Actions in normal day.
At beginning of each game day each player will post one main actin what they like their character to do.
Below are list of action you can take. Not if someone in party does not do some of action listed it may result in problems for group.
If group is attacked or bad event happens then result gained from below actions is halfed.
If the group unlucky to be attack twice, have to bad action or mixture of this then none of action happen.
This because they spending time defending themselves and resting or bad event upset what trying to do.
Action. | Roll. | Effect. |
---|
| | |
Use magic to provide food & water. | None | Use create water and other spell that help provide food (actions is always successful whatever happens). |
Look out. | Perception check DC 20 | This will effect how battle starts, monster on first wave and if player in bad place |
| It also effect bad events. A natural 20 may help other players if no monsters or bad events |
Find New Resources. | Perception check DC 20 | Gain 1d6gp random recourse that can be process per point of success |
Gather Resources. | Crafting roll DC 20 | This allows you process resources you found. (roll x 20 = cp processed). |
Crafting Items. | Crafting roll | Progress toward item made (roll x DC = cp ). |
Looking for food and water. | Survival roll DC 20 | A success provide 1 days rotten food & water for group. Each 2 above gives another days food & water. |
Enchanting the statue. | Spell craft DC 25 | Status gains 2 hp |
Empowering the statue | Spell craft DC 25 + use one Channel Energy | Channel Energy. Statue gain hp equal to roll |
Note each use of Channel Energy requires new roll |
Note:-
A natural 20 result in doubling of effect of what you doing.
A natural 1 result in damage or loss equal of normal success with roll of 18.