OOC.   Posted by DM.Group: 0
Ben
 player, 109 posts
 MU 1 AC 9
 HP 3/3
Sat 6 Feb 2021
at 19:52
Re: OOC
Why not designate one of us as a magnet character such that, unless otherwise noted, all active characters follow the magnet?

Or maybe the magnet character is whoever has opened the last door, turned down the next passageway, etc.

This message was last edited by the player at 19:53, Sat 06 Feb.

DM
 GM, 200 posts
Sat 6 Feb 2021
at 19:55
Re: OOC
Yes I do agree the party is acting disorganised. Some times that can be fun but I predict it will lead to disaster. Otherwise it's your game and you can do whatever you like.

If you want set up some sort of 'speaker/magnet' then let me know and we can implement it.

I remember a game I was playing when we had a good table full so decided to open 6 doors at the same time. It was mayhem and fun but not at all organised or sensible. We all agreed not to do it again but regularly still make the chant 'one more door' when we really should be planning our exit from the dungeon.

Urkov's player has been checking in so I sent them a PM, awaiting a reply.
Ben
 player, 110 posts
 MU 1 AC 9
 HP 3/3
Sun 7 Feb 2021
at 01:03
Re: OOC
Haha, and now I think it might be a good idea for Fiene to peer down from the second trapdoor.
Fiene
 player, 57 posts
 AC 9 - HP 4/5
 Smart and Charming
Sun 7 Feb 2021
at 01:20
Re: OOC
I was planning to do just that...
Ben
 player, 111 posts
 MU 1 AC 9
 HP 3/3
Sun 7 Feb 2021
at 18:20
Re: OOC
Bravo. Let's leave those wasps for tomorrow when Barnabas can cast sleep again.
Fiene
 player, 62 posts
 AC 9 - HP 4/5
 Smart and Charming
Sun 7 Feb 2021
at 23:25
Re: OOC
I'm confused.  The is another trap door in the floor of this room?  I thought I was opening the door that goes north?(into another room I suppose)

Never mind, we're not in the wasp room any more.

This message was last edited by the player at 00:56, Mon 08 Feb.

DM
 GM, 207 posts
Mon 8 Feb 2021
at 10:12
Re: OOC
Yes the party was becoming very fractured. With the helpful posts from Ben and Anfinn I took the decision to reunite everyone. So as it stands you're all avoided the wasps and are standing above a trapdoor which leads by a ladder back to the ground floor. It now up to you what happens next. I do believe the party does have another sleep up its sleeves if they choose to use it as Ben has suggested. You can head down the ladder or even take the long route all the way out the way you came and enter the northern portion of the gatehouse from the door on the ground level.
Ben
 player, 113 posts
 MU 1 AC 9
 HP 3/3
Mon 8 Feb 2021
at 17:22
Re: OOC
Bertilak, did you prepare sleep? Did you want to try it on the wasps?
Bertilak the Green
 player, 7 posts
 Medium
Mon 8 Feb 2021
at 21:40
Re: OOC
I did, and I don't mind using it on the wasps. :)
DM
 GM, 212 posts
Tue 9 Feb 2021
at 07:46
Re: OOC
I didn't draw this but a good indication of what the box canyon looks like.


Ben
 player, 117 posts
 MU 1 AC 9
 HP 3/3
Wed 10 Feb 2021
at 19:16
Re: OOC
Looks like a horseshoe cavern.

Well, we can't leave the goblins in the gatehouse to murder travelers.

Close the door, organize, and kill three goblin archers first?
Teodore
 player, 42 posts
 Veteran
 6 HP - AC 1
Thu 11 Feb 2021
at 01:10
Re: OOC
Teodore will be up for anything that removes the goblin threat once and for all. Just an FYI to all, I will be AFK from Friday till Monday night. My family has a long weekend ahead, so we're headed to my late father-in-law's house to take care of some things while we have a few days. Do your best not to get Teodore killed, please. :)
DM
 GM, 216 posts
Thu 11 Feb 2021
at 06:48
Re: OOC
Hope all goes well at the weekend.
Ben
 player, 120 posts
 MU 1 AC 9
 HP 3/3
Tue 16 Feb 2021
at 18:24
Re: OOC
Are we using a generic d6 for all weapon damage rolls?
DM
 GM, 220 posts
Tue 16 Feb 2021
at 18:35
Re: OOC
No we can use the variable weapon damage.
DM
 GM, 221 posts
Tue 16 Feb 2021
at 20:40
Re: OOC
Teodore's attack was close, but he missed.
Ben
 player, 123 posts
 MU 1 AC 9
 HP 3/3
Mon 22 Feb 2021
at 20:38
Re: OOC
Maybe for faster processing, we should automate this as in players declare two rounds worth of intentions and then the DM processes them. That way what might take 1-2 weeks will be covered in one DM post.
Teodore
 player, 45 posts
 Veteran
 6 HP - AC 1
Tue 23 Feb 2021
at 03:35
Re: OOC
Teodore will be attacking with his sword unless he takes a major hit, then he would withdraw.
DM
 GM, 225 posts
Tue 23 Feb 2021
at 18:37
Re: OOC
Ben:
He calls out to Fienne, "Order your new friend to attack his old friends!"


In case it wasn't clear in my post but Teodore cut down and killed the charmed goblin.
Ben
 player, 125 posts
 MU 1 AC 9
 HP 3/3
Tue 23 Feb 2021
at 22:29
Re: OOC
Right. The one with the nose ring.

Groan.
DM
 GM, 227 posts
Tue 23 Feb 2021
at 23:00
Re: OOC
Good news is only one goblin left and you've only lost Arietta so far.
DM
 GM, 229 posts
Thu 25 Feb 2021
at 15:14
Re: OOC
What's people's opinions on how we run combat in future? Shall we continue to skip the declaration phase to speed up the posting? Any other suggestions or good ideas? Ben has suggestioned a method where you tell me a tactic and I roll for everyone PCs and bad guys then summarise a few rounds at a time.
Bertilak the Green
 player, 14 posts
 Medium
Thu 25 Feb 2021
at 21:53
Re: OOC
I'm all for skipping declarations. PbP games are slow enough already.

Playing a spellcaster, though, I think one round at a time is best. Got to be able to cast spells at the best times, and don't think posting a bunch of conditionals will be easy for the DM.
Fiene
 player, 70 posts
 AC 9 - HP 4/5
 Smart and Charming
Fri 26 Feb 2021
at 02:17
Re: OOC
I concur.  Skipping the declaration and let the GM sort everything into the narrative.
DM
 GM, 231 posts
Fri 26 Feb 2021
at 07:13
Re: OOC
The no declaration phase will make spellcasters more powerful. Without having to declare they will never have a spell interrupted by losing Initiative. As this will benefit PCs and monsters alike it should be ok but worth noting when you meet an enemy spellcaster.

I agree one round at a time is easier to manage.

What do people think about having time limit waiting for posts in combats? Do we wait as long as it takes or if someone has not posted in a few days we move it along? From my perspective combat is not the most interesting part of the game the exploration and role play is, so don't think running combat needs to be a major part of the game, what are peoples thoughts?