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18:17, 5th May 2024 (GMT+0)

OOC II

Posted by DM BearsFor group 0
DM Bears
GM, 694 posts
Mon 4 Oct 2021
at 10:04
  • msg #1

OOC II

There we go. Chatter away.
Rhydd Maldhon
Fighter, 278 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 4 Oct 2021
at 19:36
  • msg #2

OOC II

Bears,

Is another Survival Check needed for Rhydd (or Farwalker) to attempt to recognize the odd round tracks?

Thanks.
DM Bears
GM, 696 posts
Mon 4 Oct 2021
at 20:53
  • msg #3

OOC II

Rhydd:
Is another Survival Check needed for Rhydd (or Farwalker) to attempt to recognize the odd round tracks?

Hmm. I was a bit back and forth on this, and in an earlier iteration of the post I straight up gave it away (some of you might have read the post before I managed to update it, and would then know. If so, disregard that information). I'm going to go ahead and say no, Rhydd knows only what I've posted in the thread currently and is unable to fully identify the prints. I'll justify a 17 being insufficient by restating they've been mostly whisked away/filled back in. Whether or not Rhydd has any guesses is up to you.

Torgrim, post #106 in Chapter 1.5:
"Hello? What's this?" He brushed aside some of the surrounding snow before picking it up for a closer examination.

Give me a History or Arcana check.
DM Bears
GM, 697 posts
Mon 4 Oct 2021
at 21:17
  • msg #4

OOC II

As for Skath's response to Mallory's Messaging, I completely forgot to address that when I resolved the rolls. It won't be too much, just a polite nod before retreating back into the barracks. I've updated my post so it's acknowledged in the IC thread. Dannika wouldn't have much to say. Her interaction with Skath has been near none, having only Hlin's negative comment from waaay earlier to base her opinion off of.
Mallory Bonheur
Wizard, 410 posts
Today's Lucky Numbers
-- | 8
Mon 4 Oct 2021
at 21:21
  • msg #5

OOC II

Honestly, unless Skath recognizes the spell and knows he can respond to it (or if the magic automatically grants him some comprehension of its function), then it's entirely reasonable he might not think to reply at all.  A nod alone would be perfectly suitable.
DM Bears
GM, 699 posts
Mon 4 Oct 2021
at 21:59
  • msg #6

OOC II

Mallory, post #107 in Chapter 1.5:
Another Perception check for Astre's next action, DM?  Or does the initial one cover here as well?

Given the situation, I'd preferably take the same roll, then lower the DC if I think the action is better suited to reveal the information you've previously attempted to access (which may be the case here).

Edit: Signing off for today. Good night!
This message was last edited by the GM at 22:06, Mon 04 Oct 2021.
Torgrim Squallborn
Rogue, 82 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 5 Oct 2021
at 06:39
  • msg #7

Re: OOC II

DM Bears:
Torgrim, post #106 in Chapter 1.5:
"Hello? What's this?" He brushed aside some of the surrounding snow before picking it up for a closer examination.

Give me a History or Arcana check.


Torgrim Squallborn rolled 7 using 1d20-1 ((8)).
Mallory Bonheur
Wizard, 412 posts
Today's Lucky Numbers
-- | 8
Tue 5 Oct 2021
at 06:42
  • msg #8

Re: OOC II

Barring that, want to toss it Mallory's way?
Torgrim Squallborn
Rogue, 83 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 5 Oct 2021
at 09:58
  • msg #9

Re: OOC II

In reply to Mallory Bonheur (msg # 8):

Definitely. I’ll wait and see where a 7 gets him, then he’ll consult the professionals.
This message was last edited by the player at 09:59, Tue 05 Oct 2021.
Farwalker
Cleric, 214 posts
Tue 5 Oct 2021
at 16:59
  • msg #10

Re: OOC II

Well, Farwalker does know her gemstones.
DM Bears
GM, 701 posts
Tue 5 Oct 2021
at 18:13
  • msg #11

Re: OOC II

Same applies, History or Arcana. My suggestion would be to have one assist the other for Advantage. That makes things a bit less awkward on my end when resolving the rolls :)

As for the tracks, Farwalker could give me a Survival, Nature, or History with Advantage due to her background.
Mallory Bonheur
Wizard, 413 posts
Today's Lucky Numbers
-- | 8
Tue 5 Oct 2021
at 18:18
  • msg #12

Re: OOC II

So how about Farwalker handles the tracks, while Dannika assists Mallory with the gem?
Farwalker
Cleric, 215 posts
Tue 5 Oct 2021
at 19:08
  • msg #13

Re: OOC II

Isn't one of the Jeweler's things being able to sort of casually know what gems are?
Mallory Bonheur
Wizard, 414 posts
Today's Lucky Numbers
-- | 8
Tue 5 Oct 2021
at 20:06
  • msg #14

Re: OOC II

Given the request of a History or Arcana check, I figured it was something more to do with the relevancy of such a gemstone being present in this instance, not identifying the gemstone itself.
DM Bears
GM, 703 posts
Tue 5 Oct 2021
at 20:16
  • msg #15

Re: OOC II

Farwalker:
Isn't one of the Jeweler's things being able to sort of casually know what gems are?

You are correct.

XGE, page 82:
Identify Gems. You can identify gems and determine their value at a glance.

Unfortunately for Farwalker, Torgrim's information was misleading :)

Edit: History and Arcana still apply. Dannika is willing to help anyone attempting to identify it. She should have the expertise.
This message was last edited by the GM at 20:17, Tue 05 Oct 2021.
Farwalker
Cleric, 216 posts
Tue 5 Oct 2021
at 21:37
  • msg #16

Re: OOC II

In reply to DM Bears (msg # 15):

So Farwalker can look at it, be all ‘that’s not a gem,’ and then carry about her day?
DM Bears
GM, 704 posts
Tue 5 Oct 2021
at 21:46
  • msg #17

Re: OOC II

Farwalker:
So Farwalker can look at it, be all ‘that’s not a gem,’ and then carry about her day?

. . . yeah, pretty much. You could always roll to know more, but Mallory has that handled at this point. I'm in the process of writing the result of said roll, but I'm mulling a few details over. I might let it simmer and update sometime tomorrow instead.
Mallory Bonheur
Wizard, 417 posts
Today's Lucky Numbers
-- | 8
Sun 10 Oct 2021
at 20:37
  • msg #18

Re: OOC II

We seem to have run into a slight stalling point.  Rhydd, anything to contribute to Farwalker's findings or how we should proceed from here?

Mallory would personally prefer to follow the alternate route the wagon train took so as to avoid a Yeti encounter, but she could be very readily be convinced to assisting with a confrontation, albeit from a safe distance.
DM Bears
GM, 708 posts
Wed 13 Oct 2021
at 10:55
  • msg #19

Re: OOC II

To reiterate what I've said before; splitting the party is perfectly acceptable. If Farwalker wants to branch off for her own mini adventure that can definitely be arranged.

Now, whether or not that is a good idea in the context of the narrative is another matter.
Mallory Bonheur
Wizard, 420 posts
Today's Lucky Numbers
-- | 8
Thu 14 Oct 2021
at 02:57
  • msg #20

Re: OOC II

NPC Moyrah is with us, right?

Despite her objections, Mallory isn't going to let Farwalker head into danger alone and is going to follow after her; she feels indebted to do so since Farwalker's had her back each time there's been danger as well.  If the whole party heads on into what might be a Yeti encounter, would it be reasonable to have Moyrah take Dannika and Wifni down the alternate route toward Bryn Shander?  Or at least have the three NPCs keep further back from the group protecting one another?
DM Bears
GM, 709 posts
Thu 14 Oct 2021
at 19:56
  • msg #21

Re: OOC II

Yes, Moyrah is still with you. I can have her escort Dannika to Bryn Shander if that is what you wish. While it makes most sense for her character to join you in Yeti pursuit, she's not here to plead her case. She'll do what you instruct her to do.
Mallory Bonheur
Wizard, 421 posts
Today's Lucky Numbers
-- | 8
Thu 14 Oct 2021
at 20:38
  • msg #22

Re: OOC II

The logic would be that Mallory wouldn't want to send Dannika off alone into the wilderness and would prefer she have someone to protect her, thus Moyrah.
Farwalker
Cleric, 221 posts
Thu 14 Oct 2021
at 20:44
  • msg #23

Re: OOC II

I apologise for Farwalker's unfortunate need to assist people. Even when they don't know she's assisting them. She's all 'light in the darkness' and 'the beauty of travel'.
DM Bears
GM, 711 posts
Fri 15 Oct 2021
at 19:29
  • msg #24

Re: OOC II

For information, I will be busy with a convention thing all of tomorrow.
Rhydd Maldhon
Fighter, 282 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 15 Oct 2021
at 23:46
  • msg #25

Re: OOC II

In reply to DM Bears (msg # 24):

Roger that. Thanks for the heads-up, and have fun! :)
DM Bears
GM, 712 posts
Sun 17 Oct 2021
at 20:08
  • msg #26

Re: OOC II

I'm just going to assume Torgrim is tagging along as well. I can update the game sometime tomorrow, right now I'm too tired xd
Farwalker
Cleric, 222 posts
Mon 18 Oct 2021
at 20:44
  • msg #27

Re: OOC II


15:43, Today: Farwalker rolled 27 using 1d4+24.  Survival, Advantage with Guidance.

15:43, Today: Farwalker rolled 19 using 2d20, dropping the lowest dice only with rolls of 3,19.  Survival, Advantage with Guidance.


One survival check for you!

Lookit those pretty numbers.
DM Bears
GM, 715 posts
Wed 20 Oct 2021
at 22:18
  • msg #28

Re: OOC II

Alright, that's probably enough beating around the bush. Anybody getting impatient? I'm getting impatient. Assuming your characters follow the tracks for some time (we're talking upwards of an hour or so), I'll fast forward until something noteworthy happens. I can post tomorrow evening.
Mallory Bonheur
Wizard, 425 posts
Today's Lucky Numbers
-- | 8
Wed 20 Oct 2021
at 22:37
  • msg #29

Re: OOC II

Fast forwarding seems fine by me, if there's no general chatter to add to the scene.
Farwalker
Cleric, 224 posts
Wed 20 Oct 2021
at 22:48
  • msg #30

Re: OOC II

Nothing like some quiet trekking through the tundra.
Rhydd Maldhon
Fighter, 284 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 21 Oct 2021
at 13:53
  • msg #31

Re: OOC II

Will get an IC post on the board shortly, in response to what has been posted in the last day or so, real-time.

Just a little light RP -- I'm fine with fast-forwarding. :)
This message was last edited by the player at 14:47, Thu 21 Oct 2021.
DM Bears
GM, 717 posts
Fri 22 Oct 2021
at 11:46
  • msg #32

Re: OOC II

Alright, sorry for the delay. Time slipped away from me yesterday.
Mallory Bonheur
Wizard, 427 posts
Today's Lucky Numbers
-- | 8
Fri 22 Oct 2021
at 19:11
  • msg #33

Re: OOC II

DM - is the figure that Astre has found on the shore nearest the party, or opposite across the ice floe?  Also, is he near enough for telepathy/sense sharing so that Mallory can relay his findings, or is the narrative of what he's seeing just for him alone?
This message was last edited by the player at 19:13, Fri 22 Oct 2021.
DM Bears
GM, 718 posts
Fri 22 Oct 2021
at 21:02
  • msg #34

Re: OOC II

Mallory:
DM - is the figure that Astre has found on the shore nearest the party, or opposite across the ice floe?

Nearest the party. I edited the existing map to indicate the path you've followed.

Mallory:
Also, is he near enough for telepathy/sense sharing so that Mallory can relay his findings, or is the narrative of what he's seeing just for him alone?

You're not pressed for time, so either is fine. Assuming he's directly overhead, 100' would amount to quite a bit of vision from where you are, seeing as the lake is completely flat. Or we could say he's farther up ahead and can loop back whenever he deems fit.
Mallory Bonheur
Wizard, 428 posts
Today's Lucky Numbers
-- | 8
Fri 22 Oct 2021
at 21:26
  • msg #35

Re: OOC II

Let's go with him being within range.  Makes the narrative easier since communication can be instantaneous rather than having to futz around with us going back and forth.
DM Bears
GM, 719 posts
Fri 22 Oct 2021
at 21:42
  • msg #36

Re: OOC II

Sure, makes it easier for me to be vague as well :^)

And to clear up any confusion I might have caused with the map; it's the path of the tracks, not the party's trajectory. I assume you're near the intersection of the trail and the road to Termalaine, per my narration.
This message was last edited by the GM at 21:42, Fri 22 Oct 2021.
DM Bears
GM, 720 posts
Sat 23 Oct 2021
at 22:05
  • msg #37

Re: OOC II

If Astre is creeping up for an up-close look, I assume he's going to be out of telepathy range, right? I sense we have a minor case of crossed wires here.

In my head-canon your group is at least a mile off from where the figure is bundled up, all parties safe from each other. Otherwise, you'd all be out on the ice already. Which I've nothing against, for the record. But you'd probably want to succeed some Stealth check for yourselves if that is the case.
Mallory Bonheur
Wizard, 430 posts
Today's Lucky Numbers
-- | 8
Sun 24 Oct 2021
at 05:28
  • msg #38

Re: OOC II

Oh, wow, that's way further away than I thought we were from the water.  Yeah, wires all crossed up there.

What's everyone else's say on this?  Do we want to be nearer the water or further out at this point?
Rhydd Maldhon
Fighter, 287 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 24 Oct 2021
at 21:59
  • msg #39

Re: OOC II

In reply to Mallory Bonheur (msg # 38):

How close do we need to be for Astre and Mallory to communicate telepathically?
Mallory Bonheur
Wizard, 432 posts
Today's Lucky Numbers
-- | 8
Sun 24 Oct 2021
at 22:06
  • msg #40

Re: OOC II

100 feet.  If we're up on elevated ground or at least have a clear line of sight to the water, we'd absolutely be able to at least see the cloth bundle at the water's edge even a mile away since it's apparently a bright-and-clear evening.  But Astre is well outside of communication range at that point.

Mallory being able to recall Astre to his pocket dimension has no range limit though, presumably so long as they're on the same plane of existence.  So Mallory can still Hold her Action to recover him in the case of danger, but whether she could realize something was dangerous at that range is another matter entirely.
This message was last edited by the player at 22:08, Sun 24 Oct 2021.
Rhydd Maldhon
Fighter, 288 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 24 Oct 2021
at 22:09
  • msg #41

Re: OOC II

In reply to Mallory Bonheur (msg # 40):

Hmmm . . . 100 feet is pretty close. How long would it take for Astre to fly back to within range and communicate with Mallory?
Mallory Bonheur
Wizard, 433 posts
Today's Lucky Numbers
-- | 8
Sun 24 Oct 2021
at 22:23
  • msg #42

Re: OOC II

Ranged travel distance is a different and more malleable mechanic than Per-Round-Movement, which is designed for combat rather than travel.  But in the case of the latter and subtracting the 100' bare minimum range, it would take Astre approximately 65 rounds to cover 1 mile of flying distance (assuming he's Dashing every round).  So around 10 minutes per trip.

To potentially make this situation easier to manage, Mallory (who is fairly fed up with the idea of being out in the cold as much as Torgrim is) could just recall Astre regardless of his desire/safety and that way he can communicate what he found immediately, allowing the Party to decide what they want to do about the bundle of cloth from where they presently stand.
This message was last edited by the player at 22:29, Sun 24 Oct 2021.
Mallory Bonheur
Wizard, 435 posts
Today's Lucky Numbers
-- | 8
Mon 25 Oct 2021
at 00:27
  • msg #43

Re: OOC II

Sounds like we're going with the "Party is a Mile Away" approach then?  Astre's on his own for the moment in that case, which works just fine by him.
Mallory Bonheur
Wizard, 436 posts
Today's Lucky Numbers
-- | 8
Mon 25 Oct 2021
at 01:18
  • msg #44

Re: OOC II

Farwalker:
It’s only a few hours past midday.


DM Bears:
The sky, free from cloudy obfuscation, turned brilliant and splendid as the very last light disappeared behind the horizon.


Actually, I'm a bit confused on the current time of day.  We ended up leaving Targos later than intended and, given the mention of the stars and moon being visible currently, I was under the impression we were well into the evening at this point?  Or is there being no daylight a weird northern/Auril-induced weather thing, like the arctic areas only getting a brief period of daylight amid tons of nightfall?
Farwalker
Cleric, 228 posts
Mon 25 Oct 2021
at 01:31
  • msg #45

Re: OOC II

My timeline could be off. I figured the troll butchering would have started early morning, as much as there is a morning in the perpetual night, and probably finished about midday. They’re not Huge, so it really shouldn’t take more than six hours to pull them to pieces, especially with more than two people working on it. Then they’ve just been walking for a few hours.

Unless my timeline is completely off.
Rhydd Maldhon
Fighter, 290 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 25 Oct 2021
at 02:37
  • msg #46

Re: OOC II

In reply to Mallory Bonheur (msg # 44):

I wrote Rhydd's latest IC post (recommending seeking shelter) based on the same assumption -- that the in-game time was now into the evening, with the temperatures starting to plummet.

If that is not the case, I'll need to edit. :)
DM Bears
GM, 722 posts
Mon 25 Oct 2021
at 10:18
  • msg #47

Re: OOC II

Rhydd is right that temperatures are starting to fall, but Farwalker's timeline is the most on point.

It would currently be mid-afternoon (somewhere between 3-4 pm), and the nightsky is very much a phenomenon of Auril's making, similar to polar twilight in the real world. I don't have the module in front of me to verify, but I believe there's a four hour period of civil twilight between 10 am and 2 pm. You left Targos at Thulsun (early afternoon) and it would now currently be Tharsun (late afternoon). For more information on the hours of the Forgotten Realms, see this article.

While we haven't done any diligent time-tracking, I've been trying to keep an internal clock ticking starting from the onset of the day. Here's how I envisioned things:

Dissection of Trolls: 8:00-12:00 or so.

Affair with the Stable Master and Frida: 12:00-13:00.

Trek to the halfway-point between Targos and Bryn Shander: 13:00-14:00 (you would still have some residual light at the end of this).

Off-road shenanigans: 14:00-15:30 <- you are here.

And you Americans will have to forgive me my use of military time. It's how we Norwegians do it. To us, this am/pm nonsense is every bit as fantastical as the above article :)
This message was last edited by the GM at 13:42, Mon 25 Oct 2021.
Mallory Bonheur
Wizard, 437 posts
Today's Lucky Numbers
-- | 8
Mon 25 Oct 2021
at 21:12
  • msg #48

Re: OOC II

Thanks for the clarification.  Overall, we don't have to worry about retconning comments either since all of them remain reasonable even with the current hour:

  • Farwalker noting it's still daytime and thus feeling it's okay to continue tracks, both factually and based on her attitude toward the trek.
  • Rhydd planning ahead for the coming nightfall makes sense, especially given the unclear duration Farwalker intends to be roaming.
  • Mallory and Torgrim both not wanting to be out in the wilderness any longer than necessary and treating the timing as if night has already fallen which, functionally, it has in terms of temperature and visibility.


Assuming we turn around right now and head straight for Bryn Shander, that would likely put our arrival around 17:00 - 18:00 and well within being actual night for where we are in Icewind Dale.  If we continue to explore any further into the mountains, Rhydd's precaution of camping would become an inevitability.
Mallory Bonheur
Wizard, 439 posts
Today's Lucky Numbers
-- | 8
Tue 26 Oct 2021
at 19:27
  • msg #49

Re: OOC II

DM - to clarify; the creature Astre is seeing transform: is it turning into a different kind of Humanoid, like a Druid's Wild Shape?  Or is its body just warping and changing proportions without altering its species otherwise?

Also, is the drawstring pouch affixed to the heavier clothing, or is it loose on its own?  Astre might try and grab it (or some of its contents) if he hasn't been spotted yet, but otherwise he's going to rely on that 21 Stealth Check to not be noticed.
DM Bears
GM, 724 posts
Tue 26 Oct 2021
at 19:45
  • msg #50

Re: OOC II

Mallory:
DM - to clarify; the creature Astre is seeing transform: is it turning into a different kind of Humanoid, like a Druid's Wild Shape?  Or is its body just warping and changing proportions without altering its species otherwise?

Er . . . yes to both? You know what, I'll just state it outright for you OOC; they're transitioning from a full-fledged polar bear to hybrid form.

Mallory:
Also, is the drawstring pouch affixed to the heavier clothing, or is it loose on its own?  Astre might try and grab it (or some of its contents) if he hasn't been spotted yet, but otherwise he's going to rely on that 21 Stealth Check to not be noticed.

Sure, though there's only one real place to hide out here on flat ice; behind the hide skirt. Can Astre dodge and weave out of sight long enough for Mallory to dismiss him? And have him grab the pouch if you wish :) it's not too large, so he should be able to make off with it.
This message was lightly edited by the GM at 19:45, Tue 26 Oct 2021.
Mallory Bonheur
Wizard, 440 posts
Today's Lucky Numbers
-- | 8
Tue 26 Oct 2021
at 19:52
  • msg #51

Re: OOC II

Got it, thanks.  There's a difference in how Mallory can interpret what Astre relays to her based on whether or not the creature is just altering its own shape, or if it's turning into a completely different being.  As for being dismissed, that's not necessarily an option right now.  Assuming all this is happening at the same time as the conversation, Mallory is distracted and not keeping an eye out on the lake, so she might not realize to do it right now.

DM Bears:
Sure, though there's only one real place to hide out here on flat ice; behind the hide skirt.


Or the sky, if Astre just snatches the pouch and bolts the moment something breaks the surface.  Cats and birds are skittish like that.  ^^  I suppose it's a matter of whether the creature can beat 21 with a Perception check?
DM Bears
GM, 725 posts
Tue 26 Oct 2021
at 19:59
  • msg #52

Re: OOC II

Mallory:
Or the sky, if Astre just snatches the pouch and bolts the moment something breaks the surface.  Cats and birds are skittish like that.  ^^

DM Bears rolled 14 using 2d20+8, dropping the lowest dice only.  Werebear Perception Check to Spot Astre (With Advantage due to Keen Smell).

Welp, seems like Astre is good :)
Mallory Bonheur
Wizard, 441 posts
Today's Lucky Numbers
-- | 8
Tue 26 Oct 2021
at 21:33
  • msg #53

Re: OOC II

I'm just going to go ahead and roll to see if Astre beats out the reflexive instinct to immediately flee...

Instinct - 10 or lower Flees
Mallory Bonheur rolled 13 using 1d20


And with that in mind, let's use a little meta on that dice roll DM made to do a preemptive skill check to see what Mallory might know of Werebears, for the sake of efficiency.  ^^;  She won't know about it until 10 minutes or so when Astre gets back to her.

Arcana
Mallory Bonheur rolled 11 using 1d20+6


Actually, let me leave one more thing up to random chance; whether Mallory lets Astre return on his own or whether she manually dismisses him herself.

Dismissal - 10 or Lower Dismisses
Mallory Bonheur rolled 3 using 1d20


XD  Poor Astre's having his fun spoiled left and right.  Now the real question is whether or not that Keen Smell and any tracking abilities the Werebear might have could do anything with Astre's scent being on the bag now.  Though I'd imagine if we can see the lakeside from where we are, they can see us as well (especially since we're swinging around lanterns).
This message was last edited by the player at 22:11, Tue 26 Oct 2021.
DM Bears
GM, 726 posts
Wed 27 Oct 2021
at 12:38
  • msg #54

Re: OOC II

Mallory:
Though I'd imagine if we can see the lakeside from where we are, they can see us as well (especially since we're swinging around lanterns).

While this hasn't been established properly on my end, it's been mentioned in some posts that you have view of the lakeside. So that's what we'll go with.

I'll mention this again; if you wish to remain hidden, you must succeed on a Group Stealth Check, meaning at least half of you must succeed. This will be contested by the Werebear's Passive Perception (18). If you choose not to, I'll consider you automatically discovered.

This does entail your characters spot the Werebear first. It's by far the easiest to resolve it this way. The alternative would be contesting Perception checks, which would open a whole can of worms (I can establish a DC to spot the Werebear, but then the same should be true in reverse, and I cannot arrive at the number the Werebear should contest without calling for Stealth).
Farwalker
Cleric, 230 posts
Wed 27 Oct 2021
at 14:05
  • msg #55

Re: OOC II

Farwalker doesn’t really do stealth, I don’t think.

Just calmly marching forward.

Obstinately, Mallory might say.
DM Bears
GM, 727 posts
Wed 27 Oct 2021
at 14:18
  • msg #56

Re: OOC II

¯\_(ツ)_/¯  I'll let the rest of you count as a Group, then. Not that it matters in any case; you'd still need two successes if Farwalker decides to purposefully fail hers.
This message was last edited by the GM at 14:21, Wed 27 Oct 2021.
Rhydd Maldhon
Fighter, 292 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 27 Oct 2021
at 15:23
  • msg #57

Re: OOC II

It seems that Astre has stumbled upon one of Bears' relatives. :)

In the culture/campaign setting of the North, are were-bears considered to be hostile, or is does it vary from individual to individual (some being more grouchy/hostile than others)?

Is a Survival or Nature Check needed for Rhydd to discern how much he would know about them?

Thanks.
This message was last edited by the player at 15:42, Wed 27 Oct 2021.
DM Bears
GM, 728 posts
Wed 27 Oct 2021
at 17:03
  • msg #58

Re: OOC II

Rhydd:
Is a Survival Check needed to Rhydd to discern how much he would know about them?

I think this is a good idea. It'd be novel information, even for huntsman familiar with the region.
Rhydd Maldhon
Fighter, 293 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 27 Oct 2021
at 17:08
  • msg #59

Re: OOC II

In reply to DM Bears (msg # 58):


Hunh. It seems that maaaybe he has heard that there are such things:

13:05, Today: Rhydd Maldhon rolled 6 using 1d20+4 with rolls of 2.  Survival Check re: Werebear.
DM Bears
GM, 729 posts
Wed 27 Oct 2021
at 17:15
  • msg #60

Re: OOC II

I'll whip up a post shortly :)

Mallory, msg #156 in chapter 1.5:
Mallory - Arcana check to see what she knows of the creature
Mallory Bonheur rolled 11 using 1d20+6
I'm guessing that's enough to at least recognize a Werebear on 'sight', right?

Yeah, you're good. I don't think keeping this information from you is interesting in any way.

EDIT: Just to touch on this, I did a bit of digging, and it seems there is some ambiguity when it comes to items your familiars are carrying when dismissed. This is all the spell offers:

Find Familiar:
. . .
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you
 . . .

No mention of any items carried or worn either to or fro, so if we take it at face value it'd be only the familiar. Mike Mearls, when asked on twitter, says otherwise. I won't get into the 3d6 thing, as that seems to create more problems than it'd solve, but his answer does indicate that it's not as clear cut as we might otherwise have thought. He further proceeds to state it's up to the DM.

So for the sake of avoiding needless edits, we'll go with Mallory's version of it and say that Astre drops the pouch.
This message was last edited by the GM at 17:30, Wed 27 Oct 2021.
Mallory Bonheur
Wizard, 443 posts
Today's Lucky Numbers
-- | 8
Wed 27 Oct 2021
at 19:54
  • msg #61

Re: OOC II

DM Bears:
So for the sake of avoiding needless edits, we'll go with Mallory's version of it and say that Astre drops the pouch.

Yeah, that's how I've always done it since it raises way too many questions and complications if one allows for a Familiar to pull things along with them.  Like, what qualifies as a "Small Object", exactly?  Does the Familiar only have to be touching it?  There's no conditions about held/carried/worn, so couldn't a Familiar steal someone's weapon/armor/clothing/backpack full of supplies right off their body by bamf'ing it away with them?  It's just too messy.

I've used alternatives in the past with the idea of a Familiar being able to swallow a tiny-enough item (usually something like a tightly-rolled note, a key, or a single lockpick) and carry it around inside their body, then being dismissed lets it fall free to the floor.  It's a good way to smuggle items in covert situations when the Familiar can't simply carry something outside themselves.

In another case, the Familiar could take items it was personally equipped and attuned with, or that had been enchanted with a simple spell to be able to go with them.  This is specifically for a Familiar equipped with magical items and armor, or a Bag of Holding.  Basically using the Familiar as an emergency storage or way to deploy healing while afield.
Farwalker
Cleric, 232 posts
Thu 28 Oct 2021
at 19:42
  • msg #62

Re: OOC II

You did roll Farwalker’s initiative with advantage, correct?
DM Bears
GM, 732 posts
Thu 28 Oct 2021
at 19:49
  • msg #63

Re: OOC II

Right, Vigilant Blessing. Good catch. I'll remember next time! Unless otherwise stated, I assume she always has it cast on herself?

21:47, Today: DM Bears rolled 6 using 1d20.  Farwalker Initiative Advantage.

Well, turns out to not matter, unfortunately :(

Mallory:
I've used alternatives in the past with the idea of a Familiar being able to swallow a tiny-enough item (usually something like a tightly-rolled note, a key, or a single lockpick) and carry it around inside their body, then being dismissed lets it fall free to the floor.  It's a good way to smuggle items in covert situations when the Familiar can't simply carry something outside themselves.

I thought of this, but arrived at the opposite conclusion. To some degree we have to accept that if a Familiar is able to swallow an item it should be able to bring it with it into its pocket dimension. Otherwise, Familiars would need to regurgitate their meals every time they were dismissed.

Back to the situation at hand; now that combat has broken loose we'll need to determine the actual distance between Farwalker and her wayside companions. Should have realized there was a need for this earlier and done it then, but oh well.

Here's what we have to work from; Mallory, Rhydd, and Torgrim are standing on shore, looking down on the lake. That's all clear. We also know you have line sight to the Werebear (and would therefor be aware of its charge) and vice versa. However, it feels strange to put you a mile away even if that's a number that's been brought up earlier. That would render you completely unable to participate basically no matter what, as even Rhydd would have to clear over four hundred feet just to shoot his longbow at Disadvantage, which is not feasible within any combat unless you do some hyper specific Monk builds.

How does 180 feet sound? That allows you some degree of flexibility, while still placing you a significant distance away.

We can chalk up any discrepancy in the narrative by saying you moved about a little as you did your scouting.
This message was last edited by the GM at 19:50, Thu 28 Oct 2021.
Mallory Bonheur
Wizard, 445 posts
Today's Lucky Numbers
-- | 8
Thu 28 Oct 2021
at 22:52
  • msg #64

Re: OOC II

DM Bears - Familiar Needs:
To some degree we have to accept that if a Familiar is able to swallow an item it should be able to bring it with it into its pocket dimension. Otherwise, Familiars would need to regurgitate their meals every time they were dismissed.

That's assuming Familiars need to eat or drink.  They're Spirits, after all, which 5e describes as "bodiless life force".  They're just forged into the shape of a given creature by the "Find Familiar" spell, so it's not entirely certain if they actually have physical needs for sustenance and rest at all.  For instance, there's nothing at all in the rules or spell text that says their pocket dimension sustains them or keeps them in stasis without need for food/air/rest, yet they can be kept there indefinitely without any harm.

DM Bears - Encounter Distance:
How does 180 feet sound? That allows you some degree of flexibility, while still placing you a significant distance away.

We can chalk up any discrepancy in the narrative by saying you moved about a little as you did your scouting.

I think having us wandered closer would be a good way to approach it, yes.  If we were still up by the roadside this entire time and given that Farwalker specified she was walking steadily at her own pace, it'd probably take her half an hour or so to trundle on down there while the rest of us just stood around doing nothing?  If we all decided to head back to Bryn Shander as soon as Farwalker and Astre left, we'd be nearly there by now and far beyond being in this encounter at all.
This message was last edited by the player at 22:53, Thu 28 Oct 2021.
Farwalker
Cleric, 234 posts
Fri 29 Oct 2021
at 01:53
  • msg #65

Re: OOC II

DM Bears:
Right, Vigilant Blessing. Good catch. I'll remember next time! Unless otherwise stated, I assume she always has it cast on herself?

21:47, Today: DM Bears rolled 6 using 1d20.  Farwalker Initiative Advantage.

Well, turns out to not matter, unfortunately :(


Yup! I'll occasionally drop it on someone else.

When I remember I have it before Initiative gets rolled.
Mallory Bonheur
Wizard, 447 posts
Today's Lucky Numbers
-- | 8
Fri 29 Oct 2021
at 08:21
  • msg #66

Re: OOC II

DM - just to clarify; were the rest of us 180' away on that first around and assumed to be moving in at full speed (presumably 60' at a dash, barring anyone being able to Bonus Action Dash)?  So we're 120' or so in now at the start of this current round of Initiative?  Or are we at 180' starting now?
DM Bears
GM, 734 posts
Fri 29 Oct 2021
at 10:39
  • msg #67

Re: OOC II

The intention was to start you 180' away. I realize I have robbed you of a round here, but you'll just have to suck it up :^)
DM Bears
GM, 735 posts
Fri 29 Oct 2021
at 17:32
  • msg #68

Re: OOC II

Mallory:
That's assuming Familiars need to eat or drink.  They're Spirits, after all, which 5e describes as "bodiless life force".

Fair point. That does leave me to wonder about felines (not reserved to just Tressyms) grooming themselves. Would their dead hair be considered part of themselves? Granted they have a need to groom themselves at all. Probably not, for the same reason they don't eat or sleep, but take that away and would you have a cat at all? If the behavior persisted it would probably best to consider their furballs still part of them, so that they can cough them up at a later point.
Farwalker
Cleric, 235 posts
Fri 29 Oct 2021
at 18:06
  • msg #69

Re: OOC II

So, to get this out of the way early, what would it take to toss the werebear out into the lake?
Mallory Bonheur
Wizard, 448 posts
Today's Lucky Numbers
-- | 8
Fri 29 Oct 2021
at 18:34
  • msg #70

Re: OOC II

Werebear's been running at you for at least 60' from the waterline by this point, so a very extended grapple-and-carry?

DM Bears:
Would their dead hair be considered part of themselves? Granted they have a need to groom themselves at all. Probably not, for the same reason they don't eat or sleep, but take that away and would you have a cat at all?

The "Find Familiar" spell specifies that when a Familiar reaches 0 HP, it disappears and doesn't leave behind any physical form.  So my take would be either that any elements pulled from a Familiar's body (hair, feathers, a severed tail, whatever) instantly poof out of existence, or they linger only so long as the Familiar itself remains.  If the Familiar is dismissed back to its pocket dimension or killed, any remnants of its body lingering around would likewise vanish.

I personally lean more toward the latter interpretation, because that leaves more chance for a Familiar to be tracked if it's off doing recon work for its caster.  It'd be too much in the player's favor if their Familiar didn't leave any sort of scent or hair trail for enemies to be able to sniff out in counter.
Farwalker
Cleric, 236 posts
Fri 29 Oct 2021
at 18:42
  • msg #71

Re: OOC II

In reply to Mallory Bonheur (msg # 70):

I was going more for Yeet the Werebear. Because Farwalker can easily toss herself at the moment.
Mallory Bonheur
Wizard, 449 posts
Today's Lucky Numbers
-- | 8
Fri 29 Oct 2021
at 18:51
  • msg #72

Re: OOC II

Depends on whether or not the nearest waterline is 120' away where the Werebear emerged or not, I guess?  You might have better luck if there's nearer portions of exposed water at the shore, or if the ice is thin enough to break through.  Otherwise, maybe aim for a snowbank on the shoreline?
This message was last edited by the player at 18:54, Fri 29 Oct 2021.
DM Bears
GM, 736 posts
Fri 29 Oct 2021
at 22:21
  • msg #73

Re: OOC II

I do not permit yeeting of important NPCs >:(
Farwalker
Cleric, 237 posts
Fri 29 Oct 2021
at 22:44
  • msg #74

Re: OOC II

In reply to DM Bears (msg # 73):

Just a quick toss in the lake. They were just swimming there. It’s more annoying than anything.
Mallory Bonheur
Wizard, 450 posts
Today's Lucky Numbers
-- | 8
Fri 29 Oct 2021
at 22:46
  • msg #75

Re: OOC II

I'm always of two minds.  My first thought is to go rules-lawyer mode and pull up resources to figure it out, then determine a reasonable course of action holding as close to both RAW and RAI as possible.

Then there's the other thought that's essentially my inner hooligan pounding on the table chanting "YEET THE BEAR YEET THE BEAR" because it would be fantastic to see.  :3

Going into rules lawyer mode, there's no specific rule for hoisting a creature around particularly, willing or unwilling that I know of.  I suppose the nearest approximation would be the "Shove" action to forcibly move a creature away that could be flavored as Farwalker giving someone the ol'heave-ho.

Shoving a Creature:
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.

The target of your shove must be no more than one size larger than you, and it must be within your reach. You make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). If you win the contest, you either knock the target prone or push it 5 feet away from you.


So a Werebear in its Hybrid or Transformed state is a Large creature, which is still within the size category limit for Farwalker.  Her spell boosts her chances of success at winning the contested skill check that the action would trigger, but she'd only be able to force the Werebear up to 5' away, which probably isn't going to be within reach of the water.  Another alternative would be for Farwalker to try and knock the Werebear prone with a Shove, then Grapple them once they're down, which would seriously hinder their ability to fight back.  Still dangerous though since they can still attack (albeit at Disadvantage) and Lycanthropes have a chance of spreading their curse through physical combat.

Either way, neither Shoving, Knocking Prone, nor Grappling deal damage, so they are options for conveying that Farwalker doesn't mean any harm despite defending herself.
This message was last edited by the player at 22:47, Fri 29 Oct 2021.
Torgrim Squallborn
Rogue, 90 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sat 30 Oct 2021
at 08:19
  • msg #76

Re: OOC II

I’ll get a post up within the hour!

Edit: Welp, that's a miss, but maybe the flash Triglio mentioned could be useful.
This message was last edited by the player at 08:54, Sat 30 Oct 2021.
DM Bears
GM, 738 posts
Sat 30 Oct 2021
at 13:05
  • msg #77

Re: OOC II

Unfortunate, Torgrim :(  Hopefully the second bolt will serve him better.

Throwing a Creature
As Mallory touches on, sprinkling some hoist onto the Shove option is the best option the book presents us. Shame it doesn't deal any damage, but we'll adhere to RAW (otherwise we might risk creating a maneuver that dips into too many upsides at once).

If she does wish to Grapple them, Farwalker essentially has three courses of action; she can Attack the creature (either Unnamed or Armed), Shove the creature, or move the creature (Move while Grappling). Her speed would then be halved, but she could Dash to bring that up to full. 120/30 = 4 rounds to get the Werebear to the water, during which the Werebear will have as many chances to escape the Grapple.

Moving a Grappled Creature:
When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.

If she Grapples, then Shoves, it could be reflavored into something reminiscent of a piledrive in this specific instance, as the snow could serve to explain why it doesn't deal damage.

If she wishes to throw them around in her Grapple (though not actually throw them), we could utilize the rules for Improvised Weapons, depending on what surface (table, wall, etc.) she decides to slam them into. Which would put the damage at 1d4.
Farwalker
Cleric, 239 posts
Sun 31 Oct 2021
at 18:55
  • msg #78

Re: OOC II

I may not be able to yeet the bear, but I will definitely piledrive the train bear.
Mallory Bonheur
Wizard, 451 posts
Today's Lucky Numbers
-- | 8
Sun 31 Oct 2021
at 19:03
  • msg #79

Re: OOC II

Just try not to get bit!

Also, DM - about how big and heavy does the Werebear look?  More or less than 500 lbs?  According to Google, polar bears vary pretty widely in weight between 300 and 500+ lbs, so I'm not sure how that would carry over to a Werebear.
This message was last edited by the player at 19:05, Sun 31 Oct 2021.
DM Bears
GM, 739 posts
Sun 31 Oct 2021
at 19:15
  • msg #80

Re: OOC II

This particular Werebear (in hybrid form) would be in the vicinity of 800 lbs.
This message was last edited by the GM at 19:27, Sun 31 Oct 2021.
Mallory Bonheur
Wizard, 452 posts
Today's Lucky Numbers
-- | 8
Sun 31 Oct 2021
at 20:06
  • msg #81

Re: OOC II

No magical bear-yeeting either, then.
DM Bears
GM, 740 posts
Sun 31 Oct 2021
at 20:17
  • msg #82

Re: OOC II

Ah, I see. Levitate! Sorry to disappoint.

Though non-magical bear yeeting is still (somewhat, as outlined in our earlier posts) on the table. Farwalker has a push, drag, and lift capacity of a whopping 960 lbs. 16*30 = 480, which is then doubled due to Powerful Build (she gets to count as a Large creature).
This message was last edited by the GM at 20:17, Sun 31 Oct 2021.
Farwalker
Cleric, 240 posts
Sun 31 Oct 2021
at 20:19
  • msg #83

Re: OOC II

In reply to DM Bears (msg # 82):

And doubled again due to Enhanced Ability (Strength)!
Farwalker
Cleric, 241 posts
Sun 31 Oct 2021
at 20:21
  • msg #84

Re: OOC II

Right now, Farwalker’s lift capacity is 960lbs.

She can, in fact, carry the werebear around like a sack of potatoes.
DM Bears
GM, 741 posts
Sun 31 Oct 2021
at 20:24
  • msg #85

Re: OOC II

Oh, yeah, forgot about that. We're now well and truly into 'ridiculous' territory if you ask me . . .
This message was last edited by the GM at 20:26, Sun 31 Oct 2021.
Mallory Bonheur
Wizard, 453 posts
Today's Lucky Numbers
-- | 8
Sun 31 Oct 2021
at 20:27
  • msg #86

Re: OOC II

So right now she can deadlift nearly 1,000 lbs and is just shy of being able to lift/drag an entire ton, and with Advantage on STR checks.  That's pretty wild. o_o

Hm... too bad the "Enlarge/Reduce" spell doesn't increase carrying capacity as well.  Though it might sort of work in that regard, at least as far as Reducing a target and making it lighter/smaller.  That could yield some fun combos in the future.

Farwalker:
She can, in fact, carry the werebear around like a sack of potatoes.

An angry, flailing, full-of-teeth and muscle sack of potatoes.  ^^;  Anyone who's tried to carry a cat or dog that doesn't want to be carried knows full well how wildly unmanageable they can be despite being significantly smaller and lighter than a Human.  It's best not to assume anything since the Werebear is just as big as Farwalker is and probably even stronger.  They might just yeet back!

A resisting grappled target is the same regardless of comparable STR scores, so Farwalker can still only move at half-speed while dragging/carrying the Werebear, and they can still attack her freely rather than try to break the grapple.  Just be careful about it.
Farwalker
Cleric, 242 posts
Sun 31 Oct 2021
at 20:35
  • msg #87

Re: OOC II

Oh, I know. But Farwalker is probably the best suited for what's going down. She can heal herself if she needs to, she has a reaction to soak damage, she can also pop her Temp HP ability if she really needs to. Which she might.

We'll see how it goes. Hopefully she'll succeed at grapple and shove. Speaking of, I went ahead and rolled for grapple now, rather than later.

Today: Farwalker rolled 23 using 2d20+5, dropping the lowest dice only with rolls of 18,11.  Athletics Grapple.

It's also in the IC thread for convenience.
DM Bears
GM, 742 posts
Sun 31 Oct 2021
at 20:48
  • msg #88

Re: OOC II

Got it. It might be overturned, depending on what the Werebear decides to do. Right now they're in a bit of an awkward position, as they'll have to Dash to close the remaining 60'. While they do have Multiattack, they won't have any Actions left over to perform them. Running up into the face of an opponent who can retaliate immediately doesn't make too much sense. Farwalker would have to meet them in charge to guarantee she's first to the Grapple.

Though, we're getting ahead of ourselves :S
Farwalker
Cleric, 243 posts
Sun 31 Oct 2021
at 20:51
  • msg #89

Re: OOC II

Farwalker is also just standing there without a weapon or a shield out, of which she has both and has had plenty of time to grab. So there's that factor too!
Mallory Bonheur
Wizard, 454 posts
Today's Lucky Numbers
-- | 8
Sun 31 Oct 2021
at 21:32
  • msg #90

Re: OOC II

In reply to Farwalker (msg # 87):

Being a pile of HP is great and all, but whether or not you have access to "Remove Curse" or "Greater Restoration" is the real kicker in this particular scenario, depending on how things go down.
DM Bears
GM, 743 posts
Tue 2 Nov 2021
at 21:11
  • msg #91

Re: OOC II

Everything going alright, Mallory?
Mallory Bonheur
Wizard, 455 posts
Today's Lucky Numbers
-- | 8
Tue 2 Nov 2021
at 21:38
  • msg #92

Re: OOC II

Oh hell's bells, I thought Rhydd was before me and was waiting on him.  >_<  Sorry.

Though, all in all, Mallory is just hoofing it her 60' Dash movement because she's waaaaaay out of reach of being able to do anything right now.
DM Bears
GM, 744 posts
Tue 2 Nov 2021
at 21:53
  • msg #93

Re: OOC II

:)

Figured we had a case like that on our hands. No harm done!
Rhydd Maldhon
Fighter, 296 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 3 Nov 2021
at 16:13
  • msg #94

Re: OOC II

Mallory Bonheur:
Oh hell's bells, I thought Rhydd was before me and was waiting on him.  >_<  Sorry.

Though, all in all, Mallory is just hoofing it her 60' Dash movement because she's waaaaaay out of reach of being able to do anything right now.



And I was waiting on Mallory. And the green grass grows all around, all around.

No worries -- we've got it figured out now. :) I'll start working on an IC post as soon as the cat trying to sit on my keyboard moves on . . .
DM Bears
GM, 746 posts
Fri 5 Nov 2021
at 19:00
  • msg #95

Re: OOC II

Gentle prod on Farwalker so that we avoid another traffic jam :)
Farwalker
Cleric, 244 posts
Fri 5 Nov 2021
at 19:34
  • msg #96

Re: OOC II

Noooo… I don’ wanna go to school today…

I’ll have a post up in a bit today. Probably while I’m at the gym.
Farwalker
Cleric, 245 posts
Sat 6 Nov 2021
at 00:16
  • msg #97

Re: OOC II

As a side note, Secret requires Brackets [].
DM Bears
GM, 747 posts
Sat 6 Nov 2021
at 08:55
  • msg #98

Re: OOC II

Oh shit. I see I missed one at the end now. Oh well, there goes keeping that from you :/

Thanks for pointing it out.
This message was last edited by the GM at 08:59, Sat 06 Nov 2021.
DM Bears
GM, 749 posts
Sun 7 Nov 2021
at 17:39
  • msg #99

Re: OOC II

The Werebear is going to want to escape the Grapple. Which means I'll need another Athletics from you, Farwalker.

19:39, Today: DM Bears rolled 12 using 1d20+8.  Werebear Athletics to escape Grapple.
Farwalker
Cleric, 247 posts
Sun 7 Nov 2021
at 17:42
  • msg #100

Re: OOC II

In reply to DM Bears (msg # 99):

Nope!
Today: Farwalker rolled 21 using 2d20+5, dropping the lowest dice only with rolls of 4,16.  Grapple pt.2, the Escape.
Mallory Bonheur
Wizard, 459 posts
Today's Lucky Numbers
-- | 8
Sun 7 Nov 2021
at 22:03
  • msg #101

Re: OOC II

Okay, so if Mallory gets to be the Witch of Neverwinter as an alias, what's Farwalker's pro-wrestling name?  :3

Also, DM, regarding the incoming Dragon: any details that can be gleaned at a glance?  General size, color, whether it looks like it's coming in aggressively or also here for a bit of play?  Is it coming from the west where it'd be near enough to reach us within moments, or is it coming from the north where it still has to fly across a few miles of lake first?
DM Bears
GM, 751 posts
Mon 8 Nov 2021
at 08:49
  • msg #102

Re: OOC II

The Dragon is on the other side of the lake, which means more than a mile off. It currently doesn't have its own initiative (it would be lumped together with the Werebear anyway for ease of posting). If you want to glean more information, such as color, size, or intent, I suggest rolling. It's currently Dim Light, which means Disadvantage on Perception Checks relying on sight. I'll be enforcing this now :^)

EDIT: I would say Insight (to evaluate intent) would be contingent on a high result on the Perception Check. We might do some Advantage/Disadvantage depending on the roll, I haven't decided yet.
This message was last edited by the GM at 09:24, Mon 08 Nov 2021.
Mallory Bonheur
Wizard, 460 posts
Today's Lucky Numbers
-- | 8
Mon 8 Nov 2021
at 09:55
  • msg #103

Re: OOC II

How would Astre's Darkvision fall into things, given the distance at which the Dragon is currently at?
DM Bears
GM, 752 posts
Mon 8 Nov 2021
at 10:07
  • msg #104

Re: OOC II

Darkvision turns Darkness into Dim Light. It does not affect Dim Light in any capacity.

Regardless, Astre's Darkvision only extends 60', so it would not be applicable here anyway.
Mallory Bonheur
Wizard, 461 posts
Today's Lucky Numbers
-- | 8
Mon 8 Nov 2021
at 10:10
  • msg #105

Re: OOC II

Astre - Perception w/Disadvantage
Mallory Bonheur rolled 11 using 1d20+5

Rhydd Maldhon
Fighter, 299 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 8 Nov 2021
at 19:48
  • msg #106

Re: OOC II

Bears,

Am I correct in thinking that having Dragons fly over the more settled areas of the Ten Towns is a rare occurrence?

Granted, the party is not inside a town at the moment, but the PCs are not very far from a well-traveled road, by my reckoning. Well . . . well-traveled for the area and time of year that it is. :)
DM Bears
GM, 754 posts
Mon 8 Nov 2021
at 20:06
  • msg #107

Re: OOC II

Rhydd:
Am I correct in thinking that having Dragons fly over the more settled areas of the Ten Towns is a rare occurrence?

Rare, but not unheard of. Want to roll a History?
Mallory Bonheur
Wizard, 462 posts
Today's Lucky Numbers
-- | 8
Mon 8 Nov 2021
at 20:29
  • msg #108

Re: OOC II

I mean, if nothing else, we are several miles into the wilderness right beside the largest lake in the region, which is prime White Dragon hunting territory.  Everything northwest of the lake is just open wilderness and the ocean beyond that.  It might just be a case that we're at the very edge of its territory and it's coming for a look after spotting our activity on the shore.

Quick question on party traits: who is presently using a lantern/torch, and what's everyone's clothing look like in terms of being able to blend in with the snow/terrain?  To the best of my knowledge, it's only Mallory and Farwalker who would stand out?

Also, DM - May I roll Arcana or History check to see what Mallory knows of White Dragons?  I figure she already has a fairly considerable base level of general knowledge about Dragons as a species, being a scholar from Neverwinter where they've had to deal with such beings fairly often, but specifics about White Dragons would presumably be more obscure compared to other breeds she'd have more experience with.
This message was last edited by the player at 20:32, Mon 08 Nov 2021.
DM Bears
GM, 755 posts
Mon 8 Nov 2021
at 21:53
  • msg #109

Re: OOC II

Mallory:
Also, DM - May I roll Arcana or History check to see what Mallory knows of White Dragons?

Sure; Rhydd handles the History, and you can take care of the Arcana :)
Mallory Bonheur
Wizard, 463 posts
Today's Lucky Numbers
-- | 8
Mon 8 Nov 2021
at 22:10
  • msg #110

Re: OOC II

Arcana
Mallory Bonheur rolled 20 using 1d20+6


Mallory remains quite well-read, it seems.  :3
DM Bears
GM, 756 posts
Mon 8 Nov 2021
at 22:21
  • msg #111

Re: OOC II

A Wizard at work :)  I’ll update the main thread tomorrow with the results. Hopefully I have Rhydd’s by then as well.
Farwalker
Cleric, 248 posts
Mon 8 Nov 2021
at 22:52
  • msg #112

Re: OOC II

Everyone: Dragon!

Meanwhile, Farwalker wrestles a bear in the background.
Mallory Bonheur
Wizard, 464 posts
Today's Lucky Numbers
-- | 8
Mon 8 Nov 2021
at 22:57
  • msg #113

Re: OOC II

Priorities.

Now I just get the amusing notion that if we run and hide, the Werebear might actually come with us because they're in just as much danger of a Dragon as we are.  ^^;  Makes for an awkward but understandable moment.
This message was last edited by the player at 22:58, Mon 08 Nov 2021.
Rhydd Maldhon
Fighter, 300 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 9 Nov 2021
at 03:14
  • msg #114

Re: OOC II


22:13, Today: Rhydd Maldhon rolled 12 using 1d20.  History re: Dragon Fly-Bys.

Mallory Bonheur
Wizard, 465 posts
Today's Lucky Numbers
-- | 8
Tue 9 Nov 2021
at 21:38
  • msg #115

Re: OOC II

DM Bears:
In Icewind Dale there were a few; Cryovain, Arautator, Arveiaturace... While they varied in age and thus size, those would be the ones to fit the bill.


Can I take that to mean Mallory knows specifics about those named Dragons beyond just their names?  Like general information that would've been publicly documented about their appearances, behavior, known feats, etc?  IE; can I read the wiki articles for those Dragons?  ^^;
This message was last edited by the player at 21:39, Tue 09 Nov 2021.
DM Bears
GM, 758 posts
Wed 10 Nov 2021
at 11:26
  • msg #116

Re: OOC II

Yes; use your best judgement for what information is and isn't available to Mallory. Cryovain is featured in the second Essentials Kit, so we assume those events haven't taken place prior to this adventure. I'll leave the spoilers to the wiki threads :)
Mallory Bonheur
Wizard, 466 posts
Today's Lucky Numbers
-- | 8
Wed 10 Nov 2021
at 18:16
  • msg #117

Re: OOC II

Doctor Farwalker, paging Doctor Farwalker.  Your attention is needed in the "Werebear Yeeting/Dragon Fleeing" department.
DM Bears
GM, 759 posts
Wed 10 Nov 2021
at 19:34
Mallory Bonheur
Wizard, 467 posts
Today's Lucky Numbers
-- | 8
Wed 10 Nov 2021
at 20:02
  • msg #119

Re: OOC II

I appreciate Astre being included in the back seat.  :3
DM Bears
GM, 760 posts
Wed 10 Nov 2021
at 21:01
  • msg #120

Re: OOC II

Darn, now I realized I could have done Mallory on a motorcycle and Astre in a sidecar. They could have matching goggles and everything!
Mallory Bonheur
Wizard, 468 posts
Today's Lucky Numbers
-- | 8
Wed 10 Nov 2021
at 21:10
  • msg #121

Re: OOC II


DM Bears
GM, 761 posts
Wed 10 Nov 2021
at 22:01
  • msg #122

Re: OOC II

You bet your butt you have another drawing coming up!
Farwalker
Cleric, 250 posts
Wed 10 Nov 2021
at 23:55
  • msg #123

Re: OOC II

Thought I posted like two days ago. I rolled and everything. >.>

Stupid computer. This is why I should just post from my phone.
Rhydd Maldhon
Fighter, 301 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 11 Nov 2021
at 15:42
  • msg #124

Re: OOC II

Bears, is a Survival check what you would need from Rhydd to see how successful hs is in picking out some cover?

And thanks to Astre for the Advantage -- I will definitely put that to good use. :)

P.S. I went ahead and rolled the Survival Check, Bears. My posting window will be closing soon, and I wanted to get something up on the board for Rhydd. If you need something other than a Survival roll, just lest me know.
This message was last edited by the player at 16:11, Thu 11 Nov 2021.
DM Bears
GM, 762 posts
Thu 11 Nov 2021
at 18:31
  • msg #125

Re: OOC II

Hiding will be Stealth. Though I was about to impose Disadvantage on you since you're out in a wide open area, I'll let Rhydd's middling Survival Check cancel that out (in addition to possibly granting you Half or Three-Quarters Cover). And while granting Advantage on Stealth Checks is not a feature of Prestidigitation, I'm willing to grant it to Mallory regardless.

Furthermore, while Group Checks are not really appropriate for combat, Farwalker is really the only one engaged with the Werebear in any meaningful way. I'll let the rest of you make a Group Check (meaning half or more needs to succeed), but as long as Farwalker is fighting the Werebear she will not benefit from that and must succeed on her own. While I'm technically letting the rest of you "break combat", we'll still stick to the initiative order so that we don't end up with two asynchronous groups. Maybe I'll lump you together, at least for the time being, so that you're granted a bit more freedom in terms of when you get to post.
This message was last edited by the GM at 18:31, Thu 11 Nov 2021.
Mallory Bonheur
Wizard, 470 posts
Today's Lucky Numbers
-- | 8
Thu 11 Nov 2021
at 19:40
  • msg #126

Re: OOC II

Mallory turning her cloak white was more just for the sake of in-universe logic rather than trying for mechanics, but if you want to grant Advantage then I'm certainly not going to argue.  Especially knowing how good White Dragons are at hunting via Perception checks.  ^^;

The intent right now is just to get the party somewhere off shore where they can break line of sight before the Dragon arrives, as Mallory has a spell on hand to help everyone hide.  But it wouldn't do them any good if the Dragon sees her activate it.  To that same end, however, Mallory's also going to be using Prestidigitation Cleaning in the meantime to try and scatter the party's tracks and scent as they go, in hopes of raising the difficulty of any coming search skill checks.
DM Bears
GM, 763 posts
Thu 11 Nov 2021
at 20:31
  • msg #127

Re: OOC II

Mallory:
The intent right now is just to get the party somewhere off shore where they can break line of sight before the Dragon arrives, as Mallory has a spell on hand to help everyone hide.

I'll let you automatically succeed on this; there should be mounds on the shore large enough for you to escape view momentarily. Sliding and hunkering in the snow should do the trick. Cover would be applied in a more narrative sense, meaning you'd be granted the benefit of increased AC while engaged with the Dragon. In other words, the Dragon would engage with you so you'd be granted Three-Quarters Cover (to the extent it makes sense, and since this is all theater of the mind we have a lot of leeway).

Mallory:
To that same end, however, Mallory's also going to be using Prestidigitation Cleaning in the meantime to try and scatter the party's tracks and scent as they go, in hopes of raising the difficulty of any coming search skill checks.

She can create faux tracks, but keep in mind Prestidigitation only allows for three non-instantaneous effects to run at once. Mallory's camouflage would count as one. The tracks also have to be created one at a time, and can be no larger than the size of her hand. And as far as I know, Prestidigitation cannot be used to remove smells outside of cleaning objects. It can create new smells, though, so perhaps she can attempt to sow new ones to (hopefully) inspire confusion. To what extent should Mallory be able to accurately reproduce smells? And lastly, prestidigitation only has a range of 10 feet, though as we've discussed before, the effects of the spell will linger for the duration even if Mallory steps out of range. So she could not create tracks way over yonder, or throw a smell high up into the air.
This message was last edited by the GM at 20:50, Thu 11 Nov 2021.
DM Bears
GM, 764 posts
Thu 11 Nov 2021
at 20:36
  • msg #128

Re: OOC II

Farwalker, I need you to contest a Grapple, since I just realized there's nothing stopping a Grappled creature from Grappling their Grappler. Grapple, Grapple, Grapple . . .

