Re: FAQ
When does gravity affect the vector? At the beginning of the turn, at the end of it or in between?
To keep the orbital mechanics, it seems it must be at the beginning, as if a ship begins the turn at position 1 of a planet with speed 3, the gravity converts it (at the beginning of the turn) to direction 5, so keeping orbit. If it was applied at the end, the ship would be out of the gravity field, and so would not affect it.
OTOH, if only applied at the beginning, a ship passing through the orbit hexes without stopping there would not be affected…
And see that if it is applied at the end, entering orbit is impossible (at least in normal gravity planets); as to move you need at least speed 1, but entering it will immediately give you a thrust towards the planet, so increasing your speed to 2.
Again contradictory is that if not applied at the end, when you take off you’ll do it a t speed 1, as the gravity will not affect you until next turn…
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Side question about gravity: the hex between Jupiter an Io has contradictory gravities. How do they affect a ship? If both apply, see that keeping orbit on Io is impossible without thrusting at least each time you pass this hex…