OOC
This might be off-topic but having a campaign without a central GM made me think of it:
When I started gaming again a few years ago, with MHR, I came up with an idea for a another game playing DC heroes. I've wanted to play Mayfair's DC Heroes 2nd Edition (on my IRL bucket-list) and had a great idea to start a campaign but I knew I couldn't carry running a second game, so I wanted to establish an aspect where we could pass around GMing duties among players, maybe every few dozen posts or with every scene or randomly, or something like that. But my friends whom I thought would be gaming anything with me flaked out, and I can't get my hopes up to find reliable strangers who would be willing to co-run a game that hasn't gained any new players in a few decades. It's a wonderful system, and something I would love to return to if I wasn't so involved with MHR/Cortex. I'm sure the founder of this game has a different idea for how to conduct it, and I'm excited about the elements of randomness, but it makes think of non-conventional, GM-less games and intentions I had for one.