a family of three?
Wyndham
player, 54 posts
Fri 3 Dec 2021
at 17:41
  • msg #779

Re: OOC

In reply to Derry the Dwarf (msg # 778):

I was actually wondering the other way 'round. How many retainers can we feed with a fire-fried toad?
DM
GM, 850 posts
Fri 3 Dec 2021
at 18:59
  • msg #780

Re: OOC

Illustration from 1977 DMG for reference...


Devin Harper
player, 243 posts
Acolyte of Auril
Fri 3 Dec 2021
at 19:08
  • msg #781

Re: OOC

I think we're going to start having trouble getting locals to come with us if we keep coming back without them.
DM
GM, 852 posts
Sat 4 Dec 2021
at 14:51
  • msg #782

Re: OOC

Quick accountancy check of torches available to the party.

Unused torches 17

Derry 1
Devin 1
Kara 6
Teodore 3
Wyndham 6

So the party have only 17 hours worth of torches left!!!
Kara
player, 79 posts
Sat 4 Dec 2021
at 15:12
  • msg #783

Re: OOC

Derry has infravision, and resting for 24 hours means sleep where we will not need the light. So perhaps if Derry takes a somewhat extended watch during the time the humans are asleep, we could forgo the 8-10 torches during that time. Even awake, except for the time she needs to study her spellbook, Kara is fine meditating in the dark, just with Derry and another having a torch ready to light if someone or something makes it past the fireball and enters. This is risky, certainly, but we will have a far better chance escaping alive it Kara has a sleep spell and everyone can walk and run, rather than be encumbered carrying people. We would also make a more formidable appearance to bluff past encounters if we are all under our own power, rather than transporting unconscious companions.

There were also a lot of unsalvageable books (and the bookshelves themselves) in here, and not all got moved out just yet I assume? Perhaps we could in a pinch use them for a ~small- fire to extend the time another couple torches.

Kara also has oil, so if someone has a lantern, that could also help.
This message was last edited by the player at 15:22, Sat 04 Dec 2021.
Teodore
player, 182 posts
Veteran
6/6 HP - AC 1
Sat 4 Dec 2021
at 17:10
  • msg #784

Re: OOC

Teodore has a lantern and 4 oils to go with the three torches he has left.
DM
GM, 853 posts
Sat 4 Dec 2021
at 17:16
  • msg #785

Re: OOC

Well if you're got a lantern then your longevity of light will be much extended.

Let me know the plan of what resources you are going to use any other actions and I'll move things a bit quicker whilst you are resting.
Kara
player, 81 posts
Sat 4 Dec 2021
at 17:55
  • msg #786

Re: OOC

Perfect. Kara’s oil is out for use in the lamp.
Fiene
player, 341 posts
AC 9 - HP 5/5
Smart and Charming
Sat 4 Dec 2021
at 18:12
  • msg #787

Re: OOC

If anyone is brave enough, and the toads haven't swallowed it all,

Fiene carried
Magic Journey Cloak
Backpack
Crowbar
Lantern
Mirror (hand-sized, steel)
Oil (4 flask)
Pole (10’ long, wooden)
Rations (iron, 7 days)
Rope (50’)
Sack (small)
Tinder box (flint & steel)
Waterskin
Handaxe (tool)



Info | Rolls
 [quote] | [reply] | [edit] | msg #36
Access to B/X Stonehell Dungeon

On Loan to Ermangard
Plate Armor 60 GP
Shield      10 GP
Long Sword  10 GP
Dagger       3 GP
Backpack     5 GP
Oil (2)      4 GP
Rations (7)  5 GP
Sack, Large  2 GP
Torches (6)  1 GP
Holy Water  25 GP


And Holden carried

Backpack     5 GP
Oil (2)      4 GP
Rations (7)  5 GP
50' Rope     1 GP
Sack, Large  2 GP
Torches (6)  1 GP

In addition, he carried 40 GP and 100 SP into Stonehell with him.

There is also a sack in his room at the inn (paid for for another week) with 687 silver and 868 gold and 2 gems worth 50gp.

I wanted to thank you all for letting me play with you.  At this time, I won't be rolling up another character.
DM
GM, 854 posts
Sat 4 Dec 2021
at 18:40
  • msg #788

Re: OOC

Fiene:
I wanted to thank you all for letting me play with you.  At this time, I won't be rolling up another character.


Sad to see you go. You're welcome to rejoin at any time.
Derry the Dwarf
player, 425 posts
DW 1 AC 2
HP 7/8
Sat 4 Dec 2021
at 19:19
  • msg #789

Re: OOC

That's a blow, Fiene. We'll be blundering around the first level, still in search of the key, should you return.

I think we should try the giant toads as a group. If we need to, we spend another day in the reclusive room to allow Kara to rememorize sleep. Devan stays behind.
This message was last edited by the player at 19:19, Sat 04 Dec 2021.
Kara
player, 82 posts
Sat 4 Dec 2021
at 19:43
  • msg #790

Re: OOC

Fiene, it was a pleasure! I enjoyed the RP tiff Kara and Fiene had earlier. Do take care!


Derry the Dwarf:
I think we should try the giant toads as a group. If we need to, we spend another day in the reclusive room to allow Kara to rememorize sleep. Devan stays behind.


For memorizing spells it's an uninterrupted night's sleep and one hour study. So, it would be at the earliest a day before we could do so. The body might well be gone by then.

We do not know how long it would be before the cleanup kobold crew or scavenging monsters come by. If the body is still present, then certainly that would be worth the risk. But if not, then it would seem it would be better to avoid the toads and the room, get back to the inn, and heal up, saving the sleep spell for whatever we have to fight through to get to the entrance safely.
Derry the Dwarf
player, 426 posts
DW 1 AC 2
HP 7/8
Sat 4 Dec 2021
at 20:06
  • msg #791

Re: OOC

Do we even have a path back to the entrance?
Kara
player, 83 posts
Sat 4 Dec 2021
at 21:33
  • msg #792

Re: OOC

Two ways, if I understand things correctly.

From here, we would go east to the four-way intersection.
Then go slightly south and then west through the area marked 'kobolds'.
That would take us to the cavern marked 'chimney' with the elevator to the bandits.

That seems the fastest and safest, although the bandits would need their toll- which is another reason to hopefully recover Fiene's body (Ermangard and Holden also have valuables- Ermangard equipment, and Holden the snakeskins for the tanner).

The second way seems more roundabout.
From the posts, it seems there is a way through the orc territory. That is east, but there are two eastern corridors. I assume the more northern one would be better to try, since it is closer to where we want to be.
So east to the four-way intersection, north to the next four way, east to what looks like a room, and from there look for a connection that goes north, that would presumably connect to the corridor near the area marked 'cannibals'. That corridor goes up and around right to the entrance.

Since we do not know the path through the orcs, and the king of the caves is deceased, I would vote for the bandit exit.

(Also a third partially unknown way, but that involves character knowledge from my previous character Stadhafi, so Kara cannot suggest it.)
This message was last edited by the player at 21:36, Sat 04 Dec 2021.
DM
GM, 859 posts
Tue 7 Dec 2021
at 16:19
  • msg #793

Re: OOC

Have the party decided on which way they are going?
Derry the Dwarf
player, 428 posts
DW 1 AC 2
HP 7/8
Tue 7 Dec 2021
at 20:11
  • msg #794

Re: OOC

We'll take the path to the chimney but Derry doesn't know that one.
Teodore
player, 186 posts
Veteran
6/6 HP - AC 1
Tue 7 Dec 2021
at 20:21
  • msg #795

Re: OOC

I have enough money to cover someone if they don't have the toll (assuming we make it there).
Kara
player, 86 posts
Wed 8 Dec 2021
at 00:49
  • msg #796

Re: OOC

Definitely south.
While Kara has not been there either, but it was noted that she had been studying the maps when we recovered in town the last time. And both Teodore and Devin have been there, so the directions and travel should not be the hard part.

She will definitely need someone to cover the toll- she started with the absolute minimum of starting funds, and none of these delves have come up with money (that's another reason she would rather be searching the mage's tower!). I am hoping the library books and slime will be valuable, and we can use that to pay back whomever covers the toll costs before dividing the rest.
DM
GM, 860 posts
Wed 8 Dec 2021
at 07:24
  • msg #797

Re: OOC

I'll wait for Devin to perform any healing then move the party out of the reclusive room.
Derry the Dwarf
player, 431 posts
DW 1 AC 2
HP 7/8
Sat 11 Dec 2021
at 20:43
  • msg #798

Re: OOC

I'm thinking we should try our luck with the tower in the forest next time out.
Kara
player, 93 posts
Sun 12 Dec 2021
at 03:06
  • msg #799

Re: OOC

Considering it was where Kara wanted to go in the first place, consider that seconded- provided we make it out of here safely! ^_^
Derry the Dwarf
player, 433 posts
DW 1 AC 2
HP 7/8
Sun 12 Dec 2021
at 18:30
  • msg #800

Re: OOC

I thought we had a RIP thread. We should have a RIP thread.
DM
GM, 867 posts
Mon 13 Dec 2021
at 15:17
  • msg #801

Re: OOC

As you wish, a RIP thread has been created.
Derry the Dwarf
player, 434 posts
DW 1 AC 2
HP 7/8
Tue 14 Dec 2021
at 17:47
  • msg #802

Re: OOC

I think it was 15 last time, Devin.
DM
GM, 870 posts
Tue 14 Dec 2021
at 19:42
  • msg #803

Re: OOC

Devin Harper:
"Is that more than what we paid last time?" Devin quietly asked the fighter.  It wasn't like they were in a position to bargain, though.  What they really needed to do was to stop using the one way door every time they came down.

"I have fifty gold."



I'm assuming the question and the statement are both made to Teodore, not to the man at the top of the chimney.
Kara
player, 96 posts
Wed 15 Dec 2021
at 03:40
  • msg #804

Re: OOC

Derry the Dwarf:
I think it was 15 last time, Devin.


It seems very negotiable. They had asked us what we could pay the first time.

Ben told them 14 gold per person, for 11 people, and they agreed, rounding it down to 150 gold. So 110 gold for six people is definitely an increase. 80 gold would be roughly the same as last time.

