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01:38, 9th May 2024 (GMT+0)

OOC III.

Posted by DM BearsFor group 0
DM Bears
GM, 1213 posts
Sat 9 Jul 2022
at 20:35
  • msg #1

OOC III

New one, since the other thread is approaching capacity.
Rhydd Maldhon
Fighter, 491 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 9 Jul 2022
at 21:28
  • msg #2

OOC III

Thanks for the answers. I'll get to work on an IC post for Rhydd.
Mallory Bonheur
Wizard, 908 posts
Today's Lucky Numbers
- | 5
Sat 9 Jul 2022
at 22:00
  • msg #3

OOC III

DM Bears:
Oh, definitely not. They're medium sized and slightly larger than your average man. Imagine them just barely short of Farwalker! :)


Well, time for another Combo Attack then.  Farwalker; Mallory can hold the guy center stage, you handle putting the spotlight on him.
Idrianthe Mar
Artificer, 23 posts
Sat 9 Jul 2022
at 22:23
  • msg #4

OOC III

Ha, that's a great combo.

I don't think a 10' drop should be thought of as child's play! That's pretty close to the height of a window one storey above the ground, and that's not a gentle drop.

Still, trained warriors and people with acrobatic acumen would probably learn how to parkour roll and not blow their knees out.
Farwalker
Cleric, 349 posts
Sat 9 Jul 2022
at 22:41
  • msg #5

OOC III

What about Rhydd’s fourth attack?
Rhydd Maldhon
Fighter, 493 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 10 Jul 2022
at 00:49
  • msg #6

OOC III

In reply to Farwalker (msg # 5):

Sorry, I'm not following you. Would Rhydd get two Attacks for his Action Surge?

The definition of "Extra Attack" does say that the PC can attack twice instead of once whenever he takes the Attack action (PHB, p. 72), which is, I guess, what he is doing by taking his Action Surge this Round.
Farwalker
Cleric, 350 posts
Sun 10 Jul 2022
at 00:53
  • msg #7

OOC III

In reply to Rhydd Maldhon (msg # 6):

That's correct. You're using two attack actions due to Action Surge, and as a level 5 fighter that means you attack twice two times. For a total of four attacks.

It starts getting really dumb when you get your third attack.
Rhydd Maldhon
Fighter, 494 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 10 Jul 2022
at 00:59
  • msg #8

OOC III

In reply to Farwalker (msg # 7):

Okay, thanks -- good eye! I'll edit Rhydd's IC post when I have a little more time to add the fourth Attack. Maybe he can actually kill one of these barbarians in spite of his crummy Damage rolls. :)
Mallory Bonheur
Wizard, 909 posts
Today's Lucky Numbers
- | 5
Sun 10 Jul 2022
at 02:30
  • msg #9

OOC III

And to think, if you were off-hand wielding a dagger, you could use your Bonus Action to throw it for a fifth attack.  ^^

People look down their noses too often at Fighters, ignoring the fact that nobody is better suited for absolutely melting through a single target in short order with consistent output.
Idrianthe Mar
Artificer, 24 posts
Sun 10 Jul 2022
at 02:46
  • msg #10

OOC III

Hell, at melting through multiple targets in the case of a ranged badass like Rhydd!
Rhydd Maldhon
Fighter, 495 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 10 Jul 2022
at 03:35
  • msg #11

OOC III

I'm pretty sure that I misplayed that Round on behalf of Rhydd. I have a vague recollection that if you accept a -5 modifier to your Attack Roll, it significantly increases the Damage dealt.

I don't have the citation handy, but I need to go looking for it, for future reference. (I don't usually use it, buuuut for foes with an AC of 12, I should have had Rhydd choose that option.)
Mallory Bonheur
Wizard, 910 posts
Today's Lucky Numbers
- | 5
Sun 10 Jul 2022
at 03:43
  • msg #12

OOC III

I believe that's if you have the "Sharpshooter" Feat.

Sharpshooter - PHB pg 170:
You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:

- Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.


That's actually a potential synergy option when Rhydd and Mallory fight together.  Depending on what Portent she has available at any given moment, she could potentially give Rhydd a really high attack roll to offset the -5 and ensure a good hit if a situation calls for it.  Though given the +9 you're already rolling at (+10 after we get that magic bow for you), it's probably unnecessary.  ^^;
This message was last edited by the player at 03:45, Sun 10 July 2022.
Rhydd Maldhon
Fighter, 496 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sun 10 Jul 2022
at 05:04
  • msg #13

OOC III

In reply to Mallory Bonheur (msg # 12):

Yep, that's it. I knew that I had seen it somewhere, but had forgotten about it until after I had rolled Rhydd's Attacks. Silly me. :)
Farwalker
Cleric, 351 posts
Sun 10 Jul 2022
at 11:22
  • msg #14

OOC III

I kind of like the Proficiency Bonus fix for those Feats. Where instead of going -5 to hit with +10 damage, you just don’t attack with proficiency bonus, and do double your proficiency bonus for damage.
DM Bears
GM, 1214 posts
Mon 11 Jul 2022
at 15:06
  • msg #15

OOC III

I intend to post on Khulekani's behalf in a few hours.
Khulekani Kumalo
Paladin, 140 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 13 Jul 2022
at 01:34
  • msg #16

OOC III

Everything is starting to calm down. I would like to go to sleep, and hopefully (fingers crossed nothing FUCKING ELSE happens) have time to post when I wake up, if that is cool.
Mallory Bonheur
Wizard, 913 posts
Today's Lucky Numbers
- | -
Wed 13 Jul 2022
at 01:50
  • msg #17

OOC III

You've still got Farwalker and Rhydd's turn ahead of you presently, so there's time.
Farwalker
Cleric, 353 posts
Wed 13 Jul 2022
at 02:40
  • msg #18

OOC III

I figured disengaging was the smart move. Even if I got kicked for 1 damage, I'd have to roll a DC 10 concentration roll, and that would just be annoying to fail.
Mallory Bonheur
Wizard, 914 posts
Today's Lucky Numbers
- | -
Wed 13 Jul 2022
at 03:59
  • msg #19

OOC III

Farwalker:
Action: Disengage
Movement: 5-10' Back away from the werewolverine.


Unless I'm mistaken, you don't need to spend your own Action to Disengage since you're mounted.  Mounts can only use Dash, Disengage, or Dodge under normal conditions (unless it's a creature that also has an Attack Action, as Wifni does).  When your Mount uses Disengage, that includes the rider.

Controlling a Mount - PHB:
The initiative of a controlled mount changes to match yours when you mount it. It moves as you direct it, and it has only three action options: Dash, Disengage, and Dodge. A controlled mount can move and act even on the turn that you mount it.

In either case, if the mount provokes an opportunity attack while you're on it, the attacker can target you or the mount.


The last line there about Opportunity Attacks indicates that if the Mount triggering an OA could endanger either it or the rider as the attacker chooses, then the Mount Disengaging would likewise protect them both from the OA.
DM Bears
GM, 1219 posts
Wed 13 Jul 2022
at 12:25
  • msg #20

OOC III

Upon inspection, Mallory is correct. The Mount Disengaging does not trigger Opportunity Attacks on the rider.

PHB, page 195:
You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction.

I do find it a bit strange since you are actively steering the steed. It's not like you're involuntarily being dragged along, but hey, them's the rules.

Farwalker:
Bonus Action: Scan the snow? Or is that an action?

Generally, Skill Checks require an Action. This is information that has been previously relayed to the party which Farwalker just happens to be unaware of since she arrived late to the scene. Still, I'll demand this kind of check consumes your Action.

Roll me Survival, Investigation, or Perception as you prefer.
This message was last edited by the GM at 13:14, Wed 13 July 2022.
Farwalker
Cleric, 354 posts
Wed 13 Jul 2022
at 12:56
  • msg #21

OOC III

Weird. I’ll take it though.

Anyway, snow is white.
Today: Farwalker rolled 9 using 1d20+6.  Perception .
Mallory Bonheur
Wizard, 915 posts
Today's Lucky Numbers
- | -
Wed 13 Jul 2022
at 16:42
  • msg #22

OOC III

DM Bears:
I do find it a bit strange since you are actively steering the steed. It's not like you're involuntarily being dragged along, but hey, them's the rules.

I get where it's coming from, both from mechanics and real life comparisons.

Mechanics-wise, assigning the Player's action economy to controlling their Mount functionally makes Mounts waste the Player's powerful and more widely useful Actions on something trivial (swapping out all a Player might do in return for a minor, situational speed boost that you have to pay and care for in perpetuity, and that can die very easily).  It would require making a whole other set of rules for Mounted Combat or classes that focus on being paired with Mounts as well, so in the end it's a lot easier both for developers and Players to just have a more simplified rule that everyone can use equally.

Real Life-wise, I've ridden on various animals before: namely horses and even an elephant once.  Animals aren't vehicles that require the rider's constant control to do anything by - the rider is basically just prompting the mount to perform a series of trained behaviors and holding on for the trip.  If the animal doesn't want to do so for whatever reason, there's not much you can really do about it.  ^^;  Even when a mount is very docile and well-trained, it's still a living creature carrying you around outside of your total voluntary control.

Not to belabor the point, but in the case of Wifni and Farwalker here, Wifni qualifies as a trained but unintelligent mount by the rule's standards (that is to say, she's not an untrained wild animal nor does she have an INT high enough to do critical thinking as Zula does).  So Farwalker issuing Wifni to use Disengage and Move to carry her around would fall under the "interacting with the environment" tier of the Action Economy.  Basically something that would be like a quick sound, gesture, or pressure nudged into Wifni's sides to indicate what she wants to be done.  Since it's just Farwalker urging Wifni to do something she's already trained to do and not requiring any unique circumstances or coercion (like an Animal Handling check for making Wifni do something she's not trained for, or is adverse to attempting normally), it doesn't warrant a full use of the Player's Action.
This message was last edited by the player at 16:45, Wed 13 July 2022.
DM Bears
GM, 1220 posts
Wed 13 Jul 2022
at 17:00
  • msg #23

OOC III

The real life thing makes a lot of sense. I've ridden a horse once or twice in my life, so I haven't the faintest clue as to how much attention you'd need to extend it for it to be able perform something besides basic turning and locomotion.

Neither am I all that familiar with the rules for mounted combat. But the mechanical upsides to a Mount seems significant regardless of whether or not you need to expend your Action to Disengage (which you would have to do anyhow if you wished to Disengage from enemies within range if you were on foot). Being granted Advantage on melee Attacks against enemies smaller than the Mount is a pretty big deal.

Getting the Disengage, Dash, or Dodge Action for free is a massive advantage on top of that. I guess I gotta sic some mounted warriors on you from now on to even the playing field :^)

And an elephant! That must have been quite the experience.
This message was last edited by the GM at 17:56, Wed 13 July 2022.
Farwalker
Cleric, 355 posts
Wed 13 Jul 2022
at 17:36
  • msg #24

OOC III

Eh. There’s more that goes into it than that, in combat anyway. Fighting on horseback, or axebeakback in this case, is a little different than just riding. Especially with a mount that has no experience with fighting. Oh, I have some stories about idiots on horses.

But, at that same time, we’re playing a game as superhuman combat monsters, so going full bore on how it works is probably a little much. ^.^

Riding into battle on a war elephant still sounds pretty awesome though. And in the forgotten realms, you can get legit dinosaurs. Because why not?
Mallory Bonheur
Wizard, 916 posts
Today's Lucky Numbers
- | -
Wed 13 Jul 2022
at 17:50
  • msg #25

OOC III

Mount Benefits
Admittedly, summarizing a Mount's boon to just a speed boost was reductive of me.  There are a lot of functional benefits to having a Mount aside from the increased movement speed, but they're broadly balanced by the fact that Mounts require care, upkeep costs, and the vast majority of Mounts are actually very easy to kill through incidental damage.  It's why mid to high level play for Mounted classes focuses onto Monsters or spells rather than mere animals, such as Griffons or magically summoned Horses.

DM Bears:
And an elephant! That must have been quite the experience.

Unexpectedly wobbly.  Elephants' size always gives the impression that they'd be a steady sort of ride, but their gait really swings you around side to side.

Farwalker:
Riding into battle on a war elephant still sounds pretty awesome though. And in the forgotten realms, you can get legit dinosaurs. Because why not?

See, this just makes me hope someday we have to cross the half-frozen ocean at some point in the future and Streamseeker returns to give us a lift.  :3
This message was last edited by the player at 17:54, Wed 13 July 2022.
DM Bears
GM, 1221 posts
Wed 13 Jul 2022
at 18:28
  • msg #26

OOC III

I mean, an Axe Beak is a pretty close approximation of a dinosaur!  :)
Idrianthe Mar
Artificer, 25 posts
Wed 13 Jul 2022
at 19:08
  • msg #27

OOC III

Riding an elephant is so cool! I agree that they're remarkably swingy to ride on, especially if you're in the big seat saddle they're sometimes put in. Directly on the spine (which is something only kids were being allowed to do, and I was fortunate to be a kid at the time) is more stable, but I believe it's unhealthier for the animal because the weight isn't properly distributed.

It's always interesting to think about how unlikely and perfect the design of a horse is for carrying hundreds of pounds in the middle of its back at speed. Even the elephants, massive and mighty, start to experience negative health repercussions from frequently being ridden and used as pack animals long before horses will, even carrying a similar amount of weight. They just aren't built to bear the weight of a human and their all their junk like a horse is.
Mallory Bonheur
Wizard, 917 posts
Today's Lucky Numbers
- | -
Wed 13 Jul 2022
at 19:22
  • msg #28

OOC III

DM Bears:
I mean, an Axe Beak is a pretty close approximation of a dinosaur!  :)

Now that raises the question of whether birds evolved from dinosaurs in the Forgotten Realms, or if they're concurrently-existing cousin species.

Riding Animals Gaits and Carry
Horses, donkeys, camels, elephants and the like - the biggest hurdle to get over is honestly figuring out that the rider has to help the animal do their thing.  Moving with the rhythm of their stride, shifting balance with them, and so forth rather than just sitting still like a bunch of dead weight.  I was honestly surprised how much of a core workout riding is when I first did it; one gets the incorrect impression that you can just kick back and be lazy while the animal totes you along, but you really have to work your abs and hips to ensure you don't get swung right off the saddle.

Idri:
It's always interesting to think about how unlikely and perfect the design of a horse is for carrying hundreds of pounds in the middle of its back at speed.

I do wonder just how much of that is attributed to human intervention with selective breeding.  Equine husbandry has been a huge part of our species' history across the globe, so I'm uncertain how unaffected wild horses are in terms of genetic cross contamination.  Or how well-suited for the task ancient wild horses really were in the long run, as opposed to those that descended in tribal rearing.
DM Bears
GM, 1224 posts
Thu 14 Jul 2022
at 22:49
  • msg #29

OOC III

Waiting on you, Rhydd. I'll have the chance to post for you tomorrow afternoon. My time.
This message was last edited by the GM at 22:49, Thu 14 July 2022.
Idrianthe Mar
Artificer, 27 posts
Thu 14 Jul 2022
at 22:59
  • msg #30

OOC III

In reply to Mallory Bonheur (msg # 28):

I imagine a lot of it is due to human intervention, but the horse still had to get to a good place evolutionarily for husbandry and intervention to carry it the rest of the way.
Mallory Bonheur
Wizard, 918 posts
Today's Lucky Numbers
- | -
Fri 15 Jul 2022
at 04:39
  • msg #31

OOC III

Question, DM: Is there time for Astre and Mallory to communicate the presence of the incoming Beastman nearby before the turn order resets?
DM Bears
GM, 1225 posts
Fri 15 Jul 2022
at 09:59
  • msg #32

OOC III

Answer, Mallory: Yes, this was my intention.
DM Bears
GM, 1228 posts
Sat 16 Jul 2022
at 21:55
  • msg #33

OOC III

How you doing, Khulekani? Up for posting or should I post for you?
Khulekani Kumalo
Paladin, 141 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 17 Jul 2022
at 00:21
  • msg #34

OOC III

I'll post in the next hour. Just putting my client to bed.
Khulekani Kumalo
Paladin, 142 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 17 Jul 2022
at 02:28
  • msg #35

OOC III

Or not. Emergency emotional spouse support needed. If you can wait until the morning, yay. If not, I understand, and go ahead and post.
Khulekani Kumalo
Paladin, 144 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 18 Jul 2022
at 01:34
  • msg #36

OOC III

Yay! I did a post!
DM Bears
GM, 1230 posts
Mon 18 Jul 2022
at 20:57
  • msg #37

OOC III

Farwalker; next turn you will get moved up above the Werewolverines in the initiative order.
Farwalker
Cleric, 356 posts
Mon 18 Jul 2022
at 22:25
  • msg #38

OOC III

Ooh, shiny.
DM Bears
GM, 1234 posts
Wed 20 Jul 2022
at 17:29
  • msg #39

OOC III

Waiting on Rhydd. I figure I can post for him later this evening if he doesn't let hear from himself. As it stands he doesn't have too much to contribute aside from some Battle Maneuvers.
Mallory Bonheur
Wizard, 922 posts
Today's Lucky Numbers
- | -
Wed 20 Jul 2022
at 18:35
  • msg #40

OOC III

If nothing else, there's always the Ol' Reliable: disengage and run.
Farwalker
Cleric, 358 posts
Thu 21 Jul 2022
at 02:01
  • msg #41

OOC III

So, it’s my turn now?
Mallory Bonheur
Wizard, 924 posts
Today's Lucky Numbers
- | -
Thu 21 Jul 2022
at 04:17
  • msg #42

OOC III

Sorta kinda?  Regardless of the Werewolverine's saving throw, Mallory will either move or not move from her current position and that's not going to change much of the battlefield as far as Farwalker's options are concerned.  I don't see why you couldn't get your action in.
DM Bears
GM, 1236 posts
Thu 21 Jul 2022
at 09:06
  • msg #43

OOC III

Whoops, you’re right, Farwalker. It is absolutely your turn, I just forgot to bump you up in the initiative list.
Farwalker
Cleric, 359 posts
Thu 21 Jul 2022
at 14:40
  • msg #44

OOC III

In reply to DM Bears (msg # 43):

Gotcha. Thought so, was just double checking. I’ll get my post in a little later.
Farwalker
Cleric, 361 posts
Fri 22 Jul 2022
at 03:20
  • msg #45

OOC III

In reply to Farwalker (msg # 44):

A bit later than I would have liked, but it's there!

I've got three spell effects active. That's kind of silly.
DM Bears
GM, 1237 posts
Fri 22 Jul 2022
at 07:55
  • msg #46

OOC III

Mallory:
Werewolverine must make a DC 15 INT saving throw or fall under the effect of the spell.  The spell fails outright if the target succeeds, so I'll hold off on finishing my narration and remainder of my turn until the DM has a chance to make the roll.  What Mallory does next depends on whether or not the spell succeeds.

Apologies for the delay, Mallory. Here's the roll: DM Bears rolled 16 using 1d20.  Werewolverine Int Saving Throw.

Oof. With that settled, I'll start writing my post since I assume not much changes.
Mallory Bonheur
Wizard, 925 posts
Today's Lucky Numbers
- | -
Fri 22 Jul 2022
at 08:18
  • msg #47

OOC III

Oof.  And here I went for the INT based saving throw because I figured it would be a safer bet over the DEX based alternative I could've gone with.  Ah well.

I've updated my post with the rest of my turn; Mallory's just moving away to get out of melee range for the time being.
This message was last edited by the player at 08:24, Fri 22 July 2022.
DM Bears
GM, 1239 posts
Sat 23 Jul 2022
at 14:48
  • msg #48

OOC III

Sorry for holding things up, been feeling a bit under the weather. I'll get a post in either later today or tomorrow. Probably tomorrow.
Rhydd Maldhon
Fighter, 497 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 23 Jul 2022
at 14:57
  • msg #49

OOC III

In reply to DM Bears (msg # 48):

Sorry to hear that you are feeling bad, Bears. You might miss out on Norway's one week of decent weather. :)

Hope that you feel better soon.
This message was last edited by the player at 15:01, Sat 23 July 2022.
DM Bears
GM, 1240 posts
Sat 23 Jul 2022
at 16:41
  • msg #50

OOC III

Oh, you think we get an entire week of decent weather? We've had exactly one day with clear skies this July, and that was yesterday. At least June was nice.
Rhydd Maldhon
Fighter, 498 posts
AC:15; HP:42/42; Init:+3
PPer:14; PIns:12; PInv:10
Sat 23 Jul 2022
at 17:09
  • msg #51

OOC III

Speaking of Norway, it is at least possible that I have an unexpected nexus by way of Maine, U.S.A. (I live in Florida). Puzzled? Read on, gentle reader . . .

For some time now, we have been feeding stray kitties (along with racoons and possums) that come into our yard.

We now (through the process of them adopting us, or us adopting them, or both) have an inside kitty and an inside/outside kitty.

By appearance and temperament, we think that our inside/outside cat has a lot of Maine Coon cat blood. If not a purebred, it's pretty close.

I never knew much about Maine Coon cats, but apparently there is at least one theory that posits that the breed is descended from the Norwegian Forest cats that were brought over to this continent by the ancient Norse.

Who knew? Not me! :)
This message was last edited by the player at 17:31, Sat 23 July 2022.
Idrianthe Mar
Artificer, 33 posts
Sat 23 Jul 2022
at 18:01
  • msg #52

OOC III

FLUFFY VIKING CATS, YOU SAY?!
Farwalker
Cleric, 362 posts
Sat 23 Jul 2022
at 18:54
  • msg #53

OOC III

In reply to Idrianthe Mar (msg # 52):

I think I have that mini.
DM Bears
GM, 1241 posts
Sat 23 Jul 2022
at 19:15
  • msg #54

OOC III

Idrianthe:
What checks would be appropriate to know about these? I would suspect History or Arcana, but I don't want to assume!

Religion for the Codicil of White, Arcana or History (your choice) for Ythryn.
Idrianthe Mar
Artificer, 35 posts
Sat 23 Jul 2022
at 19:40
  • msg #55

OOC III

Thank you!

EDIT: Put my roll results in the post!
This message was last edited by the player at 19:42, Sat 23 July 2022.
Mallory Bonheur
Wizard, 926 posts
Today's Lucky Numbers
- | -
Sat 23 Jul 2022
at 20:28
  • msg #56

OOC III

Rhydd:
I live in Florida

You have my deepest condolences.  ^^
I live over on the West Coast where we're entirely accustomed to constant heat, and even I still nearly melted when I visited Florida a while back.  The humidity was absolutely overwhelming.  I spent the entire trip huddled under a parasol and actually made quite a few random friends of people who would walk a bit closer to me to get into the shade briefly as well.  ^^;

DM Bears:
We've had exactly one day with clear skies this July, and that was yesterday.

I yearn for grey and cold skies.  T_T  It's been so long and it's just abysmally hot of late that going outside for any period of time is increasingly untenable.  I've got a little desk fan I have to keep pointed at myself pretty much all the time; if I turn it off even for a few moments, the room starts to swelter even with everything kept in full shade and well-ventilated.

That's one of the amusing aspects of this game for me: people love D&D for the sake of fantasy escapism, and a big part of that for me is being somewhere cold!
Khulekani Kumalo
Paladin, 146 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 23 Jul 2022
at 20:37
  • msg #57

OOC III

I live in New England, and I was born in Alaska.

The sun can eat my ass. It's too hot!
Idrianthe Mar
Artificer, 36 posts
Sat 23 Jul 2022
at 21:06
  • msg #58

OOC III

Born, raised and (tragically) still living in northern Ohio. Gloomy gray days are bae, and we're good at them when it's not the hot, muggy garbage time of year.
Mallory Bonheur
Wizard, 927 posts
Today's Lucky Numbers
- | -
Sat 23 Jul 2022
at 21:39
  • msg #59

OOC III

Idri:
Born, raised and (tragically) still living in northern Ohio

You likewise have my condolences.  I've been to Ohio once in my life and that was enough for me to swear to never set foot in that state again as long as I live.  I had to go there for the worst of reasons to begin with (a close friend of mine passed away abruptly) and the entire time I was there was one disaster after another.  It felt like the state itself was trying to attack me.
This message was last edited by the player at 21:41, Sat 23 July 2022.
Idrianthe Mar
Artificer, 37 posts
Sat 23 Jul 2022
at 22:22
  • msg #60

OOC III

I'm so sorry about your friend, Mal.

But yes, Ohio is a bit of a hostile, eldritch state. It's a running joke in a weirdly large number of forums I'm in that it's the tenth circle of Hell and will devour the world and... You know, it's hard to disagree.

(Although I actually live in a nice area that's not emblematic of life for most Ohioans. It's also a very inexpensive place to live, which is a plus.)
This message was last edited by the player at 22:23, Sat 23 July 2022.
Mallory Bonheur
Wizard, 928 posts
Today's Lucky Numbers
- | -
Sat 23 Jul 2022
at 22:40
  • msg #61

OOC III

The usual joke I hear is that since Ohio produces the greatest number of astronauts, there's just something about the state that urges one to get as far away as possible, including leaving the planet entirely.
Idrianthe Mar
Artificer, 38 posts
Sat 23 Jul 2022
at 22:57
  • msg #62

OOC III

Ah, that old chestnut! Yes, Ohio birthed the people who invented air travel, the first American to orbit Earth, and produces more aviators and pilots per capita than any other state in the Union (or did at one point). Ohio! The state so bad that people will flee the planet to leave!

Or, my preferred version: Ohio, the Get the Fuck Out State!
This message was last edited by the player at 22:57, Sat 23 July 2022.
Farwalker
Cleric, 363 posts
Sat 23 Jul 2022
at 23:08
  • msg #63

Re: OOC III

Farwalker:
In reply to Idrianthe Mar (msg # 52):

I think I have that mini.


Eh, close enough.

https://imgur.com/sd5kjaT.jpeg

Edit: Apparently that image is stupidly large.
This message was last edited by the player at 23:08, Sat 23 July 2022.
Idrianthe Mar
Artificer, 39 posts
Sat 23 Jul 2022
at 23:12
  • msg #64

Re: OOC III

SO MANY PIXELS

SO MUCH FLUFFY CUTE
Mallory Bonheur
Wizard, 929 posts
Today's Lucky Numbers
- | -
Sat 23 Jul 2022
at 23:27
  • msg #65

Re: OOC III



...DM Bears?  I have immediate and pressing crafting plans for equipment that a Familiar can take with them into their pocket dimension.
DM Bears
GM, 1243 posts
Sun 24 Jul 2022
at 20:49
  • msg #66

Re: OOC III

It is hard to argue when a mini has been presented. Especially when it is as beautiful as this! The relic shalt be honored.
Khulekani Kumalo
Paladin, 148 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 24 Jul 2022
at 21:41
  • msg #67

Re: OOC III

First crit!
Mallory Bonheur
Wizard, 930 posts
Today's Lucky Numbers
- | -
Sun 24 Jul 2022
at 22:48
  • msg #68

Re: OOC III

https://www.youtube.com/watch?v=ISMPaRYAp4Y

Also, uh-oh time for Rhydd depending on his roll.  Are we going to have two Werewolves in the Party?  o_o  A few more bites and this campaign is going to take a serious left turn.
Mallory Bonheur
Wizard, 931 posts
Today's Lucky Numbers
- | -
Mon 25 Jul 2022
at 19:06
  • msg #69

Re: OOC III

Saw this, thought of Farwalker and Khulekani presently.


Rhydd Maldhon
Fighter, 500 posts
AC:15; HP:34/42; Init:+3
PPer:14; PIns:12; PInv:10
Tue 26 Jul 2022
at 14:23
  • msg #70

Re: OOC III

Mallory Bonheur:
OOC: There's still one left, though I'm not sure it'll still be standing after Khulekani's hit.  DM?  Any need for Mallory's round of Initiative or did the crit do the trick?


That's pretty much the way it looked to me. I was hoping that Rhydd's "Dodge" precaution would not come into play. :)

Thanks.
Mallory Bonheur
Wizard, 934 posts
Today's Lucky Numbers
- | -
Wed 27 Jul 2022
at 22:42
  • msg #71

Re: OOC III

Quick question, DM; When the non-Moonbeam'd Lycanthrope died, did it revert to its Human form or is it still in a bestial state?  Obvious "magical monsters = magical crafting materials" intent behind the query.
This message was last edited by the player at 22:42, Wed 27 July 2022.
DM Bears
GM, 1246 posts
Thu 28 Jul 2022
at 14:36
  • msg #72

Re: OOC III

No, they did not. Loot away! :)
Khulekani Kumalo
Paladin, 149 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 29 Jul 2022
at 13:47
  • msg #73

Re: OOC III

I don't suppose my healing spells or lay on hands could cure lycanthrope if he has it?
Farwalker
Cleric, 364 posts
Fri 29 Jul 2022
at 14:29
  • msg #74

Re: OOC III

Not unless they can also remove a curse.
DM Bears
GM, 1247 posts
Fri 29 Jul 2022
at 20:38
  • msg #75

Re: OOC III

Mallory:
Arcana check for anything more involved, since it's a magical disease/curse?

Sure. I'm not sure what to tell you, but I'll have fun figuring it out :)
This message was last edited by the GM at 20:38, Fri 29 July 2022.
Khulekani Kumalo
Paladin, 150 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 29 Jul 2022
at 20:42
  • msg #76

Re: OOC III

In reply to Farwalker (msg # 74):

Best I got is Lesser Restoration.
DM Bears
GM, 1248 posts
Fri 29 Jul 2022
at 20:50
  • msg #77

Re: OOC III

Monster Manual, p. 206:
A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.

I take this to mean only a Remove Curse ( or Wish), meaning both Lesser Restoration and Greater Restoration are out.

Edit: On second take, I would probably still allow Greater Restoration since it specifies it is capable of removing curses. I am uncertain what RAW implies.
This message was last edited by the GM at 20:56, Fri 29 July 2022.
Mallory Bonheur
Wizard, 937 posts
Today's Lucky Numbers
- | -
Fri 29 Jul 2022
at 22:44
  • msg #78

Re: OOC III

Lycanthropy in 5e is specifically a Curse, so anything that negates Curses should be able to affect it.  That said, 5e offers a variety of options for that depending on how mechanics-focused the DM would like to be.  I had to do a lot of research on Werewolves because one of my friends in our home games is really keen on getting the major stat boosts Lycanthropy offers and has been ever since our 3rd edition days.  ^^;

For raw mechanics, the spells "Remove Curse" and "Greater Restoration" will get rid of Lycanthropy because they both specifically remove curses from the target.  "Wish" is always an option since it can mimic any lesser spell or just alter reality as the DM allows.  Because it's not a disease, a Paladin's "Lay on Hands" won't work.  Since Farwalker can cast 3rd level spells and can hotswap daily via preparation, she can switch in "Remove Curse" after our coming Long Rest and cure herself in the morning, easy peasy.  That said, since the Reghedmen have been willingly transformed by a pact with an evil deity, it's entirely plausible they count the same as a "natural born" Lycanthrope would and would be considered immune to efforts to remove their curse short of a "Wish".  So fighting them with "Remove Curse" could be denied as a viable option.

For more thematic approaches, various 5e sources have curse breaking rituals and events the Party can undertake if direct spellcasting isn't available.  For example, "Fizban's Treasury of Dragons" has hoards of Dragon treasure that are cursed, and the curse can be removed by actions like casting the "Hallow" spell on the whole hoard, making a ritualistic blood offering, or making sacrifices to various Draconic deities.  "Domains of Delight" has similar solutions for Fey curses involving things like transferring the curse into a tree by carving your name into it, pleading to the Summer Queen for her blessing, giving a bouquet of flowers to the creature that cursed you, and so forth.  It would presumably be reasonable to homebrew a way to remove, counteract, or even control the Lycanthropy curse if there was a desire to do so.

There's also a mundane method for curing Lycanthropy from older editions, which Mallory has been referencing in part with her recent remarks.  If a character bitten by a Werewolf eats fresh belladonna (that is to say, wolfsbane) within 1 hour of being infected, it will cure their condition.  But this is an older incarnation of the effect from previous editions that doesn't necessarily work in 5e standards, so I angled it as Mallory referencing a folk remedy rather than an actual curative.  Belladonna is poisonous to non-Lycanthropes too, so it's really not much of a solution.  ^^;
This message was last edited by the player at 22:48, Fri 29 July 2022.
Farwalker
Cleric, 366 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 29 Jul 2022
at 23:56
  • msg #79

Re: OOC III

Busy day >.>

Wanted to get something in though. But now, I must sleep.
DM Bears
GM, 1250 posts
Mon 1 Aug 2022
at 20:47
  • msg #80

Re: OOC III

I assume most of you are hopping in the sled. I'm going to ask for an Animal Handling check from the driver since the sled is so cumbersome. The person riding Wifni doesn't have to make one.
Mallory Bonheur
Wizard, 939 posts
Today's Lucky Numbers
- | -
Mon 1 Aug 2022
at 20:51
  • msg #81

Re: OOC III

Would the Phantom Vehicle's supernaturally supplied ability on driving checks count in this case, or is it purely a case of managing the animal's attitude?  Also, is it Zula or Wifni doing the pulling?
Khulekani Kumalo
Paladin, 152 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 1 Aug 2022
at 20:52
  • msg #82

Re: OOC III

Does Zula need handling? Isn't she intelligent?
DM Bears
GM, 1251 posts
Mon 1 Aug 2022
at 21:00
  • msg #83

Re: OOC III

Sorry, not Animal Handling, but Vehicle (Dex). And yes, Proficiency for anyone attempting the Vehicle Check.

I believe we solved this the last time around with Zula doing the Vehicle Handling check on her own. We can do the same here if you'd prefer. That'd be Zula's Dex + Proficiency.
This message was last edited by the GM at 21:01, Mon 01 Aug 2022.
Mallory Bonheur
Wizard, 940 posts
Today's Lucky Numbers
- | -
Mon 1 Aug 2022
at 21:07
  • msg #84

Re: OOC III

Mallory was driving last time, if I recall, so she can do it again this time unless someone with a higher DEX score wants to give it a go.  She has a +2.
DM Bears
GM, 1253 posts
Tue 2 Aug 2022
at 20:32
  • msg #85

Re: OOC III

Bryn Shander, right? Cabin or town?
Mallory Bonheur
Wizard, 942 posts
Today's Lucky Numbers
- | -
Tue 2 Aug 2022
at 20:55
  • msg #86

Re: OOC III

I suppose that's really up to the Halfling fellow himself to decide?  Otherwise, since it's night already, we might be best served going straight to Bryn Shander to get inside the town walls and wait until morning to give the Old Trapper the news.
DM Bears
GM, 1254 posts
Tue 2 Aug 2022
at 21:04
  • msg #87

Re: OOC III

The Halfling will wish to be brought to Bryn Shander so that the Lycanthropes aren’t led to the cabin. As for the time of day, it’s late Thulsun, so around 15.
Mallory Bonheur
Wizard, 944 posts
Today's Lucky Numbers
- | -
Tue 2 Aug 2022
at 21:09
  • msg #88

Re: OOC III

Oh, much earlier than I thought it was.  Though I suppose "night time" and "sundown" are very different things given the current Auril-influenced weather.
DM Bears
GM, 1255 posts
Tue 2 Aug 2022
at 21:11
  • msg #89

Re: OOC III

Yup, that’s exactly it! ^^
Khulekani Kumalo
Paladin, 154 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 9 Aug 2022
at 21:31
  • msg #90

Re: OOC III

I have a fever, and it is a record setting heat wave.

I am a boiled lobster.
Mallory Bonheur
Wizard, 949 posts
Today's Lucky Numbers
- | -
Tue 9 Aug 2022
at 21:44
  • msg #91

Re: OOC III

Rest up, drink way more liquids than you think you might need (not just water either! Get electrolytes and salt in there too with non-sugary sports drinks), and take frequent showers.  Speaking from experience: heat exhaustion is no joke.
Idrianthe Mar
Artificer, 41 posts
Tue 9 Aug 2022
at 22:53
  • msg #92

Re: OOC III

In reply to Mallory Bonheur (msg # 91):

Seconded!

An alternative to sports drinks, if they aren't your preference, is to mix lemon juice and salt into a glass of water. It'll taste like salty lemonade, obviously, but drink it quick and it helps balance your electrolytes about as much as a Gatorade would (without the eight bajillion carbs).
Farwalker
Cleric, 369 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 10 Aug 2022
at 01:30
  • msg #93

Re: OOC III

Got back from GenCon yesterday, and uh. I did nothing other than make food today. It was wonderful.

I'll get a post in later tomorrow, gotta catch up on work. It'll be great.
Khulekani Kumalo
Paladin, 155 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 12 Aug 2022
at 20:27
  • msg #94

Re: OOC III

I'm not dead! I just smell that way.

Aside from some filmy eyes and a headache, I feel mostly better.

And it went from 97 yesterday to 66 today. It feels soooooooo good.
DM Bears
GM, 1259 posts
Fri 12 Aug 2022
at 22:07
  • msg #95

Re: OOC III

Glad to hear it! You haven't been missing much, as the game has mostly stalled on me.

I'll take you to the road when you guys feel ready. If we assume travel happens uneventfully, you will be taking the Eastway for about four hours, and then take north before Easthaven and continue for another four until you reach Caer Dineval. Traveling to Caer Konig will take another two hours, which will put you in Forced March territory.

Forced Mach:
For each additional hour of travel beyond 8 hours, the characters cover the distance shown in the Hour column for their pace, and each character must make a Constitution saving throw at the end of the hour. The DC is 10 + 1 for each hour past 8 hours. On a failed saving throw, a character suffers one level of exhaustion.

Which means I assume you want to stop in Caer Dineval for a Long Rest.

Travel from Caer Konig to the Spire will take anywhere between 14-19 hours depending on where it is exactly.
Mallory Bonheur
Wizard, 950 posts
Today's Lucky Numbers
11 | 6
Fri 12 Aug 2022
at 23:31
  • msg #96

Re: OOC III

I'd rather avoid the chance of taking Exhaustion needlessly, so stopping in Caer Dineval for the evening sounds fine to me, especially if the exact location of the Spire will be a full day search in and of itself.  Better we have every opportunity to rest and prepare before setting out into the tundra since we're likely not going to coming back until we find the Spire and the lost mercenaries, whatever state they may be in.

Slight metagaming question for the sake of planning; are we set to meet up with Idri in Caer Dineval or in Caer Konig?  There's plenty of reason for us to stop in both settlements as we head north, but best not to linger too long in one when Idri's Player has been waiting so patiently for us thus far.

Khulekani:
And it went from 97 yesterday to 66 today. It feels soooooooo good.

I'm seething with jealousy, I'll have you know.  It's been perpetually hot both day and evening here, to the point that it's been a solid 80+ F even in the dead of night.  Absolutely miserable.
This message was last edited by the player at 23:32, Fri 12 Aug 2022.
Mallory Bonheur
Wizard, 951 posts
Today's Lucky Numbers
11 | 6
Sat 13 Aug 2022
at 20:04
  • msg #97

Re: OOC III

Question, DM Bears: Looking back through our PMs on Mallory's current crafting project, we had it last set that she had 16 hours of work remaining when she last set to working on it.  But I've lost track on whether that was 16 hours left at the start or end of that crafting period when discussed.

