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22:24, 1st May 2024 (GMT+0)

Hindsight.

Posted by Basic NotesFor group 0
Basic Notes
NPC, 8 posts
Wed 6 Sep 2023
at 17:07
  • msg #1

Hindsight


Hero Name:Hindsight Background: Upper ClassStatus Die:  Health:
Alias:Andrew Brandon Power Source: GENETIC.Green:d6 1.32 - 24
Gender:Male Archetype: PsychicYellow:d8 2.24 - 12
Age:15 Personality: InquisitiveRed:d10 3.11 - 01
Height:5'8    Total Health:   32
Eyes:Dark Brown    Current Health:   32
Hair:Mouse blond         
Skin:Fair looking         
Costume/Equipment:None     

Powers:
1.Athletic PowersVitality (d10) 
2.Materials Power:-Metal (d8) 
3.Materials Power:-Transmutation metal (d8) 
4.MobilityFlying (d8) 
5.Psychic Power:-Precognition (d10) 
6.Psychic Power:-Suggestion (d8) 

Qualities:
1.Mental:-Self Discipline. (d8) 
2.Personal:-Victorian English Gentleman. (d8) 
3.Social:-Persuasion. (d10) 
4.     


Green Zone:
NamePower or QualityDiceTypeGame Text
RallyPersuasion.(d10)AAttack using [Q]. Other nearby heroes in the Yellow or Red zone Recover equal to your Min die.
Psychic AssaultSuggestion(d8)AAttack using [P(6)]. Hinder the target using your Min die.
Psychic CoordinationPrecognition(d10)ABoost using [P(5)]. Apply that bonus to all hero Attack and Overcome actions until the start of your next turn.

Yellow Zone:
NamePower or QualityDiceTypeGame Text
Danger SenseVitality(d10)RWhen damaged by an environment target or a surprise Attack, Defend by rolling your single [P] die.
AdaptiveFlying(d8)ABoost yourself using [power], then either remove a penalty on yourself or Recover using your Min die.
Postcognitive UnderstandingPrecognition.(d10)RAfter an enemy rolls dice to take an action for their turn but before using the result, Hinder that enemy’s roll using your single [P(5)] die.
Minion SuggestionSuggestion(d8)AAttack a minion using Suggestion. If that minion would be taken out, you control its next action, and then it is removed.
      Otherwise, Hinder it using your Min die.

Red Zone:
NamePower or QualityDiceTypeGame Text
Impossible KnowledgeNoneN/A)IAt the start of your turn, change any penalty into a bonus.
Major RegenerationVitality(d10)AHinder yourself using Vitality. Use your Min die. Recover health.  Equal to your Max+Mid dice.

Out Ability:
• Choose an ally. Until your next turn, that ally may reroll one of their dice by using a Reaction.


PRiNCiPLE OF THE TEAM
During Roleplaying:Your heroic team takes up a significant portion of your life and you have an official position in that team. Civilian authorities will recognize your status in the team.</small>
Minor Twist:What embarrassment did you just cause as a representative of your team?
Major Twist:What major sanctions will you suffer as a result of your actions?

TYPEGAME TEXT
AOvercome by using your status as an official representative and use your Max die.
 You and each of your allies gain a hero point.

PRiNCiPLE OF iMMORTALiTY
During Roleplaying:You do not age and will not be affected by mundane ailments.
Minor Twist:You take the long view of things. How does that cause you to be too slow?
Major Twist:What important attachment must you shed?

TYPEGAME TEXT
AOvercome a situation involving your physical condition and use your Max die.
 You and each of your allies gain a hero point.

Hero Points This Issue: _ _ _ _ _
Hero Point Rewards:
+1: _ _ _ _
+2: _ _ _ _
+3: _ _ _ _
+4: _ _ _ _


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Notes:-
http://www.angelpig.net/victorian/pastimes.html

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