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06:59, 18th April 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 62 posts
Tue 1 Dec 2020
at 07:14
  • msg #71

Re: OOC

Note for players. When a character posts an action I will try to respond as quickly as possible, this does no mean the other characters are being ignored please post to let me know what they are doing. If other characters want to explore something different then post and I will update them.
DM
GM, 65 posts
Wed 2 Dec 2020
at 15:15
  • msg #72

Re: OOC

Anyone gonna roll that d6 to check surprise?
DM
GM, 66 posts
Wed 2 Dec 2020
at 16:38
  • msg #73

Re: OOC

Okay. Looks like you're surprised. I'll try to update later.
DM
GM, 68 posts
Wed 2 Dec 2020
at 19:49
  • msg #74

Re: OOC

In preparation for any combats or dungeon movement I have checked the movement rate for the characters. The dungeons maps will usually be 5' squares so currently movement in the dungeon will be as follows:

Barnabus, Fiene, Valerian, Hopkins and Ermengard = 40' or 8 squares

Anfinn, Siward and Nerida = 30' or 6 squares

Teodore and Urkov = 20' or 4 squares



Also whilst checking character sheets I spotted that Barnabas had not yet picked his additional language. Also on character sheets if I saw any error or blank spot I corrected/filled it.
This message was last edited by the GM at 19:50, Wed 02 Dec 2020.
Ben
player, 32 posts
MU 1 AC 9
HP 3/3
Wed 2 Dec 2020
at 22:24
  • msg #75

Re: OOC

There is no way Hopkins is speeding along at 40".

So with outdoor movement rules in effect, Barnabas can move 24 instead of 8 squares? Does this adjustment also apply to range so that a dagger at close range would be 6 rather than 2 squares?

Do we move like rooks?
DM
GM, 69 posts
Wed 2 Dec 2020
at 22:39
  • msg #76

Re: OOC

Yes this means movement for the fast characters will be 24 squares, agreed not sure whether Hopkins really is capable of this it.

This also includes missile weapon ranges.

I'm happy for diagonal movement as don't feel it will make much difference and it's  a bit more fluid and will advantage all creatures in combat equally. The current combat will feel a bit wild with the wilderness encounter rules in effect, usually with dungeons there will be a lot less movement and smaller maps.
Ben
player, 34 posts
MU 1 AC 9
HP 3/3
Wed 2 Dec 2020
at 23:13
  • msg #77

Re: OOC

Not sure which version introduced adjustments for arthritis and rheumatism. 3.5?
Ben
player, 37 posts
MU 1 AC 9
HP 3/3
Wed 9 Dec 2020
at 20:48
  • msg #78

Re: OOC

Hey, Mr. Anfinn, do you want to establish some kind of door checking protocol for the sake of expediency? After you've done that, Teodore can open it.
DM
GM, 75 posts
Thu 10 Dec 2020
at 15:44
  • msg #79

Re: OOC

Hey all,
Game is about a month old now. Might be early for feedback but let me know how things are going and any suggestions to improve things or things you want more of.
Teodore
player, 17 posts
Veteran
6 HP - AC 1
Thu 10 Dec 2020
at 16:50
  • msg #80

Re: OOC

Dear Santa DM,

For Christmas I want a Bag of Holding filled with gems and jewelry, I want a longsword +5 and a shield +4 and a suit of magical plate mail and I want an official Red Ryder, carbine action, two-hundred shot range model air rifle!

;^D
Teodore
player, 18 posts
Veteran
6 HP - AC 1
Thu 10 Dec 2020
at 18:21
  • msg #81

Re: OOC

Seriously, it's all good.
DM
GM, 76 posts
Thu 10 Dec 2020
at 18:57
  • msg #82

Re: OOC

Good to hear.

I'm sure all the other stuff is only just around the corner.
DM
GM, 78 posts
Thu 10 Dec 2020
at 19:41
  • msg #83

Re: OOC

A question was asked of me so I thought I'd share some of my ideas about D&D and how to play.



You will die.

Describe not roll.

Outwit or avoid not fight.

Goals are character led.

Gold is XP.

Not every encounter is achievable.

Combat is deadly.