Primary question being that, with Mallory having spent last evening crafting, does she still have more time left to go before it's finished or would it be ready and completed this morning?
Farwalker
Cleric, 370 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 14 Aug 2022
at 01:43
  • msg #98

Re: OOC III

Now for the real question: Who should I make an outfit for first?
DM Bears
GM, 1261 posts
Sun 14 Aug 2022
at 09:19
  • msg #99

Re: OOC III

Mallory:
ct, we had it last set that she had 16 hours of work remaining when she last set to working on it.  But I've lost track on whether that was 16 hours left at the start or end of that crafting period when discussed.

Let's see. If memory serves, she would have had time to work on after her shopping spree. That same day she interrogated Dzaan twice and inscribed her Spellbook with Phantom Vehicle. I vaguely recall that we ruled how much time she would have left for Magic Item crafting, but looking through the previous OOC I am unable to find where it was discussed. As such, I'll make a new ruling;

Mallory was able to put down 4 hours on her current crafting project.


Mallory:
Slight metagaming question for the sake of planning; are we set to meet up with Idri in Caer Dineval or in Caer Konig?

Caer Konig. We won't spend long in Caer Dineval.

Farwalker:
Who should I make an outfit for first?

I do remember Mallory saying something about transitioning away from a red robe? :>
This message was last edited by the GM at 09:20, Sun 14 Aug 2022.
Mallory Bonheur
Wizard, 952 posts
Today's Lucky Numbers
11 | 6
Sun 14 Aug 2022
at 09:52
  • msg #100

Re: OOC III

Crafting Times
I'll do some more digging and cross-referencing with the post time stamps as well to see what I can lock down.  Honestly, I really just need to set a ledger in my character sheet to track the progress going forward.

Caer Dineval
Works for me.  Mallory would only intend to stop into there for a quick look around whatever shops might be in the area, as well as ask the locals about various people of interest (her uncle, the missing mercenaries, Sephek Kaltro, Dzaan, etc).

Farwalker Tailoring
To be perfectly fair, Farwalker already crafted something for Astre, so I think it'd be someone else's turn instead.  Khulekani, perhaps.  Or even making a charming little jacket for our Chwinga friend while we're still in town.
Mallory Bonheur
Wizard, 953 posts
Today's Lucky Numbers
11 | 6
Sun 14 Aug 2022
at 21:22
  • msg #101

Re: OOC III

Magic Item Crafting Times
Okay, I did some more digging and I think I've got this situated.  Given what we decided about crafting requirements, Mallory couldn't have begun crafting until she had all materials ready to go in the first place since she can't just fiddle piece by piece.  She finished buying everything she needed the evening we arrived in Bryn Shander before meeting Khulekani for the first time.

According to compiled posts in the PM thread and your ruling of time here in the OOC, Mallory would have gotten a total of 5 out of 16 Hours required done by the end of the 17th of Uktar.

Based on how much time we spent with the Reghedmen and returning to Bryn Shander on the 18th, we got back at some time in mid-afternoon/early evening depending on travel time involved.  Mallory would've absolutely needed a full eight hour Long Rest that night and I'm assuming we generally leave around Sunrise/Harbright to make the most of what qualifies for daylight hours.

So the question, DM Bears, is how much time do you think she would've have available to her to craft between finishing the report to Sheriff Markham and bedding down for the night?
Farwalker
Cleric, 371 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 14 Aug 2022
at 21:27
  • msg #102

Re: OOC III

In reply to Mallory Bonheur (msg # 100):

Those are carvings, and slightly different from clothes. I think Rhydd still needs his carving.
Mallory Bonheur
Wizard, 955 posts
Today's Lucky Numbers
11 | 6
Sun 14 Aug 2022
at 22:07
  • msg #103

Re: OOC III

I'll leave that up to you then.

Also, notification for everyone: we were awarded 200 GP for the Reghedmen encounter, so that's an even split of 50 GP each on top of whatever items anyone took from the Redghedmen loot.  Update your inventory!

Reghedmen Loot:
Hide Armor x4
Longbow x4
Handaxe x4
Ornamental Knife x3
Arrow x48
A Shard of Flint
A Rat Skull
A Small Dreamcatcher


Rhydd took the arrows and Mallory would like to keep one of the Ornamental Knives for herself.  The rest is up for grabs or can be sold off as we choose, presumably before we left Bryn Shander.
DM Bears
GM, 1266 posts
Tue 16 Aug 2022
at 08:38
  • msg #104

Re: OOC III

Mallory:
So the question, DM Bears, is how much time do you think she would've have available to her to craft between finishing the report to Sheriff Markham and bedding down for the night?

Well, you finished with Hopwood at 15. Half-an-hour trek back + arranging a meeting with Markham puts you at around 16. Let's say the conversation went on for a while because he wanted to be thorough, making it 18. That gives Mallory approximately 4-6 hours of Downtime in the evening depending on how early you wanted to set out the next day. Let's meet halfway and go for another 5 hours.

So, all in all, before setting out on the 19th of Uktar, she's been able to put down 10 hours on her crafting project.

I'll let her work while on the road, but I don't think she should be eligible for Halved Time during this. Fidgeting with something while crammed into a moving sled contra having an entire table worth of workspace in front of you should make a difference. Which means she can put down another 4 hours on the 16 hours requirement during the 8 hour travel.

RE: Selling items
Everything undamaged goes for half the market price. All items are undamaged save the Hide Armor, which is slashed, pierced, and bloodied. The prices listed below are total for the quantity.

  • Hide armor x4: 4 gp.
  • Handaxe x4: 10 gp.
  • Longbow x4: 100 gp.
  • Trinkets: 1 gp.

Renarin is probably the person take these from you, save the rat skull and dreamcatcher, which Helka will buy.
This message was last edited by the GM at 09:12, Tue 16 Aug 2022.
Mallory Bonheur
Wizard, 957 posts
Today's Lucky Numbers
11 | 6
Tue 16 Aug 2022
at 09:15
  • msg #105

Re: OOC III

I was honestly of the mind that crafting while traveling would be diminished progress too, so I'm glad to see we're on the same wavelength there.

So with all said and done, Mallory's down to 2 hours of work remaining before her first project is done.  Assuming she can squeeze that in before the Party settles in for the night or has the opportunity to finish up while on the ride to Caer Konig in the morning; either way she'll be finished before they set out into the tundra to search for the Spire.

Re: Selling Items
Anyone want to call dibs on anything before the funds are divvied up?
This message was last edited by the player at 09:17, Tue 16 Aug 2022.
Farwalker
Cleric, 372 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 19 Aug 2022
at 02:51
  • msg #106

Re: OOC III

Jesus. I forget how much time work trips take. August is a busy month for me, but I’m done with trips, so back to my regularly scheduled workout/posting times.
Farwalker
Cleric, 373 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 20 Aug 2022
at 02:22
  • msg #107

Re: OOC III

Would it possible to do an insight to see If the keeper actually doesn’t recognise the illusions?
DM Bears
GM, 1267 posts
Sat 20 Aug 2022
at 08:45
  • msg #108

Re: OOC III

Sure!
Farwalker
Cleric, 374 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 20 Aug 2022
at 14:32
  • msg #109

Re: OOC III

In reply to DM Bears (msg # 108):


That is a 19!
Today: Farwalker rolled 19 using 1d20+6.  Insight!
Rhydd Maldhon
Fighter, 511 posts
AC:15; HP:34/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 21 Aug 2022
at 23:46
  • msg #110

Re: OOC III

Bears, what time of day is it, in-game? If it has gotten late into the afternoon, that will factor into Rhydd's "stay or go" preference.

Thanks.
Mallory Bonheur
Wizard, 960 posts
Today's Lucky Numbers
11 | 6
Sun 21 Aug 2022
at 23:52
  • msg #111

Re: OOC III

It kind of depends on when we left.  Assuming we left at some time early/mid morning it'd be around early to mid afternoon right about now.  But nightfall comes very early based on how early it got dark yesterday.

Caer Konig is only about two hours trek from where we are now, but we'd need to at least take a Short Rest to avoid pushing our mounts into Exhaustion levels from traveling for more than eight hours consecutively.
Mallory Bonheur
Wizard, 961 posts
Today's Lucky Numbers
11 | 6
Tue 23 Aug 2022
at 06:06
  • msg #112

Re: OOC III

Farwalker:
Oh, and the bite itched. She’d take care of that soon enough. But for now...


[distant warning klaxons]

Ominous matters aside, if nobody has anything else they want to claim out of the Reghedmen loot, then we can each pocket an additional 28 GP, 7 SP, 5 CP with everything having been sold in Bryn Shander before we left.

To summarize again, that's 50 GP each for the reward money from Sheriff Markham, and then an additional 28 GP, 7 SP, and 5 CP for the loot profits in case anyone forgot to update their coin purse.

Rhydd; as agreed on earlier, I'm keeping track of your funds on my sheet as well just in case.
This message was last edited by the player at 06:13, Tue 23 Aug 2022.
Rhydd Maldhon
Fighter, 513 posts
AC:15; HP:34/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 23 Aug 2022
at 14:34
  • msg #113

Re: OOC III

Mallory Bonheur:
. . .

Rhydd; as agreed on earlier, I'm keeping track of your funds on my sheet as well just in case.


Much appreciated! :)
DM Bears
GM, 1273 posts
Sun 28 Aug 2022
at 21:46
  • msg #114

Re: OOC III

For the record, I am fairly busy and will continue to be so until Wednesday evening. Don't expect any updates.
Mallory Bonheur
Wizard, 966 posts
Today's Lucky Numbers
11 | 6
Tue 30 Aug 2022
at 00:26
  • msg #115

Re: OOC III

Rhydd:
* I suspect that there was a medieval word for "junk", but I don't know what it was. So I just used the modern-day wording. :)


Apparently "junk" as a term for garbage items dates all the way back to the 14th century, so it's actually correct in usage here.  ^^  Linguistics is fun.
Khulekani Kumalo
Paladin, 159 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 30 Aug 2022
at 00:47
  • msg #116

Re: OOC III

Say "rubbish" if you are feeling fancy.
Rhydd Maldhon
Fighter, 515 posts
AC:15; HP:34/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 30 Aug 2022
at 01:33
  • msg #117

Re: OOC III

Mallory Bonheur:
Rhydd:
* I suspect that there was a medieval word for "junk", but I don't know what it was. So I just used the modern-day wording. :)


Apparently "junk" as a term for garbage items dates all the way back to the 14th century, so it's actually correct in usage here.  ^^  Linguistics is fun.


I *love* etymology! Thanks for that! :)

Khulekani Kumalo:
Say "rubbish" if you are feeling fancy.


You say "rubbish", I say "junk" . . . meh, it doesn't exactly have the panache' of Louis Armstrong and Ella Fitzgerald singing the "Tomaeto/Tomahto" song. :)
Khulekani Kumalo
Paladin, 160 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 7 Sep 2022
at 14:34
  • msg #118

Re: OOC III

The fucking site ate my post!

Grrr.

*Sigh

Time to do it again.
Rhydd Maldhon
Fighter, 516 posts
AC:15; HP:34/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 8 Sep 2022
at 22:22
  • msg #119

Re: OOC III

Khulekani Kumalo:
The fucking site ate my post!

Grrr.

*Sigh

Time to do it again.


"Grrrr" is right! I hate it when that happens.
Mallory Bonheur
Wizard, 971 posts
Today's Lucky Numbers
11 | 6
Thu 8 Sep 2022
at 22:54
  • msg #120

Re: OOC III

Indeed.  I'm often in the habit of copy/pasting any significantly large post onto a Notepad document whenever I'm about to put something up, just in case.  Same goes for major edits to character sheets as RPOL likes to eat those as well.
This message was last edited by the player at 22:55, Thu 08 Sept 2022.
Farwalker
Cleric, 378 posts
30/38 | 3/4 | 2/3 | 1/2
Mon 12 Sep 2022
at 00:58
  • msg #121

Re: OOC III

Hrm. Thought I posted last week. I’ll get one in tomorrow.
DM Bears
GM, 1281 posts
Tue 13 Sep 2022
at 20:13
  • msg #122

Re: OOC III

I think it's time to move forward soon. Perhaps you can discuss your planned course of action in the OOC, then I can wrap up in the thread? Poor Idrianthe has been left on the sideline for far longer than I intended xd
Mallory Bonheur
Wizard, 975 posts
Today's Lucky Numbers
11 | 6
Tue 13 Sep 2022
at 21:00
  • msg #123

Re: OOC III

Agreed; Idri is waiting for us and Rhydd's slowly freezing outside, so it's best we wrap this up and get a move on.  Whatever is going on at the castle is apparently a stable situation despite any nefarious antics potentially at play, so it can presumably be left alone for a few days longer without harm.
DM Bears
GM, 1282 posts
Tue 13 Sep 2022
at 21:29
  • msg #124

Re: OOC III

So, the question then becomes; do you hole up in the abandoned inn for the night, or press on for Caer Konig?
Khulekani Kumalo
Paladin, 163 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 13 Sep 2022
at 21:30
  • msg #125

Re: OOC III

I'd like to rest to get my spell back.
DM Bears
GM, 1283 posts
Tue 13 Sep 2022
at 21:34
  • msg #126

Re: OOC III

To gain access to the inn you'll ever have to break down the door or pick the lock. Dexterity (Thieves' Tools), which I suppose will fall on Mallory.
Mallory Bonheur
Wizard, 976 posts
Today's Lucky Numbers
11 | 6
Tue 13 Sep 2022
at 22:04
  • msg #127

Re: OOC III

Lock Picking - Thieves' Tools
Mallory Bonheur rolled 7 using 1d20+5


I mean... maybe Mallory can?  ^^;  If it's a DC 5 lock, at least, or if there's no rush in the effort and she can just Take 10 to make it a 15 result.

Whether guile or force gets us into the inn to rest, Mallory will still set up a Tiny Hut spell for everyone to rest in.  She mainly wants to be indoors for the sake of the animals; this way they can sleep sheltered by the physical walls since Large Creatures can't fit inside the Tiny Hut area.  Mallory has a blanket for both Zula and Wifni to help keep them warm as well.  But us Medium folk get to enjoy a safe, pleasantly temperate sleeping environment.

Also, once we get settled in for the night, Mallory will spend a bit of time casting "Identify" on the various items we've acquired (should be 40 minutes total to cover her three purchases and Khulekani's clockwork), and will spend the remainder of the evening before sleeping working on her crafting.
This message was last edited by the player at 22:45, Tue 13 Sept 2022.
Farwalker
Cleric, 380 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 17 Sep 2022
at 02:00
  • msg #128

Re: OOC III

Just got home. I must sleep, then I shall post when I hit the gym. And the bike.
DM Bears
GM, 1285 posts
Sat 17 Sep 2022
at 18:11
  • msg #129

Re: OOC III

I'll set a timer. Tomorrow evening (CEST) I'll update to the next day. If you want to get a reply in, get it in before then, Farwalker's player.

Hope you crushed it at the gym! It's been a while since I've been myself, but hopefully I can get back to it soon. And yes, I do have a membership! Figured the local locale could use the extra money :)
Farwalker
Cleric, 381 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 18 Sep 2022
at 00:27
  • msg #130

Re: OOC III

I try to go six times a week. Work has been silly this month though. Three trips so far. Bleh.
Khulekani Kumalo
Paladin, 164 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 18 Sep 2022
at 01:37
  • msg #131

Re: OOC III

Unfortunately, my wife had unexpected surgery on Thursday, and is a lot of pain. I will still be posting, but it might be a little more sporadic for a few days until she recovers.
Mallory Bonheur
Wizard, 981 posts
Today's Lucky Numbers
11 | 6
Sun 18 Sep 2022
at 02:15
  • msg #132

Re: OOC III

Goodness, I hope everything's gone well.  That certainly takes priority over game events, so please don't feel pressed.  We can simply assume Khulekani is being a stoic defender of justice in the background as need be.
Rhydd Maldhon
Fighter, 521 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 18 Sep 2022
at 04:17
  • msg #133

Re: OOC III

In reply to Khulekani Kumalo (msg # 131):

Something like that is a real jolt. Hope that everything went well for your wife.
Mallory Bonheur
Wizard, 984 posts
Today's Lucky Numbers
1 | 18
Mon 19 Sep 2022
at 21:01
  • msg #134

Re: OOC III

New day, new upkeep.

Today's Lucky Numbers: 1 and 18
A day of dramatic success and failure, it seems.

Cantrip Formulas
Mallory will swap out "Minor Illusion" with "Mind Sliver".  She still has the Eldritch Invocation for "Silent Image" in her back pocket, so her capacity for creating magical illustrations remains unhindered.

Prepared Spells
No change.

Item Crafting
Mallory's current project should be finished by now, so I'll address that later when it's relevant.  Mallory will begin crafting the next one soon, likely by the time we start our next Long Rest.
DM Bears
GM, 1288 posts
Tue 20 Sep 2022
at 07:38
  • msg #135

Re: OOC III

Just so we're on the same page, Mallory would have had upward of 6 hours to do her crafting. Travel for 8 hours, and then subtracting 2 hours for all other business and visits in Caer-Dineval, for a total of 6 remaining until Long Rest.
Mallory Bonheur
Wizard, 986 posts
Today's Lucky Numbers
1 | 18
Tue 20 Sep 2022
at 16:35
  • msg #136

Re: OOC III

Mallory only needed 2 hours of work to complete her first crafting project, so then it's 4 hours into the second one?
DM Bears
GM, 1291 posts
Tue 20 Sep 2022
at 19:23
  • msg #137

Re: OOC III

Sounds right to me.
Mallory Bonheur
Wizard, 988 posts
Today's Lucky Numbers
1 | 18
Tue 20 Sep 2022
at 21:17
  • msg #138

Re: OOC III

Sounds good, thanks.  To make life easier on us both I've added a counter on my character sheet that breaks down each crafting project into 1-hour increments, so I can just mark them off individually as time goes by.
Farwalker
Cleric, 383 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 21 Sep 2022
at 03:24
  • msg #139

Re: OOC III

Yay! That’s the last of my road trips for the month. I’m excited to not drive.

I’m going to sleep, then post tomorrow
DM Bears
GM, 1294 posts
Thu 22 Sep 2022
at 18:44
  • msg #140

Re: OOC III

I hope we didn't lose Idrianthe somewhere along the way. I'd prefer if she was present going forward, so I'll give it a couple of days. If she doesn't show signs of life I guess we're going to have to get creative.
Mallory Bonheur
Wizard, 991 posts
Today's Lucky Numbers
1 | 18
Thu 22 Sep 2022
at 18:53
  • msg #141

Re: OOC III

Have you tried sending their player an rMail outside the game?
Rhydd Maldhon
Fighter, 524 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 22 Sep 2022
at 22:21
  • msg #142

Re: OOC III

In reply to Mallory Bonheur (msg # 141):

Good idea, Mallory. It appears that her player has not logged into the game for a bit.
DM Bears
GM, 1295 posts
Fri 23 Sep 2022
at 10:05
  • msg #143

Re: OOC III

I have done so now.

Farwalker, do I take it you have cast Remove Curse on both yourself and Rhydd?
Farwalker
Cleric, 385 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 23 Sep 2022
at 14:33
  • msg #144

Re: OOC III

In reply to DM Bears (msg # 143):

Yeah, which’ll be both my third level slots. Alas. I need to update my sheet, too.
Mallory Bonheur
Wizard, 993 posts
Today's Lucky Numbers
1 | 18
Fri 23 Sep 2022
at 16:51
  • msg #145

Re: OOC III

I was a mite confused about that, hence Mallory even bringing it up in-character.  Since we had an entire Long Rest and day of travel after the Reghedmen fight, I figured Farwalker would have prepared "Remove Curse" yesterday morning and cast it right before we went to bed last night to maintain spell slots.

At the very least, the Party has been traveling for two hours between when Farwalker would've cast this morning and now.  There's been plenty of time to use "Channel Divinity: Harness Divine Power" - the cleric's version of a Wizard's "Arcane Recovery" that I've been using -, so you can at least get one of those third-level spell slots back in return for a Channel Divinity charge.

Channel Divinity: Harness Divine Power:
2nd-level cleric optional feature

You can expend a use of your Channel Divinity to fuel your spells. As a bonus action, you touch your holy symbol, utter a prayer, and regain one expended spell slot, the level of which can be no higher than half your proficiency bonus (rounded up). The number of times you can use this feature is based on the level you've reached in this class: 2nd level, once; 6th level, twice; and 18th level, thrice. You regain all expended uses when you finish a long rest.

This message was last edited by the player at 16:53, Fri 23 Sept 2022.
Farwalker
Cleric, 386 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 23 Sep 2022
at 18:52
  • msg #146

Re: OOC III

In reply to Mallory Bonheur (msg # 145):

I forgot about it, so Farwalker forgot about it. Or was waiting to see if there was anything weird. Farwalker is also not going to care about optimal spell usage when it comes to timing.

As for getting back a third level spell, I would like to point out that we do not have a proficiency bonus of +5.
Mallory Bonheur
Wizard, 994 posts
Today's Lucky Numbers
1 | 18
Fri 23 Sep 2022
at 18:58
  • msg #147

Re: OOC III

Certainly fair as an in-character thing, given Farwalker's attitude toward her encounters.  ^^  Mallory's the opposite; she's the gung-ho troubleshooter sort who plans way too far ahead and immediately goes after a problem as soon as she even thinks it might be there.

Re: proficiency and spell slot level: Ack, you're right.  Sorry, I mentally mixed it up with Character Level since that's what Wizards use for "Arcane Recovery".  Well, I guess you can at least have it in reserve for 2nd level spell slots for the time being.
This message was last edited by the player at 18:59, Fri 23 Sept 2022.
DM Bears
GM, 1296 posts
Fri 23 Sep 2022
at 19:35
  • msg #148

Re: OOC III

It's your vision, Farwalker, but know that I would allow the retroactive usage in this particular instance.
Idrianthe Mar
Artificer, 42 posts
Sat 24 Sep 2022
at 00:50
  • msg #149

Re: OOC III

I do, in fact, still exist! I did re-enroll in and start a semester of university since the last time I logged in, but I exist. And then I was afraid to log in because everyone might be mad at me for being an unpresent bitch.

Back, though, if y'all still need a clanky crafty.
Mallory Bonheur
Wizard, 995 posts
Today's Lucky Numbers
1 | 18
Sat 24 Sep 2022
at 00:56
  • msg #150

Re: OOC III

Welcome back!  Just in time for your entrance, too.

Hope you're having a good time with your higher education as well.  I sometimes miss school days every once in a while... nostalgia is an odd thing.
Idrianthe Mar
Artificer, 43 posts
Sat 24 Sep 2022
at 00:59
  • msg #151

Re: OOC III

I'm returning after 5 years away and major life changes, so it's been a better experience across the board thus far, thanks!
DM Bears
GM, 1297 posts
Sat 24 Sep 2022
at 09:21
  • msg #152

Re: OOC III

The only one who should be ashamed is me, for leaving you waiting this long. Glad to have you with us!
Khulekani Kumalo
Paladin, 165 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 24 Sep 2022
at 20:01
  • msg #153

Re: OOC III

Welcome back Idrianthe!

I silent paladin news, my wife went for a walk today! She's feeling a lot better. Now we just have to wait for the biopsy results and hope that everything is okay. :)
Idrianthe Mar
Artificer, 44 posts
Sat 24 Sep 2022
at 20:16
  • msg #154

Re: OOC III

That's really wonderful to hear, Khulekani! All the good wishes. =)
Rhydd Maldhon
Fighter, 526 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 25 Sep 2022
at 14:26
  • msg #155

Re: OOC III

In reply to Idrianthe Mar (msg # 149):

and

In reply to Khulekani Kumalo (msg # 153):

That's interesting news, Idrianthe -- and we're delighted to have you with us, both OOC and IC. :)

And that's great news as well, Khulekhani. Hope that your wife continues to improve and that all is well.
Rhydd Maldhon
Fighter, 527 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 25 Sep 2022
at 14:35
  • msg #156

Re: OOC III

Bears, what sort of Check would you need from Rhydd to learn if he has any knowledge of scouts/thieves/Deurgar who kill themselves in the fashion that Trovus has described?

Thanks.
DM Bears
GM, 1301 posts
Sun 25 Sep 2022
at 14:57
  • msg #157

Re: OOC III

None. Rhydd would not have knowledge of this, no matter how high he rolled on any check. For info on Duergar in general you can roll me a History.
Rhydd Maldhon
Fighter, 529 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 25 Sep 2022
at 15:02
  • msg #158

Re: OOC III

In reply to DM Bears (msg # 157):

11:00, Today: Rhydd Maldhon rolled 6 using 1d20.  History Check re: Duergar.

Notes: Rhydd probably knows that they live underground. :)

Mallory Bonheur
Wizard, 998 posts
Today's Lucky Numbers
1 | 18
Mon 26 Sep 2022
at 16:13
  • msg #159

Re: OOC III

Just to clarify, I'm holding back on posting at the moment to let everyone else have a chance to chime in as they will.  As demonstrated; give me half a chance and I'll just banter away with NPCs all day long, so I want to make sure others have an opportunity to get a word in edgewise.
Khulekani Kumalo
Paladin, 166 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 28 Sep 2022
at 22:05
  • msg #160

Re: OOC III

The biopsy came back. No cancer!

I should start regular posting again hopefully tomorrow.
Idrianthe Mar
Artificer, 45 posts
Wed 28 Sep 2022
at 22:11
  • msg #161

Re: OOC III

That's the best news! Fuck cancer! Hell yeah!
DM Bears
GM, 1304 posts
Thu 29 Sep 2022
at 15:37
  • msg #162

Re: OOC III

That is absolutely wonderful to hear! :)
Mallory Bonheur
Wizard, 1000 posts
Today's Lucky Numbers
1 | 18
Thu 29 Sep 2022
at 16:34
  • msg #163

Re: OOC III

I'm quite firmly in the "fuck cancer" camp myself as well, and it's wonderful to hear things are looking up.
Rhydd Maldhon
Fighter, 531 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 29 Sep 2022
at 20:40
  • msg #164

Re: OOC III

In reply to Khulekani Kumalo (msg # 160):

Delighted to hear it. Congratulations to your wife and you.
Mallory Bonheur
Wizard, 1002 posts
Today's Lucky Numbers
1 | 18
Tue 4 Oct 2022
at 16:47
  • msg #165

Re: OOC III

So, how's everyone feeling of late?  Hope life is calming down across the board.
Idrianthe Mar
Artificer, 46 posts
Tue 4 Oct 2022
at 19:58
  • msg #166

Re: OOC III

Doing okay, thanks. Yourself?
Mallory Bonheur
Wizard, 1003 posts
Today's Lucky Numbers
1 | 18
Tue 4 Oct 2022
at 20:31
  • msg #167

Re: OOC III

Busy with social matters.  My younger sister just got married and it was quite a bit of set-up getting the whole ceremony underway.  Lovely time though.

Any thoughts on how you're going to introduce Idri into the game?  She's been rather quiet sat at the table all this time while Mallory's been chattering away.
Idrianthe Mar
Artificer, 47 posts
Tue 4 Oct 2022
at 22:43
  • msg #168

Re: OOC III

Mazel tov to your little sis!

Yep, I've got some thoughts! Just waiting for the right moment. ^_^
Rhydd Maldhon
Fighter, 532 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 4 Oct 2022
at 23:40
  • msg #169

Re: OOC III

In reply to Mallory Bonheur (msg # 167):

Yes, by all means, congratulations to the both of you! :)
Farwalker
Cleric, 388 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 5 Oct 2022
at 23:55
  • msg #170

Re: OOC III

Doing alright. Had the past couple days off, and I’ve spent them playing Wrath of the Righteous. Which is surprisingly good. Except for all that pathfinder. So much silly pathfinderness.
Idrianthe Mar
Artificer, 49 posts
Wed 5 Oct 2022
at 23:58
  • msg #171

Re: OOC III

Aw, I like Pathfinder! 5e has its merits, of course, but there's room for both in the world.

Pretty good game, though, agreed.
Farwalker
Cleric, 390 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 6 Oct 2022
at 01:42
  • msg #172

Re: OOC III

There comes a point where 41 AC is just too much math :p
Idrianthe Mar
Artificer, 50 posts
Thu 6 Oct 2022
at 01:50
  • msg #173

Re: OOC III

The two Pathfinder video games are absolutely ridonkulous with templates, class levels, and stacking abilities for enemy and ally alike, much to their discredit (never met a GM who would want to make one enemy that complicated, let alone all of them). Brace yourself for absolute shenanigans.
Farwalker
Cleric, 391 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 6 Oct 2022
at 02:02
  • msg #174

Re: OOC III

As I’m playing a magus, I am made of shenanigans and crits. So many crits.
Mallory Bonheur
Wizard, 1006 posts
Today's Lucky Numbers
1 | 18
Thu 6 Oct 2022
at 02:23
  • msg #175

Re: OOC III

I played a lot of 3/3.5/PF prior and honestly can't bring myself to go back to it after playing 5e for a few years.  The number crunch and tight control over your character build/progression 3/PF bear have their appeal, certainly, but these days I find I much prefer the simplicity of 5e.

I tried Starfinder recently, but couldn't quite get into it.  Felt a bit half-baked.  Have either of you tried Pathfinder 2.0 yet?
Idrianthe Mar
Artificer, 51 posts
Thu 6 Oct 2022
at 02:38
  • msg #176

Re: OOC III

I still play a lot of 3.P, it's the preferred game of my main group IRL. I think there are some character ideas that you need the granularity of the older systems to fully realize and there's a visceral joy to the math, but 5E is perfect when you need a lower-maintenance, more cinematic game.

Starfinder definitely isn't my jam for similar reasons, feel you there.

I haven't tried Pathfinder 2E yet, but I've heard good things from a friend whose opinion I trust. He reported to the group that 2E leans into Pathfinder's strengths as a simulation game with a toybox full of modular parts and a system for every scenario, the same way that 5E leaned into theatre of the mind and streamlined rules that work no matter what's happening in a scene.

He also said it refined the action economy to a stronger place then Pathfinder 1E or 5E, which was surprising. And poison is scary now, he was very excited about that (big fan of low-power, high-danger).
DM Bears
GM, 1307 posts
Fri 7 Oct 2022
at 09:26
  • msg #177

Re: OOC III

I've played Pathfinder once. That was several years back, and I've only really played 5e as I was a bit of a latecomer to the hobby. Lucky, I suppose? I've never found 5e lackluster. I have, however, been looking for a robust sci-fi system for a game idea I've had, so if any of you have any recommendations to shoot my way I'd appreciate it!

I have spoken with Khulekani's player and they are still busy tending to real-life, so we should move forward with the scene. Let us assume she introduces herself.
Idrianthe Mar
Artificer, 52 posts
Fri 7 Oct 2022
at 14:04
  • msg #178

Re: OOC III

Depends on the flavor of sci-fi what system might go well with it!

Better focused on than neglected, I hope everything keeps getting better.
Farwalker
Cleric, 393 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 8 Oct 2022
at 01:31
  • msg #179

Re: OOC III

It does somewhat depend on the sci-fi. Cyberpunk? Space Opera? Space Western? Hard Sci-Fi?

(I’ll still recommend Genesys though. Even if it has weird dice.)
DM Bears
GM, 1310 posts
Sat 8 Oct 2022
at 01:39
  • msg #180

Re: OOC III

I want something that is as little fantasy as possible. Starfinder, for example, is first to be tossed out the window. I guess Hard Sci-Fi is the closest approximation of what I want, but I don't necessarily need it to be insanely accurate. Something inbetween Soft and Hard?

I'll check out Genesys! Maybe it is suited to my needs :)
DM Bears
GM, 1311 posts
Sat 8 Oct 2022
at 01:49
  • msg #181

Re: OOC III

Mallory:
Also, does the description of where the Spire is located match Mallory's recollection of what she pulled from the Simulacrum's memories?

Well . . . yes*. His mind's eye would not possess a picture-perfect recollection of it, but it's pretty close.

Dzaan envisioned the top of it jutting out of an open and somewhat flat tundra.
Mallory Bonheur
Wizard, 1009 posts
Today's Lucky Numbers
1 | 18
Sat 8 Oct 2022
at 01:55
  • msg #182

Re: OOC III

Ah, so Dzaan pieced together an idea of what the Spire looked like/was located from research, as opposed to having laid eyes on it himself?  Sounds like Vellynne here is quite a few steps ahead of him.
Farwalker
Cleric, 394 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 8 Oct 2022
at 02:04
  • msg #183

Re: OOC III

In reply to DM Bears (msg # 180):

Genesys is a fairly cinematic setting neutral game. It can do almost anything well. The cyberpunk splat for it has some good stuff for sci-fi, and it’s easy enough for everyone to be human but very different. It’s based on the Fantasy Flight Star Wars system. I just like it because it’s got a baked in yes/and, no/but, etc. in how the dice work.
DM Bears
GM, 1314 posts
Sat 8 Oct 2022
at 12:28
  • msg #184

Re: OOC III

In reply to Mallory Bonheur (msg # 182):

If I told you to imagine a red ball, you'd have a pretty accurate image of it in your head (and even this people can do to different degrees; for some the red ball is a flat circle, others a shaded, three-dimensional one. It can be on a flat background, or in a more complex environment). Now try to imagine the Notre Dame. Even though they've seen pictures of it, no person is ever going to conjure a perfect representation of it in their head. I can't truly know that this is the case, of course, but I have a strong belief.

There is no way for Mallory to know, without being told explicitly, if his image of the spire is a pure fabrication or constructed from something he has actually seen. She can only infer the case based on the level of detail, and as we've established, he could be good or bad at constructing things from pure imagination.

However, if there are obvious discrepancies between the image and descriptions given by other sources, it would be safe to say Dzaan was wrong and therefor has not laid eyes upon it. All I can say is that this is not the case here; he isn't wrong, whether it be more broadly or in more detail. This could be owed to the fact that his imagination is too vague to be wrong. The snowfield surrounding the spire is a representation of a snowfield, not the actual snowfield.

It all depends on the probed person's imagination. I image Kim Jung Gi, may he rest in peace, has a more accurate minds eye than your average joe. I also imagine searching Da Vinci's head yields more fruitful results in general than searching Trump's.

On a final note, this gets weird. In real-life we have a pretty incomplete understanding of how the brain works, and so mining that to apply to a fantastical concept such as sharing an individuals thoughts, accessing their mind, or however you want to frame it, becomes difficult. Disclaimer; I am not a brain-scientist or whatever.
This message was last edited by the GM at 12:51, Sat 08 Oct 2022.
Rhydd Maldhon
Fighter, 537 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Mon 10 Oct 2022
at 18:18
  • msg #185

Re: OOC III

Mallory Bonheur:
Amusingly enough since I'm the one tracking Rhydd's gold for him, I'll go ahead and mark 100 GP off my sheet.  ^^


My (and Rhydd's) thanks to you, Mallory. :)
Idrianthe Mar
Artificer, 56 posts
Thu 13 Oct 2022
at 12:21
  • msg #186

Re: OOC III

I'll definitely help Rhydd! I'd say so IC, but I don't want to assume anyone's intent for meal chitchat or not.
Mallory Bonheur
Wizard, 1025 posts
Today's Lucky Numbers
1 | 18
Thu 13 Oct 2022
at 17:14
  • msg #187

Re: OOC III

Since Idri's got our local Darkvision needs covered, Astre will stick to doing aerial recon duty with Passive Perception checks to keep awareness of the surroundings from a higher-altitude vantage point.  Usual positioning; out ahead of and above the Party, moving in-and-out of the minimum Telepathy range with Mallory when necessary to feed her information.

Mallory will be working on her crafting as much as possible on the long trip, so I believe we decided it was 1/2 rate while traveling?  How much progress she ends up with depends on if we put down camp for the night, I suppose.
This message was last edited by the player at 17:19, Thu 13 Oct 2022.
DM Bears
GM, 1330 posts
Thu 13 Oct 2022
at 17:30
  • msg #188

Re: OOC III

Mallory:
Mallory will be working on her crafting as much as possible on the long trip, so I believe we decided it was 1/2 rate while traveling?

Correct. I do intend for the penalty to apply throughout the travel (meaning it is active when you make camp as well) due to the harsh conditions of the climate unless Mallory cannot conjure a more comfortable environment. Tiny Hut would suffice.

As for the specific hour of the day, let us say it is about 13 when you reach the river crossing. That should give you a springboard to plan from.
This message was last updated by the GM at 17:31, Thu 13 Oct 2022.
Mallory Bonheur
Wizard, 1027 posts
Today's Lucky Numbers
1 | 18
Thu 13 Oct 2022
at 19:43
  • msg #189

Re: OOC III

How long were we able to travel among the towns before we needed to stop to let the mounts rest?  Was it 8 or 12 hours?

So we set out east from Caer-Konig for X hours, stop for a Short Rest to let the animals recover and re-cast the Sled, then continue on for the remaining time/however long we can go before needing a Long Rest ourselves?

Mallory's absolutely dropping Tiny Hut any and everywhere the Party stops for any amount of time.  Doesn't matter if they're only going to be there for 15 minutes; she'll spend 11 of those ritually casting for 4 minutes of comfort, because like hell she wants to sit in the cold.  ^^
This message was last edited by the player at 19:43, Thu 13 Oct 2022.
DM Bears
GM, 1331 posts
Thu 13 Oct 2022
at 21:11
  • msg #190

Re: OOC III

There are no resting rules for Axe Beaks, only for Sled Dogs who must rest every hour (though I believe I took issue with this at one point; it should be frequent, but not that frequent unless you're pushing the dogs really hard).

I tried to look up whether it is the Mount that suffers Exhaustion or its riders, but couldn't find any concrete answers. The discussions seem to be split, but favoring Exhaustion for the characters. This is also assuming riding horseback as opposed to sitting in a sled, where the latter would be far less straining.

This is what the official rules have to say on the matter;

PHB page 181:
Mounts and Vehicles. For short spans of time (up to an hour), many animals move much faster than Humanoids. A mounted character can ride at a gallop for about an hour, covering twice the usual distance for a fast pace. If fresh Mounts are available every 8 to 10 miles, Characters can cover larger distances at this pace, but this is very rare except in densely populated areas.

Okay, that doesn't tell us much about Exhaustion. Meh. We'll have to invent some rules for this purpose, I suppose. I'm just going to say 8 hours and call it a day. Go for longer and Wifni rolls for Exhaustion. If you go for more than 12 hours in the sled, everyone rolls for Exhaustion.

Zula of course doesn't roll for Exhaustion since she's a spirit and doesn't get Exhausted. However, compared to Wifni she is ill-equipped to traverse anything but road in this landscape. She'll slow down to 1/2 mile per hour no matter what, while Wifni alone can maintain a speed of 1 mile per hour. Wifni is able to pull 2,100 lbs on her own (5x her Carrying Capacity) which should be enough, so I would recommend dismissing Zula.

