GM clarifications
Cover rules
The cover rules in RED are nonsensical. This is my rule:
A target may be behind 1/2 cover or 3/4 cover. This is judged by the GM. If a ranged attack hits a target behind cover, you make a subsequent d4 roll to determine if you hit the target or the cover. (1 or 2 hits cover vs. half cover. 1, 2, or 3 hits cover vs. 3/4 cover).
If the cover is hit, the cover will take damage. If the damage done is not enough to destroy the cover, then nothing else happens - the bullet is stopped by the cover. If the damage done is greater than the cover, the cover is destroyed and damage beyond the SP of the cover continues into the target behind it.
If you are making an aimed shot for a body part not behind cover, then the cover is not taken into account.
Billy is being shot at by a punk wielding a heavy pistol. He is standing behind a low cinder block wall (sp10), affording him 1/2 cover. The punk rolls and hits Billy. He then rolls a d4. He gets a 2, resulting in the wall taking the hit. Damage rolled is a 13. The wall stops 10 points of damage, but is destroyed. The 3 remaining points of damage hit Billy.