22:34, Today: DM Bears rolled 23 using 1d20+8.  Werebear counter-Grapple.
Mallory Bonheur
Wizard, 471 posts
Today's Lucky Numbers
-- | 8
Thu 11 Nov 2021
at 20:46
  • msg #129

Re: OOC II

The current enduring effects are Mallory's camouflage and the warming effect on Rhydd and Torgrim, just for the sake of keeping things informed.

Covering Tracks/Scents
The idea was less that Mallory is falsifying a trail (Illusion spells would be better suited for that kind of thing) and more just swinging a magical broom behind the party to make it harder to track them.  I interpreted removing scents/odors as part of the spell's instantaneous Cleaning function, but if you feel this particular application is too far beyond the cantrip's abilities then it's fine to pass on it.

DM Bears:
To what extent should Mallory be able to accurate reproduce smells?

As a general mechanics question, I always took Prestidigitation's ability to change something's flavor and scent to be directly reliant on the caster's own knowledge.  That is to say, Mallory can only render tastes and aromas that she's personally experienced or can at least puzzle out some approximation thereof based on what she knows of it.  Or just mixing and matching different elements of flavors/scents she knows of to produce something new.
Farwalker
Cleric, 251 posts
Thu 11 Nov 2021
at 20:59
  • msg #130

Re: OOC II

Boo. Off by 1.

Today: Farwalker rolled 22 using 2d20+5, dropping the lowest dice only with rolls of 10,17.  Bad Grapple.
DM Bears
GM, 765 posts
Thu 11 Nov 2021
at 21:02
  • msg #131

Re: OOC II

Mallory:
The idea was less that Mallory is falsifying a trail (Illusion spells would be better suited for that kind of thing) and more just swinging a magical broom behind the party to make it harder to track them.

1. This is the domain of Pass without Trace, a 2nd level Spell.
2. Each individual cast of Prestidigitation costs Mallory an Action. Seeing as there will be way more than one track left each second, her backlog is going to fill up very quickly. It does specify the caster can clean an area of up to one cubic foot, which should amount to about one track per cast, given that they are evenly spaced.
3. Sweeping a broom behind oneself in the snow would hide your footprints, but would leave a different kind of track. Mallory would essentially have to reverse time to rearrange the displaced snow into its fresh, printless arrangement, which I think is a step beyond the spirit of Prestidigitation.

I would be willing to let the last one slide, and I'm not going to disallow it outright, but given all three points I would say this particular use of Prestidigitation would be rather ineffective.
This message was last edited by the GM at 21:03, Thu 11 Nov 2021.
Mallory Bonheur
Wizard, 472 posts
Today's Lucky Numbers
-- | 8
Thu 11 Nov 2021
at 22:31
  • msg #132

Re: OOC II

Hm... I wonder if something like "Mold Earth" would be better for getting rid of visible tracks?  Like, could the caster just sort of shuffle the dirt around in place and cause footprints to fill in?  It would surely leave the ground looking like it'd been freshly disturbed where exposed earth was involved, but it might work better with a layer of snow or sand atop the moving earth?

In any case, back to the action!  Torgrim's turn to act, I believe, and the rest of us are looking for cover in the meantime?  Are there trees off the shoreline or is it all just open tundra, hills, and rocks?
DM Bears
GM, 767 posts
Fri 12 Nov 2021
at 17:06
  • msg #133

Re: OOC II

Mallory:
Are there trees off the shoreline or is it all just open tundra, hills, and rocks?

It's barren where you are currently. There's certainly the occasional tree to spot outside the larger forest areas, but there's also long stretches without any tall vegetation; as is often the case for areas north of the polar circle in the real world.
Mallory Bonheur
Wizard, 474 posts
Today's Lucky Numbers
-- | 8
Sat 13 Nov 2021
at 07:37
  • msg #134

Re: OOC II

Just gave a little bump in the main thread to help keep things moving along.  Not sure exactly what sort of obscuring terrain we might find with Rhydd's rolls, but that's not really up for me to decide either.  ^^;
DM Bears
GM, 768 posts
Sat 13 Nov 2021
at 09:27
  • msg #135

Re: OOC II

Right, I never really addressed that roll IC, did I? My mistake. No wonder you were hung up :S
Mallory Bonheur
Wizard, 475 posts
Today's Lucky Numbers
-- | 8
Sat 13 Nov 2021
at 09:53
  • msg #136

Re: OOC II

DM Bears:
As stated previously, you will be able to break line of sight if you move dash another 60' up the shore. Staying unnoticed (meaning the Dragon will be confused as to your whereabouts) would require Stealth checks, but you might be granted Half Cover if combat were to break loose.


Just to clarify since we're in quasi-Initiative order; does this mean we have one round of action to get to cover just as the Dragon arrives?  Or just that it'll take us a whole round to get to get to the hiding spot and the Dragon is still a turn or two away?
This message was last edited by the player at 09:55, Sat 13 Nov 2021.
DM Bears
GM, 770 posts
Sat 13 Nov 2021
at 10:30
  • msg #137

Re: OOC II

We'll say you have to expend 60' to reach the shore, so a full round. The only one with a leftover Action will be Torgrim. The Dragon is several rounds away (more than one, but I won't give you the exact number), meaning you have additional time to cast your spells or roll for Stealth.

Farwalker is in a tougher conundrum, however, as she and the Werebear are 150' away from the shore.
Mallory Bonheur
Wizard, 477 posts
Today's Lucky Numbers
-- | 8
Mon 15 Nov 2021
at 02:50
  • msg #138

Re: OOC II

Speaking of Farwalker, what is she up to now?  On the edge of my seat over here.
DM Bears
GM, 771 posts
Tue 16 Nov 2021
at 08:43
  • msg #139

Re: OOC II

I’m going to move us along. Post incoming later tonight, in about twelve hours.
Mallory Bonheur
Wizard, 479 posts
Today's Lucky Numbers
-- | 8
Tue 16 Nov 2021
at 21:52
  • msg #140

Re: OOC II

Just for the sake of keeping people informed, this is the spell Mallory just cast:

Rope Trick:
You touch a length of rope that is up to 60 feet long. One end of the rope then rises into the air until the whole rope hangs perpendicular to the ground. At the upper end of the rope, an Invisible entrance opens to an extradimensional space that lasts until the spell ends.

The extradimensional space can be reached by climbing to the top of the rope. The space can hold as many as eight Medium or smaller Creatures. The rope can be pulled into the space, making the rope disappear from view outside the space.

Attacks and Spells can't cross through the entrance into or out of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5-foot window centered on the rope.

Anything inside the extradimensional space drops out when the spell ends.


So basically she opened up a little invisible hidey-hole in reality.  Entering it means that the character is no longer on the Prime Material Plane (in case that matters to anybody's abilities or spells).  They're not just rendered invisible, but literally aren't on the same plane of existence anymore.  Stealth checks are still relevant though, as presumably sound can carry through the open entryway between Planes.


This message was last edited by the player at 22:02, Tue 16 Nov 2021.
DM Bears
GM, 773 posts
Wed 17 Nov 2021
at 09:53
  • msg #141

Re: OOC II

Mallory:
Mallory casts "Rope Trick" at 5' off the ground; so no chance of fall damage if the spell ends, and hopefully the whole affair remains unseen behind the snowdrift cover and/or too low to the ground for a big Dragon's line of sight to see.

Considering the height of your average snowdrift and the fact that it's been established you have to hunker down, 5' directly up from your position should logically be in view of the Dragon. Distance does work in your favor here, though; the Dragon might not be able to see exactly what is being attempted.
Mallory Bonheur
Wizard, 480 posts
Today's Lucky Numbers
-- | 8
Wed 17 Nov 2021
at 20:23
  • msg #142

Re: OOC II

The exact height of the drift was never mentioned, as it was only referred to as "a snow dune" and potentially offering half-cover if combat broke out.  To which I assume it would at least three feet tall, given the average height of the trio hiding behind it right now.

I could set the height lower to the ground, as the intent behind the casting is that it's hidden out of sight behind the drift.  But Mallory would also be wanting to leave enough height for Farwalker to be able to squeeze her way up inside as well if she came their way, so let's say she casts it at 4' up as a happy medium; that would still leave some chance of being glimpsed, but the Dragon would likely only see a bit of uncertain movement at the top of the drift at most.

Should we do Stealth checks then?  Astre already rolled pretty low, so odds are the Dragon spotted him flying away or could pick up on his trail easily enough, depending on how scarce Farwalker and the Werebear make themselves.
This message was last edited by the player at 20:26, Wed 17 Nov 2021.
DM Bears
GM, 774 posts
Wed 17 Nov 2021
at 21:06
  • msg #143

Re: OOC II

I'll stick to my ruling regarding the height of the snowdrift; 5 feet up is in view of the Dragon. If you wish to cast Rope Trick 4 feet up, then that's fine, and we can run with some ambiguity as to whether or not the Dragon can catch whiff of any movement. I won't bar Farwalker from accessing the space, as she does count as Medium when it comes to size. That should probably factor into such a decision.

Mallory:
Should we do Stealth checks then?

Yes. As previously mentioned, we'll handle this as a Group Check. Those who have already rolled do not need to roll again. Torgrim counts for one success, and Astre counts for one fail (as long as they both gather into the Extradimensional Space and don't elect to branch off, that is. Then Mallory and Rhydd would roll and live by their own dice, as just two characters should probably not be eligible for a Group Check).
Mallory Bonheur
Wizard, 481 posts
Today's Lucky Numbers
-- | 8
Wed 17 Nov 2021
at 21:21
  • msg #144

Re: OOC II

Astre is apart from the rest of the group at the moment; I mentioned in the narration that he was flying well away from the dune and diving into a snow drift of his own.  So presumably we're currently split into three groups; Farwalker/Werebear near the shore, Mallory/Rhydd/Torgrim further up in the dunes, and Astre off on his own.

As for Mallory's Stealth check:
Mallory Bonheur rolled 16 using 1d20+2

Not bad, actually.
DM Bears
GM, 775 posts
Wed 17 Nov 2021
at 21:56
  • msg #145

Re: OOC II

Yes, while I was about to say he'll have to rely on his last rolled Stealth for a Group Check if he does wish to join back up (I assume Mallory can still dismiss and resummon him, though not communicate with him), the more I think on it, the more I realize Group Checks have no business existing in combat. Which leads me to reconsider the circumstances; if the Dragon is far off, are the two parties currently engaged in combat? No, not necessarily. You, one part of the conflict, are actively avoiding combat, while the other part's intentions are unclear. The only reason we currently even have a posting order is because of the combat with the Werebear, and it's now carried over to the Dragon.

I think it's best we break combat and transition over to free posting, at least for the time being.

The Werebear's and Farwalker's eventual rush for the water should be handled differently in that case. I'd call for a Skill Check, Athletics. And since I don't wish to reveal whether or not the Dragon contests, I'll instead set it against an unknown DC. Maybe I'll roll to determine it! Who knows? :^)
This message was last edited by the GM at 21:58, Wed 17 Nov 2021.
Mallory Bonheur
Wizard, 482 posts
Today's Lucky Numbers
-- | 8
Wed 17 Nov 2021
at 23:20
  • msg #146

Re: OOC II

Rhydd:
OOC: Grrrrr!! I had Rhydd's IC post all typed out and ready to go, and somehow managed to erase it in its entirety. The fact that our kitty is sitting on my lap as I type at my desk is probably not helping matters any.


Boo, that sucks.  I was looking forward to seeing Rhydd's reaction since he always has such interesting responses to the weirdness that abounds.  I've noticed RPOL has an odd habit of eating posts, doesn't it?
Rhydd Maldhon
Fighter, 306 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 18 Nov 2021
at 03:19
  • msg #147

Re: OOC II

Mallory Bonheur:
Rhydd:
OOC: Grrrrr!! I had Rhydd's IC post all typed out and ready to go, and somehow managed to erase it in its entirety. The fact that our kitty is sitting on my lap as I type at my desk is probably not helping matters any.


Boo, that sucks.  I was looking forward to seeing Rhydd's reaction since he always has such interesting responses to the weirdness that abounds.  I've noticed RPOL has an odd habit of eating posts, doesn't it?



In large part due to your kind words, I made a run at recreating Rhydd's lost IC post. It is now in the IC thread, and will hopefully give Mallory (IC) something to work with. :)
Mallory Bonheur
Wizard, 484 posts
Today's Lucky Numbers
-- | 8
Thu 18 Nov 2021
at 04:18
  • msg #148

Re: OOC II

Aww, thanks!  And I'm glad you did.  ^^  Rhydd is a wonderful character and I really enjoy your posts, even without the fun contrast between his low-key manner and Mallory's supernatural ways.
Rhydd Maldhon
Fighter, 308 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sat 20 Nov 2021
at 16:07
  • msg #149

Re: OOC II

Do any of the D&D scholars amongst us know the provenance of the Rope Trick spell? I find it interesting that one is required to climb up a rope to reach the haven of the extradimensional space.

Why not just put the space at ground level, so that all one has to do is step through a door or portal, or some such?

Why the "This is a very handy hidey-hole, but first you have to climb up a rope to get to it"?

Meh, just curious. :)
This message had punctuation tweaked by the player at 16:18, Sat 20 Nov 2021.
DM Bears
GM, 777 posts
Sat 20 Nov 2021
at 23:29
  • msg #150

Re: OOC II

While I don't have any familiarity with earlier editions and could very likely be missing something, my immediate suspicion is that it's inspired by the Indian Rope Trick. The designers then needed to make the 'rising rope' trope into something actually useful, as simply being suspended in mid-air doesn't provide any noticeable advantage. You could perhaps argue for the usefulness of an impromptu ladder, but to my ears that sounds like a rather niche and far-from-game-breaking use of a spell.

Though this passage (and the one below) of the above article is interesting: "A more elaborate version has the magician (or his assistant) disappearing after reaching the top of the rope, then reappearing at ground level."
This message was last edited by the GM at 23:29, Sat 20 Nov 2021.
Mallory Bonheur
Wizard, 486 posts
Today's Lucky Numbers
-- | 8
Sat 20 Nov 2021
at 23:39
  • msg #151

Re: OOC II

Yeah, it's based off the Indian Rope Trick.  The majority of D&D spells and their material components are referential to jokes, colloquialisms, and science/superstitions.  For instance, the spell "Detect Thoughts" requires a copper piece; literally "a penny for your thoughts".  ^^;  It also plays into the old tropes and themes of classic wizards and magic just being totally inscrutable to the common folk, where the things they do don't seem to have any sense yet still work for inexplicable reasons.

DM Bears:
You could perhaps argue for the usefulness of an impromptu ladder, but to my ears that sounds like a rather niche and far-from-game-breaking use of a spell.

Honestly, there are a lot of good uses for the spell as a form of land traversal.  Got a wide crevasse with no way to cross?  Caster holds onto one end of the rope, places the Pocket Dimension hatch in the sky above the center of the gap, then Tarzan swings across.  Got a locked door that isn't totally air tight?  Cast the spell so the 3x5-foot entrance to the pocket space is directly above the doorway in the gap between the door and its setting, but spans both sides.  Caster climbs up one side, shuffles across within the pocket space, climbs down the other side and unlocks the door.  Need to build an impromptu rope-and-pulley system to haul things up and down a sheer rock face?  Rope Trick (and the block-and-tackle item from the PHB) has you covered without needing to bother with building scaffolding or supports around it.

That's why I love odd spells like Rope Trick far more than damage-dealing magic; there's just so much fascinating stuff you can puzzle out with them.

What's really fun to screw around with is the fact that Rope Trick doesn't require Concentration.  It's a 1-hour duration, so the caster (or other casters involved) could actually make a recursive effect by stacking Rope Tricks inside of Rope Tricks.  Who knows what would happen when they started collapsing and trying to spit out their contents at the end of the duration though.
This message was last edited by the player at 23:49, Sat 20 Nov 2021.
DM Bears
GM, 778 posts
Sun 21 Nov 2021
at 16:04
  • msg #152

Re: OOC II

Mallory:
Who knows what would happen when they started collapsing and trying to spit out their contents at the end of the duration though.

Now that I look at it, Rope Trick doesn't have clause that permits the caster to end the spell early; it'll always last for the full hour. Which means if you cast Rope Trick inside of the extradimensional space of the previous Rope Trick, the child Rope Trick will always expire after the parent Rope Trick, meaning the extradimenional space to which you would be ejected no longer exists. Now, is the extradimensional space conjured by the Rope Trick already in existence (and thus just invoked by the spell), or is it entirely of the spell's construction? Nowhere in the description does it actually specify it's in the Astral Sea, though I do agree that's a fitting plane for the extradimensional space to inhabit. To have the contents ejected into the Astral Sea where the extradimensional space existed prior seems like a harsh ruling, as opposed to the plane where the original Rope Trick was cast, though that wouldn't strictly make sense. And this is all when considering Euclidian space, as none of us can even begin to imagine what would occur if the Astral Sea happens to exist in some higher dimension, or if the extradimensional space is recursively defined (i.e. the Astral Sea is a concept, and the Astral Sea has its own Astral Sea, and so on infinitely. That's not how the Astral Sea works, I know, but we could extrapolate that to extradimensional spaces in general).

There's a similar conundrum when consider the Bag of Holding, of Heward's Handy Haversack, or other items that create extradimensional space, and, interestingly enough, the DMG has a ruling on it;

DMG, pg. 154:
Placing a Bag of Holding into an extradimensional space created by a Heward's Handy Haversack, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral plane.... (DMG p.154)

Welp, even if the spells end up collapsing, you would still be left with a portal to the Astral Plane . . . which is what we started with. One funny idea would be to juxtapose extradimensional space to dimensional (? . . Euclidean) space, and say that the portal would lead back to the Prime Material; the hole opened at the top of the chamber is the exact same as the one in the bottom. Though then you'd have to figure out what happens when two people stick their head into one hole each. They can't simultaneously occupy the same space in the Material Plane, even if the rules that govern extradimensional space might be non-euclidean.

Perhaps ruling everything goes kaboom would be best? Or that you simply cannot cast Rope Trick if you're casting it from within an extradimensional space. Or it just leads to the same space, so what you're essentially accomplishing is refreshing the duration. Though if the latter, you do encounter a paradox regarding where the window would then lead to; the Prime Material or the previous chamber?

Anyway, I'm going to post to advance the plot later tonight.
This message was last edited by the GM at 16:13, Sun 21 Nov 2021.
Mallory Bonheur
Wizard, 487 posts
Today's Lucky Numbers
-- | 8
Sun 21 Nov 2021
at 20:53
  • msg #153

Re: OOC II

DM Bears:
Nowhere in the description does it actually specify it's in the Astral Sea, though I do agree that's a fitting plane for the extradimensional space to inhabit. To have the contents ejected into the Astral Sea where the extradimensional space existed prior seems like a harsh ruling, as opposed to the plane where the original Rope Trick was cast, though that wouldn't strictly make sense.

My use of putting the Astral Sea on the "other side" of the Rope Trick chamber was entirely for the sake of flavor, as it made sense to me since other established extraplanar spaces (like from Bags of Holding) can breach through to there.  But extraplanar spaces don't necessarily neighbor the Astral Sea at all unless specified in their description.  The only confirmed direct connection Rope Trick has is to whatever plane the caster was on when they cast it (as that's where the hatch enters/exits to).  Mechanically speaking, the Rope Trick space is "nowhere"; it didn't exist prior to the spell and it stops existing when the spell ends.  It's just a little wedge pushed into the fabric of the Weave.

It seems like it would be very troublesome to give players the ability to potentially punch holes in the Planes multiple times a day with 2nd level spell slots.  ^^;  So I think the old Bag of Holding Singularity stunt would be an abnormality specific to Bags/Portable Holes/similar items interacting with one another rather than the standard interaction of collapsing planar states.  You can take a Bag of Holding into the extraplanar space created by "Mordenkainen's Magnificent Mansion" without trouble, after all.

"Rope Trick" specifies that anything inside the space drops out when the spell ends, thus returning to whatever Plane the spell was initially cast on.  I'd say that would include any secondary internal Rope Tricks by default; the first housing Rope Trick dismisses and the internal secondary Rope Trick's hatch appears on that originating Plane, and so forth.

Now, the trouble there (for the caster) is that they might risk a lot of falling damage as a result.  ^^;  The internal secondary Rope Trick hatch would be stationary in the air where it was cast within the first (anywhere from 5' to 15' higher than the initial housing Rope Trick, depending on exactly how large the internal space is supposed to be).  So if the first Rope Trick vanishes and the secondary Rope Trick will later empty out into the originating Plane, the caster might have put themselves further off the ground than their rope can reach.  ^^;

DM Bears:
Now that I look at it, Rope Trick doesn't have clause that permits the caster to end the spell early; it'll always last for the full hour.

There's two usual schools of thought on this.  Either the spell runs its duration and the caster must use "Dispel Magic" to end it early, or that the caster can drop any duration that isn't Instantaneous or Permanent at-will, same as Concentration effects.  I'm of the latter myself, for the sake of convenience and narration.  Otherwise you run into issues of the party having to hang around and wait out the clock needlessly in some cases.
This message was last edited by the player at 20:55, Sun 21 Nov 2021.
Rhydd Maldhon
Fighter, 310 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 22 Nov 2021
at 21:07
  • msg #154

Re: OOC II

Is that the theme music from "Jaws" that I hear playing in the background? Okay, admittedly it's a different kind of Great White, but still . . . :)
Mallory Bonheur
Wizard, 488 posts
Today's Lucky Numbers
-- | 8
Mon 22 Nov 2021
at 21:32
  • msg #155

Re: OOC II

Yep... I was biting my tongue with the meta knowledge of that Arcana check behind me.  >_<  White Dragons are apex aquatic predators that actually enjoy being in arctic waters; trying to contend with one in the water is vastly more dangerous than on land.
DM Bears
GM, 780 posts
Mon 22 Nov 2021
at 21:33
  • msg #156

Re: OOC II

Do you guys want to go back to full initiative now that Farwalker is in combat? Perhaps that is for the best, as I'd like to hold you to an action economy of some sort. We could do free initiative. Any preferences? If there's no voices against, I'll put you in free initiative, meaning you'll post as if in combat, but you won't be bound to any order.
This message was last edited by the GM at 21:36, Mon 22 Nov 2021.
DM Bears
GM, 781 posts
Mon 22 Nov 2021
at 22:20
  • msg #157

Re: OOC II

Mallory:
Astre - Perception, trying to keep an eye on things going on underwater
Mallory Bonheur rolled 15 using 1d20+5
All visual, so no natural Advantage here.  Not a bad roll though.

To poop your party; remember Disadvantage due to Dim Light! :^)
This message was last edited by the GM at 22:31, Mon 22 Nov 2021.
Rhydd Maldhon
Fighter, 311 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 22 Nov 2021
at 22:26
  • msg #158

Re: OOC II

DM Bears:
Mallory:
Astre - Perception, trying to keep an eye on things going on underwater
Mallory Bonheur rolled 15 using 1d20+5
All visual, so no natural Advantage here.  Not a bad roll though.

To poop on your party; remember Disadvantage due to Dim Light! :^)


I haven't looked up Tressym(s?), but I'm pretty sure that dim light doesn't bother our house kitty. Just sayin'. :)
DM Bears
GM, 782 posts
Mon 22 Nov 2021
at 22:32
  • msg #159

Re: OOC II

In reply to Rhydd Maldhon (msg # 158):

It does, as established earlier. While he has Darkvision, it is only within a 60' radius. In any case, Darkvision doesn't affect Dim Light; it turns Darkness into Dim Light (i.e. it turns a Heavily Obscured area into a Lightly Obscured area). And while he would have his Keen Smell to balance things out, he cannot rely on his smell for this Perception Check.

EDIT: He would not, in fact, be able to cancel anything out, as a Perception Check tapping into Keen Smell would not be affected by Obfuscation (Light or otherwise) at all.
This message was last edited by the GM at 22:48, Mon 22 Nov 2021.
Mallory Bonheur
Wizard, 490 posts
Today's Lucky Numbers
-- | 8
Mon 22 Nov 2021
at 22:36
  • msg #160

Re: OOC II

Whoops, no, DM's right.  We covered this earlier; Darkvision reduces darkness to dim light, but doesn't turn dim light to bright visuals.  So Astre being able to see in the gloom still applies Disadvantage.  Thanks for catching on it either way, you two.

I can't see any reasonable way Mallory could Help Astre in this case, so Disadvantage is.

Mallory Bonheur rolled 22 using 1d20+5

Even higher, so the 15 roll stands.
DM Bears
GM, 783 posts
Mon 22 Nov 2021
at 23:02
  • msg #161

Re: OOC II

That being said, I do agree with Rhydd; it doesn’t make too much sense for Astre, a cat (with wings), to be hampered by Dim Light. I’m not a cat expert in any capacity, but I would think his real world equivalents would be able to see better than human(-oids) during night time. But them’s the rules, dang it! I will not have my table devolve into pure pandemonium >:(
Mallory Bonheur
Wizard, 491 posts
Today's Lucky Numbers
-- | 8
Mon 22 Nov 2021
at 23:28
  • msg #162

Re: OOC II

Darkvision and Dim Light in 5e are sort of a holdover from earlier editions of the game.  Back in earlier versions "Darkvision" allowed characters to see a black-and-white rendering of their surroundings in the total absence of light (which included low/dim light situations), and something called "Low-Light Vision", which allowed characters to see in dim light as well as they did in daylight, in color and everything, so long as there was at least a single lit candle or starlight.  Dwarves and Half-Orcs naturally had Darkvision, while Elves, Half-Elves, and Gnomes had Low-Light Vision as racial traits.

5e did away with Low-Light Vision as an ability; rather than folding it into Darkvision, they just left Dim Light as an equal hindrance across the board to all creatures by assigning such conditions as "Lightly Obscured" visibility.  Which leads to the utter silliness of a Wood Elf being able to disappear in the middle of a crowded room so long as it's got mood lighting, because they have a natural racial ability to Hide when Lightly Obscured by natural phenomenon like shade, mist, falling leaves, and so forth.

As for Cats:  If you really want to get into oddities, it's the fact that Cats in D&D somehow do not have Darkvision at all.  Even though cats in real life are specifically renown for their ability to see in the dark, and Tabaxi's Darkvision racial trait is listed as:

Tabaxi:
You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.


Isn't that nuts?  o_o  Seems like a total oversight on the design team to me and I always ignore it when I run games, because it makes absolutely no sense at all.  Tressym, meanwhile, do naturally have Darkvision along with other special senses since they're magical creatures.
This message was last edited by the player at 23:30, Mon 22 Nov 2021.
Torgrim Squallborn
Rogue, 96 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 23 Nov 2021
at 20:23
  • msg #163

Re: OOC II

DM Bears:
SPLASH!

The Dragon joined them.

Enormous and starkly white, it had folded up like an arrowhead to pierce the waves. Blank, ghostly eyes, almost luminescent in their prominence, shone through thin eyelids. Frills set along the length of its neck on scaly, baggy flesh accentuated its glide, allowing it to drift forward with ease. And its course was clear — it was bounded straight for Farwalker and the Werebear.


That's a movie trailer moment right there. Scares me shitless just imagining it D:
DM Bears
GM, 784 posts
Tue 23 Nov 2021
at 21:12
  • msg #164

Re: OOC II

To address underwater combat:

PHB:
When making a melee weapon attack, a creature that doesn't have a swimming speed (either natural or granted by magic) has disadvantage on the attack roll unless the weapon is a dagger, javelin, shortsword, spear, or trident.

A ranged weapon attack automatically misses a target beyond the weapon's normal range. Even against a target within normal range, the attack roll has disadvantage unless the weapon is a crossbow, a net, or a weapon that is thrown like a javelin (including a spear, trident, or dart).

Creatures and objects that are fully immersed in water have resistance to fire damage.

You move as if you're in Tough Terrain (i.e. at double cost). It's still Dim Light at your current depth. That should cover most of it? Let me know if there's anything else that's unclear. I can't say I have much experience handling underwater combat :S
Farwalker
Cleric, 254 posts
Tue 23 Nov 2021
at 22:39
  • msg #165

Re: OOC II

Now we just gotta grapple the dragon.

Well, got no solution to this problem. Hm.
Mallory Bonheur
Wizard, 494 posts
Today's Lucky Numbers
-- | 8
Tue 23 Nov 2021
at 22:47
  • msg #166

Re: OOC II

Grappling Rules:
The target of your grapple must be no more than one size larger than you and must be within your reach.


I mean... it's not impossible depending on how old/big the Dragon is?  Does Farwalker's "you count as a Large creature for carrying capacity" include grappling size as well?

Farwalker:
Well, got no solution to this problem. Hm.

Swim away from the Werebear and roll Stealth to see if you can evade notice?  Follow the Werebear in hopes that they lead to some hiding place accessed underwater?  Hope this is actually a very friendly Dragon who dove in because it actually wants to save you from the icy waters?  ^^;  I mean, it's an (at least Adult) Dragon.  There aren't really any good "solutions" in the first place since even the full party absolutely would have no chance of successfully fighting it.  We're in "just try and survive" mode here.
This message was last edited by the player at 22:50, Tue 23 Nov 2021.
DM Bears
GM, 785 posts
Wed 24 Nov 2021
at 20:50
  • msg #167

Re: OOC II

Mallory:
I mean... it's not impossible depending on how old/big the Dragon is?  Does Farwalker's "you count as a Large creature for carrying capacity" include grappling size as well?

No, unfortunately, that is not a stated feature of 'Powerful Build'. Regardless, the Dragon is Gargantuan . . . sorry :/

I do hope Farwalker doesn't die.
Mallory Bonheur
Wizard, 495 posts
Today's Lucky Numbers
-- | 8
Wed 24 Nov 2021
at 20:54
  • msg #168

Re: OOC II

I think that's as much your decision as it is hers, to be perfectly honest.  ^^;

So what is the plan here at the moment anyway?  We've got the majority of the party sat in a box unable to do anything for the immediate future, so I fear for a stall out as it coincides with the coming holiday.

Is there any more information that could be offered about what Farwalker has going on underwater right now?  Like, is it just open waters and nothing else, are they obstructing elements coming up from the lake bed she might be able to use/hide among, are there underwater caves, etc?
This message was last edited by the player at 20:56, Wed 24 Nov 2021.
DM Bears
GM, 786 posts
Thu 25 Nov 2021
at 11:12
  • msg #169

Re: OOC II

Mallory:
So what is the plan here at the moment anyway?

Considering you're tucked away in a safe space at the moment, there's not much I can do to generate new content without undermining the power of Rope Trick. I might have . . . something. Now, whether you want to take me up on that or not is another matter. I can post sometime later today, probably.

We'll run through a couple of rounds of Farwalker/Werebear/Dragon combat, and hopefully that can go somewhat smoothly. If Farwalker hasn't posted before the evening rolls around, I'll default her to Dodge and go to the Werebear and Dragon.

As to the environment, it's mostly open waters in all directions. There's the ice floes up top, I suppose?
Farwalker
Cleric, 255 posts
Thu 25 Nov 2021
at 13:18
  • msg #170

Re: OOC II

Sorry, busy couple of days. I’ll have a post in today. In uhhh… two-ish hours?

Totally didn’t think I’d already posted. Nope.
Rhydd Maldhon
Fighter, 313 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 25 Nov 2021
at 15:54
  • msg #171

Re: OOC II

Wishing a Happy Thanksgiving to all who celebrate it, and a Happy Festivus ("For the Rest of Us", per Jerry Seinfeld) for those who do not! :)
This message was last edited by the player at 16:06, Thu 25 Nov 2021.
DM Bears
GM, 787 posts
Thu 25 Nov 2021
at 22:45
  • msg #172

Re: OOC II

Ah, of course, that holiday! Do forgive me, it's not something I keep in mind as a Norwegian . . .

I said I was going to post today, but I won't because I am too tired. I'll post tomorrow instead.
Farwalker
Cleric, 257 posts
Thu 25 Nov 2021
at 22:51
  • msg #173

Re: OOC II

In reply to DM Bears (msg # 172):

I always forget it exists until people are all ‘Thanksgiving!’ And I’m over just going ‘Oh, yeah, that’s a holiday around here for some reason.

But it’s an excuse to party, so I’ll take it
Mallory Bonheur
Wizard, 496 posts
Today's Lucky Numbers
-- | 8
Fri 26 Nov 2021
at 00:52
  • msg #174

Re: OOC II

Honestly, it hardly seems to exist as a holiday anymore where I am.  When I was very little I recall seeing decorations and some hubub about Thanksgiving during November.  But these days?  A week before Halloween and all my local shops are already putting up Christmas sales and blasting carols on the radio.  It's absolutely infuriating, really.  I fully expect Christmas to completely consume September within the next decade as well.
This message was last edited by the player at 00:53, Fri 26 Nov 2021.
Torgrim Squallborn
Rogue, 98 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Fri 26 Nov 2021
at 08:21
  • msg #175

Re: OOC II

Christmas creeping closer and closer to summer is probably what brings out the grumpy old man within me the most. Lot’s of "back in my day"-ing going on.

Used to be that Halloween stood as the last bastion, as a Night Watch against the White Walkers of Christmas, if you will. But like you say, most stores over here had at least some kind of Christmas product or decoration wheeled out before October was halfway over this year.
Farwalker
Cleric, 258 posts
Fri 26 Nov 2021
at 20:03
  • msg #176

Re: OOC II

I figured the werebear and Farwalker would be right next to each other.

But then there was the whole bear thing. I need a nap. Also, not ending it’s turn in my sphere. Tsk.

At least I failed my saving throw. For now.
This message was last edited by the player at 20:07, Fri 26 Nov 2021.
DM Bears
GM, 789 posts
Fri 26 Nov 2021
at 20:06
  • msg #177

Re: OOC II

Farwalker:
I figured the werebear and Farwalker would be right next to each other.

Initially, yes, but I had the Werebear swim away. We can shorten the distance to 60' for the Werebear/45' for the Dragon if you so wish.

I of course won't enforce any posting rates during the holidays. So take your time :)

I also think I'll hold off on prompting the rest of you with any further content, at least until after the weekend. If there's still any need for it then, which there may or may not be depending on how Farwalker can resolve her current predicament, I'll see what I can cook up.
Farwalker
Cleric, 259 posts
Fri 26 Nov 2021
at 20:09
  • msg #178

Re: OOC II

I’m mostly complaining that the bear swam out of my giant, beneficial AoE. I’m gunna take a nap now.
DM Bears
GM, 790 posts
Fri 26 Nov 2021
at 20:14
  • msg #179

Re: OOC II

Ah, right. That procs at the end of its turn. Well . . . it is what it is, I suppose >_>
Mallory Bonheur
Wizard, 497 posts
Today's Lucky Numbers
-- | 8
Fri 26 Nov 2021
at 20:57
  • msg #180

Re: OOC II

DM Bears:
And, curiously, it was saddled, with a rider sitting atop its back.


[biting fist because Mallory would recognize what that means]

As for the situation at hand, at least Farwalker has a better chance to escape now.  Being Frightened means she can't get any closer to the Dragon for now and perhaps the Dragon thought "Hm, that one's glowing.  Maybe shouldn't put that in my mouth just yet" and erred on the side of caution?

DM; how much of the details of the events/the Dragon and its rider can Astre witness, especially now that Farwalker is shedding light underwater?  I intend to have Mallory periodically poke her head out to monitor things, so I want to know what details she can reasonably glean from Astre's view.
This message was lightly edited by the player at 20:57, Fri 26 Nov 2021.
Farwalker
Cleric, 260 posts
Sat 27 Nov 2021
at 03:27
  • msg #181

Re: OOC II

I’ll do a post thing tomorrow. I’m tired today. So much work.
DM Bears
GM, 791 posts
Sat 27 Nov 2021
at 11:45
  • msg #182

Re: OOC II

Mallory:
DM; how much of the details of the events/the Dragon and its rider can Astre witness, especially now that Farwalker is shedding light underwater?

Not a good overview, unsurprisingly. From my understanding, he is currently tucked away up on shore, so his angle would be bad no matter how we try to spin it. It might just be that the ice gets in the way, which would render it impossible for him to spot any figures below.

It is, however, not unreasonable that Mallory can piece together exactly which Dragon this happens to be, as Astre should have been able to spot its rider.

EDIT: I updated my last post with the results of Astre's Perception Check, I should mention xd
This message was last edited by the GM at 11:49, Sat 27 Nov 2021.
Mallory Bonheur
Wizard, 498 posts
Today's Lucky Numbers
-- | 8
Sat 27 Nov 2021
at 12:14
  • msg #183

Re: OOC II

I did mention in message #204 that Astre had once more taken to flying for an aerial view, but he would reasonably still be near the shore anyway to still be within Telepathy range whenever Mallory pokes her head out.

Perception Results:
What he could see was that the Dragon, bearing a rider, had entered the water, and a green light emanated from below, akin to Farwalker's dancing auroras.


That's really what I was hoping to find out about, yeah.  A full-grown white dragon in Icewind Dale with a rider on its back is pretty iconic.
DM Bears
GM, 792 posts
Sat 27 Nov 2021
at 12:22
  • msg #184

Re: OOC II

Mallory:
I did mention in message #204 that Astre had once more taken to flying for an aerial view

So you did. I couldn't remember and tried searching for the mention of it, but I apparently didn't search hard enough xd

I'll amend my post in a bit.
Farwalker
Cleric, 261 posts
Tue 30 Nov 2021
at 00:25
  • msg #185

Re: OOC II

Oh. I didn’t post. Like a dummy.

My bad, there
Mallory Bonheur
Wizard, 500 posts
Today's Lucky Numbers
-- | 8
Tue 30 Nov 2021
at 02:28
  • msg #186

Re: OOC II

Want to hold back on Mallory for a moment to let Rhydd and Torgrim have a chance to respond to things.  Also, since the hatch in the floor is a 3x5 opening, they would also very easily be able to see the little fellow who just showed up below as well.
Rhydd Maldhon
Fighter, 314 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 30 Nov 2021
at 16:40
  • msg #187

Re: OOC II

A Human riding a Dragon, bending it to his will? Woah -- it seems that we have a Dovah-kin (Dragonborn) amongst us! :)

Beware  the power of his thundering Voice! :)
Mallory Bonheur
Wizard, 501 posts
Today's Lucky Numbers
-- | 8
Tue 30 Nov 2021
at 19:25
  • msg #188

Re: OOC II

Rhydd:
Comments: Rhydd is staying as far away from the opening as he can get. He has seen Mallory lean down and poke her head out, of course, but then -- she's a magicker and knows how to do such things in a safe fashion. For all he knows, he would get sucked out into the Void if he were to try such a thing. :) Hence, I don't think that he would have noticed our recent visitor.


Certainly fair, though for clarity's sake, here's the space we currently occupy.  I didn't actually realize how snug "Rope Trick" was until I tried to chart it out.  Same goes for spells like "Tiny Hut" which sound big but are mechanically quite small.



The spell description is kind of deceptive when you think about it.  "Eight Medium Creatures" sounds like a ton of space, but it's actually quite cozy in the end.  Still, at most I'd say Rhydd could get up to six or so feet away from the hatch if he really pushed himself flush with the wall.
DM Bears
GM, 794 posts
Wed 1 Dec 2021
at 22:24
  • msg #189

Re: OOC II

I'll get to posting tomorrow, ran out of time today.
Mallory Bonheur
Wizard, 502 posts
Today's Lucky Numbers
-- | 8
Wed 1 Dec 2021
at 22:33
  • msg #190

Re: OOC II

Torgrim, anything you want to toss in?
Farwalker
Cleric, 263 posts
Sat 4 Dec 2021
at 03:21
  • msg #191

Re: OOC II

The werebear gets to decide on temp HP or making the fear go away.

I’ll have a post tomorrow. Probably. Phone Update is making the internet work weird right now.
Mallory Bonheur
Wizard, 505 posts
Today's Lucky Numbers
-- | 8
Sat 4 Dec 2021
at 03:33
  • msg #192

Re: OOC II

I would advise running away!
Farwalker
Cleric, 264 posts
Sat 4 Dec 2021
at 03:46
  • msg #193

Re: OOC II

In reply to Mallory Bonheur (msg # 192):

That would mean leaving the werebear to dying. Can’t do that >.>
Mallory Bonheur
Wizard, 506 posts
Today's Lucky Numbers
-- | 8
Sat 4 Dec 2021
at 03:54
  • msg #194

Re: OOC II

That actually does raise a curious conundrum.  On one hand, Lycanthropes are, mechanically, immune to non-magical and/or non-silvered damage, so being mauled by a predator beast presumably wouldn't really be an issue.  But, on the other hand, Ancient Dragon.  If ever there's any creature that can have a valid reason for bypassing a damage resistance/immunity, this is it.

Point of the matter is that, as far as I can tell, there's basically nothing any of us can do in terms of class abilities or spells to stop the Dragon from doing whatever it pleases.  I mean, an Adult Dragon would be too much for the party to handle.  An Ancient is completely beyond our scope to contest, to the degree that it could casually TPK us in a single round even if we made our various saving throws.

Maybe go for the social angle and ask it nicely, I guess?  Combat simply isn't an option, so trying to pivot to a social encounter is the best I can think of.
DM Bears
GM, 796 posts
Sat 4 Dec 2021
at 13:15
  • msg #195

Re: OOC II

Farwalker:
The werebear gets to decide on temp HP or making the fear go away.

I do believe it's the caster who decides, but if you want to leave it up to me I'll prefer it if the Frightened effect would end.

Mallory:
That actually does raise a curious conundrum.  On one hand, Lycanthropes are, mechanically, immune to non-magical and/or non-silvered damage, so being mauled by a predator beast presumably wouldn't really be an issue.

Good point. By RAW, Dragons (of any sort) aren't specified to have magical attacks. Even their breath weapons aren't considered magical, which I find a bit strange. But rules are rules.

Not only should the Werebear be capable of surviving a fight against the common Dragon, it should beat it if the fight draws out long enough. That is, however, not factoring in any spellcasting the Dragon may possess. If one wanted to be truly cruel DM, you could give them silvered dentures or claws . . . Arveiaturace is not the Dragon to graft that idea onto, though.
Mallory Bonheur
Wizard, 507 posts
Today's Lucky Numbers
-- | 8
Sun 5 Dec 2021
at 06:22
  • msg #196

Re: OOC II

It sort of runs into the question of in-universe common sense vs. game mechanics.  For example, a Lycanthrope would be totally immune to the 1d6 Bludgeoning Damage dealt by being clobbered by a non-magic, non-silvered Mace.  But it would be harmed by 1d6 Bludgeoning Damage from falling 10 feet into a pit, because that's not a weapon attack and thus isn't covered by the Damage Immunity.  Which is just kind of... dumb, right?  Or how a Lycanthrope can die from suffocation, because "Drowning" rules for not having any ability to breathe don't inflict damage and are a binary "you are alive or dead" based entirely on a creature's CON score.

There is also the notion that Dragons are innately magical beings (they're described as such in the Monster Manual and can even alter their environment/lair simply by being there), therefore their natural weapons would be able to harm creatures that are resistant/immune to non-magical harm.  Like how a "Moon-touched Scimitar" counts as a magic weapon for overcoming damage resistance despite its enchantment having no damage effects at all.  If nothing else, an Ancient White Dragon's bite attack does also deal Cold damage, which would get through a Lycanthrope's damage immunity just fine.
This message was last edited by the player at 06:26, Sun 05 Dec 2021.
DM Bears
GM, 797 posts
Mon 6 Dec 2021
at 17:12
  • msg #197

Re: OOC II

To give you a heads up; I'll be mostly busy with end-of-semester stuff until Wednesday evening and might not have time to get a post in before then. Not that it's my turn right now (ahem, Farwalker) :^)
Farwalker
Cleric, 265 posts
Tue 7 Dec 2021
at 00:21
  • msg #198

Re: OOC II

In reply to DM Bears (msg # 197):

Yeah, sorry, we’re getting all of our ‘End of the Fiscal Year’ projects in right now because people don’t know how to spend their money until the last minute.

I’ll be home in a couple hours, and I’ll post if I don’t just pass out again.
DM Bears
GM, 798 posts
Tue 7 Dec 2021
at 07:38
  • msg #199

Re: OOC II

No rush. As stated, I won’t be able to post before tomorrow evening anyway.
Mallory Bonheur
Wizard, 508 posts
Today's Lucky Numbers
-- | 8
Tue 7 Dec 2021
at 07:55
  • msg #200

Re: OOC II

It is about that time of year things around RPOL always slow down.  Sort of to be expected; everyone's having holidays, traveling, getting overladen with work, or coming down with seasonal colds.  I've been playing here on RPOL for years now and it's like clockwork.
DM Bears
GM, 799 posts
Wed 8 Dec 2021
at 20:59
  • msg #201

Re: OOC II

Yeah. I myself will be exceptionally busy around those times this year. We'll try to keep the game chugging as best we can, as I don't really feel like doing any official hiatus. We managed fine last year, though we were only just starting up (it's been a year already?).

Still waiting on Farwalker. I can post tomorrow morning, and as per protocol, I'll default her to the Dodge Action unless I'm given other input.
Farwalker
Cleric, 266 posts
Thu 9 Dec 2021
at 02:39
  • msg #202

Re: OOC II

I was thinking of trying to politely ask the dragon to not eat the bear, but my brain is mush. I’m working 12+ hour days right now. It’s unpleasant.
DM Bears
GM, 800 posts
Thu 9 Dec 2021
at 10:33
  • msg #203

Re: OOC II

Oof, that does sound exhausting . . .

That's not an interaction I would wish to play out on my own, but I also don't want the game to grind to a halt. I could posit some more interaction with the Chwinga to keep the rest of the crew busy, but as I've mentioned before, there's only so much I can do ramp the tension while they're sequestered away in what should be a safe space.

Do any of the rest of you have any solutions for how to handle this?
Mallory Bonheur
Wizard, 509 posts
Today's Lucky Numbers
-- | 8
Thu 9 Dec 2021
at 10:51
  • msg #204

Re: OOC II

I feel like a bit of a broken record, but I'm still on the "run away" vote.  ^^;

For the sake of a middle-ground for what Farwalker wants?  I'd say it'd be easiest to auto-move her out of the water and onto stable ground, and roll a suitable skill check (Persuasion, I suppose?) to see if the Dragon is even concerned with listening to her at all in the first place.  That way Farwalker can decide how to carry on if it seems like the Dragon is going to pay attention to her or if it's just ignoring her entirely for the sake of chewing on the Werebear first.
DM Bears
GM, 801 posts
Thu 9 Dec 2021
at 12:24
  • msg #205

Re: OOC II

That sounds like a nice way to do it, actually. It won't impede on any of Farwalker's roleplay. Thanks! I'll post in a bit.
This message was last edited by the GM at 12:25, Thu 09 Dec 2021.
DM Bears
GM, 803 posts
Thu 9 Dec 2021
at 23:22
  • msg #206

Re: OOC II

Alright, post is up. Sorry for the delay. I essentially did what Mallory suggested, which was roll for Farwalker. And it was a 20, which was pretty damn good!

I'll let Farwalker take it from here.
Mallory Bonheur
Wizard, 511 posts
Today's Lucky Numbers
-- | 8
Mon 13 Dec 2021
at 00:20
  • msg #207

Re: OOC II

So, where we at here, folks?
DM Bears
GM, 804 posts
Mon 13 Dec 2021
at 10:37
  • msg #208

Re: OOC II

Unsure. I might have the Dragon go with its original plan to expedite things, as I don't want to solve my own problem. Let's go with that, and I'll give Farwalker 24 hours to post. Once that holdup is resolved, we can get the rest of you back to the regular scheduled program.

Sound like a plan? If any of you want to take the reigns of Farwalker I have no reservations against that. Aside from the fact that it's not very standard practice on a play-by-post forum, that is.
Mallory Bonheur
Wizard, 512 posts
Today's Lucky Numbers
-- | 8
Mon 13 Dec 2021
at 10:46
  • msg #209

Re: OOC II

I'm just worried about losing momentum.  The majority of the party is stuck sitting on our hands because doing anything other than hiding would either be presumably suicidal or just make matters untenable.  And it's been days since Farwalker even last logged in at this point; being overworked is perfectly understandable, but we do risk stalling out.
DM Bears
GM, 805 posts
Mon 13 Dec 2021
at 10:54
  • msg #210

Re: OOC II

Yeah, momentum is definitely a concern. I was wondering whether to just say I'll post later today. But giving Farwalker appropriate warning is necessary if I'm to pull this stunt, as I don't know when she's up to log on, and this encounter will literally be wrapped up with no opportunity for recourse.

We'll wait the extra day. In the meantime, I can split up my planned post and post immediately for the Chwinga.
Mallory Bonheur
Wizard, 513 posts
Today's Lucky Numbers
-- | 8
Mon 13 Dec 2021
at 11:03
  • msg #211

Re: OOC II

I mean, when the Dragon started snacking on the Werebear I assumed that was just the narrative's "THIS IS WHY YOU DON'T WALK AROUND AT NIGHT IN ICEWIND DALE" advisory warning in giant neon letters, as opposed to a situation we could even offer recourse to at all.
This message was last edited by the player at 11:04, Mon 13 Dec 2021.
DM Bears
GM, 807 posts
Mon 13 Dec 2021
at 11:18
  • msg #212

Re: OOC II

Maybe that is the case, maybe not :)

I think I'll hold my tongue, so as to not poison the well.
Farwalker
Cleric, 267 posts
Tue 14 Dec 2021
at 18:08
  • msg #213

Re: OOC II

Well, I'm back now. Finished all my stuff up. Sorry about that.

Guess I won't get to try and persuade the dragon. Ah well.
This message was last edited by the player at 18:08, Tue 14 Dec 2021.
DM Bears
GM, 809 posts
Tue 14 Dec 2021
at 18:57
  • msg #214

Re: OOC II

Unfortunate, but I made the call to move on. That way we can get the others back into action :)
Torgrim Squallborn
Rogue, 101 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 14 Dec 2021
at 20:05
  • msg #215

Re: OOC II

Currently on day three of fever and antibiotics, so I’m sad to say I don’t think I’ll be in any shape to author a full post for a few more days.
DM Bears
GM, 810 posts
Tue 14 Dec 2021
at 20:11
  • msg #216

Re: OOC II

Oof, that sucks to hear. I wish you a speedy recovery!
DM Bears
GM, 811 posts
Thu 16 Dec 2021
at 16:16
  • msg #217

Re: OOC II

Mallory, msg #227 in Chapter 1.5:
Once everyone has vacated the pocket space, Mallory will either end the spell early (if that's an option) or simply use her knife to cut the rope loose with as little loss to its length as possible.  Either way, she wants that rope back.

I thought about it some, and I think we'll go with no, Mallory cannot end the spell early. If only because I like your interesting work-around, and to me, it feels more grounded when some things escape convenience :)
Mallory Bonheur
Wizard, 516 posts
Today's Lucky Numbers
-- | 8
Fri 17 Dec 2021
at 08:24
  • msg #218

Re: OOC II

If Torgrim is still wiped out from illness right now, it might be prudent for us to just assume he's following close along with the group for the time being.

Farwalker, how you doing?  We're coming up on the weekend, so hopefully work hasn't been kicking you around again this week?
Rhydd Maldhon
Fighter, 319 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 17 Dec 2021
at 17:56
  • msg #219

Re: OOC II

In reply to Mallory Bonheur (msg # 218):

Good point re: Torgrim. My thought was to give his player an option to chime in if he felt up to it, but you're right that it might be best to just move things along, in-game.
DM Bears
GM, 813 posts
Fri 17 Dec 2021
at 18:34
  • msg #220

Re: OOC II

He can always go back and respond to Rhydd's request when he has the time, even if the timelines don't fully add up.

Should I post, or do you want to get one in first, Mallory?
Mallory Bonheur
Wizard, 517 posts
Today's Lucky Numbers
-- | 8
Fri 17 Dec 2021
at 21:03
  • msg #221

Re: OOC II

I'll go ahead and get one more post in first, thanks.
DM Bears
GM, 814 posts
Sun 19 Dec 2021
at 22:48
  • msg #222

Re: OOC II

Many apologies, but I won't have the time to post before tomorrow. Sorry for the holdup! I'll see if I can't have something ready earlier into the day.
Rhydd Maldhon
Fighter, 321 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 19 Dec 2021
at 22:58
  • msg #223

Re: OOC II

In reply to DM Bears (msg # 222):

What, you're tellin' us that you have a life outside our game?

No worries, amigo. :)
DM Bears
GM, 816 posts
Mon 20 Dec 2021
at 23:07
  • msg #224

Re: OOC II

We're probably at that time where posting rates are going to plummet. I myself will be busy traveling Wednesday or Thursday, but I can probably manage to squeeze a post in if necessary. We'll play out our current scene, and then we can jump forward in time as the new year rolls around. Sound like a plan?
Mallory Bonheur
Wizard, 520 posts
Today's Lucky Numbers
-- | 8
Mon 20 Dec 2021
at 23:41
  • msg #225

Re: OOC II

Sounds like a reasonable outline.  I'm also going to be getting a vaccination booster on Wednesday, so if the side-effects are anything like the initial shots were, I'll probably be wiped out for a day or two following.
Torgrim Squallborn
Rogue, 102 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 21 Dec 2021
at 11:38
  • msg #226

Re: OOC II

I'm back! Still not done with the antibiotics, but I'm well enough to chime in. Thanks for your patience.
DM Bears
GM, 817 posts
Tue 21 Dec 2021
at 12:04
  • msg #227

Re: OOC II

Good to hear!

As I doubt Moyrah is coming back at this point, I’ll also look to recruit before we start the next story beat. I’ll extend invitations (and potentially open up for new RTJs), so if you have anyone you know that might want to join, let me know and I’ll include them in the process.
This message was last edited by the GM at 13:52, Tue 21 Dec 2021.
Rhydd Maldhon
Fighter, 322 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 21 Dec 2021
at 16:28
  • msg #228

Re: OOC II

Torgrim Squallborn:
I'm back! Still not done with the antibiotics, but I'm well enough to chime in. Thanks for your patience.


Welcome back! Glad to hear that you survived! :)
Mallory Bonheur
Wizard, 522 posts
Today's Lucky Numbers
-- | 8
Wed 22 Dec 2021
at 00:07
  • msg #229

Re: OOC II

Welcome back to the land of the living, Torgrim!

The current scene with the Chwinga is making me long for tea.  -_-  My local tea house didn't survive the Covid shut downs and had to close their doors permanently, which breaks my heart.  They had the best assortment of tea and scones I've found around here.
DM Bears
GM, 820 posts
Wed 22 Dec 2021
at 21:08
  • msg #230

Re: OOC II

Not much of a tea drinker myself, but I do drink copious amounts of coffee, as is my Scandinavian duty. The cafeteria on my campus serve some excellent scones though, (our cafeteria is actually fantastic, believe it or not) which have been my downfall many a lunch break . . .
Mallory Bonheur
Wizard, 523 posts
Today's Lucky Numbers
-- | 8
Thu 23 Dec 2021
at 01:27
  • msg #231

Re: OOC II

Honestly, I prefer coffee over tea, yet find myself drinking tea more often because it's more easily accessible.  Plus I can get more variety out of the local tea shops than the coffee houses, which all seem to just have one common house blend and the same five drinks on every menu.

Also, I've been stabbed with science today, so now it's the waiting game to see if I get laid out flat with lethargy and muscle aches come tomorrow.
Farwalker
Cleric, 269 posts
Fri 24 Dec 2021
at 03:59
  • msg #232

Re: OOC II

I have been kidnapped and brought to a Christmas party that seems like it will last four days. This is too much people time.

Hopefully I can abscond and post sometime tomorrow.
Rhydd Maldhon
Fighter, 325 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 24 Dec 2021
at 04:23
  • msg #233

Re: OOC II

Farwalker:
I have been kidnapped and brought to a Christmas party that seems like it will last four days. This is too much people time.

Hopefully I can abscond and post sometime tomorrow.



Thanks for the heads-up, but don't sweat it. The holidays always take a bite out of all my games' postings. :)
DM Bears
GM, 821 posts
Fri 24 Dec 2021
at 12:59
  • msg #234

Re: OOC II

I, too, find myself with little opportunity to post, and I have no idea when I will be able to sneak off for some laptop time. The plan is for the current scene to resolve rather slowly, so that no one feels stressed :)
Mallory Bonheur
Wizard, 525 posts
Today's Lucky Numbers
-- | 8
Fri 24 Dec 2021
at 21:58
  • msg #235

Re: OOC II

Happy holidays, folks.
Rhydd Maldhon
Fighter, 326 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 24 Dec 2021
at 22:08
  • msg #236

Re: OOC II

Merry Christmas and Happy Holidays to one and all!

Just as an FYI, the holidays are putting a dent in my posting schedule. :)
DM Bears
GM, 822 posts
Sat 25 Dec 2021
at 01:52
  • msg #237

Re: OOC II

Happy holidays! ^^
Torgrim Squallborn
Rogue, 104 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Mon 27 Dec 2021
at 17:20
  • msg #238

Re: OOC II

Hope everyone are enjoying their holidays!
Farwalker
Cleric, 270 posts
Thu 30 Dec 2021
at 03:23
  • msg #239

Re: OOC II

Ugh. So much time spent driving when I could do other things. Back to work tomorrow. This time, I’ll actually be able to post. Please poke me if I don’t
Rhydd Maldhon
Fighter, 329 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 30 Dec 2021
at 04:24
  • msg #240

Re: OOC II

Oy vey!! I knew that Rhydd's IC singing would come back to haunt him. :)
Mallory Bonheur
Wizard, 529 posts
Today's Lucky Numbers
-- | 8
Thu 30 Dec 2021
at 04:33
  • msg #241

Re: OOC II

See, that's why Mallory did hers in the presence of NPCs.  ;)
DM Bears
GM, 824 posts
Fri 31 Dec 2021
at 11:20
  • msg #242

Re: OOC II

Lovely interaction, Mallory and Rhydd! It does warm my heart to check in to some in-character fun happening entirely on its own. Thank you for keeping up the effort in my absence <3

I'll get a post up today. Probably. Sorry for the delay! Things have been quite hectic in my part of the world.
Mallory Bonheur
Wizard, 531 posts
Today's Lucky Numbers
-- | 8
Sat 1 Jan 2022
at 08:08
  • msg #243

Re: OOC II

Happy New Years, everyone.  I've already kicked off my personal tradition of having a stiff drink as the first thing, so I hope you all are having a good time as well.  Or at least getting some rest.  ^^
Rhydd Maldhon
Fighter, 331 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sat 1 Jan 2022
at 17:03
  • msg #244

Re: OOC II

Happy New Year from moi, as well. My celebrations are much more subdued than they used to be. Probably safer, too.