Okay, I want to crunch the numbers to make sure we're within Wifni's drag capacity:

Rhydd: 165 lbs, carrying: 169.25 lbs.
Mallory: 110 lbs, carrying: Undetermined, but combined her mundane items are 107.5 lbs. Special items and monster parts have not been assigned a weight, so I'm just going to add another 50 lbs.
Farwalker: ~330 lbs, carrying: 323.5 lbs.
Khulekani: 165 lbs, carrying: 185 lbs.
Idrianthe: 134 lbs, carrying: only ~80 lbs (because of some very light Mithral Armor)!
Sled: 300 lbs.

Total: 1819.25 lbs.


Yeah, Wifni's good, but it was closer than I had anticipated. This is all assuming you guys didn't leave any belongings behind in Caer-Konig, which would be easy for Idrianthe at least.

Edit: Oh, yeah, you have a tab to settle. 1 entire gold piece.
This message was last edited by the GM at 21:22, Thu 13 Oct 2022.
Idrianthe Mar
Artificer, 58 posts
Thu 13 Oct 2022
at 21:51
  • msg #191

Re: OOC III

Hell yeah for not being a significant chunk of our carry weight! I take my wins where I can find them.
Farwalker
Cleric, 397 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 14 Oct 2022
at 00:29
  • msg #192

Re: OOC III

In reply to Mallory Bonheur (msg # 187):

Is my 300’ of Darkvision a joke to you? :p
Mallory Bonheur
Wizard, 1029 posts
Today's Lucky Numbers
1 | 18
Fri 14 Oct 2022
at 00:48
  • msg #193

Re: OOC III

In matters of vision, elevation is everything.

I've designed a custom Magic Item that lets people summon their own Familiars, so now all we have to do is equip everyone in the Party with one and we can all have flying eyes-in-the sky.  And surely drive our poor DM mad.  :3
Idrianthe Mar
Artificer, 59 posts
Fri 14 Oct 2022
at 00:57
  • msg #194

Re: OOC III

Once I have a gem to make my homunculus, my future DM-maddening familiar shall ride it into battle! Or the other way around! Whichever!
Mallory Bonheur
Wizard, 1030 posts
Today's Lucky Numbers
1 | 18
Fri 14 Oct 2022
at 01:04
  • msg #195

Re: OOC III

In case of absolute emergency, Mallory technically has a 100 GP pearl that could be used if there was a dire need and no other option.  But it's also both 1) a family heirloom from her mother and 2) her casting focus for "Identify", so I'd rather not give it up.  ^^;  But we're about to go on a dungeon crawl, so I'm sure we'll find plenty of goodies to work with.
Idrianthe Mar
Artificer, 60 posts
Fri 14 Oct 2022
at 01:14
  • msg #196

Re: OOC III

Oh for sure, we'll find something, no pearl required. I don't have a pressing need for the little fella right now, either; my second daily Infusion is much better spent on a couple of other options.
Farwalker
Cleric, 398 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 14 Oct 2022
at 02:38
  • msg #197

Re: OOC III

I also have three hours of darkvision I can just throw at people. Should really remember to use that. But when?
Idrianthe Mar
Artificer, 61 posts
Fri 14 Oct 2022
at 03:07
  • msg #198

Re: OOC III

Probably when folks without darkvision are on watch while resting, that'd be my first thought.
Idrianthe Mar
Artificer, 62 posts
Fri 14 Oct 2022
at 03:56
  • msg #199

Re: OOC III

~Rhyyydd and Mallory, sittin' in a tree.~
~Free-e-e-z-i-n-g.~

(That exchange was quite sweet.)
This message was last edited by the player at 03:56, Fri 14 Oct 2022.
Rhydd Maldhon
Fighter, 543 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 14 Oct 2022
at 04:00
  • msg #200

Re: OOC III

In reply to Idrianthe Mar (msg # 199):

Glad you enjoyed it. It was fun to write. :)

Kudos to Mallory. Her IC posts were scintillating, as always. :)
This message was last edited by the player at 04:12, Fri 14 Oct 2022.
Mallory Bonheur
Wizard, 1033 posts
Today's Lucky Numbers
1 | 18
Fri 14 Oct 2022
at 07:13
  • msg #201

Re: OOC III

Well, with the Boots of the Winterlands, freezing isn't that much an issue any longer.  And you've got another thing coming if you expect Mallory's not enchanting her own boots as we speak.

But yes, lovely fun indeed.  ^^  I don't think either of us intended for a budding romance situation coming into the game, but it's a nice bit of organic growth between the two.  Plus it'll make things extra tragic when we're inevitably eaten by a Dragon.
DM Bears
GM, 1332 posts
Fri 14 Oct 2022
at 10:51
  • msg #202

Re: OOC III

Nice, Mallory and Rhydd! I enjoyed that. If I gave out Inspiration I'd award it to you both. :)

And note that I'd never have a Dragon eat both your characters, as it would be far more tragic if only one of you died.
Rhydd Maldhon
Fighter, 544 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 14 Oct 2022
at 19:39
  • msg #203

Re: OOC III

Question; do any of you possess Navigator's Tools?

Rhydd does not. Although now that you mention it, that would be a handy thing for him to pick up should he happen across them, just for use when the weather conditions get dicey (or should the party be spending a long time underground without the presence of a Dwarf). :)
DM Bears
GM, 1334 posts
Fri 14 Oct 2022
at 19:44
  • msg #204

Re: OOC III

Yeah, a compass would make this a lot easier on you.

Edit: Cartographer's Tools would be the one I'm actually after, not Navigator's Tools as it only applies to seafaring navigation. Though I don't suppose it's unreasonable to assume a compass included in both.
This message was last edited by the GM at 20:53, Fri 14 Oct 2022.
Idrianthe Mar
Artificer, 63 posts
Fri 14 Oct 2022
at 20:57
  • msg #205

Re: OOC III

I can make some! I won't be proficient, but Idri can spend an hour to magically generate any set of artisan's tools. Happy to whip up a set for Rhydd.

EDIT: Would it be acceptable if Idri made a set before they left during the two hours prep time?
This message was last edited by the player at 21:01, Fri 14 Oct 2022.
DM Bears
GM, 1335 posts
Fri 14 Oct 2022
at 21:07
  • msg #206

Re: OOC III

Yeah, sure. She's already eaten and everything, so she should have had the time to spare :)

I'll update the result of the Skill Check to reflect the addition of the compass.
Rhydd Maldhon
Fighter, 545 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 14 Oct 2022
at 22:34
  • msg #207

Re: OOC III

Woot!! Rhydd is making out like a bandit, here. :)
Idrianthe Mar
Artificer, 64 posts
Fri 14 Oct 2022
at 22:44
  • msg #208

Re: OOC III

Haha, I guess so! Mine isn't permanent, sadly; next time I use that class feature, the existing tools are unmade.
Khulekani Kumalo
Paladin, 168 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 15 Oct 2022
at 14:47
  • msg #209

Re: OOC III

I'm back!
Rhydd Maldhon
Fighter, 547 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 15 Oct 2022
at 14:48
  • msg #210

Re: OOC III

In reply to Khulekani Kumalo (msg # 209):

Delighted to hear (and see) it! :)

I hope that all is well with you and your wife.
Khulekani Kumalo
Paladin, 169 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 15 Oct 2022
at 14:50
  • msg #211

Re: OOC III

Things are much better, yes.

We are even enjoying a short staycation at the moment.
Idrianthe Mar
Artificer, 65 posts
Sat 15 Oct 2022
at 16:01
  • msg #212

Re: OOC III

Welcome back, and yay for staycay!
Rhydd Maldhon
Fighter, 548 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 15 Oct 2022
at 16:20
  • msg #213

Re: OOC III

Idrianthe Mar:
. . .

Toasty cozy toesies!

. . .


All cold-weather savvy Icewind Dale travellers rate them five (count 'em, five: *****) stars! :)
DM Bears
GM, 1336 posts
Sun 16 Oct 2022
at 19:23
  • msg #214

Re: OOC III

T-24 hours until I post and progress the plot.
Rhydd Maldhon
Fighter, 549 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 16 Oct 2022
at 19:35
  • msg #215

Re: OOC III

In reply to DM Bears (msg # 214):

Thanks, Bears. I'll get started on an IC post for Rhydd.
DM Bears
GM, 1337 posts
Wed 19 Oct 2022
at 16:17
  • msg #216

Re: OOC III

Alright, it will pass to night without incident. If you're standing watch, let me know the order.
Idrianthe Mar
Artificer, 68 posts
Wed 19 Oct 2022
at 19:13
  • msg #217

Re: OOC III

I'll contribute to the watch rotation, in whatever slot(s) the party needs. Idri can trance, so she has 4 extra hours of light activity to fill with HELPFULNESS.
Farwalker
Cleric, 403 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 19 Oct 2022
at 23:04
  • msg #218

Re: OOC III

I won’t be able to get a post in today, unfortunately.
Mallory Bonheur
Wizard, 1040 posts
Today's Lucky Numbers
1 | 18
Thu 20 Oct 2022
at 02:54
  • msg #219

Re: OOC III

Since we've got three Humans in the crew, it'd likely be best to pair up accordingly during watch shifts so there's always someone with Darkvision on each shift.  Since Astre doesn't need to sleep at all, he can assist on all shifts as necessary.

As for Idri's helpfulness and class proficiencies, it occurs to me that she could actually lend a hand with Mallory's enchanting process if she were so inclined.  Mallory's currently in the process of enchanting her own boots with cold protection; shaving off an extra four hours would be quite helpful since that means Mallory would be able to complete the job herself by the time the Party reaches the Spire even with the halved progress rate while traveling.
This message was last edited by the player at 02:55, Thu 20 Oct 2022.
Idrianthe Mar
Artificer, 69 posts
Thu 20 Oct 2022
at 03:45
  • msg #220

Re: OOC III

Yep, happy to contribute there. I've got Arcana trained, I believe that qualifies for the time-halving help.
Khulekani Kumalo
Paladin, 171 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 20 Oct 2022
at 13:25
  • msg #221

Re: OOC III

Every watch is 1.6 hours, split up like this:

1st Watch: Mallory
2nd Watch: Farwalker
3rd Watch: Khulekani
4th Watch: Rhydd
5th Watch: Idrianthe


Just a suggestion.
This message was last edited by the player at 17:25, Thu 20 Oct 2022.
Idrianthe Mar
Artificer, 70 posts
Thu 20 Oct 2022
at 14:20
  • msg #222

Re: OOC III

Works for me! Idri can assist Mallory during her watch period, trance, then help again (or make solo progress while Mallory sleeps, the time saved should be the same) during the downtime before her turn. It won't be a full 4hrs of help, but it's still progress and I can help again during the travelling day.
This message was last edited by the player at 14:27, Thu 20 Oct 2022.
Mallory Bonheur
Wizard, 1041 posts
Today's Lucky Numbers
1 | 18
Thu 20 Oct 2022
at 16:58
  • msg #223

Re: OOC III

Mallory can't do any crafting during her watch period without interrupting her Long Rest, as keeping watch itself is the "limited light activity" portion of that period.  DM and I had discussed that prior when trying to figure out the timing ratios and concluded that crafting counts as a more mentally-demanding task that would interrupt resting.

As for spacing out the watches, that works fine for me.  Remember that Astre is on hand to assist throughout everyone's turn, so any necessary skill checks for keeping an eye out could potentially be made at Advantage with his assistance.
This message was last edited by the player at 16:59, Thu 20 Oct 2022.
Rhydd Maldhon
Fighter, 551 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 20 Oct 2022
at 17:21
  • msg #224

Re: OOC III

In reply to Khulekani Kumalo (msg # 221):

That works for me as well.

And it will certainly be helpful for Astre to be available to assist the darkness-impaired Humans. In return, Rhydd will try to be alert for something that Astre enjoys (perhaps some sort of treat -- something that Mallory might "ration" so as not to spoil him). :)
Mallory Bonheur
Wizard, 1042 posts
Today's Lucky Numbers
1 | 18
Thu 20 Oct 2022
at 17:29
  • msg #225

Re: OOC III

[checks notes]

That would be Attention, Small Objects, and Committing Crimes.
Idrianthe Mar
Artificer, 71 posts
Thu 20 Oct 2022
at 19:49
  • msg #226

Re: OOC III

In reply to Mallory Bonheur (msg # 223):

Ah, I see, so Idri also couldn't do it without interrupting her rest (since the trance covers eight hours of sleep but not the full long rest period for spells, to the best of my knowledge).

Unless I get to treat crafting as a lower-effort task than everybody else because of my class, but that's almost certainly not fair and won't happen.
This message was last edited by the player at 19:53, Thu 20 Oct 2022.
Mallory Bonheur
Wizard, 1043 posts
Today's Lucky Numbers
1 | 18
Thu 20 Oct 2022
at 20:04
  • msg #227

Re: OOC III

Elves get the full benefit of a Long Rest in half the time as everyone else, so you should be able to craft or do other non-light activities for the remaining time the rest of us have to stay down.

At this point we're just resting to avoid having to make Exhaustion checks, as none of us spent any resources (HP, spell slots, etc) that would require replenishment.  So long as you get that 4-hour Trance in, you should be fine.  I was honestly tempted to keep Mallory awake and not Long Rest to keep the 1 - 18 Portents I have right now since they reset on a Long Rest, but I don't want to risk going into a dungeon with a level of Exhaustion.
This message was last edited by the player at 20:05, Thu 20 Oct 2022.
Idrianthe Mar
Artificer, 72 posts
Thu 20 Oct 2022
at 20:08
  • msg #228

Re: OOC III

My (possibly incorrect) understanding is that I can avoid exhaustion with just the trance, but that I do need the full eight hours Long Rest to reset my class features. Specifically, I was actually going to switch one of my infusions. DM was kind enough to let me have my Alchemy Jug active for Idri's first day in-game so I could make the daily allotment of a substance (two flasks are now filled with acid), but I think my Rope of Climbing will help us much more than the jug at the Spire.
DM Bears
GM, 1340 posts
Thu 20 Oct 2022
at 20:36
  • msg #229

Re: OOC III

Mallory:
DM and I had discussed that prior when trying to figure out the timing ratios and concluded that crafting counts as a more mentally-demanding task that would interrupt resting.

Good thing you remembered, because I would have had to dredge through our conversation to confirm. xd

Idrianthe:
My (possibly incorrect) understanding is that I can avoid exhaustion with just the trance, but that I do need the full eight hours Long Rest to reset my class features.


I am under the assumption Elves finish a Long Rest in 4 hours.

Per the errata:

PHB:
A long rest is a period of extended downtime, at least 8 hours long, during which a character sleeps for at least 6 hours and performs no more than 2 hours of light activity, such as reading, talking, eating, or standing watch.

Elf Long Rest:
Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Given this, Elves with Trance cannot satisfy the requirements for a Long Rest, and it must therefor replace it entirely.

Do bear in mind that I will not allow you to do crafting and stand watch at the same time.
This message was last edited by the GM at 20:37, Thu 20 Oct 2022.
Idrianthe Mar
Artificer, 73 posts
Thu 20 Oct 2022
at 20:44
  • msg #230

Re: OOC III

If I can Long Rest in 4 hours, I happily will! I think this is probably a case where the RAW got too specific for their own good and the RAI isn't to make elves categorically better at Long Rests than everybody else, but I'm also not the DM.

Since my watch is only 1.6hrs of the 4 I'm awake, that's still 2.4hrs that Idri could contribute to Mallory's boots -- if the wizard is amenable to her doing so. ^_^

Or 4 hours if everyone else takes a 2hr watch so Idri can spend the full time working, but that feels mean.
This message was last edited by the player at 20:49, Thu 20 Oct 2022.
Mallory Bonheur
Wizard, 1044 posts
Today's Lucky Numbers
1 | 18
Thu 20 Oct 2022
at 21:01
  • msg #231

Re: OOC III

Not so sure about the RAI there: Elves' sleeping habits are foundational since the original versions of D&D, which were also based heavily on Tolkien.  And in those cases, Elves literally are Demonstrably Better Than Everyone Else.  So it kind of fits if Elves are just superior to all others in this case.  Warforged are in a similar category, as they have a similar trance-like state for 6 hours to get the full Long Rest benefits.

In any case, Mallory is all too happy to have assistance with her crafting.  She can spend a bit of time in whatever overlap in watch shifts there is explaining things to Idri before letting her take over.  For the sake of simplicity, however, it's probably best we avoid fractions and just round down to say it's 2 hours of progress.  If Idri can also assist Mallory while we ride out to our destination the following day to negate the "crafting while traveling" negative, that should handle the whole project before we arrive at the Spire.
Idrianthe Mar
Artificer, 74 posts
Thu 20 Oct 2022
at 21:04
  • msg #232

Re: OOC III

Can dooooo.
Rhydd Maldhon
Fighter, 552 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 21 Oct 2022
at 16:17
  • msg #233

Re: OOC III

DM Bears:
Night fell . . . and not a soul was seen throughout the watch.


All well and good. Rhydd was, however, more concerned about that big White Dragon . . . :)
Rhydd Maldhon
Fighter, 553 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 21 Oct 2022
at 16:31
  • msg #234

Re: OOC III

Re: Msg. #2 in "The Lost Spire of Netheril" thread: Woot! Very nice, Khulekani! :)
Mallory Bonheur
Wizard, 1045 posts
Today's Lucky Numbers
1 | 18
Fri 21 Oct 2022
at 16:55
  • msg #235

Re: OOC III

Farwalker may have left us on a bit of a cliffhanger as to what our shelter would be, but I'm assuming it was her version of the "Tiny Hut" spell since she's a Twilight Cleric and they get access to that as a Domain spell.  So we'd have been quite Dragon-proof all evening.

...assuming the White Dragon doesn't know "Dispel Magic".  >_>

General Upkeep
Today's Lucky Numbers: 7 and 8
Much less useful than the previous extremes I had the day before, but such is the fickle nature of chance.

Prepared Spells: Mallory is dropping preparation of "Color Spray" and slotting in "Detect Thoughts" instead.  Otherwise her prepared spell list remains unchanged.

Attunement: With Idri's help, Mallory's Boots of the Winterlands would've been finished with plenty of time to spare, so she'll have also Attuned to them by this point.
This message was last edited by the player at 17:04, Fri 21 Oct 2022.
Farwalker
Cleric, 404 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 21 Oct 2022
at 18:54
  • msg #236

Re: OOC III

In reply to Mallory Bonheur (msg # 235):

That is correct. Sorry, went on a date and then was a bit out of it yesterday. Thursday always be like that though.
DM Bears
GM, 1341 posts
Fri 21 Oct 2022
at 19:01
  • msg #237

Re: OOC III

Again, had I awarded Inspiration, Khulekani would have it :)
Mallory Bonheur
Wizard, 1046 posts
Today's Lucky Numbers
7 | 8
Fri 21 Oct 2022
at 19:37
  • msg #238

Re: OOC III

Nothing to apologize for; life always takes priority and dates are something to be enjoyed!  I've been a bit knocked about at work this week myself, so I'm honestly aching for the weekend at this point.
Rhydd Maldhon
Fighter, 555 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 23 Oct 2022
at 17:48
  • msg #239

Re: OOC III

Bears:

A couple of questions about the tracks that Rhydd sees:

1. How old (or recent) would he judge them to be?

2. You mention that the footprints all lead towards an outcropping. Is the spire located on an outcropping of rock, or is there a different outcropping located in the immediate area?

Thanks.
DM Bears
GM, 1343 posts
Sun 23 Oct 2022
at 18:40
  • msg #240

Re: OOC III

1. More than a day. By his accounts, it should have last snowed in the region on the 15th of Uktar (aside from today, of course). So that would make them anywhere from one to six days old.

2. Forgive me, I intended for the Spire to be the outcropping. It's vaguely reminiscent of one, hence the description. There is nothing but the Spire in the immediate area.
Rhydd Maldhon
Fighter, 556 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 23 Oct 2022
at 19:49
  • msg #241

Re: OOC III

In reply to DM Bears (msg # 240):

Thanks. I'm going to be away from the keyboard for a while, but in an hour or two I'll get to work on an IC post for Rhydd that references this information.
DM Bears
GM, 1347 posts
Thu 27 Oct 2022
at 19:14
  • msg #242

Re: OOC III

Idri:
OOC: May others of us try to investigate, as well? And since the Spire is ambiguously a stone structure, would this be an appropriate use of Mason's Tools?


Investigation: You may not since I try to discourage check piling. You may instead justify to me a use of Working Together to retroactively grant Rhydd Advantage on the roll.

Mason's Tools: Sounds like a perfect use for it. Roll me an Intelligence (History), and I'll grant you extra information as per Xanathar's. It makes more sense than calling for an Intelligence (Mason's Tools) check unless she's actually bringing out tools to chip away at the structure. Which she is allowed to do if she wants to identify weak points as such.
This message was last edited by the GM at 19:15, Thu 27 Oct 2022.
Idrianthe Mar
Artificer, 78 posts
Thu 27 Oct 2022
at 19:21
  • msg #243

Re: OOC III

Perfectly understandable about not piling! I don't currently have an idea of how this would help him to provide retroactive advantage, since I'm trying to investigate the spire more than the snow mound.

I will take the tools out to take measurements, but Idri has no intention of damaging the structure until she has to. More she just wants to understand what they're looking at.

And I'll throw in a Guidance for good measure, if that's all right.

15:18, Today: Idrianthe Mar rolled 24 (26 with Guidance, if allowed) using 1d20+7 with rolls of 17.  Intelligence (History), Mason's Tools & The Spire.

15:18, Today: Idrianthe Mar rolled 2 using 1d4 with rolls of 2.  Guidance.


Big brain artificer time, apparently.
This message was last edited by the player at 19:21, Thu 27 Oct 2022.
Idrianthe Mar
Artificer, 79 posts
Thu 27 Oct 2022
at 20:43
  • msg #244

Re: OOC III

Yay, I helped! Rhydd, absorb the power of my big magiscience brain to discover things that are useful! I, meanwhile, discover things which are fascinating.
Idrianthe Mar
Artificer, 81 posts
Fri 28 Oct 2022
at 18:33
  • msg #245

Re: OOC III

Idri will contribute her rope of climbing (50ft once knotted, Advantage to everyone's Climb checks) to the descent. Whoever is least confident about their chances, she can also offer a Guidance spell to for 1d4, assuming it won't take us more than a minute to descend.
DM Bears
GM, 1350 posts
Fri 28 Oct 2022
at 18:38
  • msg #246

Re: OOC III

Mallory:
Also, assuming Wifni isn't going to be able to enter with us, Mallory would take some time setting her up with a little nest just beside the entrance.

That leads us to a most amusing Animal Handling check; can you fancy a pulley system to lower her down the tunnel? Not saying you should (Mallory's latter idea is probably better), just that the idea is rather funny :)

It would probably be accommodated by an Athletics check since she's quite the hefty bird.
Mallory Bonheur
Wizard, 1052 posts
Today's Lucky Numbers
7 | 8
Fri 28 Oct 2022
at 18:44
  • msg #247

Re: OOC III

I actually got the Block and Tackle set entirely for the possibility of having to haul mounts and/or frozen corpses up out of icy crevasses, assuming ahead of time "Levitation"'s weight limit wouldn't cut it.  ^^;  I've done that sort of thing in past games where a Party had to lower down the pack mule into subterranean ruins.

Honestly, part of me would almost think Wifni could just brute force her way down the ice tunnel via claws and beak making her own footholds if she really wanted to.  One would imagine northern Axe Beaks would be quite good at navigating ice.  It'd likely be slow and noisy as all get-out though, so I'd rather just leave her cozied up in a little igloo nest to wait for us to return/abandon us when she gets bored.
This message was last edited by the player at 18:47, Fri 28 Oct 2022.
DM Bears
GM, 1352 posts
Fri 28 Oct 2022
at 21:08
  • msg #248

Re: OOC III

Mallory:
onestly, part of me would almost think Wifni could just brute force her way down the ice tunnel via claws and beak making her own footholds if she really wanted to.

Able? Probably. Willing? Hardly.
DM Bears
GM, 1353 posts
Fri 28 Oct 2022
at 22:10
  • msg #249

Re: OOC III

Mallory:
Astre - Stealth
Mallory Bonheur rolled 14 using 1d20+4
Moderate roll, hopefully the darkness helps.

It sounds to me like you intend for Astre to creep through the doorway, Mallory. Are you sure? Please tick the appropriate box;

[] Yes.
[] No.
This message was last edited by the GM at 22:22, Fri 28 Oct 2022.
Mallory Bonheur
Wizard, 1054 posts
Today's Lucky Numbers
7 | 8
Fri 28 Oct 2022
at 22:25
  • msg #250

Re: OOC III

Emphasis Mine:
Careful as he could be in such a frosted, echoing place, the Tressym crept near to the upended doorway to see if he could sneak a peek into the gloom beyond.


[X] No.
DM Bears
GM, 1354 posts
Fri 28 Oct 2022
at 22:27
  • msg #251

Re: OOC III

Roger that. Give me a Perception on behalf of Astre, with Disadvantage.
Mallory Bonheur
Wizard, 1055 posts
Today's Lucky Numbers
7 | 8
Fri 28 Oct 2022
at 22:29
  • msg #252

Re: OOC III

Astre - Perception w/Disadvantage
Mallory Bonheur rolled 12 using 1d20+5.  Astre Perception

Mallory Bonheur
Wizard, 1057 posts
Today's Lucky Numbers
7 | 8
Fri 28 Oct 2022
at 23:16
  • msg #253

Re: OOC III

There's a big part of me that wanted to cast a spell through Astre and cause some mayhem just then, but Mallory would never put him in such immediate danger.  Even if it would've been really funny.

https://i.imgur.com/BJCj8tl.jpg
This message was last edited by the player at 23:19, Fri 28 Oct 2022.
Idrianthe Mar
Artificer, 83 posts
Sat 29 Oct 2022
at 00:42
  • msg #254

Re: OOC III

Hahahahahahahahahahaha.
Khulekani Kumalo
Paladin, 174 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 29 Oct 2022
at 01:10
  • msg #255

Re: OOC III

...Did that kitty swallow a light?!
Farwalker
Cleric, 406 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 29 Oct 2022
at 13:10
  • msg #256

Re: OOC III

I’ll be able to post in a few hours. Ish.
Rhydd Maldhon
Fighter, 562 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 29 Oct 2022
at 15:58
  • msg #257

Re: OOC III

OOC, I have a mind's eye vision of a family of otters sliding down the ice-chute in the interior of the hole in the ground, squealing with delight (or mayhap terror, if the Bugbears popped out from behind the door and tried to catch them). :)
Idrianthe Mar
Artificer, 86 posts
Sat 29 Oct 2022
at 16:02
  • msg #258

Re: OOC III

I definitely had a moment where I thought about Idri using her shield like a sled, but not if she's going face-first into Bugbears. XD
This message was last edited by the player at 16:03, Sat 29 Oct 2022.
Khulekani Kumalo
Paladin, 177 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 29 Oct 2022
at 16:55
  • msg #259

Re: OOC III

Everyone else got a MTG card Idri, now it's your turn!


This message was last edited by the player at 16:57, Sat 29 Oct 2022.
Mallory Bonheur
Wizard, 1060 posts
Today's Lucky Numbers
7 | 8
Sat 29 Oct 2022
at 18:30
  • msg #260

Re: OOC III

That... is a very dangerous card.
Farwalker
Cleric, 408 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 29 Oct 2022
at 19:13
  • msg #261

Re: OOC III

Suppose I’ll cast guidance. Just in case.
Mallory Bonheur
Wizard, 1061 posts
Today's Lucky Numbers
7 | 8
Sat 29 Oct 2022
at 19:32
  • msg #262

Re: OOC III

Just to verify here; the Bugbears are hiding well over 50' away (down the skill-check required ice climb, across a room of indeterminate size, and behind a door), and Farwalker is just calling down to them from the surface?  Before the rest of us can do anything to get into position or prepare?

I mean, I'm not against calling the enemies out once we're down there, but can we at least get into a better position first and not completely ignore the marching order plan we've been setting up?  We still have to get down the ice channel and can presumably only do that one at a time.
This message was last edited by the player at 19:34, Sat 29 Oct 2022.
Idrianthe Mar
Artificer, 87 posts
Sat 29 Oct 2022
at 19:42
  • msg #263

Re: OOC III

In reply to Khulekani Kumalo (msg # 259):

This is amazing, thank you! I don't know MTG well enough to appreciate its power, but I love being included. ^_^
Farwalker
Cleric, 409 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 29 Oct 2022
at 19:48
  • msg #264

Re: OOC III

In reply to Mallory Bonheur (msg # 262):

If she goes in and that’s entirely reasonable. A group of well armed and armoured people wandering into your house is worrisome. So yes, she’s going to yell at them before wandering into their house.
DM Bears
GM, 1357 posts
Sat 29 Oct 2022
at 20:04
  • msg #265

Re: OOC III

I have drawn a picture. Behold.

I sense there might have been some confusion here, so I hope this can clear things up.
DM Bears
GM, 1358 posts
Sat 29 Oct 2022
at 21:17
  • msg #266

Re: OOC III

Oh, and Farwalker can roll me an Intimidation.
Idrianthe Mar
Artificer, 88 posts
Sat 29 Oct 2022
at 22:22
  • msg #267

Re: OOC III

So you're saying the sled plan would be more like a short skydive? That's a damn tragedy.

Iron Man Idri and Mallory's smiley are killing me in the best ways.
Farwalker
Cleric, 410 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 30 Oct 2022
at 01:36
  • msg #268

Re: OOC III

In reply to DM Bears (msg # 265):

Ah, that’s quite a drop. Good thing we have rope. I think.

Today: Farwalker rolled 14 using 1d20+1d4+7. Intimidation
Khulekani Kumalo
Paladin, 178 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 30 Oct 2022
at 02:13
  • msg #269

Re: OOC III

I love the little picture of us! :)
Khulekani Kumalo
Paladin, 179 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 30 Oct 2022
at 18:17
  • msg #270

Re: OOC III

What sort of check would one need to roll in order to make it safely down this ice luge if they slid? Shield may or may not be included. ;)
Mallory Bonheur
Wizard, 1063 posts
Today's Lucky Numbers
7 | 8
Sun 30 Oct 2022
at 18:20
  • msg #271

Re: OOC III

DM Bears:
To descend safely, make a DC 12 Athletics Check. On a fail, you slide uncontrollably to the bottom, land Prone, and take 2d6 Bludgeoning Damage. If you use a Climber's Kit the damage is reduced to 1d6 Bludgeoning Damage should you fail, and you may also forego the roll to take a 10 in this case.

If you set up the descent with Idrianthe's Rope of Climbing I'll grant those who choose to roll Advantage.


I'm not entirely sure making it down without a rope or a fly speed is even possible?  It seems like the tunnel is basically an almost straight drop, so it's less a matter of making it down safely so much as not falling Prone.  You'd be taking damage regardless.
DM Bears
GM, 1360 posts
Sun 30 Oct 2022
at 18:23
  • msg #272

Re: OOC III

Yeah, it's almost a straight drop. Is it possible to just drop down and land safely? Sure. Is it easy? Hell no.

DC 20 Acrobatics.
Farwalker
Cleric, 412 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 30 Oct 2022
at 18:38
  • msg #273

Re: OOC III

Now I want to hop straight down.
Mallory Bonheur
Wizard, 1064 posts
Today's Lucky Numbers
7 | 8
Sun 30 Oct 2022
at 19:02
  • msg #274

Re: OOC III

I lament the loss of my 18 Portent even more now.  I could have guaranteed someone would get a cool superhero landing.
Khulekani Kumalo
Paladin, 180 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 30 Oct 2022
at 19:04
  • msg #275

Re: OOC III

Hm...the picture made it look like it had a curve. I've been on water slides that looked like that.
Rhydd Maldhon
Fighter, 565 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 30 Oct 2022
at 19:05
  • msg #276

Re: OOC III

In reply to Mallory Bonheur (msg # 274):

Which leads me to a philosophical question (of sorts).

To wit: Do superheroes ever botch their landings? :)
Rhydd Maldhon
Fighter, 566 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 30 Oct 2022
at 19:08
  • msg #277

Re: OOC III

Khulekani Kumalo:
Hm...the picture made it look like it had a curve. I've been on water slides that looked like that.



Yeah. The Banzai Pipeline comes to mind. :)

P.S. Originally a surfing location in Hawaii. :)
This message was last edited by the player at 19:10, Sun 30 Oct 2022.
Khulekani Kumalo
Paladin, 181 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 30 Oct 2022
at 19:13
  • msg #278

Re: OOC III

I was just thinking about the Six Flags in the next state.
Mallory Bonheur
Wizard, 1065 posts
Today's Lucky Numbers
7 | 8
Sun 30 Oct 2022
at 19:16
  • msg #279

Re: OOC III

Based on Bears' charming illustration, I think it would depend on how one actually approached the drop.  The angle of the slope makes it appear like one would be carried by the whims of momentum since the sheer angle would give them nothing to control themselves with.  Whereas positioning oneself away from the walls might allow for a straight drop.

https://i.imgur.com/vKmX3Jq.png

Rhydd:
To wit: Do superheroes ever botch their landings? :)

If they do, I believe they're classified as "crumpled heaps".
Rhydd Maldhon
Fighter, 567 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 30 Oct 2022
at 19:21
  • msg #280

Re: OOC III

Khulekani Kumalo:
I was just thinking about the Six Flags in the next state.



This puts me in mind of various summer vacation trips (when I was but a lad) to Pit-of-Hell, Georgia (which, in the dog days of summer, encompasses most of the state).
DM Bears
GM, 1362 posts
Sun 30 Oct 2022
at 19:23
  • msg #281

Re: OOC III

In reply to Khulekani Kumalo (msg # 275):

If you use an inflatable tube I'll grant you Advantage on the check :)
This message was last edited by the GM at 19:32, Sun 30 Oct 2022.
Khulekani Kumalo
Paladin, 182 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 30 Oct 2022
at 20:10
  • msg #282

Re: OOC III

Does a Folding Boat count? :p
Idrianthe Mar
Artificer, 90 posts
Sun 30 Oct 2022
at 20:12
  • msg #283

Re: OOC III

Now I really want to sled down to make the entrance.

Also, if we just hammer one stake up here then I can send my rope up later to anchor so we can come back up, if the new plan is for everybody to YOLO.
Mallory Bonheur
Wizard, 1068 posts
Today's Lucky Numbers
7 | 8
Tue 1 Nov 2022
at 20:58
  • msg #284

Re: OOC III

Athletics - DC 12, w/Advantage
13:57, Today: Mallory Bonheur rolled 13 using 1d20-1
13:57, Today: Mallory Bonheur rolled 11 using 1d20-1


Idri, you are my hero.
Idrianthe Mar
Artificer, 92 posts
Tue 1 Nov 2022
at 21:24
  • msg #285

Re: OOC III

Idrianthe's the name, useful magic items are the game!
Idrianthe Mar
Artificer, 93 posts
Tue 1 Nov 2022
at 21:31
  • msg #286

Re: OOC III

Rhydd's flirty chivalry is wholesome, but catching someone from a 50ft plummet would probably break his arms. XD
Rhydd Maldhon
Fighter, 571 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 1 Nov 2022
at 22:07
  • msg #287

Re: OOC III

Idrianthe Mar:
Rhydd's flirty chivalry is wholesome, but catching someone from a 50ft plummet would probably break his arms. XD



Oh, pish! I'm certain that Mallory is a light as the proverbial feather! :)
Mallory Bonheur
Wizard, 1070 posts
Today's Lucky Numbers
7 | 8
Wed 2 Nov 2022
at 00:06
  • msg #288

Re: OOC III

DM Bears - I appreciate the foreshortening on the rope in that map.

Also, this is all I have running through my head whenever I think of Mallory climbing:

https://youtu.be/DXWYf0tfvhc?t=138
Idrianthe Mar
Artificer, 94 posts
Wed 2 Nov 2022
at 00:09
  • msg #289

Re: OOC III

Oh wow, I didn't even catch that, that's a great touch. Leave it to the artists to go and notice the extra mile. ^_^
Mallory Bonheur
Wizard, 1073 posts
Today's Lucky Numbers
7 | 8
Thu 3 Nov 2022
at 16:33
  • msg #290

Re: OOC III

DM Bears - quick request for clarification: are the Bugbears saying that all three adventurers fled further into the Spire at different points, or that only the Halfling did for certain and the other two escaped elsewhere/aren't accounted for?
DM Bears
GM, 1367 posts
Thu 3 Nov 2022
at 16:53
  • msg #291

Re: OOC III

Redhed Barbarian: Fled the tower/escaped.
Halfling: Was captured by the Bugbears, then fled to a lower area.
Shield Dwarf: Was never encountered by the Bugbears.
Idrianthe Mar
Artificer, 96 posts
Fri 4 Nov 2022
at 15:51
  • msg #292

Re: OOC III

I'd offer the Rope but that's also an Athletics check.

Could Idri wrench the chest from the ceiling using her Telekinesis feat?

Ooh, actually, how long does it take to prepare a spell in an empty slot?
This message was last edited by the player at 15:53, Fri 04 Nov 2022.
Khulekani Kumalo
Paladin, 187 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 4 Nov 2022
at 15:53
  • msg #293

Re: OOC III

I assume it is more than 10 lbs.

You could use the Telekinesis to tie the rope to the chest though.

Khulekani has a +10 to Athletics, so she could probably climb without much effort.
Idrianthe Mar
Artificer, 97 posts
Fri 4 Nov 2022
at 15:55
  • msg #294

Re: OOC III

Not just Mage Hand, the full telekinesis ability I can push and pull Medium creatures with! The rope can also move on its own as long as someone is holding the other end, no other magic required.

But I also just checked the Artificer spell list and I know Spider Climb, so I could wiggle on up there and either remove the bolts to lower the chest or open the lock for y'all to catch the contents.
This message was last edited by the player at 15:55, Fri 04 Nov 2022.
DM Bears
GM, 1370 posts
Fri 4 Nov 2022
at 16:18
  • msg #295

Re: OOC III

I assume you are referring to this;

Telekenetic:
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.

In which case no, I would not permit you to use this to pry objects from the environment beyond what Mage Hand normally allows as this specifically refers to creatures and relates to shoving.

And while both stacking three people on top of each other and climbing a rope would be Athletics checks, I can assure there will be a significant difference in the DC. Do bear in mind that whoever is climbing the rope would have to do the lockpicking.

Spider Climb would circumvent the need for any checks related to climbing.
Idrianthe Mar
Artificer, 98 posts
Fri 4 Nov 2022
at 16:24
  • msg #296

Re: OOC III

Coolness, so no MIND MAGIC YANK but we still have the rope and normal magic.

How long does it take to prepare a spell outside of the Long Rest system?
Mallory Bonheur
Wizard, 1076 posts
Today's Lucky Numbers
7 | 8
Fri 4 Nov 2022
at 16:39
  • msg #297

Re: OOC III

Before we go allocating or spending any resources: my thought on the matter was simply to have one of the tallest folk (either Farwalker or a Bugbear) hoist Mallory up overhead.

