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13:50, 2nd May 2024 (GMT+0)

OOC.

Posted by DMFor group 0
DM
GM, 220 posts
Tue 16 Feb 2021
at 18:35
  • msg #221

Re: OOC

No we can use the variable weapon damage.
DM
GM, 221 posts
Tue 16 Feb 2021
at 20:40
  • msg #222

Re: OOC

Teodore's attack was close, but he missed.
Ben
player, 123 posts
MU 1 AC 9
HP 3/3
Mon 22 Feb 2021
at 20:38
  • msg #223

Re: OOC

Maybe for faster processing, we should automate this as in players declare two rounds worth of intentions and then the DM processes them. That way what might take 1-2 weeks will be covered in one DM post.
Teodore
player, 45 posts
Veteran
6 HP - AC 1
Tue 23 Feb 2021
at 03:35
  • msg #224

Re: OOC

Teodore will be attacking with his sword unless he takes a major hit, then he would withdraw.
DM
GM, 225 posts
Tue 23 Feb 2021
at 18:37
  • msg #225

Re: OOC

Ben:
He calls out to Fienne, "Order your new friend to attack his old friends!"


In case it wasn't clear in my post but Teodore cut down and killed the charmed goblin.
Ben
player, 125 posts
MU 1 AC 9
HP 3/3
Tue 23 Feb 2021
at 22:29
  • msg #226

Re: OOC

Right. The one with the nose ring.

Groan.
DM
GM, 227 posts
Tue 23 Feb 2021
at 23:00
  • msg #227

Re: OOC

Good news is only one goblin left and you've only lost Arietta so far.
DM
GM, 229 posts
Thu 25 Feb 2021
at 15:14
  • msg #228

Re: OOC

What's people's opinions on how we run combat in future? Shall we continue to skip the declaration phase to speed up the posting? Any other suggestions or good ideas? Ben has suggestioned a method where you tell me a tactic and I roll for everyone PCs and bad guys then summarise a few rounds at a time.
Bertilak the Green
player, 14 posts
Medium
Thu 25 Feb 2021
at 21:53
  • msg #229

Re: OOC

I'm all for skipping declarations. PbP games are slow enough already.

Playing a spellcaster, though, I think one round at a time is best. Got to be able to cast spells at the best times, and don't think posting a bunch of conditionals will be easy for the DM.
Fiene
player, 70 posts
AC 9 - HP 4/5
Smart and Charming
Fri 26 Feb 2021
at 02:17
  • msg #230

Re: OOC

I concur.  Skipping the declaration and let the GM sort everything into the narrative.
DM
GM, 231 posts
Fri 26 Feb 2021
at 07:13
  • msg #231

Re: OOC

The no declaration phase will make spellcasters more powerful. Without having to declare they will never have a spell interrupted by losing Initiative. As this will benefit PCs and monsters alike it should be ok but worth noting when you meet an enemy spellcaster.

I agree one round at a time is easier to manage.

What do people think about having time limit waiting for posts in combats? Do we wait as long as it takes or if someone has not posted in a few days we move it along? From my perspective combat is not the most interesting part of the game the exploration and role play is, so don't think running combat needs to be a major part of the game, what are peoples thoughts?
Fiene
player, 71 posts
AC 9 - HP 4/5
Smart and Charming
Fri 26 Feb 2021
at 11:17
  • msg #232

Re: OOC

Have the gm roll initiative.  Players just post actions and the gm did it all tiger. Sure some rolls will be wasted but things will move faster
DM
GM, 232 posts
Fri 26 Feb 2021
at 12:08
  • msg #233

Re: OOC

Yes that should work well.

So we re-instate the declaration phase but in it everything is declared including dice rolls. Then I will roll Initiative for both sides and post a summary of the action. So each round combat will require 1 post per player then a round up by me. There may be times when it is messier but it should cover most examples.
Bertilak the Green
player, 15 posts
Medium
Fri 26 Feb 2021
at 15:07
  • msg #234

Re: OOC

That sounds good.

Also, remember, if we lose initiative while casting, and the enemies hit us, we will lose our spells. So spell disruption still can happen.
DM
GM, 233 posts
Fri 26 Feb 2021
at 15:35
  • msg #235

Re: OOC

Yes that will be advantage of that method as it will make it possible for the party to interrupt monster spell casters.
Ben
player, 127 posts
MU 1 AC 9
HP 3/3
Fri 26 Feb 2021
at 18:14
  • msg #236

Re: OOC

I lean heavily towards automation for B/X combat. If we were playing a more complicated system which afforded a wealth of options, I wouldn't.

As far as processing speed, we should all have default actions so the DM can move ahead without waiting. I think we have pretty much established those at this stage.

If things become more complicated down the line, we can always discuss this again.
DM
GM, 234 posts
Mon 1 Mar 2021
at 10:11
  • msg #237

Re: OOC

Good we'll aim for simple from now on.

What's the plan for the party now?
Ben
player, 129 posts
MU 1 AC 9
HP 3/3
Mon 1 Mar 2021
at 14:32
  • msg #238

Re: OOC

A) sleep the three archers and head back to town.

B) head back to town.
DM
GM, 244 posts
Thu 4 Mar 2021
at 07:30
  • msg #239

Re: OOC

Congratulations on the party's first successful expedition to Stonehell.

For ease of recording I will surmise the treasure here but its your choice how to divide it and to remember to record it on your character sheet.

Base XP award for the trip is 41, those with 5% or 10% bonuses receiving respectively 43 or 45 XP.

Here's the treasure haul in total

10gp
48ep
Gem
Copper nose ring
Umbrella
Stained cloak
Blue potion smells of almonds

Lodgings at the Moorland Magpie Inn are 1sp per day for the common room or 1gp per day for a private room, for those injured Hit Points are recovered at 1d3 hit points per day of full rest.
Teodore
player, 51 posts
Veteran
6 HP - AC 1
Thu 4 Mar 2021
at 10:29
  • msg #240

Re: OOC

Anyone have a Detect Magic handy?
DM
GM, 245 posts
Thu 4 Mar 2021
at 10:47
  • msg #241

Re: OOC

As this is the OOC chat I can let you know that none of the circle of wizards in the party have access to that spell. I'm using circle as my current collective noun for a group of wizards.

In relation to learning about magical effects experimentation is encouraged, elsewise there is a wizard in one of the four towers.
This message was last edited by the GM at 10:54, Thu 04 Mar 2021.
Teodore
player, 52 posts
Veteran
6 HP - AC 1
Thu 4 Mar 2021
at 11:31
  • msg #242

Re: OOC

How big is this nose ring? Teodore would slip it on a finger if he could.
DM
GM, 246 posts
Thu 4 Mar 2021
at 12:07
  • msg #243

Re: OOC

Yes the ring is big enough to wear on a finger.
Fiene
player, 79 posts
AC 9 - HP 4/5
Smart and Charming
Thu 4 Mar 2021
at 12:10
  • msg #244

Re: OOC

Yes, B/X is quite stingy on spells
DM
GM, 247 posts
Thu 4 Mar 2021
at 12:23
  • msg #245

Re: OOC

Yes it is. I have included a house rule for knowing multiple starting spells and learning more spells to make it not as stingy. So with time and gold a magic-user can have access to lots of spells.

As you learn more of Stonehell and delve deeper into the canyon the treasure you return with should increase, which will also mean more XP too.
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