RolePlay onLine RPoL Logo

, welcome to Defenders of the Kingdoms

15:15, 30th April 2024 (GMT+0)

More notes.

Posted by Basic NotesFor group 0
Basic Notes
NPC, 1 post
Sun 16 May 2021
at 10:43
  • msg #1

More notes

Revelations:- 1 / 3 / 7 / 11
Feats      :- 1 / 3 / 6 / 9 / 12



(1)
Draconic Resistances (Ex): Like the great dragons, you are not easily harmed by common means of attack. You gain resistance 5 against your chosen energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and your natural armor bonus increases to +2. At 15th level, your energy resistance increases to 20 and your natural armor bonus increases to +4.

(3)
Breath Weapon (Su): The primal power of dragonkind seethes within you. You gain a breath weapon. This breath weapon deals 1d6 points of damage of your energy type per 2 oracle levels you have (minimum 1d6; Reflex half ). The shape of the breath weapon is either a 30-foot cone or a 60- foot line, selected when choosing this revelation. You can use this ability once per day at 1st level, plus one additional time at 5th level and one additional time per day for every 5 levels beyond 5th.

(3)    Dragon Senses (Ex): Your senses take on a keen draconic edge. You gain either darkvision with a range of 60 feet or low-light vision. At 5th level, you can select darkvision with a range of 60 feet or low-light vision if you do not yet have both, or you can add 60 feet to the range of your darkvision. At 11th level, you gain blindsense with a range of 30 feet. If you already have blindsense, you instead increase its range by 30 feet. At 15th level, you gain either the scent ability or a +4 bonus on Perception checks.

Feat    Dragon Magic (Sp): Your draconic power grants you a limited form of access to arcane magic. Select one spell from the sorcerer/wizard spell list that is 2 levels lower than the highest-level spell you can cast, or two spells that are both at least 3 levels lower. You can cast each of the selected spells once per day as a spell-like ability. At 11th level, you can cast each selected spell twice per day.

(7)    Scaled Toughness (Su): You can manifest the scaly toughness of dragonkind. Once per day as a swift action, you can harden your skin, giving it a scaly appearance and granting you DR 10/magic. During this time, you are also immune to paralysis and sleep effects. This effect lasts for a number of rounds equal to your oracle level. At 13th level, you can use this ability twice per day. You must be at least 7th level to select this revelation.

(7)    Wings of the Dragon (Su): Like the great dragons, you can take to the skies and terrorize opponents from above. As a swift action, you can manifest leathery dragon wings that grant you a fly speed of 60 feet (clumsy maneuverability). At 10th level, your maneuverability increases to poor. You can use these wings for 1 minute per day for each oracle level you have. This duration does not need to be consecutive, but it must be spent in 1-minute increments. At 11th level you can use these wings for 10 minutes per day for each oracle level you have. At 15th level, you can use the wings indefinitely. You must be at least 7th level to select this revelation.

(11)    Form of the Dragon (Su): Your kinship with dragonkind allows you to take on the form of a dragon. As a standard action, you can assume the form of a Medium dragon, as per form of the dragon I. At 15th level, you can assume the form of a Large dragon, as per form of the dragon II. At 19th level, you can assume the form of a Huge dragon, as per form of the dragon III. You can use this ability once per day, but the duration is 10 minutes per oracle level. If you are at least 15th level and choose to have this ability function as per form of the dragon I, the duration is instead 1 hour per oracle level. You must be at least 11th level to select this revelation. Rather than form of the dragon spells, you can choose for this revelation to act as form of the alien dragon I, II, and III or form of the exotic dragon I, II, and III. This choice must be made when you first gain this revelation, and cannot be changed.