The chest is 15' up.  I believe Farwalker is at least eight feet tall?  Even just standing on the base person's shoulders would give Mallory (about 5' tall with the capacity to reach another few feet overhead) more than enough reach to hold her Immovable Rod up above herself, activate it to lock it into place, and hoist herself up to sit on it practically level with the chest.  All of that falls within a creature's available Climbing movement range of no more than 5' at a time and thus presumably wouldn't necessitate a skill check unless DM Bears feels the overall situation is deserving of one.  Lifting oneself to sit on a bar as a full-body pull-up could certainly be taxing for some.

Since the chest requires a key, either Mallory or Idri would need to be the ones to go up, depending on their proficiency and the application of Guidance.  Mallory has a +5 to Thieves' Tools for picking locks and disarming traps.
This message was last edited by the player at 16:41, Fri 04 Nov 2022.
Idrianthe Mar
Artificer, 99 posts
Fri 4 Nov 2022
at 16:46
  • msg #298

Re: OOC III

Idri's also at a +5, plus I can give whichever of us goes up a Guidance for +1d4!

I think we would also be wise to prepare some means of catching the contents, maybe have a few of us hold a blanket underneath the chest to dampen the fall. If anything within is fragile, it's unlikely either of us is strong enough to hold the chest closed and carefully remove everything when we're fighting gravity itself.
DM Bears
GM, 1371 posts
Fri 4 Nov 2022
at 16:49
  • msg #299

Re: OOC III

Unless the Artificer has a specific feature that allows them to prepare spells outside a Long or Short Rest, it is not possible. I'm not sure how you get an 'empty slot' either, as the list of your prepared spells and spell slots are separate (i.e. you can cast any prepared spell with a spell slot of the appropriate level).

I believe there are lore reasons for why it works this way, but I am no authority when it comes to anything outside of fifth edition (and anything inside, too, for that matter). Something something memorizing spells something something expunging all information related to the spell from your brain. Perhaps someone more versed in D&D's history could enlighten us.

As for using the Immovable Rod; yeah, that'll work. Let's do an Athletics check for the pull-up, but make it hilariously easy so it'd be funny if Mallory failed. DC 6.
This message was last edited by the GM at 16:51, Fri 04 Nov 2022.
Idrianthe Mar
Artificer, 100 posts
Fri 4 Nov 2022
at 16:54
  • msg #300

Re: OOC III

An empty preparation "spot" as in, I didn't know what all spells we'd need for the day so I didn't prepare my maximum number. I didn't realize 5e had that gap in the system; please remember I mostly come from PF, so I'm not accustomed to all the differences. =(

So I'm just down two prepared spells until our next Long Rest, that's fun.
DM Bears
GM, 1372 posts
Fri 4 Nov 2022
at 16:57
  • msg #301

Re: OOC III

In the case where you have not prepared the maximum number of spells you're already in violation with the rules, so it'd incur a ruling from the DM.

And I'll say eh, go ahead and prepare those unprepared spells.
This message was last edited by the GM at 16:58, Fri 04 Nov 2022.
Idrianthe Mar
Artificer, 101 posts
Fri 4 Nov 2022
at 16:58
  • msg #302

Re: OOC III

Oh, thank you. Um, I think it'd be prettyeta to prepare exactly the spell I was talking about, so I'll check the list and pick anything but Spider Climb.
DM Bears
GM, 1373 posts
Fri 4 Nov 2022
at 17:00
  • msg #303

Re: OOC III

That's your decision, but I would be perfectly fine with you preparing Spider Climb though it might benefit you in this particular instance :)

Had I been a better DM I would have caught this when approving your initial character sheet, so the blame should in part fall on me.
This message was last edited by the GM at 17:01, Fri 04 Nov 2022.
Idrianthe Mar
Artificer, 102 posts
Fri 4 Nov 2022
at 17:01
  • msg #304

Re: OOC III

I think Mallory's locked rod is the best call either way. Idri will boop her with a Guidance to contribute.
Mallory Bonheur
Wizard, 1077 posts
Today's Lucky Numbers
7 | 8
Fri 4 Nov 2022
at 17:49
  • msg #305

Re: OOC III

DM Bears:
I believe there are lore reasons for why it works this way, but I am no authority when it comes to anything outside of fifth edition (and anything inside, too, for that matter). Something something memorizing spells something something expunging all information related to the spell from your brain. Perhaps someone more versed in D&D's history could enlighten us.


It's complicated, primarily because the in-universe explanation for how spell prep works changes because the mechanics change between editions and not the other way around.  Back in the earliest of editions, Wizards would have to prepare how many times they wanted to cast a given spell per day, not just the spell itself, and casting it literally burned it out of their brain until they sat down and re-learned how to do it.  The shorthand is basically that Mystra - the Goddess of Magic and source of The Weave - tends to drastically alter how magic functions from time to time based on external events, or there's some major shift in the cosmos that forces a change.  Like her own death, which happens quite often.

All convoluted justifications aside, the basic idea is that spellcasters attune themselves to their own magic in a manner.  Arcane casters synchronize their energies and focus, Divine casters align themselves with sympathetic forces like the gods or nature itself, etc.  That alignment of energies can't be changed at-will and requires focus to establish or alter, and generally only at certain times of the day where the ambient energies of one's environment make it easier (such as based on the position of celestial bodies and so forth).  Spontaneous casters who don't need to prepare spells each day, like Sorcerers, are just innately tied to their magic since it's literally a part of their biology.

Something Idri should also keep in mind when it comes to Prepared Spells: if a spell has the "Ritual" tag on it, you don't need to prepare it each day.  It can be cast as a Ritual (ie, it won't cost a spell slot but will take 10 minutes + the casting time to perform).  But if you want to cast it using a spell slot without spending that extra 10 minutes, you can choose to do so.

Athletics Check - DC 6
Mallory Bonheur rolled 17 using 1d20-1


As hilarious as that would've been, Mallory appears to be better at climbing up than she is climbing down.  As I didn't need the Guidance for the climb, I'll go ahead and spend it on the Thieves' Tools check to pick the lock.

Picking a Lock w/Guidance
Total: 18
Mallory Bonheur rolled 14 using 1d20+5
Mallory Bonheur rolled 4 using 1d4


Idri:
I think we would also be wise to prepare some means of catching the contents, maybe have a few of us hold a blanket underneath the chest to dampen the fall. If anything within is fragile, it's unlikely either of us is strong enough to hold the chest closed and carefully remove everything when we're fighting gravity itself.


That's actually a very good point.  DM Bears - is it the sort of chest that the lid swings open in one direction?  Could Mallory open it so the lid rests on her knees and anything unsecured inside would just settle in the lid/her lap?  Or have the others prepare to catch any falling items in a blanket or their cloaks?
This message was last edited by the player at 17:52, Fri 04 Nov 2022.
Mallory Bonheur
Wizard, 1080 posts
Today's Lucky Numbers
7 | 8
Fri 4 Nov 2022
at 19:09
  • msg #306

Re: OOC III

(DC 15) to pick the lock.

I rolled a 14 without Guidance.  Once again, Idri comes to the rescue.

Now then, would Rhydd like to catch Mallory?  :3
Rhydd Maldhon
Fighter, 573 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 4 Nov 2022
at 20:24
  • msg #307

Re: OOC III

In reply to Mallory Bonheur (msg # 306):

Without a doubt! First, however, Rhydd (OOC) needs to do a little reading to catch up with what is going on . . . :)
Mallory Bonheur
Wizard, 1082 posts
Today's Lucky Numbers
7 | 8
Sat 5 Nov 2022
at 19:08
  • msg #308

Re: OOC III

DM Bears:
A little strange, as I for one would not wish to put my tongue to any foreign substance with potential magical properties. But it is an option.


https://imgur.com/gallery/Xeu1qhk

Back on topic, I can only assume the option for Players to instantly identify a Potion is a quality-of-life choice for Parties that don't have access to "Identify" or to make it easier for unidentified Potions to be used on the fly.

Ignoring that as a potential path (especially since Mallory wouldn't want to crack open ancient bottles needlessly), we're left with Mallory ritual-spamming "Identify" four times in a row to get the Potions figured out as the fastest option.  If some folk would like to take a Short Rest for class/resource-based reasons, now would be a good time to do that.  Narratively, we could also fill any other downtime involved in that with chatting with the Bugbears, getting various resources traded, and maybe scouting ahead a little?
DM Bears
GM, 1377 posts
Sun 6 Nov 2022
at 16:31
  • msg #309

Re: OOC III

Those who wish to stay behind to chat with the Bugbears are welcome to do so. They're willing to do some trading, but you'll quickly find out they don't own much of value. No need to roll anything, as Khulekani has already rolled quite well on a Persuasion.

Those who wish to scout ahead can tell me where they wish to go. Here's what the Bugbears will offer on the matter:

  • A tunnel stretches from the western part of the first level. The Bugbears haven't done more than initial probing because . . .
  • . . . some kind of burrowing creature dwells in it.
  • The hole in the floor leads down to the second level. The stairway, which originally connected the two levels, is collapsed and filled with rubble rendering it useless.
  • There's not too much of value on the second level. It is filled with rubble and leads further down into a cavern.
  • According to the Bugbears, the cavern is where the Spire ends.

This message was last edited by the GM at 16:33, Sun 06 Nov 2022.
Idrianthe Mar
Artificer, 103 posts
Mon 7 Nov 2022
at 17:11
  • msg #310

Re: OOC III

I've now prepared Spider Climb and Identify, so Idri and Mallory together can get the potions knocked out in half as long as Mallory doing it solo.
Mallory Bonheur
Wizard, 1083 posts
Today's Lucky Numbers
7 | 8
Mon 7 Nov 2022
at 17:45
  • msg #311

Re: OOC III

Artificers get "Identify" as well?  Excellent, team work makes the dream work!  20 minutes is a lot more reasonable when it comes to doing some quick chatting and scouting too.
Idrianthe Mar
Artificer, 104 posts
Mon 7 Nov 2022
at 17:57
  • msg #312

Re: OOC III

Yay magic buddies!

Yeah, it's a very eclectic spell list.
DM Bears
GM, 1378 posts
Mon 7 Nov 2022
at 19:07
  • msg #313

Re: OOC III

My suggestion would be for the rest to just wait until you finish before you all resume exploration. I can update you with the Identify results shortly.
Khulekani Kumalo
Paladin, 188 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 7 Nov 2022
at 19:17
  • msg #314

Re: OOC III

Before moving on, would it be possible to set up a proper ladder to get our of the hole, and maybe set up a kind of door, so we can keep the room warm?
DM Bears
GM, 1379 posts
Mon 7 Nov 2022
at 21:50
  • msg #315

Re: OOC III

I'm assuming you are referring to the tunnel you entered through? If so, there should still be a Rope of Climbing hanging in it. As for raising the temperature of the room I'm not sure. The Bugbears will tell you they've lit a fire before and it works fine, since the entrance is upside down and thus flush with the ceiling; the smoke is routed through the tunnel.

They have no firewood though, so you'll have to come up with the fuel.
Mallory Bonheur
Wizard, 1084 posts
Today's Lucky Numbers
7 | 8
Wed 9 Nov 2022
at 22:10
  • msg #316

Re: OOC III

So, how's everyone doing?  Are we stuck at something in particular here?
Farwalker
Cleric, 416 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 10 Nov 2022
at 02:46
  • msg #317

Re: OOC III

My brain is blank for some reason. Probably a lack of sleep. I’ll get something out tomorrow, after some sleep.
Idrianthe Mar
Artificer, 105 posts
Thu 10 Nov 2022
at 16:38
  • msg #318

Re: OOC III

I think we were just sitting tight for our Identify results so we could then scout as a full team, yeah? But it looks like our lovely DM has been busy for a couple of days; hopefully the good kind of busy and not the stressful kind of busy. =)
This message was last edited by the player at 16:39, Thu 10 Nov 2022.
Mallory Bonheur
Wizard, 1085 posts
Today's Lucky Numbers
7 | 8
Thu 10 Nov 2022
at 18:25
  • msg #319

Re: OOC III

I certainly know that feeling.  I've been in studio all week and will do so again next week as well.  It's only ever short bursts for these sort of work sessions, but goodness are they draining.  ><
Idrianthe Mar
Artificer, 106 posts
Thu 10 Nov 2022
at 18:28
  • msg #320

Re: OOC III

Sounds like you do interesting work, at least!
Mallory Bonheur
Wizard, 1086 posts
Today's Lucky Numbers
7 | 8
Thu 10 Nov 2022
at 18:37
  • msg #321

Re: OOC III

Game development.  I hop studios all the time as part of the career but, at the moment, I'm a lead editor and doing recording with our voice actors for an upcoming title.
Idrianthe Mar
Artificer, 107 posts
Thu 10 Nov 2022
at 18:52
  • msg #322

Re: OOC III

That's so cool! Being a voice actor is still my childhood dream, even though I'm almost 30.
Mallory Bonheur
Wizard, 1087 posts
Today's Lucky Numbers
7 | 8
Thu 10 Nov 2022
at 19:40
  • msg #323

Re: OOC III

Age is hardly a matter when it comes to voice acting.  At my previous studio, our title villain character - a young woman in the narrative - was voiced by an actress who was in her late 40s at the time.  Plus you've got a lot of the big names in gaming VO right now who are all across their late 30s to mid 50s.  If it's really something you want to do then it's worth looking into; there's always a need for all sorts of voices.
Khulekani Kumalo
Paladin, 189 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 12 Nov 2022
at 22:48
  • msg #324

Re: OOC III

I've done a few voice acting gigs in the past. It's fun, if you can get a good paying job.

Which I never did.

And I was a radio DJ for a year, so...my voice is totes sexy. ;)
Mallory Bonheur
Wizard, 1088 posts
Today's Lucky Numbers
7 | 8
Sat 12 Nov 2022
at 22:50
  • msg #325

Re: OOC III

I really need a break from recording, though.  I was seeing edit scripts in my sleep last night.  >_<
Khulekani Kumalo
Paladin, 190 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 12 Nov 2022
at 22:58
  • msg #326

Re: OOC III

Ouch. Yeah, over-work can drive you crazy. Make sure to take breaks, if only for your mental health. Burnout is always a real danger.

Actually, its funny the topic of voice work came up here. Just yesterday I was complaining to my internet buddies that I was super embarrassed and felt cringe at a 5 min lore video I made YEARS ago, that was still on my YouTube account.

I just...I left all my stumbles and "ums" without editing them out. What's the point of reading from a script if I can't have a clean read? And the hiss and tinniness of the audio bothers me.

Future me looks at past me and wants to hit them with a good mic and a better editing software.

@Idri: Almost 30? You are a baby child! You still have plenty of time!
This message was last edited by the player at 22:58, Sat 12 Nov 2022.
Idrianthe Mar
Artificer, 108 posts
Sun 13 Nov 2022
at 01:32
  • msg #327

Re: OOC III

Haha, well, even almost-30 is a little bit of an exaggeration (27) buuuuut I'm also transfeminine, with all the vocal challenges thereof. Training my voice up to a new place has taken a lot of my old flexibility out of the equation, and affecting a deeper voice (back down to where I had more range) straight-up hurts mah throat!

Still, I'll always dream of doing mo-cap and voice work. Maybe someday it'll even happen, but I'd want a very comfortable financial cushion to land on before taking some huge risk like moving out somewhere that such jobs are, if not plentiful, at least less scarce.

@Mallory: I second the dangers of burn-out, take a break if at all possible!
This message was last edited by the player at 01:33, Sun 13 Nov 2022.
Khulekani Kumalo
Paladin, 191 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 13 Nov 2022
at 20:28
  • msg #328

Re: OOC III

There are online courses and YouTube videos that help with trans feminizing voice training, on the off chance that you weren't aware of that. That might help you get some flexibility back!

At the moment I am struggling with a Scottish brogue. I want to play Dwarves correct, damn it!

I've got Russian/Eastern European accents down perfect. I used to play in a LARP as Yuri Burikov, a bodyguard for our Romani analogue, who also happened to have sticky fingers and a heart of gold. I can't tell you how many people I freaked out when on Monday I went back to my American accent. Good times!
Idrianthe Mar
Artificer, 109 posts
Sun 13 Nov 2022
at 20:36
  • msg #329

Re: OOC III

I did know, but it's very kind of you to mention it!

I've got a solid Scottish brogue (thank you for having such a nice voice to listen to and imitate, Graham McTavish) but my Irish is a mess; usually, it sort of turns into Mike Myers Scottish after a few sentences. XD

That's awesome! It always feels so good when people get lost in an affected voice, and even better that you got to do it fully in-character and blow some minds.
Khulekani Kumalo
Paladin, 192 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 17 Nov 2022
at 23:09
  • msg #330

Re: OOC III

Found a new character creator program!



8-bit Paladin!
Idrianthe Mar
Artificer, 110 posts
Thu 17 Nov 2022
at 23:21
  • msg #331

Re: OOC III

That's awesome!
Mallory Bonheur
Wizard, 1089 posts
Today's Lucky Numbers
7 | 8
Thu 17 Nov 2022
at 23:23
  • msg #332

Re: OOC III

Ooh, very neat!  Do you have a link?  I kind of want to give it a shot.

Also, regarding our currently AWOL DM - I've tried contacting him outside of RPOL but haven't received any sort of reply yet.  I've played with him before (and am currently playing with him in another game here), and this sort of vanishing act isn't a normal thing for him.  He doesn't just ghost on games.  I believe Real Life is getting in the way in some manner, though by what cause I couldn't say.  Hopefully it's something that will resolve itself sooner than later.
Idrianthe Mar
Artificer, 111 posts
Thu 17 Nov 2022
at 23:31
  • msg #333

Re: OOC III

Given this game's longevity, yeah, RL seemed like the most likely culprit. Super hoping it's something that is fundamentally positive and that he's not dealing with something really unpleasant.

I would also love a link to the pretty character creator =D
Khulekani Kumalo
Paladin, 193 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 17 Nov 2022
at 23:32
  • msg #334

Re: OOC III

I hope everything is okay...

Oh, and here is the link.

https://reroll.co/
Mallory Bonheur
Wizard, 1090 posts
Today's Lucky Numbers
7 | 8
Thu 17 Nov 2022
at 23:41
  • msg #335

Re: OOC III

I do happen to know, from our DM's online art profile, that his birthday coincides with the day he went offline.  I'm personally hoping his family just kidnapped him for a surprise trip or something like that.
Idrianthe Mar
Artificer, 112 posts
Thu 17 Nov 2022
at 23:43
  • msg #336

Re: OOC III

Well, that'd be positively A+. And a belated happy birthday upon his return!
Idrianthe Mar
Artificer, 113 posts
Fri 18 Nov 2022
at 00:15
  • msg #337

Re: OOC III

This was a delightful way to spend seven dollars.


Khulekani Kumalo
Paladin, 194 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 18 Nov 2022
at 00:21
  • msg #338

Re: OOC III

In reply to Mallory Bonheur (msg # 335):

What area of the planet do they reside? Because there are a lot of natural disasters and political upheaval going on in the world right now.

I haven't heard from my great uncle for months, for example.

And that looks so cool Idri!
Mallory Bonheur
Wizard, 1091 posts
Today's Lucky Numbers
7 | 8
Fri 18 Nov 2022
at 00:24
  • msg #339

Re: OOC III

I'm not entirely positive.  His profile says he's Norwegian, but that doesn't necessarily mean he lives in Norway.
Idrianthe Mar
Artificer, 114 posts
Fri 18 Nov 2022
at 00:32
  • msg #340

Re: OOC III

He offhand mentioned to me in a chat when I was joining the game that he was, at that time at least, located in the general vicinity of Norway (and that it was getting late so he wouldn't be up much longer).
Rhydd Maldhon
Fighter, 576 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 20 Nov 2022
at 00:26
  • msg #341

Re: OOC III

I hope that Bears is okay. I would have thought that if he had decided to end the game (for whatever reason), he would have given us a heads-up to that effect.
Mallory Bonheur
Wizard, 1092 posts
Today's Lucky Numbers
7 | 8
Sun 20 Nov 2022
at 01:14
  • msg #342

Re: OOC III

I'm in another game with him as a player right now and he vanished from that one at the same time as here.  So I don't think it's a case of him just bailing out on the responsibilities of DMing this game.  I do hope we hear something sooner than later though.
Khulekani Kumalo
Paladin, 195 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 23 Nov 2022
at 02:57
  • msg #343

Re: OOC III

Ah! Ah! DM login today!


Idrianthe Mar
Artificer, 115 posts
Wed 23 Nov 2022
at 03:00
  • msg #344

Re: OOC III

I tried to think of so many ways to post that there was a login without seeming like I was calling him out and you nailed it effortlessly. Dammit, DiCaprio! XD
DM Bears
GM, 1380 posts
Thu 24 Nov 2022
at 19:07
  • msg #345

Re: OOC III

Hello! I’ve been in the ICU, where I still am. Campaign is put on hold until further notice. Sorry!
Khulekani Kumalo
Paladin, 196 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 24 Nov 2022
at 20:28
  • msg #346

Re: OOC III

Oh shit! Are you okay? What happened?
Idrianthe Mar
Artificer, 116 posts
Thu 24 Nov 2022
at 21:10
  • msg #347

Re: OOC III

Holy shit, seconded! Best possible wishes for a swift recovery. D=
Mallory Bonheur
Wizard, 1093 posts
Today's Lucky Numbers
7 | 8
Fri 25 Nov 2022
at 01:36
  • msg #348

Re: OOC III

Crimeny, that's not as rosy a situation as I'd hoped was keeping you away, Bears.  You don't have to share if you don't feel like it, but do certainly take all the time you need for recovery.
DM Bears
GM, 1381 posts
Fri 25 Nov 2022
at 14:28
  • msg #349

Re: OOC III

I’m getting there! Thank you for your kind wishes. I can’t really type out long responses from my phone as hand-eye coordination is abysmal…
Rhydd Maldhon
Fighter, 577 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 26 Nov 2022
at 16:44
  • msg #350

Re: OOC III

In reply to DM Bears (msg # 345):

Yikes! Best wishes for a speedy and full recovery.
Idrianthe Mar
Artificer, 117 posts
Thu 1 Dec 2022
at 19:19
  • msg #351

Re: OOC III

Welcome back, Bears!
DM Bears
GM, 1383 posts
Thu 1 Dec 2022
at 19:46
  • msg #352

Re: OOC III

Thanks! Still not 100%, but almost there. Well enough to post now, at least :)
This message was last edited by the GM at 19:49, Thu 01 Dec 2022.
Mallory Bonheur
Wizard, 1094 posts
Today's Lucky Numbers
7 | 8
Thu 1 Dec 2022
at 20:30
  • msg #353

Re: OOC III

Glad to have you back, Bears.  I'm actually still quite unwell myself; it's just a cold, but it's been kicking me while I'm down all week.

For the sake of catching up, I believe we still have the matter of Identifying the Potions.  Mallory and Idri were going to spend 20 minutes splitting the workload to get that addressed via Ritual casting.
DM Bears
GM, 1384 posts
Thu 1 Dec 2022
at 22:37
  • msg #354

Re: OOC III

Ah, okay. I see. I'll update with the results.
Rhydd Maldhon
Fighter, 578 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 1 Dec 2022
at 23:56
  • msg #355

Re: OOC III

In reply to DM Bears (msg # 352):

Good to hear from you. Hope that you will get to that 100% mark soon. :)
Farwalker
Cleric, 417 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 2 Dec 2022
at 04:16
  • msg #356

Re: OOC III

Glad to see you’re up and moving again, at least! Hopefully you’ll be at a hundred percent sooner rather than later
Idrianthe Mar
Artificer, 118 posts
Sat 3 Dec 2022
at 18:31
  • msg #357

Re: OOC III

Sorry y'all, little hectic today and dont have time for a proper IC post! I wouldn't mind if we kept the cold resistance potion for selfish reasons (being that I don't currently have constant to cold resistance like most of the party), but I won't be upset if anyone else wants the rarer options for niche situations instead!
Mallory Bonheur
Wizard, 1096 posts
Today's Lucky Numbers
7 | 8
Sat 3 Dec 2022
at 19:04
  • msg #358

Re: OOC III

Speaking of which, Mallory does still have enough Ice Troll materials remaining to make Boots of the Winterland for both Khulekani and Idri, unless either of you would prefer a different magic item crafted for you instead?
Idrianthe Mar
Artificer, 119 posts
Sat 3 Dec 2022
at 19:24
  • msg #359

Re: OOC III

Sadly, because her Arcane Armor class feature is specifically a full body covering (although she can don and doff the helmet as a bonus action), Idri is not able to benefit from any helmets/hats, gauntlets/gloves, or boots at the same time as her arcane armor. I can infuse effects into my armor that would normally be associated with those slots, and I hope to do so in the future, but it's a key trade-off of the subclass.

Unless we could make a magic ring or cloak with the same effect, it would probably be a waste of good materials and your crafting efforts.
Mallory Bonheur
Wizard, 1097 posts
Today's Lucky Numbers
7 | 8
Sat 3 Dec 2022
at 19:46
  • msg #360

Re: OOC III

Ah, right, you'd mentioned that a long while back.  Unless DM Bears says otherwise, I don't see why we couldn't shift it over into being a Cloak of the Winterlands since it's relatively the same effect - maybe drop the "ignore difficult terrain created by ice or snow" part since it's no longer boots, as well as to balance the item slot shift.

Otherwise, don't worry about wasting the Ice Troll materials.  They're there to be used and are in sort of a nebulous "exist in the inventory as crafting mats, but can't be sold for profit".  So they're either being used for Winterland accessories, or they could be used to craft a Ring of Cold Resistance.  But those are a higher rarity so they cost way more time and money to create despite being, for all intents and purposes, mechanically inferior to the Uncommon-tier boots.  They can also be used to craft a Frost Brand sword, though that's super expensive and likely requires more than just Ice Troll parts to fully enchant since it's a Very Rare-tier item.

That's all just going on canonical items though.  Depending on Bear's preferences, we might figure out something else to craft with the mats instead so long as it suits the theme via Ice Troll's cold resisting, cold emitting, and regenerative properties.
DM Bears
GM, 1387 posts
Sat 3 Dec 2022
at 20:05
  • msg #361

Re: OOC III

I'm perfectly fine with a scarf or a cowl or a cape or whatever you can come up with! :)

Perhaps Farwalker with her Proficiency in Weaver's Tools can be conscripted, though I'm unsure if Mallory has been eligible for the halved time up until now through different means?
Idrianthe Mar
Artificer, 120 posts
Sat 3 Dec 2022
at 21:13
  • msg #362

Re: OOC III

Hey, I won't say no! Definitely something we can figure out once we get some solid downtime.

Besides, Khulekani probably wants some boots, too, so those can come first. ^_^
Mallory Bonheur
Wizard, 1098 posts
Today's Lucky Numbers
7 | 8
Sat 3 Dec 2022
at 22:31
  • msg #363

Re: OOC III

Careful Bears; the idea of a full-armored warrior with a cool scarf is making my love of Kamen Rider stir from its slumber.
Khulekani Kumalo
Paladin, 197 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 3 Dec 2022
at 22:55
  • msg #364

Re: OOC III


Boots of the Winterland?
Idrianthe Mar
Artificer, 121 posts
Sat 3 Dec 2022
at 23:24
  • msg #365

Re: OOC III

Oh but Mallory('s Player), I already have scarf-adjacent clothing options -- they're just not magical.

Yet.
Farwalker
Cleric, 418 posts
30/38 | 3/4 | 2/3 | 1/2
Sun 4 Dec 2022
at 01:05
  • msg #366

Re: OOC III

I'm always down to make a fancy scarf.

Too bad I can't enchant anything with the power of Religion.
Mallory Bonheur
Wizard, 1099 posts
Today's Lucky Numbers
7 | 8
Sun 4 Dec 2022
at 01:23
  • msg #367

Re: OOC III

Strictly speaking, you can.  While Wizards and Artificers certainly hold the popular title of "magic item crafters", it's not a class ability unique to them or anything like that.  Divine casters have just as much capacity to craft magic items, make spell scrolls, and so forth.
DM Bears
GM, 1388 posts
Sun 4 Dec 2022
at 19:25
  • msg #368

Re: OOC III

So; keep the Cold Resistance potion?
Mallory Bonheur
Wizard, 1100 posts
Today's Lucky Numbers
7 | 8
Sun 4 Dec 2022
at 22:12
  • msg #369

Re: OOC III

Cold on request and... let's say, Force, since that's an unusual one.
Idrianthe Mar
Artificer, 122 posts
Mon 5 Dec 2022
at 00:49
  • msg #370

Re: OOC III

That seems wise to me. Especially since anything that deals enough Force damage to necessitate drinking the potion is probably really, really dangerous.
Mallory Bonheur
Wizard, 1102 posts
Today's Lucky Numbers
7 | 8
Tue 6 Dec 2022
at 20:15
  • msg #371

Re: OOC III

So, anything else we need to cover while we're here or are we good to continue on into the unknown depths?

If there's any opportunity for prep before we leave, Mallory would like to get "Detect Magic" up ahead of time.
DM Bears
GM, 1391 posts
Tue 6 Dec 2022
at 20:30
  • msg #372

Re: OOC III

The Bugbears shall endure you for ten more minutes :)
Farwalker
Cleric, 419 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 8 Dec 2022
at 03:14
  • msg #373

Re: OOC III

My week has been chaos. I’ll have a reply tomorrow
DM Bears
GM, 1392 posts
Thu 8 Dec 2022
at 20:20
  • msg #374

Re: OOC III

It seems you are faced with the greatest challenge of them all in PbP games; moving from one place to another.

Can I assume you guys are going down the hole? If so, I can update the thread for you. And for marching order, I'll assume Farwalker > Khulekani > Idrianthe > Rhydd > Mallory.
Idrianthe Mar
Artificer, 123 posts
Fri 9 Dec 2022
at 01:11
  • msg #375

Re: OOC III

You joke but, by god, you are not wrong. Play-by-consensus makes scene changes and exploration surprisingly difficult.

Since Idri is a crunchy target lacking for ranged options, I am willing to be nearer the front. Totally Farwalker and Khule's call.
Mallory Bonheur
Wizard, 1103 posts
Today's Lucky Numbers
7 | 8
Fri 9 Dec 2022
at 04:00
  • msg #376

Re: OOC III

Oh, how many hours I've wiled away listening to a table of my friends second-guessing each other about how to open an unlocked, untrapped door...

Mallory would prefer to not be on the very end of the conga line, so moving her one place up would be preferable.  Astre will be keeping his spot on her shoulders unless otherwise specified, but he will be keeping his eyes on the Party's wake to make sure nothing sneaks up on them.
DM Bears
GM, 1393 posts
Fri 9 Dec 2022
at 17:57
  • msg #377

Re: OOC III

We sort of have three characters who would all like to be up front. But how about this?

Khulekani > Idrianthe > Farwalker > Mallory + Astre > Rhydd
Mallory Bonheur
Wizard, 1104 posts
Today's Lucky Numbers
7 | 8
Fri 9 Dec 2022
at 18:09
  • msg #378

Re: OOC III

Looks good to me, so long as Rhydd's okay with bringing up the rear.
Rhydd Maldhon
Fighter, 579 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 9 Dec 2022
at 22:15
  • msg #379

Re: OOC III

In reply to Mallory Bonheur (msg # 378):

I think that he would be as long as Mallory can assure them that she will be safe enough  if she is out in front of him :)
Farwalker
Cleric, 420 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 10 Dec 2022
at 22:39
  • msg #380

Re: OOC III

Or not. I hate December. It’s the end of the fiscal year for a lot of people, and they want to spend their budget so they don’t lose it. Which is the silliest way to deal with a budget.

Anyway, I’m fine with being in the centre. I have all those fancy AoEs.
Khulekani Kumalo
Paladin, 198 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 12 Dec 2022
at 02:06
  • msg #381

Re: OOC III

I don't mind being tank, always. Sorry for my sudden absence. Posting now!
This message had punctuation tweaked by the player at 02:06, Mon 12 Dec 2022.
Idrianthe Mar
Artificer, 124 posts
Mon 12 Dec 2022
at 21:57
  • msg #382

Re: OOC III

Been a little out of it, should be able to post tomorrow but don't be afraid to keep moving forward in the meantime!
Mallory Bonheur
Wizard, 1109 posts
Today's Lucky Numbers
7 | 8
Fri 16 Dec 2022
at 18:16
  • msg #383

Re: OOC III

Hope everyone's doing alright in terms of schedules and health.  Things always get a little disrupted around this time of year, so take care of yourselves!
Idrianthe Mar
Artificer, 125 posts
Fri 16 Dec 2022
at 18:32
  • msg #384

Re: OOC III

I have just finished finals and have a super fun and fancy sinus infection, so my prose powers (such as they are) are draaaaaained. -_-
DM Bears
GM, 1397 posts
Wed 21 Dec 2022
at 13:17
  • msg #385

OOC III

Hope you're doing better, Idrianthe's player! While I've dodged all the illness going around my parts of the world, I've been quite busy this past week and haven't had much time for rpol.

With Christmas right around the corner, things will undoubtedly slow down even further. And that suits me just fine.

But perhaps we could discuss how we can proceed in the meantime? You're currently in a good ol' dungeon-crawl scenario, meaning exploration is required. Things tend to stall then in this format. My one suggestion would be for one of the characters who spearhead the marching order to take the reins and be responsible for moving the party from place to place. We can handle that OOC if you don't feel like it warrants a post, or you can make a simple post in orange in the IC thread specifying your intent.
This message was last edited by the GM at 13:19, Wed 21 Dec 2022.
Mallory Bonheur
Wizard, 1111 posts
Today's Lucky Numbers
7 | 8
Wed 21 Dec 2022
at 17:41
  • msg #386

OOC III

The build-up into the holidays is keeping me rather busy at the moment as well, but I should be able to keep tabs on things at the very least.

As for moving forward in the dungeon crawl: I've found it's generally easiest to use a direct challenge method.  If left to their own devices in open exploration, Players tend to fixate and dawdle easily.  So instead of just presenting a room and letting us determine how to proceed from there, it can be useful to establish some obvious skill challenges or specific points of interest outright to help prompt what could be useful in dealing with whatever the immediate challenge/threat of the room might be.  Admittedly this approach does move a little more into the video game style of adventuring, but it's not like a group of our size/armor types can really be quiet clambering all around the place or aren't going to thoroughly scour each room anyway.

Barring any brief interludes for chatting and character beats (which can even be done as we move, if need be), it might be wise for us to walk along the railroad tracks for a bit just to help compensate for the holiday season slowdown.
DM Bears
GM, 1398 posts
Wed 21 Dec 2022
at 19:32
  • msg #387

OOC III

"We're checking every room" is good enough for me to work with. I can open the map up a bit under this presumption. And on the topic of skill checks/challenges, there's none in particular that cross my mind aside from a general Stealth check if you guys want to go for that. The Investigation has already been covered, though I suppose that too can be a Group check going forward. We'll do this floor-by-floor for reasons that might become obvious soon.
This message was last edited by the GM at 19:33, Wed 21 Dec 2022.
Mallory Bonheur
Wizard, 1112 posts
Today's Lucky Numbers
7 | 8
Wed 21 Dec 2022
at 19:51
  • msg #388

OOC III

Sounds good, along with keeping in mind any specific additional senses/spell effects (at least those that don't require specific activation/resource costs we need to volunteer ourselves) that might influence things.  Farwalker's shared Darkvision, Mallory keeping "Detect Magic" up and refreshed throughout, Astre's various magical senses/traits, class-specific senses/knowledge, etc.
Mallory Bonheur
Wizard, 1113 posts
Today's Lucky Numbers
7 | 8
Fri 23 Dec 2022
at 00:43
  • msg #389

OOC III

Bears - does Detect Magic indicate a specific origin point/item the silencing effect is coming from, or is it just sort of an ambient thing on the entire room?  Also, do the skeleton or its tattered robes ping magical?
DM Bears
GM, 1400 posts
Fri 23 Dec 2022
at 09:55
  • msg #390

OOC III

No point of origin, it is more an ambient effect enveloping the room as you say. The skeleton is not magical, nor is anything it is wearing.
DM Bears
GM, 1402 posts
Sat 24 Dec 2022
at 11:21
  • msg #391

OOC III

Happy holidays, everyone! I hope all you US dwellers stay safe in the storms. It's chilly here in Norway (-4 °C/23 °F), and sunny, a luxury we seldom enjoy during this season :)
This message was last edited by the GM at 13:42, Sat 24 Dec 2022.
Rhydd Maldhon
Fighter, 582 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 24 Dec 2022
at 17:08
  • msg #392

OOC III

Merry Christmas and Happy Hanukkah to all. Wishing everyone the Joys of the Season.
Mallory Bonheur
Wizard, 1115 posts
Today's Lucky Numbers
7 | 8
Sat 24 Dec 2022
at 19:19
  • msg #393

OOC III

Happy holidays, everyone.  Have fun, stay safe, and try to avoid catching some nasty winter season illness that always ends up getting passed around.  I, for one, am going to be staying indoors and sipping mulled wine as much as is reasonable.

DM Bears:
The books should of course be unreadable by Mallory now that I think about it, as they are written in Netherese using the Draconic script. Oh well, not much to do about that it now. Let's say the information provided is what she can gather based on context clues and illustrations, and that she needs Comprehend Languages or some other means of translation to read them in their entirety.


That does raise an interesting notion when it comes to language comprehension.  There is no "Neth" language option in 5e and while their language uses the Draconic script, having Draconic language proficiency wouldn't work there.  That said, the Netherese are one of the foundational Human civilizations in Faerun's history, traversed the entire planet, and had a major influence on pretty much all cultures one way or another.  Further, nearly all modern magical spells - as well as activated magic items, scrolls, and arcane writing - were either invented by the Neth or otherwise influenced by them.

Since "Common" isn't a single cohesive language but rather a pidgin that combines tidbits from nearly every other intelligent species (hence why nearly all of them have Common along with their racial language), I'd argue that anyone fluent in Common could at least pick out a basic "inaccurate Google Translate" understanding of Neth writing.  While those who also have Arcana proficiency - being more familiar with arcane writing and spells that explicitly use Neth language - would have a greater general comprehension.  Maybe enough to pick out familiar phrases and understand more contextual elements, but still not proper fluency.  The original Neth languages would be a semi-dead tongue by this point; descendants of the Neth still exist in the modern era, but the original language would have mostly died with the rest of them during Karsus' Folly.