Whatever happened to Dick Clark, any way? :)
DM Bears
GM, 827 posts
Sun 2 Jan 2022
at 22:55
  • msg #245

Re: OOC II

Happy new year everyone! Hope everybody's doing alright and staying safe :)
Mallory Bonheur
Wizard, 532 posts
Today's Lucky Numbers
-- | 8
Tue 4 Jan 2022
at 10:51
  • msg #246

Re: OOC II

So, how's everyone doing?  Holiday recovery?

I don't mean to press since I know things are busy around this time of year, even after the New Year rolls in, but... well, we're sort of at an impasse waiting on Farwalker.  It's been two weeks since her last IC post despite checking in regularly, so if we're looking at a writer's block sort of thing here, would it be easier to just narratively scoot us along to Bryn Shander as a quick jump start to get things moving again?
This message was last edited by the player at 10:52, Tue 04 Jan 2022.
Rhydd Maldhon
Fighter, 332 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 4 Jan 2022
at 16:39
  • msg #247

Re: OOC II

In reply to Mallory Bonheur (msg # 246):

Mallory's suggestion works for me, Bears. A DM's hand-wave move-along also avoids nasty in-transit issues like that big Dragon cruising by again. :)
This message was last edited by the player at 16:40, Tue 04 Jan 2022.
DM Bears
GM, 828 posts
Tue 4 Jan 2022
at 19:51
  • msg #248

Re: OOC II

Yeah, it was my intention to start you on Bryn Shander for the next act. We don’t really need to wait on Farwalker; right now it’s assumed she and Torgrim are rejoining somewhere along the shore.

However, we’ll wait until the weekend. I contracted covid while away from Norway before the new year rolled over and I’m still not out of the woods. Wasn’t too bad, probably due to being twice vaccinated, but the stress of how and when I’m going to get home did get to me. I do feel like a leper xd. Wasn’t sure if I wanted to mention it, but why not. Better to let you know what’s going on.

My flight leaves on Thursday, and then, if everything goes according to plan, I’ll be in the clear. I’ll advertise the open spot then. Thank you for your patience!
This message was last edited by the GM at 19:57, Tue 04 Jan 2022.
Rhydd Maldhon
Fighter, 333 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 4 Jan 2022
at 19:57
  • msg #249

Re: OOC II

In reply to DM Bears (msg # 248):

Oh dear!! Very sorry to hear your news.

Hope that you feel lots better soon.

And don't worry about the game for a while. I'm sure that you have lots more important stuff on your mind. And as Mallory has observed, the game is in slow-going holiday mode right now any way.
DM Bears
GM, 829 posts
Tue 4 Jan 2022
at 20:10
  • msg #250

Re: OOC II

Oh, I’m completely fine now. Had a mild fever for about a day, and then just some lasting nausea. But even though I’ve been isolating alone in my room, it’s been anything but relaxing. The logistics have been a real nightmare. Lots of phone calls, and no one knows a damn thing or is able to help me. Everything is chaos.
Rhydd Maldhon
Fighter, 334 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 4 Jan 2022
at 20:16
  • msg #251

Re: OOC II

In reply to DM Bears (msg # 250):

Try this . . .

"I'd damn well better get some answers *right now*, or I'm going to come right over and breathe on you!"
Mallory Bonheur
Wizard, 533 posts
Today's Lucky Numbers
-- | 8
Tue 4 Jan 2022
at 20:21
  • msg #252

Re: OOC II

Goodness, that's terrible!  Still, since you're well vaxxed, it shouldn't hit you too terribly hard.  My younger sister and her husband just ended up both catching it together (they love to travel, despite all indicators they shouldn't right now) and they've thankfully been handling it well.  Just rest up as much as you can.
Torgrim Squallborn
Rogue, 105 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Wed 5 Jan 2022
at 21:19
  • msg #253

Re: OOC II

Glad to hear you're doing okay all things considered, Bears. Good thing you got those shots in time. So you're in quarantine/isolation far away in scary foreign lands?

OOC, I must admit it's been good to have an in-game excuse for Torgrim to be away for a bit. We just took over our first house in December, and the transition from basement dweller to home owner has been exciting and hectic. Things are beginning to calm down though, and I'm itching to get back into it.

Narratively, I suppose Torgrim have just been watching Farwalker while she's been rifling through the werebear's belongings, probably talking her ear off with little to no response. Starting up with a time skip to Bryn Shander seems like a good next step.
Rhydd Maldhon
Fighter, 335 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 6 Jan 2022
at 00:54
  • msg #254

Re: OOC II

In reply to Torgrim Squallborn (msg # 253):

A first house! How exciting!! Congratulations! :)
Farwalker
Cleric, 271 posts
Thu 6 Jan 2022
at 13:39
  • msg #255

Re: OOC II

Yeah, I keep meaning to post, then getting distracted by life. Sorry about that. I am ashamed.
DM Bears
GM, 830 posts
Thu 6 Jan 2022
at 20:46
  • msg #256

Re: OOC II

First off, congratulations Torgrim! I hope everything went smoothly with your work and stuff like that :)

Second, I’m on my way home as we speak. I’ll be safe and sound home tomorrow. Which I better be, because I’ve followed the rules for mandatory isolation and then some. Hopefully they won’t throw me into another quarantine. That would suck pretty bad.

We’ll start the new chapter on Saturday. If you wish to post, Farwalker, you have until then. I’ll also initiate the process of inaugurating another player, but that’s probably gonna be another week or so.
Torgrim Squallborn
Rogue, 106 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Fri 7 Jan 2022
at 18:34
  • msg #257

Re: OOC II

In reply to Rhydd Maldhon (msg # 254):

Thank you! Living the literal white picket fence life, and I’m ecstatic and terrified.
Rhydd Maldhon
Fighter, 336 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 7 Jan 2022
at 18:43
  • msg #258

Re: OOC II

In reply to Torgrim Squallborn (msg # 257):

You traded in your sports car for a mini-van yet? :)
Torgrim Squallborn
Rogue, 107 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sat 8 Jan 2022
at 11:11
  • msg #259

Re: OOC II

In reply to Rhydd Maldhon (msg # 258):

My ol' reliable Ford is being traded in for an electric SUV as we speak. Apparently it's more "economic" and "family friendly" or something. No mention of golden retrievers or strollers as of yet.
Mallory Bonheur
Wizard, 534 posts
Today's Lucky Numbers
-- | 8
Mon 10 Jan 2022
at 03:20
  • msg #260

Re: OOC II

General wellness check, both literal and figurative.  How's everyone feeling?
DM Bears
GM, 833 posts
Mon 10 Jan 2022
at 17:35
  • msg #261

Re: OOC II

Feeling good! Back home and resuming routine :)

A bit sluggish on the draw, but the thread is up now. Sorry about that.

A question; do you want to level up over the next Long Rest?
This message had punctuation tweaked by the GM at 17:36, Mon 10 Jan 2022.
Mallory Bonheur
Wizard, 535 posts
Today's Lucky Numbers
-- | 8
Mon 10 Jan 2022
at 22:33
  • msg #262

Re: OOC II

Wonderful, glad to hear you're doing better.  Do keep a careful eye on yourself though in case there are any after effects that stick around and get them checked out if they linger.  I'm sure I don't need to caution you about your own health, but it's too easy to overlook little aches and pains.

As for leveling up, I would assume it would be after a Long Rest.  That's when we did it last time as well.  Are we going straight to bed as soon as we find where the others have settled down for the night?
DM Bears
GM, 834 posts
Mon 10 Jan 2022
at 22:48
  • msg #263

Re: OOC II

Mallory:
As for leveling up, I would assume it would be after a Long Rest.  That's when we did it last time as well.  Are we going straight to bed as soon as we find where the others have settled down for the night?

Yes, it will be after a Long Rest. No, I am not forcing you to go to bed immediately. You can stay up another ten minutes. But then it's straight to bed!

In all seriousness, the reason I'm asking is just because I'm on the fence when it comes to the Level Up. On one hand it feels like a natural point for you to level, but on the other you've barely been Level 4 for a day. Since we're operating on milestones, I suppose the question becomes; do you feel like enough has transpired for your characters to have earned another level? There's no right answer to this, and usually I'm fine being the final arbiter. Which I will be in this case, but I figured I could consult with you as well. Some prefer to remain at the lower levels throughout year-long campaigns, while others are only content if they climb all the way to 20.
Mallory Bonheur
Wizard, 537 posts
Today's Lucky Numbers
-- | 8
Mon 10 Jan 2022
at 23:20
  • msg #264

Re: OOC II

DM Bears:
I suppose the question becomes; do you feel like enough has transpired for your characters to have earned another level?


After a narrow brush with an Ancient White Dragon, let alone one who's a legendary figure in the setting's lore?  I feel like I've aged twenty years.

Had we just encountered the Werebear and Chwingas alone then, no, I don't think we would reasonably have leveled up from just that.  But the Dragon is definitely a life-changing encounter.  Given that the Dragon's appearance was the result of a random table encounter, I sort of feel like hitting it and surviving qualifies as a "bonus level", so to speak, and counts as a level-worthy moment given the enormity of the experience.

Plus I'm a Wizard and I'll get access to 3rd level spells if we level up now, so I'm all for it.  :3
This message was last edited by the player at 23:20, Mon 10 Jan 2022.
DM Bears
GM, 835 posts
Mon 10 Jan 2022
at 23:38
  • msg #265

Re: OOC II

Yeah, I should probably have guessed the answer when I ask players “hey, do you want to level up?” xd

But that’s one for. I’d love to hear some other opinions before I decide, but, as it stands, I’m leaning towards the Level Up. This should maybe be moved to the thread dedicated to discussion of rules. Oh, well. We’ll do that if it gets out of hand.
Rhydd Maldhon
Fighter, 337 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 10 Jan 2022
at 23:47
  • msg #266

Re: OOC II

I would *never* vote against Mallory. :)
Mallory Bonheur
Wizard, 538 posts
Today's Lucky Numbers
-- | 8
Mon 10 Jan 2022
at 23:50
  • msg #267

Re: OOC II

Awww~!
DM Bears
GM, 839 posts
Tue 11 Jan 2022
at 21:19
  • msg #268

Re: OOC II

I've gone ahead and posted on the Player's Wanted board. I set the deadline for submissions to January 14th, so I'll spend the weekend looking through them. Never mind the (DM slanted) summary I posted in the thread on Setting Information. I usually provide a summary to newer players, but figured I could get it up in advance :)

I'd ask you for your preferences regarding Race and Class, though I do heavily suspect any potential player will be reading this thread. So if you have any propositions, chances are I'll get quite a few submissions of those. I myself am quite indifferent to what the party requires, as it certainly feels like the four of you already neatly fill all the needs a D&D party has.
This message was last edited by the GM at 22:59, Tue 11 Jan 2022.
Mallory Bonheur
Wizard, 542 posts
Today's Lucky Numbers
-- | 8
Wed 12 Jan 2022
at 09:07
  • msg #269

Re: OOC II

I've personally no real preferences to speak of when it comes to a new addition to the roster.  We have the fundamentals of our party composition covered amid the four of us, so the new player really has the pick of the litter in reinforcing a given facet of the party.  Doubly so since there's so many variations and combinations of melee/magic in subclasses now that just about anything is a viable option.  These days, even Barbarians and Fighters have full spellcasting options and Wizards can roll up into melee.
This message was last edited by the player at 09:10, Wed 12 Jan 2022.
DM Bears
GM, 842 posts
Wed 12 Jan 2022
at 09:26
  • msg #270

Re: OOC II

Once, for a convention, I rolled up a Half-Orc Sorcerer who was very melee focused, kitted out with utility spells. While the DM complimented me on my unusual Race/Class combination, they absolutely did not like the melee part, and at the end of the session they gave me a Wand of Magic Missile with ten charges. Granted, this was Pathfinder, and I was just familiarizing myself with tabletop RPGs as a whole, so he might have had a point . . .

Still, with Wizards having access to the War and Bladesinging subclasses, I can imagine it working out perfectly fine.
Rhydd Maldhon
Fighter, 341 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 12 Jan 2022
at 20:55
  • msg #271

Re: OOC II

In reply to DM Bears (msg # 268):

I tend to think that a martial-oriented sort would be the most helpful. Rhydd is a Fighter, true, but he is a an archer by preference and training. Likewise, both Farwalker and Torgrim can give a good account of themselves in melee, but that is not really their bread and butter. I think that Mallory may hide a butter knife in her bodice. :)

As for a racial preference, I tend to leave that sort of thing up to the player unless the campaign setting imposes parameters (some campaigns, by way of example, tend to be Human-centric, Elf-centric, Dwarf-centric, etc.).
Mallory Bonheur
Wizard, 543 posts
Today's Lucky Numbers
-- | 8
Wed 12 Jan 2022
at 22:02
  • msg #272

Re: OOC II

Rhydd:
I think that Mallory may hide a butter knife in her bodice. :)

It's a dagger at the small of her back, but close enough.  ;)

In an other game, our Sorcerer is a tank.  Not really by being the best at it, but simply because his character is of such a personality that he runs headlong into danger to try and protect others.  He's quite good at it though and his spells/magic items certainly lend themselves well to the task, so he ends up being very helpful wading into melee alongside the heavy-armor folk.

All the same, Rhydd does offer a solid point.  A more squarely martial-focused character, as opposed to a melee/caster hybrid or a caster who can scrap, is a rather good idea.
DM Bears
GM, 847 posts
Thu 13 Jan 2022
at 22:05
  • msg #273

Re: OOC II

As Mallory's Insight Check was specifically stated to be on her mood, I'll leave the glance at Torgrim up to his own Insight Check. Want to roll me an Insight, Torgrim?
DM Bears
GM, 848 posts
Fri 14 Jan 2022
at 12:11
  • msg #274

Re: OOC II

Mallory, roll Deception for me. While she's not outright lying, she's certainly speaking in half-truths. The guard will contest it with an Insight Check of her own. Actually, I'm going to have both guards contest.

13:00, Today: DM Bears rolled 21 using 2d20, unique dice with rolls of 8,13.  Guards' Insight Check on Mallory's information. Woman first.
Torgrim Squallborn
Rogue, 110 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Fri 14 Jan 2022
at 15:38
  • msg #275

Re: OOC II

DM Bears:
Want to roll me an Insight, Torgrim?

That'd be an 11 plus 3 for a total of 14.
DM Bears
GM, 852 posts
Sat 15 Jan 2022
at 13:52
  • msg #276

Re: OOC II

We have our new player! We are, however, in the process of figuring out which character they will be playing, as they've pitched me several concepts. As such, we're weighing in for your input. The commonality between them is that they're all frontline fodder to various extents. Well, maybe not fodder. That part will be determined through play :)

Perhaps I'll leave it to them to pitch their characters. Take it away, Frontline Fodder.
This message was last edited by the GM at 13:53, Sat 15 Jan 2022.
Frontline Fodder
player, 1 post
Expendable
But Friendly
Sat 15 Jan 2022
at 13:55
  • msg #277

Re: OOC II

Greetings everyone!

I am the new player recruited by the DM. I initially pitched six character ideas, that the DM and I whittled down to three. Bears then suggested we get your input for the final selection, as you will be the ones hiding behind me. ;)

So, the three characters to choose between are:

-A Female Katashakan Human Oath of Devotion Paladin, Squire of the Radiant Heart Auxiliary (Knight of the Order): A super sweetheart that is just one of those genuinely good people. Comes from SUPER wealth, but gave it up to serve the innocent and helpless. Sword-and-board type.

-A Male Vaasan Human Path of the Zealot Barbarian, Inquisitor of the Church of Lathander: An orphan due to grim circumstances that decided to join the Order of the Aster of the church that raised him. Very empathetic despite all the badness of his youth. SCREAMING HOLY FURY type.

-A Male Illuskan Human Gloom Stalker Conclave Ranger, Urban Bounty Hunter: A man who has created a persona of being a big, tough, ice-cold bounty hunter, but in reality he is a big softy momma's-boy. Sends most of his coin back home to take care of her. Despite that, REALLY good at his job. The ever fun Strength-Ranger type.
This message was last edited by the player at 18:35, Sat 15 Jan 2022.
Mallory Bonheur
Wizard, 551 posts
Today's Lucky Numbers
-- | 8
Sat 15 Jan 2022
at 18:31
  • msg #278

Re: OOC II

Hello hello!  Welcome aboard and I hope we all have fun together.  ^^

Of your listed options, I'm personally of a lean to the Paladin myself simply because Paladins are amazing.  Given the personality stated, she would make a fun character to bounce against Mallory; they're both good people at heart who come from money and have lost it, but Mallory really wants to get hers back.  ^^;

Similarly, the Gloom Stalker lands very close to Rhydd in terms of both persona and role.  They make an interesting contrast in that Rhydd is more akin to the wilds whereas the Gloom Stalker is focused on civilization.  There's a lot of overlap between the two at a glance, though whether that's a good or bad thing is debatable.

Barbarian sounds intense.  Very intense.  Mallory would probably be frightened of him for some time, but that's not out of the ordinary for her.  In terms of face-tanking threats, you can't get any better than a Barbarian so there's certainly class value to be had there.
Torgrim Squallborn
Rogue, 112 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sat 15 Jan 2022
at 19:56
  • msg #279

Re: OOC II

Hello there!

I like all of these options, so now I'm just sad that we won't get to meet all three. Something about the barbarian seems hilarious to me, but that just might be Mallory having to babysit a bigger and bigger herd of anti social misfits.

In terms of the RP, the Gloom Stalker seems perfect for a smooth entry into the narrative, since we are trying to track down Sephek Kaltro. Not that it should dictate the choice as I'm sure they all will fit just fine.

I am intrigued by the paladin in terms of character dynamic. I could see her being a good influence on Torgrim's outlook on life if given enough time, and there are always some good conversations/sermons in a rogue/paladin pairing.
Rhydd Maldhon
Fighter, 343 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sat 15 Jan 2022
at 20:57
  • msg #280

Re: OOC II

Hello, FF, and welcome! I look forward to writing and gaming with you.

Regarding your potential PCs, I agree with Torgrim that all three sound great -- well thought-out and a good fit for the campaign. I would list them thusly in order of my personal preferences:

1. The paladin.
2. The barbarian.
3. The ranger.
This message was last edited by the player at 21:05, Sat 15 Jan 2022.
Frontline Fodder
player, 2 posts
Expendable
But Friendly
Sat 15 Jan 2022
at 23:40
  • msg #281

Re: OOC II

Thanks for the warm welcome everyone!

So at the moment, it looks like people's votes have gone thusly:

DM Bears           - Paladin
Farwalker          - Not yet voted
Frontline Fodder   - Undecided (likes them all)
Mallory Bonheur    - Paladin
Rhydd Maldhon      - Paladin
Torgrim Squallborn - Undecided (likes them all)


It looks like the Paladin is going to win the day.
Mallory Bonheur
Wizard, 553 posts
Today's Lucky Numbers
-- | 8
Sat 15 Jan 2022
at 23:52
Khulekani Kumalo
player, 3 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 16 Jan 2022
at 13:17
  • msg #283

Re: OOC II

I've gone through some changes.
Khulekani Kumalo
Paladin, 4 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 16 Jan 2022
at 17:48
  • msg #284

Re: OOC II

Okay, so I have this kind of personal ritual where I translate my new D&D characters into Magic the Gathering cards, because I am a crazy person.

However, I...kind of went overboard on this one. Let me know if I got the general ballpark of your characters right! ^_^;;










Rhydd Maldhon
Fighter, 344 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 16 Jan 2022
at 18:26
  • msg #285

Re: OOC II

In reply to Khulekani Kumalo (msg # 284):

Interesting, but I haven't the foggiest idea about your rendition of Rhydd (other than the Portrait being pretty much spot-on). I've never played MtG, and know nothing about it. :)
Mallory Bonheur
Wizard, 554 posts
Today's Lucky Numbers
-- | 8
Sun 16 Jan 2022
at 21:18
  • msg #286

Re: OOC II

Lovely character write-up, Khulekani.  And a treat with the cards!  As someone who does play Magic, I certainly appreciate it.  :3

To help those who don't play understand a bit better: the basic concept of the game is that each of the players represent a "Planeswalker"; essentially a powerful mage who summons a small army of minions and magic to wage a skirmish against the other.  The various abilities listed on each card represent the different capabilities of a given summoned creature.  Thus the game has a complex strategy element in allowing the player to construct a deck of complimentary cards for involved combinations of effects.  The goal of the game is for one Planeswalker to deplete their opponent's Life Points by attacking them with their minions, spells, and effects.  Each turn, creatures are set to attack the opponent (tapping them) and the opponent moves their own creatures or effects to block the attack.  From there it's a matter of strategic assaults and counters until one player comes out victorious.

Rhydd's card: the Green deck is associated with forests, wilderness, beasts, and overwhelming physical power.  The ability "Reach" allows Rhydd to counter creatures with the "Flying" ability, which can normally only be blocked by other creatures who also have "Flying".  Basically he's a surface-to-air shooter and a better defender than other creatures; if a flying creature tries to fly overhead the skirmish and attack the Planeswalker opponent directly, Rhydd can intercept them and shoot them out of the sky.

The second trait, "Tap to deal 3 Damage to any target" means that by tapping the card (activating it and putting it into a temporarily disabled state representing the creature's spent effort), Rhydd can instantly deal a given amount of damage to any target on the field.  This includes the opponent Planeswalker, meaning Rhydd can snipe prime targets around the field and can directly attack the opponent player "at long range", so to speak.  Normally a creature has to directly engage another and risk death to attack, but this tap ability lets Rhydd strike at no risk to himself.  So long as Rhydd remained well-protected from efforts to remove his card from play, he could potentially win the game himself by plinking away Life Points each turn.  Overall, a very good card!

-edit-

Well, now you've got me doing it.


This message was last edited by the player at 22:27, Sun 16 Jan 2022.
Torgrim Squallborn
Rogue, 113 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Mon 17 Jan 2022
at 09:10
  • msg #287

Re: OOC II

What I know about MtG could be written on the back of a playing card, but this is awesome. Love the quotes.
Mallory Bonheur
Wizard, 555 posts
Today's Lucky Numbers
-- | 8
Mon 17 Jan 2022
at 10:30
  • msg #288

Re: OOC II

In the case of Torgrim's card; Creature cards have Power and Toughness, which is represented by the two numbers at the bottom right.  The left value is a card's Power - how much damage it deals, and the right value is its Toughness - how much damage it can take.  If your card's Power is greater than the target's Toughness, it kills the target.  If your card's Power is lesser than, the target card survives the attack and blocks the damage from getting through.  "Deathtouch", however, means that Torgrim will always kill a target creature no matter how much or little damage he deals to it.  If he hits it, it will die at the end of the turn, no matter how powerful it might be otherwise.

The second ability involves Counters, which are a variety of tokens that players can put onto a given card to make it stronger.  They have different effects and traits depending on what kind of Counter they are, though the most common is a +1/+1 Counter, which increases a card's Power/Toughness by 1.  Torgrim's card here means that whenever an opponent tries to make their monsters stronger, he gets an equal power-up to match it.  Given that a lot of Counter-based strategies involve spreading Counters across multiple creatures, it means Torgrim could potentially get huge boosts in power all at once.  This card effectively remains a perpetual threat to any and all enemies on the field.
DM Bears
GM, 856 posts
Mon 17 Jan 2022
at 10:41
  • msg #289

Re: OOC II

Haha, this is really cool! Your enthusiasm is certainly infectious :)

While I do like looking at the pretty illustrations, I have zero clue about any of the rules of MtG. Can I now go around and say that one of my pieces was used for a Magic card? :^)

I have a question; would these cards be considered balanced? How much does Magic care about balance? Or does it all depend on the rarity of the card like in Hearthstone?



As for the game, I'm not sure how long I'm going to give Farwalker before moving on. Another day? I don't want to stall the game too much. We'll also have to figure out an entrance for Khulekani, but I can handle that in PMs with the player.
Mallory Bonheur
Wizard, 556 posts
Today's Lucky Numbers
-- | 8
Mon 17 Jan 2022
at 11:38
  • msg #290

Re: OOC II

Magic the Gathering isn't really balanced, no.  ^^;  An individual expansion may be balanced with itself or neighboring expansions, but the game has been running for so long and has so many unique rule iterations that it's pretty much impossible to balance it.  There's even entire generations of cards that are banned from use in tournament play, or specific older cards that are vague in their phrasing - having been written in a time before the keywords were well-codified - to the point of being easily abused.

As for these cards themselves, being individually balanced as reasonable by their cost vs. power?  More or less.  It actually wouldn't be amiss for there to be several versions of a single Adventurer, each progressively powerful and with different abilities to represent how the D&D versions level up over time.

As for Farwalker, maybe at least until the end of the day?  I was planning on having Mallory speak up to the guard on her behalf if we got to Monday with no post from her.
This message was last edited by the player at 11:43, Mon 17 Jan 2022.
DM Bears
GM, 857 posts
Mon 17 Jan 2022
at 12:07
  • msg #291

Re: OOC II

Mallory:
As for Farwalker, maybe at least until the end of the day?  I was planning on having Mallory speak up to the guard on her behalf if we got to Monday with no post from her.

Sure, sounds good to me. Should give her some time to check in and sneak in a post if she has the opportunity.
Khulekani Kumalo
Paladin, 5 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 17 Jan 2022
at 13:31
  • msg #292

Re: OOC II

Thank you for the kind words on my little new-game ritual. I've been doing it for years, but this one kind of snowballed on my since I had access to so much of your previous adventures. I TRIED to make them balanced for their mana costs, but there are definitely two of them that I would give side-eye to at a table. Rhydd and Torgrim especially.

The Phantom Rogue ability was the most difficult to translate to the table. But I figured those counters would represent abilities from other lives. At least that is how I would justify it in-game.

@Mallory: Thanks for explaining everything to everyone while I was away! Your explanations were thorough, and you got what I was going for. And damn! Astre would be one frustrating kitty to deal with in a game!
Mallory Bonheur
Wizard, 557 posts
Today's Lucky Numbers
-- | 8
Mon 17 Jan 2022
at 22:54
  • msg #293

Re: OOC II

Khulekani:
And damn! Astre would be one frustrating kitty to deal with in a game!

To be perfectly fair, Astre is surely frustrating to deal with in this game too.  ^^;

I love Blue decks even though I rarely get a chance to play them (I usually favor White, or a Green/Black mix), and I love backfire mechanics that make them risky to use, so it seemed like a fun angle to work at.  Having the ability to preview a portion of anyone's library, your own included, and futz with things to your advantage is great.  But it gives the added dimension of having to actually remember what you did and plan several steps ahead during game play.  And with the card's ability to respawn if Mallory is on the field, regardless of who controls either card, means there's a chance an opponent could play Astre against someone using Mallory, or both players could get the cat out and spend their time counter-sabotaging each other.  Messy, chaotic fun.  ^^
Mallory Bonheur
Wizard, 564 posts
Today's Lucky Numbers
-- | 8
Wed 19 Jan 2022
at 20:54
  • msg #294

Re: OOC II

DM Bears Narration:
there were some who dared to brave it to man their stalls, tents, and wagons. Worst were the few without any home, who sat huddled on the streets, wrapped from head to toe in whatever piece of dirty fur and cloth they'd gotten their hands on. They seemed like statues where they sat in circles, finding solace in the few campfires that were lit away from the more dense architecture. Cups, hats, and bowls remained by their feet in the snow, but none held more than a few meager coppers.


Well, time for Mallory to go paint a target on her own back.  ^^;

DM - Do you have a quick headcount of how many urchins and shop stalls the group would have passed by on their way to Kelvin's Comfort?  Also, you mentioned some vendors are selling woolen goods; do they have listed prices as well, or is it just using the 5 SP "Blanket" from the PHB as standard?
DM Bears
GM, 861 posts
Wed 19 Jan 2022
at 21:46
  • msg #295

Re: OOC II

I think I need to keep in mind that Bryn Shander is not a big town in the grand scale of things. I'm tempted to say one or two of each of the vendors, just to keep things grounded. Plus, it makes things simpler for me :^)

So;

x1 vendor selling beaded necklaces and other non-precious jewellery from a stall.
x1 vendor selling wooden figurine from a stall.
x1 vendor selling scrimshaw tools from a tent.
x2 vendors selling wool clothing from wagons.

8-10 homeless scattered about.


5 sp per item sounds reasonable to me. Maybe we'll adjust the value up or down depending on what piece of clothing she's buying. A winter coat, albeit of poorer make, should be more expensive than a pair of mittens. If she's specifically looking for a Blanket they're sure to have plenty of those. There would be listings for certain items, while there wouldn't be for others. In either case we're handling it ad-hoc, with me telling you the price of the wares you're interesting in as opposed to me listing the price for everything from the get go.
Mallory Bonheur
Wizard, 565 posts
Today's Lucky Numbers
-- | 8
Wed 19 Jan 2022
at 22:23
  • msg #296

Re: OOC II

Certainly fair enough.  There's also surely the matter of most vendors not being in such straits as to require they try and sell even in such terrible weather/time of the evening.  I know it's not fully night time yet, but still.

So, with charity and reputation on Mallory's mind, she plans to buy blankets from vendors and food from Kelvin's Comfort to hand out.  At first brush, that looks to be around 8 GP as a subtotal.

10 Homeless + 5 Vendors
1 mince pie each: 3 GP
1 blanket per Homeless: 5 GP
Farwalker
Cleric, 272 posts
Thu 20 Jan 2022
at 02:56
  • msg #297

Re: OOC II

I live! This last month has been fucking weird.

I’m gunna read through everything and then pass out.
Mallory Bonheur
Wizard, 566 posts
Today's Lucky Numbers
-- | 8
Thu 20 Jan 2022
at 03:47
  • msg #298

Re: OOC II

I was starting to worry!  As a quick catch up: we have a new player!  As for events, we basically just went straight to Bryn Shander and have narrated that Farwalker's been pretty much silent the whole time after her brush with the Dragon, so make of that what you will.  Mallory and Rhydd made friends with some Chwinga, we've just arrived in town, and have found Dannika and Moyrah waiting for us.
This message was last edited by the player at 03:48, Thu 20 Jan 2022.
DM Bears
GM, 862 posts
Thu 20 Jan 2022
at 11:06
  • msg #299

Re: OOC II

Mallory:
There's also surely the matter of most vendors not being in such straits as to require they try and sell even in such terrible weather/time of the evening.

I imagine many of the homeless would have frozen to death as well, as gruesome as that sounds. What I suppose I want to illustrate is that there are those without much choice, as is often the case in certain places in the real world. I imagine the same could be said for most medieval-adjacent fictitious town. So much for the wholesome nature of The Forgotten Realms?

Mallory's plan is going to take some time to execute, as the food needs to be prepared and she'll need to spend some time away from the tavern when buying/handing out all the stuff. How do we want to handle that? Do we time skip so that everyone is gathered again and able to engage in conversation? Perhaps a brief few exchanges are warranted first, and then I can describe said time skip.

Alternatively, Mallory (and anyone who would wish to join her) could explore this little charity-adventure separately and get to talk with some of the less fortunate locals in the process. I'll leave that decision to you.
This message was last edited by the GM at 11:07, Thu 20 Jan 2022.
Mallory Bonheur
Wizard, 567 posts
Today's Lucky Numbers
-- | 8
Thu 20 Jan 2022
at 11:32
  • msg #300

Re: OOC II

Figured as much, and that's also why I wanted to mention it here in the OOC first in case anyone else wanted to join in or had any suggestions to offer.

Mallory's first priority would be buying blankets and handing out some coin before they even got to Kelvin's Comfort (needs a little retconning because of the narrative relocation, but that's easily handwaved).  Once at Kelvin's Comfort, she'll put in the order for food (and preferably a crate to carry them in) and use the time it takes for everything to be prepared for a little rest and conversation before taking things back out to distribute.  No time skip forward necessary in that case. It's possible she might end up over-purchasing if some of the vagrants and/or merchants move on in that meantime, but better to buy more than needed than less.

DM Bears:
I imagine many of the homeless would have frozen to death as well, as gruesome as that sounds.

True enough.  Odds are it's part of the guards' daily duties to make a patrol around town to recover bodies of urchins who died in alleys and such in the middle of the night.  Grim, but entirely plausible given the situation.
This message was last edited by the player at 11:33, Thu 20 Jan 2022.
DM Bears
GM, 863 posts
Thu 20 Jan 2022
at 12:40
  • msg #301

Re: OOC II

It doesn't even have to necessarily be retconned; you can comment on it prior to being prompted by Dannika, and then I can respond. There's been no mention that you all headed straight to Kelvin's Comfort, just that at you at some point arrived. We've gamed strict chronological order before and we can do it again :)

Oh, and there's one more thing that I forgot to mention in my write-up. Torgrim talked about checking out the town board for wanted posters, and Bryn Shander has one by the Town Hall. It would also have listings for employment or 'help wanted' ads. I'll lay out a proper array if Torgrim (or anyone, really) decides to stop by.
Rhydd Maldhon
Fighter, 348 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 20 Jan 2022
at 16:20
  • msg #302

Re: OOC II

Bears,

I'm (OOC) a little fuzzy about what time of day or night it presently is, in-game. Given the topsy-turvy weather, I'm not sure how much difference it makes, but I am nonetheless curious.

Can you enlighten me? Thanks!
DM Bears
GM, 864 posts
Thu 20 Jan 2022
at 16:39
  • msg #303

Re: OOC II

Well, it was about 16:00 when you encountered the Werebear. If we add an hour for the whole Dragon and Chwinga thing, and another hour for you to hike back to Bryn Shander, it would put us at around 18:00. And then let's add half an hour since you took some time to interact with the guards and arrive at Kelvin's Comfort. That gets us to 18:30 (or 6:30 PM for you Americans :) ).
Rhydd Maldhon
Fighter, 349 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 20 Jan 2022
at 16:45
  • msg #304

Re: OOC II

In reply to DM Bears (msg # 303):

Excellent! Thanks. :)
Mallory Bonheur
Wizard, 568 posts
Today's Lucky Numbers
-- | 8
Thu 20 Jan 2022
at 21:04
  • msg #305

Re: OOC II

I'd also like to give Torgrim and Farwalker a chance to respond to things before Mallory posts IC again as well.

And speaking of Town Hall, what state is it in?  Narration mentioned it was vacant at the moment; does that mean it's locked up and closed down for the day because everyone who works there has gone home?  Or that it's been abandoned and is in disuse?
DM Bears
GM, 865 posts
Thu 20 Jan 2022
at 21:40
  • msg #306

Re: OOC II

Lights out; vacant for the day. But otherwise it looks fine. It's not another Targos situation where it looked like the Town Hall had been left unused for quite some time.
Mallory Bonheur
Wizard, 571 posts
Today's Lucky Numbers
-- | 8
Sat 22 Jan 2022
at 02:14
  • msg #307

Re: OOC II

Quick loot question: Astre retrieved the Werebear's satchel and its contents, but the loot table lists it as Farwalker having it.  Which is the case?  It's not as if Astre would (or even could) argue if she wanted to take the bag from him while they were hanging out together on the way back.  I just want to clarify for the sake of whether or not Mallory has it available to her for later magical examination.
DM Bears
GM, 867 posts
Sat 22 Jan 2022
at 12:58
  • msg #308

Re: OOC II

You are correct; Astre beat Farwalker to the punch. I'll update it to say Mallory, as I doubt Astre wants to carry the pouch around in his mouth all day.
DM Bears
GM, 868 posts
Sat 22 Jan 2022
at 21:56
  • msg #309

Re: OOC II

Mallory:
"You there, pardon.  Might I see your wares, please?"

I don't particularly want to bog down the pace further by expanding on this interaction, so I think it's best if we treat this as a cut to another scene. But to summarize, Mallory won't have any trouble purchasing at the price listed in the PHB, and if she wishes to bargain I'll have you roll a Persuasion Check for her.

I'll start a new thread for Farwalker soon.
This message was last edited by the GM at 22:02, Sat 22 Jan 2022.
Mallory Bonheur
Wizard, 572 posts
Today's Lucky Numbers
-- | 8
Sat 22 Jan 2022
at 22:49
  • msg #310

Re: OOC II

No haggling checks on these purchases so long as she's not being overtly ripped off; if the merchants are out there selling in such awful weather, they need the money.

But, in that case, I'm just going to go ahead and edit my previous post to jump straight past the purchase and approaching the vagrants instead.
DM Bears
GM, 869 posts
Sat 22 Jan 2022
at 22:55
  • msg #311

Re: OOC II

I can write up something minor to address it, but as I said, I don't want to get stuck in another back-and-forth that could take days of real time to complete. Not when we have a player waiting on the sideline for their opportunity to jump in.

And no, the merchants aren't going to rip Mallory off :)
Mallory Bonheur
Wizard, 573 posts
Today's Lucky Numbers
-- | 8
Sat 22 Jan 2022
at 23:00
  • msg #312

Re: OOC II

No worries for that; just a quick interaction with the vagrants themselves would work.  Or it can just be addressed as a narrative moment rather than a full conversation to cover some broad topics.

Mallory would give each vagrant a blanket, 2 GP, and ask about the conditions of the town.  Matters such as why they don't have anywhere they can go (public housing, a church, if they simply can't afford a stay at the inn vs. being specifically unwelcome, that sort of thing).  Basically the state of Bryn Shander as of late and how it treats its citizens.  Also, whether or not they're from out of town or if they're locals who've fallen on hard times.
This message was last edited by the player at 23:02, Sat 22 Jan 2022.
Farwalker
Cleric, 274 posts
Sat 22 Jan 2022
at 23:34
  • msg #313

Re: OOC II

In reply to DM Bears (msg # 311):

I am headed towards the temple 'district.'

Where the only actual temple is set up for the three most boring gods. :p
Torgrim Squallborn
Rogue, 115 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sun 23 Jan 2022
at 05:58
  • msg #314

Re: OOC II

I'll get out a post after work today or early monday. (GMT+1)
Rhydd Maldhon
Fighter, 350 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 23 Jan 2022
at 16:28
  • msg #315

Re: OOC II

Will work in an IC post for Rhydd some time today (11/23/22).
Rhydd Maldhon
Fighter, 352 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 23 Jan 2022
at 18:36
  • msg #316

Re: OOC II

DM Bears:
The parchments nailed to the bulletin fluttered gently in the frigid winds.

. . .

[*]A sketch of a man in a stiff wizard's hat:
‘It is hereby announced that the Red Wizard and criminal Dzaan has been captured by a noble knight of The Order of the Radiant Heart. The criminal now awaits his just sentence.’

. . .


A bit of foreshadowing here, methinks. :)
Khulekani Kumalo
Paladin, 6 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 23 Jan 2022
at 19:14
  • msg #317

Re: OOC II

Mayhap... ;)
Mallory Bonheur
Wizard, 575 posts
Today's Lucky Numbers
-- | 8
Sun 23 Jan 2022
at 21:22
  • msg #318

Re: OOC II

Hm... Mallory's going to have to follow up on that execution order, I think.  It's not that she's going to try and stop every execution she comes across (at least some of them have to be justified, right?), but rather that if the guy is actually a Wizard, he might have some stuff she can scavenge.  ^^;
Rhydd Maldhon
Fighter, 354 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 23 Jan 2022
at 21:25
  • msg #319

Re: OOC II

In reply to Mallory Bonheur (msg # 318):

Are Red Wizards customarily sentenced to death for their activities? The Notice speaks in terms of a "just sentence".
Mallory Bonheur
Wizard, 576 posts
Today's Lucky Numbers
-- | 8
Sun 23 Jan 2022
at 21:33
  • msg #320

Re: OOC II

Yeah, Red Wizards are pretty much persona non grata outside of their homeland of Thay.  Even in their own homeland, they're usually punished with death for crimes and failures as well.

As a faction, they're overtly reviled by the rest of Faerun since their entire nation is founded on slavery, demon summoning, making Undead, hoarding magical power for their own military use, aggressive attempts to expand and dominate their surrounding region, and generally just being enormous jerks.  They're Capital B, Capital G Bad Guys.  Even other evil factions don't like them.  Even common citizens who don't know jack about magic would reasonably recognize mention of Red Wizards as being members of an aggressive and outright malicious nation of mages on the eastern side of the continent.  It's an assumption on my part, but I can't imagine if a Red Wizard got arrested that they'd let him off with anything other than death, even if this guy might be an exiled Wizard and not necessarily as big a baddie as his people's reputation usually covers.

...come to think of it, I might need to reconsider Mallory's coat. >_>
This message was last edited by the player at 21:51, Sun 23 Jan 2022.
Farwalker
Cleric, 276 posts
Sun 23 Jan 2022
at 21:58
  • msg #321

Re: OOC II

In reply to Mallory Bonheur (msg # 320):

Don’t worry, her fashion choices aren’t nearly as bad as Red Wizards. That level of bad takes effort.
Mallory Bonheur
Wizard, 577 posts
Today's Lucky Numbers
-- | 8
Sun 23 Jan 2022
at 22:12
  • msg #322

Re: OOC II

True, but trigger happy locals in a frontier town may not bother asking questions.  ^^;
Khulekani Kumalo
Paladin, 7 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 23 Jan 2022
at 22:16
  • msg #323

Re: OOC II

I found the Red Wizard to be less than hospitable.
Rhydd Maldhon
Fighter, 355 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 23 Jan 2022
at 22:20
  • msg #324

Re: OOC II

Khulekani Kumalo:
I found the Red Wizard to be less than hospitable.


Ha!! "He was not a proper host! Hang him!!!"

You paladins are tough! :)
Khulekani Kumalo
Paladin, 8 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 23 Jan 2022
at 22:23
  • msg #325

Re: OOC II

He tried to zap me after I approached him openly under a banner of peace (or in this case, a pair of her braies tied to a stick).

Rude.
Mallory Bonheur
Wizard, 579 posts
Today's Lucky Numbers
-- | 8
Sun 23 Jan 2022
at 22:28
  • msg #326

Re: OOC II

To be fair, any Wizard who'd try and 1v1 a Paladin wasn't long for this world anyway.
Farwalker
Cleric, 277 posts
Mon 24 Jan 2022
at 01:43
  • msg #327

Re: OOC II

In reply to Mallory Bonheur (msg # 326):

Unless they’re a goblin wizard! They’re the best wizards.
Rhydd Maldhon
Fighter, 357 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 24 Jan 2022
at 02:51
  • msg #328

Re: OOC II

In reply to Mallory Bonheur (msg # 320):

Thanks for that information, Mallory. I was heavily into the canon and lore of Faerun years ago (in RL time), but I have not really kept up with it (and hence have forgotten a great deal of it) as of late.
Mallory Bonheur
Wizard, 581 posts
Today's Lucky Numbers
-- | 8
Mon 24 Jan 2022
at 03:01
  • msg #329

Re: OOC II

In reply to Farwalker (msg # 327):

Unless they're too busy screaming "Booyagh! Booyagh!" and setting themselves on fire, as seems to be the case with Goblins quite often.  Goblin spellcasters tend to be the sort who don't check the size of the room before they cast Fireball.  ^^

In reply to Rhydd Maldhon (msg # 328):

One of the first long-running games of D&D I ever played had the Red Wizards of Thay as the Big Baddies for the campaign, so they hold a special place in my heart and memory.  ^^
This message was last edited by the player at 03:01, Mon 24 Jan 2022.
Farwalker
Cleric, 278 posts
Mon 24 Jan 2022
at 03:46
  • msg #330

Re: OOC II

In reply to Mallory Bonheur (msg # 329):

My goblin wizard would have never done that! This may be due to a lack of knowing fireball, however. Funnily enough, they were also a divination wizard.
Mallory Bonheur
Wizard, 582 posts
Today's Lucky Numbers
-- | 8
Mon 24 Jan 2022
at 03:58
  • msg #331

Re: OOC II

Wizard Card revoked!  Even Mallory, the pacifist mage, knows Fireball.
Farwalker
Cleric, 279 posts
Mon 24 Jan 2022
at 05:05
  • msg #332

Re: OOC II

In reply to Mallory Bonheur (msg # 331):

But there’s so many other, better spells to learn!

Also, wait, we’re level 5?
This message was last edited by the player at 05:05, Mon 24 Jan 2022.
Mallory Bonheur
Wizard, 583 posts
Today's Lucky Numbers
-- | 8
Mon 24 Jan 2022
at 05:54
  • msg #333

Re: OOC II

Pending our next Long Rest, I believe.

I intended to play it a little on the safe side with my spell selection for 3rd level.  "Fireball" and "Tiny Hut" seem a good pair, given our current setting.
Torgrim Squallborn
Rogue, 117 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Mon 24 Jan 2022
at 10:21
  • msg #334

Re: OOC II

Fireball seems so satisfying. Wizard is one of the few classes I've yet to play, but it seems like so much fun.

DM, I rolled two die for a perception roll if it's needed. 14 if normal and 4 if it's at disadvantage.
Mallory Bonheur
Wizard, 584 posts
Today's Lucky Numbers
-- | 8
Mon 24 Jan 2022
at 10:39
  • msg #335

Re: OOC II

In 5e so far, I've played Rogues and Druids most frequently since they're overall perfectly reliable for any party.  Bard is a lot of fun, and Warlock is too if you can get a good rapport going with your DM where your Patron is involved.  I believe the only classes I haven't gotten to try out are Sorcerer and Barbarian.  I've never quite seen a point to playing a Sorcerer over a Wizard or Bard, and there's just so much to keep track of with a Barbarian's combat rolls that it's always been overwhelming to me.  ^^;

Wizards are a lot of fun though.  We get to do all the really weird and crazy stuff! :3  You should give it a try when you get the opportunity to; it has a very different feel to it compared to other classes.  Especially once you embrace the idea that you're made of tissue paper as being something that's fun to play around rather than being a weakness.  It's actually rather easy to get lost in all the options, so it's a good idea to pick a narrow focus to aim at.  Makes a lot of sense why Wizards were forced to be very niche and exclusionary with their arcane schools in previous editions.
This message was last edited by the player at 10:41, Mon 24 Jan 2022.
DM Bears
GM, 875 posts
Mon 24 Jan 2022
at 13:35
  • msg #336

Re: OOC II

Farwalker:
Also, wait, we’re level 5?

Yup. I was a bit on the fence regarding this, but Mallory convinced me that you've done your part to earn it :^)

A couple of years ago I vowed to play all the classes in alphabetical order barring any conflicts with party composition. I have plenty of concepts for most of them, so it was a rigorous way of relieving myself of having to choose (can you relate, Khulekani? ;) ). I'm currently only on Druid, which I find to be the class that meshes the least with me. Something about the fantasy of turning into animals was just never my jam. Warlocks, however, are all that and a bag of potato chips.

I have a great deal of admiration for those who are able to play Bards well. They're a difficult class to get right in roleplay, and often require a lot of effort on the part of the player. A friend of mine was playing one in a game I started as the pandemic broke loose and lasted for about a year, and he's knocking it out of the park. Born to be a Bard. He just has that Bard aura going for him, never afraid to drop bars on the spot.

I do look forward to eventually getting to play a Wizard again, but at the rate I'm going I'll be an old man before that ever happens. I suppose I'll round up all my buddies in the retirement home when we get to play day in, day out.

Torgrim:
DM, I rolled two die for a perception roll if it's needed. 14 if normal and 4 if it's at disadvantage.

I'll treat it as a normal roll. While the figure is covered in shadow, there are plenty of street lanterns in the area, so the all-encompassing Dim Light rule I enforced out in the wilderness no longer applies. The figure is not making an active effort to remain hidden, either. Quite on the contrary; it appears they want to be seen.
This message was last edited by the GM at 13:40, Mon 24 Jan 2022.
Farwalker
Cleric, 280 posts
Mon 24 Jan 2022
at 13:47
  • msg #337

Re: OOC II

I’ve played every class once except for Druids. I had to completely adjust my view on them to even really be interested in playing them. I like the idea of rolling out as a crazy nature witch now, though. With the changing into animals more for utility and messing with people rather than combat like so many other Druids.
Khulekani Kumalo
Paladin, 9 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 24 Jan 2022
at 14:02
  • msg #338

Re: OOC II

Yes, I can relate.

I've played every Class from AD&D onward (because I am the nerd others nerds point at and yell "NERD!" in that Homer Simpson voice), and I have to say I like the 5e implementation of them best.

I don't like the pure caster Classes though. I never have fun playing a Wizard or a Sorcerer. I suppose it's because Vancian Magic has never sat well with me, despite using it for decades. It just...never felt right to have a discrete, finite resource to cast spells.

That is why I like mundane Classes best. Fighter, Barbarian, Rogue are my jam.

Half Casters like Ranger and Paladin are fine though, because the spell-casting is a light flavoring sprinkled on top. And I get a free horse as a Paladin. :)

Warlock is like...the one caster I enjoy. And that is simply for the flavor. And the fact that I can be a Hex-Bladelock.
Farwalker
Cleric, 281 posts
Mon 24 Jan 2022
at 14:13
  • msg #339

Re: OOC II

I think I’ve played warlock the most. Mostly in the hope that a GM will use the patron in a fun way. Sadly, it almost never happens. And when it does, the game doesn’t go all that far.
Rhydd Maldhon
Fighter, 358 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 24 Jan 2022
at 16:52
  • msg #340

Re: OOC II

The earlier "Fireball" discussion put me in mind of this YouTube comedy D&D series:

https://m.youtube.com/playlist...cm6kow_YIVT-SEjTNVYE

If you have never looked in on it, I can tell you that Nixie the Tiefling loves her Fireball magicks (as well as Burning Hands, Firestorm, etc., etc.) :)
This message was last edited by the player at 16:55, Mon 24 Jan 2022.
DM Bears
GM, 877 posts
Mon 24 Jan 2022
at 23:29
  • msg #341

Re: OOC II

Never heard of the series, thanks for sharing, Rhydd!

Farwalker:
From there, it was just a simple matter of leaving a donation.

How do you want to handle this, Farwalker? The alms box would be found within the temple itself.
Rhydd Maldhon
Fighter, 359 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 25 Jan 2022
at 01:44
  • msg #342

Re: OOC II

In reply to DM Bears (msg # 341):

My pleasure, Bears. The actors and actresses are Aussies, I believe.

You may be able to relate to the long-suffering DM :)
Torgrim Squallborn
Rogue, 118 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 25 Jan 2022
at 08:16
  • msg #343

Re: OOC II

My favourite character so far has been a human ranger, but that is somewhat in spite of the class, and all because of the character.

Second to him was a low con, low str, low int, low wis, low cha, slightly better dex kobold druid, stats based on a really bad set of rolls. Played him as a cowardly groveling lackey type that had to rely on wild shape for any kind of decent stats, and it was a pleasure to play around with.
Mallory Bonheur
Wizard, 587 posts
Today's Lucky Numbers
-- | 8
Tue 25 Jan 2022
at 08:35
  • msg #344

Re: OOC II

Actually, come to think of it, I haven't played a Ranger or Artificer yet.  I like playing with Magic Items, so I really should give the latter a try one of these days.

Favorite past characters though?  I had a ton of fun with my Wood Elf Druid, whom I went in with the idea of "How can I make this character as much of a terrifying cryptid as possible?".  Turns out interesting magic options and good rolls do a lot in that regard.  :3  It really helped that there was a player in that game who was basically Brave Sir Robin from the Monty Python and the Holy Grail movie, who really played up how scared he was of my Elf.  Dude was a fantastic foil.

I also really enjoyed my winged Tiefling Monk who was a boisterous, larger-than-life hedonist played in Matt Mercer's Tal'dorei setting.  I love acrobatic kung fu movies and had an absolute blast figuring out how a character with a tail and wings would brawl.  I got a lot of inspiration from older Jackie Chan movies like Project A and Drunken Master II.
This message was last edited by the player at 08:38, Tue 25 Jan 2022.
DM Bears
GM, 878 posts
Tue 25 Jan 2022
at 08:40
  • msg #345

Re: OOC II

Torgrim:
Second to him was a low con, low str, low int, low wis, low cha, slightly better dex kobold druid, stats based on a really bad set of rolls. Played him as a cowardly groveling lackey type that had to rely on wild shape for any kind of decent stats, and it was a pleasure to play around with.

Critter! I remember I was very impressed when he used his Wild Shape to turn into dinosaurs. That seemed very appropriate for a Kobold Druid (who started out at level 5). Props to the DM at the time for working with you to bring that idea into fruition :)

EDIT: I'm just going to go ahead and share the album of the character art I drew for that particular game. It was quite a fun squad in what was unfortunately quite a short lived campaign. https://imgur.com/a/pUSZb8q

EDIT 2: I'm having a look through our campaign notes on Discord and I can't help but chuckle. This was one of the last messages posted:

"Absolutely everything is fucked to shit. The Dragon fights the Elemental. Everything else is dead.

Good job, folks. We saved the day."
This message was last edited by the GM at 09:21, Tue 25 Jan 2022.
Farwalker
Cleric, 282 posts
Tue 25 Jan 2022
at 15:14
  • msg #346

Re: OOC II

DM Bears:
Farwalker:
From there, it was just a simple matter of leaving a donation.

How do you want to handle this, Farwalker? The alms box would be found within the temple itself.


I figured the locked strong box was the donation box. Guess I was wrong there. What is that, then?

As for leaving a donation, she'd probably tuck a gold behind the mirror if she can. It'd be something for specifically whoever deals with this shrine. Or for whoever wants to tempt fate by stealing from a shrine. There's always someone.
Rhydd Maldhon
Fighter, 361 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 25 Jan 2022
at 15:19
  • msg #347

Re: OOC II

In reply to DM Bears (msg # 345):

Very cool character art, Bears. Thanks for sharing! :)
Khulekani Kumalo
Paladin, 10 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 25 Jan 2022
at 15:26
  • msg #348

Re: OOC II

In reply to DM Bears (msg # 345):

Oooo! I love your style!

Well done. :)
DM Bears
GM, 881 posts
Tue 25 Jan 2022
at 15:41
  • msg #349

Re: OOC II

Thank you both. :)

Farwalker:
I figured the locked strong box was the donation box. Guess I was wrong there. What is that, then?

That is a very good question.

EDIT: I imagine an alms box would serve another purpose than a direct donation to the clergy. The money that goes into it is specifically meant to be distributed to the poor. Though if the clergy ends up taking a percentage of that, as Rhydd has alluded to, would differ from place to place.
This message was last edited by the GM at 15:50, Tue 25 Jan 2022.
Farwalker
Cleric, 283 posts
Tue 25 Jan 2022
at 15:53
  • msg #350

Re: OOC II

In reply to DM Bears (msg # 349):

Is it just sitting there? Bolted in place? Or is it just a lockbox hanging out? How large is it?
Rhydd Maldhon
Fighter, 362 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 25 Jan 2022
at 16:59
  • msg #351

Re: OOC II

So, are we leveling up to Level 5? I kinda lost track in the flurry of IC postings (not a bad thing, mind you!). :)
Mallory Bonheur
Wizard, 589 posts
Today's Lucky Numbers
-- | 8
Tue 25 Jan 2022
at 18:08
  • msg #352

Re: OOC II

Yes; it seems the actual level up will occur after we have our Long Rest for the night, like last time.  So we're still Level 4 for the moment.
Rhydd Maldhon
Fighter, 363 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 25 Jan 2022
at 18:10
  • msg #353

Re: OOC II

In reply to Mallory Bonheur (msg # 352):

Understood. Thanks!
Farwalker
Cleric, 284 posts
Tue 25 Jan 2022
at 18:10
  • msg #354

Re: OOC II

Khulekani Kumalo:
In reply to DM Bears (msg # 345):

Oooo! I love your style!

Well done. :)

Farwalker’s art is actually done by then as well!

Bears is pretty awesome.
Khulekani Kumalo
Paladin, 11 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 25 Jan 2022
at 18:18
  • msg #355

Re: OOC II

Wow! That picture is lovely!

Niiiiiiiice.
DM Bears
GM, 882 posts
Tue 25 Jan 2022
at 20:11
  • msg #356

Re: OOC II

Aw, stop, you guys are making me blush x3

Farwalker:
Is it just sitting there? Bolted in place? Or is it just a lockbox hanging out? How large is it?

Bolted (or fastened in some manner, Farwalker can't strictly see the bolts) to the slab that makes up the floor of the shrine. A bit smaller than a mailbox.
Farwalker
Cleric, 285 posts
Tue 25 Jan 2022
at 21:26
  • msg #357

Re: OOC II

As a player, I'm all 'WHAT'S IN THE BOX?!' but Farwalker would just leave it alone.

So I must leave it alone and be curious.
DM Bears
GM, 884 posts
Tue 25 Jan 2022
at 22:22
  • msg #358

Re: OOC II

I too am curious what's in the box. Guess we'll never know?

I mean 'aaaaah, what's in the box???'
This message was last edited by the GM at 22:23, Tue 25 Jan 2022.
Khulekani Kumalo
Paladin, 12 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 25 Jan 2022
at 22:27
  • msg #359

Re: OOC II

It's a head.

It's always a head.


Mallory Bonheur
Wizard, 591 posts
Today's Lucky Numbers
-- | 8
Tue 25 Jan 2022
at 23:36
  • msg #360

Re: OOC II

Until it's a cupcake.
DM Bears
GM, 885 posts
Wed 26 Jan 2022
at 10:33
  • msg #361

Re: OOC II

Farwalker mini solo box adventure when? >:(
Farwalker
Cleric, 286 posts
Wed 26 Jan 2022
at 15:17
  • msg #362

Re: OOC II

In reply to DM Bears (msg # 361):

She’s leaving the box alone! It’s locked. Breaking it open would be rude.
Khulekani Kumalo
Paladin, 13 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 26 Jan 2022
at 15:31
  • msg #363

Re: OOC II

Now that it's been mentioned repeatedly, I have so many inappropriate sex jokes about Farwalker's box, that it's hard to choose from...

