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20:14, 23rd April 2024 (GMT+0)

CHARACTER CREATION.

Posted by The GMFor group 0
The GM
GM, 2 posts
Sat 21 Nov 2020
at 20:14
  • msg #1

CHARACTER CREATION

In this game, you're a deity, and you do stuff!

1. CHOOSE A CONCEPT:

--SKY/SUN
----You are the deity of the sky, or the sun, or both.
------OR you may choose to be a subset of this concept, such as: stars/wind/weather/storms

--NIGHT/MOON
----You are the deity of night, or the moon, or both.
------OR you may choose to be a subset of this concept, such as: stars/darkness/shadows

--JUSTICE
----You are the deity of justice.
------OR you may choose to be a subset of this concept, such as: revenge/oaths/promises

--BRAVERY
----You are the deity of bravery and overcoming fears.
------OR you may choose to be a subset of this concept, such as: heroism/protection

--PLANTS
----You are the deity of plant life.
------OR you may choose to be a subset of this concept, such as: trees/crops/plenty/flowers

--ANIMALS
----You are the deity of animal life.
------OR you may choose to be a subset of this concept, such as: birds/wolves/frogs/monsters

--ART/SKILL/CRAFT
----You are the deity of art, skill, and craftspersonship.
------OR you may choose to be a subset of this concept, such as: dancing/singing/weaving

--CHAOS/PASSION
----You are the deity of all things uncontrolled, of not holding back.
------OR you may choose to be a subset of this concept, such as: wine/revenge/rage/madness

--DEATH
----You are the deity of death.
------OR you may choose to be a subset of this concept, such as: bones/ghosts/tombs/winter

--YOUTH
----You are the deity of children and childhood
------OR you may choose to be a subset of this concept, such as: games/fun/trickiness/spring

--EARTH
----You are the deity of earth and stone.
------OR you may choose to be a subset of this concept, such as: metal/clay/caves/jewels

--FIRE
----You are the deity of fire.
------OR you may choose to be a subset of this concept, such as: summer/sun/light/hearth

--WATER
----You are the deity of water.
------OR you may choose to be a subset of this concept, such as: oceans/rivers/rain

--KNOWLEDGE/SECRETS 
----You are the deity of knowledge, secrets, or both.
------OR you may choose to be a subset of this concept, such as: scholarship/writing/legends

--DOORS/OPENING/CLOSING/SEALING/BINDING
----You are the deity of doors, opening things, closing things, things that can be opened/closed, sealing things, binding things...
------OR you may choose to be a subset of this concept, such as: oaths/promises/locks



(You may pitch some other concept to the GM, but the GM deserves the right to say no thank you...)


2. Now that you've chosen a concept, assign the following scores: +2, +1, 0, 0, -1 ...to the following actions:

--CREATE: How good are you at creating things (connected to your concept)?
--SMITE: How good are you at making bad things happen (in a way connected to your concept)?
--BLESS/GIVE: How good are you at making good things happen ((in a way connected to your concept)?
--TELL: It's hard to communicate with beings who aren't right in front of you. How good are you are communicating clearly from a distance?
--DISGUISE SELF: How good are you at disguising yourself and turning yourself into something you're not (this covers both SEEMING to become something else, and ACTUALLY becoming something else)?


ROLL 2d6 and the relevant modifier:
--10 or higher: great!
--7-9: okay but with complication
--6 or lower: not like you planned!


EXAMPLES:

--CREATE: The deity of EARTH is rolls 2d6 (plus CREATE modifier) to try to make a new mountain... result: 6! A lava-filled crevasse opens up instead!

--CREATE: The deity of WATER decides to have a child, and rolls 2d6 (plus CREATE modifier) to try to do so. Result: 11. The demideity of Fountains is born, just as envisioned.

--SMITE: The deity of PLANTS decides to smite the great plains, and rolls 2d6 (plus SMITE modifier). Result: 10. thorns and brambles cover the great plains.

--SMITE: The deity of WATER decides to smite a huge dragon, and rolls 2d6 (plus SMITE modifier). Result: 7. A tidal wave hits the dragon... which doesn't destroy him, but he swallows so much water, it does put a stop to his fire-breathing.

--BLESS/GIVE: The deity of ANIMALS decides to bless a panther, and rolls 2d6 (plus BLESS/GIVE modifier). Result: 10. The panther gets wings!

--TELL: The deity of ANIMALS wants to tell the locals that the deer in the forest are sacred and off-limits, and rolls 2d6 (plus TELL modifier). Result: 12. A giant ram runs through the local village, and speaks, warning the locals that the deer are off-limits for hunting.