For example, Rhydd might be able to pick out a few words and figure out the general title of the books because, even if he doesn't know anything about the Neth language specifically, the Common tongue has enough linguistic holdovers and borrow-words to make a guess with.  Mallory, while not fluent enough to fully comprehend the text, might be able to clearly tell the difference between the dull, dry style of writing in one book versus the more casual or colloquial style in others.
This message was last edited by the player at 19:22, Sat 24 Dec 2022.
Farwalker
Cleric, 421 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 28 Dec 2022
at 05:22
  • msg #394

OOC III

Ugh. Holidays. And December. The worst time of the year. I should be alive tomorrow. Stayed up way too late last night, and now I must sleep.
Mallory Bonheur
Wizard, 1117 posts
Today's Lucky Numbers
7 | 8
Fri 30 Dec 2022
at 03:22
  • msg #395

OOC III

DM Bears:
As for moving on, I want to reiterate that further down does not lead to more tower, but to what appears like an icy cavern. I'll require a Perception check from one of you.


Astre will Assist whoever is going to make that roll, assuming it's for an active search and not a more reactionary moment of notice.
Farwalker
Cleric, 422 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 30 Dec 2022
at 05:28
  • msg #396

OOC III

That was a bit to read through. Are we taking the books? Suppose Farwalker could just shove ‘em in her pack. Good ol’ giant packs. And chests. Which is part of her pack.
Mallory Bonheur
Wizard, 1118 posts
Today's Lucky Numbers
7 | 8
Fri 30 Dec 2022
at 06:56
  • msg #397

OOC III

We're absolutely taking the books.  Mallory can take those if Farwalker is okay with more safely stowing the Thri-kreen corpse parts and Neth skull.  Mallory's kind of strapping such large items to the side of her pack at this point, so it'd be nice to have the more delicate items stowed in a chest or barrel in Farwalker's care.
DM Bears
GM, 1404 posts
Fri 30 Dec 2022
at 15:45
  • msg #398

OOC III

Mallory:
Astre will Assist whoever is going to make that roll, assuming it's for an active search and not a more reactionary moment of notice.

While it is an active search, I struggle to see how Working Together can be contextualized in this scenario, so I'll need some convincing. Astre can, however, be the one to make the roll if you so wish.
This message was last edited by the GM at 18:49, Fri 30 Dec 2022.
Mallory Bonheur
Wizard, 1119 posts
Today's Lucky Numbers
7 | 8
Fri 30 Dec 2022
at 20:12
  • msg #399

OOC III

Sorry, I think I might have missed something.  What exactly are we looking at/for?  You mentioned in the most recent orange-text note that the next area available to us is an icy cavern.  So I assume we're either looking for Halfling tracks or just keeping a general eye out for potential trouble as we move to the next area?
DM Bears
GM, 1405 posts
Fri 30 Dec 2022
at 20:29
  • msg #400

OOC III

I am under the assumption that you wish to take care when proceeding, and so preempted the Perception check to speed things along. 'Potential trouble' is exactly it. I'm not too big a fan of Passive Perception as a mechanic, and am using an Active one instead to gauge how much information to give you. It makes sense to me anyway, as you would in all likelihood be actively on the lookout for danger before delving deeper.
Mallory Bonheur
Wizard, 1120 posts
Today's Lucky Numbers
7 | 8
Fri 30 Dec 2022
at 20:41
  • msg #401

OOC III

Ah, okay, that makes sense.  Since Mallory (and thus Astre) are near the back of the group, such a check would be up to someone else taking the lead.  Astre would be good for tracking (+5 Perception and Advantage on scent-based searches), but not so much when it comes to assisting in noticing potential threats from a Humanoid standpoint.
DM Bears
GM, 1406 posts
Mon 2 Jan 2023
at 16:30
  • msg #402

OOC III

I'll let another 24 hours elapse and then I'll move things along.
DM Bears
GM, 1408 posts
Tue 3 Jan 2023
at 18:55
  • msg #403

OOC III

Mallory:
Question: Does the fractal pattern continue on into this icy area as well?

Good catch; yes, it is here as well, though in a more maximal manner. Ice is a more lively canvas than basalt. I'm probably going to forget to mention it again, but it's going to be everywhere.

Mallory:
Also, does the round tunnel look natural or man-made?  Like, is it perfectly round like someone bored through the ice or is it a natural formation?

Entirely natural. There's the large round hole, and there's smaller tunnels going off in certain places hopefully clear by the map.
This message was last edited by the GM at 18:56, Tue 03 Jan 2023.
Khulekani Kumalo
Paladin, 203 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 3 Jan 2023
at 19:13
  • msg #404

OOC III

The hole is 10-15 ft across?
DM Bears
GM, 1409 posts
Tue 3 Jan 2023
at 19:30
  • msg #405

OOC III

More like 20-25. And just to clarify, the hole is not Difficult Terrain, it is 'you're sliding to an impending doom unless you have climbing gear'-terrain.
Mallory Bonheur
Wizard, 1125 posts
Today's Lucky Numbers
7 | 8
Tue 3 Jan 2023
at 19:32
  • msg #406

OOC III

Thankfully we do have Climbing Gear, rope, and other means of securing ourselves.

Between the size of the gap to that brass trinket and the depth of the tunnel itself, I'm guessing this is a job for Astre?  Unless anyone else has suggestions or options they want to employ?
Khulekani Kumalo
Paladin, 204 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 3 Jan 2023
at 19:45
  • msg #407

OOC III

Arrow tied to a rope?
Idrianthe Mar
Artificer, 126 posts
Wed 4 Jan 2023
at 19:48
  • msg #408

OOC III

I've got my Rope of Climbing, which can move of of its own accord and tie itself off somewhere as long as someone is holding the other end.

Also, hi, sorry for the long quiet.
This message was last edited by the player at 19:48, Wed 04 Jan 2023.
Mallory Bonheur
Wizard, 1126 posts
Today's Lucky Numbers
7 | 8
Wed 4 Jan 2023
at 19:58
  • msg #409

OOC III

So piton in the ice, rope of climbing for everyone to head down the tunnel, and send Astre over to examine/retrieve the brass thingy on the other side?
Rhydd Maldhon
Fighter, 586 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 4 Jan 2023
at 22:04
  • msg #410

OOC III

In reply to Mallory Bonheur (msg # 409):

Sounds good. :)
Mallory Bonheur
Wizard, 1127 posts
Today's Lucky Numbers
7 | 8
Thu 5 Jan 2023
at 05:32
  • msg #411

OOC III

I've gone ahead and updated my previous post to send Astre over, rather than double-post for that.

Also, Bears - I was looking at the map again and wanted to confirm; are there other paths besides the tunnel?  It looks like there might be options directly south and west of where the Party is?  It's hard to tell for sure with the Fog of War.
This message was last edited by the player at 05:34, Thu 05 Jan 2023.
DM Bears
GM, 1411 posts
Thu 5 Jan 2023
at 19:13
  • msg #412

OOC III

Yes, there are other paths. I tried to edit the map so they'd be laid out clearly, but I recognize that it can be confusing. I'm going to lift the fog of war for some of them. It's more appropriate in an interactive medium where you can move your tokens. Perhaps I can label paths in the future if I think it's to block your line of sight.
Mallory Bonheur
Wizard, 1128 posts
Today's Lucky Numbers
7 | 8
Fri 6 Jan 2023
at 17:59
  • msg #413

OOC III

Bears - is the ground continuing to shake or was it just a brief tremor?
DM Bears
GM, 1412 posts
Fri 6 Jan 2023
at 18:14
  • msg #414

OOC III

Brief tremor.
DM Bears
GM, 1414 posts
Mon 9 Jan 2023
at 11:24
  • msg #415

OOC III

Mallory:
Bears - I intended to have Mallory refreshing "Detect Magic" via Ritual consistently to keep it active as much as possible, but given the uncertain passage of time, I'll leave it up to you to decide if she's got it online at the moment.  If so, does the amulet ping as magical?  Does it have any other distinct features upon closer inspection?

It pings Enchantment.
Mallory Bonheur
Wizard, 1131 posts
Today's Lucky Numbers
7 | 8
Mon 9 Jan 2023
at 19:35
  • msg #416

OOC III

Ooooh, I want to know.  I want to know so much.  Enchantment magic on a wearable item is always either amazing or terrible for the person who puts it on.

What's the plan, folks?  Are we going to have Astre scout ahead to either of our two path options?  Go right in down the tunnel with the Rope of Climbing?  I don't feel like it would be reasonable for everyone to twiddle their thumbs waiting for a 10-minute Ritual "Identify" on the amulet just for my sake, unless the time was simultaneously being used for more productive scouting/preparations.
Khulekani Kumalo
Paladin, 206 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 10 Jan 2023
at 15:06
  • msg #417

OOC III

Astre should definitely scout out ahead.

How are we going to get the amulet though?

Can you wall run with your boots Rhydd?


Mallory Bonheur
Wizard, 1132 posts
Today's Lucky Numbers
7 | 8
Tue 10 Jan 2023
at 18:00
  • msg #418

OOC III

...strictly speaking, I imagine that would be an Athletics or Acrobatics check of some sort.  The ice might normally make it be at Disadvantage, but the boots would negate that for a straight roll?  In case of any nifty stunts in the future.  :)

As for the amulet, Mallory already has it.  Astre can fly, so he just carried it back over across the gap after digging it free from the ice.  But Mallory knows better than to just put on random jewelry one finds in ruins.  Once we figure out what it does we can see who it'd be of the most use for and allocate it appropriately.

Bears - do both pathways lead downwards?  Or is the southern path level with the current floor/elevation the Party is on?
This message was last edited by the player at 18:03, Tue 10 Jan 2023.
DM Bears
GM, 1415 posts
Tue 10 Jan 2023
at 19:06
  • msg #419

OOC III

Mallory:
...strictly speaking, I imagine that would be an Athletics or Acrobatics check of some sort.

One with a very high DC. Let's put it at 25. Though I do like the idea and I nudge the crafters among you to brainstorm how this can be achieved through further enchantment :)

Mallory:
As for the amulet . . .

. . . it is still stuck on the shelf. I sense there's been some confusion; Astre forewent his own Athletics check to free it and I substituted it with time. That time has not passed. Though the confusion is on me, as I didn't address your last post properly. Edit as you see fit.

Mallory:
Bears - do both pathways lead downwards?  Or is the southern path level with the current floor/elevation the Party is on?

The hole (marked B) leads down. The hole in the protruding tower (marked A) leads perpendicular to hole B, meaning horizontally. Though the entire structure appears tilted, that much Astre can gather.

If that didn't confuse you, allow my attempt to illustrate the cavern's layout from a different angle to do the trick :)
This message was last edited by the GM at 19:11, Tue 10 Jan 2023.
Mallory Bonheur
Wizard, 1133 posts
Today's Lucky Numbers
7 | 8
Tue 10 Jan 2023
at 20:38
  • msg #420

OOC III

Slippers of Spider Climbing are an Uncommon-tier item.  We could perhaps combine them with the Boots of the Winterland to allow for climbing icy surfaces?  :3

DM Bears:
I sense there's been some confusion; Astre forewent his own Athletics check to free it and I substituted it with time. That time has not passed.

Ah, yes, that was a crossed wire.  With the way you had narrated it I assumed it was a case of explaining Astre would need time, but that it was accomplished within the events of that same post since there was nothing actively interfering with the digging.  Not that it was a presently on-going course of action.  I'll edit my post to reflect the difference.  Mallory is still within range of the Amulet for Detect Magic to ping though, so her recognition is fine.

Would Mallory's Mold Earth/Terrain cantrip work here to assist Astre in freeing the amulet more quickly?  We determined it works on ice as well as it does earth for the sake narrative convenience in this setting, but I don't want to overreach since this seems to be very solid ice.  Nor do I want to risk causing a cave-in by magically excavating a portion all at once and setting off a chain reaction.

DM Bears:
The hole (marked B) leads down. The hole in the protruding tower (marked A) leads perpendicular to hole B, meaning horizontally. Though the entire structure appears tilted, that much Astre can gather.

The alternative angle illustration is as helpful as it is adorable, thank you.  So it looks like both paths lead to the same place, just from different directions?  Or that something has either tunneled into or out from the Spire via Path A given that the chasm is a natural occurrence?

If Apple has gone deeper into the Spire and not tried to climb up the chasm to escape, then I would assume she went via Path B since that's the most accessible option.
This message was last edited by the player at 20:40, Tue 10 Jan 2023.
Khulekani Kumalo
Paladin, 207 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 10 Jan 2023
at 23:11
  • msg #421

OOC III

Gah! I love the little party pic!

Does anyone have a grappling hook or anything? I have rope...We could get across in the two horizontal directions that way...
Mallory Bonheur
Wizard, 1134 posts
Today's Lucky Numbers
7 | 8
Tue 10 Jan 2023
at 23:26
  • msg #422

OOC III

We have Idri's Rope of Climbing, while Mallory has an Immovable Rod, Climbing Kit, spare rope, and Block & Tackle just in case.  Astre is also just strong enough to carry one end of a rope in the case of more precise placement across distances.  Plus Farwalker could probably lob most of us like lawn darts if she was so inclined.  :)

Plus, while it is a very silly use of the spell, if we really wanted to; Mallory can ritually cast her "Phantom Vehicle" spell and drop a Carriage, Chariot, Sled, or Wagon anywhere there's enough ground to house it.  They take 10 minutes to summon and each last 8 hours, so depending on how deep the chasm actually is, we could be absolutely nonsensical and make a stacked bridge of wagons.  Please note I'm not at all suggesting we actually do this, but it occurred to me and was too silly not to at least mention.  Because what is D&D but a series of ill-advised, dumb decisions?

Though before we go constructing any sort of elaborate climbing systems, let's do our scouting first to see if it's even necessary.  All it takes is a flubbed die roll to go plummeting down an ice chasm, so I'd rather not test fate before we need to.  ^^;
This message was last edited by the player at 23:34, Tue 10 Jan 2023.
DM Bears
GM, 1416 posts
Wed 11 Jan 2023
at 14:41
  • msg #423

OOC III

Slippers of Spider Climbing was my immediate thought too. The description disallows movement on slippery surfaces, even going as far as mentioning ice as an example, but to hell with that. Maybe something spiky could be used as a component?

I'll be posting tomorrow, so if you have something you want to get on the board, know the clock is ticking.
Farwalker
Cleric, 423 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 11 Jan 2023
at 15:29
  • msg #424

OOC III

It would be kinda fun to bump the carrying capacity to 1000lbs and just chuck people across the gap.

I also have an extra hundred feet of line if needed.

Sadly, I can’t quite just walk across the air yet.
DM Bears
GM, 1417 posts
Fri 13 Jan 2023
at 09:31
  • msg #425

OOC III

In reply to DM Bears (msg # 423):

What a fucking liar, dude *slams desk*
Idrianthe Mar
Artificer, 127 posts
Fri 13 Jan 2023
at 16:23
  • msg #426

OOC III

One mustn't beat oneself up about such things, Bears!

Also the l'il party pic is amazing and magical ice cleats sound like a great idea.
This message was last edited by the player at 16:23, Fri 13 Jan 2023.
Mallory Bonheur
Wizard, 1135 posts
Today's Lucky Numbers
7 | 8
Fri 13 Jan 2023
at 19:06
  • msg #427

OOC III

No worries, Bears.  I can't count how many times I've had that same moment myself after deciding I'd do something.  Life has its way of getting in the way.

Regarding plans at the moment: Astre is set to digging until he gets the amulet free and can bring it back over.  Mallory can't cast "Identify", ritual or otherwise, until she can actually touch the item she's scanning, so she can't start pre-casting in the meantime.

Once Astre has returned with the amulet, he'll be up on scouting duty to peek ahead, starting with Path A down in the side of the chasm.  Since there's a chance for actual danger ahead, Mallory will spend a spell slot to cast "Invisibility" on Astre before setting him on his way.  She'll also share her senses with him for as long as she can so she can actively see what he sees.  Doing so will drop Mallory's concentration on "Detect Magic" and render her blind/deaf in the meantime.
Idrianthe Mar
Artificer, 128 posts
Fri 13 Jan 2023
at 22:35
  • msg #428

OOC III

Everyone remember: If you make this save, we get to make jokes forever about how you "dodged a bulette."
Mallory Bonheur
Wizard, 1136 posts
Today's Lucky Numbers
7 | 8
Fri 13 Jan 2023
at 23:20
  • msg #429

OOC III

Mallory Bonheur rolled 14 using 1d20+2 ((12))

Well, that's half my HP gone.  Talk about a wake-up call.  o_o

DM - I'm assuming this creature is over the 500 lbs "Levitate" threshold?  On a similar note, given the illustration showing it has heavily segmented plating: would it be possible to quickly secure something to its shell to prevent it from moving?  Is it big enough for something to be wedged into its beak and stuck there?

Simply put, I really don't want to risk Khulekani getting grappled and dragged away, and would like to know if it's plausible for Mallory to wedge her Immovable Rod somewhere against the creature's body that it wouldn't be able to just wiggle away from with its normal movement, thus locking it in place unless it could overcome the rod's DC 30 STR check.
This message was last edited by the player at 02:53, Sat 14 Jan 2023.
Khulekani Kumalo
Paladin, 208 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 14 Jan 2023
at 00:59
  • msg #430

OOC III

I did something to make you mad, didn't I, DM?
DM Bears
GM, 1419 posts
Sat 14 Jan 2023
at 11:11
  • msg #431

OOC III

Well, it had to be one of you, didn't it?

We'll do free Initiative, and then I'll resolve actions at the end of the turn.

Mallory:
DM - I'm assuming this creature is over the 500 lbs "Levitate" threshold?

Yes. Way above.

Mallory:
Immovable Rod

Uuuuh, I'm slightly uncertain how we'd handle it, but it would probably be an Improvised Weapon Attack, and then a Dexterity Saving Throw for the Bulette or something. To put it bluntly, I find this maneuver improbable and it should thus be fairly difficult.

And I forgot to mention that those who fail their Saving Throw on the unburrow are knocked Prone.

I have also updated my initial post with the AC and HP of the Bulette.
Farwalker
Cleric, 424 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 14 Jan 2023
at 13:29
  • msg #432

OOC III

I should take shield master. Get over these dangerous Dex saves.

Because I definitely did not dodge the bulette.
Idrianthe Mar
Artificer, 130 posts
Sat 14 Jan 2023
at 15:48
  • msg #433

OOC III

Meeeee neither. We need Rhydd, now. He must be the one of us who is... Bulette proof.
Rhydd Maldhon
Fighter, 587 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 14 Jan 2023
at 16:11
  • msg #434

OOC III

In reply to Idrianthe Mar (msg # 433):

Ha!! I saw what you did, there. :)

I'll make a roll, and we'll see . . . :)
Idrianthe Mar
Artificer, 131 posts
Sat 14 Jan 2023
at 16:27
  • msg #435

OOC III

He's Bulette proof, nothing to lose!

Burrow awaaaay, burrrrrrrow away.
This message was last edited by the player at 16:28, Sat 14 Jan 2023.
Mallory Bonheur
Wizard, 1137 posts
Today's Lucky Numbers
7 | 8
Sat 14 Jan 2023
at 19:30
  • msg #436

OOC III

Bulette: [knocks Idri prone]

Idri:


DM Bears:
Uuuuh, I'm slightly uncertain how we'd handle it, but it would probably be an Improvised Weapon Attack, and then a Dexterity Saving Throw for the Bulette or something. To put it bluntly, I find this maneuver improbable and it should thus be fairly difficult.


That's mechanically similar to initiating a Grapple, so no issue there.  But remember that Mallory has Portents on her side so, unless I completely botch my own initial roll and don't get over an 9, I can burn a Portent to guarantee the Bulette fails its save and is trapped.  Which... actually gives the amusing notion that Mallory could just jump on the damn thing and put it in a head lock herself, given the influence Portents can have.  ^^;

Let me rephrase then: are you okay with this being a maneuver that can be performed in gameplay?  Because, like the Levitation trick, if it's something that works once Mallory is bound to use it again.  Pinning a creature with an Immovable Rod would surely inflict either the Grappled or Restrained conditions depending on how you wanted to approach it, and while an intelligent creature might be able to just deactivate the rod to escape, an unintelligent monster is surely just stuck trying to brute force it.  If you feel like this might be something that unbalances game play or that will be giving you grief working around it, then I'd rather not have it in the first place.
This message was last edited by the player at 19:32, Sat 14 Jan 2023.
Idrianthe Mar
Artificer, 132 posts
Sat 14 Jan 2023
at 21:12
  • msg #437

OOC III

In reply to Mallory Bonheur (msg # 436):

Ahahahahaha, ahahahahahahahahahahahahah aaaahahahahahahahahaha.

Yes. Yes, that is perfect. Thank you.
DM Bears
GM, 1420 posts
Sun 15 Jan 2023
at 20:25
  • msg #438

OOC III

Mallory:
Are you okay with this being a maneuver that can be performed in gameplay?

This is a special circumstance. I doubt you would be able to wedge a rod into the common opponent, unless you somehow skewer them or first knock them Prone. Mallory is also fairly bad at general weapon attacks, but that shouldn't really factor in as the Rod could have belonged to anyone or she could gift it away at any time.

I'm fine with it. Make the Acrobatics and we'll treat it like any other Grappling contest.
Mallory Bonheur
Wizard, 1139 posts
Today's Lucky Numbers
7 | 8
Sun 15 Jan 2023
at 21:41
  • msg #439

OOC III

Admittedly, this is the sort of stunt one might attempt on someone who was already Prone or otherwise in a disabled position to keep them down in other situations.  But Mallory is a bit low on options when it comes to how much she can actually help here.  ^^;  I really need to pick up "Haste" sooner than later.
This message was last edited by the player at 21:41, Sun 15 Jan 2023.
Idrianthe Mar
Artificer, 133 posts
Sun 15 Jan 2023
at 21:44
  • msg #440

OOC III

I respect the ol' Mjolnir-on-the-chest maneuver, even if it doesn't work out (thought it seems like it will!).
This message was last edited by the player at 21:46, Sun 15 Jan 2023.
Mallory Bonheur
Wizard, 1140 posts
Today's Lucky Numbers
7 | 8
Sun 15 Jan 2023
at 22:32
  • msg #441

OOC III

Yep, my options otherwise are "plink the monster with Cantrip damage" or "nuke the entire room in less-than-Friendly Fire".  Neither of which are particularly useful.  ^^;
Idrianthe Mar
Artificer, 134 posts
Sun 15 Jan 2023
at 22:35
  • msg #442

OOC III

The second one would be, if nothing else, a fate worthy of Wile E. Coyote.

"RAAAH I AM A BULETTE FROM THE ICY DEP--"

"FIREBALL"

In the distance, the bugbears hear a muted whumpf.
Mallory Bonheur
Wizard, 1141 posts
Today's Lucky Numbers
7 | 8
Sun 15 Jan 2023
at 22:58
  • msg #443

OOC III

To be fair, Lina Inverse is one of my favorite characters in fiction, so it would at least be fitting.
Farwalker
Cleric, 425 posts
30/38 | 3/4 | 2/3 | 1/2
Mon 16 Jan 2023
at 03:12
  • msg #444

OOC III

Today is the Last Day of Work Trip #1 for 2023. Yay.

I have a huge chunk of time waiting around tomorrow where I can I get my turn up. I’ll be dropping my AoE of Health and a quick spectral thingy for smashing. Forget what it’s called.
Rhydd Maldhon
Fighter, 589 posts
AC:15; HP:35/42; Init:+4
PPer:15; PIns:12; PInv:10
Mon 16 Jan 2023
at 03:27
  • msg #445

OOC III

In reply to Farwalker (msg # 444):

Congratulations on finishing your work trip. Sounds like a good thing to have in the rear-view mirror! :)
Farwalker
Cleric, 427 posts
30/38 | 3/4 | 2/3 | 1/2
Mon 16 Jan 2023
at 19:37
  • msg #446

OOC III

Seriously. They’re almost always a pain. I did get to crash a wedding, that was kinda fun.
Khulekani Kumalo
Paladin, 210 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 17 Jan 2023
at 21:14
  • msg #447

OOC III

Since we are surrounding it, do we count as flanking?
DM Bears
GM, 1422 posts
Tue 17 Jan 2023
at 21:22
  • msg #448

OOC III

No flanking rules in 5e, I'm afraid. I believe there's a Variant rule in the DMG, but we're not using that.

Though maybe we should? I'll think on it.
This message was last edited by the GM at 21:23, Tue 17 Jan 2023.
Khulekani Kumalo
Paladin, 211 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 17 Jan 2023
at 21:31
  • msg #449

OOC III

I always do. Makes sense to me. You and your boys ever jump someone on all sides? Makes things a LOOOOOOOT easier. There is a reason flanking is desired on the battlefield.

Here is the rule:

quote:
OPTIONAL RULE: FLANKING

If you regularly use miniatures, flanking gives combatants a simple way to gain advantage on attack
rolls against a common enemy.

A creature can't flank an enemy that it can't see. A creature also can't flank while it is incapacitated. A Large or larger creature is flanking as long as at least one square or hex of its space qualifies for flanking.

Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy's space, they flank that enemy, and each of them has advantage on melee attack rolls against that enemy.

When in doubt about whether two creatures flank an enemy on a grid, trace an imaginary line between
the centers of the creatures' spaces. If the line passes through opposite sides or corners of the enemy's space, the enemy is flanked.

This message was last edited by the player at 21:32, Tue 17 Jan 2023.
Mallory Bonheur
Wizard, 1143 posts
Today's Lucky Numbers
7 | 8
Tue 17 Jan 2023
at 21:40
  • msg #450

OOC III

I've always been a fan of Flanking, even with the full knowledge of "if you can do it to enemies, enemies can do it to you".  It helps combat be more strategic regarding placement and makes groups of smaller enemies more of a genuine threat.
Idrianthe Mar
Artificer, 135 posts
Wed 18 Jan 2023
at 02:33
  • msg #451

OOC III

Oof, that back corner is a snug place for Rhydd to be stuck. GM, is it possible for him to safely occupy any of the northern spaces away from the Bulette? Because, if it is, I'd like to use my telekinetic shove bonus action (with your permission, Rhydd) to scooch him 5ft back for safer shooting.

Although I guess he could just 5ft step for the same effect.
This message was last edited by the player at 02:35, Wed 18 Jan 2023.
Farwalker
Cleric, 428 posts
30/38 | 3/4 | 2/3 | 1/2
Wed 18 Jan 2023
at 14:07
  • msg #452

OOC III

Don’t forget about the 1d6+5 Temp HP you get at the end of your turn!
Rhydd Maldhon
Fighter, 590 posts
AC:15; HP:35/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 18 Jan 2023
at 17:09
  • msg #453

OOC III

Hunh. Sorry about missing the Disadvantage on ranged Attacks in close combat, Bears. That was entirely inadvertant and on my part, and I actually had to open up the PHB and read up on it.

In my defense, I rarely play archers. I normally run melee-oriented sorts, whether fighter, cleric, paladin, or rogue. Thinking back on it, I may have botched some close-range spell-casting for my clerics, too.

I'll read up on what's what and who's where, and try to get an IC post on the board for Rhydd some time today or this evening (GMT-5, 1/18/23).
DM Bears
GM, 1423 posts
Wed 18 Jan 2023
at 19:05
  • msg #454

OOC III

No worries, Rhydd. Around a real table we catch it as the rolls are made, but its a bit different when there's already been a write-up that needs to be rewritten. I will make you go back and edit in the future, though! :)

Moving Rhydd is fine by me. He had a bunch of movement left the previous turn, so we can chalk it up to him spending that. Do bear in mind that he cannot move out of the Bulette's melee range, however, as that will provoke an Opportunity Attack. H5 is a valid square for him to occupy.
Idrianthe Mar
Artificer, 136 posts
Wed 18 Jan 2023
at 23:01
  • msg #455

OOC III

I can only move someone straight away from me or straight towards me, so that wouldn't be possible anyway. On with the punching!

Do we all roll our own 1d6+5 for Farwalker's extremely generous gift of Temp HP, or do we use the original roll of 7?
Farwalker
Cleric, 429 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 19 Jan 2023
at 00:02
  • msg #456

OOC III

In reply to Idrianthe Mar (msg # 455):

You roll at the end of your turn. I guess I could just roll for everyone ahead of time. Dunno why I didn't think of that before.
Khulekani Kumalo
Paladin, 212 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 19 Jan 2023
at 02:58
  • msg #457

OOC III

Did you come to a final decision on Flanking, Boss?
DM Bears
GM, 1424 posts
Thu 19 Jan 2023
at 12:27
  • msg #458

OOC III

Yeah. We're doing Flanking. Go ahead and roll with Advantage :)
Idrianthe Mar
Artificer, 138 posts
Thu 19 Jan 2023
at 12:35
  • msg #459

OOC III

A moment of silence for both my advantage rolls being worse. XD
Farwalker
Cleric, 430 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 19 Jan 2023
at 23:42
  • msg #460

OOC III

Won't be able to get a post in, but I gloriously missed my attacks! So there's that.
Idrianthe Mar
Artificer, 139 posts
Fri 20 Jan 2023
at 00:20
  • msg #461

OOC III

I think, between Rhydd's barrage and Khulekani's absolutely ridonkulous 42 damage smite, We the Mages can rest easy on this one. XD
Mallory Bonheur
Wizard, 1144 posts
Today's Lucky Numbers
7 | 8
Fri 20 Jan 2023
at 00:25
  • msg #462

OOC III

Yeah, Rhydd knocked out more than half the remaining HP all on his own and Khulekani went full "there is no kill like overkill".  Barring a Phase 2 transformation or a second monster popping up, I'd say we're good.
Idrianthe Mar
Artificer, 140 posts
Fri 20 Jan 2023
at 01:15
  • msg #463

OOC III

Now, I'm not saying the bulette going Super Saiyan would be good for us, but... I'm also not saying it wouldn't be extremely cool.
Khulekani Kumalo
Paladin, 214 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 20 Jan 2023
at 01:58
  • msg #464

OOC III

Hey, man, it hurt mean real bad.

FUCK that Cthulhu wannabe.
DM Bears
GM, 1425 posts
Fri 20 Jan 2023
at 11:02
  • msg #465

OOC III

Yeah, Bulette dead.
Farwalker
Cleric, 431 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 20 Jan 2023
at 14:16
  • msg #466

OOC III

Well, I could always use Aura of Vitality to heal everyone up.
Khulekani Kumalo
Paladin, 215 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 20 Jan 2023
at 14:19
  • msg #467

OOC III

Would it be crass to do an end-zone dance over the corpse?
Idrianthe Mar
Artificer, 141 posts
Fri 20 Jan 2023
at 14:44
  • msg #468

OOC III

Just try not to stomp fingers while we dismantle this thing for useful materials. XD
Rhydd Maldhon
Fighter, 592 posts
AC:15; HP:35/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 20 Jan 2023
at 15:43
  • msg #469

OOC III

Well-played, everyone! That Bulette impressed me as a very tough customer -- especially when it took the party by surprise and dealt some pretty significant damage at the get-go.
This message was last edited by the player at 16:01, Fri 20 Jan 2023.
Idrianthe Mar
Artificer, 142 posts
Fri 20 Jan 2023
at 15:49
  • msg #470

OOC III

Yeah, talk about one hell of an entrance! My hat's off to Rhydd and Khule for the awesome martial might, Farwalker for the superb party support, and Mallory for the quick thinking and creativity to keep it locked down. =)
Mallory Bonheur
Wizard, 1145 posts
Today's Lucky Numbers
-| 8
Sat 21 Jan 2023
at 00:49
  • msg #471

OOC III

Farwalker:
Well, I could always use Aura of Vitality to heal everyone up.

That would be very much appreciated.  Khulekani took that ambush on the chin especially, so we definitely need to heal up before moving along.

Fair warning for folks if I'm low on activity over the next few days; I'm a bit under the weather at the moment and have a doctor's appointment on Monday.  My creativity is being sapped as a result.
Rhydd Maldhon
Fighter, 593 posts
AC:15; HP:35/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 21 Jan 2023
at 02:03
  • msg #472

OOC III

In reply to Mallory Bonheur (msg # 471):

Oh, dear. I'm sorry to hear it. Hopefully you will bounce back and reclaim your customary vim and vigor sooner rather than later.
Mallory Bonheur
Wizard, 1147 posts
Today's Lucky Numbers
-| 8
Sat 21 Jan 2023
at 02:09
  • msg #473

OOC III

Agreed.  It's been difficult to eat over the past few days due to a lack of appetite, which spirals further into general weakness and malaise from being underfed, which makes it hard to figure out what symptoms are from what source.  -_-  A highly unpleasant cycle.
This message was last edited by the player at 02:09, Sat 21 Jan 2023.
Farwalker
Cleric, 433 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 16:41
  • msg #474

OOC III

Right, so, Aura of Vitality. That’s 2d6 per round for 10 rounds. Fun.

I’ll start with Khulekani and then Mallory, and then whoever else. I’d do math, but I’m out of time.

Today: Farwalker rolled 67 using 20d6 with rolls of 6,1,6,1,3,5,4,1,3,5,5,2,1,5,1,2,3,5,5,3.
DM Bears
GM, 1427 posts
Sat 21 Jan 2023
at 18:05
  • msg #475

OOC III

If my math is correct, you've collectively taken 75 damage. Khulekani suffered 33, Mallory and Idrianthe 14 each, Rhydd and Farwalker 7 each. So Farwalker is coming fairly close.
Khulekani Kumalo
Paladin, 216 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 21 Jan 2023
at 18:11
  • msg #476

OOC III

I can heal the remaining 8 with my Lay on Hands.
Rhydd Maldhon
Fighter, 595 posts
AC:15; HP:35/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 21 Jan 2023
at 18:14
  • msg #477

OOC III

In reply to Khulekani Kumalo (msg # 476):

Rhydd also has his "Second Wind" feature available, if you would prefer to save your Lay on Hands healing for potential later use, Khulekani.
Idrianthe Mar
Artificer, 143 posts
Sat 21 Jan 2023
at 18:28
  • msg #478

OOC III

And I can throw a Cure Wounds on somebody, too. Not exactly top-tier healing, but it's one more gap-closer.
Farwalker
Cleric, 434 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 18:40
  • msg #479

OOC III

So, everyone will be fully healed except Farwalker. Who will drink a healing potion for 4 health. Because she had one and she can. I can live with three missing HP. Especially with the Temp HP sticking around until we rest.
Mallory Bonheur
Wizard, 1148 posts
Today's Lucky Numbers
-| 8
Sat 21 Jan 2023
at 19:30
  • msg #480

OOC III

I was going to say we should prioritize our front-line folk before Mallory since you're all more likely to be taking hits before I do, when it comes to who has leftover damage hanging on after the fact.  Khulekani's "Lay On Hands" (even if only a portion thereof) might be better held onto in case of a quick pick-me-up if someone falls Unconscious in a coming battle.

On a side note observation, I'm always idly amused by the inherent disconnect that comes with injuries because of class levels and character themes.  Khulekani took an amount of damage that would've dropped Mallory instantly.  Mallory, meanwhile, took a far lesser amount of damage by comparison but is such a "I am made of tissue paper and souffle" type that she's wrecked.  Even when that same amount of damage Mallory took, if applied to a Commoner, would've reduced said NPC to a fine red mist via Massive Damage.  ^^;

Also, apparently I need to bring back the Farwalker Meme with an update:


Farwalker
Cleric, 435 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 19:50
  • msg #481

OOC III

Hit Points are weird. It’s all just luck and superficial damage until suddenly boop, you’re unconscious. Games are weird.
Mallory Bonheur
Wizard, 1149 posts
Today's Lucky Numbers
-| 8
Sat 21 Jan 2023
at 19:57
  • msg #482

OOC III

The only Hit Point that matters is the last one, right?
Farwalker
Cleric, 436 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 20:03
  • msg #483

OOC III

In reply to Mallory Bonheur (msg # 482):

Exactly. I enjoy systems where when you’re out of hit points, you just start accruing critical damage, which starts to ramp up the more you get hurt.
Mallory Bonheur
Wizard, 1150 posts
Today's Lucky Numbers
-| 8
Sat 21 Jan 2023
at 20:28
  • msg #484

OOC III

Don't systems like Shadowrun have different HP tracks?  I'm not wholly familiar, but I think it's something like your armor eats damage first/reduces it to being stunned, and once you burn through all that you start taking actual wounds.
Khulekani Kumalo
Paladin, 218 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 21 Jan 2023
at 20:49
  • msg #485

OOC III

Kind of.

In Shadowrun, there is a Physical Condition Track, and a Stun Condition Track.

Basically, the Physical one is literal bodily health, while Stun is like...exhaustion, willpower, spiritual muscle. It's basically how you can taz someone in the system, but they would still be fine once they woke up.

But I do like Gary Gygax's explanation of Hit Points.

quote:
It is quite unreasonable to assume that as a character gains levels of ability in his or her class that a corresponding gain in actual ability to sustain physical damage takes place. It is preposterous to state such an assumption, for if we are to assume that a man is killed by a sword thrust which does 4 hit points of damage, we must similarly assume that a hero could, on the average, withstand five such thrusts before being slain! Why then the increase in hit points?

Because these reflect both the actual physical ability of the character to withstand damage - as indicated by constitution bonuses- and a commensurate increase in such areas as skill in combat and similar life-or-death situations, the "sixth sense" which warns the individual of some otherwise unforeseen events, sheer luck, and the fantastic provisions of magical protections and/or divine protection.

Therefore, constitution affects both actual ability to withstand physical punishment hit points (physique) and the immeasurable areas which involve the sixth sense and luck (fitness).

Farwalker
Cleric, 437 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 20:51
  • msg #486

OOC III

But… you didn’t have any lingering damage.
Khulekani Kumalo
Paladin, 219 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 21 Jan 2023
at 20:53
  • msg #487

OOC III

There were 8 points left over, as per the earlier math.
Farwalker
Cleric, 438 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 21:03
  • msg #488

OOC III

In reply to Khulekani Kumalo (msg # 487):

Farwalker isn’t going to let other people stay injured.

Also, I already rolled for the potion to finish it off.

The math also doesn’t quite work out totally, either. I’ll poke at it when I get home.
This message was last edited by the player at 21:06, Sat 21 Jan 2023.
Farwalker
Cleric, 439 posts
30/38 | 3/4 | 2/3 | 1/2
Sat 21 Jan 2023
at 21:14
  • msg #489

OOC III

Eh, I’ll do it now. I have nothing to do at work.

Khulekani would heal 35, Mallory 13, Idrianthe 11, and Rhydd 8.
Idrianthe Mar
Artificer, 144 posts
Sun 22 Jan 2023
at 17:26
  • msg #490

OOC III

Hit Points are, indeed, weird. I also have a way to keep getting some Temp HP with bonus actions (a couple more times, anyway) so Idri can survive some missing health.
Idrianthe Mar
Artificer, 146 posts
Tue 24 Jan 2023
at 00:34
  • msg #491

OOC III

While the healing gets done and Mallory recovers, Idri will happily do the grunt work of getting all up in some monster guts -- and maybe salvaging its body for usable crafting materials, even if there isn't an important halfling in its tum.