But seeing as we do not have any orc gold, and might not be able to make either amount, you may be able to negotiate it lower, since a lower amount still gets them something out of the deal.
Turning it down completely means we either find another exit and they get nothing, and furthermore, we never need to come back and give them more gold to exit on other visits,
OR we die here, and kobolds, orcs, or berserkers take everything we have, meaning they still get nothing and we again do not become recurring customers.
Teodore
player, 192 posts
Veteran
6/6 HP - AC 1
Wed 15 Dec 2021
at 03:46
  • msg #805

Re: OOC

I'm carrying 220 gold. I'd rather spend some here than die and let something take all of it away.
Kara
player, 97 posts
Wed 15 Dec 2021
at 03:58
  • msg #806

Re: OOC

You will have no argument from me on that point! ^_^
Derry the Dwarf
player, 437 posts
DW 1 AC 2
HP 7/8
Fri 17 Dec 2021
at 16:07
  • msg #807

Re: OOC

Do you need an update from us, DM?
DM
GM, 873 posts
Fri 17 Dec 2021
at 16:57
  • msg #808

Re: OOC

Are you carrying on gathering slime for another turn or are you exiting up the chimney?
Kara
player, 100 posts
Fri 17 Dec 2021
at 23:20
  • msg #809

Re: OOC

Leaving, for certain.

Also, what do we have to sell back in town?
Besides the slime Kara and Wyndham collected (and maybe Eadwynn), Kara had suggested taking as many books as possible. Other than herself, I only saw that Theodore gathered up books. Can we assume everyone listed to her suggestion, or is it just the two of them?

Edited for clarity- I was typing on my phone before and that never works well...
This message was last edited by the player at 00:28, Sat 18 Dec 2021.
Derry the Dwarf
player, 439 posts
DW 1 AC 2
HP 7/8
Sat 18 Dec 2021
at 00:24
  • msg #810

Re: OOC

Derry would have grabbed the book of dwarven poetry and any others ones in his first language.
Derry the Dwarf
player, 442 posts
DW 1 AC 2
HP 7/8
Thu 23 Dec 2021
at 19:14
  • msg #811

Re: OOC

As I've already said, I'm for trying our luck in the forest next time out.
Kara
player, 106 posts
Thu 23 Dec 2021
at 19:39
  • msg #812

Re: OOC

The tower she has been trying to get to from the start is definitely Kara's next objective- that is, it will be after the town issues are taken care of.
Teodore
player, 198 posts
Veteran
6/6 HP - AC 1
Sat 1 Jan 2022
at 02:23
  • msg #813

Re: OOC

quote:
Teodore will carry as many intact books as the party could find in his large sack.


Any idea how many books Teodore was able to carry?
Kara
player, 109 posts
Sat 1 Jan 2022
at 06:03
  • msg #814

Re: OOC

DM:
Well done on a successful delve. 87XP each and whatever treasure you are carrying.</orange>


If I understand correctly, the was no treasure found, no?
Kara and Theodore took as many books as possible, and Derry took some star charts, dwarven poetry and any other dwarven books.
Kara, Wyndham, and Eadwynn all took some of the slime.

I am not certain of the other's intentions, but Kara intends on selling those, and splitting the proceeds, so ~if~ there is xp to be had from the sale, I assume it would be split among everyone equally, rather than all going to her despite her carrying it back. Is that a fair assumption?
DM
GM, 885 posts
Sat 1 Jan 2022
at 08:35
  • msg #815

Re: OOC

The treasure I referred to was the books and slime.
Kara
player, 111 posts
Sat 1 Jan 2022
at 09:45
  • msg #816

Re: OOC

Everyone, it seems that if we sell the mundane books and the slimes, we come up with 350gp.

We can equally divide it by 5, so 70gp each.
Is that agreeable to everyone?

If so, wonderful.
And if so, Kara will also give Teodore 18gp from her share, to reimburse his covering her passage out.
This message was last edited by the player at 09:52, Sat 01 Jan 2022.
DM
GM, 886 posts
Sat 1 Jan 2022
at 09:51
  • msg #817

Re: OOC

The XP for the value of the slime and books is already included in the XP award given.

How you choose to divide/keep/sell them is up to you. You get the XP whether you sell them or keep them.

The offer of sales to Rakel will stand so if you decide to sell anything you can convert the treasures into gold.
Kara
player, 112 posts
Sat 1 Jan 2022
at 09:53
  • msg #818

Re: OOC

Oh, I misunderstood on the xp. I deleted that part of the post.
Teodore
player, 199 posts
Veteran
6/6 HP - AC 1
Sat 1 Jan 2022
at 13:39
  • msg #819

Re: OOC

Teodore will take it.  :^)
Wyndham
player, 73 posts
Sat 1 Jan 2022
at 15:59
  • msg #820

Re: OOC

In reply to Kara (msg # 816):

70gp is good by Wyndham.
DM
GM, 888 posts
Mon 3 Jan 2022
at 09:05
  • msg #821

Re: OOC

Let me know if there's anything folk want to do in town, how many days rest (if any) and where the party is heading next?
Kara
player, 113 posts
Mon 3 Jan 2022
at 12:02
  • msg #822

Re: OOC

Kara's plans
1. Memorize read magic and then use it to read the spellbook to see what is in it.
2. Stay in town long enough to rememorize spells and for everyone to fully heal.
3. Buy more oil. (paid for)
3. Hire retainer(s). She will go with the 10gp method- buying drinks and paying for a notice to be posted at Millie's Inventory General Store. (paid for)
4. Go to the tower Dagunn Rakel told Kara about. Presumably, the others are coming as well, but if not, we can at last travel to the Stonehell region together for safety, then split up.)
This message was last edited by the player at 12:07, Mon 03 Jan 2022.
Devin Harper
player, 262 posts
Acolyte of Auril
Mon 3 Jan 2022
at 18:20
  • msg #823

Re: OOC

Devin needs 3 days of rest.
DM
GM, 890 posts
Mon 3 Jan 2022
at 18:28
  • msg #824

Re: OOC

Devin might if he rolls well heal in a single day.
Wyndham
player, 76 posts
Mon 3 Jan 2022
at 19:09
  • msg #825

Re: OOC

Can we take this time to buy equipment? (Assuming prices from the OSE site?)
Also. are healing potions available somewhere?
DM
GM, 891 posts
Mon 3 Jan 2022
at 20:13
  • msg #826

Re: OOC

Yes you can buy gear at the store.
Derry the Dwarf
player, 448 posts
DW 1 AC 2
HP 7/8
Tue 4 Jan 2022
at 14:40
  • msg #827

Re: OOC

Kara, why not offer to retain the services of one Ms. Eadwynn Haute since Derry can't afford her 24 GP daily wages?
Kara
player, 117 posts
Tue 4 Jan 2022
at 21:18
  • msg #828

Re: OOC

Derry, unfortunately, Kara has no means to employ her at that price either. I rolled a 3 for starting gold, so this 70 now was about the only treasure she has accumulated. After buying a few necessities and paying Teodore back, she would only be able to hire Eadwynn for a single day. :/
Devin Harper
player, 264 posts
Acolyte of Auril
Tue 4 Jan 2022
at 21:29
  • msg #829

Re: OOC

Devin is ready to go to the tower after he's back to full.  No other errands to run.
Derry the Dwarf
player, 449 posts
DW 1 AC 2
HP 7/8
Wed 5 Jan 2022
at 00:07
  • msg #830

Re: OOC

Ready to go when Devin's ready.
Derry the Dwarf
player, 454 posts
DW 1 AC 2
HP 8/8
Mon 10 Jan 2022
at 17:12
  • msg #831

Re: OOC

Alright, since this is a fresh area and I have graph paper, I will map it out. This seems to be just about the only method I like as it's used in a couple of other games. I find the graphing tools to be too unwieldy and incommodious.

I don't know about the first level of the dungeon proper. I don't know if there is really any other option than transcribing it to graph paper as well.
Kara
player, 123 posts
Mon 10 Jan 2022
at 23:33
  • msg #832

Re: OOC

Computer functions (and technology in general) beyond the most basic kind of scare me. ^_^;

So I have been using graph paper to map everything out as we go since starting. The maps in the game wiki were helpful in filling some things out on it as well. Sadly, my map went off the edge of the paper twice. Hopefully the tower level is small enough to fit on one page! *L*
Derry the Dwarf
player, 455 posts
DW 1 AC 2
HP 8/8
Tue 11 Jan 2022
at 00:29
  • msg #833

Re: OOC

Aw, well, maybe something like this would be within your reach, Kara.

Take a picture of your map.
Upload it to a site such as https://imgbb.com/
Go the wiki for this game.
Scroll down to the maps and click edit it.
Paste your code from the image site over the Level1.jpg code.

If that's beyond your reach, email your image to ben_reck@yahoo.com.
Kara
player, 126 posts
Tue 11 Jan 2022
at 08:07
  • msg #834

Re: OOC

That might be possible. Since we are not in Stonehell at the moment, there is time to do some cleaning up, and possibly recopy it first for clarity. *L*
DM
GM, 903 posts
Wed 12 Jan 2022
at 18:59
  • msg #835

Re: OOC

As Derry has posted an action we'll move into combat rounds. Everyone declare your action then I'll update.
Derry the Dwarf
player, 459 posts
DW 1 AC 2
HP 8/8
Thu 13 Jan 2022
at 15:10
  • msg #836

Re: OOC

Kara, what should Derry do? Attack the hopefully wine-covered invisible thing with his sword or retreat to allow for oil/fire attacks?
DM
GM, 906 posts
Thu 13 Jan 2022
at 18:00
  • msg #837

Re: OOC

A quick battle map to assess your next moves.


Derry the Dwarf
player, 461 posts
DW 1 AC 2
HP 8/8
Thu 13 Jan 2022
at 19:06
  • msg #838

Re: OOC

Please be sure to monitor the blood alcohol content of the gelatinous cube. Its motor skills should already be compromised.
This message had punctuation tweaked by the player at 22:58, Thu 13 Jan 2022.
Kara
player, 130 posts
Thu 13 Jan 2022
at 22:45
  • msg #839

Re: OOC

Derry the Dwarf:
Kara, what should Derry do? Attack the hopefully wine-covered invisible thing with his sword or retreat to allow for oil/fire attacks?


From the Posting Guidlines thread...
'Outwit or avoid not fight' and 'If you find yourself in a fair fight your tactics suck'

The cube presumably does not have any distance attacks and likely moves slower than we do, so it seems the best thing to do is for everyone to get out of melee range by continuing to move south and away from it, hurling oil until it is destroyed. Even a missed roll to hit should not be problematic- if the cube takes up the space of the corridor, then a miss would perhaps still be the ground in front of it which could be lit, since there are few other directions for it to go, unlike when we used them in open rooms.

