Soundtrack:
https://www.youtube.com/watch?v=J0MYYQ0ymYo
Driving north increases the property value of the Night City combat zone. The closer to the old University District the (slightly) less shitty the world gets. The neighborhood
The Molt sits in isn't far as the crow flies. When navigating dead end streets, rubble piles, and ongoing gang fights, it takes a little longer than intuition would assume.
"The Molt," Viceroy intones in the collective ears of the edgerunners.
"The club shows up here and there in screamsheets. Usually listing a band which goes by the clever moniker 'Fuck 'til Oblivion.' Latest news was three weeks ago, posted by a reviewer who called the rotted autoshop decor 'the most splendid urban decay I've seen since the 2030s.' And this is outside the combat zone." A photo drops in the agent feed of a massive twelve bay industrial auto shop with rusted metal doors reinforced by crossed steel I-beams in an X fashion over ten of the doors. One of the unobstructed doors sits open facing Janissary with crowd of the cybernetic aficionados milling about in front. The other unobstructed door opens onto Stein and looks like a service entrance, a few specimens of muscle hanging out for security. Nothing has been done to shore up the outside appearance. Rust ubiquitous.
"Looking through the city data, this fine establishment has a recorded body count of zero, which based on the clientele, strikes me as statistically unlikely," Viceroy continues.
"Last owner on file was one Erin Murray, but that was twenty years ago. Squatters' rights now most likely. If you want real time I'm going to have to reposition, might take a couple of hours."
While Viceroy talks, Cruz navigates and steers their rental west on Janissary. Reconstruction is underway, the once hip area trying once again to become relevant. The crew passes heavy equipment parked for the day, taking a break from renewal through annihilation. Traffic starts to decrease as the car nears Stein, the packs of civilians on the street picking up a more furtive stance, shoulders hunched and refusing to make eye contact. Then the Maelstrom crews start appearing, individual scouts, then crews of 3-4, easy to spot with their obvious modifications and gang graffiti. One block from Stein, there's almost a gang cordon: a larger group of maybe five Maelstrom facing west, towards
The Molt. Then nothing. Whatever is down there, the gang doesn't like it.
When the club itself comes into view, it matches the photo perfectly. One obviously cybernetic individual that has to be teetering on the edge of psychosis works the door, not so much preventing people from going in as making sure they are cool enough, or warning them what to expect. Civilians under various drugs lounge against the building. Cyberware common on everyone. Most of it raw and ugly.
Cruz steers north onto Steiner giving the crew a view of the service entrance. A pair of vans matching the model of their target are parked in front of the roll up door, the door partly open but serviced by two more muscle and a few workers carrying crates of alcohol or other fine liquids into the club. A block away and another crew of Maelstrom hangs, watching for movement from The Molt.