The Northlook was Bryn Shander's closest approximation of Easthaven. And though its clientele consisted of ruffians of some caliber, it still fell short of the bestial atmosphere Brasn fostered. Here, the people were more subdued. Scramsax, the proprietor, certainly heard talks of things typically kept from proprietors' ears, but seldom did anything illegal actually go down within the establishment's walls. The people here held Scramsax in high regard, that much was clear.
Music was a rare occasion in the Northlook. Typically, bards and minstrels preferred to play in Kelvin's Comfort or the Hooked Knucklehead, where the patrons were more numerous and pockets deeper. So Torgrim was welcomed to offer up his lute by Scramsax. He would, however, have to
earn the approval of the patronage.
And earn it he did. As the day crept on and evening set, as moods were lifted and ale became fast flowing, Torgrim found himself with quite a yield. His particular style of play, born from familiarity, intuition, or a bit of both, complimented the hardened crowd perfectly. And not only did he draw the attention of the living patronage, but the dead as well. One somber looking fellow with a slack jaw and dull expression stood in the corner, invisible to all but Torgrim, and listened intently to the music. But when hell momentarily broke loose — for it inevitably did — the ghost was gone. The large and bulky Scramsax had walked on over to a belligerent drunkard to heft him up by his collar, drag him through the crowd, and toss him headlong out to the streets. Not only had the offender threatened the other patrons, he had made his intention to not pay for his drinks crystal clear to Scramsax. Then, while on the ground, he was ransacked for what he owed and left out in the cold to be on with his night.
Torgrim was eventually offered a drink by one of the tables. A group of brigands who let it slip they'd been robbing travelers between here and Easthaven set to talking about tales both tall and small.
"I'm tellin' ya! Ship! Frozen ashore a few miles from here!" He leveled a finger at his companions, steadying his speech.
"The Dark Duchess. As long as this winter lasts she ain't goin' nowhere. And let me say," he said as he leaned in closer and lowered his voice,
"if she ain't full of treasure, I'm a monkey's uncle . . . it's just a matter of who pounces on her first!" In his efforts to persuade his drinking pals, he seemed to forget to keep his voice down. The ending was even emphasized by his prominent fist against the table.
"That evil wizard?" a lanky man with a mouthful of chewing tobacco had begun.
"When I was in Easthaven a couple o' days ago, he burned at the stake, and the townsfolk warmed their hands at the spectacle. I don't know what the authorities around here are playing at, wanting to take credit for his apprehension. Hired some adventurer's to search for a tower, word has it. Now, no-one knows, but I know—". The individual stopped himself from elaborating and turned away to draw some more tobacco from his pocket, laughing sheepishly to dissuade any ears he'd earned.
Torgrim's Performance (Instrument) [24]: Torgrim earns himself 5 gold, 49 silver, and 12 copper for the night. And some free drinks.
Torgrim's Investigation [12]: Torgrim earns himself some loose information on the criminal activities in the Ten Towns, and two rumors.
- A pirate ship that lies frozen to the coast a few miles north-west of Bremen.
- Half-baked intel on the Red Wizard's actual fate. Roll a Persuasion/Intimidation/Deception to press for more information.
This message was last edited by the GM at 14:10, Fri 22 Mar.