So, it seems you are perfect as you are. ^_^
This message was last edited by the player at 22:48, Thu 13 Jan 2022.
Kara
player, 131 posts
Fri 14 Jan 2022
at 08:29
  • msg #840

Re: OOC

Sadly we did not have the initiative. :(

But if Wyndham pours an oil flask on the ground now, Kara will light it with the torch she has and then move south with him and Derry. Preston can also move south with them (if Derry is paralyzed, Preston can grab him and pull him back with him). That would put everyone out of range, and we can start throwing the oil, or add to that already burning on the ground if the cube continues forward despite the flames.
This message was last edited by the player at 08:33, Fri 14 Jan 2022.
Wyndham
player, 89 posts
Fri 14 Jan 2022
at 13:05
  • msg #841

Re: OOC

Sounds like a plan. Just need Derry for the save!
Derry the Dwarf
player, 463 posts
DW 1 AC 2
HP 3/8
Fri 14 Jan 2022
at 20:13
  • msg #842

Re: OOC

Would Derry have been able to empty an oil flask on his turn as well? He had a free arm with which to do so. Move -> Retrieve and empty flask.
DM
GM, 909 posts
Fri 14 Jan 2022
at 21:29
  • msg #843

Re: OOC

No Derry's retreat involves concentrating wholly on escaping. So he wouldn't be able to do anything else.
Kara
player, 132 posts
Sat 15 Jan 2022
at 01:20
  • msg #844

Re: OOC

You still kept Kara and Preston too far south, and thus, the flames too far south (which is a bit concerning that they would go out before the cube gets this far, making it pointless to light now). But that is fine, you have a lot to juggle in unclear situations, so we will just go with how you have everything placed and work with it now.
This message was last edited by the player at 01:49, Sat 15 Jan 2022.
Devin Harper
player, 275 posts
Acolyte of Auril
Sat 15 Jan 2022
at 01:51
  • msg #845

Re: OOC

Just to clarify, are all flasks of oil made to be somehow lit on fire and thrown?  And are the flasks sold in town of a breakable material such as clay?

I always figured a character prepared it just before use with a wick of some kind in order to prevent spillage during transport.
Derry the Dwarf
player, 465 posts
DW 1 AC 2
HP 3/8
Sat 15 Jan 2022
at 20:19
  • msg #846

Re: OOC

They're not like Molotov cocktails; they have to be ignited after having been decanted. They could come in easily breakable clay containers or in sturdier ones.

The cube, strangely enough, can match our movement speed. It can't be outwitted, per se, because it has no wits. If it wins init, it could advance 20' and then finish the job it was making of Derry. I'm not sure why Kara or her hireling would want to be any closer.

The oil burns for one turn so there is no danger of it burning out.
Kara
player, 134 posts
Sat 15 Jan 2022
at 20:28
  • msg #847

Re: OOC

Kara would not want to be closer. I mentioned that because that was where she had been stated to be- directly behind with Wyndham and Derry. (And if Derry had failed the paralyzation, he might have needed Preston further north!)

But she was going to move south as far as she could with them anyway, so they would have wound up in roughly the same area anyway. So, it really was not worth fussing over. The only difference is that the fire would have been further north. My hope had been that with the fire somewhat north of us, the cube might not elect to continue down towards us, since I assume it can sense a fire and not go through on for good reason. With the fire directly in front of us, then it might burn out before the cube arrives meaning it was pointless, or it might go over it anyway, if it senses us and has an instinct to at dungeon travelers. But if it lasts for a turn, only the second is an issue. It might also help- if it does come for us and attack it would be stopped in the flames, so between that, regular attacks and more oil, we might best it yet.

I admit I have no idea how fast a cube moves. Presumably, as a common dungeon monster/hazard, Kara and the others would have easily heard of gelatinous cubes from storytellers and others while they were growing, and then from adventurers, mentors, or others as they became older, especially if they had made known their intention to go and become a dungeon delver. It would be a poor mentor who would not prepare them at all for that, and poor planning on the adventurer's part if they did not do a modicum of preparation before coming to stonehell after all (and I imagine as a dwarf, Derry might have had some first-hand experience with several monsters even before becoming an adventurer). But sadly, those tales probably did not talk about the respective speed of cubes and dwarves.

Kara is unarmored, Wyndham and Preston in leather, so would have to think they would be faster. Derry and Devin, maybe not though? Are you all weighed down that much? If running is not an option, then we would have far less choices, since Kara is not planning on abandoning the others.

As I see it, if we cannot run, then there are really only two viable options- try and fight and defeat it here, or go east through the door (since the cube presumably could not follow and would move on).
Not knowing what is behind the door makes that less attractive.
Running down the hallways just sems bad both because you say we cannot outrun it, and also because we might well run into traps, other monsters, or on direction areas.
So, while fight or east seems best to me, if someone has better ideas, I would certainly be happy with them. We are a team, after all- more or less!
This message was last edited by the player at 23:28, Sat 15 Jan 2022.
Derry the Dwarf
player, 466 posts
DW 1 AC 2
HP 3/8
Sun 16 Jan 2022
at 14:45
  • msg #848

Re: OOC

Didn't the party lose initiative?

04:57, Today: DM rolled 10 using 2d6 with rolls of 4,6.  Party Initiative / Monster Initiative.
DM
GM, 911 posts
Sun 16 Jan 2022
at 15:36
  • msg #849

Re: OOC

Oops my mistake. I'll let you have that one rather that make any changes now.
Derry the Dwarf
player, 468 posts
DW 1 AC 2
HP 3/8
Sun 16 Jan 2022
at 16:51
  • msg #850

Re: OOC

I wouldn't have brought it up if I had thought otherwise.

It looks like the cube's in for 3d8 fire damage next round. Hopefully that'll do for it.
Derry the Dwarf
player, 476 posts
DW 1 AC 2
HP 3/8
Thu 20 Jan 2022
at 19:42
  • msg #851

Re: OOC

Wyndham, you can move back up against the wall and attack this round.

I think sleep might be a good option here. Sleeping here might even be an option.

Do we have lanterns and more oil? Derry had no cash to buy supplies.
This message was last edited by the player at 19:51, Thu 20 Jan 2022.
Wyndham
player, 101 posts
Thu 20 Jan 2022
at 21:32
  • msg #852

Re: OOC

Derry the Dwarf:
Wyndham, you can move back up against the wall and attack this round.
I think sleep might be a good option here. Sleeping here might even be an option.
Do we have lanterns and more oil? Derry had no cash to buy supplies.

Updated. Thank you, sir.
Wyndham has a lantern and oil.
If by sleeping, you mean eternal sleep, then that may certainly be an option.
Kara
player, 149 posts
Sun 23 Jan 2022
at 10:49
  • msg #853

Re: OOC

Hmm, somehow I missed these posts!

Derry, I agree with you. Sleep would have been ideal, and had been my first thought as well, but the (ic) action did not have anyone call for it, and did not seem right at the time with the positioning. I am just happy it worked out as it had.

Kara was able to buy a few necessities for the first time, but not much more, since she hired Preston. All but one oil was used against the cube. She just has a half-dozen torches, minus the one being lit now.
Derry the Dwarf
player, 487 posts
DW 1 AC 2
HP 3/8
Sat 29 Jan 2022
at 02:09
  • msg #854

Re: OOC

Let's not have three of us decide to do one thing and the one+ decide to do another. It's not like one idea vastly outshines the other.
Kara
player, 156 posts
Sat 29 Jan 2022
at 02:38
  • msg #855

Re: OOC

As a player, I do not disagree that it is best for us all to act in unison, but I disagree about one thing not outshining another. If we spend all our time, resources, and hp on wandering monsters, then we are not likely to accomplish much. If it is possible to avoid this, then why not do so?

They are down the hall, and are not even in sight, only heard. So, it seems that it would be possible to avoid this if we choose to do so. The DM's admonishment includes this:

Here's a primer for what to expect.
Outwit or avoid not fight.
Not every encounter is achievable.
Combat is deadly.

So, just because something is coming does not mean we have or should try to face everything, otherwise, he would not have suggested we consider other options as standard.

And on a practical matter, Kara will not be able to afford Preston for another trip if we do not find anything more than a few silver rods. As it is, she has one spell, no armor, and limited hp. After that spell is gone, and without a henchman to control, she has practically nothing to contribute other than commentary, which gives me as a player little to do either. So, by necessity, I must think more conservatively.

That all said, I agree with acting in unison. And as a character, Kara has not abandoned anyone in the group yet, and has no plans to do so. If the rest of you decide you still want to take on this fight despite her suggestion, then she will be doing as well, to the extent she can- she is not so far that she cannot still contribute, and if you do decide to pour the oil and light it, it is not going to be melee initially anyway (which she would not be in anyway).
This message was last edited by the player at 02:40, Sat 29 Jan 2022.
Devin Harper
player, 290 posts
Acolyte of Auril
Sat 29 Jan 2022
at 02:39
  • msg #856

Re: OOC

Let the chips fall.  I enjoy how the DM let's us go our independent ways, even when it's bad for us.

He's even letting us adventure indoors with poor ventilation without wearing masks!
Derry the Dwarf
player, 488 posts
DW 1 AC 2
HP 3/8
Sat 29 Jan 2022
at 03:03
  • msg #857

Re: OOC

I think our defensive position could fall into the "outwit" category. I also thought they might just chase after us and Derry can't outrun anything.

5 silver rods + 95 coppers!

Stay safe, Devin. Stay safe.
Kara
player, 157 posts
Sat 29 Jan 2022
at 03:59
  • msg #858

Re: OOC

I am not sure it is much of a defensive position. If we light it before they come, then we can assume footsteps would be smart enough to not enter the fire, and we have no idea if what is coming has missile weapons to use. If we light it after they step on it, they still have the opportunity to attack us before it is lit, and given our fragile state (only two people with strong armor, and one of them seriously wounded, any attack on us is a thing better avoided.)

I agree they might chase us- but that is assuming they know we are here and want to do so. Derry was the only one who heard anything, and that was only footsteps, so we have no reason to believe they have heard us. Hence my suggestion to just hide and wait for them to pass. If chased, fine, we would have to deal with it, but they would have to get through the door first, so it would still be a better place for us to have a confrontation than a hallway. And again, that would be the case only if they detected us, and if they elected to chase, and if they went the right way, as opposed to going in the wrong direction.