I just... Forgot to buy a dagger. XD
Mallory Bonheur
Wizard, 1152 posts
Today's Lucky Numbers
-| 8
Tue 24 Jan 2023
at 00:46
  • msg #492

OOC III

Mallory's got one you can borrow, though given the sheer size of this thing we might need to take a "recover on our way out" approach.  Depends on how much Farwalker is willing to backpack.
DM Bears
GM, 1428 posts
Wed 25 Jan 2023
at 17:36
  • msg #493

OOC III

Roll me a Medicine, Idri.
Idrianthe Mar
Artificer, 147 posts
Wed 25 Jan 2023
at 21:05
  • msg #494

OOC III

Aw, I was hoping it'd be Investigation. Bad luck, me.

16:06, Today: Idrianthe Mar rolled 16 using 1d20+1.  Medicine.

Not too bad a result, though.
This message was last edited by the player at 21:06, Wed 25 Jan 2023.
Idrianthe Mar
Artificer, 150 posts
Sat 28 Jan 2023
at 00:48
  • msg #495

OOC III

This is what I get for being an inferior caster. XD


Mallory Bonheur
Wizard, 1159 posts
Today's Lucky Numbers
-| 8
Sat 28 Jan 2023
at 03:40
  • msg #496

OOC III

Wizard superiority, yo'.  :3

Alas, I wish Mending were as useful as that.  It's always seemed like a terribly ignored spell by the developers since it's basically just superglue or a spot-patch.  Doubly so since there aren't really any other high level spells that serve a repair function either.  Being able to genuinely restore items from damage like fire, acid, or the like would be a great improvement.

Though there is some potential if the helmet is/was a magical item.  Mending can repair those the same way it would restore a Construct's HP, albeit not being able to restore a lost enchantment.
This message was last edited by the player at 03:44, Sat 28 Jan 2023.
DM Bears
GM, 1432 posts
Sat 28 Jan 2023
at 14:56
  • msg #497

OOC III

Well, we've already had it buffed once when Farwalker used it to repair the roof. It makes sense to me for the Artificer to put it to good use, so I'm inclined to be generous for its application.

The one issue is that D&D makes kind of a big deal out of corroded weaponry, with Rust Monsters and Oozes and the likes. This could bypass the consequences of having to get new gear, but eh. It's a sacrifice I am willing to make. As Farwalker said, the Cantrip is fairly useless as written.
Idrianthe Mar
Artificer, 151 posts
Sat 28 Jan 2023
at 15:27
  • msg #498

OOC III

Eh, if it doesn't work then it doesn't work. No big deal. ^_^

Mostly I hoped I might be able to repair enough distinguishing features to justify characters who know better what we're looking for getting a roll (with a Help action and a Guidance from me on top, maybe) but if Mallory has a castable solution more productive than a simple skill check then that's perfectly alright, too!

No matter what, this is a moment that does what I want it to for my own little sense of gratification: Reinforce that Idri is very out of practice at working with a party and is still thinking in terms of personally solving problems.
This message was last edited by the player at 15:30, Sat 28 Jan 2023.
Mallory Bonheur
Wizard, 1161 posts
Today's Lucky Numbers
-| 8
Mon 30 Jan 2023
at 20:25
  • msg #499

OOC III

DM Bears:
it was once heavily adorned. In fact, a stump on the top indicated a missing top-piece, likely a solid plume.


Dzaan's recollection of the Firanna's helmet wasn't specific enough to place fine details, but do larger details like it being ornate or having a plume ping anything for Mallory?
DM Bears
GM, 1434 posts
Mon 30 Jan 2023
at 21:34
  • msg #500

OOC III

This turned into way more of a mystery than I intended xd

Yes. It had a plume-thingy. A smaller, metallic one.
This message was last edited by the GM at 21:53, Mon 30 Jan 2023.
Mallory Bonheur
Wizard, 1162 posts
Today's Lucky Numbers
-| 8
Mon 30 Jan 2023
at 21:59
  • msg #501

OOC III

Well, at least now we know Firanna did get closer than first realized to the Spire, and the Bulette has indeed ventured outside as well.
DM Bears
GM, 1435 posts
Tue 31 Jan 2023
at 15:35
  • msg #502

OOC III

Mallory:
Regarding where to go next; DM, the big hold opened in the side of the tunnel is on our side of the chasm, right?  So no need to try and cross the gap to get to it, rather than scaling the side of the tunnel?

I assume you mean the hole in the exposed spire. It is not on your side of the chasm, but not entirely inaccessible. You don't have solid footing to reach it, but by taking your time and using your gear, it should be trivial.

Mallory:
And we still have the opening in the floor itself that's more easily accessible right next to us as well?  Does the Bulette tunnel it burst out of lead anywhere, or did it just collapse behind the monster as it moved?

Well, a large creature like this probably would leave an appropriately large hole along with a fair share ice-chunks and debris in its wake. Glancing down, however, you can see it does not lead to the spire, but rather just to more icy tunnel.
Mallory Bonheur
Wizard, 1164 posts
Today's Lucky Numbers
-| 8
Thu 2 Feb 2023
at 17:14
  • msg #503

OOC III

Oof, sorry on my quiet.  Work's really been ramping up on me lately.  Been in multiple all-day recording sessions since last week and still have more to coming up ahead.  >_<

Let's decide where we want to focus ourselves, at the moment.  We have Path B, which is the smaller and more accessible route on our same plane.  We also have Path A, which is accessible with tool use and time.  Astre can scout ahead into either as need be, though after all that noise I doubt stealth is really something we have to concern ourselves with anymore.

Time for a vote?  Path A or Path B?
https://i.imgur.com/LVux8L5.png
Idrianthe Mar
Artificer, 153 posts
Thu 2 Feb 2023
at 17:47
  • msg #504

OOC III

I vote B! It feels wiser to clear our corners before we go deeper, especially given the high likelihood we'll need to rest in these caverns at some point.
Khulekani Kumalo
Paladin, 222 posts
Radiant Heart Auxiliary
"Courage can be a light."
Thu 2 Feb 2023
at 18:25
  • msg #505

OOC III


DM Bears
GM, 1436 posts
Thu 2 Feb 2023
at 19:22
  • msg #506

OOC III

Roger. Will work on a post now!

Might take me some time. There's some work on the map that needs to be done.
Idrianthe Mar
Artificer, 154 posts
Thu 2 Feb 2023
at 20:43
  • msg #507

OOC III

Barbossagreement is truly the finest form of agreement I could ever ask for.
Mallory Bonheur
Wizard, 1165 posts
Today's Lucky Numbers
-| 8
Fri 3 Feb 2023
at 19:45
  • msg #508

OOC III

Just getting some reactionary rolls in while I have the opportunity:

Arcana on the iconography
Mallory Bonheur rolled 9 using 1d20+7

Arcana on the Black Ooze
Mallory Bonheur rolled 13 using 1d20+7


Mallory has mentioned in prior narrative about learning the various practical uses of Black Pudding/Oozes, but that doesn't necessarily mean she knows about how to handle one in combat.  Arcana check for how much of its stat block she'd know?  If a Nature check would be more apt, the roll result would be 11 rather than 13.
Idrianthe Mar
Artificer, 155 posts
Fri 3 Feb 2023
at 20:36
  • msg #509

OOC III

While I think others will be able to knock out the Ooze roll, I went ahead and threw Idri's brain at the symbol.

15:35, Today: Idrianthe Mar rolled 26 using 1d20+7.  Arcana.
Mallory Bonheur
Wizard, 1168 posts
Today's Lucky Numbers
-| 8
Fri 10 Feb 2023
at 01:10
  • msg #510

OOC III

So, how's everyone doing?  I've been fairly consumed in all-day recording sessions again.
Rhydd Maldhon
Fighter, 601 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 10 Feb 2023
at 16:31
  • msg #511

OOC III

In reply to Mallory Bonheur (msg # 510):

Doing fine -- thanks for asking! :)
Idrianthe Mar
Artificer, 156 posts
Fri 10 Feb 2023
at 23:24
  • msg #512

OOC III

Hanging in there, thanks for asking! New semester, full course load, lots of busy.
Rhydd Maldhon
Fighter, 602 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 12 Feb 2023
at 13:40
  • msg #513

OOC III

In reply to Idrianthe Mar (msg # 512):

I remember those days. Break a leg! :)
Mallory Bonheur
Wizard, 1169 posts
Today's Lucky Numbers
-| 8
Mon 13 Feb 2023
at 20:45
  • msg #514

OOC III

Still in the midst of recording all this week as well, but that doesn't mean we should lose momentum.  Does anyone have any objections to Mallory testing her theory and surely initiating combat as a result?
Idrianthe Mar
Artificer, 157 posts
Mon 13 Feb 2023
at 21:30
  • msg #515

OOC III

Idri will go ahead and use her All-Purpose tool to give herself Firebolt for the next eight hours, and support Mallory in the inevitable combat! I can also Heat Metal something if we need a more intense heat to distract the gloop.

Or should I do Eldritch Blast? I'm not real experienced with cantrip combat.
Mallory Bonheur
Wizard, 1170 posts
Today's Lucky Numbers
-| 8
Mon 13 Feb 2023
at 21:39
  • msg #516

OOC III

I'd go with "Eldritch Blast", since few things are immune to Force damage.  My thought was to avoid using fire since we know this creature detects heat.  So attacking it with something that doesn't generate heat from range might make it easier to fight.  Basically avoiding giving the ooze any chance of figuring out where the attacks are coming from, assuming it hasn't detected us yet.  "Prestidigitation" can warm a spot for an hour without concentration to distract it, and Mallory's "Mind Sliver" attack cantrip is sourceless Psychic damage.

There's also that unidentified golden sheen the DM mentioned in the skill check note.  No idea what that means or indicates, so I'm a little reluctant to hit the creature with any big spells outright in case it's got some kind of unexpected defense.
This message was last edited by the player at 21:43, Mon 13 Feb 2023.
DM Bears
GM, 1441 posts
Wed 15 Feb 2023
at 18:38
  • msg #517

OOC III

Are you proceeding with the aforementioned plan? Do you want me to provide a sweeping update with the results?
This message was last edited by the GM at 18:39, Wed 15 Feb 2023.
Mallory Bonheur
Wizard, 1171 posts
Today's Lucky Numbers
-| 8
Wed 15 Feb 2023
at 19:30
  • msg #518

OOC III

I've no objection, so long as we can also keep an eye on that lot of Oozes down the staircase to make sure they don't start moving on us.

Anyone else?  Thoughts?  Suggestions?
Farwalker
Cleric, 441 posts
30/38 | 3/4 | 2/3 | 1/2
Thu 16 Feb 2023
at 03:50
  • msg #519

OOC III

Sounds good to me. We can at least attempt to avoid an ooze-off.
Khulekani Kumalo
Paladin, 223 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 17 Feb 2023
at 23:02
  • msg #520

OOC III

Sorry for my absence. Been dealing with some medication issues lately. Hoping top get back into things soon.
Rhydd Maldhon
Fighter, 603 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 18 Feb 2023
at 02:03
  • msg #521

OOC III

In reply to Mallory Bonheur (msg # 518):

Sounds good. I have nothing erudite to offer. :)
Mallory Bonheur
Wizard, 1174 posts
Today's Lucky Numbers
-| 8
Sun 26 Feb 2023
at 23:33
  • msg #522

OOC III

Checking in again to see how folks are doing.  Things have been on the quiet side for a while now.
Idrianthe Mar
Artificer, 158 posts
Mon 27 Feb 2023
at 14:41
  • msg #523

OOC III

It's been a rough week for me, but I'm here. Sorry for not posting more often.
DM Bears
GM, 1443 posts
Tue 28 Feb 2023
at 13:14
  • msg #524

OOC III

Blame's all on me. I contemplated how much the ensuing combat should be abstracted, and then got negligent. Considering several instances of Black Puddings should be far from trivial to handle I think it's best we resort to full initiative.
Mallory Bonheur
Wizard, 1175 posts
Today's Lucky Numbers
-| 8
Tue 28 Feb 2023
at 17:49
  • msg #525

OOC III

No worries; it seems like everyone's been really busy anyway, so it's not like there's any harm in things slowing a bit.

Questions for clarification:
1) Bones in the Ooze - do they look Halfling sized or can we even tell from the distance?

2) Ineffective Psychic Damage - you mentioned in narrative Mallory's "Mind Sliver" wasn't as effective as the other types of attacks.  Was that to mean the Ooze halved Psychic Damage via Resistance, or that the other attacks were simply more powerful in general?

3) Room Placement - I'm a bit confused as to the layout of the rooms where the Party and Oozes are located.  Is Mallory or the now-dead Ooze at the exit of the stairwell leading to the next room where the Oozes are?  Is it a bottleneck where only so many Oozes could potentially come up at the Party if we stayed put and fired on them from range?
This message was last edited by the player at 17:59, Tue 28 Feb 2023.
DM Bears
GM, 1444 posts
Tue 28 Feb 2023
at 19:02
  • msg #526

OOC III

1) From the distance? Roll me a Perception and roll high.

2) That was just my poor attempt at trying to contextualize a psychic attack targeted on a mindless creature; it seemed less effective than arrows, but mostly due to the subtle nature of the spell and the Ooze's limited range of expression. Nowhere in the stat block does a Black Pudding have immunity or resistance to Psychic Damage, so that's not the case here. Nothing explicitly says it shouldn't work, so it does. Pardon the confusion!

There is an argument to have on whether or not they should be resistant, though. Furthermore, Mind Sliver's text block says 'you drive a disorienting spike of psychic energy into the mind of one creature you can see within range', and one could speculate to what an extent an Ooze has a 'mind'. It's probably easiest to liken them to amoeba or other single-celled organisms, who most certainly don't have a brain to think with. They are, however, processing information in some capacity; they exert change on their environment according to stimuli. Can we equate that to thinking?

3) Dude, you have no clue how tricky it is for me to wrap my mind around the whole upside-down thing going on here as I draw the battlemaps, and that's mostly because of the stairs. >_<  Things could probably have been represented better, but eh, I'm not inclined to boot up the file to make the changes right now.

The stairs end on K6 and start on L17/18. The opening extends a bit further to roughly I7, and is as thick as the stairway. So that means it's essentially a warped 5-by-10 ft opening.
This message was last edited by the GM at 20:31, Tue 28 Feb 2023.
Mallory Bonheur
Wizard, 1176 posts
Today's Lucky Numbers
-| 8
Tue 28 Feb 2023
at 19:51
  • msg #527

OOC III

1) Given that the Oozes are likely outside of the light radius overall and such checks would be made at Disadvantage?  It's probably best to just call it moot for now and wait until after the fight is over to pick through what's left.  ^^;

2) Psychic damage is kind of a wonky spot, yeah, especially since 5e hasn't fully fleshed out Psionic creatures all that well compared to older editions.  Still, if a creature has no listed immunity to Psychic damage, then it does indeed have a mind of some sort, albeit an extremely primitive and simple one.  Oozes certainly are just giant amoebas, but I suppose even that's a level of intellect beyond something that's truly mindless, such as a Construct or basic Undead.

3) I feel you on the weird map structure.  Map making and figuring out angles is always the hardest part of DMing for me when it's just a normal battlefield, let alone an inverted one with multiple elevations.  >_<  I'm going to futz with that a little further because I've got area/cone spells on hand, but I'll try and keep things as simple as I can for all our sake.  I mostly just wanted to make sure Mallory wasn't somehow right in the line of the oncoming Ooze flood.

Just to double check; how high is the "ceiling" in the Ooze room?  Is there at least 20' between floor and ceiling?
This message was last edited by the player at 19:51, Tue 28 Feb 2023.
DM Bears
GM, 1445 posts
Wed 1 Mar 2023
at 10:27
  • msg #528

OOC III

1) Isiliva should shed enough light for you to avoid Disadvantage. Still a difficult check, though.

Mallory:
how high is the "ceiling" in the Ooze room?

DM Bears:
The entryway to the floor below is on K6, and it's about a 10' drop. No rolls necessary.

This message was last edited by the GM at 10:29, Wed 01 Mar 2023.
Mallory Bonheur
Wizard, 1177 posts
Today's Lucky Numbers
-| 8
Wed 1 Mar 2023
at 21:32
  • msg #529

OOC III

Sorry, let me be more specific: I'm trying to figure out the placement of a spell with an area of effect, so I need to know how much clearance there is from floor to ceiling in order to place it where I can get the most bang for my buck.  If it's a 10' drop over the doorway arch, does that mean the room is 15' from floor to ceiling?
DM Bears
GM, 1446 posts
Thu 2 Mar 2023
at 11:25
  • msg #530

OOC III

I don't think I understand. There's 10' from the floor to the ceiling. What am I missing?

Edit: Is the confusion arising from my description of an 'entryway'? I mean your entryway into the floor below, which is the hole the stairs pass through. Which is in the ceiling. There is no 'doorway' or 'doorway arch'.
This message was last edited by the GM at 11:28, Thu 02 Mar 2023.
Mallory Bonheur
Wizard, 1178 posts
Today's Lucky Numbers
-| 8
Thu 2 Mar 2023
at 18:12
  • msg #531

OOC III

Sorry, I think I'm just having a dumb moment and somehow not clicking onto something that should be obvious.  The state of the entryway was a bit confusing, actually, so thanks for clarifying that.  But I was specifically asking about the dimensions of the room that the Oozes are in.  Like this:

https://i.imgur.com/swuzIwc.png
This message was last edited by the player at 18:23, Thu 02 Mar 2023.
DM Bears
GM, 1447 posts
Thu 2 Mar 2023
at 18:13
  • msg #532

OOC III

. . . 10'.

Am I losing my mind?

That's a nice 3D illustration, by the way. Did you use a dedicated application to achieve it?
This message was last edited by the GM at 18:17, Thu 02 Mar 2023.
Mallory Bonheur
Wizard, 1179 posts
Today's Lucky Numbers
-| 8
Thu 2 Mar 2023
at 18:31
  • msg #533

OOC III

Sorry again; my brain wasn't cooperating in trying to parse the scale of the room to the scale of the monsters present.  I was looking at that 2x2 Large token on the map and thinking "Okay, the ceiling must be higher than 10' because map cubes".  Apologies for the confusion.

As for the 3D, it's just Photoshop.  It's not hard to emulate 3D through fully 2D rendering tricks; that's just playing with perspective and color gradients to achieve a sense of volume.  I do have 3D rendering software, but I felt that would've been a little overkill for a quick map mock-up.  ^^;
This message was last edited by the player at 18:39, Thu 02 Mar 2023.
DM Bears
GM, 1448 posts
Thu 2 Mar 2023
at 18:48
  • msg #534

OOC III

Okay, I see then xd

It would certainly make sense for the Pudding to occupy more than 10' vertically, I didn't really think that far. It could be sort of smooshed, I suppose?
Mallory Bonheur
Wizard, 1181 posts
Today's Lucky Numbers
-| 8
Thu 2 Mar 2023
at 19:07
  • msg #535

OOC III

No, it's reasonable that a Large-size creature doesn't necessarily occupy 10' but rather influences/controls that 10' space.  It could reasonably be smaller than that since it's not a cube-shaped creature like the Gelatinous Cube and, being amorphous, shift around within that area.  It might even just be a relatively low puddle spread out across 10' of floor space more often than not, but able to stretch and rise up much higher to threaten outside its assigned size category.

I was just getting myself muddled up in trying to figure out the spaces while also having spell area-of-effect ranges in 3D space in mind as well.  It's nothing you did; I just got myself confused.
DM Bears
GM, 1449 posts
Sun 5 Mar 2023
at 19:55
  • msg #536

OOC III

I think it's wise if I move us forward tomorrow. I'll have to some time to post later in the day.

The plan will be for Rhydd to shoot twice and for Farwalker to Sacred Flame.
Mallory Bonheur
Wizard, 1182 posts
Today's Lucky Numbers
-| 8
Sun 5 Mar 2023
at 19:57
  • msg #537

OOC III

Agreed.  Looking at the roster check-in times, I'm guessing everyone's had a busy week again.
Idrianthe Mar
Artificer, 159 posts
Sun 5 Mar 2023
at 23:37
  • msg #538

OOC III

I know it's not my turn yet, but did the party roll well enough for us to know how the Jell-Os from Hell-Os expel things that end up inside them? I'm wondering if it might be a smart move to toss a coin into one of them and then use Heat Metal to slowly kill it with fire damage or if it would be able to 'spit' the item back out so quickly that it won't be worth the action usage.
This message was last edited by the player at 23:38, Sun 05 Mar 2023.
Mallory Bonheur
Wizard, 1183 posts
Today's Lucky Numbers
-| 8
Mon 6 Mar 2023
at 00:07
  • msg #539

OOC III

DM Bears - Mallory's Arcana Check Results:
Attracted to heat, these subterranean, mindless lifeforms lash out with pseudopods to pull in their pray and secrete highly corrosive acids to quickly dissolve weapons, clothing, and armor alike. Commonly, it is known to eat through two inch-thick layers of wood or metal in mere seconds. Furthermore, an Ooze is no singular being; if split, each part continue on as separate Oozes, which may or may not clump back and reform.


If their acids can eat through two inches of metal in seconds, odds are a coin would just dissolve on impact.  We know that arrows - at least those imbued with magic - last long enough to deal their damage.  So a coin with "Heat Metal" on it might at least deal some initial damage on contact, but be immediately dissolved rather than lingering around inside the Black Pudding for subsequent rounds.

Magic items are generally immune to being destroyed outside of specific circumstances, so using "Heat Metal" on a metallic magic item and tossing it in might work.  But exactly how immune to harm magic gear is varies from DM to DM, so that's not an assured thing - an item being both magically superheated and submerged in a highly corrosive monster might be a lot to ask.

We might generally be sticking to chip/cantrip damage here, by and large.  The only reason I'm thinking of using a leveled spell is because Mallory has AOEs on hand to help speed the whole process up and to avoid us potentially getting backed into a corner since the Black Puddings can climb up to reach us before long.
This message was last edited by the player at 00:07, Mon 06 Mar 2023.
Idrianthe Mar
Artificer, 160 posts
Mon 6 Mar 2023
at 00:11
  • msg #540

OOC III

Ah, true, these are the super-duper corrosive kind.

In that case, I could put my Spider Climb on anyone willing to be bait (maybe me, honestly) and then that person can light a torch or something to kite them around the big chamber while the rest of the team plinks.
Mallory Bonheur
Wizard, 1184 posts
Today's Lucky Numbers
-| 8
Mon 6 Mar 2023
at 00:28
  • msg #541

OOC III

Mallory's already got a hot spot generated on the ground with "Prestidigitation", so I'm not sure we'll need additional distractions.  It depends on how much the Oozes will just mindlessly try at something that isn't really there versus trying to go for the Party as other sources of heat/food.

Given that the room only has a 10' height, I don't think kiting around via "Spider Climb" would keep someone out of reach.  They'd still be within melee range and at risk of getting swarmed on the ceiling as they would be on the floor.  Black Pudding can climb too, so if they think to come after us, it'd only be one turn or so before they reached us anyway.  Taking what pot shots we can while they're still down there, then moving back and plinking as they come up through the bottleneck to the floor we're on might be a good option.
Idrianthe Mar
Artificer, 161 posts
Mon 6 Mar 2023
at 00:42
  • msg #542

OOC III

Ah, right, not a high enough ceiling to avoid opportunity attacks. I'm just worried that our communal body temperature will catch their interest in spite of the warm spot (it's a great spell and a good plan, but we're a much bigger heat source and probably not too much cooler than the warm spot Prestidigitation can produce).

In hindsight, I wish I'd opted to use Idri's magic item for Create Bonfire. If nothing else, the heat sources cropping up at various points might have 'confused' some of them, insofar as mindless goop can be confused.
Mallory Bonheur
Wizard, 1185 posts
Today's Lucky Numbers
-| 8
Mon 6 Mar 2023
at 01:38
  • msg #543

OOC III

Yeah, I'm kind of hoping they're collectively dumb enough/driven by basic instincts to go for the nearest heat source - the magick'd one - and be too focused on that to consider going after the further-away heat sources.  Kind of a coin flip there.  Between Cantrips and arrows, we can probably kill one of the smaller ones in the first round of combat before having to worry about repositioning, at least.  Depends on whether other folk have AOEs to stack on as well.
Mallory Bonheur
Wizard, 1186 posts
Today's Lucky Numbers
-| 8
Mon 6 Mar 2023
at 19:17
  • msg #544

OOC III

Black Pudding Damage Effect:
Her Chain Mail Armor permanently offers 1 less AC.


o_o

So... Idri's "Mending" is better than advertised by the standard spell, right?
Idrianthe Mar
Artificer, 162 posts
Mon 6 Mar 2023
at 20:15
  • msg #545

OOC III

Idri's also proficient in lots of tools to repair things the old-fashioned way, never you fear! Worst-case, Idri will make Farwalker new armor.
This message was last edited by the player at 20:21, Mon 06 Mar 2023.
Idrianthe Mar
Artificer, 164 posts
Mon 6 Mar 2023
at 20:53
  • msg #546

OOC III

I can't do much against this enemy except bap it with Eldritch Blasts and shoves, but darnit I will do those things.
DM Bears
GM, 1451 posts
Thu 9 Mar 2023
at 13:09
  • msg #547

OOC III

I'll be posting again tomorrow.
Mallory Bonheur
Wizard, 1188 posts
Today's Lucky Numbers
-| 8
Mon 13 Mar 2023
at 20:51
  • msg #548

OOC III

Seems like folk are busy lately?  It's been awful quiet around here.

Farwalker and Rhydd are up in the Initiative Order.
DM Bears
GM, 1452 posts
Mon 13 Mar 2023
at 20:58
  • msg #549

OOC III

Yeah, I've had some stuff to contend with these recent days. I did intend to post on their behalf back on Friday, which I should probably follow up on. Hopefully tomorrow!
Idrianthe Mar
Artificer, 165 posts
Mon 13 Mar 2023
at 21:02
  • msg #550

OOC III

Indeed, hope everyone is well as they can be in these crazy times we live in!
Rhydd Maldhon
Fighter, 606 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Mon 13 Mar 2023
at 23:09
  • msg #551

OOC III

Sorry, I'm (OOC) confused. Bears has already rolled some Attacks and posted on behalf of Rhydd (IC). Are we now into the second Round of combat?

If so, I suppose that I should go ahead and post for Rhydd, even though he acts behind Farwalker in the Initiative Order.
Mallory Bonheur
Wizard, 1189 posts
Today's Lucky Numbers
-| 8
Mon 13 Mar 2023
at 23:35
  • msg #552

OOC III

We've basically jumped from one combat encounter into a whole new one without any in-between.  The first encounter was a lone Black Pudding up on the ceiling, which was broadly handwaved since the situation allowed us to attack it in a way that it couldn't really do anything.  That was the one where Bears posted actions on our behalf.

That handwaved combat caught the attention of four more Black Puddings on the floor below the Party.  We're now in a new combat with them; Mallory and Idri have both already taken actions, though Idri's is technically later in the order.

Mallory's distracted the three smaller enemies with a spell, but the single Large Black Pudding is trying to come up through the stairwell entry to get at the Party.  It's so big it's filling up the view, so it's the only viable target for most of us at the moment.  Thus far, Mallory has attacked it and the other Oozes simultaneously with an AOE spell delivered by Astre while Idri is set to pummel the Large Black Pudding to push it back.
This message was last edited by the player at 23:36, Mon 13 Mar 2023.
Idrianthe Mar
Artificer, 166 posts
Mon 13 Mar 2023
at 23:41
  • msg #553

OOC III

A small correction: Mallory acted, then DM Bears autopiloted Farwalker and Rhydd, the Oozes took their actions, and then it was me and Khule at the end of Round 1. I waited until the aforementioned ooze turn to post my action since I'm after them.

But since the Oozes all go in one block, Mallory, Rhydd, and Farwalker are all up for their Round 2 actions, as well, with Mallory's already posted. ^_^

At least, that's my understanding of the situation so far.
This message was last edited by the player at 23:49, Mon 13 Mar 2023.
Mallory Bonheur
Wizard, 1190 posts
Today's Lucky Numbers
-| 8
Mon 13 Mar 2023
at 23:55
  • msg #554

OOC III

Ah, right you are.  I'd forgotten the first round of actions had been waved.
Idrianthe Mar
Artificer, 167 posts
Tue 14 Mar 2023
at 03:39
  • msg #555

OOC III

Idri's belongings thank you for your insane damage output, Rhydd. XD
Rhydd Maldhon
Fighter, 608 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 14 Mar 2023
at 03:53
  • msg #556

OOC III

In reply to Idrianthe Mar (msg # 555):

Happy to be of service, Milady. :)
DM Bears
GM, 1454 posts
Wed 15 Mar 2023
at 10:21
  • msg #557

OOC III

Mallory:
Mallory, meanwhile, will Share Senses with Astre to see what he sees.  Does she recognize what the violet light is, or is there a skill check to make?

Arcana or Religion DC 14, alternatively Nature DC 16.
This message was last edited by the GM at 10:22, Wed 15 Mar 2023.
Khulekani Kumalo
Paladin, 224 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 17 Mar 2023
at 13:13
  • msg #558

OOC III

"May your heart be light and happy, may your smile be big and wide. And may your pockets always have a coin or two inside."

Happy St. Patrick's Day!
Rhydd Maldhon
Fighter, 610 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 18 Mar 2023
at 00:20
  • msg #559

OOC III

Erin go Bragh! :)
Idrianthe Mar
Artificer, 168 posts
Sat 18 Mar 2023
at 00:33
  • msg #560

OOC III

Sláinte!

EDIT: Also, Idri will throw some Eldritch Blasts at the Will'o'Wisp if Mallory's attempt to make it visible for us works (and if she is eligible to act before it wears off, what with the frequently low initiative).
This message was last edited by the player at 03:09, Sun 19 Mar 2023.
Mallory Bonheur
Wizard, 1194 posts
Today's Lucky Numbers
-| 8
Sun 19 Mar 2023
at 17:16
  • msg #561

OOC III

DM Bears:
Combat ends unless you wish to extend it.

Just to verify; the Wisp avoided each attack so far and then retreated into the layer further below by phasing through the floor, right?  So there's no longer anything we can target where we are?

Because this thing apparently has at least a 21 AC, so I'm not sure fighting is actually a good idea.  o_o

Also, hey, Khulekani's back!  Now all we need is Farwalker to complete the set.
This message was last edited by the player at 17:16, Sun 19 Mar 2023.
Rhydd Maldhon
Fighter, 611 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 19 Mar 2023
at 17:38
  • msg #562

OOC III

In reply to Mallory Bonheur (msg # 561):

Farwalker's player seems to be cursed with a weird work schedule. Something like 500 hours on, 12 hours off. Tough.
DM Bears
GM, 1457 posts
Sun 19 Mar 2023
at 18:47
  • msg #563

OOC III

Mallory:
Because this thing apparently has at least a 21 AC

Whoops, that's my bad. Mallory's Fire Bolt should have hit, as it only has 19 AC. Not sure what happened. Maybe I conflated the Damage roll and the Attack roll. Anyway, post has been updated.
This message was last edited by the GM at 20:37, Sun 19 Mar 2023.
DM Bears
GM, 1458 posts
Tue 21 Mar 2023
at 18:58
  • msg #564

OOC III

Let me know if there's anything I can do to help move things along.
Mallory Bonheur
Wizard, 1195 posts
Today's Lucky Numbers
-| 8
Tue 21 Mar 2023
at 21:54
  • msg #565

OOC III

Short of holding our turn with Ready Actions if the Wisp reappears, is it safe to assume the combat has ended since it ran away?  Are we good to move down into the lower chamber and continue investigating?
DM Bears
GM, 1459 posts
Wed 22 Mar 2023
at 09:17
  • msg #566

OOC III

Yes; combat is ended. If your characters are apprehensive and wait for a while, they'll find that it won't reemerge.

For checks on the bones in the Ooze, roll me a Medicine DC 8. Also give me a more general Investigation.
Idrianthe Mar
Artificer, 169 posts
Thu 23 Mar 2023
at 12:36
  • msg #567

OOC III

Sorry for not being real present this week! Big glut of exams before spring break.

If possible/allowed, I would like Idri to give Mallory the Help action (and the Guidance spell, if we can put some mustard on it) for Investigation.
This message was last edited by the player at 12:37, Thu 23 Mar 2023.
DM Bears
GM, 1460 posts
Thu 23 Mar 2023
at 15:05
  • msg #568

OOC III

Idrianthe:
If possible/allowed, I would like Idri to give Mallory the Help action (and the Guidance spell, if we can put some mustard on it) for Investigation.

Certainly. Proceed with both.

If none volunteer for the Medicine check, we could have Farwalker do it. She's got the Wisdom, though not the Proficiency.
This message was last edited by the GM at 15:42, Thu 23 Mar 2023.
Idrianthe Mar
Artificer, 170 posts
Thu 23 Mar 2023
at 15:31
  • msg #569

OOC III

Woo! Mallory, enjoy Advantage and a hot +2 on your better roll.
Mallory Bonheur
Wizard, 1197 posts
Today's Lucky Numbers
-| 8
Thu 23 Mar 2023
at 16:45
  • msg #570

OOC III

Much obliged, and MUCH BETTER results.  27 total with all said and done.
DM Bears
GM, 1461 posts
Thu 23 Mar 2023
at 18:18
  • msg #571

OOC III

I see Farwalker's player has checked in, but for the sake of momentum I'll pilot her for a moment.
DM Bears
GM, 1469 posts
Wed 29 Mar 2023
at 20:38
  • msg #572

OOC III

Should I go ahead and narrate the rope entrance? It'll be a short one.
Mallory Bonheur
Wizard, 1206 posts
Today's Lucky Numbers
-| 8
Wed 29 Mar 2023
at 21:53
  • msg #573

OOC III

Been a few days since it was suggested and nobody else has chimed in, so I'd say go ahead.
Idrianthe Mar
Artificer, 171 posts
Wed 29 Mar 2023
at 23:15
  • msg #574

OOC III

Yeah, seems good. Sorry for the lack of chime, just worn out.
Rhydd Maldhon
Fighter, 614 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 30 Mar 2023
at 16:54
  • msg #575

OOC III

Sounds good to me, as well. I think that (going down via a rope) was pretty much the consensus, IC.
Farwalker
Cleric, 442 posts
30/38 | 3/4 | 2/3 | 1/2
Fri 31 Mar 2023
at 03:20
  • msg #576

OOC III

I’m just in that ‘I haven’t posted in a while and I’m not sure what to do.’ thing.
Mallory Bonheur
Wizard, 1207 posts
Today's Lucky Numbers
-| 8
Fri 31 Mar 2023
at 21:04
  • msg #577

OOC III

Question: does this new chamber also have the fractal pattern everywhere?
DM Bears
GM, 1471 posts
Fri 31 Mar 2023
at 21:26
  • msg #578

OOC III

Yes, and notably the ceiling dome is also a spiral, and the bed sheets have folded themselves into a spiral.
This message was last edited by the GM at 21:27, Fri 31 Mar 2023.
Mallory Bonheur
Wizard, 1208 posts
Today's Lucky Numbers
-| 8
Fri 31 Mar 2023
at 21:47
  • msg #579

OOC III

We'd discussed the general direction and pattern shape prior; does it look like this is the origin of the pattern, or just similarly affected by it as the rest of the rooms have been?
DM Bears
GM, 1473 posts
Sat 1 Apr 2023
at 14:47
  • msg #580

OOC III

Farwalker:
I’m just in that ‘I haven’t posted in a while and I’m not sure what to do.’ thing.

I'd say it's a matter of 'biting into the sour apple' (an old Norwegian turn of phrase. Perhaps 'biting the bullet' would be the closest thing?). I'd offer to write a summary of events, but I don't really think we've been active enough to warrant it.

Mallory:
We'd discussed the general direction and pattern shape prior; does it look like this is the origin of the pattern, or just similarly affected by it as the rest of the rooms have been?

Similarly affected, and though I've left it for you to infer I'll just concede the patterns haven't been as maximal up until now. I.e, becoming more of a structure as opposed to just patterns.
This message was last edited by the GM at 14:48, Sat 01 Apr 2023.
Farwalker
Cleric, 443 posts
30/38 | 3/4 | 2/3 | 1/2
Mon 3 Apr 2023
at 20:16
  • msg #581

OOC III

Today: Farwalker rolled 14 using 1d20+3.  mEDICINE.

Medicine check to see how she died.

Or, mEDICINE as capslock likes to say.
Mallory Bonheur
Wizard, 1212 posts
Today's Lucky Numbers
-| 8
Mon 3 Apr 2023
at 20:25
  • msg #582

OOC III

I'd definitely like to "Identify" the chest to figure out what the Abjuration spell on it is before attempting to open it, as well as search around the room to see if we can't find a key or mechanism.  Given Mallory's stats, the only way she can pick that lock is to roll a Nat 20.  We could mitigate that with someone giving her Assistance and Guidance, but it's still a tall order, barring a spell like "Knock" or if the chest is protected by "Arcane Lock", which "Dispel Magic" could handle.

...none of which Mallory has, mind you.  ^^;  Idri?  Any ideas?
This message was last edited by the player at 20:26, Mon 03 Apr 2023.
Mallory Bonheur
Wizard, 1214 posts
Today's Lucky Numbers
-| 8
Tue 4 Apr 2023
at 16:50
  • msg #583

OOC III

Two questions on the pearl and associated checks:

1) 08:45, Today: DM Bears, on behalf of Mallory Bonheur, rolled 13 using 1d20-1.  Wisdom Saving Throw.
Mallory is Proficient in Wisdom and her Saving Throw is +2, not -1.  Based on the dice log, she should've gotten a 16 with the final result?  Does that change the outcome and gleaned information at all?

2) Arcana check to help separate Player and Character knowledge to see how much Mallory knows about Hadar?  Hadar is a big subject and there's implications about finding something associated with it in a place like the Spire.

Arcana
Mallory Bonheur rolled 19 using 1d20+7

Rhydd Maldhon
Fighter, 619 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 4 Apr 2023
at 18:07
  • msg #584

OOC III

DM Bears:


. . .

Farwalker's Medicine on Apple's corpse [14]: The slash near her waist was days old, going by the starched blood. It was a crude wound, albeit a shallow one, and a cloudy rim revealed itself once a bit of leather was lifted away. It was difficult to tell for certain, but the signs indicated sepsis.


Rhydd would be familiar with sepsis, although not by that name. He would probably recognize it as "wound-rot", or some such. :)
DM Bears
GM, 1477 posts
Tue 4 Apr 2023
at 18:32
  • msg #585

OOC III

Mallory:
Mallory is Proficient in Wisdom and her Saving Throw is +2, not -1.  Based on the dice log, she should've gotten a 16 with the final result?  Does that change the outcome and gleaned information at all?

My bad. I've edited my post.

Mallory:
Arcana check to help separate Player and Character knowledge to see how much Mallory knows about Hadar?  Hadar is a big subject and there's implications about finding something associated with it in a place like the Spire.

I can whip something up for you.

