Torpedo:
Anyone wanna take a look at my milestones? I've never actually had to make milestones for a character before.
The idea of milestones is they represent the progression of a character development arc. As you move up the scale, they get bigger, and less frequent. I try to make the 1XP be possible to hit multiple times in a scene. 3XP can be hit once per scene, and 10XP can be hit once. The 10XP one represents the culmination of the character development and represents a big choice that fundamentally alters the character.
You had:
quote:
Milestones:
I Want To Be A Hero Again!
1 XP when... your name is mentioned on TV, radio, or in print.
3 XP when... you score the finishing blow on a foe.
10 XP when... someone declares you to be their hero/idol.
A few questions to consider: is this about achieving public recognition for being a big hero, or is about meeting your own inner criteria? Actually, it would be great if you could bundle those two to together. That's actually a pretty compelling inner conflict - the desire to be *recognized* as a hero vs. the concept that a hero does it because it's the right thing to do, regardless of the recognition.
With those in mind, here's a few prototypes:
public recognition angle:
1XP when you mention your superheroing past
3XP when you score the finishing blow on a foe in a public setting and get mentioned in the media or when you score the finishing blow on a foe out of the public eye and realize it still feels good
10XP when you accept the city's public recognition that you're one of its famous heroes or turn that recognition down because you realize real heroes don't do it for the fame
Another thing to consider is whether you want to make it about comparing yourself to your own idol. e.g.: pick a guy like captain america or iron man and you'll be a hero when you see yourself able to do the same things as them.
1XP when you mention what your idol would do in a particular situation
3XP when you first encounter a foe that you realize your idol has battled before
10XP when you defeat a threat as large as any of your idol's nemeses and realize you have lived up to the idol's reputation, or you fail to defeat a large scale threat and decide you'll never live up to your idol's reputation
quote:
Hot-Head:
1 XP when... you charge into a situation despite your allies telling you not to.
3 XP when... you reject discussion in favor of fighting.
10 XP when... your actions result in the loss or near loss of innocent life.
This isn't really set up as a character development arc. It seems more like a distinction. You're a hot head. That's who you are. You get pissed off easily and act impulsively. Sometimes that can be a good thing (use the distinction as a d8), sometimes it gets you into trouble (use it as a d4).
To make it a milestone (the way I like to do them), you need to build in some kind of development. Like you're trying to NOT be a hothead. In that case, I'd call it "Anger Management". Hulk might have a milestone along those lines you could emulate.
There's a milestone that I think Punisher has about being too violent. Maybe have a look at that one. Human Torch might have one about being too impulsive that you could pattern off of too.
I'm otherwise coming up short on this one. Some general thoughts:
Make the 1XP something you could hit multiple times in a scene. Something like when you use your hot head distinction (but I don't like that particular one). Maybe it could be when you realize you're acting impulsively and do it anyway. That's pretty close to what you have already.
3XP make it about the aftermath of a situation where you either acted impulsively and something bad happened or you acted cautiously and something good happened
10XP should be the culmination of achieving your anger management or giving it up and leaning into your impulsiveness.