Be thankful I'm not playing my hedonistic Satyr Drunken Master Monk, Pytheas the Lush. He would have made all of them...in character...until you MADE him stop.
DM Bears
GM, 886 posts
Wed 26 Jan 2022
at 17:02
  • msg #364

Re: OOC II

In reply to Farwalker (msg # 362):

Booo!
Torgrim Squallborn
Rogue, 121 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Wed 26 Jan 2022
at 17:28
  • msg #365

Re: OOC II

DM Bears:
"Absolutely everything is fucked to shit. The Dragon fights the Elemental. Everything else is dead.

Good job, folks. We saved the day."

Aaah, nostalgia.

Khulekani Kumalo:
Be thankful I'm not playing my hedonistic Satyr Drunken Master Monk, Pytheas the Lush. He would have made all of them...in character...until you MADE him stop.

Now I picture the party getting used to their antics and carrying around a spray bottle of water for disciplinary purposes.
Khulekani Kumalo
Paladin, 14 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 26 Jan 2022
at 17:47
  • msg #366

Re: OOC II

He would have liked it.

It would have made him glisten.

I honestly don't know how we got through the game without the other players killing him.
Farwalker
Cleric, 287 posts
Wed 26 Jan 2022
at 19:29
  • msg #367

Re: OOC II

In reply to DM Bears (msg # 364):

Yup. So boring acting like a normal person. :p

Did you need anything from me?
DM Bears
GM, 888 posts
Wed 26 Jan 2022
at 19:31
  • msg #368

Re: OOC II

Nah. Saunter over to the tavern if you will.
Rhydd Maldhon
Fighter, 365 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 26 Jan 2022
at 20:34
  • msg #369

Re: OOC II

Bears,

What, if anything, would Rhydd (IC) know (or have heard) about cannibals eating people within traveling distance of Bryn Shander?

Thanks.
DM Bears
GM, 890 posts
Wed 26 Jan 2022
at 22:17
  • msg #370

Re: OOC II

How about a Survival Check to determine it? Disclaimer; the DC is going to be high. Very high.
Rhydd Maldhon
Fighter, 366 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 27 Jan 2022
at 20:19
  • msg #371

Re: OOC II

In reply to DM Bears (msg # 370):

Here you go:

15:17, Today: Rhydd Maldhon rolled 13 using 1d20+4 with rolls of 9.  Survival Check re: Nasty Cannibals.

I'm guessing that won't do it. :)
Rhydd Maldhon
Fighter, 367 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 27 Jan 2022
at 20:32
  • msg #372

Re: OOC II

Bears,

My recollection was that Dannika and Moyrah had claimed a table up on the second floor of the tavern. Is that correct?

If so, are the other PCs assumed to have made their way up to the second floor (or not)?

Thanks.
DM Bears
GM, 893 posts
Thu 27 Jan 2022
at 20:34
  • msg #373

Re: OOC II

I assumed you had all gathered on the second floor. Were you intending to have Rhydd do something else? In which case I must have missed it.
Rhydd Maldhon
Fighter, 368 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 27 Jan 2022
at 20:37
  • msg #374

Re: OOC II

In reply to DM Bears (msg # 373):

Your assumption makes sense. I hadn't really given it much thought prior to the most recent developments. :)
Mallory Bonheur
Wizard, 595 posts
Today's Lucky Numbers
-- | 8
Thu 27 Jan 2022
at 21:17
  • msg #375

Re: OOC II

DM Bears - Dannika is out cold, but is that "narrative convenience Unconscious" or is she actually at 0 HP and making Death Saves right now?
This message was last edited by the player at 21:27, Thu 27 Jan 2022.
Farwalker
Cleric, 288 posts
Thu 27 Jan 2022
at 21:19
  • msg #376

Re: OOC II

I like the idea that Farwalker is last because she actually isn't even in the room yet.

She'll open the door and be all "Really?" (Not that it'll survive that long.)
This message was last edited by the player at 21:22, Thu 27 Jan 2022.
Mallory Bonheur
Wizard, 596 posts
Today's Lucky Numbers
-- | 8
Thu 27 Jan 2022
at 21:26
  • msg #377

Re: OOC II

Farwalker, arriving at the tavern:


Khulekani Kumalo
Paladin, 16 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 27 Jan 2022
at 21:29
  • msg #378

Re: OOC II

I don't do entrances half-assed. :p
DM Bears
GM, 894 posts
Thu 27 Jan 2022
at 21:30
  • msg #379

Re: OOC II

In reply to Mallory Bonheur (msg # 375):

Capital-U Unconscious. At-0-HP-making-Death-Saving-Throws Unconscious. Dannika is not a beefy character :S

Damn it, you beat me to the GIF >:(

It is a rather convenient that Farwalker ended up last, yes. Which was particularly unlikely as I remembered to roll her with Advantage this time around!
This message was last edited by the GM at 21:30, Thu 27 Jan 2022.
Farwalker
Cleric, 289 posts
Thu 27 Jan 2022
at 21:30
  • msg #380

Re: OOC II

Ooh, that reminds me. I need to purchase gemstones and bolts of cloth. Someone remind me to do that after we rest.

I saw you remembered the advantage! (I love that ability)
Mallory Bonheur
Wizard, 598 posts
Today's Lucky Numbers
-- | --
Thu 27 Jan 2022
at 22:21
  • msg #381

Re: OOC II

Alright, that's Mallory's last Portent for the day spent.  Step up to the batting plate and have a swing, everyone!
Rhydd Maldhon
Fighter, 369 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Fri 28 Jan 2022
at 03:12
  • msg #382

Re: OOC II

What a smart idea! Well-played, Mallory. :)

Mayhap a Wight-Pinata will soon be all the rage among the smart set. :)
This message was last edited by the player at 03:15, Fri 28 Jan 2022.
Mallory Bonheur
Wizard, 599 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 03:20
  • msg #383

Re: OOC II

Divination Wizards: ruining the DM's fun since their first printing.  :3

Normally I wouldn't bother with something like this for an enemy that's already at 1/2 HP and low in the Initiative Order, especially after a Rogue, Paladin, and Barbarian who can get hits in first.  But Wights are really nasty Undead and I don't want to take any risks with it.
This message was last edited by the player at 03:59, Fri 28 Jan 2022.
DM Bears
GM, 896 posts
Fri 28 Jan 2022
at 13:48
  • msg #384

Re: OOC II

Khulekani:
Damage: 37 (13 Magic Slashing, 20 Radiant)

Well, I’ll be damned. And here I thought I could at least squeeze one round of fun out of the guy.
Khulekani Kumalo
Paladin, 18 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 28 Jan 2022
at 13:53
  • msg #385

Re: OOC II

Paladins nova like bosses (Especially against Undead).


This message was last edited by the player at 13:59, Fri 28 Jan 2022.
Farwalker
Cleric, 290 posts
Fri 28 Jan 2022
at 14:50
  • msg #386

Re: OOC II

Farwalker:
She'll open the door and be all "Really?" (Not that it'll survive that long.)


Called it. 25 HP? Pfft.
DM Bears
GM, 898 posts
Fri 28 Jan 2022
at 15:31
  • msg #387

Re: OOC II

Ahem. 23 HP.

At least it was cinematic, if not dramatic.
Farwalker
Cleric, 291 posts
Fri 28 Jan 2022
at 18:45
  • msg #388

Re: OOC II

Ah, 23. Of course. :p

Are we still in initiative given the person bleeding out, or no?
DM Bears
GM, 899 posts
Fri 28 Jan 2022
at 19:11
  • msg #389

Re: OOC II

I don't think it's necessary to remain in Initiative. If one character keeps failing Medicine Checks I'll roll Dannika's remaining Death Saves.

21:02, Today: DM Bears rolled 13 using 1d20.  Dannika's First Death Saving Throw.
Farwalker
Cleric, 293 posts
Fri 28 Jan 2022
at 19:49
  • msg #390

Re: OOC II

Today: Farwalker rolled 4 using 1d4+3.  Healing word.

Well, Dannika is back up to 4 hp. So that’s good.
Mallory Bonheur
Wizard, 600 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 20:31
  • msg #391

Re: OOC II

Paladins always make a grand showing when they're able to square up with a single enemy.  It's part of their charm and why I really want to finally play one myself.  ^^

Khulekani - are you wearing any clear indicator of your paladin order?  A symbol, a badge, etc?  Given that the Radiant Heart Auxiliary operates throughout the Sword Coast I have little doubt Mallory and other well-traveled folk would recognize the branding.
Khulekani Kumalo
Paladin, 19 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 28 Jan 2022
at 20:36
  • msg #392

Re: OOC II

She does, but I'll describe that when I make my IC post soon.
Mallory Bonheur
Wizard, 602 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 20:55
  • msg #393

Re: OOC II

Something just came to mind... I need to go back through the threads real quick and see if there was ever a time Mallory was told or witnessed that Farwalker is Cleric.  ^^;  The only fight they were in had Mallory hiding behind a wall the entire time, so it's entirely likely she had no clue until right now.
DM Bears
GM, 900 posts
Fri 28 Jan 2022
at 21:01
  • msg #394

Re: OOC II

She's used Twilight Sanctuary a good number of times while in view of Mallory. But if that's enough for her to deduce that she's a cleric is another matter.
Mallory Bonheur
Wizard, 603 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 21:16
  • msg #395

Re: OOC II

That's what I thought as well by memory, until I read the description for the ability.

Twilight Sanctuary:
As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light.


Given where we are, it's perpetual twilight and dim light outside.  ^^;  So unless there was an additional visible phenomenon in Farwalker's specific presentation of the ability, it would've been more or less unnoticeable.  I might need to make an Arcana or Religion check for the fun of it.
Farwalker
Cleric, 294 posts
Fri 28 Jan 2022
at 21:34
  • msg #396

Re: OOC II

In reply to Mallory Bonheur (msg # 395):

All her magic is themed around auroras. And she’s used it a few times. Though, I don’t think she’s ever used it where Mallory could actually see it.
DM Bears
GM, 901 posts
Fri 28 Jan 2022
at 21:41
  • msg #397

Re: OOC II

Once, during the first wolf encounter, I believe Mallory would have been able to see it from the wagon she peeked her head out of while she cast Sleep. Another time underwater while Farwalker and the Werebear were being pursued by the Dragon, but this time it was Astre, and he would then have had to communicate this to her (whether this happened or not was never explicitly stated, only that he kept a telepathic line open with Mallory as she poked her head through the extradimensional space). And Astre would have seen it yet another time while Farwalker fought the Trolls in the streets while he soared overhead.

I would imagine that Mallory, being a Wizard, wouldn't have too easy of a time making the connection between the spell and her being a Cleric. So a Religion Check is very much appropriate.

But Mallory raises an interesting point I hadn't considered previously; if the space is brightly lit prior to Twilight Sanctuary, does it then become dimly lit?
This message was last edited by the GM at 21:44, Fri 28 Jan 2022.
Mallory Bonheur
Wizard, 604 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 21:54
  • msg #398

Re: OOC II

Mallory knows Farwalker is a spellcaster (she cast "Sacred Flame" in full view prior), but I don't believe they've ever had any conversation or witness of her actively healing people with magic.  Farwalker has mentioned that she's a healer in passing, but there was no indication it was anything other than mundane, and Mallory was never harmed whenever she herself was in the radius of the Twilight Sanctuary so she wouldn't necessarily recognize its perks.

So, that leaves it up to a Religion check.  Let's see:

Mallory Bonheur rolled 24 using 1d20+4

Nat 20, yeah, Mallory figured it out.  It would most likely be a case of piecing together effects versus a lack of other traditionally arcane methods of spellcasting.  Divine magic is pretty unique, after all.

DM Bears:
If the space is brightly lit prior to Twilight Sanctuary, does it then become dimly lit?

I would assume so, yes.  "Specific takes priority over general" is the usual rule 5e follows, so the area within the aura would presumably override any ambient lighting around it.  This would also counter the "Darkness" spell, as that spell specifies that nonmagical light can't pierce it, but "Twilight Sanctuary"'s effects are magical.
This message was last edited by the player at 21:57, Fri 28 Jan 2022.
DM Bears
GM, 902 posts
Fri 28 Jan 2022
at 22:02
  • msg #399

Re: OOC II

Yeah, that makes sense to me. But I do think it's mostly up to interpretation. Normally, any Dim Light effects, such as from a lantern or torch, would be overridden by Bright Light if it extended into its vicinity. This wouldn't affect Darkness, of course, since neither a torch nor a lantern is magical in any way.

I fancy the idea of the aurora itself being the obfuscation, though. :)  Even though it sheds light, having a bunch of green and purple ribbons ebbing and flowing all up in your face must be distracting. However, by this ruling, the vision of Farwalker's team mates would be hampered by the spell. Her own vision would be unaffected, since she has Eyes of the Night, which allows her to see in Dim Light as if it were Bright Light. And, since this is a thing the designers thought was befitting of the class, I am inclined to say that the Dim Light overrides any Bright Light that might have existed prior.

I'll address Mallory's Religion Check, not because I think it's necessary, but for the sake of consistency :)
Mallory Bonheur
Wizard, 605 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 22:08
  • msg #400

Re: OOC II

Mundane light sources would be overridden, certainly, but magic tends to come out on top outside of totally overwhelming circumstances.  Dim Light/Lightly Obscured status only really hinders Perception checks made with sight, however, so it's not too big an issue.  It wouldn't interfere with combat.  Astre was making a lot of Perception checks during that initial wolf encounter while being in the AOE, but he's got Darkvision and Keen Senses to compensate.
Khulekani Kumalo
Paladin, 21 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 28 Jan 2022
at 22:20
  • msg #401

Re: OOC II

How much do roofs cost?
DM Bears
GM, 904 posts
Fri 28 Jan 2022
at 22:26
  • msg #402

Re: OOC II

I have no idea. Give me a sec.
Mallory Bonheur
Wizard, 606 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 22:29
  • msg #403

Re: OOC II

Presumably that's up to the local woodworkers to decide.  You're paying for their time and labor, so it's up to them to figure out the cost of materials and construction.  So it might be a lot if they feel like capitalizing on a rare opportunity.  ^^;
DM Bears
GM, 905 posts
Fri 28 Jan 2022
at 22:42
  • msg #404

Re: OOC II

This seems like one of those rare opportunities where we could invoke a Tool Proficiency as opposed to rely on a Skill Check to settle matters. If she's proficient with Carpenter's Tools I'll grant her a fairly concrete estimate. Otherwise, I'm going to say that, like many people in the real world including myself, she could only guess. Which you can do on your own :^)

And, spoiler alert for the rest of you, Khulekani is not proficient with Carpenter's Tools.
This message was last edited by the GM at 22:42, Fri 28 Jan 2022.
Khulekani Kumalo
Paladin, 22 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 28 Jan 2022
at 22:48
  • msg #405

Re: OOC II

Well, Waterdeep: Dragon Heist says that tavern maintenance costs 60 gp every ten-day, so I would assume for a tavern "maintenance" includes any damage it would incur for being such a rowdy place, no?
DM Bears
GM, 906 posts
Fri 28 Jan 2022
at 22:51
  • msg #406

Re: OOC II

Not sure if 'big hole in the roof' is listed among things that commonly take place once every Tenday, no. Even in The Yawning Portal that seems a bit too frequent.
Mallory Bonheur
Wizard, 608 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 22:54
  • msg #407

Re: OOC II

DM Bears:
The knight wasn't the only one to sport armor, as the Undead — a grotesque entity with a face as bleak as bone and eyes red and sunken — was fully donned in spiked plate with sharp-teethed animal skulls for pauldrons. A bow, along with a quiver, was strapped to its back, and a couple of the arrows had fallen out in its descent. Its blood stained longsword had penetrated a chunk of the table, clearly having been aimed at where the knight had been a split second prior.


Plated Armor, Longsword, Longbow + Quiver of Arrows.  Depending on whether that's a Breastplate, Half Plate, or full Plate Armor, it's worth 400, 750, or 1,500 GP if it's in decent enough condition to be refitted.  If it's "Spiked Armor", then it's 75 GP, which is still nothing to sneeze at.  Longbow is worth 50 GP and Longsword is 15 GP, again assuming they're not utter trashed.

So, as ever, loot the body and sell its stuff.  :3  That can cover a lot of the fees, most likely, if we have to foot a bill ourselves.  Mallory's absolutely going to want to snag some components from the corpse too.  Wights are rare and powerful Undead, so she can probably craft something interesting with its Material Components.
This message was last edited by the player at 22:55, Fri 28 Jan 2022.
Khulekani Kumalo
Paladin, 23 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 28 Jan 2022
at 22:58
  • msg #408

Re: OOC II

I think the plate armor with skull pauldrons was just flavor.

With an AC of 14, I'm pretty sure it's just wearing its normal Studded Leather.
Mallory Bonheur
Wizard, 609 posts
Today's Lucky Numbers
-- | --
Fri 28 Jan 2022
at 23:01
  • msg #409

Re: OOC II

Hm... good point.  A Breastplate or "Spiked Armor" are AC 14 + DEX Mod (max 2), so even that would yield a higher AC if the Wight had a positive mod.  So if it is plated armor, the lower AC value may be representative of such armor being too trashed to be of decent value.  Aside from perhaps selling it as scrap metal and spare parts.

Still gonna harvest though.  The enchanting/crafting can of worms is officially open.
This message was last edited by the player at 23:03, Fri 28 Jan 2022.
DM Bears
GM, 907 posts
Fri 28 Jan 2022
at 23:07
  • msg #410

Re: OOC II

Khulekani:
I think the plate armor with skull pauldrons was just flavor.

Yeah, derp. I seem to have been a bit confused when I wrote the description. I had a glance at the illustration (hey, pretty picture) and thought it looked mostly like Plate Armor, but on second view it's clearly Studded Leather and listed as such. Though still with skull pauldrons!

I like Mallory's suggestion to say it's in poor enough condition to incur a lower AC. We can price the metal scraps similarly to a full set of Studded Leather in that case. So 45 gp.
This message was last edited by the GM at 23:08, Fri 28 Jan 2022.
Farwalker
Cleric, 296 posts
Sat 29 Jan 2022
at 01:00
  • msg #411

Re: OOC II

Fun fact: With the base materiels, Farwalker can just fix the roof over an hour or two. It's more a puzzle than anything.

Other fun fact: She is extremely disappointed in the dwarf right now.
DM Bears
GM, 912 posts
Sat 29 Jan 2022
at 20:59
  • msg #412

Re: OOC II

Who else is tagging along to the Sheriff's office? I can get a branching thread going.
Farwalker
Cleric, 297 posts
Sat 29 Jan 2022
at 21:21
  • msg #413

Re: OOC II

In reply to DM Bears (msg # 410):

Well, if it’s shiny battered metal armour, would it be possible for Farwalker to mend it back into shape?

Farwalker’s be sticking around the tavern. She did say she was going to fix the hole.
DM Bears
GM, 913 posts
Sat 29 Jan 2022
at 22:08
  • msg #414

Re: OOC II

She should absolutely be able to Mend it if it is damaged. None of the tears would likely be more than 1 foot in diameter, but then one could argue if 'poor condition' equates to a break or a tear.

It's still going to look ugly as sin, but be my guest.

As for the hole in the roof, that doesn't really seem like its within the capacity of Mending? Like you said, she could work on it piece by piece to get around this, but that would take a long time, and its not going to end up looking like professional work. She can reasonably figure out how the bigger pieces would fit together, but once you're left with the smaller stuff it's going to be a huge pain in the ass.
Farwalker
Cleric, 298 posts
Sat 29 Jan 2022
at 22:51
  • msg #415

Re: OOC II

Putting thing a together piece by piece would take a while, but things taking a long time don’t exactly bother her. I always saw mending as sort of gluing things back together with magic, not really worrying too much about little pieces because the magic sort of fills in for it. Otherwise it wouldn’t be able to fix anything, as there is always some piece of other missing.
DM Bears
GM, 914 posts
Sat 29 Jan 2022
at 22:59
  • msg #416

Re: OOC II

I would disagree. From the examples listed (two halves of a broken key, a broken chain link, a torn cloak, or a leaking wineskin) it doesn't seem like its creating new material, just welding two pieces together. If anything is missing (such as a portion of the key) it's going to stay missing when Mended together. If Mending would work at all in that scenario. Aside from maybe on the molecular level, no new material is created.

So unless she goes through the painstaking process of making sure everything lines up exactly (which would take days, I'd argue), the patchwork is going to have gaps. Maybe just a few splinters missing in the beams, but if it's not going to be functionally incomplete, it's at the very least going to look incomplete.
Mallory Bonheur
Wizard, 612 posts
Today's Lucky Numbers
-- | --
Sat 29 Jan 2022
at 23:10
  • msg #417

Re: OOC II

I think it's a little of both in that odd crossover point between Common Sense and Game Mechanics.  Common Sense states that there's always lost matter when something breaks.  If you drop your favorite coffee mug and manage to fix it back together with glue, there's inevitably some portion of the material lost as particles too small to recover or even detect.  But if "Mending" couldn't bridge those gaps and prevent the mug from leaking, then the spell didn't really do its job and thus wasn't worth its functionality.

I'm of the mind that "Mending" would indeed bridge very minor gaps, but would leave traces that it's been filled in with magic.  Scarring, essentially, or like the Japanese kintsugi technique of filling in a repaired portion with gold.  It makes for an obvious repair point and the final product might be weaker than the original (fewer HP, more likely to break again, etc).


Khulekani Kumalo
Paladin, 26 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 29 Jan 2022
at 23:34
  • msg #418

Re: OOC II

RAW, the spells says:

quote:
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.


Emphasis mine.
DM Bears
GM, 915 posts
Sat 29 Jan 2022
at 23:51
  • msg #419

Re: OOC II

Hell yeah, get dumpstered! :^)

Though you do get points for kintsugi, Mallory. It is a very beautiful craft. There’s something profound in not covering up the damage, but integrating it into design.

I’m curious to hear Farwalker’s thoughts on the matter again.
Mallory Bonheur
Wizard, 613 posts
Today's Lucky Numbers
-- | --
Sun 30 Jan 2022
at 00:00
  • msg #420

Re: OOC II

My personal curiosity on the matter comes in what sort of damage is too much damage.  The spell specifies a "break" or a "tear", and the examples it gives indicate that you need both parts of the damaged item.  But what if you don't have both parts, or if there's multiple broken points from a single bit of damage?

For instance, let's Astre decided to use Mallory's cloak to sharpen his claws.  Big tear right down the length of it, but within the 1 foot size limit.  As written, "Mending" would clearly cause the damage to knit itself back together good as new.  But what if a portion of the cloak was just torn entirely away and no longer present?  A chunk of its mass ripped away in the middle, or a corner of the cloak cut off entirely?  What about something like a piece of damaged chainmail, where a number of the chainmail links are just outright missing after taking a blow?  All those would certainly qualify as a tear, but would "Mending" patch the hole where the two sides of the damage can't simply be merged back together?  Or would the spell fail despite fitting within the size restriction?
Farwalker
Cleric, 299 posts
Sun 30 Jan 2022
at 04:04
  • msg #421

Re: OOC II

Mending’s whole thing is fixing things to the state they were before they were broken. It’s a cantrip that doesn’t really come into play that often. The hole could be patched in ten minutes with the broken table and some nails. It’d be about an hours work for someone that knows what they’re doing to fix it for a negligible cost.

And right now it feels like an argument for having to fix chainmail one ring at a time, which just feels kind of boring.
Mallory Bonheur
Wizard, 614 posts
Today's Lucky Numbers
-- | --
Sun 30 Jan 2022
at 05:38
  • msg #422

Re: OOC II

Honestly, that's what Hirelings and Unseen Servants are for.
DM Bears
GM, 916 posts
Sun 30 Jan 2022
at 08:11
  • msg #423

Re: OOC II

Fixing broken armor is arguably outside of Mening’s capabilities as well, depending on how the armor is broken. If it’s been chewed on by Rust Monsters, you can typically say bye-bye to it and go buy a new set. Similarly, you’d need all the pieces of the chainmail or the cloak if you want to return it to its original state. If you’re missing links, I would still allow Mending to work on the pieces that are there, but the end result is going to be missing links.

There are plenty of things Mending could fix. A large hole in the roof is not one of them. If Farwalker wants to cover it up using a table, then by all means, but at some point, someone is going to have to fix it properly, and that is going to be both expensive and time consuming.
DM Bears
GM, 917 posts
Sun 30 Jan 2022
at 08:44
  • msg #424

Re: OOC II

Here’s another question; if you had two identical keys broken in the exact same way, would Mending still work if you shuffled the pieces? Or say the keys were different, one made of copper and the other of iron. Could Mending fuse them into one-half-iron, one-half-copper keys, or does it necessitate the original material?
This message was last edited by the GM at 08:50, Sun 30 Jan 2022.
Mallory Bonheur
Wizard, 615 posts
Today's Lucky Numbers
-- | --
Sun 30 Jan 2022
at 09:52
  • msg #425

Re: OOC II

I would disagree that armor is outside of the spell's capacity, especially chainmail.  The spell text lists repairing a broken chain link among its examples and that's all chainmail armor is; a multitude of chain links.  There's similarly little mechanical difference in mending a hole in a leather boot versus a puncture in leather armor, or mending a cracked tankard and a cracked breastplate.  I suppose the line is drawn as to whether the armor was simply punctured or slashed as opposed to having portions of it entirely destroyed.

DM Bears:
if you had two identical keys broken in the exact same way, would Mending still work if you shuffled the pieces?

Hm... my vote would be that the keys would not be interchangeable.  They are, by game definition, two different Objects.  There might be some merit into "Mending" being more akin to fusing and affixing things than just repairing a very specific kind of damage, but that's another can of worms all on its own.

Though on a similar and more silly idea; could "Mending" be used to turn a completed jigsaw puzzle back into a single whole portrait?
Farwalker
Cleric, 300 posts
Sun 30 Jan 2022
at 12:50
  • msg #426

Re: OOC II

In reply to DM Bears (msg # 423):

I generally disagree in mending not being able to fix armour with general damage because that just makes it less useful. Honestly, I just thought it would be neat If Farwalker could spend some time playing jigsaw puzzle with the roof because it sounded neat and like something she would do.

Mending is already one of the less useful cantrips. Do we have to go about making it even less useful?
Torgrim Squallborn
Rogue, 125 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sun 30 Jan 2022
at 14:51
  • msg #427

Re: OOC II

Mallory Bonheur:
Though on a similar and more silly idea; could "Mending" be used to turn a completed jigsaw puzzle back into a single whole portrait?

That would be stretching the definition of "a single break or tear" to it's limit, but as long as it's not larger than 1 foot I'd be inclined to allow it.

On the other hand, if a shirt had two holes from arrows, could it be fixed with a single casting of mending as long as you made a tear connecting the two, or would that just mean it would take three castings now?

Given the relatively short casting time and the fact that it's a cantrip I think it lends itself well to exactly this kind of meticulous downtime projects. Sure, with a less than decent roll the roof might not be even halfway complete by the time Rhydd and Mallory return, but sometimes it's the thought that counts. Torgrim finally has his brandy, so he'd be up for aiding with some light jigsaw puzzling while they wait.
This message was last edited by the player at 14:52, Sun 30 Jan 2022.
Farwalker
Cleric, 302 posts
Sun 30 Jan 2022
at 17:35
  • msg #428

Re: OOC II

As a side note, a desiccated corpse will still weigh 15-50 kilos depending on how large they were. And which is also dead weight, which is bloody awful to carry.

Once that adrenaline wears off, woo! Mallory is going to regret her decision.
DM Bears
GM, 918 posts
Sun 30 Jan 2022
at 19:45
  • msg #429

Re: OOC II

In reply to Farwalker (msg # 428):

I have a sneaking suspicion Mallory isn’t going to be the one doing the carrying :P

And go ahead. Mending will work.
Mallory Bonheur
Wizard, 616 posts
Today's Lucky Numbers
-- | --
Sun 30 Jan 2022
at 21:40
  • msg #430

Re: OOC II

Believe it or not, but 50kg is actually entirely within Mallory's carrying capacity.  ^^;  She's one of those rare Wizards who can actually lift and, instead of being as flimsy as a sheet of tissue paper, is at least as sturdy as two or three sheets.

The armor and weapons would've been far too much for her to handle as well though, hence them being shed.  Everyone else!  Loot the gear while we're gone and see if there's anything interesting!
This message was last edited by the player at 21:41, Sun 30 Jan 2022.
Farwalker
Cleric, 303 posts
Sun 30 Jan 2022
at 22:41
  • msg #431

Re: OOC II

In reply to Mallory Bonheur (msg # 430):

Oh, I believe it. It doesn’t make lugging around that much dead weight on your shoulder all that pleasant though.
DM Bears
GM, 919 posts
Mon 31 Jan 2022
at 11:57
  • msg #432

Re: OOC II

I've been fairly busy up until now, but I'll have a chance to catch up with the IC posts later today. And hopefully get a post in :)

Evening, my time (GMT+1).
Rhydd Maldhon
Fighter, 378 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Mon 31 Jan 2022
at 14:53
  • msg #433

Re: OOC II

DM Bears:
In reply to Farwalker (msg # 428):

I have a sneaking suspicion Mallory isn’t going to be the one doing the carrying :P

. . .


Looks like your hunch was spot-on. :)
Mallory Bonheur
Wizard, 620 posts
Today's Lucky Numbers
-- | --
Mon 31 Jan 2022
at 21:30
  • msg #434

Re: OOC II

DM Bears:
Otherwise, it carried a set of keys, also bloodstained, and a single iron coin of unknown currency and strange inscriptions. One face depicted a skull, while the other hinted at a kind of twisted, abstract machinery.


Are these something Mallory would've come across when she was stripping down the Wight's armor, or that had to be uncovered by others doing a more careful search?
DM Bears
GM, 921 posts
Mon 31 Jan 2022
at 21:52
  • msg #435

Re: OOC II

How about we settle this with a roll? My initial thought would be to flip a coin, but Mallory's Investigation score should factor in. Roll and beat a 10 for the keys, and a 15 for the coin. He's got that one pretty neatly tucked away.
Mallory Bonheur
Wizard, 621 posts
Today's Lucky Numbers
-- | --
Mon 31 Jan 2022
at 22:32
  • msg #436

Re: OOC II

Investigation
Mallory Bonheur rolled 17 using 1d20+7


I'm gonna toss an Arcana check in there as well for the coin, in case the symbol registers to her at all.

Arcana
Mallory Bonheur rolled 9 using 1d20+7

DM Bears
GM, 922 posts
Mon 31 Jan 2022
at 22:39
  • msg #437

Re: OOC II

I believe those should both be 1 lower, since Mallory’s Proficiency Bonus is still just +2.

I can update with the results tomorrow, but probably not early. I have some stuff I need to attend. Afternoon, most likely. I’ll also start that new Town Hall thread I was talking about then. Sorry for the hold-up!
Mallory Bonheur
Wizard, 622 posts
Today's Lucky Numbers
-- | --
Mon 31 Jan 2022
at 22:41
  • msg #438

Re: OOC II

Whoops, good catch on that.  I'd already updated my sheet in preparation for Level 5 and forgot about that.
Khulekani Kumalo
Paladin, 28 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 1 Feb 2022
at 01:21
  • msg #439

Re: OOC II

So, even though I have only been playing with you guys for a short while, you are all fantastic roleplayers, I must say.

I run a D&D 5e game myself, and it is currently suffering the dreaded RPOL player drop off. I'm down to three players. Would anyone be interested in joining my game? It is, as I summarized to the DM:

quote:
It's a 1600's-esque "witch burnings all day, ery'day" kind of setting. Bleak, being a magic-casting Class sucks, and everyone started the game in prison.

So, good times.


link to another game
DM Bears
GM, 923 posts
Tue 1 Feb 2022
at 06:45
  • msg #440

Re: OOC II

In reply to Mallory Bonheur (msg # 438):

Not that it would have mattered much anyway. Well, perhaps it will for the Arcana. But there will be no cheating in my game! >:(

In reply to Khulekani Kumalo (msg # 439):

I remember this game! It does look like a lot of fun, and I'm a sucker for all things dark and gritty (anyone looking forward to Elden Ring, btw?). I'm itching to get back into the flow of things from a player position and would have applied myself, but I unfortunately will be left with little free time for the coming months :/

I hope you find your players!
This message was last edited by the GM at 06:46, Tue 01 Feb 2022.
Mallory Bonheur
Wizard, 623 posts
Today's Lucky Numbers
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Tue 1 Feb 2022
at 07:38
  • msg #441

Re: OOC II

To be perfectly honest, I wasn't expecting to make any skill checks since I thought we were going to be heading to sleep sooner than later.  ^^;  My attention was more on making sure I didn't use any spell slots I didn't actually have yet.
DM Bears
GM, 929 posts
Fri 4 Feb 2022
at 21:38
  • msg #442

Re: OOC II

Roll me a Persuasion, Mallory?
Mallory Bonheur
Wizard, 628 posts
Today's Lucky Numbers
-- | --
Fri 4 Feb 2022
at 21:44
  • msg #443

Re: OOC II

Can I interpret Rhydd's earlier narration of wanting to set the Sheriff straight as him helping her out for Advantage?

Flat Roll: Mallory Bonheur rolled 10 using 1d20+3
With Help: Mallory Bonheur rolled 13 using 1d20+3

This message was last edited by the player at 21:46, Fri 04 Feb 2022.
DM Bears
GM, 930 posts
Fri 4 Feb 2022
at 21:48
  • msg #444

Re: OOC II

Oh, sure. Even so, Ogden vouching for you should net you Advantage.
Mallory Bonheur
Wizard, 629 posts
Today's Lucky Numbers
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Fri 4 Feb 2022
at 21:48
  • msg #445

Re: OOC II

Mediocre roll either way, basically straight up the middle.  Here's hoping the Sheriff isn't too stubborn.  ^^;
Farwalker
Cleric, 304 posts
Sat 5 Feb 2022
at 18:02
  • msg #446

Re: OOC II

My favourite! Surprise work trips! Yayyy.

I’ll have a post in today. Probably. Hopefully.
Mallory Bonheur
Wizard, 632 posts
Today's Lucky Numbers
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Mon 7 Feb 2022
at 10:26
  • msg #447

Re: OOC II

DM Bears - Just to double check, as I'm second-guessing myself now: was the illusion Mallory noticed earlier in the jail cell room?  At first I assumed it was since that was the only other room we've been focused on in the narration so far, but when looking back at the initial post I realized it was never specified.  Is it the jail room or another of the non-explored rooms in the building?
DM Bears
GM, 933 posts
Mon 7 Feb 2022
at 11:05
  • msg #448

Re: OOC II

I think it would be best if I drew a visualization, both for your sake and mine. You'll need to wait, as I don't have the time right now.

But to answer your question; the illusion came from the cell area, where Markham and the guard carried the Wight to.
Mallory Bonheur
Wizard, 634 posts
Today's Lucky Numbers
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Thu 10 Feb 2022
at 08:33
  • msg #449

Re: OOC II

So, how's everyone doing?  Busy week?  All caught up on the season finale of the Book of Boba Fett?  Anyone else watching the Legend of Vox Machina?
Torgrim Squallborn
Rogue, 127 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Thu 10 Feb 2022
at 08:35
  • msg #450

Re: OOC II

Mallory Bonheur:
Anyone else watching the Legend of Vox Machina?

I've been meaning to get my Prime membership up and running again to watch that. How is it?
Mallory Bonheur
Wizard, 635 posts
Today's Lucky Numbers
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Thu 10 Feb 2022
at 08:41
  • msg #451

Re: OOC II

Rather good, actually.  I've been watching it alongside a friend who's not into Critical Role all that much and they've really been enjoying it, so it definitely appeals to folk who aren't fans as well.  It does a very good job of boiling down the key story beats, adding in a lot of flair, and being a solid bit of stylish animation to boot.  There's a particular fight against Wraiths that's extremely unsettling and well done.

That said, it is very graphic when it comes to violence and there's a lot of raunchy jokes, especially coming from Scanlan.  That's nothing new to the series itself, of course, but it is something to be aware of.
Torgrim Squallborn
Rogue, 128 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Thu 10 Feb 2022
at 09:38
  • msg #452

Re: OOC II

That's reassuring. I've been a fan of CR for a while, but I was worried it might fall into the "too many in-jokes" trap. I'll give it a watch.
Mallory Bonheur
Wizard, 636 posts
Today's Lucky Numbers
-- | --
Thu 10 Feb 2022
at 10:29
  • msg #453

Re: OOC II

The in-jokes are certainly there, but they don't take priority over just telling a story and presenting the characters on their own merits.  It makes them feel more like perks for the long-time viewer and D&D enthusiasts rather than the entire show just being self-referential.

Honestly, one of the parts I really like is that it kind of assumes that everyone watching is already either a D&D fan enough to recognize certain elements of the setting, or just smart enough to puzzle it out themselves.  For example, they have their Bag of Holding which is used several times on screen, but at no point is any specific attention called to it.  Any other show would've had a moment where they specifically highlight its use and have exposition about what it is and how it works despite everyone in-setting already knowing, but here it's just part of the scene and the writing doesn't feel like it needs to spell it out to the viewer.  I like it; it's a nice change of pace.
This message was last edited by the player at 10:30, Thu 10 Feb 2022.
Khulekani Kumalo
Paladin, 31 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 10 Feb 2022
at 13:17
  • msg #454

Re: OOC II

Let me put it this way: the cartoon is much better than the streaming game, in my humble opinion.

A lot tighter story-wise, and a LOT less filler faffing about.

It is hilarious though, I must say.
DM Bears
GM, 935 posts
Thu 10 Feb 2022
at 18:52
  • msg #455

Re: OOC II

In reply to Khulekani Kumalo (msg # 454):

That’s reassuring. I too don’t have the patience to watch 4-hour long episodes of a show every week. But I’m certainly going to check the show out, if only because I found the visuals interesting (though I’ve heard the animation looks somewhat choppy due to low framerate?)

I’ll get up a post later this evening. Busy week indeed . . .
Mallory Bonheur
Wizard, 637 posts
Today's Lucky Numbers
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Thu 10 Feb 2022
at 21:36
  • msg #456

Re: OOC II

To be perfectly honest, I have to keep the live stream running on a side monitor while I do something else to occupy my attention, otherwise I wouldn't really be able to enjoy it consistently either.  ^^;  But it is nice to watch the reactions and impromptu moments that occur at a game table, which you can find as YouTube compilations of highlight moments more often than not.
This message was last edited by the player at 21:36, Thu 10 Feb 2022.
Khulekani Kumalo
Paladin, 32 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 10 Feb 2022
at 21:38
  • msg #457

Re: OOC II

Dimension 20 is a better experience in my opinion.

Because the seasons are much shorter, the DM keeps everything moving at a good pace, while still allowing for deep moments of roleplaying.

Escape From The Bloodkeep is one of my favorites.
Mallory Bonheur
Wizard, 639 posts
Today's Lucky Numbers
-- | --
Fri 11 Feb 2022
at 00:19
  • msg #458

Re: OOC II

I've actually got quite a few such streaming shows bookmarked that I keep intending to actually watch sometime, but never really get around to it.  There's one I started watching that was quite good called "Nights of Eveningstar", which focused on a very classic medieval Cormanthyr story with lots of castle/town building involved as the Party were nobility placed in charge of an entire town and thus responsible for its development.
DM Bears
GM, 939 posts
Fri 11 Feb 2022
at 17:19
  • msg #459

Re: OOC II

I’ve tried a few, but bounced of most of the ones that run for 3-4 hours. The only one I managed to get immersed in was Matt Colville’s The Chain of Acheron. But mostly because he summarized the events in separate videos so I could digest it more easily.

Oh, and there’s Harmon Quest. That show was a riot. Light on the rules and heavy on the humor, with pretty animations to keep my attention :^)
Mallory Bonheur
Wizard, 640 posts
Today's Lucky Numbers
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Fri 11 Feb 2022
at 20:24
  • msg #460

Re: OOC II

While I'm uncertain what spell the illusion is (as I can't think of any that last so long as three days, unless it was coming from an item), can Mallory make an Investigation check to try and see through it entirely?  Some illusion spells let you do that as a means of combating them:

Seeing through Major Image:
A creature that uses its action to examine the image can determine that it is an Illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the Illusion for what it is, the creature can see through the image, and its other sensory qualities become faint to the creature.

DM Bears
GM, 940 posts
Fri 11 Feb 2022
at 20:42
  • msg #461

Re: OOC II

In reply to Mallory Bonheur (msg # 460):

Nope.
DM Bears
GM, 943 posts
Sat 12 Feb 2022
at 20:39
  • msg #462

Re: OOC II

I love that Mallory uses the Immovable Rod like a bench! The Witch of Neverwinter indeed :)
Mallory Bonheur
Wizard, 643 posts
Today's Lucky Numbers
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Sat 12 Feb 2022
at 21:00
  • msg #463

Re: OOC II

There's a good reason the Immovable Rod is my favorite magical item in D&D.  ^^  I get one whenever I can in games and rarely, if ever, use them as intended.  Most figure they're just for barring doors or being an impromptu ladder, but there's so much you can do with a little imagination and the ability to set an 8k load-bearing bar literally anywhere in space.

Plus it helps sell the whole "wizards are built different" angle that she'll casually defy gravity just to have somewhere to sit.  ^^
This message was last edited by the player at 21:04, Sat 12 Feb 2022.
Khulekani Kumalo
Paladin, 33 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 12 Feb 2022
at 21:14
  • msg #464

Re: OOC II

Back in 3.5 I once used an immovable Rode while inside a moving coach that was speeding down a mountainside, while it was being swarmed with Orcs and Goblins. I was about dead anyway, so I said, fuck it, go out with a bang.

Just imagine 1,800 lbs of wood and iron going full tilt down a mountain coming to a sudden stop.

Chunky Orc salsa.

I died too, but the party caught up with me and I got better.
Mallory Bonheur
Wizard, 644 posts
Today's Lucky Numbers
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Sat 12 Feb 2022
at 21:36
  • msg #465

Re: OOC II

Reminds me of the Truck Flip scene from Batman.  :3

https://www.youtube.com/watch?v=pQTvXskADTs
Mallory Bonheur
Wizard, 645 posts
Today's Lucky Numbers
-- | --
Mon 14 Feb 2022
at 07:27
  • msg #466

Re: OOC II

Mallory Casting Ritual Identify:
Soft words whispered out under her breath; nonsense to the ear, more akin to random sounds and consonants than the more poetic style of chanting she usually performed... with each sound she hummed out, sought to find each individual line's resonance.  Each one needed to be identified and plucked like the string of a harp in order to secure its tone, to build the harmony one element at a time that would reveal the truth to her.


Mallory, presently: https://www.youtube.com/watch?v=c5QfXjsoNe4
This message was last edited by the player at 07:28, Mon 14 Feb 2022.
Khulekani Kumalo
Paladin, 34 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 14 Feb 2022
at 12:38
  • msg #467

Re: OOC II

People are saying such nice things about me when I'm not around...


Mallory Bonheur
Wizard, 646 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 07:40
  • msg #468

Re: OOC II

DM Bears:
At various points he had mumbled through his gag, threatening to tear away her attention. Blood had begun streaking from his nose.

Is this like "violent hemorrhaging, health in danger" kind of bleeding, or more like a "dude is stressed and gave himself a nose bleed"?
DM Bears
GM, 948 posts
Tue 15 Feb 2022
at 07:55
  • msg #469

Re: OOC II

In reply to Mallory Bonheur (msg # 468):

More like the latter.
Mallory Bonheur
Wizard, 648 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 08:53
  • msg #470

Re: OOC II

Simulacrum, in a nutshell: https://www.youtube.com/watch?v=iwV61t_Tec8
Khulekani Kumalo
Paladin, 35 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 15 Feb 2022
at 12:06
  • msg #471

Re: OOC II

...WHAT.

He's not the real Wizard?!
DM Bears
GM, 951 posts
Tue 15 Feb 2022
at 13:39
  • msg #472

Re: OOC II


Khulekani Kumalo
Paladin, 36 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 15 Feb 2022
at 13:44
  • msg #473

Re: OOC II

I'm gonna have to give back all that money then.
DM Bears
GM, 952 posts
Tue 15 Feb 2022
at 14:13
  • msg #474

Re: OOC II

Quite possibly. They might not require it, but I suspect Khulekani won't give them a say in the matter.
Rhydd Maldhon
Fighter, 389 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 15 Feb 2022
at 18:38
  • msg #475

Re: OOC II

Khulekani Kumalo:
...WHAT.

He's not the real Wizard?!



Gotta admit, I (OOC) didn't see that one coming. As for Rhydd (IC), until Mallory explained what was going on, he wouldn't have a clue.

Good one, Bears! :)
Mallory Bonheur
Wizard, 651 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 21:27
  • msg #476

Re: OOC II

I had a sneaking suspicion when it came to the illusion lasting for so long and even depicting a disheveled state, but I was really hoping it was just from a magic item somewhere in his belongings.  Because "Simulacrum" is a really high level spell and that means the real deal is a really high level Wizard.  Not impossible to contend with, certainly, but man is it going to be a pain in the ass.

And now we get into the wonky world of "which aspect of the Geneva Convention is the Wizard breaking today?".  I swear, the majority of spells in D&D have some absolutely wild moral/ethical issues with their use.
This message was last edited by the player at 22:23, Tue 15 Feb 2022.
Rhydd Maldhon
Fighter, 391 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 15 Feb 2022
at 22:34
  • msg #477

Re: OOC II

Yikes. I'm sure that most, if not all, of you knew this already. I did not, so I looked it up.

Simulacrum is a 7th level spell. Barring a magical item or some sort of special hinky-jinks, a wizard needs to be (a minimum of) 13th level in order to cast a spell of that level.

Hunh. So much for me feeling pretty good about Rhydd rising to 5th level.
This message was last edited by the player at 22:45, Tue 15 Feb 2022.
Mallory Bonheur
Wizard, 653 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 23:08
  • msg #478

Re: OOC II

Worse still is the Wight.  In order to summon one, you have to upcast "Create Undead" (a 6th level spell) using an 8th level spell slot.  Which would mean Dzaan may be a 15th level caster, unless the spell was instead performed via magic item or another mage entirely.  It's hard to say; Red Wizards are powerful across the board.

Mind you, even a very powerful wizard is still helpless in the face of Action Economy.  But I feel like this might be more akin to the White Dragon (ie, a threat we're not necessarily supposed to defeat head on) or a long-term foe to be faced later down the line.  That said, I think I'm going to have Mallory focus on getting "Dispel Magic" and "Counterspell" into her roster sooner than later...
This message was last edited by the player at 23:09, Tue 15 Feb 2022.
Rhydd Maldhon
Fighter, 392 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 15 Feb 2022
at 23:15
  • msg #479

Re: OOC II

Mallory Bonheur:
. . . I feel like this might be more akin to the White Dragon (ie, a threat we're not necessarily supposed to defeat head on) or a long-term foe to be faced later down the line.

. . .


You may well be right. Whether or not we can convince a possibly rather headstrong paladin of this, IC, remains to be seen. :)
Mallory Bonheur
Wizard, 654 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 23:21
  • msg #480

Re: OOC II

I mean, Mallory can always "Levitate" her too.  ^^;
Rhydd Maldhon
Fighter, 393 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 15 Feb 2022
at 23:23
  • msg #481

Re: OOC II

In reply to Mallory Bonheur (msg # 480):

Rhydd would pay good money to see that. As well as the aftermath . . . :)
Mallory Bonheur
Wizard, 655 posts
Today's Lucky Numbers
-- | --
Tue 15 Feb 2022
at 23:34
  • msg #482

Re: OOC II

Note to self, learn "Longstrider" spell to be able to run away faster than Kumalo's movement speed...
Khulekani Kumalo
Paladin, 37 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 16 Feb 2022
at 00:20
  • msg #483

Re: OOC II

I have a horse.
Farwalker
Cleric, 306 posts
Wed 16 Feb 2022
at 02:05
  • msg #484

Re: OOC II

And my trip is over. Yay! Wow I'm exhausted though. Those last flights were not great.
Rhydd Maldhon
Fighter, 396 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Wed 16 Feb 2022
at 02:18
  • msg #485

Re: OOC II

In reply to Farwalker (msg # 484):

Sounds like a real grind. Hopefully RL will settle down, now.
Mallory Bonheur
Wizard, 657 posts
Today's Lucky Numbers
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Wed 16 Feb 2022
at 04:00
  • msg #486

Re: OOC II

In reply to Khulekani Kumalo (msg # 483):

[adds "Haste" to the checklist]

...I'm gonna need more spell slots.
This message was last edited by the player at 04:00, Wed 16 Feb 2022.
DM Bears
GM, 955 posts
Wed 16 Feb 2022
at 07:49
  • msg #487

Re: OOC II

We can move ahead to the elusive Long Rest, but there are a couple of things that need to be addressed.

Firstly, you'll need to choose where you are staying. Kelvin's Comfort is not an inn, and therefor does not have any rooms. I assume Khulekani already has a place, but that has yet to be solidified. I assume she's staying at one of the inns, but there's nothing wrong with her changing her mind and staying with the rest of the party if she so prefers.

Secondly, do you want more chit chat in the main thread? It's been quiet for the last few days. We can wrap it up if you'd like, or you can keep it going by your own volition. Let me know your preference. If yes, the first point can be addressed IC rather than OOC. But the tradeoff is that it takes longer.
Mallory Bonheur
Wizard, 659 posts
Today's Lucky Numbers
-- | --
Wed 16 Feb 2022
at 08:49
  • msg #488

Re: OOC II

I'd imagine we'd probably stay at either the Hooked Knucklehead or Geldenstag's Rest, as those seem to be the safest options listed.  Farwalker would probably find quite a few fellow crafters to chat with at the Hooked Knucklehead from the sound of it.  Though it might be worthwhile to at least visit the Northlook's taproom for the sake of investigation and information gathering later.
Khulekani Kumalo
Paladin, 38 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 18 Feb 2022
at 17:24
  • msg #489

Re: OOC II

Thanks for posting Torgrim!

I somehow missed the last post that specifically asked me a question.

Sorry!
Mallory Bonheur
Wizard, 662 posts
Today's Lucky Numbers
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Fri 18 Feb 2022
at 22:10
  • msg #490

Re: OOC II

Rhydd:
The next thing that happened was that unlike the manner in which he had seen Lady Mallory's hand react to the dark Necrotic Energy, the fingers of his own had began to twitch and dance about, as if his hand were a spider that had landed on a hot stove.


Ooh, do I smell foreshadowing?  :3
DM Bears
GM, 959 posts
Fri 18 Feb 2022
at 23:03
  • msg #491

Re: OOC II

In reply to Khulekani Kumalo (msg # 489):

No worries. I didn't want to prod you, but I figured as much :)
Rhydd Maldhon
Fighter, 398 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sat 19 Feb 2022
at 17:05
  • msg #492

Re: OOC II

In reply to Mallory Bonheur (msg # 490):

Time will tell. :)
DM Bears
GM, 962 posts
Mon 21 Feb 2022
at 08:35
  • msg #493

Re: OOC II

Mallory, msg #53 in Chapter 2:
Hopefully the coins can all just be scanned together rather than one at a time, else we're going to be here for the next several hours watching Mallory chant.  ^^;

Unsure on this one. If I wanted to have one specific coin be magical, I likely wouldn't want someone to be able to do a general scan and go "Aha! This coin is magical". So how about she can sweep them all at once, but if she does so and one of them ends up magical, she wouldn't be able to pick it out from the bunch? Good for a preliminary search, and then if it turns up positive she would have to do an extensive search.
Mallory Bonheur
Wizard, 664 posts
Today's Lucky Numbers
-- | --
Mon 21 Feb 2022
at 08:55
  • msg #494

Re: OOC II

That works for me, sure.  Normally "Detect Magic" would be able to pick out a single enchanted coin from a stack anyway, but "Nystul's Magic Aura" is a thing, so Mallory can't rely on that specifically.

Getting a vague impression off "Identify" in this case would also make sense in-setting as layers of thin metal can interfere with magical auras, so it's reasonable to say that if there was a single enchanted coin in the bunch that it might be difficult to spot because of proximity to other coins.  Supernatural white noise, more or less.
This message was last edited by the player at 08:59, Mon 21 Feb 2022.
DM Bears
GM, 965 posts
Mon 21 Feb 2022
at 14:50
  • msg #495

Re: OOC II

I think I'm going to hold off on posting as Moyrah's player's character to leave some room for either Torgrim or Farwalker to interject. And for Mallory and Rhydd, feel free to pop into the tavern at any moment. I don't have anything further to add over in your thread.
Mallory Bonheur
Wizard, 666 posts
Today's Lucky Numbers
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Mon 21 Feb 2022
at 21:04
  • msg #496

Re: OOC II

What do you say, Rhydd?  Is there anything further you wanted to discuss while it was just the two of them apart from the group, or shall we fast forward their return to the tavern to get everyone else caught up?
Rhydd Maldhon
Fighter, 400 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 22 Feb 2022
at 00:43
  • msg #497

Re: OOC II

In reply to Mallory Bonheur (msg # 496):

Sorry, busy day today, and then I had to put some time into my PC getting into a gun-fight in different game that uses a rules system that I don't really understand, so I'm having to ask the GM lots of questions.

I'll read up on our thread and see if Rhydd (IC) wants to add anything.
Rhydd Maldhon
Fighter, 402 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 22 Feb 2022
at 01:08
  • msg #498

Re: OOC II

In reply to Mallory Bonheur (msg # 496):

PS. Posted a few closing remarks for Rhydd (IC). I'm ready to fast-forward to joining the other PCs when everyone else is.
Farwalker
Cleric, 307 posts
Tue 22 Feb 2022
at 05:25
  • msg #499

Re: OOC II

That was a weird week. I’m gunna sleep and then post. I’m off tomorrow/today, so I have all the free time! Which I shall spend mostly eating cookies and playing video games.
Torgrim Squallborn
Rogue, 130 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Tue 22 Feb 2022
at 13:12
  • msg #500

Re: OOC II

Quick heads up, I’m away today and tomorrow for a wedding, but I’ll have a post up after that, maybe as soon as tomorrow evening.
This message was last edited by the player at 13:12, Tue 22 Feb 2022.
DM Bears
GM, 966 posts
Tue 22 Feb 2022
at 13:32
  • msg #501

Re: OOC II

Sounds good, thanks for letting us know :)
DM Bears
GM, 967 posts
Wed 23 Feb 2022
at 08:46
  • msg #502

Re: OOC II

I'm going to respond to Khulekani in approximately 24 hours. Just as a heads up for Torgrim and Farwalker.
DM Bears
GM, 969 posts
Wed 23 Feb 2022
at 18:59
  • msg #503

Re: OOC II

Mallory, could I get a clarification? Back when she had her 1-on-1 meeting with Naerth, was she being subtle about sneaking up to his room? I looked through the posts and it's somewhat ambiguous. I ask because if Moyrah was aware the meeting took place, I imagine she would be interested hearing what they discussed.
Mallory Bonheur
Wizard, 669 posts
Today's Lucky Numbers
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Wed 23 Feb 2022
at 22:57
  • msg #504

Re: OOC II

She was being low-key about it and waited until most everyone else had settled in to rest, but it wasn't as if she was skulking around in the shadows trying to avoid notice either though.  She also spent a few minutes lingering outside Naerth's room to Ritually cast a spell on herself, so it's entirely reasonable that Moyrah or someone else would've noticed her.  Moyrah is a NPC now so I suppose it'd be up to you if there was need to bother with a Passive Perception value or if it's just more efficient to the narrative that she knew.

Regardless, Mallory would have informed the party about the bounty Naerth offered her for Kaltro's capture and the conditions he mentioned.  She's not going to keep that sort of thing to herself, but she would have impressed the important of discretion to the rest of the group to not go blabbing about it all over Ten-Towns.
DM Bears
GM, 970 posts
Thu 24 Feb 2022
at 08:19
  • msg #505

Re: OOC II

Right, gotcha. Normally, I would wish to settle the matters of Moyrah having knowledge of the meeting through rolls (probably a Stealth Check contested by Moyrah's Passive Perception), but it's been ages since the event took place. In my defense, Moyrah was not yet under my control at that point. I think we're going to forego rolling in this particular instance regardless.

If Moyrah knows about the reward, then I'll say that is enough. And in that case, I believe she would hard disagree about working with Naerth in any capacity.

EDIT: Moira? Moyrah. Oof, getting tangled here xd
This message was last edited by the GM at 08:35, Thu 24 Feb 2022.
Mallory Bonheur
Wizard, 671 posts
Today's Lucky Numbers
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Thu 24 Feb 2022
at 08:47
  • msg #506

Re: OOC II

You've accidentally got Moyrah speaking in the third person as well in her dialogue, when she's intended to say "Miss Farwalker and Miss Mallory", I believe.

But yeah, Mallory's not keeping this sort of thing from the party.  She is, however, decidedly on Naerth's side so far as being understanding and cooperative with him is concerned.  She doesn't trust him one inch, but that's not required for her to work with him.
DM Bears
GM, 971 posts
Thu 24 Feb 2022
at 08:51
  • msg #507

Re: OOC II

Mallory:
You've accidentally got Moyrah speaking in the third person as well in her dialogue, when she's intended to say "Miss Farwalker and Miss Mallory", I believe.

Damn it! You're completely right. Fixed, thanks :)

I looked back through old threads, and it seems I got Heilar and Herve mixed up as well at some points. That one's entirely on me for naming them so similarly xd
This message was last edited by the GM at 08:54, Thu 24 Feb 2022.
Mallory Bonheur
Wizard, 672 posts
Today's Lucky Numbers
-- | --
Thu 24 Feb 2022
at 08:59
  • msg #508

Re: OOC II

You know, given the number of NPCs criss-crossing around and our own antics as a party, it might be a good idea to have a roster thread of known characters and the context they appeared in?  That way we can better keep track of everyone and our various plot threads in a quick list.
DM Bears
GM, 972 posts
Thu 24 Feb 2022
at 09:05
  • msg #509

Re: OOC II

That's not a bad idea. The synopsis I wrote is also somewhat awkwardly situated in the Setting information thread, as is the details of the various locations in Bryn Shander. I might just make an entirely new thread, and then chuck in the calendar we were discussing over in PMs there as well.

Should I write it myself, or do you want to contribute? I don't care either way.
Mallory Bonheur
Wizard, 673 posts
Today's Lucky Numbers
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Thu 24 Feb 2022
at 09:29
  • msg #510

Re: OOC II

I don't mind putting something together if you want to open a thread for me to post in.  It'll give me a good excuse to go back and re-read the game again, while also keeping your plate from getting overloaded.
DM Bears
GM, 976 posts
Thu 24 Feb 2022
at 10:32
  • msg #511

Re: OOC II

The thread has been set up. I went ahead and wrote brief descriptions for the seven PCs that have been present in the story. I'll leave the rest to you.