--TELL: The deity of THE MOON wants to tell the mighty dragon that she will give it sanctuary, and rolls 2d6 (plus TELL modifier). Result: 7. Under the moonlight, the dragon has a dream of the deity of the moon offering sanctuary, but it doesn't understand that what's meant is that the dragon should fly to the moon-- the dragon gets the idea that the deity approves of it, but starts raiding by moonlight, instead of going to live on the moon.

--DISGUISE SELF: The deity of YOUTH changes form to a young girl, in order to play with the local children (because deities can't appear in front of non-deities in their true form-- they're so powerful, the non-deities might spontaneously combust, or turn to stone, or turn to pigs, or who knows what), and rolls 2d6 (plus DISGUISE SELF modifier). Result: 8. The deity appears as a young girl, but her eyes are golden, and her feet don't quite touch the ground. From a distance, it's hard to notice anything, but close up, others will notice there's something divine...


This should cover anything that your deity will need to roll for. Your deity CAN do other things, of course-- talk to other deities, make promises, teleport, eat, drink, sleep, and so on-- but you don't have to make a roll to do any of those things.

Other notes:
--CREATE: the GM might rule that making something small and temporary-- for example, a light so you can see in a dark cave-- might not require a roll.
--SMITE: remember, SMITE is not ERASE. There is no ERASE. Even if you roll higher than a 12 on a SMITE roll, it might not destroy the thing you're smiting completely. It'll just make one or more very bad things happen to that thing you're smiting.
--BLESS/GIVE: BLESS just means "make good things happen." The /GIVE part is for other deities. You can choose to give one of your weekly points to another deity-- see below.
--TELL: This is for communicating with another deity from a far distance (more than a mile, say), or else for communicating with non-deities (since you'll risk messing 'em up if you show up to tell them something in your true form).
--DISGUISE SELF: for changing your form, or for making the ILLUSION of changing your form. If you don't succeed in your roll, you might REALLY change your form when you don't mean to, or vice-versa... or you might be temporarily stuck that way! (On a 10 or higher, you can still use your divine power, or revert to your true form, all you want. Roll lower than 10, and the GM will tell you what complications may arise.)

Remember: EVERYTHING YOU ROLL TO ATTEMPT TO DO MUST BE DONE IN CONNECTION TO YOUR CONCEPT! The deity of fire cannot SMITE with a tidal wave! The deity of singing cannot TELL except through song!


3. Answer the following questions:

--What is your name? (You can have more than one answer, but probably shouldn't have more than three, at least for now.)

--When other deities see you (or when non-deities draw a picture of you), what do you look like? (You can have more than one answer, but probably shouldn't have more than three, at least for now.)

--Where do you live? (If there is an official "home of the gods," you can have a home there, and/or you can instead/also have another home-- on the moon, in the sun, on an island, on the ocean floor, on a mountaintop, in a deep cave, in a castle in the sky, in another world that can only be gotten to by divine power/magic/dying, or practically anything else). What is your home like?

--Are you the child of another deity, or were you born from something else (sea foam? a volcano? a hurricane?), or have you always existed?

NOTES:
--You don't literally have to eat, drink, or sleep... but it feels good to do those things now and then. You also want entertainment... which is going to mean interacting with other deities, or with the non-divine world (which will also mean making a planet, if you're at the dawn of time), or entertaining yourself... probably a combination...
--You understand all languages.


4. RULES

TOKENS:

So that the GM is not too overworked, you can only do a rollable action: CREATE, SMITE, BLESS/GIVE, TELL, or DISGUISE SELF: two times a week. You get two TOKENS every Friday morning, and you use up a token each time you roll.

You can also use BLESS/GIVE, once a week, to give one of your Tokens to another player. If you're busy, or otherwise don't think you'll use it, giving a token to another player is a nice way to show them you appreciate their role-playing. (If you fail your GIVE roll, you give them a Token, and you lose one. If you succeed in your GIVE roll, you might be able to give them one for free).

Unused Tokens disappear forever at midnight Thursday night//12 am early Friday morning.


LEVELING UP:

This is a game where you get more powerful based on POSTING.

The link at the top of the page, "The Cast," keeps track of the number of your posts. (OOC posts count, too!)

Every 200 posts, you get a DIVINE POINT.

Spend your DIVINE POINT TO:
--add a +1 to one of your rollable stats, or to
--add a new CONCEPT that no one else is using to yourself, or to
--succeed completely in doing something without having to roll for it, or to
--do something special (with the GM's approval), like giving yourself a permanent +1 bonus to rolling when you are in your Home.
This message was last edited by the GM at 17:53, Sat 19 Dec 2020.
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