Again, Kara is not abandoning anyone. If you are staying to fight, so will do what she can. But that is not going to stop her from suggesting and acting to avoid it before that fight begins.
Derry the Dwarf
player, 494 posts
DW 1 AC 2
HP 3/8
Mon 31 Jan 2022
at 15:37
  • msg #859

Re: OOC

Sounds like the ape might have looped around to the north and then headed south, avoiding the fire by that route. In that case, I think we should head down that western corridor.
Kara
player, 159 posts
Tue 1 Feb 2022
at 03:33
  • msg #860

Re: OOC

Possibly, or perhaps it was another creature, since the fire would be out by now?
But as we are not certain if what we heard continued south or went through the west corridor, perhaps we should instead go north? There are three other exits from the entrance room there.

If so, I would recommend either continuing north or going east, in case the ape lair is in the western part of the dungeon.
Derry the Dwarf
player, 497 posts
DW 1 AC 2
HP 3/8
Wed 2 Feb 2022
at 15:28
  • msg #861

Re: OOC

Derry:
After a brief listen, we pop on in.

Kara, Derry had not entirely neglected matters auditory.

Dunno. Do we have the supplies to burn up the ceiling slime? Derry's out of oil. Maybe head north and then around the corner?
Wyndham
player, 117 posts
Wed 2 Feb 2022
at 17:26
  • msg #862

Re: OOC

Wyndham has 3 more flasks of oil. (Those things are handy! Need to buy more next time.)
Derry the Dwarf
player, 498 posts
DW 1 AC 2
HP 3/8
Wed 2 Feb 2022
at 17:28
  • msg #863

Re: OOC

Excellent. See if you can conjure up a foolproof plan for exterminating the slime without entertaining any risk yourself.
Kara
player, 162 posts
Wed 2 Feb 2022
at 19:53
  • msg #864

Re: OOC

Derry, you are absolutely right- you did say that. I completely missed it- so maybe we can presume Kara was busy looking for spiders at the time? ^_^;

I have one oil flask left, but like to have one in reserve in case we have to flee. Still, with a green slime guarding that other door, there may be something valuable inside to make it worth it. So I am willing to use it if you think it is best.
Derry the Dwarf
player, 499 posts
DW 1 AC 2
HP 3/8
Wed 2 Feb 2022
at 21:13
  • msg #865

Re: OOC

Wyn could use one, leaving three flasks in reserve. Would Wyn be able to fire a flaming arrow at the slime from the safety of the hallway?
This message was last edited by the player at 21:14, Wed 02 Feb 2022.
Kara
player, 163 posts
Wed 2 Feb 2022
at 22:09
  • msg #866

Re: OOC

Preston also has a bow.
DM
GM, 943 posts
Thu 3 Feb 2022
at 07:26
  • msg #867

Re: OOC

The height of the ceilings on the hallways is about ten foot. It would be possible to fire an arrow at the slime from the hallway, probably from an kneeling position. What is a flaming arrow?
Kara
player, 164 posts
Thu 3 Feb 2022
at 09:22
  • msg #868

Re: OOC



This is a flaming arrow- setting it alight and firing away (usually a material is tied to it or it is dipped in a substance to encourage the flames to grow).
DM
GM, 944 posts
Thu 3 Feb 2022
at 09:52
  • msg #869

Re: OOC

So who is making this and with what?
Derry the Dwarf
player, 503 posts
DW 1 AC 2
HP 3/8
Sat 5 Feb 2022
at 19:41
  • msg #870

Re: OOC

I don't think water will help here until the last of the slime has been burned up.
Kara
player, 168 posts
Sun 6 Feb 2022
at 17:03
  • msg #871

Re: OOC

Is there more green slime left, or was it all destroyed coming through the flaming doorway?
Derry the Dwarf
player, 504 posts
DW 1 AC 2
HP 3/8
Sun 6 Feb 2022
at 18:06
  • msg #872

Re: OOC

Combat is over as is the green slime. This is not a tricksy DM who would declare combat is over and then have a 2nd green slime attack us from that hallway.
DM
GM, 949 posts
Sun 6 Feb 2022
at 18:08
  • msg #873

Re: OOC

Yes there was only one green slime and it's been destroyed. The very small hallway is empty.
Derry the Dwarf
player, 508 posts
DW 1 AC 2
HP 3/8
Tue 8 Feb 2022
at 23:56
  • msg #874

Re: OOC

Kara, Derry searched through the straw and found naught but bones.

And, sure, we may as well head back.
This message was last edited by the player at 23:59, Tue 08 Feb 2022.
Kara
player, 173 posts
Wed 9 Feb 2022
at 04:13
  • msg #875

Re: OOC

I did miss that, so apologies! However, she was looking for hidden hollows, etc, not just things in the straw. I am unsure if that would have automatically been searched for or if it needs to be specified. (My post is now edited to reflect that).

Devin, Preston, and Kara are fully healed, and she still has her spell.
Derry and Wyndham are injured- Wyndham seriously so.
I completely understand the concept of 'one more room' being the most dangerous path to follow. However, we will lose Preston's services when we go back, so our return back to Stonehell will see us weaker than we were for this trip. So, it might be worth it to continue.

That said, if the rest of you prefer to leave, she will go as well.

Thoughts?
This message was last edited by the player at 04:18, Wed 09 Feb 2022.
Wyndham
player, 126 posts
Wed 9 Feb 2022
at 12:16
  • msg #876

Re: OOC

Every trip back to town leaves Wyndham a little poorer. I say we make use of Preston and search the 'one last room'. Oh, and the ring thing. Got to check that out.
Derry the Dwarf
player, 509 posts
DW 1 AC 2
HP 3/8
Wed 9 Feb 2022
at 14:49
  • msg #877

Re: OOC

With respect to the "one more room" discussion, it could be any number of rooms before we profit.

And I do want to agree with Devin in this case.

However, since we still have our hireling and Kara's spell, I lean towards continuing.
Kara
player, 174 posts
Fri 11 Feb 2022
at 14:51
  • msg #878

Re: OOC

Devin, are you staying based on the rest of us preferring to continue, or are you still intent on leaving?
This message was last edited by the player at 14:52, Fri 11 Feb 2022.
Devin Harper
player, 303 posts
Acolyte of Auril
Fri 11 Feb 2022
at 15:59
  • msg #879

Re: OOC

Sorry, Devin can't hear you in character.
Derry the Dwarf
player, 511 posts
DW 1 AC 2
HP 3/8
Fri 11 Feb 2022
at 18:33
  • msg #880

Re: OOC

Let us not be pedantic about this. We're skedaddling. I will upload my map later today.
DM
GM, 954 posts
Fri 11 Feb 2022
at 19:55
  • msg #881

Re: OOC

I would point out that Devin is not carrying a light source. What is he going to do when he reaches to door and the others don't follow? If chooses to go through the door he will be in darkness.

I am only an arbiter so not advocating a decision either way but will warn that danger lurks in darkness.
Kara
player, 175 posts
Fri 11 Feb 2022
at 21:42
  • msg #882

Re: OOC

In the future, instead of ignoring everyone else for days, a note that you would prefer the question be posed in-character would be appreciated.
Derry the Dwarf
player, 513 posts
DW 1 AC 2
HP 3/8
Fri 11 Feb 2022
at 23:43
  • msg #883

Re: OOC

I added the map to the game wiki. You'll only see graph paper until you shrink your magnification.
Wyndham
player, 128 posts
Sat 12 Feb 2022
at 00:23
  • msg #884

Re: OOC

In reply to Derry the Dwarf (msg # 883):

Thank you!
Derry the Dwarf
player, 514 posts
DW 1 AC 2
HP 3/8
Sat 12 Feb 2022
at 03:17
  • msg #885

Re: OOC

Vivisection has been cut into three sections, heheh.
DM
GM, 956 posts
Sun 13 Feb 2022
at 10:25
  • msg #886

Re: OOC

Loving the map, good work.
Derry the Dwarf
player, 525 posts
DW 1 AC 2
HP 3/8
Mon 21 Feb 2022
at 17:51
  • msg #887

Re: OOC

I think we try to kill them and then head back?
Kara
player, 187 posts
Mon 21 Feb 2022
at 18:37
  • msg #888

Re: OOC

Perhaps so- but let us see how this turns out first. The room might dictate something else, and perhaps the bandits might want to know about the rats here. They paid for information before, yes?
This message was last edited by the player at 18:38, Mon 21 Feb 2022.
DM
GM, 979 posts
Fri 25 Feb 2022
at 23:31
  • msg #889

Re: OOC

Kara:
So, she entered with the others, Preston protectively ahead of her.


As neither Wyndham nor Derry have stated that they have entered the room, I have read this as Kara will enter the room if any of the others do. Otherwise she is still in the rat room. If I've got this wrong and she wants to enter the room let me know.
Wyndham
player, 144 posts
Sat 26 Feb 2022
at 00:33
  • msg #890

Re: OOC

I'll wait on Kara's response and act accordingly.
Kara
player, 194 posts
Sat 26 Feb 2022
at 07:00
  • msg #891

Re: OOC

The door is open and we are talking, so we might as well enter.
Since Preston has been leading the way due to being fully healed, he can do so as well, and Kara following.

Again, Preston is ready should the man decide to attack or throw the dagger, or draw his sword.
DM
GM, 982 posts
Sat 26 Feb 2022
at 19:40
  • msg #892

Re: OOC

Derry the Dwarf:
Clocking Harry's beady eyes and his shifty manner, Derry motions for Wyndham to join him by the door to Harry's lounge and for Kara and Preston to remain in front of the southern exit.

Assuming this happens as a coordinated group movement or not at all.


This looks like we're getting into tactical movement. So I'll roll an Initiative when everyone else has declared. Then I'll determine the outcome of who moves where and when.
Derry the Dwarf
player, 534 posts
DW 1 AC 2
HP 3/8
Sat 26 Feb 2022
at 20:54
  • msg #893

Re: OOC

Eh, Kara, Harry wanted us to move into his "lounge" and he himself is trying to get there. I don't think we want either of those outcomes.
Kara
player, 196 posts
Sat 26 Feb 2022
at 21:14
  • msg #894

Re: OOC

I do realize that, and agree it is not a good idea for us to go. But one average damage hit from dagger can take out you or Wyndham, and I would rather you both lived through this. And an average sword hit would take me out as well, so a bit of luck on his part would be very bad for us.