I would greatly appreciate it if all of the following characters were included:
  • Auril
  • Dannika
  • Naerth
  • Skath
  • Heilar and his daughter
  • Herve
  • Triglio
  • Terrorfin/Streamseeker
  • Ravisin
  • Niels
  • Alma
  • Thorben
  • Hlin
  • Ethen
  • The Werebear
  • Arveiaturace
  • Ogden
  • Markham
  • Sygni
  • Dzaan

Wow, that's a list, and these are just everyone I could recall off the top of my head. Most of them only warrant one or two sentences, but if it does end up becoming too much I can help you write a few of the descriptions. I suggest organizing them alphabetically, as opposed to order of appearance. That'll be easier in the long run.
Mallory Bonheur
Wizard, 674 posts
Today's Lucky Numbers
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Thu 24 Feb 2022
at 11:26
  • msg #512

Re: OOC II

I was thinking about organizing them by town or overall encounter, as that would group NPCs together into shared clusters where they were relevant to each other.
DM Bears
GM, 977 posts
Thu 24 Feb 2022
at 11:52
  • msg #513

Re: OOC II

Yeah, that works.
DM Bears
GM, 978 posts
Thu 24 Feb 2022
at 16:03
  • msg #514

Re: OOC II

I did a doodle of Rhydd and wanted to share: https://i.imgur.com/lcflwaT.jpg  :)
Khulekani Kumalo
Paladin, 44 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Feb 2022
at 16:06
  • msg #515

Re: OOC II

Dude, that is so cool! I love the lighting and equipment detail!

Also, Behold! Rhydd, Moose Slayer!
Khulekani Kumalo
Paladin, 45 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Feb 2022
at 18:06
  • msg #516

Re: OOC II

DM, did you hand-draw all those links, or is there a brush somewhere?
DM Bears
GM, 979 posts
Thu 24 Feb 2022
at 18:17
  • msg #517

Re: OOC II

It's pattern yoinked from Google, warped, and with the Photoshop layer set to Overlay. Worked out well for the skirt part. Less so for his armguards. You could definitely use a custom brush, and I might have some from one of my sets, but it's still somewhat tricky to get right. In this case I deemed it more trouble than it was worth.

I've drawn links by hand before. It is not fun. Probably the least fun thing imaginable. It's like drawing chains, only waaay more complex. So I cheat :^)
This message had punctuation tweaked by the GM at 18:17, Thu 24 Feb 2022.
Khulekani Kumalo
Paladin, 46 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Feb 2022
at 18:35
  • msg #518

Re: OOC II

My wife groaned in sympathy-pain at the thought of drawing individual links. She had to draw lots of chains for a Necromancer-dude before she discovered Clip-studio and their chain brushes.

She says the most soul-killing tedious picture she ever drew was when she had to draw a shit-load of skeletons for a splash-page.


DM Bears
GM, 980 posts
Thu 24 Feb 2022
at 18:57
  • msg #519

Re: OOC II

This piece (https://i.imgur.com/EIDDLOr.jpg) has been sitting around for a couple of weeks now because I'm going to have to redo the chain across his breastplate. But I don't want to redo the chain. I'd rather render a million more pauldrons.

And oh man, I would not wish that frame upon even my worst enemy. The outcome does look really good though! Skeletons are difficult, especially if one is drawing each one as complex as they're drawn here. I admire your wife's patience. I typically shy away from all things scenic whenever I can. It does show though...
This message was last edited by the GM at 18:58, Thu 24 Feb 2022.
DM Bears
GM, 981 posts
Thu 24 Feb 2022
at 19:08
  • msg #520

Re: OOC II

I assume the page was for a larger project. Anything published? :^)
This message was lightly edited by the GM at 19:08, Thu 24 Feb 2022.
Khulekani Kumalo
Paladin, 47 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Feb 2022
at 19:15
  • msg #521

Re: OOC II

What's wrong with the chain?

And she says thank you for the kind words, and hopes you never have to do anything similar in your life.

She's been published a few times. A biography on a person with cerebral palsy, a strip about disability benefits for VPR, and her personal self-published project is a love-letter to ridiculous 90's anime called Kuro Shouri, which is what that panel is from.
DM Bears
GM, 982 posts
Thu 24 Feb 2022
at 19:30
  • msg #522

Re: OOC II

Khulekani:
What's wrong with the chain?

It's too big and clunky-looking. I wanted to tone down some of the more ridiculous parts of the design to be more in line with the stricter frilly victorian collar. Tbh, the pauldrons need a look at too. They're also fairly ridiculous.

Khulekani:
Kuro Shouri

Holy hell, there's 64 chapters! Now, that is impressive! Just the mere thought of sitting down, drawing storyboards, sketching frames, inking, then typesetting all that intimidates me . . .
Farwalker
Cleric, 308 posts
Thu 24 Feb 2022
at 19:49
  • msg #523

Re: OOC II

Ridiculous pauldrons are the way to go though.
Khulekani Kumalo
Paladin, 48 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 25 Feb 2022
at 00:42
  • msg #524

Re: OOC II

In reply to DM Bears (msg # 522):

She is a very dedicated lady. Keeps me focused and on the path of self betterment. I lucked out tricking her into marrying me. ^///^

Also, having done LARPing, yeah, I don't know why artist make pauldrons roughly the size of man-hole covers. You couldn't move in a lot of them. Especially the spikey ones, because those could kill you from raising your arms!




Mallory Bonheur
Wizard, 676 posts
Today's Lucky Numbers
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Fri 25 Feb 2022
at 01:08
  • msg #525

Re: OOC II

Khulekani Kumalo:
I don't know why artist make pauldrons roughly the size of man-hole covers. You couldn't move in a lot of them. Especially the spikey ones, because those could kill you from raising your arms!


https://thumbs.gfycat.com/Deli...Amphibian-mobile.mp4
DM Bears
GM, 983 posts
Fri 25 Feb 2022
at 09:00
  • msg #526

Re: OOC II

Count me in the Khulekani camp. I prefer my character designs streamlined :)
Mallory Bonheur
Wizard, 680 posts
Today's Lucky Numbers
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Fri 25 Feb 2022
at 09:58
  • msg #527

Re: OOC II

I think I've got the NPC roster all finished up for the time being.  Critique on the format and content is welcomed.
DM Bears
GM, 985 posts
Fri 25 Feb 2022
at 10:11
  • msg #528

Re: OOC II

Alright, wonderful! Thank you. I've had a look and it all seems good, save two things; Naerth's name, which I've bounced around on, and Triglio's race, who I see is mistakenly referred to as a gnome in his introductory post. I'll make the amendments.
This message was last edited by the GM at 10:19, Fri 25 Feb 2022.
Mallory Bonheur
Wizard, 682 posts
Today's Lucky Numbers
-- | --
Fri 25 Feb 2022
at 10:24
  • msg #529

Re: OOC II

Thanks for the updates.

I'd also encourage everyone else to make mention if there's any additions I can make to the entries.  I wrote the various relationships and attitudes primarily from Mallory's perspective since that's most of what I have to go on.  ^^;  If there's anything I can add to better describe the NPCs, please say so.
DM Bears
GM, 986 posts
Fri 25 Feb 2022
at 14:37
  • msg #530

Re: OOC II

By the way, I might be too busy becoming the Elden Lord to post this weekend :^)
Mallory Bonheur
Wizard, 685 posts
Today's Lucky Numbers
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Tue 1 Mar 2022
at 01:21
  • msg #531

Re: OOC II

Khulekani; do you want to get in a reply before or after Mallory explains the situation with the Simulacrum?
Khulekani Kumalo
Paladin, 51 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 2 Mar 2022
at 01:03
  • msg #532

Re: OOC II

I'll wait.
DM Bears
GM, 988 posts
Wed 2 Mar 2022
at 18:54
  • msg #533

Re: OOC II

I could post for Moyrah and/or Dannika, but I think Khulekani can get at word in first.
Khulekani Kumalo
Paladin, 52 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 2 Mar 2022
at 19:26
  • msg #534

Re: OOC II

Sorry, busy couple days. I'll get a post in after my appointments.
Rhydd Maldhon
Fighter, 404 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 3 Mar 2022
at 02:25
  • msg #535

Re: OOC II

Will get to work on an IC post for Rhydd. Khulekani's grabbing Mallory will have gotten his attention. :)
Khulekani Kumalo
Paladin, 54 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 3 Mar 2022
at 02:30
  • msg #536

Re: OOC II

I should note that the grabbing was more like this:



And not so much a violent act.
Mallory Bonheur
Wizard, 688 posts
Today's Lucky Numbers
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Thu 3 Mar 2022
at 02:35
  • msg #537

Re: OOC II

I wasn't interpreting it as violence on Khulekani's part so much as Mallory herself being a soft, wimpy noble.  ^^  She's barely over 5' tall and a trained warrior like Khulekani could easily pick her up off the floor with one hand.  Folk like her and Rhydd can be a lot more intimidating to a city slicker civilian than they may think.  In the early posts of the game, she spent half her time flinching away from Rhydd and being scared of him when he so much as glared at someone nearby her.
This message was last edited by the player at 03:01, Thu 03 Mar 2022.
Rhydd Maldhon
Fighter, 406 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Thu 3 Mar 2022
at 02:46
  • msg #538

Re: OOC II

Mallory Bonheur:
. . .


She didn't get more than a step or two before she was grabbed up, pulled right off her heels with ease as she was a rather slight woman, which left the young noble wide-eyed as she quailed under that imposing presence bore down on her so abruptly.

. . .


This (plus Astre's reaction) is why Rhydd reacted the way that he did.
Mallory Bonheur
Wizard, 689 posts
Today's Lucky Numbers
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Thu 3 Mar 2022
at 02:48
  • msg #539

Re: OOC II

Yep.  Mallory's as sturdy and intimidating as a bouquet of flowers, and Astre's reaction is just what happens when you startle a cat.  ^^;  He's got a 10 INT but I try to keep his passive behaviors as driven by instinct as I can.  If Mallory gets spooked, her Familiar goes on defense mode.
DM Bears
GM, 991 posts
Fri 4 Mar 2022
at 11:31
  • msg #540

Re: OOC II

I dunno if your characters actually had a chance to eat, though I know Mallory purchased some minced pies earlier. If so, feel free to add those 3 gp back to your inventory, Mallory.
Mallory Bonheur
Wizard, 692 posts
Today's Lucky Numbers
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Fri 4 Mar 2022
at 21:55
  • msg #541

Re: OOC II

Mallory hadn't actually gotten a chance to order anything to eat or drink before the Wight busted through the ceiling, so no worries there.  It was planned but never carried out because the plot slammed into us.  ^^;

Magda:
"If you wish, Ogden would be more than happy to lend you the tap room for the night as gratitude for all your help today. It's large and open, but the hearth will keep you warm.


Slumber party~!
DM Bears
GM, 992 posts
Sat 5 Mar 2022
at 22:12
  • msg #542

Re: OOC II

Mallory has expressed interest in Downtime so that she can use the Troll parts to craft magic items. What do you all think about your characters taking the next day off? I know Khulekani has just joined and might be itching to get out into the action, but the rest of the characters have by all accounts had an extraordinarily eventful last three days.

We'd need to discuss what you might wish to do. There's crafting, intel gathering, gambling, religious service, research, or training, to name a few. I'd essentially establish separate threads for each of these activities. No harm in people cooperating either, be it for training, crafting, or intel gathering.
This message had punctuation tweaked by the GM at 22:13, Sat 05 Mar 2022.
Mallory Bonheur
Wizard, 693 posts
Today's Lucky Numbers
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Sat 5 Mar 2022
at 22:33
  • msg #543

Re: OOC II

Mind you, Downtime is generally spent as a handwave in narration rather than something we actively play out in-game.  So we don't need to worry about bogging down our tempo if there's little desire in actually playing through the events.  Unless folk wanted to take the opportunity to have some character interaction time together?
DM Bears
GM, 993 posts
Sat 5 Mar 2022
at 22:35
  • msg #544

Re: OOC II

Yeah. Like a fast forward button. But I'd love it if everyone was fully on board and could explore something simultaneously :)
Khulekani Kumalo
Paladin, 57 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 5 Mar 2022
at 23:17
  • msg #545

Re: OOC II

I mean, Khulekani wants to set things right YESTERDAY, but if it will be disruptive to the group, I can wait.
Mallory Bonheur
Wizard, 694 posts
Today's Lucky Numbers
-- | --
Sat 5 Mar 2022
at 23:25
  • msg #546

Re: OOC II

It depends a lot on how things go with the interrogation.  Downtime for crafting is just something I'd like to get in at some point (sooner than later, admittedly), but it's entirely likely the Simulacrum might reveal something that would even have Mallory want to pick up her heels and get into action immediately.

Similarly, it might be a case of just splitting the Party depending on what's going on.  If there's a job or task that Mallory wouldn't necessarily be required for (or that folk at least expect they don't need magic to contend with), then she might sit it out and do her own thing while the others go off.  We don't need to be attached at the hip all the time, after all.
This message was last edited by the player at 23:27, Sat 05 Mar 2022.
Mallory Bonheur
Wizard, 697 posts
Today's Lucky Numbers
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Mon 7 Mar 2022
at 17:09
  • msg #547

Re: OOC II

Random bit of curiosity: how tall is Khulekani?  I always like to figure out height differences for the sake of envisioning characters when grouped together.  There's some pretty dramatic height differences in our Party with Mallory being the shortest (5'2") to Farwalker being the tallest (7'8") and the men right in the middle at about 6' apiece.
Khulekani Kumalo
Paladin, 58 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 7 Mar 2022
at 18:02
  • msg #548

Re: OOC II

She a taller lady.

5' 11', and 167 lbs.
Mallory Bonheur
Wizard, 699 posts
Today's Lucky Numbers
-- | --
Tue 8 Mar 2022
at 20:58
  • msg #549

Re: OOC II

DM Bears - is that our cue to transition to the next morning?
DM Bears
GM, 997 posts
Tue 8 Mar 2022
at 21:27
  • msg #550

Re: OOC II

Yeah. Let's speed things along in the OOC. I enjoy the chit chat, but let's not get bogged down with every last minutia.

So, there are a couple of things on the agenda as it stands.

  1. The Chwinga is gone. Dannika will start looking for it. You may either roll your own Investigation, or Help her to gain Advantage on the roll.
  2. You will be summoned to the Town Hall fairly early on. A guard will come and get you, and everyone who wishes to join may join. We will transition back to the Town Hall thread.

Mallory Bonheur
Wizard, 700 posts
Today's Lucky Numbers
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Tue 8 Mar 2022
at 21:52
  • msg #551

Re: OOC II

Mallory's Investigation score is pretty high, so I'll go ahead and roll on my own.  Astre can assist her for Advantage presumably, given that he was with the Chwinga last and has keener senses to search by?

Investigation
Mallory Bonheur rolled 20 using 1d20+7


I rolled with Advantage just in case but got a 12 on the second roll, so 20 is the result either way.

Also, Mallory's Portent rolls for today are 6 and 8.  Looks like someone's going to be failing their saving throws today.
This message was last edited by the player at 21:53, Tue 08 Mar 2022.
DM Bears
GM, 998 posts
Tue 8 Mar 2022
at 21:57
  • msg #552

Re: OOC II

That'll do it. The spoon is cold.

Everyone besides Khulekani needs to remember to level to 5!
Khulekani Kumalo
Paladin, 59 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 11 Mar 2022
at 23:43
  • msg #553

Re: OOC II

Sorry, my depression has been really bad these past few days. Hard to be creative. I'll try to post before I go to bed tonight.
Mallory Bonheur
Wizard, 704 posts
Today's Lucky Numbers
6 | 8
Fri 11 Mar 2022
at 23:46
  • msg #554

Re: OOC II

Nothing to apologize for; I know full well what it's like for mood to interfere with motivation.  Take your time to rest and recharge until you feel in a better position.
DM Bears
GM, 1001 posts
Sat 12 Mar 2022
at 09:33
  • msg #555

Re: OOC II

You have my full understanding. Thanks for letting us know! If you’d rather we proceed with the interrogation without Khulekani she is fully within her rights to refuse her summons. The town officials want her to be there, but they can’t force her.
Khulekani Kumalo
Paladin, 61 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 12 Mar 2022
at 13:08
  • msg #556

Re: OOC II

No, I can do it. But it might be a bit slower than you expect for a few days.
Rhydd Maldhon
Fighter, 410 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Sun 13 Mar 2022
at 17:05
  • msg #557

Re: OOC II

In reply to Khulekani Kumalo (msg # 556):

Sorry to hear of your travails. Hope that you feel better soon.

As others on this board have said, please only write what you feel comfortable doing.

I have always felt that our hobby should be a joy and a pleasure, and not a chore.
Khulekani Kumalo
Paladin, 63 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 13 Mar 2022
at 19:16
  • msg #558

Re: OOC II

Thank you.

I quite agree. But I do feel guilty when people are waiting on me.
DM Bears
GM, 1004 posts
Sun 13 Mar 2022
at 20:00
  • msg #559

Re: OOC II

Now resuming; are Simulacrums sentient?

An interesting question, since we have no idea how sentience works in the real world. Both Khulekani and Mallory has taken a hard stance, albeit differing ones. Would either of you like to try to roll Persuasion to see if the Sheriff or the Speaker is swayed?
This message was last edited by the GM at 20:01, Sun 13 Mar 2022.
Khulekani Kumalo
Paladin, 64 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 13 Mar 2022
at 20:04
  • msg #560

Re: OOC II

Unlike the real world, we know for a fact how the metaphysics of the FR setting work, and souls being the real essence of a person is totes how it objectively operates.
DM Bears
GM, 1005 posts
Sun 13 Mar 2022
at 20:08
  • msg #561

Re: OOC II

That's certainly fair. So the claim made earlier is incorrect; it wouldn't feel pain. It would just give the appearance of feeling pain.

Go ahead and roll that Persuasion anyway. Markham Southwell is uncomfortable with the distinction.
Khulekani Kumalo
Paladin, 65 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 13 Mar 2022
at 20:22
  • msg #562

Re: OOC II

Done.

And yeah...didn't expect to get into the problems of hard consciousness in D&D anytime soon!

lol
Mallory Bonheur
Wizard, 707 posts
Today's Lucky Numbers
6 | 8
Sun 13 Mar 2022
at 20:52
  • msg #563

Re: OOC II

I think we might be talking past each other?  I had the impression, based on what Khulekani was saying, that she and Mallory were in agreement about the nature of the Simulacrum.  It is sentient (it can feel and perceive), but it's still just a really elaborate magical effect that doesn't have a soul.

The difference in opinion stems from the fact that Khulekani believes she doesn't deserve her payment because she captured the "wrong Dzaan" while Mallory argues that she wasn't hired to do that, and that capturing the Simulacrum is plenty if the Simulacrum did in fact carry out the crimes itself.

I would argue against the idea that the Simulacrum cannot feel pain - it should be able to as, for all intents and purposes, it uses Dzaan's statblock and is considered to be physically the same as Dzaan.  You're right that it would be psychosomatic though; the Simulacrum wouldn't actually be in pain, but it would believe it was because the spell is Illusion rather than Transmutative.  But it's not as if any pain shown would just be an act.  If you stab a Simulacrum, it would genuinely experience and respond to that the same way any flesh and blood creature would.  Potentially more drastically since it knows it can't be healed as easily as living beings, either.
DM Bears
GM, 1006 posts
Sun 13 Mar 2022
at 21:05
  • msg #564

Re: OOC II

We're not talking past each other. It's just a point of contention I believe, and it seems to me Mallory and Khulekani directly disagree with one another.

If we say that having a soul equals being sentient/having consciousness (which is essentially just dualism, a concept with a lot of support in the real world), then the Simulacrum not having a soul would mean it is not sentient. It has no internal process, thought or otherwise. It has no sense of self, and it does not feel anything. Pain is just the example being is used here. It exhibits all the symptoms of feeling pain, but it doesn't really. Or at least not in the same way you, I, or your characters would (though I can really only confidently state I am conscious). There is no basis for any psychosomatic experience. For all intents and purposes, if we accept dualism, the Simulacrum feels exactly as much as a rock.

Mallory could still believe it would genuinely feel pain if stabbed, but I believe that runs contrary to the established Forgotten Realms lore. Soul = Sentience. No soul = no sentience.

Edit: All this is only one of Markham's concerns (and the least important). The other is that of guilt, which is determined by law. But executing a rock is different from executing a person.
This message was last edited by the GM at 21:10, Sun 13 Mar 2022.
Mallory Bonheur
Wizard, 709 posts
Today's Lucky Numbers
6 | 8
Sun 13 Mar 2022
at 21:30
  • msg #565

Re: OOC II

I'm not at all stating anything about souls and sentience being associated with one another.  Souls are a very concretely defined facet in the Forgotten Realms setting all on their own; the Simulacrum absolutely doesn't have a soul.  But "sentience" isn't a game/setting concept as readily defined, especially where Illusion magic is at play.

By real world standards, the Simulacrum would be "partially sentient" - it has a personality, is aware of itself, and can perceive sensation.  The "partially" part of that comes in that it can't necessarily reason beyond a certain point.  It can't learn, so it can't develop any new thought processes; it can only reason retroactively with what it already has based on what it was modeled after, not develop any new ideas or change its perspective.  It's essentially a really fancy golem with a powerful AI that's a copy of its source creature's brain, but Mallory doesn't have the knowledge to express what an AI is in-setting.  ^^;

Regardless, I feel like we're splitting hairs.  Mallory doesn't believe the Simulacrum has a soul nor consider it to be a person, but does reason that it is capable of experiencing a shadow of sentience because of her own familiarity with mind-affecting Illusion spells.  She believes it would be able to experience fear, pain, and so forth because Dzaan is capable of those experiences.  Hence why she pities its state of being, but not the Being itself.
This message was last edited by the player at 21:32, Sun 13 Mar 2022.
DM Bears
GM, 1007 posts
Sun 13 Mar 2022
at 21:48
  • msg #566

Re: OOC II

Mallory:
I'm not at all stating anything about souls and sentience being associated with one another.  Souls are a very concretely defined facet in the Forgotten Realms setting all on their own; the Simulacrum absolutely doesn't have a soul.

But I am, as I find it to be an inevitable conclusion.

Mallory:
It's essentially a really fancy golem with a powerful AI that's a copy of its source creature's brain, but Mallory doesn't have the knowledge to express what an AI is in-setting.  ^^;

Speaking from a non-fiction perspective, I personally choose to believe an AI that perfectly mimics a human being is also sentient. Though I have no way of truly knowing that that is the case. I choose to believe that sentience springs from materialistic properties. If that was the case in the Forgotten Realms as well, then I would consider this Simulacrum sentient.

However, that is not the case since souls exist. Therefor, I have to say that it is not sentient, since it is not created with a soul, where the soul is the something extra that determines consciousness. You can substitute soul for magic, or any other fantastical or religious term you see fit. What I'm really getting at is the concept of dualism; that consciousness is determined by something not materialistic. To put it in other words, I am bridging the gap between dualism and magic/souls/the-non-materialistic.

What Markham is struggling with is whether or not the Simulacrum should be given the rights of an object or the rights of a person. If it is an object, then it can be executed without due process, just as one can snuff out a candle (to use Khulekani's example).

I don't believe there is a middle ground to be found. Either it feels, or it doesn't.
This message was last edited by the GM at 21:50, Sun 13 Mar 2022.
Khulekani Kumalo
Paladin, 66 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 13 Mar 2022
at 21:57
  • msg #567

Re: OOC II

The ability to feel does not necessitate sentience. As brainless animals can react in complex ways to pain and other stimuli, in the real world.

As FR is very much a Dualistic setting, I would put forth that our Sim is actually closer to a VI than an AI.


DM Bears
GM, 1008 posts
Sun 13 Mar 2022
at 22:13
  • msg #568

Re: OOC II

Well, whether or not an AI can ever be truly self-aware is a matter hotly contested, which loops back to our entire discussion ^^;

I really like this thought experiment on it, and it outlines some replies that try to wrestle with it.

I'm mostly arguing for the sake of arguing, since I find the topic fascinating. Mallory is free to believe the Simulacrum can inwardly experience pain or any other feeling :)
This message had punctuation tweaked by the GM at 22:15, Sun 13 Mar 2022.
Mallory Bonheur
Wizard, 710 posts
Today's Lucky Numbers
6 | 8
Sun 13 Mar 2022
at 22:32
  • msg #569

Re: OOC II

DM Bears:
What Markham is struggling with is whether or not the Simulacrum should be given the rights of an object or the rights of a person. If it is an object, then it can be executed without due process, just as one can snuff out a candle (to use Khulekani's example).


I still feel as though we're talking past one another in what we're focusing on regarding souls, sentience, and so forth.  But all that aside, Mallory would attest that the Simulacrum, at the heart of it all, is simply a spell effect and thus not qualified to the same rights or consideration as a person.  She wouldn't have any moral compunction over destroying it herself, but would simply pity it having to experience that.  The Simulacrum isn't a Transmutive spell (it's made of snow/ice/whatever inert material and has not been transformed into flesh and blood), but rather an Illusion so powerful that it has become a semi-real creature.  So even if it can't actually feel pain, it believes or would behave as if it did, which is psychologically just as bad even if not physically such.

I'd liken it to having an AI that begs you not to turn off the power button because it fears death.  You would know full well that it isn't actually alive and turning it off doesn't equate to killing it, but it's programmed in a way to respond to that notion and is incapable of learning otherwise.  Anyone seen The Good Place?  Kind of like that, just not with the consideration Janet being able to actually learn.  https://www.youtube.com/watch?v=6vo4Fdf7E0w
This message was last edited by the player at 22:34, Sun 13 Mar 2022.
DM Bears
GM, 1009 posts
Mon 14 Mar 2022
at 10:45
  • msg #570

Re: OOC II

My argument is that the Simulacrum doesn't have phenomenal experiences, and is thus not worthy of empathy or moral consideration.

I still think Khulekani's point on souls constituting dualism is the most elegant. But this just goes to show that even in a setting where dualism is established as truth, one still does not escape the hard problem of consciousness. Point for the materialists? :^)
Mallory Bonheur
Wizard, 711 posts
Today's Lucky Numbers
6 | 8
Mon 14 Mar 2022
at 11:07
  • msg #571

Re: OOC II

I'm getting a website security risk warning when I try to follow the AI vs. VI bit Khulekani linked, so I'm not quite sure what's applied there.  Does it load properly for anyone else?

DM Bears:
My argument is that the Simulacrum doesn't have phenomenal experiences, and is thus not worthy of empathy or moral consideration.


Now what I'm unclear on is whether or not the Simulacrum actually feels anything or if it only behaves as if it does purely as an act to maintain its appearance.  Like, its nose got smashed in; does it actually experience pain or have the impression of pain?  Does it feel tired or hungry?  When Mallory touched it, did it actually feel her hand on its shoulder?  Are all of its various responses just acting because it knows it should, or genuine reactions to stimuli even if it's a purely psychological response with no physical impact to enforce it?  If the Simulacrum holds a red hot poker, it would take damage and lose HP, but would it even care beyond just letting go?  Would it react as if it were burned if other people were around to question it or would it not bother to respond if it were alone and unobserved?

https://www.youtube.com/watch?v=-v5O8KtAMg0

DM Bears:
But this just goes to show that even in a setting where dualism is established as truth, one still does not escape the hard problem of consciousness.

The fun/conflicting notion is realizing that Astre, despite being highly intelligent and displaying all relevant aspects of sentience, doesn't have a soul by merit of being a Spirit.  In Forgotten Realms, Spirits are basically comprised of raw Planar energy that have varying levels of awareness and physical presence, but just sort of fade away and get recycled back into the cosmos when they "die".  So they can never be turned into Undead or brought back to life.  Which gets even weirder when you consider that there are "Undead Spirits" that are just Undead by default without having ever been alive in the first place, somehow.

Extra conflicting is that early editions of D&D actually made a distinction between Player Races that did and did not have souls.  Back in the day, Elves, Orcs, and Half-Orcs didn't have souls and would reincarnate when they die rather than being able to be resurrected.  Which is kind of messed up?  By modern standards, these three do have souls, though Elves still reincarnate by default (except for Drow, I think).
This message was last edited by the player at 11:12, Mon 14 Mar 2022.
DM Bears
GM, 1011 posts
Mon 14 Mar 2022
at 11:38
  • msg #572

Re: OOC II

differencebetween.net? Works for me. I can't link it here, since rpol thinks it redirects to an rpol subdomain. The website just seems to compare a variety of things, and isn't specifically tied to the discussion at hand.

Mallory:
Now what I'm unclear on is whether or not the Simulacrum actually feels anything or if it only behaves as if it does purely as an act to maintain its appearance.

Not even just to maintain its appearance; as you say, it's simply what it is programmed to do. It's not like it has a choice in the matter. Its reactions are all an illusion to give the impression that is has qualia, or phenomenal experiences.

Hmm. Perhaps Astre doesn't have consciousness either, then? The telepathic bond he has with Mallory and spells like Detect Thoughts do complicate things. Would such a spell fail on the Simulacrum or Astre? Would it just be another level to the illusion? As in, thoughts and imagery are stored inwardly, unbeknownst to the non-conscious being. Like information on a hard drive. Or maybe it isn't even stored and instead just springs into existence when it is being accessed by a conscious being. There wouldn't be any way to tell the difference!
This message was last edited by the GM at 11:46, Mon 14 Mar 2022.
Mallory Bonheur
Wizard, 712 posts
Today's Lucky Numbers
6 | 8
Mon 14 Mar 2022
at 20:49
  • msg #573

Re: OOC II

DM Bears:
Not even just to maintain its appearance; as you say, it's simply what it is programmed to do. It's not like it has a choice in the matter. Its reactions are all an illusion to give the impression that is has qualia, or phenomenal experiences.


That's what I thought was the case.  Hence my confusion; it read to me like you were saying the Simulacrum doesn't experience any sort of sensation at all and was just faking its physical/emotional state of distress.  Purely confusion on my part from misunderstanding, it seems.

DM Bears:
Detect Thoughts and Such

Thankfully the matter of consciousness, personality, and thoughts are more easily grappled with in D&D terms, as they're defined by a character's INT and CHA scores.  The 8th-level spell "Feeblemind" states that it "shatters a creature's intellect and personality" by dropping its INT and CHA scores to 1 - the lowest possible score they can reach before death (as having any Ability Score reduced to zero is fatal).

Various creatures have different levels of mental identity and thought based on those scores.  In general, anything below a 3 is rudimentary or bestial in mentality, presenting only extremely basic mental processes.  The "Awaken" spell specifically only works on creatures of INT 3 or less, inferring that any higher score would already have a sufficient mental presence to qualify as being aware.  Further, "Detect Thoughts" itself specifies that it only works on a creature of INT 4-and-up, or that can comprehend language.

Lesser Undead like Skeletons do have some level of INT/CHA, so they would actually register on "Detect Thoughts".  Odds are whatever is going on in their mind would just be repeating whatever commands were given by their summoner on loop though, or might just be hollow echoes of its living thoughts.  Meanwhile, a greater Undead like the Wight actually is an intelligent being all its own; it has independent thoughts and force of personality beyond the will of its summoner.  Something like a Stone Golem or most animals have 3 INT and thus don't register as having coherent thoughts.  Though, by my own DMing standards, I'd allow a combination of "Speak with Animals" and "Detect Thoughts" cast together to permit reading an animal's mind.

The Simulacrum uses Dzaan's statblock for its Ability Scores, so it absolutely has thoughts and a personality.  Rather, it has Dzaan's thoughts and personality.  It can't generate any individual or innovative thoughts of its own and would be limited to operate within the confines of Dzaan's mentality.  Regardless, it is a valid target for the spell.

Astre has INT 10 and CHA 12, so he absolutely has higher thought processes and bears an independent personality all his own.  So "Detect Thoughts" would work on him.  The real question then becomes whether or not someone using "Detect Thoughts" could hear Mallory's thoughts as well if the two were presently using telepathic communication, like tapping into a phone line to eavesdrop on a conversation.
This message was last edited by the player at 20:52, Mon 14 Mar 2022.
Mallory Bonheur
Wizard, 714 posts
Today's Lucky Numbers
6 | 8
Mon 14 Mar 2022
at 23:34
  • msg #574

Re: OOC II

Who all is present for the interrogation?  We're confirmed with at least Mallory, Rhydd, and Khulekani, but what about Torgrim and Farwalker?  Torgrim's last post and choice of Proficiency acquisition seemed to indicate he was interested.  Are they present for the chat or are they doing their own thing elsewhere in the meantime?

I only ask because "Leomund's Tiny Hut" has a maximum size of nine creatures within a 10' radius, so everyone has to crowd in cozy-like while it's being cast.  The entire party, the Simulacrum, Markham, and Duvessa can all fit within the spell with one space left to spare.  Once erected, spells can be cast within it but not through it, so Khulekani can cast "Zone of Truth" inside the hut, but the hut limits its spread from 15' to 10'.
This message was last edited by the player at 23:34, Mon 14 Mar 2022.
Khulekani Kumalo
Paladin, 67 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 15 Mar 2022
at 01:38
  • msg #575

Re: OOC II

Why did you cast the Hut?
Mallory Bonheur
Wizard, 715 posts
Today's Lucky Numbers
6 | 8
Tue 15 Mar 2022
at 02:26
  • msg #576

Re: OOC II

Same reason Mallory set Astre outside to act as a lookout; she's worried there might be outside interference if the real Dzaan is still looking to target his Simulacrum for any reason.  Spells can't be cast through the Tiny Hut and it blocks vision from outside, so it's basically a defensive perimeter to prevent any sort of interference.  She's being real paranoid, admittedly, but better safe than sorry.
This message was last edited by the player at 02:27, Tue 15 Mar 2022.
Farwalker
Cleric, 312 posts
Tue 15 Mar 2022
at 04:05
  • msg #577

Re: OOC II

Got a bit lost in work the past few days. I’ll read these walls of text when I wake up. Day off, woo!
DM Bears
GM, 1012 posts
Tue 15 Mar 2022
at 11:41
  • msg #578

Re: OOC II

The Hut is exactly the type of defense Markham was seeking!

I was waiting to hear from either Torgrim or Farwalker. Still not too late to be joining. :)
This message was last edited by the GM at 11:43, Tue 15 Mar 2022.
DM Bears
GM, 1015 posts
Thu 17 Mar 2022
at 16:39
  • msg #579

Re: OOC II

Just FYI, per the rules, Farwalker should fit. She would be the eight person, and she is by all accounts Medium size. Though I suppose she can still participate in the interrogation from the outside, she just wouldn't be able to see anything going on.
Mallory Bonheur
Wizard, 720 posts
Today's Lucky Numbers
6 | 8
Thu 17 Mar 2022
at 22:29
  • msg #580

Re: OOC II

While I'm happy to pepper the Simulacrum with questions all the live long day, I really don't want Mallory to dominate the conversation here and would like to back off to give Khulekani or others a chance to get in a few questions.  We can trade off with the Good Cop/Bad Cop routine, but I feel like I've been falling into the habit of having Mallory's chatty nature push to the front of the group too often.
DM Bears
GM, 1017 posts
Thu 17 Mar 2022
at 22:42
  • msg #581

Re: OOC II

Yup, I agree. We don't need to rush through everything anyhow.
Khulekani Kumalo
Paladin, 69 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 17 Mar 2022
at 22:54
  • msg #582

Re: OOC II

Assuming that the Sim isn't merely honestly mistaken, how is the construct still around if the caster is slain? And since it can't regain expended spells, how was it able to cast spells after all this time of being presumably free?
DM Bears
GM, 1018 posts
Thu 17 Mar 2022
at 23:34
  • msg #583

Re: OOC II

Nothing in the Spell description states that the Simulacrum is destroyed along with the caster. It lasts until its either dispelled, reduced to 0 hit points, or if the caster casts the spell again. I hope there isn't just something I missed, but if I did, the module did too.

And you are correct in that it cannot regain expended spell slots, so the logical assumption would be that it has used them sparingly. You would have to prod it to learn how many it has left, if any. Are you posing these questions in character? If so, I could make a post with the answers.
Mallory Bonheur
Wizard, 721 posts
Today's Lucky Numbers
6 | 8
Thu 17 Mar 2022
at 23:45
  • msg #584

Re: OOC II

It's a common trope in fantasy that killing the source of a spell kills the spell, but that's not mechanically the case in 5e.  The only time the caster's state of being matters is if it's a Concentration spell (as you can't really focus if you're dead).  That's also the case for a caster willingly ending a spell early; only some spells actually allow that to happen, though it's something most tables permit across the board for the sake of convenience.  But by standard rules, a spell's duration is what it is.  Case in point, Zone of Truth: it's up for 10 minutes regardless of whether or not Khulekani dies right this moment or if she wills it to end early.  It can be forcibly halted via "Dispel Magic", but otherwise it's going to run its duration no matter what.

As for other questions, Mallory is going to hold off on a lot of her specific queries until late in the interrogation.  Basically the idea is to get all the relevant questions and responses out in the open, then hit the Simulacrum with "Detect Thoughts" to more actively drag out any finer details he was being evasive on.
This message was last edited by the player at 00:23, Fri 18 Mar 2022.
Khulekani Kumalo
Paladin, 70 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 18 Mar 2022
at 00:23
  • msg #585

Re: OOC II

I'm almost positive I read a Sage Advice to that effect, though Google reveals nothing at the moment. Now, if the story presented in the book has this as the case, I'm all for story over rules. I was just curious as a player.

And 'Kani doesn't know enough about magic to ask these questions, but I'll write up a few questions in the morning.
Mallory Bonheur
Wizard, 722 posts
Today's Lucky Numbers
6 | 8
Fri 18 Mar 2022
at 00:24
  • msg #586

Re: OOC II

https://www.sageadvice.eu/a-sp...-when-its-caster-is/

This one?

But yeah, if the spell requires Concentration then it can be ended early at-will, because the caster can choose to drop their Concentration at any time.  But if it has a set duration, it just goes for that time automatically.  There are specific spells that will have specific conditions that can end them early.  For instance, Mallory's casting of "Tiny Hut": it will last for 8 hours unless she leaves its cover.  If she leaves the area, the spell instantly ends.
This message was last edited by the player at 00:28, Fri 18 Mar 2022.
Farwalker
Cleric, 314 posts
Fri 18 Mar 2022
at 03:08
  • msg #587

Re: OOC II

In reply to DM Bears (msg # 579):

Mechanically yes, but it’s fun to play up being large sometimes. It helps remind me that Farwalker is actually larger than Andre the Giant was.
Mallory Bonheur
Wizard, 723 posts
Today's Lucky Numbers
6 | 8
Fri 18 Mar 2022
at 19:42
  • msg #588

Re: OOC II

I've just had a terrible realization about the "Simulacrum" spell.

Simulacrum:
You shape an illusory duplicate of one beast or Humanoid... The duplicate is a creature, partially real and formed from ice or snow...

The simulacrum is friendly to you and Creatures you designate. It obeys your spoken commands, moving and Acting in accordance with your wishes and Acting on Your Turn in Combat.


So that means...
https://www.youtube.com/watch?v=TSvBrYIPK5s
This message was last edited by the player at 19:47, Fri 18 Mar 2022.
Khulekani Kumalo
Paladin, 72 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 19 Mar 2022
at 21:35
  • msg #589

Re: OOC II

16:34, Today: Khulekani Kumalo rolled 8 using 1d20+3. Insight.

Kani might not be able to read his real emotions on the matter, but she can obviously tell he didn't actually answer all of her questions, right?
Mallory Bonheur
Wizard, 725 posts
Today's Lucky Numbers
6 | 8
Sat 19 Mar 2022
at 22:17
  • msg #590

Re: OOC II

He certainly didn't respond at all to at least two of the questions posed, so I suppose Insight would be to determine whether he just ignored them by choice or if he's intentionally dodging them?
DM Bears
GM, 1023 posts
Mon 21 Mar 2022
at 16:00
  • msg #591

Re: OOC II

I'll let someone else address Rhydd's concern (which is very valid!).
This message had punctuation tweaked by the GM at 16:02, Mon 21 Mar 2022.
DM Bears
GM, 1026 posts
Mon 21 Mar 2022
at 20:44
  • msg #592

Re: OOC II

I’m setting a timer; unless the Simulacrum is asked anything else (or interacted with in any other manner), I will be advancing the plot in 24 hours from this post.
Mallory Bonheur
Wizard, 729 posts
Today's Lucky Numbers
6 | 8
Mon 21 Mar 2022
at 20:49
  • msg #593

Re: OOC II

Mallory's going to cast "Detect Thoughts" at the end of all this, but I wanted to make sure everyone else got their questions out of the way first since I assume doing so is going to make the Simulacrum very agitated and uncooperative following that.  If she can successfully root around in his brain and just pull out the necessary information by force, she's taking away all of his leverage.
This message was last edited by the player at 20:49, Mon 21 Mar 2022.
DM Bears
GM, 1027 posts
Mon 21 Mar 2022
at 20:57
  • msg #594

Re: OOC II

Very well. In this particular instance I think it would be best if I PM'd you with the results. I assume you're going to use a Portent to ensure the Simulacrum fails its saving throw.
Mallory Bonheur
Wizard, 730 posts
Today's Lucky Numbers
6 | 8
Mon 21 Mar 2022
at 21:10
  • msg #595

Re: OOC II

Yep.  Because the nature of what counts as "thoughts" is based entirely on DM discretion, Mallory's success is up to you to decide.  She may have to use two Portents when all is said and done since the spell has two potential failure points.

The initial "surface level thoughts" won't require a saving throw, but she's going to probe deeper which will make the Simulacrum aware of the intrusion.  That needs a Wisdom save, which Mallory will use the 8 Portent on if the Simulacrum attempts to resist.  If Mallory doesn't get sufficient information at that point and needs to continue delving, the Simulacrum gets the opportunity on its turn to make a contested Intelligence Skill Check vs. Mallory's to try and force her out of his mind.  If he attempts to do that, Mallory will use her 6 Portent to keep hold of the spell for at least that turn to gather as much information as she can.  After that point, it's up to chance whether she can continue to maintain the spell.
Farwalker
Cleric, 315 posts
Mon 21 Mar 2022
at 21:45
  • msg #596

Re: OOC II

Writing up a post now.
Farwalker
Cleric, 317 posts
Tue 22 Mar 2022
at 01:58
  • msg #597

Re: OOC II

I totally forgot about domain spells. And the fact that I have Leomund's Tiny Hut and Aura of Vitality. Two pretty bitchin' spells.
Khulekani Kumalo
Paladin, 74 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 22 Mar 2022
at 02:01
  • msg #598

Re: OOC II

I'll reply to Farwalker IC in the morning. Must sleep.
Mallory Bonheur
Wizard, 732 posts
Today's Lucky Numbers
6 | 8
Tue 22 Mar 2022
at 02:38
  • msg #599

Re: OOC II

"Aura of Vitality" is very tasty.
DM Bears
GM, 1028 posts
Tue 22 Mar 2022
at 09:38
  • msg #600

Re: OOC II

Coming from a non-DM perspective, I have to say I disagree with Mallory's explanation of the Simulacrum's sentience. By virtue of being itself it would possess the insight to be able to answer that question, contrary to its creator. I think of our Simulacrum as a philosophical zombie. Since it is indestinguishable from a sentient being in the material sense, it would have neurons and synapses that fire and would therefor arguably be capable of thought. So Detect Thoughts should still work.

From a RAW perspective, it is vague. The Simulacrum is a construct, and the Monster Manual goes on to say some constructs are imbued with sentience. The description of the Simulacrum spell does not specify whether or not that is the case with the resulting construct, so the question goes unanswered.
This message was last edited by the GM at 09:42, Tue 22 Mar 2022.
Mallory Bonheur
Wizard, 733 posts
Today's Lucky Numbers
6 | 8
Tue 22 Mar 2022
at 10:51
  • msg #601

Re: OOC II

DM Bears:
By virtue of being itself it would possess the insight to be able to answer that question, contrary to its creator.

I certainly understand the thrust of that argument and even felt the same way myself, at first brush.  The notion of an artificially-created entity desiring or even just proclaiming its own independent self is a constant in fiction.  But given the nature of the "Simulacrum" spell, I fall on the side of the Simulacrum not being able to hold opinions or beliefs contrary to what Dzaan does.  The spell text states that the Simulacrum is incapable of learning or growing; it's a snapshot of its source.  To me, that comes across as the Simulacrum being unable to form its own opinions or behaviors because it is physically incapable of formulating new ideas.

This is, of course, assuming that Dzaan believed as such.  For all Mallory knows, the guy had a very liberal view on the standing of created/conjured/summoned creatures as people.  He did apparently hang around with an uncontrolled Wight, so Mallory may just be misjudging him because of her own prejudices against the Red Wizards or preconceptions of how magic works because of her education.

DM Bears:
Since it is indestinguishable from a sentient being in the material sense, it would have neurons and synapses that fire and would therefor arguably be capable of thought. So Detect Thoughts should still work.

I disagree on the foundation of that statement, as neurons and synapses and other biological components of a living mind aren't required at all.  The spell "Detect Thoughts" specifies that it works on Creatures of INT 4 and up that are capable of language, so that's all that's necessary.  Magic fills in the gaps otherwise.  For instance, the spell would work perfectly fine on a Ghost or a Flameskull despite those being Undead that have no biology at all.  But it wouldn't work on a Mastiff, despite dogs clearly having both the biology and the nature to express thoughts, emotions, and the capacity to learn/reason because their statblock is incompatible with the spell's requirements.

We are back to the sentience quandary though.  Regardless of whether or not a Simulacrum qualifies as being sentient, we can at least be certain that it doesn't have a soul.  No more so than an Awakened Animal or Shrub would despite having elevated minds.  Souls in the Forgotten Realms are entirely separate from a creature's intellect or identity, and to my knowledge souls can't be created by magic.  If they could be artificially generated, they wouldn't be such a hot commodity to otherworldly beings.

DM Bears:
The Simulacrum is a construct, and the Monster Manual goes on to say some constructs are imbued with sentience.

I'm not trying to be contrary, but I see this as conflating two entirely different things.  A Simulacrum is a construct, but it doesn't use the Construct creature type so it wouldn't behave as such.  It's right along with the same wonky game logic of "A Zombie made from a Humanoid isn't a Humanoid" where system qualifiers are concerned.  For instance, the spell "Hold Person" normally wouldn't work on any Construct because they're not Humanoids/are immune to Paralysis,  but it would work on Dzaan's Simulacrum because it's modeled after Dzaan and thus uses his statblock.

Compare "Simulacrum" to the spells "Create Homunculus" or "Create Magen" which do specifically create Construct creatures.  The "Simulacrum" spell has more in common with spells like "Creation", "Mirage Arcane", or "Illusory Dragon" - it's an Illusion that's so potent as to behave like a real thing to all senses.

This is, of course, assuming we're intending to stick close to RAW and you don't just modify the nature of the Simulacrum to actually be a Construct creature type by DM fiat.  ^^;  That'd be an entirely reasonable thing to do in and of itself, to be perfectly honest, while not being inconsistent with the IC statements or assumptions thus far.
This message was last edited by the player at 11:19, Tue 22 Mar 2022.
DM Bears
GM, 1030 posts
Tue 22 Mar 2022
at 11:32
  • msg #602

Re: OOC II

Does the Simulacrum Perceive its own Sentience?
It is entirely possible that Dzaan's opinion on it was simply "I don't know, since I am only able to attest to my own sentience", at which point the Simulacrum would arrive at a different conclusion. Granted, this does become a bit paradoxical. The fact that it cannot learn new things complicates it further; by the nature of its being it is bestowed new information. If we rule that it ignores this fully, then yes, it would either be left with the original Dzaan's thoughts on the matter, or be ignorant of its own nature if Dzaan held no firm opinion. This makes me even more convinced that the Simulacrum has no consciousness; it is not capable of internalizing experiences, because it never truly experiences them. In either case, it would be incapable of answering "Yes" to Markham's question when under the influence of the Zoe of Truth.

The MM goes on to conflate 'Free Will' and 'Sentience', though how similar those two terms are is a discussion in and of itself. Free Will is a very loaded term and can mean several different things depending on the context.

Thoughts and Sentience
I fully agree that in a fantastical world it's not simply biology that constitutes intelligence. All the more reason to accept that sentience does not arise from the materialistic properties of the being, but is instead some intangible, undefinable layer applied on top.

I personally do not believe this to be the case in our real world. If transported to earth and the Simulacrum was physiologically identical to the real Dzaan, I would think it has sentience.

Classification
My basis for classifying it as a Construct is entirely based on its statblock as presented in the module.



I also agree with the assessment, though I see your point on it being classified as a Humanoid considering it is a copy of a Humanoid. In actually it is just a snowman with elaborate cosmetics applied on top.
This message had punctuation tweaked by the GM at 11:40, Tue 22 Mar 2022.
Rhydd Maldhon
Fighter, 415 posts
AC:15; HP:36/36; Init:+3
PPer:14; PIns:12; PInv:10
Tue 22 Mar 2022
at 15:08
  • msg #603

Re: OOC II

Mallory Bonheur:
. . .

Farwalker's question was, of all present, the most merciful and generous even compared to Mallory's own gentle approach.  Yet it made the young noble turn to rest her forehead into Rhydd's shoulder for the sake of hiding a wince.  Gods above, it was like naming a rabbit despite it being destined for the stew pot...


DM Bears:
"Dzaan Fluffytail," the Simulacrum responded. "I wish to be called Dzaan Fluffytail."


:D
This message was last edited by the player at 15:10, Tue 22 Mar 2022.
DM Bears
GM, 1031 posts
Tue 22 Mar 2022
at 16:02
  • msg #604

Re: OOC II

He’s right, he did say that!
Mallory Bonheur
Wizard, 734 posts
Today's Lucky Numbers
6 | 8
Tue 22 Mar 2022
at 20:43
  • msg #605

Re: OOC II







I remain permanently annoyed by errata updates making the actual physical books I've purchased incorrect and obsolete.  >_<  Though with this clarification in mind and its Creature Type specified, a Simulacrum would be immune to "Hold Person" since it doesn't qualify as a Humanoid even if it's copied precisely off one.  It'd have to be "Hold Monster", which works on all creatures.
DM Bears
GM, 1033 posts
Tue 22 Mar 2022
at 20:46
  • msg #606

Re: OOC II

Maybe the real Dzaan is also a Construct? Bam, inconsistency solved.
Mallory Bonheur
Wizard, 735 posts
Today's Lucky Numbers
6 | 8
Tue 22 Mar 2022
at 20:47
  • msg #607

Re: OOC II

Except if he was, he couldn't cast the Simulacrum spell.  Its target has to be a Beast or a Humanoid, and Constructs are neither.  ^^;
DM Bears
GM, 1034 posts
Tue 22 Mar 2022
at 21:00
  • msg #608

Re: OOC II

Darn, you’re right on that one xd
Mallory Bonheur
Wizard, 737 posts
Today's Lucky Numbers
6 | 8
Tue 22 Mar 2022
at 22:45
  • msg #609

Re: OOC II

The fun part, however, is that a Wizard can create a Simulacrum.  That Simulacrum can then cast the self-same spell with the original Wizard as the target, thus creating a second Simulacrum.  Because the original Wizard isn't casting the spell again themselves, it doesn't trigger the "only one at a time" clause in the spell text.  That newly created Simulacrum can likewise cast the spell in the same manner, producing another Simulacrum.  The process can repeat for as long as the original Wizard has time and sufficient resources to supply the spells with; if the Wizard is high enough level to cast "Wish", then each Simulacrum can cast it as well.  Every other Simulacrum can cast "Wish" to generate up to 25,000 GP worth of non-magical powdered ruby, which more than covers the cost of the "Simulacrum" spell's material components.  The other half of the Simulacrums produced can be commanded by the original Wizard to use their Wishes to whatever ends the Wizard desires.

Do you want Infinite Wizards?  Because that's how you get Infinite Wizards.






Mallory reading the errata.  I have no idea why I felt the urge to make this, but I'm not unhappy I did.  :3
This message was last edited by the player at 10:18, Wed 23 Mar 2022.
Torgrim Squallborn
Rogue, 139 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Thu 24 Mar 2022
at 16:58
  • msg #610

Re: OOC II

Mallory Bonheur:
Mallory reading the errata.  I have no idea why I felt the urge to make this, but I'm not unhappy I did.  :3


I love this. Gremlin Astre is the best.

DM Bears:
"He is speaking of Vaelish Gant, a former aide of mine who secretly established protection rackets and worked to undermine the economy of Ten Towns. All for the benefit of the Arcane Brotherhood. He now spends the remainder of his days in Revel's End."


Would Torgrim's experience with the criminal underworld have given him any extra knowledge of this unfaithful servant or Revel's End (Which I assume is a prison of sorts)?
This message was last edited by the player at 16:59, Thu 24 Mar 2022.
DM Bears
GM, 1037 posts
Thu 24 Mar 2022
at 18:11
  • msg #611

Re: OOC II

Mallory:
Drawing

Aaah, I missed that! It is fantastic. Seamless!

Torgrim:
Would Torgrim's experience with the criminal underworld have given him any extra knowledge of this unfaithful servant or Revel's End (Which I assume is a prison of sorts)?

Yes, Torgrim would absolutely be familiar. No roll needed. Revel's End is a maximum security prison overlooking the Sea of Moving Ice from a cliffside just due of Lonelywood. Prisoners fit into one of two categories; either they've been convicted of the most serious of crimes, or they're political prisoners too well connected to be secured elsewhere.
Mallory Bonheur
Wizard, 739 posts
Today's Lucky Numbers
6 | 8
Thu 24 Mar 2022
at 18:58
  • msg #612

Re: OOC II

Memes and D&D go so wonderfully together.  :3

Torgrim:
Gremlin Astre is the best.

This man gets the true appeal of a cat.
Khulekani Kumalo
Paladin, 76 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Mar 2022
at 19:34
  • msg #613

Re: OOC II

I love that Poe edit!
Farwalker
Cleric, 319 posts
Thu 24 Mar 2022
at 20:52
  • msg #614

Re: OOC II

In reply to DM Bears (msg # 611):

I bet she edited it in after everyone already read the post. Like a sneaky ninja.
Mallory Bonheur
Wizard, 740 posts
Today's Lucky Numbers
6 | 8
Thu 24 Mar 2022
at 22:06
  • msg #615

Re: OOC II

I did indeed, but only for the sake of not double-posting.  I feel like I've been doing that a lot lately and I worry that I'm being too chatty.  ^^;
Mallory Bonheur
Wizard, 741 posts
Today's Lucky Numbers
6 | 8
Fri 25 Mar 2022
at 19:51
  • msg #616

Re: OOC II

And of course I promptly double-post anyway, but oh well.

So, barring any retort to the Simulacrum in-character, I'd say we're good for a narrative relocation to somewhere outside the jail to discuss things further?
DM Bears
GM, 1039 posts
Fri 25 Mar 2022
at 21:28
  • msg #617

Re: OOC II

The office seems like the logical place. I'm going to assume Mallory casts Detect Thoughts and narrate the results. You may go ahead and make the contested Intelligence check for the prolonged probing. It will be able to hear and see the verbal and somatic components of the casting and can align its surface thoughts accordingly, since Detect Thoughts is a fairly low level spell any respectable Red Wizard of Thay would be familiar with.
This message was last edited by the GM at 22:23, Fri 25 Mar 2022.
Mallory Bonheur
Wizard, 742 posts
Today's Lucky Numbers
6 | 8
Fri 25 Mar 2022
at 21:56
  • msg #618

Re: OOC II

Given the way the conversation has developed so far, I'm actually going to hold off on Detect Thoughts for the moment.  Mallory will want to inform the group as a whole of what the spell will do and its consequences (ie, potentially taking away the Simulacrum's leverage and making him hostile) before actually doing it.  They may have a different idea on how to move forward, so I don't want to close a door without input.  Basically "let's go chat this over, figure out our options/approach, and then decide if we want to pull the pin on this grenade".

DM Bears:
It will be able to see the verbal and somatic components of the casting

I was planning on having the casting be fairly overt, yeah.  The spell itself naturally alerts the target when it goes full bore, so Mallory wasn't going to make any attempt to hide it.  She's going to brute force her way in with deeper probing anyway, so the surface thoughts aren't too much concern for her.
This message was last edited by the player at 21:57, Fri 25 Mar 2022.
DM Bears
GM, 1046 posts
Mon 28 Mar 2022
at 20:18
  • msg #619

Re: OOC II

Okay, with the interrogation done there's the question of what the heck your characters are going to do now. The way I see it your options give you a few different permutations, and it's probably quickest to distill and discuss them OOC. We've already touched on Downtime and that a desire for it has been expressed, but it is still a decision we should make collectively. You guys seemed a bit back and forth. Either everyone goes into Downtime, or no-one does.

No Downtime:
You pick whatever quest you'd like to go on, and then you go on it. As straightforward as it gets. If you wish to accept Duvessa's quest you'll have two days at your disposal, so you'd be under some pressure to finish things quickly, and there would of course be some quests you wouldn't have the time to undertake. You have far more flexibility if you decide to not travel to Revel's End.

The way things have been set up you'll have to be selective. Expect events to progress regardless of whether or not you choose to interfere.

Downtime + Accepting Duvessa's Quest: Gives you two days of Downtime. I'd like you all to tell me how your characters would spend it.

Downtime + Turn Down Duvessa's Quest: Gives you indefinite Downtime, I guess. I'd probably like it if you did something at some point xd
Mallory Bonheur
Wizard, 749 posts
Today's Lucky Numbers
6 | 8
Mon 28 Mar 2022
at 20:39
  • msg #620

Re: OOC II

At the moment, we have a loose schedule set; the Simulacrum's fate will be sealed by this evening one way or another, so that gives the Party the day to do whatever they care to do in the meantime.

Farwalker and Mallory both have their own affairs to tend to for the day (presumably busy all day, as Farwalker mentioned not returning to the tavern until later), which leaves Rhydd, Torgrim, and Khulekani up in the air for what they intend for the meantime.

Regardless of whether or not the Party accepts Duvessa's Quest, Mallory is of the mind to try and arrange a rescue party for the lost adventurers herself.  Just because Duvessa doesn't want to follow that route doesn't mean the Party can't do it themselves, after all.  It depends a lot on where the Netherese Spire is and how much information Mallory will be able to get from Dzaan.  If it's, like, a week of travel away from Bryn Shander then that's pretty much a lost cause at this point.  Also whether that's something the Party as a whole wants to even do as well; if the Party are the only actual adventurers present in town, it's not like Mallory would be able to hire someone else to go trekking for her.  ^^;
This message was last edited by the player at 20:40, Mon 28 Mar 2022.
DM Bears
GM, 1047 posts
Mon 28 Mar 2022
at 21:13
  • msg #621

Re: OOC II

Very well. I might establish separate threads for you so that we can better organize all your activities, and maybe sprinkle in some quick narration. Yeah, I think that's the best way forward. Sounds fun :)

So.