Rhydd:
Rhydd would be familiar with sepsis, although not by that name. He would probably recognize it as "wound-rot", or some such. :)

Sounds very reasonable to me! :)
Idrianthe Mar
Artificer, 172 posts
Tue 4 Apr 2023
at 18:36
  • msg #586

OOC III

In reply to Mallory Bonheur (msg # 582):

Hmmm. I would also need a natural 20 before we get Assist and Guidance involved (currently at a +5 using my Thieves' Tools, for group transparency). I don't have any helpful spells prepared, either, although I could probably smash the chest (as could any of us, of course) and open it that way. I also don't have access to either of the spells that would solve this handily.

What I do have that may help immediately is the Heat Metal spell and two flasks of acid, either of which may be sufficient to destroy the lock without (seriously) damaging the contents of the chest, but it's not a sure thing. And I don't know that the flasks would be more effective than Acid Splash, either, if one of us has that handy.

If nothing else, I can create the appropriate tools we might need to dismantle the chest if I focus for an hour but, otherwise, I don't have any surefire solutions.
This message was last edited by the player at 18:40, Tue 04 Apr 2023.
Mallory Bonheur
Wizard, 1215 posts
Today's Lucky Numbers
-| 8
Tue 4 Apr 2023
at 18:45
  • msg #587

OOC III

Idri
Hm... well, we'll certainly want to "Identify" on the chest to learn exactly what Abjuration spell is on it before trying anything further, for starters.  If this chest isn't anchored to the floor like the previous one, we might be able to just take it with us until we can get better circumstances to open it.

Bears
Thanks for the clarifications.  Also, any results from checking Apple's belongings to see what she was carrying or had concealed on her person?

With all the searches and Ritual Spells being cast, we're likely going to spend the better part of an hour in this room alone.  Should we just go ahead and take a Short Rest in here in the meantime while all the research is being handled?
Idrianthe Mar
Artificer, 173 posts
Tue 4 Apr 2023
at 18:47
  • msg #588

OOC III

Oh, I blanked on the Abjuration being a factor. I can try to Identify it during the timeframe Mallory was Identifying the pearl, if that works?

And if we're Short Resting, I'd also be happy to try repairing Farwalker's armor if that's possible in some way (the main avenues available to me are Mending and banging on it with Tools).
This message was last edited by the player at 18:49, Tue 04 Apr 2023.
DM Bears
GM, 1479 posts
Tue 4 Apr 2023
at 18:51
  • msg #589

OOC III

quote:
Also, any results from checking Apple's belongings to see what she was carrying or had concealed on her person?

Sorry, lots of things to keep track of here . . . I'll update my previous post.

Idrianthe:
I can try to Identify it during the timeframe Mallory was Identifying the pearl, if that works?

If you want to save the 10 minutes, go ahead. I've already narrated Mallory doing it, but we can go back on that. Things are a work-in-progressTM, as you might be able to tell :)
Idrianthe Mar
Artificer, 174 posts
Tue 4 Apr 2023
at 18:51
  • msg #590

OOC III

Oh, if Mallory already knocked it out then I don't want to cause a retcon!

I'm sorry, everything is sort of mush in my skull cavity at the moment and my critical thinking is coming back File Not Found.

Amendment to my earlier reply: I do have Dispel Magic on my spell list but it's 3rd level, which I can't cast yet.
This message was last edited by the player at 18:56, Tue 04 Apr 2023.
Mallory Bonheur
Wizard, 1216 posts
Today's Lucky Numbers
-| 8
Tue 4 Apr 2023
at 19:08
  • msg #591

OOC III

Yeah, we've got a lot of stuff going criss-cross here.  Let's take a moment to sort our thoughts and organize things.

1) Examine the Room
- Ritual Cast "Identify" on the Chest, Pearl, and Window to verify their exact functions.  In addition, Mallory will also cast "Identify" on the amulet she picked up earlier, which I'd forgotten about until just now.
Required Information: the details and effects on each of the items in question, along with any related Saving Throws as a result of interacting with them.

2) Search Apple's Corpse
- Empty the Halfling's pockets and belongings to see if she has anything useful/relevant on her.
Required Information: the contents of Apple's personal belongings and potential relevancy to the Spire that we could reasonably puzzle out.

3) Short Rest/Decide How to Handle the Chest
- What we do with the chest comes directly from the results of the "Identify" spell.  Depending on what's involved and whether the chest can be moved, it might be better to take it with us and open it later if Idri wants to conserve her 3rd-level spell slot.
Required Information: the physical status of the chest; whether it can be moved, whether its lock is magical, etc.

Between Mallory and Idri cooperating with concurrent "Identify" castings and Mallory's own casting of "Detect Magic" prior, along with time spent searching the corpse, we should be able to knock everything out in just over 40 minutes or so.  Better to round it out and take a Short Rest, for the sake of recovering what resources we can.
Idrianthe Mar
Artificer, 176 posts
Tue 4 Apr 2023
at 21:17
  • msg #592

OOC III

Tools Check on Farwalker's Armor
Hoo, not good, that's a 12. Probably not restoring that anytime soon. As for there not being rules, I think normally repairing requires one to actually have raw materials handy (which I do not, aside from anything we've gathered so far) so there would simply be a gold cost. Not having any raw materials, though, it is very kind of you to allow the check!

16:08, Today: Idrianthe Mar rolled 12 using 1d20+1d4+7.  Tinker's Tools w/Guidance.

Hadar
Just for funsies, I'll toss some dice for any extra insight Idri might have on the Hadar situation and the evil orb, using either History or Arcana (whichever you deem more appropriate, DM) because they're the same modifier. Maybe Idrianthe has read some obscure text that Mallory has not and it'll help us! I also have a scholarly book on planar theory if that would help this roll at all, retroactively, but I'm not assuming it does.

And if this roll yields nothing because you don't want a second one made about it, that's totally fine. Either way, throwing my 26 at the problem.

16:14, Today: Idrianthe Mar rolled 26 using 1d20+1d4+7.  Arcana or History w/Guidance, Hadar and the Pearl.
DM Bears
GM, 1483 posts
Wed 5 Apr 2023
at 21:57
  • msg #593

OOC III

Dunno how much it matters, but Idri gets the short rest since she didn’t actually have to work on the chainmail.
Idrianthe Mar
Artificer, 179 posts
Thu 6 Apr 2023
at 01:03
  • msg #594

OOC III

I did still contribute to identifying, no?

Either way, none of my features recharge on Short Rests and Farwalker and Khule kindly got me to full HP, after the Bullette, so I'll probably forgo it if that's okay.
DM Bears
GM, 1484 posts
Thu 6 Apr 2023
at 10:58
  • msg #595

OOC III

Your call.

I’m by the way on vacation until Monday. Posting may be sporadic. I don’t really suppose I’ll be less busy the ensuing week, as I’m moving to another city for a new job.
Rhydd Maldhon
Fighter, 620 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 6 Apr 2023
at 15:55
  • msg #596

OOC III

In reply to DM Bears (msg # 595):

Thanks for the heads-up. Good luck with the move and the new job. Or, break a leg, depending upon your preferences regarding such things. :)
DM Bears
GM, 1485 posts
Sat 8 Apr 2023
at 13:35
  • msg #597

OOC III

We’re probably approaching the point where I should shuffle your characters along. Let me know in brief what your plan is, and I’ll see if I have some spare time on my hands tomorrow or Monday.
Mallory Bonheur
Wizard, 1221 posts
Today's Lucky Numbers
-| 8
Sat 8 Apr 2023
at 17:34
  • msg #598

OOC III

Yep, as much fun as it is mulling on fantastical speculation, we're at a "spinning our wheels in place" moment since we don't have anything conclusive to act on.  ^^;

My current suggestion is that we take everything in the room that isn't bolted down (the chest, bed sheets, and Apple's belongings), but leave Apple's corpse in the room for the time being.  We can pick it up on our way out of the Spire later.  It'd be sort of undignified to shove it into one of Farwalker's barrels or lug it around while we continued to explore.

Once we're all prepped, we head out of the chamber and continue exploring the Spire to see if there's any more rooms to be searched and information to be gleaned.  Mallory will get "Detect Magic" back up and running just before the Party continues, and Astre will remain on alert for any invisible followers.
Idrianthe Mar
Artificer, 180 posts
Sun 9 Apr 2023
at 14:12
  • msg #599

OOC III

Sorry for not giving a timely reply to the last post. Suffice to say, I second all your suggestions moving forward. Idri may also, if it's safe to do so, head back up to retrieve the dwarven armor we found in the bullette and bring it down to this room to store alongside Apple. Impractical to carry all the way through the dungeon, but it's the closest thing that character has to remains.
Rhydd Maldhon
Fighter, 621 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sun 9 Apr 2023
at 17:33
  • msg #600

OOC III

Wishing a happy Easter and Passover to any on this board who celebrate them. :)
Mallory Bonheur
Wizard, 1222 posts
Today's Lucky Numbers
-| 8
Sun 9 Apr 2023
at 17:41
  • msg #601

OOC III

Kind of surprised RPOL hasn't changed its colors.  Doesn't it usually go all pastel on Easter?
DM Bears
GM, 1487 posts
Mon 10 Apr 2023
at 19:11
  • msg #602

OOC III

In reply to Mallory Bonheur (msg # 601):

I made my own (dark) theme three years ago and have never looked back. As funny as they may be, they're more than often equally as ugly . . .
Mallory Bonheur
Wizard, 1223 posts
Today's Lucky Numbers
-| 8
Mon 10 Apr 2023
at 21:04
  • msg #603

OOC III

I've never been able to get the custom themes right.  There's always one element that doesn't quite work and it throws me.

DM Bears:
* DC 18 Arcana.

This smacks of "very important", so can we rally our resources?  Highest with Arcana check makes the roll, with Help and Guidance?  Mallory's got +7 to Arcana.

Also, does the ooze in this chamber look like it's a creature hanging out or is it more just a viscous, not-actually-alive pool of the same stuff?
DM Bears
GM, 1488 posts
Tue 11 Apr 2023
at 07:46
  • msg #604

OOC III

It looks about as alive as any standard, non-Ooze pool of water.
Idrianthe Mar
Artificer, 181 posts
Tue 11 Apr 2023
at 18:33
  • msg #605

OOC III

Extremely smacky, agreed. Idri also has +7 Arcana but, more importantly, can provide Mallory with the aforementioned Help and Guidance rather than making the roll herself.

If it would help us at all, I also have a reference/lore book on rune magic and I can speak Jotun. (This is probably Netherese, but just in case it's not.)
This message was last edited by the player at 18:37, Tue 11 Apr 2023.
Mallory Bonheur
Wizard, 1224 posts
Today's Lucky Numbers
-| 8
Tue 11 Apr 2023
at 19:44
  • msg #606

OOC III

Arcane script or either form of Netherese writing are generally associated with the Draconic writing form, Iokharic (or rather, Iokharic is inherently associated with the arcane).  Which Mallory is fluent in, so we're covered either way.

Arcana DC 18 w/Advantage & Guidance: 29
Mallory Bonheur rolled 25 using 1d20+7
Mallory Bonheur rolled 4 using 1d4


Woo!  Nerds!
This message was last edited by the player at 19:46, Tue 11 Apr 2023.
Rhydd Maldhon
Fighter, 622 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 11 Apr 2023
at 19:51
  • msg #607

OOC III

I'm pretty sure that Rhydd can best use his time to clean his fingernails. :)
Mallory Bonheur
Wizard, 1225 posts
Today's Lucky Numbers
-| 8
Tue 11 Apr 2023
at 19:59
  • msg #608

OOC III

The moral support of not rolling his eyes so hard he dizzies himself while Mallory and Idri go off on academic tangents is an invaluable facet of any team.

Astre offers no such niceties, but he's spent a lifetime with Mallory thus far and is simultaneously immune to and 100% done with her nerdy bullshit.
This message was last edited by the player at 20:00, Tue 11 Apr 2023.
Idrianthe Mar
Artificer, 182 posts
Tue 11 Apr 2023
at 21:24
  • msg #609

OOC III

In reply to Mallory Bonheur (msg # 606):

NEEEEEEEEEERDS!

*happy dance*
Idrianthe Mar
Artificer, 183 posts
Wed 12 Apr 2023
at 21:24
  • msg #610

OOC III

So... Shot in the dark here, but evocation for raw material, transmutation for refinement, illusion for design, and a super heavy magic artifact to make it possible: Does this disc 3D print the real version of a minor illusion?

EDIT: Well actually I guess you'd want more like Conjuration for raw materials, but evocation could instead be supplying energy to kickstart atomic reactions and transmutation can act on energized atoms in the air.
This message was last edited by the player at 21:29, Wed 12 Apr 2023.
Mallory Bonheur
Wizard, 1226 posts
Today's Lucky Numbers
-| 8
Wed 12 Apr 2023
at 22:39
  • msg #611

OOC III

Well, this raises an abundance of new questions.  Two up front though, Bears?

1) Does this chamber likewise have the fractal patterns and, if so, do they appear to come from the mirror or source around it?

2) Does this chamber have any sort of structure that looks like it would have contained such a volume of black ooze at some point?  Like, does it appear that the room was intended to hold that liquid and it's just ended up spilled when the Spire inverted, or does it seem like the ooze doesn't belong there?
DM Bears
GM, 1490 posts
Thu 13 Apr 2023
at 12:12
  • msg #612

OOC III

1) Yes, pattern here as well. It does not appear like it comes from the disc.

2) It doesn’t seem like there’s anything here that once held it, nor does it seem like the Ooze should be there.
Mallory Bonheur
Wizard, 1227 posts
Today's Lucky Numbers
-| 8
Thu 13 Apr 2023
at 17:18
  • msg #613

OOC III

Good to know, thanks.  And the ooze as well; both the pool and a sample Mallory took from those we defeated prior: does the pool share that same strange golden sheen as the monsters did?  Does the now-dead sample still have the sheen, and does it radiate with any kind of magic as well?

There's a lot of clues scattered throughout all this and I'm trying to make sure I actually have everything sorted correctly.  It seems like the source of the whole fractal phenomenon originated from the bedchamber, as far as I can tell, and surely from the Pearl of Hadar at some point prior.  Vellynne was already aware of the obscuring field over of the Spire beforehand, which means it's either a result of the fractals and the Pearl was already activated long before Apple showed up, or the obscuring field is simply part of the Spire naturally and has no connection to the Pearl.  Either way, it raises the question of whether the presence of the Oozes is connected to the mirror or the Pearl.
DM Bears
GM, 1491 posts
Thu 13 Apr 2023
at 18:53
  • msg #614

OOC III

The Ooze does not have the golden sheen. It likewise disappeared from the Oozes that were slain.

All excellent questions :)
Idrianthe Mar
Artificer, 184 posts
Fri 14 Apr 2023
at 19:05
  • msg #615

OOC III

Since Mallory is inviting Idri's insight, would my Mason, Smithing, or Tinker's Tools allow me a roll to understand more about what we're looking at? It's not going to be any better of a modifier than the Arcana check so I doubt it, but figured I'd ask JIC.
DM Bears
GM, 1492 posts
Fri 14 Apr 2023
at 20:31
  • msg #616

OOC III

Sure, roll me a Mason's Tools History or Investigation with Advantage.
This message was last edited by the GM at 21:04, Fri 14 Apr 2023.
Idrianthe Mar
Artificer, 185 posts
Sat 15 Apr 2023
at 16:35
  • msg #617

OOC III

12:31, Today: Idrianthe Mar rolled 25 using 2d20+10, dropping the lowest dice only with rolls of 4,15.  History/Investigation w/Advantage+Guidance (3).

Not bad!
DM Bears
GM, 1494 posts
Sun 16 Apr 2023
at 19:44
  • msg #618

OOC III

Vellynne History Check into the Witch Knight Order
DM Bears rolled 15 using 1d20+6.


Let's say she doesn't know. But she would definitely have inquired.
This message was last edited by the GM at 19:44, Sun 16 Apr 2023.
Idrianthe Mar
Artificer, 186 posts
Mon 17 Apr 2023
at 13:22
  • msg #619

OOC III

Cool! I'll post right after class, sorry for the delay.
DM Bears
GM, 1495 posts
Thu 20 Apr 2023
at 12:31
  • msg #620

OOC III

Note; some of the etchings are submerged in the pool of Ooze. Even if you wanted to, a full transcription of the glyphs is not possible at the present moment.

The disc, however, is up for grabs.
Rhydd Maldhon
Fighter, 623 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 20 Apr 2023
at 14:24
  • msg #621

OOC III

Dealing with family health-related issues that require daily hospital visits (which, in turn, limit my keyboard time). Will post when I am able.
Idrianthe Mar
Artificer, 190 posts
Thu 20 Apr 2023
at 14:51
  • msg #622

OOC III

Family is the priority! I hope your loved one is getting the help they need and that you're getting valuable time with them.
DM Bears
GM, 1496 posts
Sun 23 Apr 2023
at 19:15
  • msg #623

OOC III

So, you're noting down what you can and picking up the disc? You'll have to rappel down to get it, but given you don't rush it'll be an automatic success.

I can do a sweeping narration . . . tomorrow? Yeah. Are you beelining to the top, or are you stopping somewhere along the way?
Mallory Bonheur
Wizard, 1231 posts
Today's Lucky Numbers
-| 8
Sun 23 Apr 2023
at 19:41
  • msg #624

OOC III

Yep, copying down everything we can with exacting detail, and I'd also say only removing the mirror if we can be certain that the securing enchantment isn't going to domino-effect a disaster if it's removed.  We'll also be documenting those securing glyphs too, in case the precise alignment is somehow important to the whole thing working.  Mallory would also grab a sample of the Black Ooze pool as well, just for the sake of record keeping to be able to compare it against the samples of the previously-active Oozes we fought earlier.

As for making stops, I'd say pop back into the Bedchamber briefly to recover Apple's corpse and the Dwarf Helmet, then head on out directly back to the Bugbears upstairs.  I believe we've scoured everything we could at this point so, if there's nothing left to check, we'd best be on our way.

Are there any side-rooms we didn't explore or facets of a prior room we could give some more attention to on our way back up?  Like the room with the Black Oozes?  There was a carving and some Mystra symbolism in that room, but we kind of rushed it because enemies.
This message was last edited by the player at 19:48, Sun 23 Apr 2023.
Idrianthe Mar
Artificer, 191 posts
Sun 23 Apr 2023
at 21:47
  • msg #625

OOC III

Seconded on thorough copying and not taking the disc without making sure we can remove it non-cataclysmically. Also seconded on being completionists.
DM Bears
GM, 1497 posts
Mon 24 Apr 2023
at 10:12
  • msg #626

OOC III

Specify what you want to try in the Mystryl shrine.
Mallory Bonheur
Wizard, 1232 posts
Today's Lucky Numbers
-| 8
Mon 24 Apr 2023
at 15:44
  • msg #627

OOC III

quote:
In the middle was an ornate column bearing engravings of a female form holding aloft a rod. From its base, on the floor-turned-ceiling, burst a four-pointed star alongside an interlocking ring2, and nearer the top was a two foot tall gap in the structure, dividing the column into two non-connecting pieces.


Our previous Arcana checks only confirmed that the column's designs were of Mystra/Mystryl, but we didn't actually examine it or anything in the room in greater detail.

So maybe a History check to see if the carving is referencing any sort of event or specific situation as opposed to just being a creative element?  Is the carving itself a mostly flat relief in the column or is it like a statue built into it?  Like, does it appear that rod is an actual object that can be removed or is it just for looks?

There's also that gap up near the top to go take a better look at, in case there's something up (down) there we can't see from our perspective.  As ever, we've plenty of aided-climbing options available to us, along with Astre being able to fly and Mallory's levitation magic on hand just in case.
DM Bears
GM, 1498 posts
Mon 24 Apr 2023
at 16:27
  • msg #628

OOC III

Mallory:
So maybe a History check to see if the carving is referencing any sort of event or specific situation as opposed to just being a creative element?

Sure. History DC 20.

Mallory:
Is the carving itself a mostly flat relief in the column or is it like a statue built into it?

It's a relief.

Mallory:
Like, does it appear that rod is an actual object that can be removed or is it just for looks?

On closer examination it appears it can be pressed like a button.
This message was last edited by the GM at 16:27, Mon 24 Apr 2023.
Mallory Bonheur
Wizard, 1233 posts
Today's Lucky Numbers
-| 8
Mon 24 Apr 2023
at 16:49
  • msg #629

OOC III

I'm going to assume we've got the prior "with Assistance + Guidance" bonuses going on since there's no press for time in our investigations.

History w/Assistance + Guidance: 26
Mallory Bonheur rolled 23 using 1d20+7
Mallory Bonheur rolled 3 using 1d4


As for the button; "Detect Magic" and searching for traps as well.
Trap Finding w/Advantage + Guidance: 25
Mallory Bonheur rolled 22 using 1d20+5
Mallory Bonheur rolled 3 using 1d4


Sorry about the dice roller clutter; I accidentally rolled the skill check using a d4 before I realized the mistake.  Because I'd rolled the d4 already in that batch, I just used that for the Guidance result.
This message was last edited by the player at 16:51, Mon 24 Apr 2023.
Idrianthe Mar
Artificer, 192 posts
Mon 24 Apr 2023
at 20:33
  • msg #630

OOC III

I don't suppose Mage Hand could come to the rescue here, could it? Maybe to give our chosen Acrobat advantage or something?

I've only got a +2, so that will probably not be me.
Mallory Bonheur
Wizard, 1234 posts
Today's Lucky Numbers
-| 8
Mon 24 Apr 2023
at 23:19
  • msg #631

OOC III

Mallory and Astre both have a +2 to Acrobatics, as neither are proficient.  How's Rhydd's DEX looking?

Also, DM; is there time to cast a spell to try and catch the vial, such as "Mage Hand", "Prestidigitation", or "Levitate"?  There aren't really any Reaction spells in the game designed for slowing falling objects, as far as I know.  ^^;  "Feather Fall" only works on creatures.

quote:
Mallory's Trap Finding (I'm not sure what you're rolling here?)

Sorry, I believe it's always Sleight of Hand/Thieves' Tools for anything trap related, so that's what I rolled.  If you'd prefer an Investigation check, it would've been higher since Mallory's Investigation is +7 (27 total).  If you wanted a straight DEX check, that would've been lower with only a +2 (22 total).
This message was last edited by the player at 23:19, Mon 24 Apr 2023.
DM Bears
GM, 1500 posts
Tue 25 Apr 2023
at 06:53
  • msg #632

OOC III

Idrianthe:
I don't suppose Mage Hand could come to the rescue here, could it? Maybe to give our chosen Acrobat advantage or something?

Mallory:
Also, DM; is there time to cast a spell to try and catch the vial, such as "Mage Hand", "Prestidigitation", or "Levitate"?

No, not really, which is why I'm hesitant to grant this Advantage by Working Together (we also need to chill with the Advantages a bit . . .). However, if Idrianthe were the one to press the button via Mage Hand I would lower the DC for the check to say 10. Same if Astre does it.

Mallory:
Mallory and Astre both have a +2 to Acrobatics, as neither are proficient.  How's Rhydd's DEX looking?

To be clear, the check is meant for the person who presses the button due to proximity. Keep in mind your characters do not know what happens before they press the button so should not base that decision on who is best able to catch the vial.

EDIT: I also see now that the module specifies a Dexterity Saving Throw, not an Acrobatics Check. I was a bit back and forth on what to use, but I think a Dexterity Saving Throw more accurately simulates the situation, especially if nobody is stretching to reach the button. So we'll go with that. Dexterity Saving Throw instead of an Acrobatics Check. The same DCs apply. The post in the game thread has been updated accordingly.
This message was last edited by the GM at 10:05, Tue 25 Apr 2023.
Idrianthe Mar
Artificer, 193 posts
Tue 25 Apr 2023
at 12:20
  • msg #633

OOC III

We seem to be a pretty scrupulous bunch and your preference is for only some members of the party to roll skill checks, so hopefully you don't hold it against us that we want to give the smaller number of rolls a better shot to succeed!

I don't know that Idrianthe or Mallory seems the type to blindly press the button, either. However, I notice Mallory still has a lucky number today. Willing to use it for this?
Mallory Bonheur
Wizard, 1235 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 16:18
  • msg #634

OOC III

DM Bears:
(we also need to chill with the Advantages a bit...)

Of course we don't want to take advantage of... well, Advantage.  But this current situation we've been in is sort of an outlier.  ^^;  We've had a pair of happily cooperative magical scholars in a magical archeological site with effectively no time limit or outside interference, so it's only natural we'd end up making a study group that pools its resources for maximum efficiency and productivity.  Mallory and Idri are in their element here.  It won't at all be that way in other scenarios where time crunch or other issues getting in the way, which would make it unreasonable to try and pair up efforts or apply "Guidance" as desired.

Idri:
I don't know that Idrianthe or Mallory seems the type to blindly press the button, either.  However, I notice Mallory still has a lucky number today. Willing to use it for this?

Yeah, I had absolutely no intention of pressing it until there was a Party consensus and some time to prepare for potential disaster.  Ours is a group of perhaps too much caution; we did just get to the ultimate once-in-a-lifetime arcane discovery and said "Nah, we shouldn't use it; it doesn't look OSHA compliant", after all.  ^^;  Since the button press was folded into the narrative, I was planning on justifying it as Mallory accidentally triggering the device during her examination, or the button being an extremely light sort where even a gentle touch would trigger it.

So, with that and DM Bear's potential lowering of the DC in mind, let's see where this can go.

Since it was Mallory making the skill check in the first place and being assisted by Idri, Mallory reasonably would've been the one to press the button unintentionally, so the skill check would thus fall to her.  My original thought was that she'd be sat up there on the Lantern Rod bench, same as when she was fiddling with the potion box from the first chamber.

If DM Bears allows the DC to be lowered to 10 for whatever justification is reasonable, then Mallory's Portent would guarantee her success at the cost of a resource; she has a +2 DEX (be it non-proficient Acrobatics or non-proficient DEX Save), so she'd hit 10 exactly.

If the DC remains at 14, regardless of being a DEX Save or a skill check, then I'll have to roll for it and hope for the best.

DM?  What's the final call?
This message was last edited by the player at 16:18, Tue 25 Apr 2023.
DM Bears
GM, 1501 posts
Tue 25 Apr 2023
at 16:34
  • msg #635

OOC III

The DC remains at 14 if Mallory presses the button.
Idrianthe Mar
Artificer, 194 posts
Tue 25 Apr 2023
at 16:41
  • msg #636

Re: OOC III

Mallory Bonheur:
"Nah, we shouldn't use it; it doesn't look OSHA compliant"


But goddammit, do I love that about this group. XD

It feels so true to life that people like Idri and Mallory, who both possess an impressive level of professional experience with magic items and what can go wrong if they're operated or built incorrectly, would have a gut reaction when encountering this sort of situation that is not "We're smart enough to make this work," but "Oof, yikes, let's get Magic Marie Kondo in here for a few days and then we'll think about trying it. In the meantime, we'll pull the mag and make sure it doesn't go off by accident."

If I press it and get DC 10 with Mage Hand, then Mallory can still declare the portent use before Idri rolls, right?
This message was last edited by the player at 16:41, Tue 25 Apr 2023.
DM Bears
GM, 1502 posts
Tue 25 Apr 2023
at 16:45
  • msg #637

Re: OOC III

Idrianthe:
If I press it and get DC 10 with Mage Hand, then Mallory can still declare the portent use before Idri rolls, right?

You can replace any attack roll, saving throw, or ability check made by you or a creature that you can see with one of these foretelling rolls.

Yes, she can.
This message was last edited by the GM at 17:04, Tue 25 Apr 2023.
Mallory Bonheur
Wizard, 1236 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 16:55
  • msg #638

Re: OOC III

quote:
It feels so true to life that people like Idri and Mallory, who both possess an impressive level of professional experience with magic items and what can go wrong if they're operated or built incorrectly

Mallory:
- First spell she ever cast as a wee child was "Finger of Death" via scroll so her tutor could teach/traumatize her a lesson about responsibility.

- Accidentally imploded her entire family's fortune and social standing because she messed up her Divinations.

- Makes magical enchantments for a living and has most certainly blown up her workspace more than once or accidentally created a cursed item due to flaws in the process.

- Recently committed a magical war crime against a Simulacrum.

Also Mallory:
"Hey, maybe we should be careful around magic."

Idri:
If I press it and get DC 10 with Mage Hand, then Mallory can still declare the portent use before Idri rolls, right?


DM Bears:
Yes, she is.

Okay, so by the power of haggling, it sounds like Idri's the one leading the charge here?  Since the bonus is +2 with either Mallory or Idri, the Portent locks their success at 10.
This message was last edited by the player at 17:47, Tue 25 Apr 2023.
Idrianthe Mar
Artificer, 195 posts
Tue 25 Apr 2023
at 17:00
  • msg #639

Re: OOC III

HOW PORTENTIOUS.

Ooh, fun lore. ^_^

Sorry to have haggled about it so much, DM; one of those PbP quirks where you had to assume someone pressed it to keep the game flow, but then we the Smarty-Button-Pushers had to do damage control to compensate for our characters' sub-Rhydd Dex rolls. >.<

Since the portent will replace my roll no matter what, do I still need to?
This message was last edited by the player at 17:00, Tue 25 Apr 2023.
DM Bears
GM, 1503 posts
Tue 25 Apr 2023
at 17:08
  • msg #640

Re: OOC III

No, I can just update with the results.

And yeah, this is the sort of thing that can happen in PbP, I suppose. I assumed Mallory rolling to search for traps implied she/someone would press the button when none were revealed, but I guess that was a leap ¯\_(ツ)_/¯
This message was last edited by the GM at 17:08, Tue 25 Apr 2023.
Mallory Bonheur
Wizard, 1237 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 17:52
  • msg #641

Re: OOC III

Yeah, PbP games have their own adjustments that need to be accounted for.  A lot of D&D's rules-as-written are such that they assume everyone is gathered around a table together and can just chime in instantly.

Oh, also, Bears?  Does the vial register as magical, or was there a flare of magic from the column upon its appearance?
This message was last edited by the player at 17:53, Tue 25 Apr 2023.
DM Bears
GM, 1505 posts
Tue 25 Apr 2023
at 18:11
  • msg #642

Re: OOC III

Mallory:
Oh, also, Bears?  Does the vial register as magical, or was there a flare of magic from the column upon its appearance?

Good questions. No magic from the column or the gap; the vial springs out of seemingly thin air. The liquid pings Enchantment.
Idrianthe Mar
Artificer, 197 posts
Tue 25 Apr 2023
at 18:34
  • msg #643

Re: OOC III

Oh, I see how it is, blame the elf and her mage hand for pressing the button. XD

More seriously, is everything okay with the rest of the gang? Farwalker, Khule? Rhydd, continue to hope everything is going as well as it can go for you.

I know it's been a lot of Nerd Mode from the intelligence casters, but is there anything we can do to make the scenes more hospitable for y'all?
This message was last edited by the player at 18:38, Tue 25 Apr 2023.
Mallory Bonheur
Wizard, 1239 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 18:49
  • msg #644

Re: OOC III

Hey, I offered to be the one who pressed the button before.  ^^
Mallory Bonheur
Wizard, 1242 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 19:36
  • msg #645

Re: OOC III

Quick note, Bears, as it may have slipped through the cracks: I added in that Mallory is also giving a go at casting Identify on the column in case it reveals more information.  I added that in as an edit before you posted the potion results, so we may have been typing at the same time.  ^^;

Also, is the +1 WIS the potion grants also limited to the hour duration or is that a permanent boost?
This message was last edited by the player at 19:38, Tue 25 Apr 2023.
DM Bears
GM, 1507 posts
Tue 25 Apr 2023
at 19:48
  • msg #646

Re: OOC III

Roger. Post has been updated.

Mallory:
Also, is the +1 WIS the potion grants also limited to the hour duration or is that a permanent boost?

Limited to one hour.
Mallory Bonheur
Wizard, 1243 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 20:12
  • msg #647

Re: OOC III

DM Bears:
Mallory’s Identify on the pillar and the gap: Both the pillar and the gap are under the effects of Nystul’s Magical Aura.

Holy shit, whoever wrote the module actually remembered that spell exists?  O_O

DM Bears:
Limited to one hour.

I feel like this whole Spire was some kind of lab or factory, and we've just discovered the staff's energy drink vending machine.
Idrianthe Mar
Artificer, 199 posts
Tue 25 Apr 2023
at 20:26
  • msg #648

Re: OOC III

I think what we just discovered was the "JIC the party doesn't have anyone who can cast Minor Illusion, here's a way to make sure they can still accidentally kill themselves with the magic mirror artifact" contingency plan. XD
Mallory Bonheur
Wizard, 1245 posts
Today's Lucky Numbers
-| 8
Tue 25 Apr 2023
at 20:48
  • msg #649

Re: OOC III

Surely, but I didn't read an entire AD&D splatbook on a time-travel adventure to the heyday of the Netherese Empire or collect an entire set of the "Encyclopedia Magica" to not rationalize everything I see into lore-friendly contextual logic.  If I'm playing a Wizard, I'M PLAYING A WIZARD, DAMN IT.  XD
This message was last edited by the player at 20:49, Tue 25 Apr 2023.
DM Bears
GM, 1509 posts
Thu 27 Apr 2023
at 09:09
  • msg #650

Re: OOC III

Do you press the button again or do you move on?
Idrianthe Mar
Artificer, 200 posts
Thu 27 Apr 2023
at 18:27
  • msg #651

Re: OOC III

I'm not averse to trying again if we're all good with it. Is it okay if we have Astre, my mage hand, or even just my rope of climbing with a bucket on the end under the dispenser slot, ready to catch it? Totally understand if it's still a roll, but at least we're ready.
Mallory Bonheur
Wizard, 1246 posts
Today's Lucky Numbers
-| 8
Thu 27 Apr 2023
at 23:06
  • msg #652

Re: OOC III

Ugh, finally have my internet back.  Service outages are annoying.  ><

I see no reason we shouldn't give the button another push and see if it dispenses more Potions.  For science!
Idrianthe Mar
Artificer, 201 posts
Fri 28 Apr 2023
at 18:50
  • msg #653

Re: OOC III

Alas! No Mystra Energy startup business in our future.

Was there anything else we previously bypassed that we can double-check now, Mallory?
Mallory Bonheur
Wizard, 1247 posts
Today's Lucky Numbers
-| 8
Fri 28 Apr 2023
at 21:43
  • msg #654

Re: OOC III

Hm.  So either it was some kind of special hidden item (in case of emergencies?) or maybe it only dispenses one at a time, so it won't make another until we use this current one?  It'd be a waste to use the Potion just to test that since, if that isn't the case, we'd just be wasting time and resources needlessly.  Might as well keep the Potion we have, document everything in detail, and move along.

As for our progress, I think we've covered every room?  DM Bears?  Were there any chambers or side-routes we skipped exploring without realizing it?  Here's the breakdown of where we've been so far:

Netherese Spire Layout:
Floor 1 - https://i.imgur.com/KnXkcdT.jpg
Ice tunnel leading down into a ruined chamber where the Bugbears have set up camp.  Found defensive Potions in a locked chest.

Floor 2 - https://i.imgur.com/Wy0Babt.png
Ruined chamber with cages, one of which contained a Thri-Kreen's remains.

Floor 3 - https://i.imgur.com/lluNUIG.png
Ruined chamber that contained books on various academic and historical topics, as well as a Humanoid skeleton; presumably the remains of the Netherese mage who operated the Spire.

Floor 4 - https://i.imgur.com/C7Jx1vJ.png
Icy chamber partially outside the Spire itself, leading back into the Spire at a different angle/level through a sundered wall (Path A).  Ambushed by an Aberrant Bulette (killed) and found a magical amulet stuck in the ice.  Recovered Dwarven helmet from the Bulette's stomach, proving it killed one of the Lost Adventurers.  Party took Path B into the next level, which seemed to lead to the same room Path A would have.

Floor 5 & 6 - https://i.imgur.com/LM2WpGg.png
Mystryl Column chamber with a steep surrounding stairwell, where the Party encountered a Black Ooze (killed).  The floor below featured three more Black Oozes (killed) and a Will-o'-Wisp (escaped).  Recovered unidentified Humanoid(?) remains from within the largest of the Black Oozes.  One of the exits in Floor 6 leads to the Bedchamber while another leads to Floor 7.  Party recovered Apple's corpse, the Pearl of Hadar, and a yet-to-be-opened silver chest from the Bedchamber.

Floor 7 - https://i.imgur.com/AE7E9ad.png
Mirror chamber, partially filled with inert Black Ooze.  Not OSHA compliant.  Party disabled the device and recovered the Mirror.


Is that everything?
This message was last edited by the player at 21:46, Fri 28 Apr 2023.
DM Bears
GM, 1511 posts
Sat 29 Apr 2023
at 08:29
  • msg #655

Re: OOC III

Nice summary, though Floor 2 and 3 are the same Floor.

Mallory:
As for our progress, I think we've covered every room?

It appears you have :)
Mallory Bonheur
Wizard, 1248 posts
Today's Lucky Numbers
-| 8
Sat 29 Apr 2023
at 17:37
  • msg #656

Re: OOC III

DM Bears:
It appears you have :)

Whenever a DM says it like that, I always immediately go into the worry of "it only appears that way, which means we totally missed something".  ^^;

If there's nothing else to tend to presently and if nobody else has any suggestions, then I suppose we can head out and regroup with our Bugbear friends upstairs?  The only stop-over I can think of would be to linger in the ice chamber where we fought the Bulette to harvest some useful parts from it, and let Astre do some scouting up and down the alternative routes we otherwise ignored (up/down the ice channel, through Path A, etc) since we didn't really examine those paths when we first came through.

Re: Apple's Belongings
I suppose there's no time like the present to distribute things, if anybody wants anything specific from what we recovered from Apple's corpse?

Apple's Possessions:
x1 empty Potion of Healing
x1 Snow Goggles
x2 Daggers
x1 Signet Ring depicting a Goose's head
x1 Waterskin
x1 Bag of Caltrops
x1 Moonstone
3 gp, 2 sp, 16 cp


Mallory would like to at least take the Signet Ring and also a button from Apple's clothing, as mementos.

Also, the Bugbears had mentioned that Apple stolen a key when she escaped from them.  Did we specifically not find it in her possession for some reason or was that simply an oversight?
This message was last edited by the player at 17:40, Sat 29 Apr 2023.
DM Bears
GM, 1512 posts
Sat 29 Apr 2023
at 18:12
  • msg #657

Re: OOC III

Mallory:
Also, the Bugbears had mentioned that Apple stolen a key when she escaped from them

That'd be an oversight . . . xd. The key would have opened the upside-down chest, I believe. My memory of that period is nearly nonexistent, so I'd have to go back and check.

If you want, we can retcon her belongings to include one brass key.

As for your trek upward, you can absolutely stop by the Bulette. I'll write a post up soon! :)

EDIT:
DM Bears:
"The key goes in the chest. But there's a problem," [Brak] said . . .

Yup.