If he had compatriots there, he probably would have called out for them already (it could have been done as a friendly 'hey, we have guests to greet'). But he did not. I would guess he might have more trained rats or something- but since the one door was protected, the lounge door probably is as well.

So, if we let him go, we can bar that door to keep him from getting back in, search this room, and then depart the way we came to the exit. Or just grab the book and anything that looks valuable and run away.

Or if you really want to have a fight in our state, then you can ignore Kara's offer of letting him go peaceably and stab him as he goes to the door (after all, just because she says something does not mean the rest of you are bound to it, jokes about leadership aside). Kara and Preston will of course help you in the fight if one starts, no matter who swings first.

But I doubt that even given our numbers he would let us loot the room while he is present, so it sems to me that letting him go is our best option.
This message was last edited by the player at 21:15, Sat 26 Feb 2022.
Derry the Dwarf
player, 535 posts
DW 1 AC 2
HP 3/8
Sat 26 Feb 2022
at 21:21
  • msg #895

Re: OOC

I won't gainsay anything you've said.

I would emphasize that he can be fooled into thinking you're the most dangerous one among us.
Kara
player, 197 posts
Sat 26 Feb 2022
at 21:32
  • msg #896

Re: OOC

Likewise, I don't disagree with any of your concerns. And I did note that you specifically mentioned the sorceress to emphasize that, which was a good tactic- he does not have to know I am out of spells, and if Preston is in place guarding me, then he might not want that combat at all out of concern for magic.

So, we can see how this plays out, but still think allowing him to go would be the best. It might or might not be, so you and Wynham should do what you think best, and I will pivot with whatever comes up. If you want to attack him, or instead countermand her offer with a demand he surrender, that is fine too.
Derry the Dwarf
player, 536 posts
DW 1 AC 2
HP 3/8
Sun 27 Feb 2022
at 14:40
  • msg #897

Re: OOC

DM:
This looks like we're getting into tactical movement. So I'll roll an Initiative when everyone else has declared.

I have started thinking that maybe we should wait for something more definitive than changing positions to trigger combat rounds. It's the awkwardness of declaring actions that depend on the actions of others. There's a world of difference between "preparing to flee" and "hightailing it for the door."

I would propose that the actual action should trigger init: bolting for the door or lunging forward with blade. Otherwise, the rules get in the way of the logical response: Derry will only attack Harry if he makes a break for it.
DM
GM, 984 posts
Sun 27 Feb 2022
at 21:03
  • msg #898

Re: OOC

Agreed, I don't think we need to remain in combat rounds indefinitely but needed some resolution of who was going to win the race to the door. An Initiative roll was probably as good as any method.
Derry the Dwarf
player, 538 posts
DW 1 AC 2
HP 3/8
Mon 28 Feb 2022
at 14:48
  • msg #899

Re: OOC

Do we try our luck 4 on 1 or skedaddle? IC Derry would try to cut this rogue down.
Kara
player, 199 posts
Mon 28 Feb 2022
at 18:31
  • msg #900

Re: OOC

Ha, I think that die has been cast. *L* So all in it is!
(But if he decides to flee, Kara is not inclined to stop him.)
This message was last edited by the player at 18:41, Mon 28 Feb 2022.
Derry the Dwarf
player, 540 posts
DW 1 AC 2
HP 3/8
Mon 28 Feb 2022
at 19:16
  • msg #901

Re: OOC

Speaking of the die, Kara, +1 for close range (5 to 10 feet). Move first/Toss second.
Wyndham
player, 148 posts
Mon 28 Feb 2022
at 20:45
  • msg #902

Re: OOC

If Harry's willing and able to flee, fine by me. Maybe he'll soften up that ape thing for us.
This message was last edited by the player at 20:46, Mon 28 Feb 2022.
Kara
player, 201 posts
Tue 1 Mar 2022
at 04:00
  • msg #903

Re: OOC

Derry the Dwarf:
Move first/Toss second.


Thank you for the reminder! That will be something that will no doubt be forgotten again though. *L*

So if the +1 is applicable, then she hit AC: 5. But even if it is just AC: 6, then there is a good chance she hit even so, since he is in leather armor.
Derry the Dwarf
player, 541 posts
DW 1 AC 2
HP 3/8
Tue 1 Mar 2022
at 14:12
  • msg #904

Re: OOC

You all need to stop firing into melee.
Wyndham
player, 150 posts
Tue 1 Mar 2022
at 17:18
  • msg #905

Re: OOC

In reply to Derry the Dwarf (msg # 904):

Sorry -- just a parting shot.
Derry the Dwarf
player, 543 posts
DW 1 AC 2
HP 3/8
Tue 1 Mar 2022
at 18:13
  • msg #906

Re: OOC

DM, I'm a little confused. I thought Kara and Wyndham had established a position blocking the southern door before Harry made a break for it?

I thought this INIT roll had given the party the first step to block the exits:

04:40, Sun 27 Feb: DM rolled 5 using 2d6 with rolls of 3,2.  Party Initiative / Monster Initiative.

But maybe he just leapfrogged Kara.
DM
GM, 987 posts
Tue 1 Mar 2022
at 19:04
  • msg #907

Re: OOC

Kara was always behind Preston not beside. So there was an opening at the south exit.
DM
GM, 988 posts
Tue 1 Mar 2022
at 19:07
  • msg #908

Re: OOC

Derry the Dwarf:
The bad luck of his partners' proves infectious.

Derry will attack Harry but not pursue him.
09:14, Today: Derry the Dwarf rolled 2,9 using d20+1,d8+1.  Derry attack Harry.
DM:
When it was obvious they�d be not negotiations Harry made a run for the only open door.
But he's the one who shut down parley by yelling "get out!"


I think the negotiation ended when Derry demanded that Harry drop his weapons. If Harry had complied with that one then negotiations would end as Harry would have nothing left to negotiate with!
Derry the Dwarf
player, 544 posts
DW 1 AC 2
HP 3/8
Tue 1 Mar 2022
at 19:20
  • msg #909

Re: OOC

Okay. I will reconsider a career in the foreign service.
A third round of attacks, then. He's taken 12 so far.
Kara
player, 204 posts
Tue 1 Mar 2022
at 20:08
  • msg #910

Re: OOC

Sadly, that is true. Kara never tried to block that exit, since up until now, she was fine with the man running away.

Preston, on the other hand was specifically blocking the door out (msg #298).
He was going to go up to join Derry (msg #302), but lost initiative, so he would still have been at the door when Harry went to run out. Hary made it right out the door and attacked Kara.

So it seems that one person cannot stand in the center of a door to block it? Likewise, it would also seem that unless you have a half-dozen individuals to completely surround someone, there is essentially no way to protect another person from attack, since anyone can simply walk around them to their target. That seems to be a bigger problem to me, since part of the whole gam strategy is for armored people to intercept and protect non-armored people.
Devin Harper
player, 305 posts
Acolyte of Auril
Tue 1 Mar 2022
at 20:17
  • msg #911

Re: OOC

I'm sure anyone who's ever seen a football game can attest that saying, "I block the guy running with the ball," doesn't always work.  So the same could go for blocking a doorway or guarding a person.

The best you can do would be to state your action would be to engage the person attempting to pass you.  They could still dodge, pivot, roll, around you to get past with some kind of opposed roll, perhaps.  DM's call.
Kara
player, 205 posts
Tue 1 Mar 2022
at 20:41
  • msg #912

Re: OOC

I don't disagree with anything you said, but D&D is not a reality-based simulation. In football, one side does not move and act, and only then wait for the other side to move and act, for instance. And even in football, while not always successful, an attacker still has to somehow get by that blocking person; it is not an automatic walk around them- blockers work a great deal of the time. Plus there is a great deal more space on a football field to maneuver around than there is through a doorway, which is a lot more constrained, especially with someone guarding it. An opposed roll to get through would not be unreasonable.

But part of the D&D game, especially in the earlier old school editions, is predicated on protecting the squishy people. That does not seem to be possible if one can simply walk around all the time without issue.
Derry the Dwarf
player, 546 posts
DW 1 AC 2
HP 3/8
Tue 1 Mar 2022
at 22:33
  • msg #913

Re: OOC

Kara:
But part of the D&D game, especially in the earlier old school editions, is predicated on protecting the squishy people.

Are you sure that's the right premise? Wasn't it more like the squishy people were so squishy that they couldn't be protected? It wasn't until modern D&D became a tactical fantasy combat simulator (marking foes/attacks of opportunity/etc.) that the rules allowed for that -- not to mention the classes being redesigned to increase their own innate survivability.
DM
GM, 991 posts
Tue 1 Mar 2022
at 22:38
  • msg #914

Re: OOC

I don't feel that D&D is a good combat simulator. It's very abstract and combat is probably the least interesting part of the game.

In terms of my vision of what happened. Wyndham and Derry blocked the closed door very effectively. Preston alone conversely was standing in an open doorway ten foot wide, I didn't feel that was enough to prevent Harry's movement. If it had been two people in the doorway I would have felt it was blocked.

In terms of having a swing at Kara as he tried to flee that was based on him being told she was a sorceress, he didn't want her casting any spells.
This message was last edited by the GM at 22:39, Tue 01 Mar 2022.
Kara
player, 206 posts
Tue 1 Mar 2022
at 22:58
  • msg #915

Re: OOC

I would definitely say it was the right premise. The game has always been tactical- as it came out of tactical wargames, and you were supposed to use chainmail for the combat initially.

And protecting the mage was more important in the games in the early days, specifically because they did lack the survivability that the later games had. Later games that increased squishy survivability means teamwork is less important and protecting them is less important, since they have that increased survivability all on their own, and spells are not automatically disrupted with an attack. Gygax and others wrote about this philosophy and the necessity for teamwork several times.

(And consider that if squishy folks could not be protected, there would not be so many mages in those early campaigns- Mordenkainen, Rary, Tenser, Bigby, and most of the other 'named spells' and 'named items' were all PCs.)

I agree that the game is not the best combat simulator, and honestly, it would suffer if it was. The abstraction works in its favor in some ways, detrimentally in others. And I am fine with the DM's decision on things in the moment- they can always be discussed later.