Mallory: Sell Ice Troll parts. Inscribe her Spellbook with Phantom Vehicle. Head over to the jail for a second round with the Simulacrum. If time permits, begin work on Boots of the Winterlands.

Farwalker:
Shop for gems and other materials. Perhaps with the end goal of doing some Magic Item crafting of her own? Mallory and I have discussed and come up with a system in the PMs, which I planned to ratify and post in the 'Rulings' thread. I can maybe get around to it tomorrow. For now, a brief summary will have to suffice; time spent crafting is drastically reduced and the requirement for Magical Components are slightly loser. Costs remain the same as in Xanathar's.

Rhydd:
?

Torgrim:
?

Khulekani:
?
This message was last edited by the GM at 21:14, Mon 28 Mar 2022.
Rhydd Maldhon
Fighter, 416 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 29 Mar 2022
at 22:08
  • msg #622

Re: OOC II

In reply to DM Bears (msg # 621):

Rhydd is rather at loose ends at the moment. He is essentially a loner who might well have gone his own way by now, but for the following:

The archer feels that but for Mallory's magicks, he would most likely have ended up in the maw of the great White (Dragon). Accordingly, he feels like he owes a blood debt to the wizardess. And he is a simple man, who considers it a point of honor to pay his debts (at least the ones that rise to this level of magnitude).

Hence, for the foreseeable future, he will make every effort to aid and assist Mallory in whatever endeavors attract her attention.
Khulekani Kumalo
Paladin, 79 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 29 Mar 2022
at 22:26
  • msg #623

Re: OOC II

I think Khulekani and Farwalker might have a wedge between them. We should probably come up with a reason for them to work together.

As for her downtime, um...prayer? Working out? Looking for reports of other Wights?
Mallory Bonheur
Wizard, 750 posts
Today's Lucky Numbers
6 | 8
Tue 29 Mar 2022
at 23:58
  • msg #624

Re: OOC II

Rhydd - Awwwww~!

Even with that in mind though, I don't want you to feel like you need to have Rhydd just tagging along waiting for Mallory to decide what they're doing that afternoon.  There's plenty of Downtime options Rhydd could take on his own; working, crafting, hunting, digging for information around town, etc.  Is Rhydd familiar at all with Bryn Shander?  Mallory needs to sell some Ice Troll parts and I would imagine a hunter like him would know places/methods for off-loading such bits, or be very helpful in the actual selling.

Khulekani - Disagreements are just part of the average growing pains in any group.  Farwalker and Mallory got into an outright argument prior, but they mended bridges pretty easily once things cooled down.  If Khulekani is the sort to not like leaving a bad impression on others, she could always try to talk with Farwalker again on less divisive topics to get a better rapport going between them.

If she intends to take up the job to go to Revel's End (which seems reasonable she would, given her desire to resolve things with Dzaan's wrongdoings), then it's also just as likely she'll be stuck with the rest of the Party in tow if they also want to see it through.
This message was last edited by the player at 06:18, Wed 30 Mar 2022.
DM Bears
GM, 1048 posts
Wed 30 Mar 2022
at 05:45
  • msg #625

Re: OOC II

Given Khulekani worships the Triad, would it be reasonable to assume she’s checked out their temple? It is the most prominent building in all of Bryn Shander after all. And if she has, she would certainly have been in for a surprise! :)
This message was last edited by the GM at 05:46, Wed 30 Mar 2022.
Torgrim Squallborn
Rogue, 141 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Wed 30 Mar 2022
at 10:41
  • msg #626

Re: OOC II

Torgrim's running a bit low on cash, so in the evenings he'll try his luck at some gigs for coin at establishments around town. The rest of the time he'll try to discreetly get in touch with someone from the criminal underworld for information on a few different subjects.

If any ghosts reach out to bother him with requests, he'll try to get them out of the way quickly so the nightly haunting won't grow out of control.
Mallory Bonheur
Wizard, 751 posts
Today's Lucky Numbers
6 | 8
Wed 30 Mar 2022
at 11:16
  • msg #627

Re: OOC II

Speaking of cash; in case it gets glossed over if we jump straight through to the evening via narration, Mallory would have divvied up the gold Duvessa paid with earlier among the group.  Everyone contributed, so it's an equal split of 60 GP each.
DM Bears
GM, 1049 posts
Wed 30 Mar 2022
at 11:48
  • msg #628

Re: OOC II

And for the sake of getting all managerial things done away with; add 300 gp to your inventory, Mallory. This time it wasn't Dannika who forgot about it, but rather I :^)

As for how it's going to be divvied, that's your call.
Rhydd Maldhon
Fighter, 417 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 30 Mar 2022
at 15:07
  • msg #629

Re: OOC II

In reply to Mallory Bonheur (msg # 627):

Rhydd will pass on receiving part of the gold. He will feel like he has most recently done nothing worthy of being paid for, and is loathe to accept charity.
Mallory Bonheur
Wizard, 752 posts
Today's Lucky Numbers
6 | 8
Wed 30 Mar 2022
at 19:38
  • msg #630

Re: OOC II

IC Counterpoint if Rhydd expresses that opinion: Mallory will retort with his involvement within the intrrogation was worthy of payment.  He not only acted as guard to ensure those casting spells could do so safely, but his input in asking questions helped further refine understanding of the Simulacrum's nature and thus contributed to how Duvessa and Markham would decide on how to handle it.

Mallory will also be prone to grumbling about why people seem to be so against getting paid for their time.  ^^;
This message was last edited by the player at 19:38, Wed 30 Mar 2022.
DM Bears
GM, 1051 posts
Thu 31 Mar 2022
at 12:17
  • msg #631

Re: OOC II

We'll settle all of these Downtime activities with some rolls.

Mallory, you can give me a Persuasion or Performance to sell the Troll parts, and another Persuasion to further interrogate the Simulacrum (along with the Intelligence check associated with Detect Thoughts). Roll the first two with Advantage because of Rhydd's assistance.

Farwalker, could you elaborate on what exactly you're looking for when you go out shopping?

Torgrim, you can give me an Investigation check for intelligence on the underworld, along with a Charisma (Instrument) for his performance's reception at the inns. While where he's playing is entirely his choice, I would recommend the Northlook so he can more easily accomplish both at once. Scramsax, the proprietor, will tell you any rumors that don't implicate any of his patrons so long as you make a good effort to prove you're not a private investigator or an undercover guardsman. Whatever holes that may leave may be patched by conversing with the clientele.

Khulekani, you could give me a similar Investigation check for research on incidents surrounding Dzaan and his Wight(s). The Northlook would be the logical place to start her search. Also, since I can't fathom why Khulekani wouldn't have come across this information during her stay in Bryn Shander, the current clergywoman of the House of the Triad is a Dhampyr and the temple has been repurposed to accommodate the worship of Auril.
This message was last edited by the GM at 12:18, Thu 31 Mar 2022.
Farwalker
Cleric, 322 posts
Thu 31 Mar 2022
at 18:50
  • msg #632

Re: OOC II

Always thought boots if the winterlands were interesting. I think they accidentally left the cold resistance on them. Mainly because all the other resistance granting equipment is rare. If I remember correctly. Not sure what Farwalker would be putting together, though. Make all the Cloaks of Protection!

As for stuff for her to buy, mainly small, inexpensive gemstones. Weaver’s Tools, and interesting fabrics. Maybe some metal wire to turn into basic jewellery.
This message was last edited by the player at 18:51, Thu 31 Mar 2022.
Mallory Bonheur
Wizard, 753 posts
Today's Lucky Numbers
6 | 8
Thu 31 Mar 2022
at 20:34
  • msg #633

Re: OOC II

Farwalker:
I think they accidentally left the cold resistance on them. Mainly because all the other resistance granting equipment is rare.

Magic item rarities are kind of a mixed bag that I don't entirely grasp myself, honestly, but it doesn't seem to be an indicator of an item's power/usefulness alone.  I think it's more of a thematic remnant, or dissonance caused when an item is of a given rarity for a specific module/splatbook it was introduced in without meshing it with the overall system.  There's lots of items that have either similar or redundant traits that are scattered seemingly randomly across the rarity tables, like the various items that grant flight.

DM Bears:
you can give me a Persuasion or Performance to sell the Troll parts, and another Persuasion to further interrogate the Simulacrum (along with the Intelligence check associated with Detect Thoughts). Roll the first two with Advantage because of Rhydd's assistance.

Wow, I actually rolled pretty well this go.  o_o  Which makes me fearful of the Dice Roller's pendulum coming back to crack me in the jaw.

Dzaan Persuasion
Mallory Bonheur rolled 24 using 1d20+4
Nat 20

Intelligence Skill Check
Mallory Bonheur rolled 20 using 1d20+4

Selling Troll Parts - Persuasion w/Advantage
Mallory Bonheur rolled 23 using 1d20+4


I'm not sure what specific information can be drawn via Detect Thoughts since the spell text leaves it very vague, but here are some topics Mallory intends to aim for if that's even possible:

- The location of the Netherese Spire.
- What Dzaan believed was in the Spire/why he wanted it so badly.
- The last known location/names and appearances of the Lost Adventurers.
- Information about the bloody keys and token the Wight was carrying.
- Dzaan's last known location/hideout where his belongings would be.
- Any accomplices Dzaan or the Simulacrum has made in the meantime.
- Anything about the Arcane Brotherhood, Auril, or Auril's agents.

DM Bears:
Also, since I can't fathom why Khulekani wouldn't have come across this information during her stay in Bryn Shander, the current clergywoman of the House of the Triad is a Dhampyr and the temple has been repurposed to accommodate the worship of Auril.

Wait, is this common knowledge that's just sort of known and accepted around town, or is it something that Khulekani sussed out exclusively?
This message was last edited by the player at 20:44, Thu 31 Mar 2022.
Farwalker
Cleric, 323 posts
Thu 31 Mar 2022
at 20:57
  • msg #634

Re: OOC II

In reply to Mallory Bonheur (msg # 633):

Who knows? I just think it's funny that it's better than a Ring of Resistance.
Torgrim Squallborn
Rogue, 142 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sat 2 Apr 2022
at 09:11
  • msg #635

Re: OOC II

In reply to DM Bears (msg # 631):

That's a... 24 total for performance, and a 12 for investigation after a few ghostly whispers.

He'll go with the Northlook and try to endear himself to Scramsax with bringing in some clientele wih his tunes.
DM Bears
GM, 1052 posts
Sat 2 Apr 2022
at 10:31
  • msg #636

Re: OOC II

Farwalker:
Make all the Cloaks of Protection!

I apologize, I led you astray. Per the amended rules I've put up she would need proficiency in Arcana, otherwise she would be required to get a Formula. Which may or may not be available. I think we should roll to see if she manages to stumble upon some items that are out of the ordinary, but we'll handle that once the thread comes up.

Mallory:
Wait, is this common knowledge that's just sort of known and accepted around town, or is it something that Khulekani sussed out exclusively?

It's fairly common knowledge. Everyone is still allowed to pay tribute to the gods in the Triad, but many shy away from the temple now. Some go to offer Auril whatever they can, and the Dhampyr offers guidance.
Khulekani Kumalo
Paladin, 80 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 2 Apr 2022
at 12:59
  • msg #637

Re: OOC II

The Dhampyr is guiding people in their worship of Auril ?
DM Bears
GM, 1053 posts
Sat 2 Apr 2022
at 15:22
  • msg #638

Re: OOC II

Yes.
Khulekani Kumalo
Paladin, 81 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 2 Apr 2022
at 15:24
  • msg #639

Re: OOC II

Oh...

Um, what does Tentowns law saw about worshiping specific evil deities?
DM Bears
GM, 1054 posts
Sat 2 Apr 2022
at 16:03
  • msg #640

Re: OOC II

Under normal circumstances it would be outlawed. But these are not normal circumstances.
Farwalker
Cleric, 324 posts
Sat 2 Apr 2022
at 18:42
  • msg #641

Re: OOC II

In reply to DM Bears (msg # 636):

Pfft, that’s what Mallory is for.
Mallory Bonheur
Wizard, 754 posts
Today's Lucky Numbers
6 | 8
Sat 2 Apr 2022
at 19:27
  • msg #642

Re: OOC II

Farwalker:
Pfft, that’s what Mallory is for.

Very much so, yes.  The DM and I have been chatting crafting rules quite a bit and have been leaning in the direction of mages, such as Mallory, being able to craft Formulas in a similar manner to spell scrolls.  I'm uncertain if the Formula is consumed in the crafting process or if it's a permanent item though; if it is consumed and we'd need a new Formula for every item, it'd ultimately be more cost effective to just leave the Cloak crafting to Mallory entirely.  It'd take more time but would cost less gold in the long run.  Barring anyone else picking up Arcana proficiency via a Feat or skill training, at least.

Also, Cloak vs. Ring: both of Protection, both require Attunement, both offer identical buffs.  But one is Uncommon and the other is Rare.  Item rarity makes no sense, I swear.  Is it simply because it's a ring that makes it more rare?  I suppose a ring is harder to actually construct and more difficult to lose compared to a cloak, on top of being more covert?  Is it a meta-game decision of one being accessible at low levels while the other is accessible at higher levels, since their buffs stack with one another?  Is it because you can potentially wear (though not Attune) ten different rings at a time while you can only wear one cloak (reasonably) at a time?
This message was last edited by the player at 19:29, Sat 02 Apr 2022.
Farwalker
Cleric, 325 posts
Sun 3 Apr 2022
at 16:51
  • msg #643

Re: OOC II

In reply to Mallory Bonheur (msg # 642):

I think it’s a bit of all of that. Cloaks are pretty easy to take off, and such.

But also, it should be noted that Farwalker is accidentally great at making things, because she’s both a jeweller and a weaver.
Khulekani Kumalo
Paladin, 82 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 3 Apr 2022
at 17:27
  • msg #644

Re: OOC II

I know this is kind of a meta-question, but is the fear-worship of Auril actually doing anything? Like, are they being spared the hardest of hardship and the like?
DM Bears
GM, 1055 posts
Sun 3 Apr 2022
at 20:12
  • msg #645

Re: OOC II

I'll be careful in how I answer this, as the very ambiguity is a main driving force behind a lot of the plot; the townsfolk cannot know for sure that Auril will be appeased through their sacrifices and worship. But I would say evil deities imparting boons on those who revere them is far from unprecedented within the setting.

Now, it might as well just swing the opposite way and serve to embolden her. Bottom line, your characters will have to take a stance. Mallory, Farwalker, and Rhydd have all expressed their dissatisfaction with the Council's stance on regular sacrifices, particularly those who have chosen to sacrifice humans instead of warmth or food.
Farwalker
Cleric, 326 posts
Sun 3 Apr 2022
at 20:27
  • msg #646

Re: OOC II

Farwalker had also blatantly stated that the entire reason she’s come back is to somehow kick the goddess out of the area. Alas, she knows nothing about the temple.

Which is just amusing when I consider it more.
Mallory Bonheur
Wizard, 755 posts
Today's Lucky Numbers
6 | 8
Sun 3 Apr 2022
at 22:02
  • msg #647

Re: OOC II

DM Bears:
the townsfolk cannot know for sure that Auril will be appeased through their sacrifices and worship. But I would say evil deities imparting boons on those who revere them is far from unprecedented within the setting.


There's also the potential for confirmation bias and misidentified correlation.  Locals making sacrifices or doing some ritual worship entirely of their own may interpret a lack of overt consequences as success/sign of Auril's approval.  The sacrifices and worship might be doing absolutely nothing at all but the locals who are still currently alive when others have died to the cold, even if purely due to happenstance, would surely argue otherwise.
This message was last edited by the player at 22:10, Sun 03 Apr 2022.
Khulekani Kumalo
Paladin, 83 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 3 Apr 2022
at 22:09
  • msg #648

Re: OOC II

Yeah, that is more what I'm driving at. Is there any kind of objective sign, or is this just a hail-Mary, could-be-could-not-be kind of thing?

Because while Khulekani is willing to fight the evil controlling the land, she is practical enough to know not everyone has the same options or ability. If their burden's ARE lessened, she might be willing to let them continue non-human sacrifices FOR NOW. If not, well...she might have words with some people.
Mallory Bonheur
Wizard, 756 posts
Today's Lucky Numbers
6 | 8
Sun 3 Apr 2022
at 22:13
  • msg #649

Re: OOC II

If nothing else, giving sacrifices or at least some level of lip service to evil gods as a precautionary measure is a pretty widely accepted practice throughout Toril.  It's less "we're on this evil deity's team" and more "maybe if we give them a cookie they won't pay attention to us", which is often the case for deities like Auril and Umberlee.  Someone like Mallory would be in a similar boat as Khulekani; frowning on the practice in general, but not being inclined to interfere so long as there's not someone's life on the line.

We do know there are other servants/worshipers of Auril who do have obvious boons, magical powers, and the like.  So they're easier to focus on, at least.  It's much simpler to draw the line between someone who claims to be a cleric of Auril but is just doing rituals and someone who's actually casting Cleric Spells.

DM - Though, on a partially related note since I'd like to confirm: Dhampyr/Half-Vampires aren't considered Monsters like Vampires or Vampire Spawns, are they?  I'm under the impression they're akin to Tieflings or Genasi, in that they're an exotic race influenced by supernatural heritage.
This message was last edited by the player at 22:15, Sun 03 Apr 2022.
Khulekani Kumalo
Paladin, 84 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 3 Apr 2022
at 22:35
  • msg #650

Re: OOC II

Speaking of Dhampir, I've had an Elven Dhampir Paladin of Sulerain, professional assassin, character concept for a while.

Sounds evil and monstrous, but I've come up with a logical way for them to be amiable and work well with a party.
Khulekani Kumalo
Paladin, 85 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 4 Apr 2022
at 15:57
  • msg #651

Re: OOC II

Mallory Bonheur:
DM - Though, on a partially related note since I'd like to confirm: Dhampyr/Half-Vampires aren't considered Monsters like Vampires or Vampire Spawns, are they?  I'm under the impression they're akin to Tieflings or Genasi, in that they're an exotic race influenced by supernatural heritage.


I forgot to point out that even if they were viewed as inherently monstrous, Tentowns is a haven for outcasts and scoundrels. Drizzt found his home in Icewind Dale, after all.

But I think you are right, they are just viewed as rare and exotic.
DM Bears
GM, 1056 posts
Mon 4 Apr 2022
at 17:02
  • msg #652

Re: OOC II

Mallory:
DM - Though, on a partially related note since I'd like to confirm: Dhampyr/Half-Vampires aren't considered Monsters like Vampires or Vampire Spawns, are they?  I'm under the impression they're akin to Tieflings or Genasi, in that they're an exotic race influenced by supernatural heritage.

Khulekani:
But I think you are right, they are just viewed as rare and exotic.

Van Richten's Guide to Ravenloft, where the race is first outlined, leaves it somewhat ambiguous. It lists one of their skills as 'Deathless Nature', which leads me to believe they're at least part Undead. I also take it the 5e race is meant as a subrace that can be layered atop your original race (and I don't quite know how that works), and no creature type is specified.

With this in mind, Humanoid sounds most reasonable to me.

As for the perceived impact of the sacrifices, Auril's clergy would certainly espouse that they ease her temper. Though The Frostmaiden holds no tenets that forbids lying to the masses :^)
This message was last edited by the GM at 17:03, Mon 04 Apr 2022.
Mallory Bonheur
Wizard, 757 posts
Today's Lucky Numbers
6 | 8
Mon 4 Apr 2022
at 20:19
  • msg #653

Re: OOC II

Hadn't read Van Richten's Guide yet, though between its entry on the online resource it looks like Dhampir are akin to Tieflings by measure of society, yeah.  They're to Undead what Tieflings are to Fiends; they share some traits and similarities, but are absolutely different creatures.

I was more trying to figure out what a reasonable reaction to hearing about a Dhampyr would be in-character.  There's a big difference between an exotic and monstrous-like race being present and an actual Monster.  I suppose Mallory's type of response would be mild surprise and maybe curiosity since Dhampyr are rare, but not fear or disdain like she feels about a Wight.

DM Bears:
I also take it the 5e race is meant as a subrace that can be layered atop your original race (and I don't quite know how that works), and no creature type is specified.


Looking at the online entry, it appears that you start off with whatever base Race you want, then apply the Dhampyr's "Ancestral Legacy" trait on top it to replace some original features.

Ancestral Legacy:
If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.

If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.


Given the phrasing "you can" and the following option that lets you just start with Dhampyr as a full custom lineage at character creation, it seems like the Ancestral Legacy trait isn't mandatory and can be ignored if it suits the character better.  So, for instance, if you were a Dwarven Dhampyr, you wouldn't necessarily have to give up all your Dwarven racial traits if you didn't want to.  It seems like this is following in the same vein as the Custom Lineage features from Tasha's Cauldron in being a lot more flexible with how such traits are applied.
DM Bears
GM, 1058 posts
Tue 5 Apr 2022
at 20:45
  • msg #654

Re: OOC II

Mallory:
I was more trying to figure out what a reasonable reaction to hearing about a Dhampyr would be in-character.

A Dhampyr is sure to rouse attention in a ton of places on the Material Plane, Icewind Dale included. Skepticism toward them would be more warranted than in the case of Tieflings (since Tieflings are fairly common, all things considered) even if that skepticism is solely rooted in xenophobia. I wouldn't say Dhampyr are inherently evil, but followers of Auril sure tend to be.
DM Bears
GM, 1061 posts
Thu 7 Apr 2022
at 20:02
  • msg #655

Re: OOC II

I do believe I need one more Intelligence check from you Mallory. The first portent will be used to ensure the Simulacrum fails its Saving Throw to prevent the initial deeper probe against its mind, no roll on your end. The second portent will be used to make it fail its contested Intelligence check (6/8 vs. Mallory's 20). Since I read the spell as simply continuing for 1 minute unless the target succeeds on the contested Intelligence saving throw, we might need to make resolve upward of 7 more Contests (10 Actions over 1 minute; 1 from the initial cast, 1 from probing deeper, 1 from contested Intelligence throw. That leaves us with 7 rounds (or 42 seconds) remaining).

Do I have that right?

Dzaan Contested Saving Throw (round 4).
DM Bears rolled 21 using 1d20+3.  Dzaan Wisdom Saving Throw.

Mallory Bonheur
Wizard, 758 posts
Today's Lucky Numbers
6 | 8
Thu 7 Apr 2022
at 20:38
  • msg #656

Re: OOC II

Sales Figures
On the matter of selling goods, I'd like to clarify something:

DM Bears:
Helka, Rendaril, and the old trapper will all come up with more generous offers if they get to purchase the majority of the bones, claws, and teeth.

So we've already identified that the Old Trapper will offer a +1 Longbow, but what about Helka and Rendaril?  I'm assuming Mallory is shopping around and getting counter-offers for her have the various Bones/Claws/Teeth to offer to any one of the merchants in the first place, so what are the other two offering to boost their deal?

Also, would the Old Trapper be inclined to sell the +1 Longbow in return for gold and/or spell services?  Because that sounds like a very good item for Rhydd, but Mallory has no intention of handing over the Ice Troll Heart to some random guy who lives in a shack given how dangerous it can potentially be.  Especially since she's not certain who Auril's followers might be.

Detect Thoughts Contested Check
This is actually a sticky point that I'd like your decision on since taking a closer look at the spell's function.  I'm not entirely certain there's a requirement for additional skill checks beyond the first.

The duration of the spell is such because the spell text explains how the caster can sweep its focus around from target to target within its range/time limit.  So long as you don't try and delve deeper into any one person's mind and only skim surface thoughts, you can actually scan an entire room's worth of people in a single casting without anyone ever knowing.  Or, if you can't see a target, use "Detect Thoughts" as a sonar to sense the presence of an unseen person.  For the sake of interrogation, one could simply rest on the surface thoughts of a single target while talking with them and hope to skim information that rises up without ever giving them a chance to contest it with a saving throw.

There are other spells that have a sustained effect that the target can repeatedly try to shake off, such as "Hold Person", "Contagion", "Flesh to Stone", "Crown of Madness", and so forth.  But all of those kinds of spell specify in their text that the target make make a repeated saving throw on each of its following turns while the spell is active.  "Detect Thoughts" doesn't, however.  It says the target can make an INT skill check to attempt to force the caster out, but not that it can continue to make those checks after the first failure.  Of course, in most cases the target might take other actions to try and stop the caster such as running out of the spell's range, attacking them in an attempt to break their Concentration, and such.  But Dzaan likely isn't in a position to do any of those if he's been fully bound again.

With that in mind, what's your judgment call on the matter?
This message was last edited by the player at 20:42, Thu 07 Apr 2022.
DM Bears
GM, 1062 posts
Fri 8 Apr 2022
at 10:06
  • msg #657

Re: OOC II

Offers
Rendaril will offer you an extra 250 gp.

Helka will offer you Essence of Ether in a vial.

The trapper will sell the +1 Longbow for 1,000 gp. Mallory could propose spell service to sweeten the deal, but he'd have to know what he would agree to. He would also offer it as a reward to anyone who could locate the missing trappers and furriers.

Detect Thoughts Abuse (?)
I would allow the caster to maintain the surface probing of the spell if they wished to deny the target the opportunity to contest. The trade off is interesting; the caster could probe deeper and get more information that way, or get potentially more but looser information.

Now, if I were to guess at RAI . . . I would probably say this is not how the designers intended for Detect Thoughts to be used. That is pure speculation, however.
This message had punctuation tweaked by the GM at 10:06, Fri 08 Apr 2022.
Mallory Bonheur
Wizard, 759 posts
Today's Lucky Numbers
6 | 8
Fri 8 Apr 2022
at 10:44
  • msg #658

Re: OOC II

Offers
Mallory will go for the extra coin by selling the bulk of goods to Rendaril, in that case.  While she'll balk at a 1k price tag on the bow, she will absolutely be interested to hear more on it as a reward for the missing people search though.  We can address that IC if necessary.

Mallory is also curious as to where the Old Trapper got the bow as well, if he's inclined to share that info.  Same about the Essence of Ether; that's a damn powerful poison to just have on hand.  Persuasion checks?

Detect Thoughts Skimming
Detect Thoughts:
For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you.

You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, the target must make a Wisdom saving throw...  If it succeeds, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use its action on its turn to make an Intelligence check contested by your Intelligence check; if it succeeds, the spell ends.


That does indeed appear to be the intended function.  The initial WIS saving throw doesn't trigger unless the caster tries to probe deeper, so it seems there's no chance of detection so long as you're just skimming the surface and relying on guiding the subject's stream of idle thought through conversation.  Interestingly, if the subject fails their WIS save, the caster gets information and the subject becomes alerted to the intrusion, but the caster can then move focus to another viable creature to prevent the INT check from ever triggering.  Which means they could then put their focus back on the original subject to trigger another WIS save, in cases where that's the preferable weak stat to target.

Detect Thoughts Rolls
From the way "Detect Thoughts" is written, it appears to be a case of the caster having full run of the target's mind throughout the duration if both checks are failed.  The subject of the caster's attention knows it's happening though and can (usually) act to defy the effort, so it's kind of an all-or-nothing spell.  It's an odd duck among other spells; it's one of the few that demands an Action for any of its functions which keeps the caster focused on almost nothing but the spell, and it's one of the few that overtly alerts the target what's happening and who the caster is regardless of success or failure.  On top of that, I don't know of any other spell that has two completely different rolls - both a WIS save and an INT check - to resist/end the effect.

Plus there's the additional oddity of "Detect Thoughts" being a Self-targeting spell; strictly speaking, it's imbuing the caster with a magical effect rather than afflicting the subject of focus with one.  Basically it's a weird, pseudo-psychic spell that hasn't seen any errata'd updates or changes as far as I'm aware, so I figure it's working as intended.

In any case, that's my read on how it would work.  I'm entirely willing to go along with a series of skill checks for each round of focus if that's your preferred ruling though.  What's your call?
This message was last edited by the player at 10:52, Fri 08 Apr 2022.
Farwalker
Cleric, 327 posts
Fri 8 Apr 2022
at 12:44
  • msg #659

Re: OOC II

Probably just fantasy diethyl ether. Which is stupid easy to make as it’s a byproduct of making ethanol.
Rhydd Maldhon
Fighter, 418 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 8 Apr 2022
at 17:53
  • msg #660

Re: OOC II

In reply to DM Bears (msg # 657):

Rhydd would obviously be intrigued by the magicked longbow, but upon hearing the price, will give the seller a "Do you take me for a fool?" look, then shake his head and walk away.
DM Bears
GM, 1064 posts
Fri 8 Apr 2022
at 19:56
  • msg #661

Re: OOC II

Detect Thoughts
Probing deeper (invoking the Wis Save) requires an Action on the side of the caster, as does moving their attention to another target.

Detect Magic:
...
You initially learn the surface thoughts of the creature—what is most on its mind in that moment. As an action, you can either shift your attention to another creature’s thoughts or attempt to probe deeper into the same creature’s mind. If you probe deeper, the target must make a Wisdom saving throw.
...

It would then become the target's turn (unless you're running some strange Fighter/Wizard multiclass for Action Surge or another class combination that grants you an additional Action). The target could then use its Action to contest with Intelligence.

I will allow her to rest on the surface without ever invoking the Wis Save, as stated. Her success then more hinges on her interrogation skills as opposed to raw magical prowess. The earlier Persuasion she rolled would suffice in this case, as the Simulacrum wouldn't know Mallory was probing its mind.
Mallory Bonheur
Wizard, 760 posts
Today's Lucky Numbers
6 | 8
Fri 8 Apr 2022
at 20:35
  • msg #662

Re: OOC II

Whatever Mallory can skim via her Persuasion check earlier would be great, but she does intend to actively probe deeper to pull information if Dzaan doesn't satisfy her questions first.  So we're still back to the question of whether I'm rolling more or not for a sustained delve.
DM Bears
GM, 1065 posts
Fri 8 Apr 2022
at 21:00
  • msg #663

Re: OOC II

That’s up to you. I have already rolled a 21 for Dzaan for his second contest. If she beats that, the show continues. I had a write-up that was since deleted, but for the sake of brevity I wanted to resolve this matter first.

I’ll probably do a rewrite-up regardless.
Mallory Bonheur
Wizard, 762 posts
Today's Lucky Numbers
6 | 8
Fri 8 Apr 2022
at 21:35
  • msg #664

Re: OOC II

Contested INT check
Mallory Bonheur rolled 21 using 1d20+4


It's a tie, so who does the "meet it and beat it" break go to?  The one with the higher stat modifier?  Or do we just re-roll?
This message was last edited by the player at 21:35, Fri 08 Apr 2022.
DM Bears
GM, 1066 posts
Fri 8 Apr 2022
at 21:42
  • msg #665

Re: OOC II

I do see now that I made an error and stated the roll as a Wisdom Saving Throw when it was meant to be a pure Intelligence Check ('Contested Saving Throw?' That makes absolutely no sense). I did intend for it to be the actual roll (meaning, the third roll he makes in the series), and not just a placeholder for Mallory's portents. Fortunately for me, Dzaan's Wisdom Saving Throw and Intelligence Modifier are both +3, so we can carry on.

Tie results in status quo, which means the probing persists.

Contested Intelligence to break free from Detect Thoughts
DM Bears rolled 21 using 1d20+3.


The dice roller sure likes 21's, huh? xd
This message was last edited by the GM at 21:47, Fri 08 Apr 2022.
Mallory Bonheur
Wizard, 763 posts
Today's Lucky Numbers
6 | 8
Fri 8 Apr 2022
at 21:46
  • msg #666

Re: OOC II

Very weird indeed, and the dice roller has been skewing high lately, so I fear for the inevitable backswing.

Do we keep rolling?  Would it be easier to just do a bulk of rolls all at once and compare the two tables to see where a success/failure break happens?

Also, "contested saving throw" sounds like something a bad guy does when he grabs one of his minions and uses them as a shield against a blast.  ^^
This message was last edited by the player at 21:48, Fri 08 Apr 2022.
DM Bears
GM, 1067 posts
Fri 8 Apr 2022
at 21:51
  • msg #667

Re: OOC II

Yeah. Good idea. Make six more rolls and list them in sequence, i.e. the first roll should be listed first. Here are Dzaan's rolls, including the 21 he just rolled:

Dzaan's sequence of Intelligence Contests
DM Bears rolled 21 using 1d20+3
DM Bears rolled 17 using 1d20+3
DM Bears rolled 18 using 1d20+3
DM Bears rolled 9 using 1d20+3
DM Bears rolled 12 using 1d20+3
DM Bears rolled 8 using 1d20+3

This message was last edited by the GM at 21:53, Fri 08 Apr 2022.
Mallory Bonheur
Wizard, 764 posts
Today's Lucky Numbers
6 | 8
Fri 8 Apr 2022
at 22:15
  • msg #668

Re: OOC II

Contested INT check DC 17
Mallory Bonheur rolled 6 using 1d20+4


Aaaaand there's the backswing.
Khulekani Kumalo
Paladin, 86 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 8 Apr 2022
at 22:29
  • msg #669

Re: OOC II

Damn. The dice roller is a fickle goddess.
Rhydd Maldhon
Fighter, 421 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 10 Apr 2022
at 23:22
  • msg #670

Re: OOC II

Okay, I'll admit it. I'm abysmal at bean-counting. It bores me. Accordingly, I sometimes do a poor job of updating my PC's Character Sheet and keeping track of his loot/treasure of the coin variety. Actually, *sometimes* give me more credit than I deserve. It should read "almost always".

Mallory's IC comment about being able to enchant Rhydd's bow for 200 gp made me curious how much coin Rhydd had available.

His Character Sheet shows 23 gp, which seems on the low side (see first paragraph, above, which speaks to how poorly I keep track of such things).

So . . . can anyone give me a rough idea of how much coin Rhydd *should* have (it looks like he would be due 100 gp for his share of the reward for dealing with the so-called Lake Monster, per the "Loot" thread).

Thanks!
Mallory Bonheur
Wizard, 767 posts
Today's Lucky Numbers
- | -
Sun 10 Apr 2022
at 23:36
  • msg #671

Re: OOC II

Given that Mallory and Rhydd appear to be set on being a duo for the foreseeable future, and how money-incentivized she is, would it be easier/preferable for you if I handled the finances for us?

Barring any sort of pay Rhydd might have received from escorting Niel's caravan or Background/Starting Gold, his profits so far would be entirely from the two town speakers: Naerth paying for the Lake Monster job and Duvessa paying for Dzaan's interrogation.  Except you wanted to have Rhydd turn down his portion of the latter.

There's also the question of the profits from the Ice Trolls.  The entire party helped in fighting them, and Rhydd helped in the salvage of the parts, so everyone is reasonably entitled to a fair share of the profits.  Mallory has full intent and ability to craft Magic Items, so shares of the sale can be distributed either as hard coin or as items by preference.  Mallory can craft up to Uncommon-tier items for just 200 GP a pop, so the Ice Troll sales split could be distributed as 50 GP and an Item, so long as folk are okay with waiting a day or two each.

Starting Funds: 23 GP (apparently)
Lake Monster Cut: 100 GP
Dzaan's Interrogation: 60 GP (refused)
Ice Troll Sales: 250 GP (if split 4 ways)
Total: 373 GP (433 GP if Rhydd chooses to claim the interrogation fee)
This message was last edited by the player at 23:41, Sun 10 Apr 2022.
Rhydd Maldhon
Fighter, 422 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Mon 11 Apr 2022
at 00:30
  • msg #672

Re: OOC II

Mallory Bonheur:
Given that Mallory and Rhydd appear to be set on being a duo for the foreseeable future, and how money-incentivized she is, would it be easier/preferable for you if I handled the finances for us?
. . .


That sounds like a capital* idea! And 'twas very kind of you to refrain from remarking upon what a lackluster record-keeper Rhydd's player is. :D

*Pun intended. :)
This message was last edited by the player at 01:13, Mon 11 Apr 2022.
Mallory Bonheur
Wizard, 768 posts
Today's Lucky Numbers
- | -
Mon 11 Apr 2022
at 01:16
  • msg #673

Re: OOC II

Rhydd:
a capital* idea!


Pain:
brought quite a sound out of Mallory.  A bit difficult to place, really - something akin to a sigh, a wheeze, and a pained groan of a part of her soul withering up all at the same time.


Honestly though, I'm terrible with mathematics in Real Life, so I can understand not enjoying the fuss of it in your downtime.  But for some reason I like it in games.  Brains be weird, I suppose.
DM Bears
GM, 1072 posts
Tue 12 Apr 2022
at 08:01
  • msg #674

Re: OOC II

I am evidently directionally challenged. There's been two instances where I've written 'west' when I should have written 'east'; one when Mallory extracted the location of the spire from the Simulacrum, and one where the Old Trapper spoke of the direction the furriers and trappers had gone. The two instances has since been corrected.

Anyway, I just wanted to mention that here as well so we avoid any further confusion.
Mallory Bonheur
Wizard, 773 posts
Today's Lucky Numbers
- | -
Tue 12 Apr 2022
at 08:31
  • msg #675

Re: OOC II

That's a lot more convenient for all missing persons searches.
DM Bears
GM, 1074 posts
Tue 12 Apr 2022
at 20:47
  • msg #676

Re: OOC II

Mallory, do you want the opportunity to post, or do I take it away?
Mallory Bonheur
Wizard, 775 posts
Today's Lucky Numbers
- | -
Tue 12 Apr 2022
at 21:03
  • msg #677

Re: OOC II

Go for it.
Khulekani Kumalo
Paladin, 87 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 12 Apr 2022
at 23:25
  • msg #678

Re: OOC II

Sorry for my sudden silence. The person I take care of has been deliriously sick for a couple days. They are starting to feel better. So, I should be good tomorrow.
Rhydd Maldhon
Fighter, 429 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 13 Apr 2022
at 00:48
  • msg #679

Re: OOC II

In reply to Khulekani Kumalo (msg # 678):

Sorry to hear it. I hope that he or she feels much better soon.
Farwalker
Cleric, 328 posts
Wed 13 Apr 2022
at 02:48
  • msg #680

Re: OOC II

I keep meaning to post, but keep getting distracted because I’m apparently a hyperactive child right now. Must stop doing five things at once.
Rhydd Maldhon
Fighter, 432 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 13 Apr 2022
at 03:08
  • msg #681

Re: OOC II

In reply to Farwalker (msg # 680):

We look forward to hearing from Farwalker whenever your schedule allows.
Mallory Bonheur
Wizard, 780 posts
Today's Lucky Numbers
- | -
Wed 13 Apr 2022
at 05:45
  • msg #682

Re: OOC II

Hope all turns out well on each front.  Thankfully with the way the Party's been split up on their own tasks, nothing's been of too pressing a wait in the meantime.

DM - seems we might be in a good spot to jump ahead a bit in the narration to when Mallory's calmed enough to give her report.  It'll be easier to catch everyone else up/consolidate what we've each learned on our individual investigations when the Party regathers later, since hopefully Mallory and Rhydd will have some better idea of what Bryn Shander might ask of them.  Plus I don't imagine any of the other three would be interested in revisiting the Sheriff at this point anyway.  ^^;
DM Bears
GM, 1077 posts
Wed 13 Apr 2022
at 11:55
  • msg #683

Re: OOC II

The DM doesn't think there's much point in acting out Mallory's report to Markham. Duvessa will not be present, and Markham will nod along with whatever Mallory says and insist that no decision should be reached without informing the Speaker. The one thing I'm curious about is whether or not Mallory will choose to withhold any information.
This message was last edited by the GM at 11:55, Wed 13 Apr 2022.
Mallory Bonheur
Wizard, 781 posts
Today's Lucky Numbers
- | -
Wed 13 Apr 2022
at 16:32
  • msg #684

Re: OOC II

Sounds fair to me, sure.

As for what Mallory reveals, she's absolutely going to withhold information both for the sake of her own intentions and because she'd recognize pretty quickly that Markham is clocking everything as "above his pay grade" at this point.  She'll give him the broad bullet points but not the finer details:

- That she knows two potential allies of the Arcane Brotherhood or Servants of Auril from Dzaan, as well as having information on two other possible agents from her own recent experiences.

- That Dzaan Prime tortured an unknown person with extremely powerful magic.

If Markham inquires, she'll also reveal that she's learned more about the Netherese Spire Dzaan was after and some clues about the Lost Adventurers.  But, given the official statement from Duvessa that those are of no interest to Bryn Shander, Mallory won't elaborate on the details unless Markham shows personal interest himself.  She'll make no mention of the Wight's Soul Coin.
DM Bears
GM, 1078 posts
Wed 13 Apr 2022
at 17:11
  • msg #685

Re: OOC II

Mallory:
That she knows two potential allies of the Arcane Brotherhood or Servants of Auril from Dzaan, as well as having information on two other possible agents from her own recent experiences.

Avarice, Ravisin, the Gray-Haired Lady, and the Tiefling? Markham won't be too surprised, as Auril is bound to have followers in every nook and cranny since she's made her presence known.

Markham will wrap will wrap up the report with a "will that be all?", but won't press Mallory any further. She gets the impression he is more than satisfied with what he got.

Edit: Arkemos, Triglio?
This message was last edited by the GM at 18:35, Wed 13 Apr 2022.
Farwalker
Cleric, 329 posts
Wed 13 Apr 2022
at 20:50
  • msg #686

Re: OOC II

15x Metres Wool - 6 Gold
5x  Fox Furs    - 25 Gold
Weaver's Tools  - 1 Gold
3x Blue Quartz  - 30 Gold
2x Red Jasper   - 20 Gold
2x Blue Jasper  - 20 Gold

Today: Farwalker rolled 22 using 1d20+7 with rolls of 15.  Intimidation?
Today: Farwalker rolled 21 using 1d20+6 with rolls of 15.  Insight.


I think I did the math on all the bobbits right.

Also, I rolled those checks you asked me to a while ago >.>
DM Bears
GM, 1079 posts
Wed 13 Apr 2022
at 20:59
  • msg #687

Re: OOC II

Uuuuh, I've forgotten what they were in relation to. I've tried looking through the messages here in the OOC to no avail. Do you remember?

We could try to repurpose them, but Intimidating the shopkeeper for lower prices doesn't strike me as something Farwalker would do.
Farwalker
Cleric, 330 posts
Wed 13 Apr 2022
at 21:35
  • msg #688

Re: OOC II

quote:

There's also Geldenstag's Rest, an inn where Farwalker might bump into some merchants peddling more exotic goods. We should start off with an Investigation/Insight Check if she wishes to gather any information from them, and a Persuasion/Intimidation Check if she wishes to barter on any of goods they might be inclined to reveal.


In the first post of the shopping thread.

And I think it's supposed to be less an intentional Intimidation, and more just Large Frowning Goliath.
Mallory Bonheur
Wizard, 782 posts
Today's Lucky Numbers
- | -
Wed 13 Apr 2022
at 21:52
  • msg #689

Re: OOC II

DM Bears:
Edit: Arkemos, Triglio?

Mallory was going to mention Arkemos since that ship's already sailed, but she's specifically not going to mention Triglio at all.  She doesn't entirely understand what Naerth's involvement with Triglio is and doesn't want to burn that bridge just yet since they seem to have some kind of understanding.

Mallory might also prod a bit about Sephek Kaltro and Duvessa's relationship with Naerth, depending on how things go.  She's still not sure what she thinks of Duvessa and, regarding both Sephek and all other agents/cultists/whatever, is going to keep the specifics to herself until she can make an educated decision.  And arrange to be paid for such information as well, because let's not be silly now.
Mallory Bonheur
Wizard, 783 posts
Today's Lucky Numbers
- | -
Thu 14 Apr 2022
at 09:33
  • msg #690

Re: OOC II

DM Bears:
Markham will wrap will wrap up the report with a "will that be all?", but won't press Mallory any further. She gets the impression he is more than satisfied with what he got.


Forgot to ask earlier; would Markham have confirmed whether or not those bloodied keys were to the armory like he suspected?  If they're not, Mallory would ask to have them back just to be on the safe side.
DM Bears
GM, 1080 posts
Thu 14 Apr 2022
at 10:52
  • msg #691

Re: OOC II

quote:
Mallory might also prod a bit about Sephek Kaltro and Duvessa's relationship with Naerth, depending on how things go.

Markham will be wary to speak of Duvessa's relationships without her present. It seems to him that the opportunity to ask her directly will arise soon, but he will vouch for her character if pressed (now, the veracity of this is another matter, as it probably wouldn't benefit him to speak ill of his superior).

Markham knows of Sephek Kaltro, but has up until yesterday believed the Red Wizard was the one behind the heightened frequency of murders in Easthaven. While Bryn Shander cooperates with Easthaven to some extent on legal matters, Markham perceives its Speaker to be both dim and in the pockets of its crime syndicate.

Mallory:
Forgot to ask earlier; would Markham have confirmed whether or not those bloodied keys were to the armory like he suspected?

Yes, they were to the armory.
Torgrim Squallborn
Rogue, 144 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Thu 14 Apr 2022
at 17:24
  • msg #692

Re: OOC II

Quick heads up: I’m knocked out with Covid this week and probably won’t have the energy to post until I’m better. Should be good next week.
DM Bears
GM, 1081 posts
Thu 14 Apr 2022
at 17:36
  • msg #693

Re: OOC II

Oof, that sucks. Don't worry about the game. I wish you a speedy recovery!
Rhydd Maldhon
Fighter, 434 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 15 Apr 2022
at 16:07
  • msg #694

Re: OOC II

In reply to Torgrim Squallborn (msg # 692):

Sorry to hear it. Feel better soon!
DM Bears
GM, 1083 posts
Sun 17 Apr 2022
at 21:27
  • msg #695

Re: OOC II

How much longer do you guys wish to spend on Downtime? I propose until Wednesday, at which point you can reconvene in the main thread and discuss your next course of action.
Mallory Bonheur
Wizard, 784 posts
Today's Lucky Numbers
- | -
Sun 17 Apr 2022
at 22:58
  • msg #696

Re: OOC II

I'm ready to go whenever, though I suppose it depends a lot more on what peoples' schedules and health status is like than anything else.
DM Bears
GM, 1084 posts
Mon 18 Apr 2022
at 11:18
  • msg #697

Re: OOC II

As it stands, only Khulekani's Downtime activities are left unresolved. I would like to get those squared away before we continue, but I also don't want the game to stall for too long. Hence the deadline. I'd be perfectly willing to extend it if that was the consensus.
DM Bears
GM, 1085 posts
Mon 18 Apr 2022
at 17:22
  • msg #698

Re: OOC II

My mistake; there's of course the matter of disposing Dzaan left as well. Duvessa will call upon the characters who wishes to have a go at it the hour before midnight, at which point you'll get the opportunity to ask her any of the questions you might have.

If Mallory asks her of her relationship to Naerth, she will state she holds him in low regard. His Zhentarim connections aside, he is actively working against the rest of the Ten-Towns by deliberately sowing misinformation about Bryn Shander's food distribution and storage. She believes it is his intention to fabricate a narrative to pit the citizens and the rest of the Council against her in an arrogant — and frankly repugnant, given the times — vie for power. Naerth is acting in bad faith and inspires vitriol where cooperation is needed.

Sephek Kaltro is a product of Easthaven's and now Targos' foolish policies. By choosing to sacrifice their citizens, they invite Auril's or any other's wrath upon themselves. With that said, Duvessa will inquire about as much information on the murderer as she can (granted Mallory reveals he is behind them and not just some random thug they're after), and she will get into contact with the saner Council Members (those of Bremen, Good Mead, Lonelywood, and Termalaine) for any further intelligence.
This message was last edited by the GM at 18:13, Mon 18 Apr 2022.
Mallory Bonheur
Wizard, 785 posts
Today's Lucky Numbers
- | -
Mon 18 Apr 2022
at 20:14
  • msg #699

Re: OOC II

Mallory isn't necessarily inclined to believe Duvessa at face value, as she by default assumes that the leaders of the Ten-Towns behave as politicians do and any accusations against a rival are inflated while their own faults are downplayed.  She doesn't trust Naerth nor Duvessa at this point, but at least has a better handle on what Naerth is about to be able to work with him.  She'll need more time and exposure to Duvessa before she decides whether or not to be an ally.

Regarding Sephek Kaltro: Mallory will explain the recent murders in Targos and that Naerth suspects Kaltro as being the prime suspect responsible, given his reputation and convenient arrival/escape from town right around the time of the murders.  But she's framing it more as "these are recent events, Naerth is paying attention to it, so people should know there's a serial murderer skulking around" kind of announcement.  She won't reveal Naerth's specific interest/relationship to Kaltro just yet, nor will she disclose the bounty Naerth offered her for the capture.  Basically she'll reveal as much as she did to Signy at the gate.

If Duvessa pries at why Mallory is involved with Naerth or the whole situation regardless, Mallory will just explain that she's a noble from Neverwinter and it's part of her business operations to become associated with the various powers of any given place she intends to do work in.  Standard networking.  It just so happens that her efforts to make those connections have happened at the same time all sorts of chaos is going down as well.
DM Bears
GM, 1086 posts
Mon 18 Apr 2022
at 20:51
  • msg #700

Re: OOC II

While she's won't become fully distrusting of Mallory, the moment her connection to Naerth comes up she will be vary about sending you to Revel's End. If you care you can roll me a Persuasion and beat a 14, otherwise she rescinds the offer.

How many of you are present during this discussion? I believe Farwalker wanted a go at dispelling the Simulacrum, which would likely entail her being there. There could be some Help to go around.
Mallory Bonheur
Wizard, 786 posts
Today's Lucky Numbers
- | -
Mon 18 Apr 2022
at 21:11
  • msg #701

Re: OOC II

Regarding the job offer about Revel's End: would Duvessa be rescinding the offer to Mallory specifically or to the Party as a whole?  If the latter, I'd feel better if others had a chance to chime in or make their own contributions to the roll since it would involve them too.  As things currently stand, Mallory doesn't speak for the group and the Party isn't actually a coherent unit so much as a bunch of individuals who happen to be circumstantially together.  Especially in the case of folk like Farwalker and Khulekani who have demonstrated that they're entirely independent in their decision making.

Assuming, of course, the Party is actually interested in pursuing the offer to go to Revel's End?  How does everyone feel about that?  Mallory wants to attempt a rescue party for the Lost Adventurers, but isn't against going to Revel's End as well if the timing is compatible.  But if she had to pick one or the other, she'd favor the adventurers.
This message was last edited by the player at 21:13, Mon 18 Apr 2022.
DM Bears
GM, 1087 posts
Tue 19 Apr 2022
at 10:03
  • msg #702

Re: OOC II

To outside observers, you seem like an adventuring party, cohesive or otherwise. Khulekani is the exception since she has prior established connections with the Speaker and Sheriff. Seeing this, the offer is revoked for everyone but her (granted you're unable to change Duvessa's mind, that is). The risk of sending a potential Zhent informant to a maximum security facility to retrieve confidential information is not one Duvessa is willing to accept offhandedly.
This message was last edited by the GM at 10:04, Tue 19 Apr 2022.
Mallory Bonheur
Wizard, 787 posts
Today's Lucky Numbers
- | -
Tue 19 Apr 2022
at 11:17
  • msg #703

Re: OOC II

That's fair enough.  And, barring any sort of buffs or Advantage from someone helping out;

Perusasion DC 14
Mallory Bonheur rolled 9 using 1d20+4
Fail


On a conversational note: "Well of course the man's an absolute cad and I'd not trust him further than I could throw him.  But I'm an outsider to these parts and it behooves me to respect local authority, one way or another."

Mallory's not going to make excuses for Naerth or talk him up at all, but she's not going to dunk on him either.  Just a general expression of sitting on the fence because it's dangerous to go picking sides for someone in her position.  Whether or not Duvessa believes that is up to her and maybe an Insight check, but Mallory's being honest in that regard.  Clearly not telling the whole of things, but not a Naerth fangirl either.
Farwalker
Cleric, 331 posts
Wed 20 Apr 2022
at 02:33
  • msg #704

Re: OOC II

Sorry, I’ve just been sort of staring at the screen wondering what to write. I guess I’ve just been out of it.
Mallory Bonheur
Wizard, 789 posts
Today's Lucky Numbers
- | -
Wed 20 Apr 2022
at 03:08
  • msg #705

Re: OOC II

I feel that.  If I don't get my coffee a given amount of time after I wake up, I'm fuzzy-brained for hours.
Khulekani Kumalo
Paladin, 88 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 22 Apr 2022
at 01:33
  • msg #706

Re: OOC II

You can NPC me if you need to for a few days.

I will be going to my first convention this weekend as a seller. The wife and I will be selling our comic for the first time! I'm so excited and nervous! But that means no internet (probably) for four days. Which sucks because you are waiting on me. So like I said, please, use me while I'm away if it helps speed things along.
Mallory Bonheur
Wizard, 793 posts
Today's Lucky Numbers
- | -
Fri 22 Apr 2022
at 01:43
  • msg #707

Re: OOC II

Ooh, sounds like fun!  Remember to hydrate, sit down whenever you can, and take breaks in shifts.  It's way too easy to exhaust yourself at a convention even if you're behind a seller's table all day.  Sometimes especially if you're being a seller's table.

Don't forget to stock up on sanitation stuff too.  Disinfectant wipes, hand sanitizer, face masks, and such.  Even without a pandemic still kicking around, Con Funk is no joke especially if you're going to be handling money.  I've come down with a flu after ever con I've ever been to. >_<
This message was last edited by the player at 02:10, Fri 22 Apr 2022.
DM Bears
GM, 1093 posts
Fri 22 Apr 2022
at 14:39
  • msg #708

Re: OOC II

In reply to Khulekani Kumalo (msg # 706):

Roger that! I wish you the best of luck :)
Rhydd Maldhon
Fighter, 435 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 22 Apr 2022
at 14:56
  • msg #709

Re: OOC II

In reply to Khulekani Kumalo (msg # 706):

Very cool! Break a leg! :)
Rhydd Maldhon
Fighter, 436 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 22 Apr 2022
at 14:57
  • msg #710

Re: OOC II

Merriam-Webster's Word of the Day today (I generally check every day -- sometimes I even learn new words . . . or more likely, re-learn words whose meaning I knew once upon a time, but have since forgotten . . . I'm pretty sure that I used to be smarter, more handsome, etc., etc.) is "Simulacrum".

I guess that Oscar Wilde really did have it right -- about Life imitating Art, that is. :)
This message was last edited by the player at 19:28, Fri 22 Apr 2022.
DM Bears
GM, 1094 posts
Fri 22 Apr 2022
at 18:38
  • msg #711

Re: OOC II

lmao they made it into a real thing that's so cool

Anyway, I think it's time to move on from Downtime soon. Khulekani's rolls will be resolved by me, and I'll likely write some closing statements over in her and Torgrim's thread.

Then, all that's left to resolve is Mallory's conversation with Duvessa, and the disposal of the Simulacrum. If Mallory and/or Farwalker wants a go at it, tell me what exactly you intend to do.
Mallory Bonheur
Wizard, 794 posts
Today's Lucky Numbers
- | -
Sat 23 Apr 2022
at 00:37
  • msg #712

Re: OOC II

Mallory doesn't have "Dispel Magic" prepared, so her only other recourse would be to drop a heavy damage spell onto Dzaan's head.  Which she's not really inclined to do.  ^^;  So it's either up to Farwalker, Khulekani, or Markham to carry out the execution.

That said, if Mallory is allowed to be present when it happens, she'll want to retrieve whatever bit of the original Dzaan's body was housed inside the Simulacrum after it's been destroyed.
Khulekani Kumalo
Paladin, 89 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 23 Apr 2022
at 15:29
  • msg #713

Re: OOC II

I have a little cell signal it seems.

All set up and super nervous!


DM Bears
GM, 1095 posts
Sat 23 Apr 2022
at 17:10
  • msg #714

Re: OOC II

Looking good! I like the name; “Dice & Kitties”. Do you have an accompanying outfit? :)

How are sales going?
This message was lightly edited by the GM at 18:25, Sat 23 Apr 2022.
Khulekani Kumalo
Paladin, 90 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 24 Apr 2022
at 00:20
  • msg #715

Re: OOC II

Alas, I left my sexy cat maid outfit in my other pantaloons.

But I did wear my Strahd shirt today, and my wife wore her Zelda...everything.

And they went better than expected! If tomorrow goes the same as today, we will break even on the con expenses, and maybe even get some profit. Not bad for our first con!
Torgrim Squallborn
Rogue, 145 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sun 24 Apr 2022
at 15:57
  • msg #716

Re: OOC II

Good news everyone, I am still alive! A little hoarsey and coughey, but back in business. I don't really have anything to add to the downtime activities, Torgrim's happy with the gold and information he got and ready to move on.
Rhydd Maldhon
Fighter, 437 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 24 Apr 2022
at 16:10
  • msg #717

Re: OOC II

In reply to Khulekani Kumalo (msg # 715):

and

In reply to Torgrim Squallborn (msg # 716):

Excellent news in both respects, K. and T. :)
This message was last edited by the player at 16:32, Sun 24 Apr 2022.
Mallory Bonheur
Wizard, 796 posts
Today's Lucky Numbers
- | -
Sun 24 Apr 2022
at 23:23
  • msg #718

Re: OOC II

Huzzah, you're doing better!

So what do we want to do next?  Do we want to have everyone reconvene and talk out the information we've gained and how everything has shaken out?  Or do we just assume all of that was shared "off-screen" and decide our next course of action here in the OOC?
DM Bears
GM, 1100 posts
Mon 25 Apr 2022
at 21:30
  • msg #719

Re: OOC II

I'm fine having the discussion here or OOC. I'll have Dannika weigh in if necessary; a mission to search an ancient Netherese tower sounds exciting enough for her to look up from her books.
Mallory Bonheur
Wizard, 797 posts
Today's Lucky Numbers
- | -
Tue 26 Apr 2022
at 05:55
  • msg #720

Re: OOC II

No!  Bad researcher!  Sit!  Stay!  You are not going out into the field until you either get some PC levels or at least Sidekick levels!  I'd swat you with a rolled up newspaper but that would probably wipe out your HP!  >:(

In all seriousness though, Mallory would be really iffy about bringing Dannika along on any such trips out into the wilderness given the inherent dangers.  Heck, Mallory herself doesn't want to be trekking around out there for the same reason.  ^^;  But she's gonna if we do go pursue the Netherese Tower and Missing Adventurers.

