Hero Name: | Hindsight | | Background: | | Upper Class | Status Die: | | | Health: |
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Alias: | Andrew Brandon | | Power Source: | | GENETIC. | Green: | d6 | | 1. | 32 - 24 |
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Gender: | Male | | Archetype: | | Psychic | Yellow: | d8 | | 2. | 24 - 12 |
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Age: | 15 | | Personality: | | Inquisitive | Red: | d10 | | 3. | 11 - 01 |
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Height: | 5'8 | | | | | Total Health: | | | | 32 |
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Eyes: | Dark Brown | | | | | Current Health: | | | | 32 |
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Hair: | Mouse blond | | | | | | | | | |
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Skin: | Fair looking | | | | | | | | | |
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Costume/Equipment: | None | | | | | |
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Powers: |
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1. | Athletic Powers | Vitality | | (d10) | |
2. | Materials Power:- | Metal | | (d8) | |
3. | Materials Power:- | Transmutation metal | | (d8) | |
4. | Mobility | Flying | | (d8) | |
5. | Psychic Power:- | Precognition | | (d10) | |
6. | Psychic Power:- | Suggestion | | (d8) | |
Qualities: |
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1. | Mental:- | Self Discipline. | | (d8) | |
2. | Personal:- | Victorian English Gentleman. | | (d8) | |
3. | Social:- | Persuasion. | | (d10) | |
4. | | | | | |
Green Zone: |
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Name | Power or Quality | Dice | Type | Game Text |
Rally | Persuasion. | (d10) | A | Attack using [Q]. Other nearby heroes in the Yellow or Red zone Recover equal to your Min die. |
Psychic Assault | Suggestion | (d8) | A | Attack using [P(6)]. Hinder the target using your Min die. |
Psychic Coordination | Precognition | (d10) | A | Boost using [P(5)]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn. |
Yellow Zone: |
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Name | Power or Quality | Dice | Type | Game Text |
Danger Sense | Vitality | (d10) | R | When damaged by an environment target or a surprise Attack, Defend by rolling your single [P] die. |
Adaptive | Flying | (d8) | A | Boost yourself using [power], then either remove a penalty on yourself or Recover using your Min die. |
Postcognitive Understanding | Precognition. | (d10) | R | After an enemy rolls dice to take an action for their turn but before using the result, Hinder that enemy’s roll using your single [P(5)] die. |
Minion Suggestion | Suggestion | (d8) | A | Attack a minion using Suggestion. If that minion would be taken out, you control its next action, and then it is removed. |
| | | | Otherwise, Hinder it using your Min die. |
Red Zone: |
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Name | Power or Quality | Dice | Type | Game Text |
Impossible Knowledge | None | N/A) | I | At the start of your turn, change any penalty into a bonus. |
Major Regeneration | Vitality | (d10) | A | Hinder yourself using Vitality. Use your Min die. Recover health. Equal to your Max+Mid dice. |
Out Ability: |
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Choose an ally. Until your next turn, that ally may reroll one of their dice by using a Reaction. |
PRiNCiPLE OF THE TEAM |
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During Roleplaying: | Your heroic team takes up a significant portion of your life and you have an official position in that team. Civilian authorities will recognize your status in the team.</small> |
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Minor Twist: | What embarrassment did you just cause as a representative of your team? |
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Major Twist: | What major sanctions will you suffer as a result of your actions? |
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TYPE | GAME TEXT |
A | Overcome by using your status as an official representative and use your Max die. |
| You and each of your allies gain a hero point. |
PRiNCiPLE OF iMMORTALiTY |
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During Roleplaying: | You do not age and will not be affected by mundane ailments. |
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Minor Twist: | You take the long view of things. How does that cause you to be too slow? |
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Major Twist: | What important attachment must you shed? |
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TYPE | GAME TEXT |
A | Overcome a situation involving your physical condition and use your Max die. |
| You and each of your allies gain a hero point. |
Hero Points This Issue: _ _ _ _ _
Hero Point Rewards:
+1: _ _ _ _
+2: _ _ _ _
+3: _ _ _ _
+4: _ _ _ _
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Notes:-
http://www.angelpig.net/victorian/pastimes.html
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