But since we are now past that, it seems to me that one man in a doorway with a weapon out does seem like it would be a barrier. Devin's suggestion of a roll seems fair. As it is, it is going from:
1 man trying to block- absolutely no blocking effect at all.
2 men trying to block- completely locked and cannot pass.

I have no issue with Harry swinging at Kara if he is near her. It makes sense for him to do so.

But in any event, when I had posted Preston was blocking the door, if that was not possible, then it would have been appreciated to have been told at the time that he could not do that. The same goes for if someone cannot protect another person- since that has predicated many actions and decisions, it makes a huge impact on play.
Derry the Dwarf
player, 547 posts
DW 1 AC 2
HP 3/8
Wed 2 Mar 2022
at 00:07
  • msg #916

Re: OOC

In reply to Kara (msg # 915):

The question of integration of Chainmail (or lack thereof) aside, I never found B/X to be remotely tactical as far as combat was concerned. There are few if any tactical options available.

DM:
It's very abstract and combat is probably the least interesting part of the game.

 Why not play OSRIC, then? It adds some variety to combat, classes, and magic without becoming 4.0-like.
Kara
player, 208 posts
Wed 2 Mar 2022
at 00:37
  • msg #917

Re: OOC

Hmm. I don't disagree with you, but perhaps it depends on your definition of tactical. To me, tactical is defined wargamey. Early D&D, 1st edition D&D, and 4th edition all strike me as the three that most fit that definition. (That is not a commentary on how good or bad a game it is- I love the first two, but the last one leaves me cold. YMMV.) In that respect, I agree that B/X is less tactical than some.

But if you define tactical as tactic option-friendly? I would say that B/X is one of the most tactical of games in that case. There are no written out rules for attacks of opportunity, or a myriad of other tactical options, but to me, that gives it more tactical options. The rules do not constrain you from trying to do anything you set your mind to, whether that is pulling a rug out from under someone, trying to block a warrior from reaching squishy people, guarding a portal, or trying to grapple a gnome who is under the effects of Dungeon Madness. You can try it, and the DM adjucates it. Sometimes you agree with the call, sometimes you disagree, but you can at least try to do it. (And if you disagree, feel free to ask for clarification, but accept the call, then discuss it later.)


>> combat is probably the least interesting part of the game.
> Why not play OSRIC, then? It adds some variety to combat, classes, and magic without becoming 4.0-like

I was actually wondering why a megadungeon then, since dungeons in general are combat-heavy, and a mega one would seem even more so. Not that I am complaining at all, I specifically joined because the game was a megadungeon and I wanted to try one here. Of course that does not preclude RP- Leah and Kara both had good conversations with the bandit leader, for instance (one turning out better than the other), but it definitely is a much smaller element than the combat, especially as even our conversations often turn to combat- such as this one, the kobolds who saw the gnome, or Stadhafi and the orcs.
DM
GM, 993 posts
Wed 2 Mar 2022
at 08:11
  • msg #918

Re: OOC

I don’t say that combat is the least interesting part of D&D as a criticism. The focus on adventure and dungeon exploring is what I want. I wouldn’t want to try running any of the other editions of D&D and preferably don’t usually play much of them either.

In the example of the last combat I would have said that to block a closed door would only require one person but an open door two. So with the advantage of numbers the party could have trapped Harry. However both Derry and Wyndham moved to the closed door, leaving Preston on his own. This is the chaos of an in the moment action; I think it’s natural that this sort thing will happen, for the characters don’t have to luxury of planning around a table.

To try to answer your query about protecting other people. Derry and Wyndham split the party in two. So Kara was then exposed. That Harry moved past Preston was as I felt it was within the game that a person blocks 5’ not 10’. Even if a person was in the middle of a doorway there would be space at either edge, not taking into account lots of variables such as Preston’s stance being defensive or stretched open, which hand his sword is in, how brave he felt, was he ready for when Harry decided to make his run for it etc. Initiative was rolled for and Harry won, I took that as enough dice rolling. However I’m open to suggestions if we’d like to include some kind of ruling for future.
Kara
player, 210 posts
Wed 2 Mar 2022
at 13:52
  • msg #919

Re: OOC

DM:
OOC Kara moved to join Wyndham.  This was in her declaration.


That’s not correct. Her declaration of going near Wyndham had been several rounds back, and she later moved elsewhere.

Post 302 she said she was joining Wyndham.
Post 303 you gave results and asked for new actions.

Post 304 she threw a dagger.
Post 307 you gave results and asked for new actions.

Post 309 she said she was moving southwest of Preston and threw a dagger.
Post 311 you gave results and said she missed because people were in the way.

That prompted my question of how that was calculated, because she should have had an open path, because, as Derry reminded me earlier, it is move and then throw. So she should have been SW of Preston.

So an error on your part, yes?
Again, it doesn’t make a lot of difference now, but it is all there.
DM
GM, 995 posts
Wed 2 Mar 2022
at 14:05
  • msg #920

Re: OOC

Yes you're right. I missed the movement in the last round. Also right it doesn't make any difference now.
Derry the Dwarf
player, 549 posts
DW 1 AC 2
HP 3/8
Wed 2 Mar 2022
at 17:07
  • msg #921

Re: OOC

But let us not be so picayune about this. The room is to be searched and then we are to depart. With Harry gone, we can return at our leisure.
Kara
player, 211 posts
Wed 2 Mar 2022
at 20:23
  • msg #922

Re: OOC

Derry, it's not petty to have concerns, and if there is a concern, they should not just be brushed aside by others as unimportant.

The answer was a simple error, so it turned out there was no larger issue to worry about.
But not knowing that, and at one point being told that was not the case, it left me wondering if I had misunderstood the rules on missile into melee, or if there was an issue with the movement in general, or if my post was invalidated by something, or there was something else that was not adding up or possibly mistaken on my part.

So, yes, we are searching and departing. That does not prevent asking for clarifications, and I am happy to have received one.
Derry the Dwarf
player, 550 posts
DW 1 AC 2
HP 3/8
Wed 2 Mar 2022
at 20:52
  • msg #923

Re: OOC

Kara:
Derry, it's not petty to have concerns, and if there is a concern, they should not just be brushed aside by others as unimportant.

I didn't intend to be dismissive. Maybe a better response would have been to suggest having those sort of exchanges via PM and then present the conclusion in the OOC.
Derry the Dwarf
player, 558 posts
DW 1 AC 2
HP 3/8
Sun 6 Mar 2022
at 21:33
  • msg #924

Re: OOC

670gp, 95cp/4 =
167 GP, 5sp, 24 CP each

DM, should Harry have added one to his NPC reaction roll, owing to Derry's charisma bonus? I would think that applies equally to intimidation and charm.
Kara
player, 219 posts
Sun 6 Mar 2022
at 23:21
  • msg #925

Re: OOC

I don't think we have yet been told the amount of coins recovered from Harry's?
It was said to be silver and gold.

How much can the silver rods be sold for?
I assume the tools and such are worthless, since there was no mention on them before.
Wyndham
player, 158 posts
Mon 7 Mar 2022
at 02:29
  • msg #926

Re: OOC

For the coins, does that work out to about 300gp, 233sp, 31cp each (for 3 people)?
How much is Preston? Wyndham'll chip in for his wages.
Derry the Dwarf
player, 561 posts
DW 1 AC 2
HP 8/8
Mon 7 Mar 2022
at 03:05
  • msg #927

Re: OOC

DM:
OOC Treasure carried: 5 silver rods, 600gp, 700sp, 95cp.

That's 670 GP and 95 CP.
/3=223 GP and 3 SP and about 31 CP
Wyndham
player, 159 posts
Mon 7 Mar 2022
at 03:19
  • msg #928

Re: OOC

In reply to Derry the Dwarf (msg # 927):
Thank you
Kara
player, 221 posts
Mon 7 Mar 2022
at 08:31
  • msg #929

Re: OOC

Yes, thank you! I had missed that sum in message #338.
I think that 670 GP and 95 CP divided by 3 would be 223gp, 6sp, and 5cp exactly though.

We will need to figure out the rods though- am I correct that we are not going to pay to have detect magic cast on them? (Kara does not have enough gold to add detect magic to her book yet.)
This message was last edited by the player at 08:35, Mon 07 Mar 2022.
DM
GM, 1006 posts
Mon 7 Mar 2022
at 10:26
  • msg #930

Re: OOC

The 700 silver pieces are 700 silver pieces, you need to include this in your division of treasure not change them into gold. If you wish to swap them for gold pieces you will need to take them to a money lender.
DM
GM, 1007 posts
Mon 7 Mar 2022
at 10:26
  • msg #931

Re: OOC

Derry the Dwarf:
DM, should Harry have added one to his NPC reaction roll, owing to Derry's charisma bonus? I would think that applies equally to intimidation and charm.


Yes, this is correct and how NPC reaction rolls work.
Kara
player, 222 posts
Mon 7 Mar 2022
at 10:53
  • msg #932

Re: OOC

Fine.
212gp, 116sp, and 5cp  each to Derry and Wyndham.

Kara took the same amount but with more silver (and copper) and less gold, then spends the silver (and copper) at the store buying equipment, and paying expenses, such as lodging, food, Preston’s fee, etc.
This message was last edited by the player at 11:09, Mon 07 Mar 2022.
DM
GM, 1010 posts
Mon 7 Mar 2022
at 11:03
  • msg #933

Re: OOC

Yes spend the silver first :-)
Kara
player, 224 posts
Mon 7 Mar 2022
at 11:07
  • msg #934

Re: OOC

The copper actually went on the counter first! ^_^
Derry the Dwarf
player, 565 posts
DW 1 AC 2
HP 8/8
Wed 9 Mar 2022
at 16:08
  • msg #935

Re: OOC

I updated our map of the basement and fixed the size issue.
Derry the Dwarf
player, 566 posts
DW 1 AC 2
HP 8/8
Sun 13 Mar 2022
at 16:57
  • msg #936

Re: OOC

Looks like luck's a Kara tonight.
Kara
player, 233 posts
Mon 14 Mar 2022
at 06:12
  • msg #937

Re: OOC

I'll hold off on believing that until we are back in town.
DM
GM, 1022 posts
Tue 15 Mar 2022
at 07:53
  • msg #938

Re: OOC

So I can prepare what's the plan for the next delve?
Derry the Dwarf
player, 567 posts
DW 1 AC 2
HP 8/8
Tue 15 Mar 2022
at 09:41
  • msg #939

Re: OOC

A return to Modnar's Tower and its three skeletons.