What else have we got on queue besides that?  Cannibal kidnappers, continuing the manhunt for Sephek Kaltro, seeing if we can tuck into the Arcane Brotherhood and/or Auril's Followers hunt?  Anything on the Bryn Shander job board - bounty hunting, missing sleds, whaling...?
DM Bears
GM, 1101 posts
Tue 26 Apr 2022
at 10:08
  • msg #721

Re: OOC II

I'm sure Dannika could be padded and bolstered to withstand sharp edges. A little bit of Adventure Proofing and she'll be good to go! :)
This message had punctuation tweaked by the GM at 10:36, Tue 26 Apr 2022.
Mallory Bonheur
Wizard, 798 posts
Today's Lucky Numbers
- | -
Fri 29 Apr 2022
at 10:49
  • msg #722

Re: OOC II

So, how's everyone doing?  It's been quiet though I see folk logging in on the roster listing.  Is Real Life keeping folk running around, or are there any hiccups we can address to keep things going apace?
Khulekani Kumalo
Paladin, 91 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 29 Apr 2022
at 12:42
  • msg #723

Re: OOC II

I had a dream about this group two nights ago.

Our group was having a Legend of Vox Machina style show opening (I..may have watched that show too much), only ours was set to this cover of Bloody Tears - https://youtu.be/5_Q1rXhHL6g

Apparently my brain thinks:

-Rhydd likes to do running along treetops before jumping out for sweet slo-mo dive shots.

-Farwalker likes hitting people tavern tables before apologizing to them and healing them.

-Torgrim likes rocking out to the theme music with his lute, even going so far as to play it while enemies chase him.

-Mallory cuddles kitties and makes things BURN.

-Khulekani apparently likes doing unnecessary Spartacus-style jump slashes off things.





Good times. I am back from my adventures, so...yay.
Mallory Bonheur
Wizard, 799 posts
Today's Lucky Numbers
- | -
Fri 29 Apr 2022
at 20:09
  • msg #724

Re: OOC II

Burn things?  Perish the thought!

[pointedly ignores "Produce Flame", "Dragon's Breath", and "Melf's Minute Meteors" on her spell list]

Glad to have you back from your convention adventures though.  Did you have a good time?  Anything noteworthy happen?
This message had punctuation tweaked by the player at 20:10, Fri 29 Apr 2022.
Rhydd Maldhon
Fighter, 438 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 1 May 2022
at 15:16
  • msg #725

Re: OOC II

In reply to Khulekani Kumalo (msg # 723):

Very cool! Welcome back! Hope that your Con adventure was fun and went well. :)
DM Bears
GM, 1102 posts
Sun 1 May 2022
at 22:36
  • msg #726

Re: OOC II

Welcome back! :)

I apologize for my lack of engagement recently. I have my thesis due tomorrow and left waaay too much work for myself this weekend . . .

What do you all think about resuming IC on Tuesday? As it stands, Mallory is the only one who has voiced her opinion on how the party should proceed, but I figure the rest of you are all just leaving that for your characters to hash out ;)
Mallory Bonheur
Wizard, 800 posts
Today's Lucky Numbers
- | -
Wed 4 May 2022
at 21:11
  • msg #727

Re: OOC II

quote:
For the remainder of their stay in Bryn Shander, the group had to find lodging elsewhere.

You each get a room for 1 sp per day, which is half of what Myrtle typically charges.


Is this just a general statement of how things go while we're in town and we're presently meeting up the same evening after the Simularcrum's execution, or was there another passage of days/downtime following that event this is referring to?
DM Bears
GM, 1104 posts
Wed 4 May 2022
at 21:31
  • msg #728

Re: OOC II

One day has passed. Meaning it is still the 17th of Uktar, the same day you interrogated the Simulacrum collectively. We could well say more has, but I figured if you wanted to act on the missing adventurers conundrum I'd give you the option for expedience. If you'd rather prefer spending the next day in Downtime as well, we'll do that.
This message was last edited by the GM at 21:34, Wed 04 May 2022.
Mallory Bonheur
Wizard, 801 posts
Today's Lucky Numbers
- | -
Wed 4 May 2022
at 23:05
  • msg #729

Re: OOC II

No, just wanted to make sure for the sake of figuring out how much time has passed, is all.  While I doubt we'll be setting out this very evening to do anything we do have planned for the future, it's a big difference between "leaving in the morning" and "spending another whole day in prep time" when there's a possible time limit on events.
Khulekani Kumalo
Paladin, 92 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 5 May 2022
at 01:53
  • msg #730

Re: OOC II

I have many stories and adventures to tell of. I will catch up. I know I said that before, but things have been crazy for a week.
Khulekani Kumalo
Paladin, 93 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 5 May 2022
at 21:04
  • msg #731

Re: OOC II

Gah! I've never tried harder to give someone my money than the past two days!

I'm trying to buy a car, and despite being able (after saving for three years) to buy it out-right, they keep throwing up roadblocks! AAAGH!

In some less than enraging news, we sold so many Data and Spot prints (and none of Miles Morales ;_;) that we actually put them up online to see if people wanted to buy them. It...has been going surprisingly well.

https://ko-fi.com/s/23f20c54df
DM Bears
GM, 1108 posts
Mon 9 May 2022
at 18:58
  • msg #732

Re: OOC II

That's three votes for the Netherese ruins. I suppose you want to embark the coming morning?
Mallory Bonheur
Wizard, 808 posts
Today's Lucky Numbers
- | -
Mon 9 May 2022
at 19:28
  • msg #733

Re: OOC II

If we're going purely on majority vote for the next course of events then leaving early the next morning would be best, yes.  Setting out in the middle of the night sounds like a rather good way to decrease our survivability.  ^^;  Mallory would want to get out and about a little bit earlier for the sake of informing Sheriff Markham that the Party is going out on a rescue mission eastward, and to stop by the stables to retrieve her Axe Beak for the trip.

That said, I would still like to hear from Farwalker and Khulekani regarding their thoughts and findings.
Khulekani Kumalo
Paladin, 95 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 9 May 2022
at 19:46
  • msg #734

Re: OOC II

I have shared my thoughts.

If you respond quickly to me today, I may be a bit delayed in responding for the next few hours. It's my birthday, and my wife is going to spoil me.
Mallory Bonheur
Wizard, 809 posts
Today's Lucky Numbers
- | -
Mon 9 May 2022
at 19:51
  • msg #735

Re: OOC II

Eyy, happy birthday!  Stick it to Entropy!
Khulekani Kumalo
Paladin, 96 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 9 May 2022
at 19:54
  • msg #736

Re: OOC II



Inching ever-closer to becoming a Lich!
DM Bears
GM, 1109 posts
Mon 9 May 2022
at 20:48
  • msg #737

Re: OOC II

Happy birthday! :)
Rhydd Maldhon
Fighter, 441 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 10 May 2022
at 15:15
  • msg #738

Re: OOC II

Khulekani Kumalo:
I have shared my thoughts.

If you respond quickly to me today, I may be a bit delayed in responding for the next few hours. It's my birthday, and my wife is going to spoil me.



Happy Birthday! I trust that you were well and truly spoiled! :)
Farwalker
Cleric, 333 posts
Tue 10 May 2022
at 22:34
  • msg #739

Re: OOC II

I'm here. Just staring at the screen with a blank mind. Dunno what's  been up with me lately.
Mallory Bonheur
Wizard, 811 posts
Today's Lucky Numbers
- | -
Tue 10 May 2022
at 23:18
  • msg #740

Re: OOC II

Would it be easier on you if we just assume Farwalker disclosed what she learned while she was around town and move on to the next turn of events?
Rhydd Maldhon
Fighter, 444 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 11 May 2022
at 01:57
  • msg #741

Re: OOC II

In reply to Farwalker (msg # 739):

No worries. You're among friends, here. :)

And it ain't like Rhydd is a conversational giant. :)
Mallory Bonheur
Wizard, 815 posts
Today's Lucky Numbers
- | -
Sat 14 May 2022
at 20:25
  • msg #742

Re: OOC II

I suppose we're all about ready to move on, I take it?  DM?
DM Bears
GM, 1110 posts
Sat 14 May 2022
at 22:27
  • msg #743

Re: OOC II

Suits me fine. Adventuring will commence tomorrow, and I think the best option would be to skip forward to you all out in the wilderness. Aside from informing Markham about your departure and retrieving Wifni, are there any other preparations you would wish to make?
Torgrim Squallborn
Rogue, 148 posts
AC:14 HP:31/31 Init: +3
PPer:11; PIns:13; PInv:11
Sun 15 May 2022
at 12:00
  • msg #744

Re: OOC II

Hey, everyone. I've had to think about this for a few weeks, but I've decided to drop out of the game at this point. There have been a lot of changes in my life since I joined one year ago, and I simply don't have the time or energy to put in the effort I would need to fully enjoy the game anymore.

Sorry about springing this on such short notice, DM, but it felt dishonest for me to join in on the next leg of the journey, knowing it would be only be a matter of weeks until I'd leave.

It's been wonderful sharing this adventure with you all, and I wish you all the best going forward. I'll spend my time settling into a new life in a new house in a new town with a new job, a whole new adventure in its own right.

I've put up a post on the IC-thread where Torgrim takes a stealthy leave in the night true to his roguish roots. Good bye to you all, and take care of one another.
Khulekani Kumalo
Paladin, 100 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 15 May 2022
at 12:58
  • msg #745

Re: OOC II

Well, that's a shame Torgrim. Sorry to see you go.

But I understand. I currently work from home, but there was a time when I had no availability for games because of my work and home life, so I get it.

So, good luck, and happy future gaming!
DM Bears
GM, 1111 posts
Sun 15 May 2022
at 15:03
  • msg #746

Re: OOC II

En ærlig sak.

It's been a joy to have you on! We'll likely speak at some point, but until then I wish you the best of luck on your new adventure :)

I'll keep you added as a player for the time being, though if you'd rather wish I just remove you from the roster that can also be arranged.

Managerial stuff for the rest of us; I'll recruit a fifth member at some point, though I propose we go ahead with just the four of you for the current quest. If you wish you can have Moyrah attend you to round out the squad of five, but I'd put you in charge of running her in combat. Either that, or she doesn't join. Up to you.
Mallory Bonheur
Wizard, 816 posts
Today's Lucky Numbers
- | -
Sun 15 May 2022
at 19:21
  • msg #747

Re: OOC II

Goodness, has it really already been a year?  o_o

As the others have said, I'm sad to see you go but wish you the best with the matters that drive that decision.  Plus, hey, Torgrim's freely wandered into the adventure to begin with; there's nothing stopping him from doing it again should you find yourself in a better spot to play someday.

Regarding Moyrah accompanying the Party: that depends entirely on if Dannika is coming too as Mallory would encourage Moyrah to keep Dannika safe wherever she may go.  I suppose it really depends on how much extra work you want to put onto your own plate, DM, in having additional NPCs in attendance.
DM Bears
GM, 1112 posts
Sun 15 May 2022
at 20:19
  • msg #748

Re: OOC II

Controlling Dannika is not much of a hassle as she'd be pretty useless in combat. One thing is for sure, though; if she goes and lives, she would definitely be getting a level of Artificer!
Rhydd Maldhon
Fighter, 445 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Mon 16 May 2022
at 15:16
  • msg #749

Re: OOC II

In reply to Torgrim Squallborn (msg # 744):

Sorry to hear that you are leaving the game, Torgrim, but thanks for letting us know.

Wishing you fair winds and a following sea, both in RL and elsewhere on RPoL. :)
DM Bears
GM, 1114 posts
Wed 18 May 2022
at 14:16
  • msg #750

Re: OOC II

Okay, before we start the next chapter I need to know three things;
  1. How are you planning on traveling? Mallory is taking Wifni, who can carry two people at most. Based on Mallory's intel, the Spire should be located halfway between Kelvin's Cairn and the Reghed Glacier, so about 35-40 miles from your current location. If you travel to Caer Konig you can spend 21 of that on the road, which would cut down on travel time. Going by this chart it would take you 10 hours to Caer Konig, and then 28-38 hours to the Spire if you undertake the journey on foot for a total of 38-48 hours. If you all acquire Axe Beaks, total time gets reduced to 24-29 hours (10 to Caer Konig, 14-19 to Spire). 19-24 hours by dogsled (5 to Caer Konig, 14-19 to Spire).

  2. Is Moyrah and/or Dannika coming with you? As specified, Moyrah would be a boon, but you would have to run her, while Dannika would strictly be a liability.

  3. There's been talks of seeing to the missing trappers earlier. This would take you to the forest south of the Eastway by Goodmead, which is no more than a couple of hours from Bryn Shander. What is the ultimate decision on this?

This message was last edited by the GM at 14:27, Wed 18 May 2022.
Khulekani Kumalo
Paladin, 101 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 18 May 2022
at 14:34
  • msg #751

Re: OOC II

1. I'll be riding Zula.

2. I think just us would be fine.

3. Was Khulekani around when this information came out?
DM Bears
GM, 1115 posts
Wed 18 May 2022
at 14:54
  • msg #752

Re: OOC II

Khulekani:
1. I'll be riding Zula.

Then Zula + Wifni should in theory cover four of you. While horses aren't statted out for Icewind Dale, I think the fact that she is a Spirit speaks in favor of how well she'd fare in the climate. It has also been established earlier that ordinary horses have been able to venture through deeper snow.

I'm contemplating punishing you in some way for riding double over long distances, however. Either through increased travel time due to overloading the steeds, or through tougher Survival checks.

Khulekani:
3. Was Khulekani around when this information came out?

The party has been made aware of this on two separate occasions. First when Torgrim was approached by a mysterious hooded figure while checking out the notice board. He then told Rhydd in Kelvin's Comfort, so if you wish to establish that the information has been shared within the party that's your call. The second instance was when Mallory and Rhydd visited the Old Trapper outside Bryn Shander. In essence, no, Khulekani was not around when the information came out, but I don't think that should stop her from knowing about it.
Mallory Bonheur
Wizard, 818 posts
Today's Lucky Numbers
- | -
Wed 18 May 2022
at 17:41
  • msg #753

Re: OOC II

1. Keep in mind that Mallory prepared the "Phantom Vehicle" spell for exactly for this purpose.  Which vehicle she can supply the Party with depends on how deep the snow conditions are, but (assuming Khulekani has no objection) she can produce a pair of Sleds that Wifni and Zula can each tow at the very least.  If the terrain isn't too rough for a Wagon or Carriage, those are options that both mounts can pull as well to bring the entire Party in a single vehicle.

Additionally, since Mallory has "Mold Earth" and "Phantom Vehicle" is a ritual spell, she should either be able to make certain problem areas more easily passable by shaping/clearing some of the terrain, or by the Party simply abandoning the vehicles to cross tough area on foot before conjuring a new vehicle when convenient.

2. I'm basically ambivalent on this decision in the end.  I'd prefer Dannika stay safe, but Moyrah being present helps toward that end, and Dannika may be an asset in a Netherese ruin.  I suppose it depends on who's willing to run Moyrah in combat?  I've never played a Barbarian before so I'm likely the worst equipped to manage her class.  Anyone else have a call there?

3. We've not fully addressed everything "on-screen", but there's no reason for Mallory and Rhydd to have kept such information to themselves.  Especially if it might involve a layover in their route/another element of potential danger.  Best assume it was brought up at some point over dinner that same evening and everyone's in the loop about everything plot-related.

Since the forest is closer, it'd likely be that we hit that on the way toward the Netherese Spire.  If we find the Trappers somehow alive, we can more easily turn around and bring them right back to Bryn Shander without losing too much time.  If they're dead or just not able to be found, we can continue on to the Spire directly.
This message was last edited by the player at 17:43, Wed 18 May 2022.
Rhydd Maldhon
Fighter, 447 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 18 May 2022
at 18:50
  • msg #754

Re: OOC II

Mallory Bonheur:
. . .

Since the forest is closer, it'd likely be that we hit that on the way toward the Netherese Spire.  If we find the Trappers somehow alive, we can more easily turn around and bring them right back to Bryn Shander without losing too much time.  If they're dead or just not able to be found, we can continue on to the Spire directly.


Sounds like a plan. :)
DM Bears
GM, 1116 posts
Wed 18 May 2022
at 19:38
  • msg #755

Re: OOC II

That's 3/4 voices accounted for. I say we waste no more time and go ahead with the next chapter then :)

Rhydd, would you start us off with a Survival Check?
Rhydd Maldhon
Fighter, 448 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 18 May 2022
at 20:40
  • msg #756

Re: OOC II

In reply to DM Bears (msg # 755):

As requested:

16:32, Today: Rhydd Maldhon rolled 16 using 1d20+4.  Survival Check.

Comments: Actually, that should be a 17. I forgot to bump up Rhydd's Skills-related Proficiency Bonus when we leveled up to 5th.

DM Bears
GM, 1117 posts
Wed 18 May 2022
at 22:01
  • msg #757

Re: OOC II

Mallory:
Phantom Vehicle

Oh yeah, I forgot about that already. Carry on then! For traveling it is a perfectly viable solution.
Mallory Bonheur
Wizard, 819 posts
Today's Lucky Numbers
- | -
Thu 19 May 2022
at 23:32
  • msg #758

Re: OOC II

Alright, time for a little house keeping.

Portents: Today's Lucky Numbers are 8 and 5!  Looks like someone's going to be failing their saving throws.

Prepared Spells: Mallory is pretty much set, though she's going to hotswap her "Produce Flame" cantrip for "Fire Bolt" using the Cantrip Formula feature (little extra damage and range sounds good).  She'll also drop preparation of "Detect Thoughts" in lieu of preparing "Sleep", just in case of encountering low HP minions.
Khulekani Kumalo
Paladin, 102 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 20 May 2022
at 00:15
  • msg #759

Re: OOC II

quote:
I'm curious about Zula


In what way?
Rhydd Maldhon
Fighter, 449 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 20 May 2022
at 00:56
  • msg #760

Re: OOC II

Bears,

What, if anything, would Rhydd know about the Hopwood? I assume that a die-roll of some variety may be called for, but I'll let you spell out the specifics. :)

Thanks.

PS. For what it's worth, I will mention the following feature of Rhydd's:

Feature: Wanderer. Rhydd  has an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and other features around him. In addition, he can find food and fresh water for himself and up to five other people, provided that the land offers berries, small game, water, and so forth.
This message was last edited by the player at 01:56, Fri 20 May 2022.
DM Bears
GM, 1119 posts
Fri 20 May 2022
at 10:37
  • msg #761

Re: OOC II

Zula
What does she look like? Is she Celestial, Fey, or Fiend (I assume Celestial)? Does she help pull the sled, or is that entirely Wifni's responsibility? Mind you, she's perfectly capable of doing it on her own. The casting time for Find Steed is 10 minutes. What does it consist of?

In essence, I just find the thought of conjured Spirits entertaining and am interested in the fluff :)

Hopwood
We'll say it's covered by the earlier Survival Check. The forest is relatively small and normal considering, with the Lonelywoods being nearly thrice as expansive. It used to be a place to forage and hunt game, but both flora and fauna are of course dwindling in these times. Good Mead, Bryn Shander, and Dougan's Hole share responsibility for ensuring sustainable lumbering and hunting.

Owlbears and Wolves are by most accounts its most dangerous inhabitants, and I'd reckon Rhydd would be vary of how they mark their territory — scents, scratch marks on trees, that sort of stuff.

While I'd long forgotten about the Wanderer Feat, one of the reasons I provide you a map is because this is precisely what Rhydd should excel at. And because of him, we can do away with the hassle of tracking rations. How's that sound?
DM Bears
GM, 1120 posts
Tue 24 May 2022
at 17:15
  • msg #762

Re: OOC II

Rhydd, as you venture into the forest, do you intend to do so quietly? If so, roll me a Stealth with Advantage. Couple that with another Survival at Advantage.

Mallory, have Astre give me a Perception check to see if he can keep up with Rhydd from above the treetops. I believe that should be done at Disadvantage due to Dim Light.
This message was last edited by the GM at 17:17, Tue 24 May 2022.
Mallory Bonheur
Wizard, 822 posts
Today's Lucky Numbers
8 | 5
Tue 24 May 2022
at 18:18
  • msg #763

Re: OOC II

Astre Perception w/Disadvantage
Mallory Bonheur rolled 10 using 1d20+5


As mentioned in my narration earlier, if Astre loses track of Rhydd because of the tree cover he'll fly down into the canopy and travel among the trees to try and keep an eye on him.  At that point it might switch over to a scent-based Perception check for him to pick up Rhydd's trail, assuming the guy isn't just leaving a line of footprints behind him.
This message was last edited by the player at 18:30, Tue 24 May 2022.
Khulekani Kumalo
Paladin, 104 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 24 May 2022
at 18:24
  • msg #764

Re: OOC II

OOC: Oh, why not...Divine Sense.
Rhydd Maldhon
Fighter, 453 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 25 May 2022
at 18:56
  • msg #765

Re: OOC II

Bears,

Does Rhydd recognize the origin of the strands of gray hair that he has found scattered about on the ground?

Thanks.
DM Bears
GM, 1122 posts
Wed 25 May 2022
at 19:04
  • msg #766

Re: OOC II

They're relatively thick and rough, which means that they could only belong to a Wolf.
Rhydd Maldhon
Fighter, 454 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 25 May 2022
at 19:08
  • msg #767

Re: OOC II

In reply to DM Bears (msg # 766):

Thanks. But the set of tracks that joined up with those of the trappers appear to be that of humanoids, correct? Were there any tracks with new group that look like they might have belonged to wolves?

Can Rhydd get an approximate count on the tracks of the new group?

Is there any blood on the snow/vegetation in the vicinity of the meeting-place?

Thanks.
DM Bears
GM, 1123 posts
Wed 25 May 2022
at 19:20
  • msg #768

Re: OOC II

Rhydd:
Were there any tracks with new group that look like they might have belonged to wolves?
No.

Rhydd:
Can Rhydd get an approximate count on the tracks of the new group?
About a dozen tracks.

Rhydd:
Is there any blood on the snow/vegetation in the vicinity of the meeting-place?
No blood.
Rhydd Maldhon
Fighter, 455 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 25 May 2022
at 19:53
  • msg #769

Re: OOC II

In reply to DM Bears (msg # 768):

Got it. Thanks.
DM Bears
GM, 1124 posts
Thu 26 May 2022
at 22:42
  • msg #770

Re: OOC II

I’ll update sometime later tomorrow. I’ve made a continuity error which I am currently racking my brain for a solution to escape xd
This message was last edited by the GM at 00:05, Fri 27 May 2022.
Rhydd Maldhon
Fighter, 457 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 27 May 2022
at 01:38
  • msg #771

Re: OOC II

In reply to DM Bears (msg # 770):

How can we help (re: the continuity issue)? :)
DM Bears
GM, 1125 posts
Fri 27 May 2022
at 08:42
  • msg #772

Re: OOC II

Ignore it when it crops up. I can’t find a good way to patch it, so it’ll be left as it is and we’ll move on in the buggy state. As to the nature of the issue, I shouldn’t give too much away I suppose for fear of spoiling things. Let’s just say that we’re definitely dealing with at least one plot contrivance and one plot hole, and I’ll highly doubt they'll go undiscovered for long if you hadn’t already realized them.

In my defense, past me made these mistakes. I am now a changed and better man.
Rhydd Maldhon
Fighter, 458 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 27 May 2022
at 15:30
  • msg #773

Re: OOC II

DM Bears:
. . .

In my defense, past me made these mistakes. I am now a changed and better man.



A Zen state for which we should all strive.
Mallory Bonheur
Wizard, 827 posts
Today's Lucky Numbers
8 | 5
Mon 30 May 2022
at 06:50
  • msg #774

Re: OOC II

How we all doing?  Everyone having a good weekend?  Tomorrows a holiday in the USA, if I recall correctly.
DM Bears
GM, 1126 posts
Mon 30 May 2022
at 21:34
  • msg #775

Re: OOC II

Super, ultra busy weekend. I had an exhibition opening and a ton of stuff that needed to be set up, plus social arrangements and the likes. I know I said I'd post on Saturday, but I just got completely swamped. I'll see if I can't have the post up by tomorrow :)

And happy Memorial Day. Not a thing in Norway, no.
Mallory Bonheur
Wizard, 828 posts
Today's Lucky Numbers
8 | 5
Mon 6 Jun 2022
at 18:38
  • msg #776

Re: OOC II

Just to make sure I'm keeping up on the scouting; the trail of the trappers Rhydd found meets up with traces of a Reghedmen camp, and there's sign of the two leaving together but no indication of a struggle?  And there's currently smoke in the distance, indicating the possible presence of another camp?
DM Bears
GM, 1128 posts
Mon 6 Jun 2022
at 20:20
  • msg #777

Re: OOC II

Correct on all counts. Rhydd has found remnants of another camp no more than a Tenday old. By the tracks, the encampments simply relocated further south. Here's a heavily simplified visual that may or may not be easier to follow; https://imgur.com/a/S9wGsqK

I'll make a new post soon. If Rhydd wishes to move into the camp, I'm going to need a course of action from him.
This message was last edited by the GM at 21:15, Mon 06 June 2022.
Khulekani Kumalo
Paladin, 108 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 6 Jun 2022
at 20:25
  • msg #778

Re: OOC II

I left a spot for Farwalker to jump in on...How are they doing?
DM Bears
GM, 1130 posts
Mon 6 Jun 2022
at 21:51
  • msg #779

Re: OOC II

Mallory:
I'm almost afraid to ask, but can Astre tell by scent what kind of meat is wafting?  He has Advantage on Perception checks based on smell.

Perception DC 8. I believe in Astre! :)

Mallory:
Also, how many tents and visible Reghedmen are there?  If not an exact number, then at least does it look like there's more tents than people present, or vice versa?

There are way more people than tents, but that is because many of the tents seem to house more than one individual. I realize my original sketch is misleading since they're more like lavvus, a less vertical version of a tipi more stable in high winds. They can get quite spacious!

I feel like an Investigation of some kind would be warranted to gauge how many Reghedmen are present, along with how many of them seem combat capable.
This message was last edited by the GM at 22:43, Mon 06 June 2022.
Mallory Bonheur
Wizard, 830 posts
Today's Lucky Numbers
8 | 5
Mon 6 Jun 2022
at 22:25
  • msg #780

Re: OOC II

Astre Perception w/Advantage
Mallory Bonheur rolled 8 using 1d20+5.
Mallory Bonheur rolled 19 using 1d20+5.


Goodness, that first roll.
Rhydd Maldhon
Fighter, 460 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 7 Jun 2022
at 17:08
  • msg #781

Re: OOC II

Bears: Thanks for the map. The visual was quite helpful. :)

What sort of Check will be needed in order to ascertain whether Rhydd recognizes the larger, "ape-like" figures, and determine what, if anything, he knows about them?

Re: Rhydd's possibly moving down into the camp . . . naaaah! He has no inclination to join the Halfling in the cage. :)
DM Bears
GM, 1132 posts
Tue 7 Jun 2022
at 17:33
  • msg #782

Re: OOC II

Perception DC 14. They're going to great effort to hide their appearance.
Rhydd Maldhon
Fighter, 461 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 7 Jun 2022
at 17:39
  • msg #783

Re: OOC II

In reply to DM Bears (msg # 782):

Apparently they are, by and large, successful: 13:38, Today: Rhydd Maldhon rolled 12 using 1d20+5 with rolls of 7.  Perception Check re: Big Uglies (DC 14).
Rhydd Maldhon
Fighter, 462 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 7 Jun 2022
at 17:42
  • msg #784

Re: OOC II

PS. Rhydd would also be trying to get a rough head count on the numbers of the Reghedmen and their allies in the camp. Will the same Perception Roll apply to this effort?

Thanks.
DM Bears
GM, 1133 posts
Tue 7 Jun 2022
at 17:57
  • msg #785

Re: OOC II

While I originally proposed an Investigation check, let's go with the same Perception check for the headcount. Different characters would have different ways to go about acquiring that information. Intuition vs rationale?
Mallory Bonheur
Wizard, 831 posts
Today's Lucky Numbers
8 | 5
Wed 8 Jun 2022
at 06:00
  • msg #786

Re: OOC II

Not sure if there's any reasonable way Astre can offer assistance on that skill check since he can't verbally communicate with Rhydd, so he's out on that one.
Rhydd Maldhon
Fighter, 463 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 8 Jun 2022
at 15:44
  • msg #787

Re: OOC II

In reply to DM Bears (msg # 785):

By the "same Perception check", you mean the Perception check that I have already rolled for Rhydd (see Msg. #783 of this thread, above), correct?

Or, considering that it was pretty lackluster, I would have no objection to rolling another. Your call. :)

Thanks.
DM Bears
GM, 1134 posts
Wed 8 Jun 2022
at 17:36
  • msg #788

Re: OOC II

Same Perception check.

Edit: You can, however, roll me a Survival or History for more information on Reghedmen tribes.
This message was last edited by the GM at 17:45, Wed 08 June 2022.
Mallory Bonheur
Wizard, 832 posts
Today's Lucky Numbers
8 | 5
Wed 8 Jun 2022
at 23:10
  • msg #789

Re: OOC II

DM Bears:
They, along with the members who appeared completely ordinary, numbered somewhere between thirty and forty.


When you say the others are "completely ordinary", what do you mean by that?  As in the bundled-up big Reghedmen stand out in particular from the regular sort, or that the "ordinary" ones just look like civilians?  Like, does this look like a temporary hunting camp full of combatants or is this a more permanent "the whole tribe lives here" sort of camp?
DM Bears
GM, 1136 posts
Thu 9 Jun 2022
at 14:41
  • msg #790

Re: OOC II

There are three kinds of tribesfolk on display here:
1. Monstrous, covered-up people. Beastfolk of some kind.
2. Combatants.
3. Noncombatants.

The combatants + beastfolk together roughly outnumber the noncombatants 2:1.
Rhydd Maldhon
Fighter, 464 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Thu 9 Jun 2022
at 23:56
  • msg #791

Re: OOC II

In reply to DM Bears (msg # 788):

Here you go:

19:54, Today: Rhydd Maldhon rolled 24 using 1d20+5 with rolls of 19.  Survival Check re: Reghedmen.
This message was last edited by the player at 23:59, Thu 09 June 2022.
Mallory Bonheur
Wizard, 833 posts
Today's Lucky Numbers
8 | 5
Fri 10 Jun 2022
at 00:25
  • msg #792

Re: OOC II

I'm going to hop in on that check with a History check on Mallory's part.  She'll be finding out there are Reghedmen present sooner than later, so let's see what she knows ahead of that time for context.  Assuming they're anything like the Uthgardt tribes from further south Mallory might be more regionally familiar with.

History
Mallory Bonheur rolled 23 using 1d20+7

Mallory Bonheur
Wizard, 834 posts
Today's Lucky Numbers
8 | 5
Fri 10 Jun 2022
at 23:07
  • msg #793

Re: OOC II

I think Farwalker is still being overwhelmed with IRL stuff from the looks of things.  They've been logging in occasionally based on the cast list, but haven't posted anything in some time.

Khulekani; if you have any sort of response to anything Mallory's been saying, or just want to go somewhere else in the conversation, it's probably safe to do so.
Khulekani Kumalo
Paladin, 109 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 11 Jun 2022
at 00:24
  • msg #794

Re: OOC II

Sorry, like I said, I was leaving an easy opening for Farwalker to chime in. But if she hasn't posted by tomorrow morning, I'll reply.
Mallory Bonheur
Wizard, 837 posts
Today's Lucky Numbers
8 | 5
Mon 13 Jun 2022
at 20:06
  • msg #795

Re: OOC II

I mentioned locks in my recent post on assumption, but it occurs to me I should ask for clarification.  The Halfling is in a cage, but is it actually locked with a mechanical lock?  Or is it more the "secured with a driving pin" sort that you need a hammer to knock free, or some other sort where Thieves' Tools might not be necessary?
DM Bears
GM, 1138 posts
Mon 13 Jun 2022
at 21:51
  • msg #796

Re: OOC II

Rhydd would not know on a 12.

Astre could know on a 19, but that roll was specifically a Perception check which relied on his sense of smell, hence the Advantage.

I am going to rule that the ship has sailed. You don't know, so you'll have to find out once you're there.
Mallory Bonheur
Wizard, 838 posts
Today's Lucky Numbers
8 | 5
Mon 13 Jun 2022
at 22:13
  • msg #797

Re: OOC II

Fair enough.  Best to just assume the greatest difficulty with a mechanical lock then.
DM Bears
GM, 1139 posts
Tue 14 Jun 2022
at 11:19
  • msg #798

Re: OOC II

Let's have Astre roll two Stealth checks; the first to avoid detection by the Falcon, and the second to get as close to the camp as possible.
Mallory Bonheur
Wizard, 840 posts
Today's Lucky Numbers
8 | 5
Tue 14 Jun 2022
at 19:34
  • msg #799

Re: OOC II

Astre - Stealth Checks
Mallory Bonheur rolled 15 using 1d20+4 - Falcon
Mallory Bonheur rolled 11 using 1d20+4 - Camp

DM Bears
GM, 1142 posts
Wed 15 Jun 2022
at 19:08
  • msg #800

Re: OOC II

Mallory:
Not sure that Acrobatics check I rolled is going to cut it for another crash attempt unless the bird rolls poorly, but that's a Nat 20 on Stealth if Astre is able break line of sight enough to attempt to Hide.

Astre - Acrobatics
Mallory Bonheur rolled 9 using 1d20+2

Astre - Stealth
Mallory Bonheur rolled 24 using 1d20+4

Both rolls are denied on the grounds of being duplicates. Astre has racked up three strikes; his choice is now to abandon the mission or approach the encampment with a Disadvantage on his Stealth check. I am willing to be lenient and repurpose the last Stealth you rolled for this, meaning the roll consists of an 11 and 24, of which the 11 stands.

EDIT: https://i.imgur.com/HOjOCPM.jpg

EDIT 2: I forgot his wings!
This message was last edited by the GM at 20:34, Wed 15 June 2022.
Mallory Bonheur
Wizard, 843 posts
Today's Lucky Numbers
8 | 5
Wed 15 Jun 2022
at 20:34
  • msg #801

Re: OOC II

Didn't realize we were doing a three strikes sort of situation, but sure thing.

The 11 Stealth result is equal to the original roll anyway, so it all basically shakes out the same in the end.  Better for Astre to at least get some potential information and have to flee than just bailing outright.

Edit: Haha!  Now I have both versions!  :3
This message was last edited by the player at 20:35, Wed 15 June 2022.
DM Bears
GM, 1143 posts
Wed 15 Jun 2022
at 20:41
  • msg #802

Re: OOC II

It's a matter of stopping you from just rolling again until you succeed, hence the impromptu Skill Challenge (or Three Strikes) system. This is really how it should work every time, as failure should be a legitimate outcome.

Astre can roll me that final perception as well. The order could have definitely been handled better if only for more suspense, but here we are. Some of the Reghedmen will also roll Perception to spot Astre, though with Disadvantage due to Dim Light, but with how many there are present I don't think Astre remaining unseen is a probable outcome.
Mallory Bonheur
Wizard, 844 posts
Today's Lucky Numbers
8 | 5
Wed 15 Jun 2022
at 21:26
  • msg #803

Re: OOC II

I just got confused by the array, is all.  I figured the initial Stealth check vs. the Falcon was the challenge that would define Astre's chances with the camp (being spotted then thus lowering his odds of being unnoticed by the camp).  So the addition of a three-strikes skill challenge following that threw me and I was just rolling with what I thought to be an impromptu obstacle.

As for Astre moving around the camp; he's going to stick to the edges away from firelight as much as he can, use the terrain/his coloration to keep a low profile, and make sure he's always downwind from the folk in camp.  He doesn't want to give anyone a chance to spot a stray trace of him.  His primary goal is to get a headcount, identify anything he can about the captive(s), and get out unnoticed.

If he is spotted, his response will depend on whether or not those who see him immediately move to attack or not.  We'll cross that bridge when we get to it.

Perception
Mallory Bonheur rolled 6 using 1d20+5


Man, Astre's having a bad time of it.  That's a Nat 1 on his Perception check, regardless of any Advantage or Disadvantage.
This message was last edited by the player at 21:27, Wed 15 June 2022.
DM Bears
GM, 1145 posts
Wed 15 Jun 2022
at 22:30
  • msg #804

Re: OOC II

Yeah, the logistics could have been handled better. I admit fault!
This message was last edited by the GM at 22:42, Wed 15 June 2022.
Mallory Bonheur
Wizard, 845 posts
Today's Lucky Numbers
8 | 5
Wed 15 Jun 2022
at 23:29
  • msg #805

Re: OOC II

Nothing to apologize for.  Mixed wires on both our ends, it seems.
DM Bears
GM, 1149 posts
Thu 16 Jun 2022
at 19:52
  • msg #806

Re: OOC II

Mallory:
If it's nothing but a straight chase scene, then there's nothing to be done than just run the rolls all at once and hope for the best.  I'm unclear if Astre could attempt any skill checks using the environment to interfere with the Falcon's pursuit or try to Hide again, given the earlier three-strikes situation.

Ideally Astre would move in a way that puts as many obstacles as possible between him and the Falcon, forcing it to burn extra movement or end up in positions where it can't be in melee range with him every round.  Going through underbrush where it can reach him while flying, using tree trunks and roots for cover, etc.

Three strike rule does not apply for combat, so he is more than welcome to Hide again. It doesn't, however, mean the Falcon will just dart right past in pursuit of something that is now not in front of it. The direction of the scene is your call, which is why I did not immediately roll the series of Attacks.

Astre may now attempt an Acrobatics check each round to throw the Falcon off. This'll likely be a contest each round, with the consequences determined by me. I'll think it through.
Khulekani Kumalo
Paladin, 111 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 16 Jun 2022
at 20:07
  • msg #807

Re: OOC II

Cat-Falcon Combat!


Mallory Bonheur
Wizard, 849 posts
Today's Lucky Numbers
8 | 5
Thu 16 Jun 2022
at 21:35
  • msg #808

Re: OOC II

Note to self: craft a Kitty Collar of Mage Armor that actually lingers with Astre if he shifts Planes.
Mallory Bonheur
Wizard, 853 posts
Today's Lucky Numbers
8 | 5
Sat 18 Jun 2022
at 19:14
  • msg #809

Re: OOC II

I think I might've misread or gotten confused about the occupants of the camp since Khulekani keeps mentioning other innocents.  I was under the impression that the captive Halfling was the only non-Reghedmen we saw.  Were there more that I've overlooked?
Khulekani Kumalo
Paladin, 113 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 18 Jun 2022
at 19:15
  • msg #810

Re: OOC II

I thought there were some others that had not been pot'd yet? Am I wrong?
DM Bears
GM, 1152 posts
Sat 18 Jun 2022
at 19:28
  • msg #811

Re: OOC II

Are you asking me?

Several were captured. The Halfling was the only one you saw. Make of that as you will, but I want to say that I enjoy Khulekani's perspective here; just because you didn't see them doesn't mean they're definitely dead. Khulekani's comments IC can make sense considering this.
Mallory Bonheur
Wizard, 854 posts
Today's Lucky Numbers
8 | 5
Sat 18 Jun 2022
at 21:21
  • msg #812

Re: OOC II

Little bit of both.  Since we know there were several trappers out and about, but only one visible captive in a cage and humanoid flesh in the stew pot, my-and-Mallory's assumption was that the others had already been killed and the Halfling was the only one left.

I was just trying to make sure I wasn't misinterpreting something.  If Khulekani's statements are more that she's assuming there's potentially still other innocents alive, in contrast to Mallory assuming they're already dead, then that's perfectly reasonable.
This message was last edited by the player at 21:22, Sat 18 June 2022.
DM Bears
GM, 1153 posts
Tue 21 Jun 2022
at 20:34
  • msg #813

Re: OOC II

How we holding up? Khulekani?
Khulekani Kumalo
Paladin, 115 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 21 Jun 2022
at 21:07
  • msg #814

Re: OOC II

*Cough...Um, I totally posted days ago, and didn't totally forget about the current question being answered in the OOC...totally...
DM Bears
GM, 1154 posts
Wed 22 Jun 2022
at 10:07
  • msg #815

Re: OOC II

Okay, then I'll ferry you along!

But first you must answer my questions two;
  1. Are you heading close to the camp? The Halfling was last seen there, but his current whereabouts are unknown.
  2. I assume Zula will be dismissed, but are you bringing Wifni? In that case one of you needs to roll an Animal Handling.

We'll do a Group Check (half the group must succeed) for any Stealth rolls. Same for the scouting and tracking. I'll let you roll either Survival, Perception, or Investigation and they'll all count toward the same Group Check. Unless Farwalker chimes in to the contrary, she will be coming along and will be rolling Survival. Alternatively, if you decide to leave Wifni we can have her stay and watch her.
Mallory Bonheur
Wizard, 858 posts
Today's Lucky Numbers
8 | 5
Wed 22 Jun 2022
at 19:10
  • msg #816

Re: OOC II

1) Short of having Astre do some more spying (preferably away from the Falcon territory, if possible), I imagine it'd be a case of us picking a safe distance from the camp to see if we can spot the Halfling and any Reghedmen leaving at range, then tail them from a distance.  We don't want to risk alerting any wandering patrols or being spotted by anyone in the Camp itself, after all.

2) I'm reluctant to have Farwalker NPC'd in the actual pursuit since it's not yet clear if the Player is AWOL or not.  It's been a while since they've last logged in, but they were checking in fairly regularly despite not posting.  It'd likely be safest to say that Farwalker remains with Wifni and keep away from roaming patrols; if the Player does return spontaneously, they can just have Farwalker have decided to regroup with the Party of her own volition.

Stealth
Mallory Bonheur rolled 10 using 1d20+2

Investigation
Mallory Bonheur rolled 8 using 1d20+7


Mallory's not bringing much to the table here, it seems... which is honestly pretty apt given the environment.  Does Astre roll at all or can he use the Help Action in these cases?
DM Bears
GM, 1155 posts
Wed 22 Jun 2022
at 21:28
  • msg #817

Re: OOC II

I want to avoid having to control and roleplay Farwalker in a combat scenario, and am therefor thinking of solutions where that can be avoided. I find it believable that someone watches over Wifni, so having her do that would help me out. However, I would love to hear from the player about whether or not we can expect Farwalker going forward with this scenario.

Regarding Astre; yes, he may absolutely Work Together with Mallory to grant her Advantage on the Investigation check!
Khulekani Kumalo
Paladin, 116 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 22 Jun 2022
at 21:29
  • msg #818

Re: OOC II

Is there any particular reason to dismiss Zula? Did I miss something?
DM Bears
GM, 1156 posts
Wed 22 Jun 2022
at 21:38
  • msg #819

Re: OOC II

No, not really when I think it through. I considered having you roll an Animal Handling (an ordinary horse would definitely have called for an Animal Handling), or imposing you Disadvantage on the Stealth check, but that is pretty severe punishment since that might mean Khulekani could be without her Steed the entire mission. And seeing how we've handled Astre and how he hasn't been a hindrance in any other situations I'll scrap the thought.

Okay, let's do this instead; unless either of them splits far off the main party, both Astre and Zula has to contribute to the group's Stealth check.
Khulekani Kumalo
Paladin, 117 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 22 Jun 2022
at 21:39
  • msg #820

Re: OOC II

Oh, I wasn't planning on using her in the fight or sneaking, I just didn't know why I could leave her with Wifni and Farwalker.
Mallory Bonheur
Wizard, 859 posts
Today's Lucky Numbers
8 | 5
Wed 22 Jun 2022
at 21:39
  • msg #821

Re: OOC II

Investigation w/Advantage
Mallory Bonheur rolled 27 using 1d20+7


Wow, the pendulum swings hard.  That went from a Nat 1 to a Nat 20!
DM Bears
GM, 1157 posts
Wed 22 Jun 2022
at 21:43
  • msg #822

Re: OOC II

In reply to Khulekani Kumalo (msg # 820):

Yeah, leaving her behind makes more sense than dismissing her and having to go through the trouble of summoning her again . . . xd

Do let me know if she’s coming though, as it factors into how many successes you guys are going to need.
This message was last edited by the GM at 21:44, Wed 22 June 2022.
Khulekani Kumalo
Paladin, 118 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 23 Jun 2022
at 14:43
  • msg #823

Re: OOC II

She is not coming. I'll sneak on my own with everyone else.
DM Bears
GM, 1158 posts
Thu 23 Jun 2022
at 16:15
  • msg #824

Re: OOC II

Here are Farwalker's rolls:

Stealth: 6
Survival: 19

We're missing a Stealth roll from Astre. Rhydd also needs to make his rolls before I can move you along.
Mallory Bonheur
Wizard, 860 posts
Today's Lucky Numbers
8 | 5
Thu 23 Jun 2022
at 21:18
  • msg #825

Re: OOC II

Oh, I didn't realize Astre would get a Stealth check and just assumed he'd fold into Mallory's roll since he's riding on her shoulders.

In that case, could Astre assist Khulekani with her Stealth check to let her make a flat roll?  Since the proposed issue in Khulekani's post is her noisy armor, it'd basically be a case of Astre hopping onto her shoulders and helping to muffle the audible shifting of her armor pieces with his own body where he can reach.  Far from perfect, but it's something, right?
DM Bears
GM, 1159 posts
Thu 23 Jun 2022
at 21:26
  • msg #826

Re: OOC II

No, he could not. We then run into the issue of Astre providing Advantage on every roll for every person, so I want to limit it to just the Investigation you rolled earlier. He won't count toward the total for that Group Check, otherwise it would essentially just be him negating his own success to grant Mallory one. He's bouncing between being a part of the team and being Mallory's accessory, but I couldn't think of any better way to do it in this instance.
Rhydd Maldhon
Fighter, 470 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Thu 23 Jun 2022
at 21:43
  • msg #827

Re: OOC II

Rhydd is checking in late (pun intended), but he will make his presence count:

17:37, Today: Rhydd Maldhon rolled 21 using 1d20+7 with rolls of 14.  Stealth Check re: Reghedmen Camp.

17:37, Today: Rhydd Maldhon rolled 25 using 1d20+5 with rolls of 20.  Survival Check re: Reghedmen Camp.

Mallory Bonheur
Wizard, 861 posts
Today's Lucky Numbers
8 | 5
Thu 23 Jun 2022
at 22:23
  • msg #828

Re: OOC II

No worries then.

Astre - Stealth
Mallory Bonheur rolled 14 using 1d20+4


Wait, did we seriously roll three Nat 20s on the search?  Crimeny.  o_o
This message was last edited by the player at 22:24, Thu 23 June 2022.
Mallory Bonheur
Wizard, 862 posts
Today's Lucky Numbers
8 | 5
Fri 24 Jun 2022
at 00:24
  • msg #829

Re: OOC II

DM Bears:
In the distance, perched upon a snow-laden rock, one of the monstrous sentries was second to spot the group.


By "in the distance", should we take that to mean "within sight but out of plausible range to be interacted with"?  Because Mallory's got a few 100'+ tricks she might toss out if there's a chance to do so.
DM Bears
GM, 1161 posts
Fri 24 Jun 2022
at 00:41
  • msg #830

Re: OOC II

Go for it. Let’s say it’s 80’ away.
This message was last edited by the GM at 00:46, Fri 24 June 2022.
DM Bears
GM, 1162 posts
Fri 24 Jun 2022
at 14:13
  • msg #831

Re: OOC II

Anyone else?
Khulekani Kumalo
Paladin, 120 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 24 Jun 2022
at 14:16
  • msg #832

Re: OOC II

I'd like to see if that worked before reacting.

Because otherwise all I got in me is another dramatic "STAND AND DELIVER" speech.
DM Bears
GM, 1163 posts
Fri 24 Jun 2022
at 14:21
  • msg #833

Re: OOC II

Well . . . let's say the creature disappears from view before you get to see the effects.
Rhydd Maldhon
Fighter, 471 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 24 Jun 2022
at 15:57
  • msg #834

Re: OOC II

In reply to DM Bears (msg # 831):

Will have an IC post for Rhydd on the board shortly.
Khulekani Kumalo
Paladin, 123 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 25 Jun 2022
at 20:31
  • msg #835

Re: OOC II

If this whole Paladin thing doesn't work out, Khulekani has a future in the theater apparently.
Mallory Bonheur
Wizard, 866 posts
Today's Lucky Numbers
8 | 5
Sat 25 Jun 2022
at 21:14
  • msg #836

Re: OOC II

DM - Can Mallory add a bit onto Khulekani's demands in the form of a Help Action to give her Advantage?
DM Bears
GM, 1166 posts
Sat 25 Jun 2022
at 21:17
  • msg #837

Re: OOC II

Most definitely.
Khulekani Kumalo
Paladin, 124 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 25 Jun 2022
at 21:23
  • msg #838

Re: OOC II

17:21, Today: Khulekani Kumalo rolled 10 using 1d20+5.  Persuasion with Advantage.

Well, I rolled, before you posted. Guess 15 is where we are at. ^_^;;
DM Bears
GM, 1167 posts
Sat 25 Jun 2022
at 21:25
  • msg #839

Re: OOC II

It's still a good roll! I've got a response ready, but I will hold it until Mallory has had the time to put up her post.
Mallory Bonheur
Wizard, 868 posts
Today's Lucky Numbers
8 | 5
Sat 25 Jun 2022
at 21:28
  • msg #840

Re: OOC II

Hey, even if the roll is no better, it still matters when it comes to contributions and in-character behavior.
Mallory Bonheur
Wizard, 870 posts
Today's Lucky Numbers
8 | 5
Sat 25 Jun 2022
at 23:15
  • msg #841

Re: OOC II

On that recent statement, I'll back off a bit to give Rhydd and Khulekani time to chime in as they will.
This message was last edited by the player at 23:16, Sat 25 June 2022.
Khulekani Kumalo
Paladin, 125 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 26 Jun 2022
at 13:21
  • msg #842

Re: OOC II

How many people were in the larger group again?
DM Bears
GM, 1171 posts
Sun 26 Jun 2022
at 13:52
  • msg #843

Re: OOC II

DM Bears, Chapter 3, msg #22:
They [the Lycanthropes], along with the members who appeared completely ordinary, numbered somewhere between thirty and forty.


On the number of Lycanthropes:

DM Bears, Chapter 3, msg #35:
He [Astre] counted eight of them in total, with five being inside the camp and one directly beneath him.

This message was last edited by the GM at 13:53, Sun 26 June 2022.
Rhydd Maldhon
Fighter, 475 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Mon 27 Jun 2022
at 15:05
  • msg #844

Re: OOC II

Sacre' Bleu! This seems like a very tough situation for the PCs.

The Halfling has value (based upon his trapping skills) for the Reghedmen, and I don't see the smaller group (with whom the PCs are conversing at the moment) voluntarily releasing him to the PCs.

The larger group -- eight Lycanthropes and thirty or forty "normal" barbarians -- cannot be defeated in a head-on battle by three PCs.

Getting into a protracted discussion with the smaller group of barbarians could be a death-trap, in that it will allow now-alerted Lycanthropes and barbarians from the camp to come running (and close the distance with the PCs).

I'm not sure what the tenets of Khulekani's Order require of her in a situation like this.

I feel certain that nobody among the PCs (IC) is in a mood to abandon the Halfling, but . . .

Am I missing something in this dreary scenario?

Do Mallory's magicks offer a way out of this conundrum?
Khulekani Kumalo
Paladin, 126 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 27 Jun 2022
at 17:28
  • msg #845

Re: OOC II

I don't know their exact tenants, because there doesn't seem to be any published but:

"...this order devoted themselves to combating forces of evil, correcting injustice and maintaining peace and order in the Realms."

"The courage of one can change the destiny of many."
— Motto of the Order of the Radiant Heart

So, Khulekani doesn't mind dying to protect the innocent. But let's make sure there are any innocents left to save, and if there are, work smarter, not harder, to get them back.
Mallory Bonheur
Wizard, 871 posts
Today's Lucky Numbers
8 | 5
Mon 27 Jun 2022
at 20:43
  • msg #846

Re: OOC II

I've been mulling over a few options, but it really comes down to a simple breakdown of potential events and their apparent outcomes.

Fighting the Camp
Not an option, flat out.  If it comes to a case of the Party vs. the Reghedmen Camp in an outright battle, we'll lose.  The numbers just aren't on our side - Action Economy is king in 5e and we're overwhelmingly outnumbered; even if they just had Commoner stats, they'd win simply by sheer numbers.  So the only reasonable counters to the Camp itself would be to avoid it entirely, sneak out of it if we do somehow end up in the Camp, or otherwise escape in a non-violent/minimally violent manner.

Fighting Lycanthropes
If there was just one Lycanthrope, I'd say we could handle it.  Mallory can buff Rhydd to allow him to hit with magic damage for a brief time, so we could overwhelm a Lycanthrope in short order.  Maybe even two since Mallory can AoE magic damage.  But more Beastmen enemies than one or two is a very bad situation to be in.  We're likely to have several coming after us in short order, so we should probably avoid fighting at all costs.  Running and evading with escape being the priority over dealing damage.

As ever, our priority is saving who we can and getting ourselves out of danger.  Without any clear indicator of what's behind the Reghedmen's transformation or if it's even possible to stop it, they basically act as a "force of nature" sort of obstacle that we can't actually defeat ourselves.  So basically the only viable path I see at the moment is to grab the Halfling and run, interview him once we're away somewhere safe, then figure out what different approach to take with the Camp/Lycanthropes - if any.

The group of Reghedmen we're currently talking with have thrown down their weapons, so they're probably not going to put up a fight (or at least will be at a disadvantage if they change their minds and try).  And even if they do, Mallory can AoE the entire group, which is likely to put them on their back heel long enough for us to get away.
Khulekani Kumalo
Paladin, 127 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 27 Jun 2022
at 20:48
  • msg #847

Re: OOC II

Maybe we can recruit them to our side since they seem to regret joining team EVIL WEREWOLF GOD?

And again, if the innocents are all dead, there is nobody for us to die saving. We should find out if they live still.
DM Bears
GM, 1173 posts
Mon 27 Jun 2022
at 21:08
  • msg #848

Re: OOC II

I could've sworn I described four humanoids to the hunter/trapper party . . . well, three it is. Mallory's interpretation of the elder's statement holds.
Mallory Bonheur
Wizard, 873 posts
Today's Lucky Numbers
8 | 5
Mon 27 Jun 2022
at 22:01
  • msg #849

Re: OOC II

I was under the impression that "four" included the dog.
DM Bears
GM, 1174 posts
Mon 27 Jun 2022
at 22:02
  • msg #850

Re: OOC II

Yeah. I got myself confused somewhere along the way xd
Mallory Bonheur
Wizard, 875 posts
Today's Lucky Numbers
8 | 5
Mon 27 Jun 2022
at 22:11
  • msg #851

Re: OOC II

Just to verify from some previous narration: we're currently stood near a cliffside, yes?  Is it a particularly tall cliff?  What's the terrain around it/at the bottom look like?
This message was last edited by the player at 22:11, Mon 27 June 2022.
DM Bears
GM, 1175 posts
Mon 27 Jun 2022
at 22:43
  • msg #852

Re: OOC II

The topology is quite varied in your exact location. The cliff isn't big, maybe 16'-17' tall, and is more so just two large rocks leaning against each other to form a very shallow cave. The hill then continues to crest upward in frequent plateaus with a bunch of rocks. Your current position has you just slightly above the Reghedmen and the Halfling. South means up, north means down. West and east means status quo.

I suck at drawing landscapes, so I'm not going to try. This is quite a complex scene. I tried looking through google for anything that matched, but it was either the wrong scenery or not at all what I had in mind. For a second I wish technology had advanced far enough to just pull the idea out of my head and transpose it onto the screen.

And then I remembered it kinda has? https://i.imgur.com/Iy6uAgA.png. Honestly, all things considered it's not too bad! Center row + bottom center is fairly good, I'd say. Just imagine the rocks bigger and we're basically there.

Bonus: I tried specifying the time of day, but then it really wanted to show me the sky. Unsurprisingly. https://i.imgur.com/YtyZJde.png. Yeah, this is way too open for what I had in mind.

But man, what a time we live in.
This message was last edited by the GM at 23:07, Mon 27 June 2022.
Mallory Bonheur
Wizard, 876 posts
Today's Lucky Numbers
8 | 5
Mon 27 Jun 2022
at 23:02
  • msg #853

Re: OOC II

Those pictures are that AI-generated stuff, right?  I've been seeing those floating around online as of late.

As for the terrain, that works for me.  What I was trying to figure out was how varied/broken up the immediate landscape is for the sake of masking tracks.  As should be obvious by the narrative in my most recent post, Mallory's planning on relying on the "Rope Trick" spell again.  It's entirely unlikely we can outrun a bunch of hustling Lycanthropes, so I figure our best bet is to shake them first and then make our escape after they give up the search.  The more uneven the terrain is, the easier it would presumably be to obscure our tracks leading up to the extra dimensional hiding spot.
This message was last edited by the player at 23:05, Mon 27 June 2022.
Khulekani Kumalo
Paladin, 128 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 27 Jun 2022
at 23:07
  • msg #854

Re: OOC II

Is Farwalker within screaming distance?
Mallory Bonheur
Wizard, 877 posts
Today's Lucky Numbers
8 | 5
Mon 27 Jun 2022
at 23:18
  • msg #855

Re: OOC II

If she's not, we do have an intelligent psychic flying cat who knows how to write.

...man, I love D&D.  :3
This message was last edited by the player at 23:19, Mon 27 June 2022.
DM Bears
GM, 1176 posts
Mon 27 Jun 2022
at 23:30
  • msg #856

Re: OOC II

Mallory:
Those pictures are that AI-generated stuff, right?

Yes. DALL-E, which is OpenAI's imagine generator. It's not going to produce images that pass the Turing test (is there a visual equivalent of this?) but it's getting powerful enough for a great deal of fun. Test it for yourself here.

Extra prompts; Yip, yip! Are you terrified yet?

It has a great deal of trouble with the concept of Wights, so it just said screw it and did two paladins xd

Khulekani:
Is Farwalker within screaming distance?

Good question. I imagine a dense, snowy forest would be somewhat muffled. However, we're not talking too great of a distance here. I'd say it's dependent on your Constitution Score; Khulekani's is at 12, which I think should suffice.
This message was last edited by the GM at 23:35, Mon 27 June 2022.
Khulekani Kumalo
Paladin, 129 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 27 Jun 2022
at 23:45
  • msg #857

Re: OOC II

Oh, um...how dense?