(--)    Presence of Dragons (Su): Those who would oppose you must overcome their fear of dragons or be struck with terror at your draconic majesty. As a swift action, you can manifest an aura of draconic might around yourself. Enemies within 30 feet who can see you when you activate this ability must attempt a Will save. Success means that the creature is immune to this ability for the following 24 hours. On a failed save, the opponent is shaken for 2d6 rounds. This is a mind-affecting fear effect. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels beyond 5th.
This message was last edited by the player at 21:53, Mon 28 June 2021.
Basic Notes
NPC, 2 posts
Sun 11 Jul 2021
at 20:07
  • msg #2

More notes

NameThe Ricepudding
RaceRicepudding
ClassPsychic
BackgroundVagabond
Level1

Abilities Scores:- Saving Throws
          
Strength08+0- - -Intelligence11+0 Physical+15
Dexterity11+0- - -Wisdom14+1 Mental+13
Constitution08+0- - -Charisma10+0 Evasion+15
          
HP0600- - -XP Gained / level0203   

SkillsRank
  
Basic Attack+0
  
Exert0
Connect0
Survival0

Class abilities:-Psychic.
Effort4 / 0
Biopsionicslevel 1

Core Technique- Psychic Succor
The adept’s touch stabilizes critically-wounded organisms.  More sophisticated practitioners can heal tissue
injuries, though curing diseases, detoxifying poisons,  and fixing congenital deformities require additional
techniques. Each use of Psychic Succor adds one point of System Strain to the target, or two points if they
were mortally wounded at the time.
Activating Psychic Succor requires the biopsion to Commit Effort for the day. Once used, they can continue
to use it for the rest of that scene without Committing Effort again.

Level-0: The psychic’s touch can automatically stabilize a mortally-wounded target as a Main Action. This
power must be used on a target within six rounds of their collapse, and does not function on targets
that have been decapitated or killed by Heavy weapons. It’s the GM’s decision as to whether a
target is intact enough for this power to work.

Level-1: As level-0, and heal 1d6+1 hit points of damage.  If used on a mortally-wounded target, they revive
with the rolled hit points and can act normally on the next round.

Mastered Succor Level-1
The biopsion has developed a sophisticated mastery of their core ability, and they no longer need to Commit
Effort to activate it, and may use it whenever they wish.  The use of additional techniques that augment Psychic
Succor might still require Effort to be Committed.
Basic Notes
NPC, 4 posts
Sat 30 Oct 2021
at 17:52
  • msg #3

More notes

NumberCost....Total lbMAGIC ITEMSLocation/Slot
13,600 gp2 lbTalisman of the Summoned SteedNeck
12,500 gp5 lbBag of Hoding IBelt
Total6,100 gp--------  

NumberCost....Total lbItems NameLocation
    
12 gp2 lbDaggerBelt
15 gp3 lbMaceBelt
12 gp2 lbBackpackBack
24 gp4 lbWaterskinbackpack
2010 gp10 lbRations per daybackpack
121 gp  38 lb Kit, Diver’s
This kit is ideal for adventurers who venture into sunken ruins or half-flooded temples, and includes an air bladder, a common buoy, 30 feet of chain, a fishing net, a glass bottle, a pound of soap, three sunrods, a waterproof bag, and a waterproof hooded lantern with 3 flasks of oil.


Total income:- 7,000gp
This message was last edited by the player at 20:10, Sat 30 Oct 2021.
The Green Mist
GM, 18 posts
Sun 31 Oct 2021
at 17:57
  • msg #4

More notes

Greenleaf:-

GEAR (Weight):
ItemNumberWeightItems CostLocation / Item SlopNotes
      
Fine Cloths1- lb10.0 gpBody 
Back Pack12 lb2.0 gpBack 
Long Bow13 lb25.0 gpBack 
Arrows (20/00)202 lb1.0 gpBack 
Dagger12 lb2.0 gpBelt 
Long Sword13 lb15.0 gpBelt 
Water skin24 lb2.0 gpBelt/BP 
Tools crafting (MV)12 lb55.0 gpBP 
Rations Food84 lb4.0 gpBP 
Pouch22 lb2.0 gpBelt 
      
   69.5 gp  
      
Money3.5 gp5 

This message was last edited by the GM at 18:15, Sun 31 Oct 2021.
Sign In