No exp for Kara and Devin for the 100 GP bounty?
DM
GM, 1023 posts
Tue 15 Mar 2022
at 11:16
  • msg #940

Re: OOC

No, the gold wasn't brought back from dungeon.
Kara
player, 236 posts
Tue 15 Mar 2022
at 13:59
  • msg #941

Re: OOC

If a valuable book is brought back from the dungeon and then sold for gold in town, is that worth xp? If so, would not the head be a similar case?
Kara
player, 238 posts
Tue 15 Mar 2022
at 14:31
  • msg #942

Re: OOC

The split:
There were two parts to this bounty- killing Harry, and then bringing him back.
Kara was there for both parts, the others for one part each.

I see four ways of doing the split:

One share to everyone for each part they had.
That would be 40 to Kara (28 after she pays Preston from her share), 20 each to Wyndham, Derry, and Devin.
This would be the fairest way, since it takes into account who was actually there.

Ignore who was present or not present and just divide it 4 ways for 25 gold each.
The most equitable, but also the least fair, since Kara was present for both halves, but winds up with the least amount (13 gold), since she is paying Preston from her share.

Ignore who killed Harry earlier and base it solely on who brought the treasure out. That would be 50 gold each to Devin and Kara.
Not technically unfair, since we had not thought about the head earlier and this was a new delve. But I don't care for it, since it does not take into account Wyndham and Derry's earlier contribution, and seems too mercenary to cut them out.

Split the difference- Pay Preston his fee for the second trip out of the gold first, and divide the rest. That gives Preston his twelve gold, and 22 gold to Kara, Devin, Derry, and Wyndham.
That was the one Kara used, but if anyone has an issue with this, or has a better idea, we can certainly change it.
This message was last edited by the player at 15:49, Tue 15 Mar 2022.
DM
GM, 1024 posts
Tue 15 Mar 2022
at 15:09
  • msg #943

Re: OOC

Kara:
If a valuable book is brought back from the dungeon and then sold for gold in town, is that worth xp? If so, would not the head be a similar case?


The distinction for me is that a valuable book can be sold at any town whereas Harry's head can only be sold to Athalgrim otherwise it has no value. To award XP for completion of a task such as this leads to  awards for a story or a quest, which then puts the focus of the game on the DM rather than the players as the DM decides what deserves XP so players will naturally follow this and soon be railroaded down the DMs story. This to me is neither fun nor interesting.
Derry the Dwarf
player, 568 posts
DW 1 AC 2
HP 8/8
Tue 15 Mar 2022
at 15:39
  • msg #944

Re: OOC

DM, I don't think this problem, as you describe it, warrants the solution you've chosen. Or, perhaps to be more precise, I don't think this has developed into a problem or is likely to. We've been blundering about, mostly on our own, since 11/2020, and we're not about to start checking out the Dead or Alive posters. I do think Kara and Devin should be rewarded for their risky undertaking, and should we ever become too dependent on quest leads, we deal with it then.
This message had punctuation tweaked by the player at 15:40, Tue 15 Mar 2022.
DM
GM, 1025 posts
Tue 15 Mar 2022
at 19:15
  • msg #945

Re: OOC

They were rewarded, in gold pieces and perhaps garnered some favour with Athalgrim.
Derry the Dwarf
player, 569 posts
DW 1 AC 2
HP 8/8
Tue 15 Mar 2022
at 21:02
  • msg #946

Re: OOC

So that's what an Athalgrim (perhaps) showing favor looks like? Good to know, I suppose -- although that wasn't the type of reward under discussion. I guess just add that quest rule exp exception to the House Rules and that will be that.
DM
GM, 1026 posts
Tue 15 Mar 2022
at 21:07
  • msg #947

Re: OOC

It's not a house rule, it's playing by the rules. By giving Quest XP that would be a house rule.

The rules are specific XP for treasure and defeating monsters.

A thief's head is not treasure.
Derry the Dwarf
player, 570 posts
DW 1 AC 2
HP 8/8
Tue 15 Mar 2022
at 21:16
  • msg #948

Re: OOC

One man's treasure is another man's severed head :) .

Kara, maybe we should try to hire a henchman with more than 2 hps?
This message was last edited by the player at 21:16, Tue 15 Mar 2022.
Kara
player, 240 posts
Wed 16 Mar 2022
at 22:14
  • msg #949

Re: OOC

Kara is not hiring a henchman. Her who reason for doing so was to have protection from melee attacks, but that is apparently impossible to do. And given that the sum of my four characters have not even come close to 1000 gold total, and the house rule that mages do not automatically get a spell when going up in level, it pushes me away from the old school mentality of hiring any since she would never be able to add a spell.

How much is the cost to exchange money, gems, etc.? Both to buy or sell?
Depending on price, Kara would have wanted to do so, since it is easier to carry a gem than gold.
This message was last edited by the player at 22:23, Wed 16 Mar 2022.
DM
GM, 1028 posts
Wed 16 Mar 2022
at 22:51
  • msg #950

Re: OOC

Loads of negativity here :-(

The 1000gp to add spells is a positive addition to the game as well as the bonus of 3 spells given at 1st level.

Rules as written a magic user starts with 1 spell and can only add spells when they level up.

So with the house rules you get all the spells for levels 1 through to 3 at level 1 and have the added advantage that you can also add more spells whenever you want.

Which version would you prefer?

For treasure there's two choices. Athalgrim will hold any treasure in his vault, if left for a year or you die he keeps it. Thomas Budd will sell gems but expect the exchange to be in his favour.
Kara
player, 242 posts
Thu 17 Mar 2022
at 00:19
  • msg #951

Re: OOC

I sent PM, so as not to offend Derry's sensitivities again.

And Kara leaves her treasure in the vault save for non-gold coins.
This message was last edited by the player at 00:19, Thu 17 Mar 2022.
Wyndham
player, 165 posts
Thu 17 Mar 2022
at 02:45
  • msg #952

Re: OOC

Wyndham leaves his coins and silver bar in the vault, save 100gp which he earmarks for traveling expenses.

What's the going rate for retainers?
This message was last edited by the player at 02:49, Thu 17 Mar 2022.
DM
GM, 1030 posts
Thu 17 Mar 2022
at 07:37
  • msg #953

Re: OOC

Retainers come in three flavours;

Non combatants – these cost silver per day, paid before the delve

Men-at-arms – these cost gold per day, paid before the delve

Adventurers – these take a half share, paid after the delve
Derry the Dwarf
player, 573 posts
DW 1 AC 2
HP 8/8
Thu 17 Mar 2022
at 10:46
  • msg #954

Re: OOC

In reply to DM (msg # 950):

I'm fine. As Kara and my wife have noted, my sensitivities might be legendary but my resentments are ephemeral. I still have some broader concerns about the possibility of sustained progress in these dungeons, but I have voiced them before. My motivation remains, in large part, the regular curiosity of exploration. Why else poke our noses in Harry's lounge? :)
Wyndham
player, 166 posts
Thu 17 Mar 2022
at 11:33
  • msg #955

Re: OOC

DM:
Men-at-arms � these cost gold per day, paid before the delve

Sorry, is there a number between"cost" and "gold"?
DM
GM, 1031 posts
Thu 17 Mar 2022
at 12:34
  • msg #956

Re: OOC

This depends on who turns up after you advertise.
Wyndham
player, 168 posts
Thu 17 Mar 2022
at 16:58
  • msg #957

Re: OOC

In reply to DM (msg # 956):

What's a ballpark figure for a 1-2 level fighter? : )
DM
GM, 1032 posts
Thu 17 Mar 2022
at 18:18
  • msg #958

Re: OOC

The general rules for hiring are here

link to a message in this game

For a Fighter they would a classed adventurer and cost a half share of any treasure and XP.
DM
GM, 1033 posts
Thu 17 Mar 2022
at 18:19
  • msg #959

Re: OOC

Men-at-arms and non-combatants are treated as zero level with no XP and no progression.
Wyndham
player, 169 posts
Fri 18 Mar 2022
at 01:20
  • msg #960

Re: OOC

In reply to DM (msg # 959):

Thanks!
Derry the Dwarf
player, 575 posts
DW 1 AC 2
HP 8/8
Fri 18 Mar 2022
at 16:52
  • msg #961

Re: OOC

I think we had this discussion over a year or two ago when we encountered six skeletons in the valley cave. I think we ended up killing them from range after they were turned?

basic:
If a cleric Turns an undead monster, the monster will not touch the cleric and will flee from the area if it can

I think OSRIC has a clearer rule for turning undead:
OSRIC:
While turned, the creature must move away from the cleric at its fastest possible movement rate. It will attack a creature that is directly blocking its escape route, but otherwise may not fight.


In effect, turned undead will turn around and but against a wall to try to escape a cleric and can be killed from behind.

I know we're not playing OSRIC, but what do you think?
DM
GM, 1036 posts
Fri 18 Mar 2022
at 19:50
  • msg #962

Re: OOC

Generally speaking when a undead creature is Turned and then if trapped it can easily be destroyed, if not trapped it will continue fleeing. The higher the intelligence of a trapped undead may result in a different outcome however, I say this but suspect it very unlikely that intelligent undead would be successfully Turned for many adventures yet!
Kara
player, 257 posts
Sat 26 Mar 2022
at 14:34
  • msg #963

Re: OOC

DM- is it okay to tell the others ooc what happened, so they can make a more informed decision on actions, or do you want it left strictly ic in explanation?
DM
GM, 1052 posts
Sat 26 Mar 2022
at 16:55
  • msg #964

Re: OOC

I'm happy for you to share whatever you want. I expect it might become a regular hazing ritual for whenever a new character joins the party.
Kara
player, 258 posts
Sat 26 Mar 2022
at 22:35
  • msg #965

Re: OOC

PM
This message was last edited by the player at 02:20, Sun 27 Mar 2022.
Devin Harper
player, 327 posts
Acolyte of Auril
Thu 31 Mar 2022
at 18:05
  • msg #966

Re: OOC

I'm just role playing being in the back of the party where I believe it would be difficult to see into a room with 4 other party members ahead of him.

He's not surprised, he just can't see into the room from where he is.
Derry the Dwarf
player, 595 posts
DW 1 AC 2
HP 8/8
Thu 31 Mar 2022
at 18:49
  • msg #967

Re: OOC

I know you believe that he can't see into the room. I don't know if that's true. I think if it were true that the DM would have noted it.