The answer is not on your character sheet.

Things are swingy.

Interact with the world as if it were a place.

Killing thing is not a good way.

There is nothing that is supposed to happen.

Unknowability and consequence make everything interesting.

Play as your character not as a screenwriter.

It’s your job to make your character interesting and the game interesting for you.

If you find yourself in a fair fight your tactics suck.



More specifically to the question I was asked everyone can describe what their character is doing and I will provide a response. If you choose to roll, for example to check for secret doors, then a turn will pass and I will roll a dice with the probability that nothing will be found. By describing your character's actions you get a quicker resolution and if your actions are the correct ones you get guaranteed success.
Ben
player, 38 posts
MU 1 AC 9
HP 3/3
Thu 10 Dec 2020
at 20:47
  • msg #84

Re: OOC

Haha, that's quite a manifesto. I like it.

For me this flavor of D&D recalls my youth and eschews the tactical fantasy combat simulator exhaustion of current versions.
Siward
player, 13 posts
Cleric 1
HP 4/4
Sun 13 Dec 2020
at 17:54
  • msg #85

Re: OOC

I like it as well. It verbalizes a lot of unspoken ideas in here that in “old school” games. Stacking the odds in your favor as much as possible is very much a necessity. As is having a few blank character sheets handy for when it all goes south.

“Things are swingy.” :)
DM
GM, 84 posts
Thu 17 Dec 2020
at 18:58
  • msg #86

Re: OOC

I will continue to provide updates for any exploration conducted. If any character declares an intention to attack the fire beetle I will begin combat from that point onwards.
Teodore
player, 24 posts
Veteran
6 HP - AC 1
Thu 17 Dec 2020
at 20:51
  • msg #87

Re: OOC

Just how far is Teodore from the beetle right now? (And are those 5' squares?)
DM
GM, 85 posts
Thu 17 Dec 2020
at 21:58
  • msg #88

Re: OOC

Yes 5' squares this is a very small chamber and corridors. So anyone in the doorway is only 5' away from the beetle.
Ben
player, 47 posts
MU 1 AC 9
HP 3/3
Sat 19 Dec 2020
at 15:56
  • msg #89

Re: OOC

Rolled init.

Please do roll on The Effect of Partially Digested Mountain Goat on the Fighting Aptitude of Fire Beetles table before making your roll.
Fiene
player, 34 posts
AC 9 - HP 5/5
Smart and Charming
Mon 21 Dec 2020
at 14:49
  • msg #90

Re: OOC

Doh. Thanks Ben. That's what happens when I try posting before I wake up and put my contact lenses in..
DM
GM, 92 posts
Tue 22 Dec 2020
at 16:49
  • msg #91

Re: OOC

As this is relevant to current combat and I failed to previously mention it I had added the below rule to the House Rules. For Ben this will not effect his current rolls as he will have a positive modifier of +1 for close range and -1 Teodore is blocking his attack so no modifier, which is what he has been rolling.



For the purposes of ranged combat any creature in between the attacker and the target offer a soft cover modifier of -1 to attack. This modifier can be applied multiple times if more than one creature is blocking the target.
Ben
player, 54 posts
MU 1 AC 9
HP 3/3
Wed 23 Dec 2020
at 15:13
  • msg #92

Re: OOC

Folks, I think we're using group init.
Beryl Plotz
player, 1 post
Mon 28 Dec 2020
at 13:04
  • msg #93

Re: OOC

Hail and well met, Beryl the Acolyte here. I will be joining you, if I may.
Ben
player, 57 posts
MU 1 AC 9
HP 3/3
Mon 28 Dec 2020
at 14:40
  • msg #94

Re: OOC

I don't think we're too hard to find, Mr. Plotz.
Sarge67
player, 1 post
HP 2/AC 8
More Farmer/Less Fighter
Mon 28 Dec 2020
at 17:31
  • msg #95

Re: OOC

Greetings to all.  For better or worse, I'm here.  Spent more time reading the Fighter section of the rulebook.  It made me feel like I had more hitpoints than I have.  Today hasn't been my day with the dice.

Anywho.  It reminds me of the good old days and I'm thankful you all allowed me to join.
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