Disclaimers about PbP burnout still apply, but:
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Due to the constraints of PbP and pacing, I’m considering starting the PCs a bit more powerful. Maybe allowing role abilities at 5 instead of 4 and a few more attribute/skill points. Nothing drastic, just a bit more equipment and character capabilities. The idea being that the PCs haven’t just arrived on the edge, but have spent a little time working there. A few more pieces of cyberware, etc...
I'd be fine with this. I will suggest that, rather than increasing cyber, increase the starting cash allocation and let people buy what makes sense for their characters - cyber, kit, lifestyle, whatever. Because this game shares continuity with CP2020, most of the gear from the Chromebooks should still be around in some form or another.
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It’s looking like the PCs are going to be members of a team put together to deal with a kidnapping. Would you guys prefer knowing each other with history or the getting to know you approach?
I'm good either way. Having history does require more work up front, but the payoff is a reason for the group to stay together after the first arc.
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What kind of characters are you interested in? Not just role, but decent humans in a bad situation, or morally flexible individuals getting paid for work that they excel at?
I don't do well playing absolute amoral murderhobos, but for a setting like this, paladins are rare.
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Are there aspects of the world you’d really like to touch on?
Surprise us. :)