DM, when the door was opened, could Devin see into the room beyond?
Kara
player, 261 posts
Thu 31 Mar 2022
at 19:52
  • msg #968

Re: OOC

Devin, two characters moved completely out of the way, so not blocking your view, and another went in and engaged the enemy, so also not blocking the view. That leaves one person, and we already know that one person cannot block a doorway physically when trying, much less completely blocking vision.

I will also note that two of the people who you say were keeping you from seeing in are less than 5' tall. You are 5'9", so you can easily see over both Derry and Kara without hindrance.

And finally, Wyndham specifically and immediately said "undead" aloud. Assuming Devin does not have a below average wisdom, that should be indication enough he needs to act. So since you are admittedly not surprised, it would greatly benefit everyone if you did so.
Devin Harper
player, 328 posts
Acolyte of Auril
Fri 1 Apr 2022
at 00:26
  • msg #969

Re: OOC

The post stands as is.  I prefer to role play my own 1st level inexperienced character as I believe he would react under the circumstances.
Kara
player, 262 posts
Fri 1 Apr 2022
at 02:27
  • msg #970

Re: OOC

That is fine, and you have every right to do so. There is certainly no dispute on that, and I appreciate that the DM allows such freedom.

But the corollary also exists, that when things like that happen over and over, the other characters also have the right to respond as they believe they would react under the circumstances.
Derry the Dwarf
player, 596 posts
DW 1 AC 2
HP 8/8
Fri 1 Apr 2022
at 02:47
  • msg #971

Re: OOC

If you were playing a Keystone Kop, it would be fine role-playing indeed. I would even appreciate the comedy.

We'll need to rearrange the marching order to lessen the chances for such future escapades.
DM
GM, 1062 posts
Fri 1 Apr 2022
at 06:50
  • msg #972

Re: OOC

My role is impartial, however I’ll remind everyone the idea is to have fun playing the game. I sense tension and I’d rather not have the IC game spill over to cause conflict for the players as that not fun. Everyone is welcome to play and I will not turn players away. Play nicely with each other.
Derry the Dwarf
player, 598 posts
DW 1 AC 2
HP 8/8
Fri 1 Apr 2022
at 12:33
  • msg #973

Re: OOC

I share your sentiment to an extent. It is just that one person's idea of fun may run counter to another's. And the injunction to "play nice" only has force for some people so long as the eyes of the lord, so to speak, are upon them.* That is why we have referees and judges because children, teenagers, and adults -- none of them can always be relied upon to play nice.

Alright, I've said my piece.

Regardless of our current conflict, I would recommend posting in the Players Wanted thread after we return from this delve. I know you have the game flagged as wanting players but that alone won't attract them. The game should be regularly advertised as wanting fresh blood.

*I trust that at least one of you has read "A Good Man Is Hard to Find" by Flannery O'Connor.
Derry the Dwarf
player, 601 posts
DW 1 AC 2
HP 8/8
Sat 2 Apr 2022
at 11:59
  • msg #974

Re: OOC

DM, Ms. Eadwynn Haute could have attacked in the first round, no? Skeletons won init, moved forward, and attacked Wyndham 2x although they could have attacked her instead. For her action, she took no action. Maybe she's just an adolescent and that cerebral cortex of hers is still developing.
DM
GM, 1065 posts
Sat 2 Apr 2022
at 12:39
  • msg #975

Re: OOC

The skeletons won Initiative, attacked then Devin turned them. There was no opportunity for her anyone else to attack before they were turned and effectively defeated.

She could have struck at the skeletons as they ran but Derry seemed keen so I let him claim the kills. Killing one at the end of round 1 and the other at the beginning of round 2.
Derry the Dwarf
player, 602 posts
DW 1 AC 2
HP 8/8
Sat 2 Apr 2022
at 14:09
  • msg #976

Re: OOC

OK, I think there might have been a mix up in your round summary, then.

From the R#1 summary:
DM:
Everyone can see the two skeletons as the party


If this were the case, then Derry could not have killed one skeleton in R#1 and the other in R#2.

Further, we could have lost initiative in R#2, allowing a surviving skeleton the opportunity to attack. That's why I wasn't keen on the hireling idling in R#1.

Just talking this out.
DM
GM, 1066 posts
Sat 2 Apr 2022
at 15:40
  • msg #977

Re: OOC

My summary was just for the first half of the round. As losing initiative may have changed some people action I waited before concluding that round. The order of the second half of the round was Wyndham and Derry swapping places then Devin turned Undead. Then Derry hit and destroyed one of the skeletons. You'd already rolled early for the second round so I just went along with that for simplicity sake rather than worry about what a hireling was doing.
Derry the Dwarf
player, 603 posts
DW 1 AC 2
HP 8/8
Sat 2 Apr 2022
at 16:05
  • msg #978

Re: OOC

Kk.
DM:
As losing initiative may have changed some people action I waited before concluding that round.

I did not know you had been allowing for this kind of change of course. Why not just roll init before asking for declarations? That's how I'm going to run my OSRIC Tegel Manor game. It's a deviation from the standard combat rules, but I think it's easier to run that way for DM/players.

Anyhow, I think we're following our door opening protocol as previously delineated.
DM
GM, 1067 posts
Sat 2 Apr 2022
at 16:52
  • msg #979

Re: OOC

The declaration is still important for spell casting and retreats. However movement and who you attack is decided after initiative.
Devin Harper
player, 333 posts
Acolyte of Auril
Mon 4 Apr 2022
at 19:42
  • msg #980

Re: OOC

The dwarf looks around for any ropes or mechanism that could have manipulated the rug and chest to the ceiling. Or perhaps it was just a magical effect and he wondered what would have happened if he'd unwittingly stepped on the rug.
Derry the Dwarf
player, 607 posts
DW 1 AC 2
HP 8/8
Mon 4 Apr 2022
at 21:52
  • msg #981

Re: OOC

Correct. I'm curious which of those it might have been. I don't think Harry would have stored anything we might have wanted in the chest.
Derry the Dwarf
player, 613 posts
DW 1 AC 2
HP 8/8
Mon 11 Apr 2022
at 15:24
  • msg #982

Re: OOC

Question unrelated to current goings on: How much time do you think it takes to set up a camp before people can go to sleep?
DM
GM, 1078 posts
Mon 11 Apr 2022
at 18:05
  • msg #983

Re: OOC

I look at it this way. The number of miles a character can travel in a day including the time for the travelling during the day, the setting up of camp in the evening, sleeping and breaking down the camp in the morning. I wouldn’t see the need to breakdown the individual times for each activity unless there was a reason to.
Derry the Dwarf
player, 614 posts
DW 1 AC 2
HP 8/8
Mon 11 Apr 2022
at 18:51
  • msg #984

Re: OOC

My question presupposes a reason for the time spent setting up a camp.

Let's say character X is paralyzed for an unspecified number of turns and camp in interrupted after an hour of sleeping. The time spent setting up camp must be taken into account as well.
DM
GM, 1080 posts
Tue 12 Apr 2022
at 06:22
  • msg #985

Re: OOC

I don’t think there’s a definitive answer. To set up camp is too vague an action. Did they bring tents? Is the area a suitable camp site? Do the characters need to build a fire, cook and eat a meal before sleeping? How big does the camp need to be? What’s the weather like? The want of a lone camper is also going to be different than for a band of ten adventurers.
Derry the Dwarf
player, 630 posts
DW 1 AC 2
HP 8/8
Fri 22 Apr 2022
at 20:26
  • msg #986

Re: OOC

Kara, we now have two spell books. Do you want both? Is there a market for them?
Kara
player, 280 posts
Fri 22 Apr 2022
at 20:46
  • msg #987

Re: OOC

DM:
A good price indeed was offered for the other books that they had found in the library ... she offered three gold pieces for all of them.


We received 300 gold for the last set of three books, so 3 gold does not seem a good price- is that a mistake, or what she is actually offering?
Kara
player, 281 posts
Fri 22 Apr 2022
at 20:55
  • msg #988

Re: OOC

Derry the Dwarf:
Kara, we now have two spell books. Do you want both? Is there a market for them?


There is absolutely a market for them- Kara had been offered 800gp for the first one, so this would likely be similar- it has one more spell in it (two more first level, one less second level).

However, they each have spells she does not know yet- she just needs a mere 13000 gold or so to learn them. Likely she would have attained that total long ago if Derry had not been so opposed to silver scraping.
Derry the Dwarf
player, 631 posts
DW 1 AC 2
HP 8/8
Fri 22 Apr 2022
at 20:58
  • msg #989

Re: OOC

How about selling one with the expectation of obtaining a better one down the line with spells even further out of reach? We could use the exp now. Well, Derry doesn't care much but maybe Devin's close to 2nd. At 2nd level, he could form his own adventuring troupe with all of his experience -- best not to risk another delve with us amateurs :).
This message was last edited by the player at 21:00, Fri 22 Apr 2022.
DM
GM, 1097 posts
Fri 22 Apr 2022
at 21:04
  • msg #990

Re: OOC

Kara:
DM:
A good price indeed was offered for the other books that they had found in the library ... she offered three gold pieces for all of them.


We received 300 gold for the last set of three books, so 3 gold does not seem a good price- is that a mistake, or what she is actually offering?


My error. I've updated the post.
Kara
player, 283 posts
Fri 22 Apr 2022
at 21:09
  • msg #991

Re: OOC

Correct me if I am wrong, but my impression was that we will not get any additional xp for selling the spellbooks.
DM
GM, 1098 posts
Fri 22 Apr 2022
at 21:18
  • msg #992

Re: OOC

Correct. Selling the spellbooks will not generate XP.
Derry the Dwarf
player, 632 posts
DW 1 AC 2
HP 8/8
Fri 22 Apr 2022
at 21:46
  • msg #993

Re: OOC

Do the non-magical books qualify as "other items of value?" I forget.
DM
GM, 1099 posts
Sat 23 Apr 2022
at 02:41
  • msg #994

Re: OOC

Yes the non magical books are items of value.
Derry the Dwarf
player, 635 posts
DW 1 AC 2
HP 8/8
Sun 24 Apr 2022
at 17:09
  • msg #995

Re: OOC

I updated our map and will upload it tomorrow.

I think we should just head straight west upon our return to Modnar's cellar.
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