Because I was thinking of giving a high, sharp whistle to get Zula to come running. And since horses tend to follow a leader, I was hoping that would make the other horse follow, bringing the whole sled. That way everyone can load up and we can make a fair run for it...
DM Bears
GM, 1177 posts
Mon 27 Jun 2022
at 23:48
  • msg #858

Re: OOC II

Find Steed:
. . .
While your steed is within 1 mile of you, you can communicate with it telepathically.
. . .

You're fine. Zula is going to have to harness herself to Mallory's sled on her own though, because Wifni is in the forest.

It seems fair to me that this is something your characters would have thought to do before they left. Your call.
This message was last edited by the GM at 23:49, Mon 27 June 2022.
Khulekani Kumalo
Paladin, 130 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 27 Jun 2022
at 23:54
  • msg #859

Re: OOC II

She was already hooked up, we established that in the post I described her I think.

The real question is could they make it through the woods, or are they too big to fit through the trees?
DM Bears
GM, 1178 posts
Tue 28 Jun 2022
at 00:03
  • msg #860

Re: OOC II

Khulekani, Chapter 3, msg #4:
With a few whispered words from Khulekani, Zula waited with patience and dignity as the squire attached the reins and bits from the magical sled that Mallory had conjured.

Indeed you did! Carry on.

I'd say Zula could make her way through. This is a rather unconventional scenario which I have to think about, since Zula is not a character and she probably doesn't have proficiency with Land Vehicles. However, she does have an Intelligence of 6 . . . Perhaps once she gets up in the hilly area it'll be considered Difficult Terrain, thus halving her movement?

My first assessment would be that, but I'll think it through until tomorrow.
Rhydd Maldhon
Fighter, 476 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 28 Jun 2022
at 00:06
  • msg #861

Re: OOC II

Khulekani Kumalo:
Oh, um...how dense?

Because I was thinking of giving a high, sharp whistle to get Zula to come running. And since horses tend to follow a leader, I was hoping that would make the other horse follow, bringing the whole sled. That way everyone can load up and we can make a fair run for it...


My sense of things is that Mallory's Rope Trick is a safer bet. I don't know that a heavily-laden sleigh could outdistance a pack of fast-moving Lycanthropes, given that the terrain is heavily forested and rocky, and the sleigh would not be as maneuverable (in terms of avoiding obstacles) as the pursuers. Moving over open terrain *might* be  a different matter, but I don't think that is the case here.
Mallory Bonheur
Wizard, 878 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 00:12
  • msg #862

Re: OOC II

DM Bears:
This is a rather unconventional scenario which I have to think about, since Zula is not a character and she probably doesn't have proficiency with Land Vehicles.


Possible notion with this: the "Phantom Vehicle" spell grants the driver proficiency.

Phantom Vehicle:
You have a supernatural bond with the illusory vehicle that allows you to drive beyond your normal ability.  While driving the illusory vehicle, you are considered Proficient with Land Vehicles.  If you were already Proficient, double your Proficiency Bonus on ability checks related to driving the illusory vehicle.


I realize one normally wouldn't define the creature pulling the sled as being the "driver", but this is an odd case of there being nobody in the driver's seat and the creature pulling being an Intelligent Being.  Your call on whether that's at all relevant in what is honestly a very unique circumstance.

As for which option to go with?  I'm inclined to be bias in favor of my own idea, but in this case only because we'd be waiting for Zula and Wifni to reach us (or trying to close the distance ourselves in the meantime), then mount up and escape via sled.  Meanwhile, all the Lycanthropes have to do is reach us first.  Keep in mind that we have a Halfling with us now; they have a slower movement speed than Humans do, so we can only move as fast as he does.  Carrying him would make us even slower.
DM Bears
GM, 1179 posts
Tue 28 Jun 2022
at 09:28
  • msg #863

Re: OOC II

The problem here is separating the Vehicle and driver. For all intents and purposes, the sled and Zula combined are the Vehicle, not just the sled, and any characters attempting any Vehicle checks would do so on the basis of controlling both of them. When Zula becomes the driver, the horse aspect disappears, and one can argue back and forth how that should influence rolling.

As stated, the one saving grace in this scenario is that Zula's intelligence is elevated to a 6. I would probably have any ordinary horse just trample through the forest with little regard for what they were pulling. I'm unsure precisely what penalty I'd apply to them, but their movement should be impaired. Perhaps I'd consider the entire forest Difficult Terrain as opposed to just the hilly areas.

But hey, Zula as the designated driver is an amusing thought. Khulekani, go ahead and roll a Vehicle check and add her Proficiency Bonus, which would be a +2 based on her Challenge Rating.
This message was last edited by the GM at 09:29, Tue 28 June 2022.
Mallory Bonheur
Wizard, 879 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 09:59
  • msg #864

Re: OOC II

DM Bears:
But hey, Zula as the designated driver is an amusing thought. Khulekani, go ahead and roll a Vehicle check and add her Proficiency Bonus, which would be a +2 based on her Challenge Rating.


So what I'm hearing is that, if we ever get into a heist scenario, Zula is our get-away driver.
Khulekani Kumalo
Paladin, 131 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 28 Jun 2022
at 11:30
  • msg #865

Re: OOC II

"Just when she thought she was out...they pulled her back in for one more ride."

Zula is...Baby Horse.





OOC Mechanics: 07:29, Today: Khulekani Kumalo rolled 7,17 using d20+3,d20+d20+3.  Vehicle check (Dex), Vehicle check (Wis).

(I wasn't sure what stat to add to her Proficiency bonus, as my Google Fu has said both dex OR wis, so I rolled both just in case.)
DM Bears
GM, 1180 posts
Tue 28 Jun 2022
at 11:38
  • msg #866

Re: OOC II

I don't want to pick between them. They're also the same Modifier, and the second roll contains an error, as I spy two d20s have been rolled as opposed to just one.

Roll again and add the +3. The flavor is your choice, so you can lean into the Dexterity or Wisdom as you see fit. Both are appropriate.
Khulekani Kumalo
Paladin, 132 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 28 Jun 2022
at 11:56
  • msg #867

Re: OOC II

Gah! Stupid fingers!

07:55, Today: Khulekani Kumalo rolled 22 using 1d20+3. Vehicle check (Wis).
Mallory Bonheur
Wizard, 880 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 18:37
  • msg #868

Re: OOC II

We should get Rhydd a hunting dog or some other such animal companion to round out the gang.  Zula is the driver, Astre is the specialist, and Rhydd's critter can be the muscle.  That way if the Party ever gets captured somehow, we can switch over to playing the animal gang taking on a daring jail break to free them.  :3  That, or just have a "Town Musicians of Bremen"-style side story if we're feeling silly.
This message was last edited by the player at 18:39, Tue 28 June 2022.
DM Bears
GM, 1182 posts
Tue 28 Jun 2022
at 19:49
  • msg #869

Re: OOC II

I take it your plan is pretty clear at this point; dash past the Reghedmen, grab the Halfling, find an appropriate place to cast Rope Trick so that both your tracks are difficult to find and your ascent is being obscured, then wait for Zula and/or Wifni + Farwalker to arrive.

Hiding your tracks is going to require a Survival Group check, and I'm going to set the DC at 15. Astre is not counted since he doesn't make any tracks, nor has he made any tracks prior to this.

How high up are you planning on positioning the entrance, Mallory?
This message was last edited by the GM at 19:53, Tue 28 June 2022.
Mallory Bonheur
Wizard, 881 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 20:10
  • msg #870

Re: OOC II

I was hoping the Reghedmen would actually just leave entirely so we could cast where we are at the edge of the cliff, but if they're not moving then we can relocate ourselves.  Mallory also has "Mold Earth" prepared and, since you've houseruled that it will work on snow, she can hopefully use it to remove or falsify the Party's tracks if she has time to do so.  In case that will alter the DC at all.

Assuming we get decent cover/break general line of sight to hide our climb, Mallory will set the entrance at least 15' up.  There's minor risk of fall damage at that height, but I'd rather ensure the entrance is well out of reach of anyone wandering around in the area.

Astre is going to remain where he is in the tree keeping out of sight/easy reach so he can monitor events outside the Rope Trick.
DM Bears
GM, 1183 posts
Tue 28 Jun 2022
at 20:51
  • msg #871

Re: OOC II

Mallory:
I was hoping the Reghedmen would actually just leave entirely so we could cast where we are at the edge of the cliff, but if they're not moving then we can relocate ourselves.

You are not on the edge of a cliff, you are looking up at a cliff. Perhaps I should provide you some visuals after all, but I am hesitant since I would like to do that if combat breaks out, and that's not guaranteed to be in this location.

Mallory:
Mallory also has "Mold Earth" prepared and, since you've houseruled that it will work on snow, she can hopefully use it to remove or falsify the Party's tracks if she has time to do so.  In case that will alter the DC at all.

Time is working against you, but I'll allow her at least one use.

Mallory:
Assuming we get decent cover/break general line of sight to hide our climb, Mallory will set the entrance at least 15' up.

The higher up it is, the longer its going to take to climb, and the more likely it is the maneuver gets spotted. I haven't decided what to roll yet, but I'll probably roll something. This will also determine how many instances of Mold Earth Mallory can cast. Since Astre is keeping a lookout, she is going to have in-character knowledge of how much time she's allowed.
Mallory Bonheur
Wizard, 882 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 21:45
  • msg #872

Re: OOC II

Ah, my bad.  I thought we were at the top of the cliff's edge, not at its base.

You mentioned before the cliff was about 16 or 17 feet tall and there were other surrounding rocks and such, so I was hoping we could find somewhere around that cover to obscure the climbing process.  Same goes for any trees that might block line of sight in general.  It's up to your discretion how much cover is/isn't there, but that's what Mallory's intent is aimed to be.

DM Bears:
The higher up it is, the longer its going to take to climb, and the more likely it is the maneuver gets spotted.

Hm... alright, let's drop the height down to 10' instead of 15'.  That's still out of range of anyone casually stumbling across the entrance, assuming none of the Lycanthropes are Large creatures.
DM Bears
GM, 1184 posts
Tue 28 Jun 2022
at 23:44
  • msg #873

Re: OOC II

Okay, this is going to be a doozy. Lots of things to establish, but its better to do the heavy lifting now as opposed to later. Strap in.

I'll let you set the height at 10' without meddling with it any more mainly because I don't think it's particularly important. The one thing that is a bit tricky is to have the opening be both out of reach of any trees and their branches, meaning you have to find an area that is somewhat open while keeping the casting and ascent properly behind cover to avoid being seen. These are somewhat (but not entirely) mutually exclusive, but I'm inclined to handwave this and just say you're somehow able to accomplish. Essentially, assume you're relatively (but not entirely) safe from the Lycanthropes climbing trees in order to join you in the extradimensional space after you pull up the rope. They'll have to beat an Acrobatics or Athletics DC, I suppose. This can be determined by the result of your Group Survival check, which I will take to influence placement in addition to how well you're able to hide and trick them.

Mallory:
. . . I was hoping we could find somewhere around that cover to obscure the climbing process.

There's plenty of cover to perform your maneuver out of sight. Tricking them without remaining undetected is impossible, but there is no guarantee you'll trick them just because you've remained undetected. I suppose this will come down to an Investigation check on their part. The Reghedmen will help them or they won't.

Instead of rolling for distance I'll roll Athletics for the group of Lycanthropes to determine how fast they'll get to you. Bending RAW a bit here since this is what Movement Speed is for, but it's the same difference since we're out of combat and I'm making all of these parameters up anyway. No matter the result of the roll you will:
  • Be able to get the Halfling.
  • Be able to cast Rope Trick behind cover and climb up 5' without risking detection.
  • Cast at least one instance of Mold Earth to obfuscate/fake your tracks.

For every four points below 22:
  • Mallory can cast one more instance of Mold Earth.

Werewolverines collective Athletics.
DM Bears rolled 8 using 1d20+2. 


Mallory can cast Mold Earth four times. Every second cast reduces the DC of the Survival check by one, meaning the new DC for the Survival Group check is 13.
This message was last edited by the GM at 23:46, Tue 28 June 2022.
Mallory Bonheur
Wizard, 883 posts
Today's Lucky Numbers
8 | 5
Tue 28 Jun 2022
at 23:55
  • msg #874

Re: OOC II

Okay, so we need to roll Survival checks first.  Do we need to also roll Stealth or anything else in addition?  Or is the whole hiding process just being rolled up into the Survival group check?

Mallory - Survival
Mallory Bonheur rolled 18 using 1d20-1

DM Bears
GM, 1185 posts
Wed 29 Jun 2022
at 00:07
  • msg #875

Re: OOC II

No, given your amount of cover I am assuming you automatically succeed on the Stealth checks. Unless you decide to push the 10' height and your allotted instances of Mold Earth, you will remain undetected. For hiding your tracks, creating fake tracks, and Rope Trick positioning Survival is most applicable.
This message was last edited by the GM at 00:07, Wed 29 June 2022.
Khulekani Kumalo
Paladin, 134 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 29 Jun 2022
at 00:40
  • msg #876

Re: OOC II

Damn.

20:40, Today: Khulekani Kumalo rolled 5 using 1d20+3. Survival.
Rhydd Maldhon
Fighter, 477 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Wed 29 Jun 2022
at 02:56
  • msg #877

Re: OOC II

OOC: 22:54, Today: Rhydd Maldhon rolled 8 using 1d20+5 with rolls of 3.  Survival Check.

Comments: Well, drat!

Mallory Bonheur
Wizard, 884 posts
Today's Lucky Numbers
8 | 5
Wed 29 Jun 2022
at 02:58
  • msg #878

Re: OOC II

Can I use Mallory's 8 Portent on Rhydd's roll?  With his +5, that'll just get the result to 13 for a meet-it-and-beat-it success.

Which means this all hinges on the Halfling's roll?  ^^;
This message was last edited by the player at 02:59, Wed 29 June 2022.
DM Bears
GM, 1186 posts
Wed 29 Jun 2022
at 09:59
  • msg #879

Re: OOC II

Yes, you may.

It does not hinge on the Halfling's roll. 2/4 is still enough to succeed if he is included.
Mallory Bonheur
Wizard, 885 posts
Today's Lucky Numbers
8 | 5
Wed 29 Jun 2022
at 17:40
  • msg #880

Re: OOC II

Oh thank goodness.  I wasn't sure if it was a threshold of success or a majority of successes that was necessary.

Should I post up narrative for Mallory setting up the spell, or did you want to do a different narrative jump yourself, DM?
DM Bears
GM, 1187 posts
Wed 29 Jun 2022
at 18:21
  • msg #881

Re: OOC II

I've given it some thought and I would prefer if you guys made your own posts. I believe you have enough information. Assume the Halfling is cooperative and I'll narrate his actions somewhere along the way.
DM Bears
GM, 1190 posts
Thu 30 Jun 2022
at 13:02
  • msg #882

Re: OOC II

I'm going to hold off from posting for at least 24 hours to allow some room for Rhydd and Khulekani.
DM Bears
GM, 1191 posts
Thu 30 Jun 2022
at 18:53
  • msg #883

Re: OOC II

This might seem sudden, but we have a new player! They're going to work on getting their character up and running while you work on not dying :^)
Rhydd Maldhon
Fighter, 478 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Thu 30 Jun 2022
at 19:17
  • msg #884

Re: OOC II

In reply to DM Bears (msg # 883):

That is excellent news! A three-person party (which is what we have unless and until Farwalker elects to start posting again) is a bit on the thin side, given the encounters that, I feel certain, still await us. :)
Khulekani Kumalo
Paladin, 135 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 30 Jun 2022
at 19:25
  • msg #885

Re: OOC II

Welcome Idrianthe!
Idrianthe Mar
Artificer, 1 post
Thu 30 Jun 2022
at 20:03
  • msg #886

Re: OOC II

Hi, and thank you! I'm very excited to join your story, and I hope Idri will be a good addition to the team and the narrative.

So, you know, don't get eaten just yet, m'kay? ^_^
Mallory Bonheur
Wizard, 888 posts
Today's Lucky Numbers
8 | 5
Thu 30 Jun 2022
at 20:16
  • msg #887

Re: OOC II

I suppose if things go awry we'll all just be rolling up new characters and starting a fresh party for you to be with anyway.  ^^;

Hello and welcome aboard!  I don't know when DM plans to shuffle you into the rush of things but, assuming all goes well with our current escape, we'll actually be heading right back to Bryn Shander promptly.  We've a Halfling to drop off and a magic bow to retrieve for Rhydd before we return to our quest-already-in-progress.  Seems as good a time as any to bring on new talent in town?
Idrianthe Mar
Artificer, 2 posts
Thu 30 Jun 2022
at 20:38
  • msg #888

Re: OOC II

We shall see! In the meantime, I'm enjoying reading the story so far and planning out Idri, so there's no hurry (for me, anyway; you three should probably keep hauling all conceivable ass so as to not die).

A magic bow, how fancy! Mazel tov!
Rhydd Maldhon
Fighter, 481 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Thu 30 Jun 2022
at 23:20
  • msg #889

Re: OOC II

Welcome, Idrianthe! I look forward to writing and gaming with you.

I gave a thumbs-up to the DM's announcement of a new player, but that was a cardboard cut-out, and not you in particular. :)
Rhydd Maldhon
Fighter, 482 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Fri 1 Jul 2022
at 02:03
  • msg #890

Re: OOC II

As a P.S. to my previous post, I will add that I am unfamiliar with the Artificer class. It will be interesting to see what Idrianthne brings to the table (separate and apart from what I suspect will be her scintillating IC personality). :)
Idrianthe Mar
Artificer, 3 posts
Fri 1 Jul 2022
at 02:20
  • msg #891

Re: OOC II

Joke's on you, she and I are literal cardboard cutouts, come to life to usurp the world with blandness and caricature! Mwahahaha!

Artificers are... A really varied class, actually, it's tough to describe! The common DNA among every variant is that they're magic item specialists -- both creating and wielding. They get some arcane magic, but occupy a more hybrid role between martial, skill and caster. Imagine a bard who went into STEM instead of the arts.

But the important thing is that I'll be able to make you all some neat items, both the traditional way and with the help of class features! More deets about Idri's flavor of artificer, specifically, will be a surprise!

Until I have a description up, anyway, then it won't be very hard to tell. ^_^
This message was last edited by the player at 03:08, Fri 01 July 2022.
Mallory Bonheur
Wizard, 889 posts
Today's Lucky Numbers
8 | 5
Fri 1 Jul 2022
at 02:57
  • msg #892

Re: OOC II

Ooh, an Artificer!  She and Mallory should get along swimmingly since Mallory's been on a bit of a magic item-crafting bend, albeit doing things the old fashioned way.  They can talk shop and annoy everyone within earshot together.
Idrianthe Mar
Artificer, 4 posts
Fri 1 Jul 2022
at 03:08
  • msg #893

Re: OOC II

That sounds absolutely splendid! We shall bore the whole of the Ten Towns, even people with high enough Int scores to understand what we're discussing! Mwahahahaha!
DM Bears
GM, 1193 posts
Fri 1 Jul 2022
at 23:57
  • msg #894

Re: OOC II

I hereby declare that I shall grace you with a post come tomorrow. Probably.
Rhydd Maldhon
Fighter, 483 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 2 Jul 2022
at 00:12
  • msg #895

Re: OOC II

In reply to DM Bears (msg # 894):

We shall await your pearls of wisdom with bated breath.

Probably. Possibly. Maybe. Time will tell . . .
Idrianthe Mar
Artificer, 5 posts
Sat 2 Jul 2022
at 03:58
  • msg #896

Re: OOC II

Question for the group, hopefully not too meta: Are there any skills that the party could really use? I've got a little bit of flexibility, figured I'd ask if there's a niche which desperately needs filled.
Mallory Bonheur
Wizard, 890 posts
Today's Lucky Numbers
8 | 5
Sat 2 Jul 2022
at 04:09
  • msg #897

Re: OOC II

I can't necessarily speak for the others since I don't know their builds or intentions as they level up, but Mallory's focus is primarily on support magic.  As a player, I wanted to challenge myself by playing a pacifistic type who doesn't just blow up everything she comes across as most Wizards are wont to do.  So her spells are broadly aimed at utility effects, subterfuge, manipulation, empowering others in the Party.  Of course she has a few offensive spells because one must, but they're a considerable minority.

Mallory is a Divination Wizard and I haven't really made any plans to multiclass, so for the time being it's best to assume she's sticking with a pure Wizard build.  Being a Divination Wizard means she can use Portents, which replace a given die roll at her discretion.  Again, big lean on the subterfuge and manipulation side of things.

In terms of practical skills?  Naturally Mallory is the go-to for INT skills (Arcana, History, Investigation, etc).  But she also has a decent Stealth and proficiency with Thieves' Tools, so she has a little pseudo-Rogue in her back pocket.  Her biggest weaknesses, meanwhile, are in WIS and STR skills.  Nothing can be done for STR because Wizard, but she relies heavily on her Tressym Familiar, Astre, to cover her butt with his innately high, varied, and supernatural Perception abilities.

In short: Mallory doesn't have much in the way of offensive magic, be it ranged or otherwise.  Her focus is on avoiding or defusing fights, so she has to rely on others to protect her or cover her weaknesses when it comes to unavoidably violent situations.  So there's certainly room for a magic blaster to pick up all the slack Mallory is leaving.
This message was last edited by the player at 04:10, Sat 02 July 2022.
Idrianthe Mar
Artificer, 6 posts
Sat 2 Jul 2022
at 04:38
  • msg #898

Re: OOC II

Very cool! As a fellow Int character whose class's whole thing is tools, naturally we're going to have some overlap with our abilities. I, personally, think that's fine (there's never a guarantee who will be present when a certain skill comes up and it means they can talk shop), but it's for sure worth discussing so that nobody feels like their niche is being impinged upon. I anticipate having two of those go-to Intelligence skills myself, I was also planning to select thieves tools as a proficiency so, if that's hugely a no-go zone, then we should talk about it before I finalize anything with DM. I was also noodling on getting some Stealth but a perusal of the roll logs tells me that Mallory and Rhydd probably have that covered!

By nature, as an artificer, Idrianthe won't have a ton of spells -- and what she has will lean towards combat and broad utility, so hopefully that will be a complement to Mallory and the group as a whole. Useful cantrips, Cure Wounds, maybe a little bit of AoE when I can fit it in, stuff like that.

As for role, this may sound weird, but I'm building Idri to be a very frontline, heavyweight tank. She will probably do okay damage, but it's not the priority when she enters the fray and her output will certainly never approach the nova potential of a paladin or pincushion power of a master archer. Her primary role will be, if things go well, to discourage enemies from trying to chew on the three of you so that you can focus more on the fun stuff -- be that kicking names and taking ass or whatever your individual preference is.
Mallory Bonheur
Wizard, 891 posts
Today's Lucky Numbers
8 | 5
Sat 2 Jul 2022
at 04:54
  • msg #899

Re: OOC II

Going for an Iron Man-style Artificer then?  Sounds neat.  :3  Rhydd and Mallory are both ranged types, so you'll be in good company clanging around up front with Khulekani.

As for utility/skill overlap, I don't see any issue with it at all.  If anything, the more people have access to such useful skills, the better!  Especially when it comes to Group Skill Checks where a given number of successes makes all the difference.
Idrianthe Mar
Artificer, 7 posts
Sat 2 Jul 2022
at 05:02
  • msg #900

Re: OOC II

Heh, yep! That's why I said it would be super obvious what my subclass was (to the familiar, anyway) as soon as I remotely described anything about Idri. ^_^

I try to avoid the Iron Man imagery, I like a more metal and magic aesthetic for artifice than Eberron-style machining and clockwork, but it's an apt comparison no matter what. I shall bop the dudes and the dudes will have a harder time hitting everybody else, thus is my purpose fulfilled.

Oh yes, that's very true! All the more reason to grab Skill Expert if Idri makes it to level 8. I'm optimistic, in spite of having a d8 Hit Die and specializing in getting stabbed. XD
Rhydd Maldhon
Fighter, 484 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 2 Jul 2022
at 16:20
  • msg #901

Re: OOC II

Idrianthe Mar:
Question for the group, hopefully not too meta: Are there any skills that the party could really use? I've got a little bit of flexibility, figured I'd ask if there's a niche which desperately needs filled.


Mallory is correct that Rhydd prefers to fight from range. He can use a rapier if need be, but that is not his strong suit.

Metagaming-wise, he is a Fighter with an Archer build (Dex-based). I normally run sword-and-board melee Fighters, but in this instance I was curious to see how an Archer-specialist Fighter would measure up against, say, a Ranger.

That being said, I think that your concept of Idri wading in as a "Bop 'Em 'til They Drop" Tank will be a huge help to the party, and to Khulekani in particular [not that the redoubtable paladin really *needs* any help, you understand. :)].

As a Fighter, Rhydd isn't much of a Skills-Monkey once you get away from anything Dex-related, although I was careful to give him a respectable number in Wisdom (it seemed to me that surviving in the Wilds would require at least a modicum of common sense).

Hence, any direction that you chose for Idri when it comes to Skills should work out fine, from Rhydd's perspective.
This message was last edited by the player at 16:25, Sat 02 July 2022.
Idrianthe Mar
Artificer, 8 posts
Sat 2 Jul 2022
at 16:57
  • msg #902

Re: OOC II

Very fun! Seems like a lot of us are playing against type for our class, that's really cool. =)

Hahaha, I'm sure Rhydd and Khulekani will handle much more of the dropping than Idri! Her subclass has a melee attack that forces enemies to focus on her (anyone she hits has disadvantage to hit everyone except Idrianthe for a round), so the damage is secondary to making my allies harder to hit.

And a mighty paladin surely doesn't need much help! I love that class.

Great to know! Thanks for that. ^_^
Rhydd Maldhon
Fighter, 486 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 3 Jul 2022
at 20:07
  • msg #903

Re: OOC II

Hmmmm . . . I thought that the plan was to hide in the "Rope Trick" extra-dimensional space until the Lycanthropes gave up and went away.


Guess I wasn't paying sufficient attention!
Mallory Bonheur
Wizard, 893 posts
Today's Lucky Numbers
8 | 5
Sun 3 Jul 2022
at 20:29
  • msg #904

Re: OOC II



Hiding in the Rope Trick was the plan, yes.  But... well, here we are.  I'm personally inclined to just have Astre try and urge Farwalker to flee when his Initiative round comes up, in hopes of leading the Werewolverine away and losing it through superior speed.

DM - We can't make attacks or cast spells through the Rope Trick's entryway, nor communicate with our telepathic critters because we're on a different Plane.  How much of us has to be on the Prime Material to establish a link or make an attack/spell?  Just the barest bit of a finger, our head, the majority of our body?
DM Bears
GM, 1196 posts
Sun 3 Jul 2022
at 20:36
  • msg #905

Re: OOC II

Rhydd:
Hmmmm . . . I thought that the plan was to hide in the "Rope Trick" extra-dimensional space until the Lycanthropes gave up and went away.

That might have been the plan, but that's not how it panned out. Aside from giving Farwalker the opportunity for Stealth, her, Wifni's and Zula's arrival was not only inevitable, it was orchestrated. By you.

Mallory:
DM - We can't make attacks or cast spells through the Rope Trick's entryway, nor communicate with our telepathic critters because we're on a different Plane.  How much of us has to be on the Prime Material to establish a link or make an attack/spell?  Just the barest bit of a finger, our head, the majority of our body?

Head to communicate telepathically. Arcane Focus to cast Spells. Similarly, bow to shoot arrows.
This message was last edited by the GM at 20:40, Sun 03 July 2022.
DM Bears
GM, 1197 posts
Sun 3 Jul 2022
at 20:39
  • msg #906

Re: OOC II

Khulekani:
So...how far away from our little hiding spot are these transports? Could we get there in a single round or no?

Very good question. I suppose a Battlemap would be appropriate. Let me draft one and I'll get back to. For now, assume there's approximately 60' (not including the distance from the entrance of the Rope Trick to the ground) between you and Farwaler/Wifni/Zula/Sled.
Khulekani Kumalo
Paladin, 138 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 3 Jul 2022
at 20:56
  • msg #907

Re: OOC II

quote:
So...how far away from our little hiding spot are these transports? Could we get there in a single round or no?


Ooops, that was in the wrong thread.
DM Bears
GM, 1198 posts
Sun 3 Jul 2022
at 21:10
  • msg #908

Re: OOC II

Outrageous. Sacrilegious. I ought to boot you from the game.
Farwalker
Cleric, 334 posts
Sun 3 Jul 2022
at 21:10
  • msg #909

Re: OOC II

In reply to Mallory Bonheur (msg # 904):

If this keeps happening, I’ll have to get a silvered axe or something.

Or just blast them with copious amounts of magic. That works too, I suppose.

Edit: Oh wait, I’m amazing at dealing with shapechangers.
This message was last edited by the player at 21:17, Sun 03 July 2022.
Mallory Bonheur
Wizard, 894 posts
Today's Lucky Numbers
8 | 5
Sun 3 Jul 2022
at 21:29
  • msg #910

Re: OOC II

Ey, you're back!  Just in time for shit to hit the fan!  :3

So when it comes to dealing with the Werewolverine, we've basically got two options I can see: fight it and risk the other Lycanthropes (or even the presently not-quite-neutral normal Reghedmen) jumping into the fray.  Or we make a quick escape and trust we can outrun them by means of mounts and sleds.

We certainly have enough firepower now to take out a single Werewolverine, but we do run the risk of drawing attention or getting the other Reghedmen (who have already expressed loyalty to the Lycanthropes) attacking us too.  So I'm more inclined to run.  Mallory is running low on spell power right now, but she's got at least one spell and Portent left to guarantee she can lock down the Werewolverine with "Phantasmal Force" for 1 minute of distraction.
This message was last edited by the player at 21:35, Sun 03 July 2022.
Farwalker
Cleric, 335 posts
Sun 3 Jul 2022
at 21:36
  • msg #911

Re: OOC II

I am! I’m doing better, and I should be more active than before. I have relegated bike time to posting time as well. Rather than reading a book.

And hello new person! It’s always nice to have an artificer around. Magic tools for the win. Still haven’t gotten to play one yet. I want to have gnome riding a mechanical bear.
Idrianthe Mar
Artificer, 9 posts
Sun 3 Jul 2022
at 21:40
  • msg #912

Re: OOC II

Hi! Happy to see that the party won't be without their trustworthy conduit of the divine. =)

I'm pretty excited. This will be my first time playing one in a game that's got staying power. Lots of starts and stops, sadly, as is the norm with online gaming. And hey, if anyone gets chewed on by a werewolverine, Idri can forge you a shiny new limb*!

*At cost.
Rhydd Maldhon
Fighter, 487 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 3 Jul 2022
at 23:18
  • msg #913

Re: OOC II

In reply to Idrianthe Mar (msg # 912):

Cool! Cybernetics!! Or is it bionics? Either one works for Rhydd . . . I think!
Idrianthe Mar
Artificer, 10 posts
Sun 3 Jul 2022
at 23:21
  • msg #914

Re: OOC II

AMBIGUOUS! Mostly magic! Could make one out of popsicle sticks and glue if I dump 200 gold worth of pixie dust on them. XD
Rhydd Maldhon
Fighter, 488 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Mon 4 Jul 2022
at 01:46
  • msg #915

Re: OOC II

In reply to Farwalker (msg # 911):

Great to hear from you! Hope that all is well. :)
Farwalker
Cleric, 336 posts
Mon 4 Jul 2022
at 14:12
  • msg #916

Re: OOC II

Had a group of players that had like… ten uses of pixie dust. They used it all on random people in a tavern.

DM Bears:
Initiative!

  • > Zula [17] (Will fall into Khulekani's Initiative once Khulekani joins combat)
  • Astre [15] (Will fall into Mallory's Initiative once Mallory joins combat)
  • Reghedmen [14]
  • Werewolverine [3] (Moved adjacent to allies for easier management)
  • Farwalker [4]


Doesn’t Farwalker go before the Werewolverine?
DM Bears
GM, 1199 posts
Mon 4 Jul 2022
at 14:25
  • msg #917

Re: OOC II

She would, but then I would need to post twice in the initiative order which delays things. For this reason it's better if my pieces are adjacent each other, and since the average of 14 and 3 is 8.5 and higher than 4, they're moved above Farwalker instead of below her. I figured that was the most fair way to go about it.
This message was last edited by the GM at 14:26, Mon 04 July 2022.
Farwalker
Cleric, 337 posts
Mon 4 Jul 2022
at 14:30
  • msg #918

Re: OOC II

Then why not just roll for one initiative slot?
DM Bears
GM, 1200 posts
Mon 4 Jul 2022
at 15:10
  • msg #919

Re: OOC II

That's effectively what I'm doing. If the various NPC parties have different Initiative Modifiers, they have to roll separately. Then I take the average of those rolls. I believe I outlined this at some point, but looking at the rules thread I can't see it. Maybe it rests eternally deep in a past OOC.

The downside to my chosen strategy is that the rolls tend to converge around the average value of a d20. The more parties there are, the less likely they are to end on an extreme end (top or bottom). And it's not really a downside either, depending on how you look at it; the threshold for going before or after the enemy just becomes more predictable.

Another alternative to alleviate this would be to take the average of their Modifiers (rounding up?) and then roll once. Yeah, that sounds like the better way to do it. Going forward, I'll probably do that. The one downside to this approach, however, is that it doesn't give them an order (i.e. it's not determined if the Reghedmen act before the Lycanthropes). This could be solved by rolling internally or sorting them by Initiative Modifier. Unless the Initiative Modifier is the same. Then I suppose we'll have to default to rolling.
This message was last edited by the GM at 15:16, Mon 04 July 2022.
Farwalker
Cleric, 338 posts
Mon 4 Jul 2022
at 16:32
  • msg #920

Re: OOC II

I see where you're coming from, and it makes sense to me. Depending on the group, you could also have them go after their 'leader'. Much like how Astre goes after Mallory.
DM Bears
GM, 1201 posts
Tue 5 Jul 2022
at 12:46
  • msg #921

Re: OOC II

Frankly, the internal order of the factions rarely matter. What matters most is going before or after your opponent. I tend to shuffle things around internally as I see fit, and Mallory/Astre, Khulekani/Zula, and any other PC who controls more than one character on their turn are free to do the same.

I'll get you that battlemap, Khulekani. Hopefully at the end of the day, if I can find the time. Sorry for the delay!
Mallory Bonheur
Wizard, 895 posts
Today's Lucky Numbers
- | 5
Tue 5 Jul 2022
at 19:53
  • msg #922

Re: OOC II

DM Bears:
Battlemap

Yeah, that looks like run away-o-clock to me, Farwalker.  Especially since the sled is already damaged in narration - the spell Mallory used can only take a small amount of damage before it goes poof so, if we try and make a hasty escape while under attack, we might end up crashing.

DM - At the Rope Trick's elevation and angle, would you say those of us inside can see what's going on outside through the entryway?  Or is the angle and surrounding terrain in the way?
DM Bears
GM, 1203 posts
Tue 5 Jul 2022
at 21:26
  • msg #923

Re: OOC II

Without having the means to test this hypothesis, my intuition tells me you could see pretty far out the horizontal opening if you put your cheek flush against the floor of the chamber. We’ll settle it with a Perception check at Disadvantage since the tree you hid behind is partially in the way.

I’ll rule you have a general idea of what has transpired and is currently transpiring; the Werewolverines have split up, leaving behind only one with the Reghedmen, Farwalker arrived atop Wifni, and Zula is right behind. However, to determine the extent of the damage on the Phantom Vehicle you’d have to roll.
This message was last edited by the GM at 21:27, Tue 05 July 2022.
Farwalker
Cleric, 339 posts
Wed 6 Jul 2022
at 00:11
  • msg #924

Re: OOC II

In reply to Mallory Bonheur (msg # 922):

It's just a werecreature. They're hardly dangerous.
Idrianthe Mar
Artificer, 11 posts
Wed 6 Jul 2022
at 00:30
  • msg #925

Re: OOC II

Get bit! Gain werewolverine power!
Farwalker
Cleric, 340 posts
Wed 6 Jul 2022
at 00:36
  • msg #926

Re: OOC II

In reply to Idrianthe Mar (msg # 925):

Ew, no. Have you seen them? Hideous.
Khulekani Kumalo
Paladin, 139 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 6 Jul 2022
at 01:01
  • msg #927

Re: OOC II

I know we are in the action, but I have had a crazy busy day, and tomorrow looks worse. You may control me if needed, Boss.
DM Bears
GM, 1204 posts
Wed 6 Jul 2022
at 08:18
  • msg #928

Re: OOC II

Roger that. I'll post for Zula sometime later today :)
Farwalker
Cleric, 341 posts
Thu 7 Jul 2022
at 16:22
  • msg #929

Re: OOC II

Well that’s annoying. I’ll have to deal with that curse later, I suppose.
Idrianthe Mar
Artificer, 12 posts
Thu 7 Jul 2022
at 16:26
  • msg #930

Re: OOC II

WEREWOLVERINE POWAAAAAH! SNARLY GOLIATH! IT'D BE SO COOL!
Farwalker
Cleric, 342 posts
Thu 7 Jul 2022
at 16:47
  • msg #931

Re: OOC II

In reply to Idrianthe Mar (msg # 930):

But ugly. Being ugly is against my religion.

I’m being completely serious too.
Idrianthe Mar
Artificer, 13 posts
Thu 7 Jul 2022
at 17:17
  • msg #932

Re: OOC II

In reply to Farwalker (msg # 931):

I respect this position. Efforts will be made to save you from the Ugly.
Farwalker
Cleric, 343 posts
Thu 7 Jul 2022
at 19:53
  • msg #933

Re: OOC II

I seriously debated taking remove curse, too. But I was all ‘But Dispel Magic!’
Idrianthe Mar
Artificer, 14 posts
Thu 7 Jul 2022
at 20:09
  • msg #934

Re: OOC II

Ha! Ain't that just the way? Well, I'm sure the group can pool funds and make a scroll happen or something.
Farwalker
Cleric, 345 posts
Thu 7 Jul 2022
at 20:58
  • msg #935

Re: OOC II

In reply to Idrianthe Mar (msg # 934):

But… I’m a cleric.

This is the first time I’ve gotten to use the ‘Fuck we’re creatures in particular’ spell on were creatures. I guess 19-37 damage isn’t too bad either.
Idrianthe Mar
Artificer, 15 posts
Thu 7 Jul 2022
at 21:05
  • msg #936

Re: OOC II

In reply to Farwalker (msg # 935):

Oh, right, duh. I forgot about that. So you'll have it handled after a rest.
Mallory Bonheur
Wizard, 897 posts
Today's Lucky Numbers
- | 5
Thu 7 Jul 2022
at 21:13
  • msg #937

Re: OOC II

All things considered, I think Farwalker would actually be less dangerous/effective as a Werebeast.  ^^;

I'm not entirely clear on the rules regarding the Lycanthropy Curse as far as mechanics are concerned, but I think there's a time delay before it takes effect, or at least a chance for the infected character to resist being taken by the curse.  That'll at least give Farwalker a chance to hotswap spells out after 24 hours to switch in "Remove Curse" for later.  Admittedly though, it would've been pretty funny to see her slap the Lycanthropy out of the Reghedmen.

Also, now that we know Lycanthropic Reghedmen are a thing to contend with in the wilds, I'm tempted to get all us spellcasters together and craft a "Rod of Remove Curse" so we can just go around whacking the evil out of these guys later.
This message was last edited by the player at 21:15, Thu 07 July 2022.
Farwalker
Cleric, 346 posts
Fri 8 Jul 2022
at 18:47
  • msg #938

Re: OOC II

Hey now, it’s a giant pillar of Dim Light. :p
Mallory Bonheur
Wizard, 899 posts
Today's Lucky Numbers
- | 5
Fri 8 Jul 2022
at 20:08
  • msg #939

Re: OOC II

That actually does raise a curious question of visibility mechanics.  If the "Moonbeam" generates Dim Light, but the environment itself is already perpetual Dim Light because of the weather/perma-twilight, how does that shake out?  They don't stack because that's not a thing in 5e, so I guess it's just a different color of Dim Light?  Does it override mundane light but not magical light, such as forcing a Torch's Bright Light down to Dim, while a "Continual Flame" or "Light" cantrip would override it?  Or does a brighter form of light always override a lesser form, unless a spell states otherwise such as with the "Darkness" spell?
This message was last edited by the player at 20:17, Fri 08 July 2022.
Farwalker
Cleric, 347 posts
Fri 8 Jul 2022
at 20:55
  • msg #940

Re: OOC II

I’d assume it works as any other magical light. Maybe not snuffing it though, but overpowering lowered level stuff. It is funny that’s it’s just this dim spotlight though.

And boo. Making saves. For shame.
DM Bears
GM, 1209 posts
Fri 8 Jul 2022
at 21:09
  • msg #941

Re: OOC II

It would depend on the Spell, I suppose. For Moonbeam, I could totally buy that the pillar was filled with Dim Light even if Bright Light surrounded it.

Moonbeam:
Until the spell ends, dim light fills the cylinder.

Light:
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

It's far from definite, but the phrasing is undeniably different. I'm of the opinion that the former would override existing brighter light sources while the latter would not.

But what about two overlapping magical lightsources? For example, if you cast Moonbeam on top of a Dancing Light orb, which wins out? Higher level? Order of casting?

That does remind me, you guys are very quickly running out of Dim Light. As in 'it might happen during the next few rounds of combat' quickly.

Also, Khulekani is up. Do you feel like posting? I'll certainly say that you guys on the Astral Plane know that something is amiss by now. Not only can you glean the action, the pillar of Moonlight and Astre's appearance would do more than enough to clue you in that a fight is going down. What I'm saying is that if you so desire, it's time to jump into the fray.
This message was last edited by the GM at 21:13, Fri 08 July 2022.
Mallory Bonheur
Wizard, 900 posts
Today's Lucky Numbers
- | 5
Fri 8 Jul 2022
at 21:59
  • msg #942

Re: OOC II

DM Bears:
But what about two overlapping magical lightsources? For example, if you cast Moonbeam on top of a Dancing Light orb, which wins out? Higher level? Order of casting?


Actually, the spell "Darkness" offers a bit of potential insight on that.

Darkness:
Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it.

If any of this spell's area overlaps with an area of light created by a spell of 2nd Level or lower, the spell that created the light is dispelled.


"Darkness" itself is a 2nd level spell.  While magical light will illuminate it, any light-creating spell of equal or lesser level that crosses into the 15' radius of magical darkness is dispelled/snuffed out.  For example, Mallory's "Continual Flame" lantern (a 2nd level spell effect) could shed bright and dim light into the area since it has such a big radius of effect, but if the lantern actually entered that 15' radius it would be snuffed out until it left again.

So this element means light-producing magic of a higher level than "Darkness" would overpower its light-snuffing nature.  We could reasonably extrapolate that outward and say that spell effects that directly counter one another are prioritized by level, unless the spell text specifically states otherwise.

DM Bears:
Also, Khulekani is up. Do you feel like posting? I'll certainly say that you guys on the Astral Plane know that something is amiss by now. Not only can you glean the action, the pillar of Moonlight and Astre's appearance would do more than enough to clue you in that a fight is going down. What I'm saying is that if you so desire, it's time to jump into the fray.

Worth mentioning, in case folk didn't quite realize, but sound carries through the entryway into the "Rope Trick" space.  Since everything going on is pretty nearby, it's likely everyone can clearly hear what's going on with the battle outside since nobody out there is trying to be quiet.
Idrianthe Mar
Artificer, 16 posts
Sat 9 Jul 2022
at 00:56
  • msg #943

Re: OOC II

Wow, y'all put a lot of thought into this. Here I was just imagining a shaft of lonely moonlight illuminating a small part of the forest, like you might see in a werewolf movie during an early transformation scene, not something that could tactically limit vision and lightsources where it travelled.

It's a cool analysis, don't get me wrong.
This message was last edited by the player at 00:56, Sat 09 July 2022.
Mallory Bonheur
Wizard, 901 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 01:13
  • msg #944

Re: OOC II

You should see the discussion/worldbuilding PM thread the DM and I have going in the background.  We wildly overthink things on a regular basis.  ^^;

I'm glad to see your character bio filled out!  On the young side for an Elf, but given the time frame of her lifespan, Idri's lived through some especially noteworthy events in regional history.

Also, Mallory continues to be the half-pint of the group.  She's going to strain her neck having to look up at everyone.
This message was last edited by the player at 01:13, Sat 09 July 2022.
Idrianthe Mar
Artificer, 17 posts
Sat 9 Jul 2022
at 01:44
  • msg #945

Re: OOC II

Overthinking is fun, I do a lot of it! Just... Not always to good ends. ^^;

Do you think she's young? I did a sort of loose ratio between elven and human aging to ballpark how old I wanted her to be, worked out that ~250 would put her at about 30, by human standards. She's definitely lived through interesting times, though, and I hope nobody rolls their eyes too hard at her bio!

I blame dice! Did a little roll for her stature with a table I found, she wound up both towering and sturdy (by elven standards).

You mentioning my bio also made me reread it, and I found a whole bunch of annoying typos and weak sentences. The perils of typing stuff on a phone in the wee hours of morning!
This message was last edited by the player at 02:16, Sat 09 July 2022.
Mallory Bonheur
Wizard, 902 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 02:29
  • msg #946

Re: OOC II

Elf age ratios are always wonky, especially when there's a bunch of different official tables covering the age spectrum.  But given the general notion that Elves aren't considered post-adolescent until they at least break 100 years old, anything younger than 300 tends to skew more toward the "fresh faced youngster" sort of area.

Of course, mental maturity is a very different thing for Elves too, depending on how much of her past lives she recalls through Trancing and how far she's gone into self-actualization on her own.  So, basically, if you say you intend her to be in her 30s then that's what she is.

I haven't assigned an actual age for Mallory aside from "Young Adult", but I figure she's in her early 20s.  Certainly no older than 25 at most.
This message was last edited by the player at 02:31, Sat 09 July 2022.
Idrianthe Mar
Artificer, 18 posts
Sat 9 Jul 2022
at 03:10
  • msg #947

Re: OOC II

Valid points!

My understanding is that elves physically mature at about the same speed as humans until about 15-16, then their physical ages slow to a crawl (at least, that's my reading of their fluff). They don't hit social maturity, however, until 100 -- doesn't matter if your growth plates are settled, less than 100 years of life experience ain't piff when your people generally live to 750.

From there I screwed around with ratios a little bit (which aren't a clean 1:1 with human aging, obviously, but helped me ballpark some things) as well as estimating how much their physical aging must slow down for a 750-year-old elf and an 80-year-old human to be equally venerable. The gist of all my amateur math is that, after they hit their teen years at the same speed as a human, elven aging slows down to something like 7-10% the human rate per year (I didn't keep notes when I did it, so I've been trying to redo the calculation while I typed and edited this). Ultimately, the conclusion I came to was that 240-odd years of living after hitting the eternal youth phase shook out to 15 or 16 year-equivalents for Idri and landed her comfortably in her late 20s or early 30s.

The easier, lazier way to factor it is that 250 is 1/3rd of the average elven lifespan, and 25-30 is 1/3rd of the less concrete average human lifespan!

Again, this is just my nonsense attempt to rationalize the math they gave us, but I think it worked out okay. Puts the start of elven middle-age in the ballpark of 400. And it makes more sense to me than what older editions did, like 3.5 saying that an elf is venerable and ancient at 350 even though they will then live for another 4d100 years.

I respect the ambiguity! I thought about doing the same, but I had to do all this silly math to figure out what an acceptable 28-32-equivalent was and thus ended up with a solid range, so why not put an official number on it? Plus, since she's lived through a whole era of history, it helps to know how much she could feasibly have participated in any given event.
This message was last edited by the player at 03:24, Sat 09 July 2022.
Mallory Bonheur
Wizard, 903 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 03:33
  • msg #948

Re: OOC II

My personal shorthand for Elves is to draw a correlation to Human aging, on the notion that Humans in the Forgotten Realms will broadly cap out at 80 years old max before the rough nature of the world itself does them in somehow.  I likewise round up Elves from 750 (which seems oddly arbitrary for some reason) to 800 years, because it doesn't make that big a difference for them and it makes my shorthand easier for me.

My broad gauge is that Humans and Elves age at a 1:1 rate up to the point of physical post-adolescence, at which point Elves physically stall out and their body stays at its prime until they're old enough to be considered elderly many centuries later.  Biologically, there's little to no difference between a 20 year old Elf and a 500 year old Elf, and even an Elf at the very end of their lifespan is still likely in great condition rather than being a shriveled old raisin.

So while a 20 year old Human and a 20 year old Elf are both functionally adults, the Elf is still considered a kid by their societal standards because of their race's long life span and capacity for repeated reincarnation.  Basically nothing prior to 100 years of age counts to them.  At the point of Elf Adulthood post-100 years, I track it as a general 1 Human Decade = 1 Elf Century sort of ratio.  So a 400 year old Elf would be their version of a 40 year old Human, where an 800 year old Elf would be considered the same level of venerable old granny that an 80 year old Human would be.

Not perfect by any measure at all, admittedly, but it works for me as a quick shorthand since I can just tack on a zero to the Human age get the idea across easily enough.  The relevancy of Elves' past lives and how much of their previous reincarnations they recall isn't counted because it's such a massive can of worms.
This message was last edited by the player at 03:36, Sat 09 July 2022.
Idrianthe Mar
Artificer, 19 posts
Sat 9 Jul 2022
at 03:40
  • msg #949

Re: OOC II

Yeah, past lives are a mess. I barely considered them for Idri, to be honest; I'm more interested in playing the character I've made than the characters I could have made, you know?

Ah, the round-up explains it! By your metric, yeah, she's only about 25, but using 750 as the expected average brings Idri up to 27.5. Factoring in that she's lived a pretty hard life compared to most non-adventurers (and harder than many adventurers, too), I figure the years have cost her a little extra.

I really hope people underestimate the one-armed elf from time to time. It'll make it a lot more fun to suddenly have a magical, metal fist that she uses to knock them into next Tuesday.
Farwalker
Cleric, 348 posts
Sat 9 Jul 2022
at 03:48
  • msg #950

Re: OOC II

Elves are weird. They shouldn't be low levelled anyway. But that's a whole conversation.
Idrianthe Mar
Artificer, 20 posts
Sat 9 Jul 2022
at 03:54
  • msg #951

Re: OOC II

I feel you there. Our gracious DM had a lot of wonderful backstory ideas for Idri, but I had to politely turn some of them down because I didn't want a level 5 character to have lived a level 10 life. I also compensated a bit for her comparatively lower level-to-age ratio by making her backstory involve many years of more mundane stuff, like spending years helping a village rebuild by blacksmithing and doing masonry for them for dirt cheap, and about a decade doing library work for her sect. And lots and lots of lost fights. Can't get XP if you got your ass handed to you on a silver platter! ^^;
This message was last edited by the player at 03:57, Sat 09 July 2022.
Mallory Bonheur
Wizard, 904 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 04:00
  • msg #952

Re: OOC II

I'm generally not fussed about Levels in correlation to lifespan since it never makes any sense regardless.  For Level 0 NPCs, there's functionally no difference between children and adults if they don't have a job.  A NPC can be a 60+ year old war veteran who's fought in dozens of bloody campaigns over a long, colored career and still be a Level 0 Soldier who'd get absolutely rocked by a Level 1 Fighter with a stick.  Meanwhile, a fresh-off-the-farm teen on their very first adventure can rack up to Level 5 in no time at all if the DM is generous with their pace of encounters.

I basically view it as only PCs get Levels and PCs are, by nature, exceptional in-setting by every measure of the word.  We're a bunch of anomalies that totally throw off the bell curve and shouldn't be counted in the general power tier census.

I have a few Elf characters in my back pocket for other games.  One I call on often is a Wood Elf who literally just spends centuries hanging out in the forests, walking the byways, and nigh on forgetting civilization actually exists most of the time.  She just spends her current lifetime chilling and not doing much of anything (hence her low level in starter games) and any skills she picks up by means of Leveling Up are just her regaining muscle memory from her past lives where she was previously more accomplished.
This message was last edited by the player at 04:03, Sat 09 July 2022.
Idrianthe Mar
Artificer, 21 posts
Sat 9 Jul 2022
at 04:08
  • msg #953

Re: OOC II

I absolutely adore the "remembering old skills" way of explaining rapid level gain in a game. It let's you tell a much more exciting story in their past as long as there's a good enough reason for a character's prowess to have faded -- retirement, imprisonment, injury, trauma, the list goes on. I'm halfway using that for Idri, although it doesn't work as well for prepared casters. Since more of their class abilities are rooted in knowledge than physical conditioning or raw magical power, they need to literally forget how to do something to explain why they, for example, can't cast spells of a certain level anymore.

Still, 150 years is a lot of time to forget things. Living long lives doesn't necessarily come with crystal-clear recall, as your Wood Elf well knows. ^^
Mallory Bonheur
Wizard, 905 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 04:16
  • msg #954

Re: OOC II

I was in a game previously with a player who ran an elderly veteran Wizard and managed the concept of being experienced yet low-level very well.  The way he did it was that his Wizard was a retired high-level Adventurer who had to get back in the game despite his age.  He still "had" all of his skills and spells, but was a huge curmudgeon who hated getting his hands dirty and thus put in the barest level of effort necessary.  In addition, his experience allowed him to accurately gauge threats so he could figure out the exact level of power necessary to deal with them.

It was a sort of reverse-engineering for how power levels normally work.  While his character is mechanically Level 2 and tossing around Firebolt cantrips because that's what he's got on hand, in the lore it's explained as him going "What, a bunch of Skeletons?  Feh!  That's not worth whipping out a big spell on!  You, with the sword - go hit them!  It's what you're here for!".  So by the time we got to be higher level and he gained access to bigger spells, we were likewise dealing with threats that actually required a Fireball or two.  Thus he started using those big spells he "had all along" because the severity of the moment finally justified their use.

I really liked that take.  It was an interesting way to spin the situation.
This message was last edited by the player at 04:18, Sat 09 July 2022.
Idrianthe Mar
Artificer, 22 posts
Sat 9 Jul 2022
at 04:46
  • msg #955

Re: OOC II

In reply to Mallory Bonheur (msg # 954):

Yes, that's quite good. Definitely specific to that concept, though, and the lack of actual stronger spells if the situation ever went direly south throws a wrench into the whole thing, but that's a niche case; generally, the party in a game isn't seriously in danger of a TPK unless the GM wants them to die or the dice are breathtakingly cruel.
Mallory Bonheur
Wizard, 906 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 05:37
  • msg #956

Re: OOC II

A big part of it was transparency on the behalf of the entire group.  Everyone was on board with the type of character this person wanted to play, so we did proper suspension of disbelief when it came to our characters not just demanding he whip out high-level spells he mechanically didn't have.
DM Bears
GM, 1210 posts
Sat 9 Jul 2022
at 17:00
  • msg #957

Re: OOC II

I certainly do appreciate when a player takes the time to make their character's experience align with their level. It makes the world feel more grounded if this is contextualized and consistent. You do run into the oddity now and again with the farmboy who just picked up a sword and wham, two weeks later he (and many, many sessions) he's a level 8 Fighter. It all depends on how fast-paced the adventure is, and such a character would theoretically have gone through the same amount of encounters as someone who spent an equal amount of sessions dragged out over two years of in-game time. But to me, there shouldn't truly anything separating a PC from NPC. At least not when it comes to what logic they adhere to.

But hey, Forgotten Realms is ripe with high-level NPCs, which is one way to solve the problem. In my mind, the army veteran Mallory spoke of should not be a level 0 NPC who gets whooped by anyone and anything. If not getting a proper character build, he should at the very least get a statblock with some more hp than your average commoner.

I see that Khulekani hasn't checked in for a couple of days. Here's what we'll do; I'll roll initiative for Mallory, Rhydd, and Khulekani, and then it might not even be her and Zula's turn. And I'll roll for the Halfling, unless he gets to stay in the Rope Trick? He has no desire to fight Reghedmen and Lycanthropes.

Also, time for OOC III. Gonna get that set up.
Rhydd Maldhon
Fighter, 490 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 9 Jul 2022
at 19:49
  • msg #958

Re: OOC II

It looks like Rhydd is up first in the nrewly-rolled Order of Initiative.

A couple of questions, please, Bears:

1. Is it a normal Move Action for Rhydd to exit the Rope Trick "space" and land on the ground?

2. If so, (unless you see any reason that this won't work), he will exit the hidey-hole space and hit the ground ready to fight.

3. Rhydd will target one of the Reghedmen, since his arrows will have no effect against the Lycanthrope. Does any of the Reghedman have the appearance of a shaman or spellcaster? If not, is there anything else that would suggest to Rhydd that he should target any particular barbarian with his arrows?

Thanks, as always.

PS. I just took a look at the Battlemap. Will Rhydd have any movement available after he exits the Rope Trick Space? If not, I'm not sure that he will have a LoS/LoF on any of the Reghedmen. Can you clarify for me, Bears? Thanks!
This message was last edited by the player at 20:01, Sat 09 July 2022.
Mallory Bonheur
Wizard, 907 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 20:27
  • msg #959

Re: OOC II

As a note on Climbing, as far as I'm aware: Rhydd presumably should be able to descend to the ground (both tossing the rope down and zipping down it) as part of his Movement phase.  That should only be 10 feet of movement (depending on whether it costs extra movement to descend a rope as it does to ascend it), and the trees at ground level presumably wouldn't obscure his view of the Reghedmen.


Question of my own, DM - You mentioned in narration that the Beastmen were big and beefy looking.  Presumably still Medium-sized creatures, but how chonky are these guys?  Over 500 lbs kind of bulk?  I hate to rely on the same Levitate-and-Destroy tactic too much, but when it's so effective and there's an active "Moonbeam" on the field...
DM Bears
GM, 1212 posts
Sat 9 Jul 2022
at 20:29
  • msg #960

Re: OOC II

1. No, falling does not count towards your movement. It does, however, incur 1d6 bludgeoning damage for every 10' you drop and you'll land prone. But that does sound a bit silly to always happen on a measly 10' drop . . . so let's do an Acrobatics DC 10, or you'll take the damage and fall prone. If he does end up falling prone, it appears to me that he'll have just enough movement (10' remaining after moving to drop down and standing up) to eek out the shot.

2. Go ahead.

3. No, from what Rhydd can glean they're matched in fighting prowess. None of them seemed to be spellcasters.

EDIT: Yeah, you can choose to toss the rope down as Mallory said.

Mallory:
Over 500 lbs kind of bulk?

Oh, definitely not. They're medium sized and slightly larger than your average man. Imagine them just barely short of Farwalker! :)
This message was last edited by the GM at 20:34, Sat 09 July 2022.
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