EDIT 2: There are two paths to explore, the first of which would be in the chamber where you encountered the Bulette. I assume Astre will be checking out this first while you gather materials from the Bulette? I assume he's being covert. Roll me Stealth and Perception for him.
This message was last edited by the GM at 18:44, Sat 29 Apr 2023.
Mallory Bonheur
Wizard, 1249 posts
Today's Lucky Numbers
-| 8
Sat 29 Apr 2023
at 18:51
  • msg #658

Re: OOC III

Astre - Stealth
Mallory Bonheur rolled 16 using 1d20+4

Astre - Perception
Mallory Bonheur rolled 23 using 1d20+5


I rolled with Advantage on the Perception check just in case Astre's "Keen Senses" trait would be involved, but the first roll made was higher than the second die anyway.
Mallory Bonheur
Wizard, 1250 posts
Today's Lucky Numbers
-| 8
Sun 30 Apr 2023
at 02:21
  • msg #659

Re: OOC III

Narration:
Clucking. A rather animated chicken was bouncing around the room once Astre could peek over the ledge. Before that, however, he had smelled blood and . . . something slimy, not entirely unlike the odors of the Bulette his mistress was dissecting down below. In the corner, a mortally wounded Bugbear and their weapon.


Two-and-a-half questions on what Astre is witnessing:

1) Is the Bugbear currently dying or obviously dead outright?  Which of our three associates is it?

2) Is Astre's telepathic relay of what he's seeing enough to make an Arcana check to identify the creature, or would Mallory need to borrow his senses to see for herself?
DM Bears
GM, 1514 posts
Sun 30 Apr 2023
at 08:55
  • msg #660

Re: OOC III

1) The Bugbear is motionless. I believe this would be Knerk?

2) I believe Astre knows what a chicken is and is able to relay this information accurately. If its on the smell, he is able to describe it in broad terms. But I don't think there's any downside to tapping into his senses at the present moment, so it's entirely up to you.
Mallory Bonheur
Wizard, 1251 posts
Today's Lucky Numbers
-| 8
Sun 30 Apr 2023
at 16:51
  • msg #661

Re: OOC III

It's the presence of a chicken in and of itself that's the questionable part.  Either it's not a chicken, there's some Polymorphing going around, or we're in a Monty Python bunny situation.  ^^;

Alright, I'll wait until results come in to do an IC post, but Mallory will go ahead and Share Senses with Astre to puzzle out what he's reporting.

Arcana - Creature Feature
Mallory Bonheur rolled 17 using 1d20+7


Just in case; if it's a Nature check for the creature, then the result is 14.
DM Bears
GM, 1516 posts
Sun 30 Apr 2023
at 19:53
  • msg #662

Re: OOC III

I'll be holding off on posting until those who are busy with the weekend (or otherwise) have had a chance to check in.
This message was last edited by the GM at 20:51, Sun 30 Apr 2023.
Idrianthe Mar
Artificer, 202 posts
Mon 1 May 2023
at 16:49
  • msg #663

Re: OOC III

Sorry y'all, bad sleep hours this weekend (first half of finals this week). I'll try to get caught up and weigh in over the next 2-3 hours!
Idrianthe Mar
Artificer, 203 posts
Mon 1 May 2023
at 17:53
  • msg #664

Re: OOC III

My, but that is an interesting development. Okay, so, sounds like we need to bushwhack a bushwhacker. Mighty battle buddies, any thoughts on how we'd like to do that? Because my best plan is to Blur myself and charge on in to be bait, which is... Perhaps not the deftest approach.
Mallory Bonheur
Wizard, 1253 posts
Today's Lucky Numbers
-| -
Mon 1 May 2023
at 18:05
  • msg #665

Re: OOC III

We did get warning that there were other Arcane Brotherhood folk after the Spire as well; Avarice and Lantomir.  Assuming one of them has shown up to claim jump, we're likely looking at a spellcaster and some potential reinforcements.  Hopefully the Bugbears softened them up a little, especially if the Chicken actually is a case of Polymorph, as that's a 4th-level spell.
Idrianthe Mar
Artificer, 204 posts
Mon 1 May 2023
at 18:11
  • msg #666

Re: OOC III

My take on Avarice based on the info DM shared with me when I was joining is she's running their local operation, so it would be surprising if she came with anything less than a campground's worth of underlings.

Wasn't there a red wizard kicking around at some point? Is he still in play?
Mallory Bonheur
Wizard, 1254 posts
Today's Lucky Numbers
-| -
Mon 1 May 2023
at 18:21
  • msg #667

Re: OOC III

Dzaan, his Simulacrum, and their Wight bodyguard Krintaas.  All dead by this point, as far as we know.  Dzaan was allegedly executed in Easthaven some time ago, while the Party saw to the destruction of the Simulacrum and Wight alike; Mallory's actually carrying pieces of them as magical crafting components currently.

Vellynne speculated that there might be a second Simulacrum running around, but Mallory hadn't detected anything indicating that during her magical interrogation prior.  So if that is the case, it'd be quite a surprise; there's little way the Simulacrum couldn't know it has a "parent" since both said parent and Dzaan would've been present at the time of its creation because of how the spell works.
This message was last edited by the player at 18:24, Mon 01 May 2023.
Idrianthe Mar
Artificer, 205 posts
Mon 1 May 2023
at 18:57
  • msg #668

Re: OOC III

Fascinating stuff, indeed. But yeah, sounds like it's not for sure him, just came to mind if we're dealing with someone who can cast 4th level spells.

So is that a hard no on Baitrianthe, or...?
Mallory Bonheur
Wizard, 1255 posts
Today's Lucky Numbers
-| -
Mon 1 May 2023
at 19:06
  • msg #669

Re: OOC III

Strong offense would probably be the go-to approach since, from what Astre's uncovered so far, the presumed attacker is currently hiding.  Might be an ambush, might be they're wounded and trying to recover.  Hard to say without knowing more, but the investigation is still pending others' input on the situation first.

I'm almost out of 2nd level spell slots (1 left), but I've still got a pair of 3rd levels and a full set of 1st levels in the tank, so Mallory is set for combat/support if it comes to it.
Idrianthe Mar
Artificer, 206 posts
Mon 1 May 2023
at 19:18
  • msg #670

Re: OOC III

I've got all my spell slots, still, but my spells aren't likely to be super useful against a wizard (Blur, Spider Climb, Heat Metal, Cure Wounds, then the two rituals we've been cranking out as we went). I'm more suited towards absorbing attention from traditional enemies and punishing people for wearing heavy metal armor, alas.
Mallory Bonheur
Wizard, 1258 posts
Today's Lucky Numbers
-| -
Tue 2 May 2023
at 19:04
  • msg #671

Re: OOC III

At the moment, Astre can get the drop on the Illithids with an attack if Mallory casts "Dragon Breath" on him again.  It'll drop his Invisibility since it's a new Concentration effect, but he'll be able to get at least one damaging round off.  Possibly two rounds, if doing so triggers Surprise and he can get high in the Initiative Order.  He'll be focused on hit-and-run tactics either way; he doesn't have the AC or HP necessary to last in a fight.

How do folks feel about an assault?
This message was last edited by the player at 19:04, Tue 02 May 2023.
Idrianthe Mar
Artificer, 207 posts
Tue 2 May 2023
at 21:43
  • msg #672

Re: OOC III

I could do a little smashin'. I'm a little unclear on where we are relative to the bugbear/illi-weird chamber; are we in a position to galavant in, or do we need to sneak and navigate? Astre being able to fly in this very vertical dungeon makes it a little foggy for me how quickly we can close with a situation.
Mallory Bonheur
Wizard, 1259 posts
Today's Lucky Numbers
-| -
Tue 2 May 2023
at 22:04
  • msg #673

Re: OOC III

We're currently on Floor 2 and the Illithids are directly above us at Floor 1.  The exact elevation difference is uncertain - at least 20', likely - though we're within 100' as a certainty since Mallory and Astre are still within the Familiar radius.

Narration moving between floors the first time we came through says it's a 12' drop from Floor 1 to Floor 2, given that we can't access broken spiral staircase connecting the two.  So we'd need to climb up the gap (Rope of Climbing or Immovable Rod set halfway up?) or take the side path Astre traveled, which is likely to be a more difficult trek given the slope and distance.  Alternatively, Astre could try and lure the Illithids to chase him while we lie in wait where we are.
This message was last edited by the player at 22:07, Tue 02 May 2023.
Idrianthe Mar
Artificer, 208 posts
Wed 3 May 2023
at 20:07
  • msg #674

Re: OOC III

Gotcha, thank you. So we need to efficiently get five people up a climbable 12' drop such that we don't simply get picked off as we arrive. Rope of Climbing is a solid means but if someone gets pinned down right at the top as soon as we get there, that's bad. I can give someone Spider Climb, either whoever has the worst shot at quickly climbing a rope (Mallory or Idri, I would guess), whoever we want up there first to start drawing attention (Khule or Idri), or whoever would benefit most from the mobility and angles (probably Rhydd).

Thoughts?
Mallory Bonheur
Wizard, 1260 posts
Today's Lucky Numbers
-| -
Thu 4 May 2023
at 17:31
  • msg #675

Re: OOC III

https://fexlabs.com/5ejump/

It's a 12' height difference, so a tool might not actually be necessary.  If someone has at least 10 STR and a running start, they can just jump high enough to haul themselves up without any further aid.  Farwalker is probably tall enough to not even need the running start, and the only one who flat-out can't do it in a single jump is Mallory (8 STR and 5'2" tall).  She could, however, set her Immovable Rod overhead and vault her way up it in her total movement (even if considered Climbing, which would be at half speed, 15' movement would be enough to get up there).

DM; do the Illithids appear to be wearing any metal?  Or are their weapons metallic?
This message was last edited by the player at 17:32, Thu 04 May 2023.
DM Bears
GM, 1519 posts
Thu 4 May 2023
at 18:31
  • msg #676

Re: OOC III

Mallory:
DM; do the Illithids appear to be wearing any metal?  Or are their weapons metallic?

https://static.wikia.nocookie....ome_ceremorph-5e.jpg

Their weapons look brass to me, and the skull buckle and chain things they rock certainly look metal (af).

As you've already mentioned it's 12' between each of the floors, so regardless of how you plan to get up there it'll cost you two rounds. The alternative path Astre scoped out is on the map not representative of reality (I thought I was being clever sacrificing accuracy for flair, but I realize now it brings about a few unfortunate problems). It'd be a lot steeper and a lot shorter, but you can still make it pretty safely with the aid of your climbing gear in let's say three rounds?
This message was last edited by the GM at 06:29, Fri 05 May 2023.
Mallory Bonheur
Wizard, 1261 posts
Today's Lucky Numbers
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Fri 5 May 2023
at 00:12
  • msg #677

Re: OOC III

That is simultaneously adorable and terrifying, and well-fitted to Mallory's outcry of trying to figure out what in the actual hell she's even looking at.  ^^

Okay, so, to consolidate everything together:

1) It'll take us two rounds to ascend directly from Floor 2 to Floor 1, potentially three depending on if we take the winding tunnel route.

2) Depending on what he does, Astre can potentially keep the Illithids distracted for one round, if not potentially two.  How he does so can vary depending on whether or not he actually attacks them with intent to injure/kill, or if he just harasses them.  The former will render him visible and vulnerable to counter-attack, while the latter will let him stay invisible (a Familiar literally can't break Invisibility itself because of how its mechanics work).

3) the Illithids are both wearing and wielding metal, so "Heat Metal" is a valid option to confront them with.

We could potentially go for a pincer while Astre distracts the Illithids.  Mallory and Rhydd might be able to climb the ice tunnel faster since they have Boots of the Winterland and aren't hindered by icy/snowy difficult terrain.  Idri, Khulekani, and Farwalker could come up from below using the broken stairwell, either by climbing or a spell like Spider Climb, so that we end up attacking from different directions at relatively the same time.
Idrianthe Mar
Artificer, 209 posts
Fri 5 May 2023
at 00:29
  • msg #678

Re: OOC III

Its gun looks like it puts mustard on sandwiches, it's so dang cute. XD

A pincer makes sense to me, unless any of our comrades have input they'd like to share?
DM Bears
GM, 1520 posts
Fri 5 May 2023
at 08:27
  • msg #679

Re: OOC III

Paging Farwalker, Khulekani, Rhydd . . .
Rhydd Maldhon
Fighter, 624 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 6 May 2023
at 01:17
  • msg #680

Re: OOC III

In reply to DM Bears (msg # 679):

I (OOC) have been out of circulation, game-wise, for a bit. Rhydd (IC) will stand ready to do his part, but I (OOC) have little to offer from a planning perspective.
Mallory Bonheur
Wizard, 1262 posts
Today's Lucky Numbers
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Sat 6 May 2023
at 02:29
  • msg #681

Re: OOC III

Entirely understandable given your situation.  I hope everything's going well as it can with your family's health affairs?  I won't pry, but I hope for the best.
DM Bears
GM, 1521 posts
Sat 6 May 2023
at 07:52
  • msg #682

Re: OOC III

Thanks for the update. Should you be pressed for opportunity to make IC posts I can pilot Rhydd for a while as well. Best of wishes :)
Rhydd Maldhon
Fighter, 625 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 6 May 2023
at 16:05
  • msg #683

Re: OOC III

My thanks to the both of you. Things are improving on the family health front, but we still have a ways to go.
Idrianthe Mar
Artificer, 210 posts
Sat 6 May 2023
at 19:22
  • msg #684

Re: OOC III

Improving at any pace beats the alternative by a country mile. Keep focusing on the important things, Rhydd. =)
DM Bears
GM, 1522 posts
Sun 7 May 2023
at 19:32
  • msg #685

Re: OOC III

Sorry, had a family gathering thing of quite significance in norwegian culture. Am still traveling home.

We shall proceed without Farwalker’s and Khulekani’s players for the ensuing combat. Their characters will be piloted by me. They have no alterations to offer your pincer strategy.
This message was last edited by the GM at 19:33, Sun 07 May 2023.
Mallory Bonheur
Wizard, 1263 posts
Today's Lucky Numbers
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Sun 7 May 2023
at 20:58
  • msg #686

Re: OOC III

Alright, so the general thought is to kick things off with Astre getting directly overhead the Illithids so he's out of their line of sight when Invisibility drops, in hopes of getting Surprise for a free round of damage output.  Mallory will cast "Dragon's Breath" - Lightning on him, so he can hit both the Illithids in the AOE.  Whether he moves to get out of their line of sight after the strike depends on where he ends up in the Initiative Order, but he'd aim to avoid being within reach or line of fire as much as possible.

Basically, if Astre goes before the Illithids in the Initiative Order, he'll hang around to hit them with Dragon's Breath twice before flying away 40' up the ice tunnel to keep them distracted and focused away from the rest of the group's approach.  If he's after the Illithids, he'll make that retreat after his first use of Dragon's Breath instead.
This message was last edited by the player at 20:59, Sun 07 May 2023.
Idrianthe Mar
Artificer, 211 posts
Sun 7 May 2023
at 21:09
  • msg #687

Re: OOC III

Sounds good. I think I'll slap Spider Climb on myself since I'm the only one without Boots of the Winterlands to climb more efficiently, and by the time I'm in a position to use Heat Metal it won't really matter anymore.

Should Idri (plus Rhydd/Farwalker/Khule) go up the little ice tunnel Astre found while Mallory and the other two go up the main shaft?
This message was last edited by the player at 21:10, Sun 07 May 2023.
DM Bears
GM, 1523 posts
Mon 8 May 2023
at 12:03
  • msg #688

Re: OOC III

While I'm on the topic of being busy; I'll be traveling to Helsinki on Wednesday and will likely have little time to update before I'm back again Sunday.

Regardless, I'll see if I can't post later today and launch combat.
This message was last edited by the GM at 12:07, Mon 08 May 2023.
DM Bears
GM, 1525 posts
Tue 16 May 2023
at 17:41
  • msg #689

Re: OOC III

Alright, so sorry for the prolonged wait . . . I've been a bit zapped of energy this past week, and with all the traveling I had to do it wasn't easy to find time and motivation. Hopefully we can get back into pace soon enough.

I sent Farwalker and Khulekani a PM a few weeks back which they both responded to, and both expressed some stuff was hindering them from fully participating in the game. I'll send them another one to confirm whether or not that is still the case.
Mallory Bonheur
Wizard, 1264 posts
Today's Lucky Numbers
-| -
Tue 16 May 2023
at 21:28
  • msg #690

Re: OOC III

Welcome back, and no worries on the delay.  I certainly need an extra day or two after traveling to get myself back into the swing of things again myself.

As for Farwalker and Khulekani, that's heartening to hear.  Life has its way of getting terribly busy and inconvenient, but it's better that they're still around and simply waylaid rather than not responsive at all.  I was in a game recently where one Player went total radio silent for an extended period without warning, right when there were record-breaking hurricanes and lethal floods happening on one side of the nation.  Thankfully they weren't caught in any of that, but it certainly worries a soul when there's no word and too much time to imagine the worst outcome.
Idrianthe Mar
Artificer, 212 posts
Wed 17 May 2023
at 14:06
  • msg #691

Re: OOC III

Yep, been there.

Was I able to cast Spider Climb before everything kicked off, and do the icy walls affect movement speed?
DM Bears
GM, 1526 posts
Wed 17 May 2023
at 16:30
  • msg #692

Re: OOC III

I figured you could scale the ice tunnel with relative ease since you all have climbing gear. We're operating very loosely here, so let's go ahead and say anyone with Spider Climb can make the ice tunnel path in 2 rounds as opposed to 3.
Idrianthe Mar
Artificer, 214 posts
Thu 18 May 2023
at 03:27
  • msg #693

Re: OOC III

It's so dumb, but I need everyone to know how much I amused myself when I realized the on-brand answer to "How does this experienced artificer-knight join the battle in a way that exemplifies magical, practical, and tactical thinking?" was "She... Takes the fuckin' stairs, obviously. Moving her metal ass from Floor A to Floor B is their job, as long as you're upside-down enough to use them."
Mallory Bonheur
Wizard, 1266 posts
Today's Lucky Numbers
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Thu 18 May 2023
at 21:31
  • msg #694

Re: OOC III

On a wholly unrelated note, I finally got to see the new D&D movie on streaming.  Good fun!  Lots of great little tidbits scattered throughout and a lot more accuracy in the fine details than I was honestly expecting.  Plus it was fun getting to see a little glimpse of Mallory's home city since so much of the story takes place in Neverwinter.
DM Bears
GM, 1527 posts
Fri 19 May 2023
at 06:45
  • msg #695

Re: OOC III

I absolutely love that Idri is just walking up/down the stairs! Were I awarding Inspiration, I would have done so now :)



Spoiler for Honor Among Thieves: (Highlight or hover over the text to view)

I watched it a month ago or so in theaters. It was pretty fun, but a bit superficial for my tastes. Wish we had spent more time in fewer locations.

My favorite scene was for sure the portal mini heist they did on the caravan. That was what most encapsulated the 'D&D experience' for me; without having it shown, you can tell the players of the respective characters discussed how to execute it for at least three hours.

Also, one fun fact is that the prison shown is actually Revel's End, which was introduced in Rime of the Frostmaiden with the intention of being used in the movie. Though I can tell there are some key differences. In the module it's positioned at a cliff by a windbreak, which is not the case in the movie where it's more in the middle of the tundra. (And here's another sick illustration of the module version I am just now seeing. Looks like there's a Highstorm brewing in the background!).


On the topic of D&D media, I am really, really, really looking forward to the release of Baldur's Gate III at the end of August. I played the pre-release two years (and some) ago and it's honestly mind boggling how good it already was back then.
This message was last edited by the GM at 13:44, Fri 19 May 2023.
Idrianthe Mar
Artificer, 215 posts
Fri 19 May 2023
at 12:33
  • msg #696

Re: OOC III

I very recently played the early access and it has only gotten better. It's a shocking blend of everything good about the Divinity: Original Sin RPGs with a character and conversation system that feels, to me, on par with some of BioWare's better work (and I'm a fangirl, so that's a high bar). Given Mal's player is a professional in the industry, if I remember right, I'd love to know your opinion if you've looked into that game at all!

I think some of the superficial elements of the movie can be more easily forgiven if you think of it through this lens: We are watching not an adventure as it originally occurred, but an adventure as it would be retold by the players. All flash and funny and memorable moments, with less of the connective tissue (like Edgin the Bard not casting magic can probably be handwaved as him never having cast it to dramatic effect, so there's no point mentioning it in a retelling).
DM Bears
GM, 1528 posts
Fri 19 May 2023
at 12:48
  • msg #697

Re: OOC III

 
Idrianthe:
We are watching not an adventure as it originally occurred, but an adventure as it would be retold by the players. All flash and funny and memorable moments, with less of the connective tissue.

If that was the intention they should have had a different intention.
This message was last edited by the GM at 12:50, Fri 19 May 2023.
Rhydd Maldhon
Fighter, 626 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 19 May 2023
at 15:38
  • msg #698

Re: OOC III

I just now noticed the DM's "Free Initiative" note. I had forgotten that from previous combats (most of my games stick to a strict Initiative Order -- which, in my opinion, does not work nearly as well here on RPoL as it does around the table-top).

I'll get caught up and post for Rhydd when I have a bit more time.
Rhydd Maldhon
Fighter, 627 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 19 May 2023
at 23:09
  • msg #699

Re: OOC III

Hmm . . . I see an "ETA: 1 Round" next to Rhydd's spot in the Initiative Order. Am I correct in thinking that he has not arrived at the scene of the battle yet?

Thanks.
Idrianthe Mar
Artificer, 216 posts
Sat 20 May 2023
at 01:54
  • msg #700

Re: OOC III

Quick GM question of my own before I post!

I made an attack that almost definitely whiffed (I got a 12) but, it just occurred to me as I'm writing everything up: since I'm on the ceiling, would that count as elevation and give me advantage? I'm assuming no because the angle of the attack is really janky (from Idrianthe's perspective she's attacking "up", not putting bodyweight and leverage into striking downward like a flying character or similar), but it felt worth asking.
Mallory Bonheur
Wizard, 1267 posts
Today's Lucky Numbers
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Sat 20 May 2023
at 02:01
  • msg #701

Re: OOC III

Questions as well, which are quite important to determining Mallory's next course of action.

1) Astre's Position
There appears to have been a miscommunication as to where Astre was going.  When I said he fled up the ice tunnel entrance, I meant the one to the north (located at the K/L coordinates on the battlemap) that the Party originally entered from.  My hope was that it would put Astre out of line of sight and thus give him some cover.

However, if there's ultimately no difference in whether the Illithids could reach him to attack regardless of whether he went north or west, then we can just disregard all that and move on to the next questions.

2) Mallory's Awareness
Would Mallory have seen Astre get shot and/or be aware that it happened?  The "Find Familiar" spell doesn't detail that scenario specifically, but I figure the constant telepathic back-and-forth suddenly halting, or Mallory being aware that her Concentration spell was likewise halted abruptly, might clue her in?

2.5 Mallory's Awareness 2 - Magical Boogaloo
If Mallory can hear the sputterings of the Illithids from where she's at, she'll still be able to understand them.  She cast "Comprehend Languages" on herself, not on Astre.

3) Structural Integrity
Has the Spire so far seemed like it's solid enough to handle some concussive explosions?  Or are we in that sort of precarious "sneeze at a comedically inconvenient time and cause an avalanche" territory where explosions might risk causing a collapse inside or an avalanche outside?




Honor Among Thieves Spoilers

Spoiler text: (Highlight or hover over the text to view)
I loved the entire caravan reverse-heist scene, and agree that it really felt like Player hijinks in action.  Doubly so when, after all is said and done, one realizes that the Druid could've just Wildshaped both the staff and frame into her body with the rest of her gear in the first place and didn't need to do any of that.  Which smacks of the Players over-complicating things only to have a "Oh, I forgot about this part of my character sheet..." moment afterward, which is perfectly on-brand.

This message was last edited by the player at 02:09, Sat 20 May 2023.
DM Bears
GM, 1530 posts
Sat 20 May 2023
at 07:57
  • msg #702

Re: OOC III

Rhydd:
Am I correct in thinking that he has not arrived at the scene of the battle yet?

Yes, that is correct. You and Mallory took the long way around. Note that Mallory's ETA has been changed to 2 Rounds while your remains at 1.

Idrianthe:
I made an attack that almost definitely whiffed (I got a 12) but, it just occurred to me as I'm writing everything up: since I'm on the ceiling, would that count as elevation and give me advantage?

I don't believe there's anything in the ruleset that says a character gets Advantage from high ground. Nor do I want to set that precedence, as things can get murky pretty quickly figuring out who has slightly more elevetaion on the opponent. And perhaps also worth keeping in mind; for Idrianthe to reach what is now the ceiling on the battlefield, she would have to expend 20' of her movement just to scale the walls (this is a tall chamber, as I believe we established back in October). Anything extra can be measured on the battlemap. Meaning, unless she dashed, she could only move to within 2 squares of the hole she emerged from, which is not close enough to attack one of the Gnome Ceremorphs in melee.

Durr, she's taking the stairs ^^;

There's some rubble in the way, but she should be able to get to the Gnome Ceremorph in the stair landing and be within melee distance should she stand on the ceiling.

Mallory's questions:
1) Okay. I see now I only awarded him 40' of movement since I must have thought he couldn't Dash. That is of course not the case, as it is Mallory who can't Dash. The post has been changed to reflect this. Note that another round has been tacked onto Mallory's ETA and the paragraph of green text which is Astre's new paragraph.

2) Not relevant any longer.

2.5) She is no longer present to hear them, nor is Astre if he has moved 40 additional feet away from them.

3) There's no risk for an avalanche outside as you are not in a hilly area. The structure itself could reasonably collapse in cataclysmic manner given a large enough explosion, but it's a safe bet that explosion has to be bigger than anything you can conjure.
This message was last edited by the GM at 08:13, Sat 20 May 2023.
Mallory Bonheur
Wizard, 1268 posts
Today's Lucky Numbers
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Sat 20 May 2023
at 17:16
  • msg #703

Re: OOC III

I'm left a mite confused over things still, but it's probably best to just roll with it for the sake of not bogging things down.

In any case, who's turn is it now in the order of things?  Also, is Astre still within Telepathy range?  And can Mallory recall him to his pocket dimension while she travels up the ice channel, or is her entire Action Economy being taken up by navigating it?
DM Bears
GM, 1531 posts
Sat 20 May 2023
at 17:26
  • msg #704

Re: OOC III

I don't blame you, this is a bunch of things to keep track of and I've probably gotten some things wrong. Just let me know if anything else seems off and we'll work to correct it.

Mallory:
In any case, who's turn is it now in the order of things?

R-man's, Idri's, Khulekani's, and Farwalker's. I'll be posting for Khulekani and Farwalker, probably tomorrow, and I'll try to keep it brief. Do any of you have any opinion on which actions they should perform/how they should position?

Mallory:
Also, is Astre still within Telepathy range?

Yes. Both of you have moved upward, so the distance should be relatively unchanged.

Mallory:
And can Mallory recall him to his pocket dimension while she travels up the ice channel, or is her entire Action Economy being taken up by navigating it?

It will tack on another Round to her ETA.
This message was last edited by the GM at 18:23, Sat 20 May 2023.
DM Bears
GM, 1532 posts
Sat 20 May 2023
at 19:01
  • msg #705

Re: OOC III

Idrianthe:
The enemy AC has not been shared with us, but I doubt this hits and have skipped rolling damage.

Right you are. My bad. Their AC is 16. Post has been updated :)
Mallory Bonheur
Wizard, 1269 posts
Today's Lucky Numbers
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Sat 20 May 2023
at 21:25
  • msg #706

Re: OOC III

DM Bears:
It will tack on another Round to her ETA.

Pass then.  I'd rather have Astre be able to swing through with another bombing run against at least one of the Illithids when his turn comes around.

DM Bears:
Do any of you have any opinion on which actions they should perform/how they should position?

Not sure of their abilities or spells available, so it's hard to say for certain.  In general?  Full frontal assault from Khulekani, with Farwalker supporting with healing or supplemental damage, with everyone spread out as much as possible to avoid bunching into any potential AOE attacks these guys might have up their sleeves.
Idrianthe Mar
Artificer, 218 posts
Mon 22 May 2023
at 19:05
  • msg #707

Re: OOC III

I'm also down for that plan, not knowing the specifics of what Khule and Farwalker can do (and, honestly, not wanting to put them in too great of danger without their players' involvement). Farwalker doing ranged support, Khule trying to lock down the mind-flayer I'm not fighting, it's sensible.
Rhydd Maldhon
Fighter, 628 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 23 May 2023
at 15:07
  • msg #708

Re: OOC III

Sorry, I (OOC) did not realize that in-game we had moved to a Round wherein Rhydd could act. I'll try to get an IC post up on the Board some time later today.
DM Bears
GM, 1534 posts
Tue 23 May 2023
at 16:14
  • msg #709

Re: OOC III

It only just has, so no worries there :)
Mallory Bonheur
Wizard, 1270 posts
Today's Lucky Numbers
-| -
Thu 25 May 2023
at 03:14
  • msg #710

Re: OOC III

Oof, long week is long, and it's barely even half-over.  -_-  I'm very much looking forward to the coming three day weekend.

Re: in-game events: Great googily moogily, there's Rhydd putting in the work.  O_O  It's always a bit startling to see just how much consistent damage Fighters can put out when they're otherwise fairly underestimated as a class.

Re: Baldur's Gate III
It occurs to me I missed an earlier topic.  Also really looking forward to that myself.  I picked up the alpha build as soon as it became available for early access, though I've broadly left it alone once the devs started really adding into it.  I didn't want to burn myself out on it before it really had a chance to become what it was meant to be.  Overall, however, I'm very excited to see the full version in action.  Plus it's multiplayer!  We could actually all play a campaign together there, should our schedules allow.
This message was last edited by the player at 03:16, Thu 25 May 2023.
Rhydd Maldhon
Fighter, 630 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Thu 25 May 2023
at 16:05
  • msg #711

Re: OOC III

Re: Rhydd. Thanks, Mallory. Seeing as how Rhydd is clueless in all things magicked, he's gotta pick up the slack in some other fashion. :)

Re: Baldur's Gate III. This game has admittedly been under the radar for me -- my eyes have been turned towards Starfield for some time, now.

I am console player when it comes to video games-- will BG III be available on both Xbox X and Playstation 5?

Thanks.
Idrianthe Mar
Artificer, 219 posts
Thu 25 May 2023
at 16:38
  • msg #712

Re: OOC III

Re: Long week
Sympathies, Mal. Many sympathies.

Re: Rhydd
Fuck yeah, Fighterman! Bring the paaaaaaaaaaaaain! And welcome back. =)

Re: BG3
Been doing basically the same, picked it up a few months ago, fooled around with it for a day and went "Wow, this is going to slap," then stopped when I started hitting scenes that had a lot of explicit placeholder material so I could enjoy the final product, and playing it with y'all sounds AMAZING.

It is confirmed for PC and PS5!
Idrianthe Mar
Artificer, 220 posts
Thu 25 May 2023
at 17:03
  • msg #713

Re: OOC III

Quick Aside: Do we roll attacks of opportunity preemptively, if there seems like a good chance our immediate enemy will trigger one, or after the fact?

EDIT: For the sake of not holding us up, I'll post without it for now.
This message was last edited by the player at 17:45, Thu 25 May 2023.
DM Bears
GM, 1535 posts
Thu 25 May 2023
at 18:27
  • msg #714

Re: OOC III

I don't know for sure, but crossplay between platforms is becoming more and more common nowadays. I tried to search the web for some official information on the matter, but I didn't get much wiser. This source on Larian's offical site says there will be crossplay between Windows and Mac, but neither confirms nor denies crossplay between console and desktop. It also only speaks to Early Access, and not the Full Release version.

Most unofficial information I found on the matter confirms crossplay between PS5 and desktop, but few link back to an official Larian source, and those that do provide the inconclusive source above.

This Steam page listing multiplayer games with crossplatform support contains Baldur's Gate 3. No idea if this is managed by officials and how credible this is.

And while I would absolutely love to play with you all, I do have a prior commitment to the group I played the Early Access with. We do have another friend (Torgrim's player) who might be interested in playing in that group in my stead, but I'd have to speak with them to work that out.

Idrianthe:
Do we roll attacks of opportunity preemptively, if there seems like a good chance our immediate enemy will trigger one, or after the fact?

I'll always prompt you for Attacks of Opportunity. Typically the enemies go to as much effort as your PCs do to avoid them. But if you think there's a high likelyhood it will trigger one and wish to save the time, go on ahead. One circumstance I can think of is if your character inflicts them the Frightened condition.
This message was last edited by the GM at 18:46, Thu 25 May 2023.
Idrianthe Mar
Artificer, 222 posts
Thu 25 May 2023
at 19:02
  • msg #715

Re: OOC III

Originally I thought it might be relevant if the gnomebro provoked when it used a ranged weapon, but then I remembered that's not a thing in this edition.
Mallory Bonheur
Wizard, 1271 posts
Today's Lucky Numbers
-| -
Sat 27 May 2023
at 00:03
  • msg #716

Re: OOC III

Just wanted to check in; is it my turn for an action or are we just waiting on narration to continue on?  Both Mallory and Astre are currently too far from the conflict to do anything other than use up their whole turn getting there, so there's nothing for me to actually do at the moment.
DM Bears
GM, 1536 posts
Sat 27 May 2023
at 00:39
  • msg #717

Re: OOC III

Mallory:
. . . is it my turn for an action or are we just waiting on narration to continue on?

Mallory is waiting for the narration. Astre can do whatever, but limited to the actions a Familiar (Tressym) can take. I have received a response from Khulekani regarding my PM, so I'll wait until tomorrow to post for both her and Farwalker.
Khulekani Kumalo
Paladin, 225 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sat 27 May 2023
at 01:18
  • msg #718

Re: OOC III

How tall is that doorway nearest me?

And it is hovering, what, ten or twelve feet off the ground?

Also: Hi strangers!
This message was last edited by the player at 01:19, Sat 27 May 2023.
Idrianthe Mar
Artificer, 223 posts
Sat 27 May 2023
at 03:06
  • msg #719

Re: OOC III

Do a big stretch and use that greatsword! Or... Maybe balance precariously on the door arch, which may be what you're asking about.

Hi! Welcome back, holy one!
Mallory Bonheur
Wizard, 1272 posts
Today's Lucky Numbers
-| -
Sat 27 May 2023
at 04:34
  • msg #720

Re: OOC III

Glad to see you back in action, Khulekani!

Re: Astre
As for actions, I'll have Astre sit tight.  He's all the way up the entrance tunnel now and basically out of range of being useful; he'd have to spend too much movement to get back into the fray, and there's too much overlap of allies in such a small space to risk a big 15' AOE from him.  Friendly fire is anything but.  Astre will just keep up topside where he is and monitor the Nautiloid to see if there's any activity/reinforcements.

Also, I hate to ask, but... any sign of Wifni where Mallory left her stabled?  Alive or otherwise?

Re: Height and Attacks
The Illithid in question is apparently outside of melee range (more than 5' but within a dagger's 20' thrown base).  I don't know what Khulekani's STR score is or how tall she is but, assuming the system default baseline of 10 STR and 6' tall for a Human character, she could presumably get some air with a jump and might get within swinging distance.  Since characters can jump and grab things overhead more easily than they can attack, she might be able to Grapple and drag it down into pummeling range.  Assuming Rhydd didn't just drop it on the spot with that wall of damage he tossed out.

Here's the calculator so you can put in your own values and get a more accurate idea.
https://fexlabs.com/5ejump/
This message was last edited by the player at 04:55, Sat 27 May 2023.
DM Bears
GM, 1537 posts
Mon 29 May 2023
at 15:37
  • msg #721

Re: OOC III

Sorry for the late reply folks. Was a bit under the weather this weekend.

Mallory:
Also, I hate to ask, but... any sign of Wifni where Mallory left her stabled?  Alive or otherwise?

Wifni's all good. She's hunkered down against the blizzard right where you left her.

Mallory:
Assuming Rhydd didn't just drop it on the spot with that wall of damage he tossed out.

He did. He very much did.

Re: Height and Attacks
There are no rules for 'jumping attacks' in 5e as for what I'm aware of, but it should definitely be possible. Let's say she has to spend 10' of her Movement to jump and then treat it as a normal Attack.
Khulekani Kumalo
Paladin, 227 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 29 May 2023
at 16:42
  • msg #722

Re: OOC III

So, I haven't read up on everything I've missed yet, so if I screwed anything up, let me know. Simple jump-slash for this round.
Mallory Bonheur
Wizard, 1273 posts
Today's Lucky Numbers
-| -
Mon 29 May 2023
at 16:51
  • msg #723

Re: OOC III

Yeah, there's no "Jumping Attack" maneuver or such, but it basically falls into the umbrella of Movement and Melee Range.  Since one can break up their Movement however they please to intersperse it with available actions, it's basically a question of "do I have sufficient Movement to get myself within Melee Range, yes or no?"  It rarely comes up since the Jump Distance formula is arcane even by D&D standards, especially given how abysmal most characters' Vertical Jumping Distance is without a 10' Running Start.
DM Bears
GM, 1540 posts
Fri 2 Jun 2023
at 07:35
  • msg #724

Re: OOC III

I'll post when I get home from work today.
Mallory Bonheur
Wizard, 1276 posts
Today's Lucky Numbers
-| -
Fri 2 Jun 2023
at 22:10
  • msg #725

Re: OOC III

Wow, apparently someone has an absolutely nuts Passive Perception.  o_o

Bears: would Astre have been in range for Telepathy at the point of getting hit so he could've been communicating what he saw, or did he have to move out of range to see it in the first place?
DM Bears
GM, 1542 posts
Sat 3 Jun 2023
at 08:18
  • msg #726

Re: OOC III

Yes, I was kind of surprised as well.



Mallory:
Would Astre have been in range for Telepathy at the point of getting hit so he could've been communicating what he saw, or did he have to move out of range to see it in the first place?

He's maintained full communication with Mallory throughout, as you specified in your earlier post.
DM Bears
GM, 1543 posts
Sat 3 Jun 2023
at 21:26
  • msg #727

Re: OOC III

Mallory:
Arcana check to see if Mallory recognizes the description of the creature?

Denied. You can try a Religion.
This message was last edited by the GM at 21:26, Sat 03 June 2023.
Mallory Bonheur
Wizard, 1278 posts
Today's Lucky Numbers
-| -
Sat 3 Jun 2023
at 21:37
  • msg #728

Re: OOC III

Religion?

...that is extremely disconcerting.

Mallory's Religion score is +4, so the result is a 22 on the roll instead.
Idrianthe Mar
Artificer, 225 posts
Sun 4 Jun 2023
at 14:21
  • msg #729

Re: OOC III

I'm about 65% confident what we're dealing with is but, since Idri has no way to recon this entity without probably getting its attention (her stealth isn't bad, but it's not better than Astre's), I feel it is only right to invoke the ancient tradition of Leeroy, Scion to House Jenkins.
Mallory Bonheur
Wizard, 1279 posts
Today's Lucky Numbers
-| -
Sun 4 Jun 2023
at 16:32
  • msg #730

Re: OOC III

Mallory's absolutely going to move to stop Idri but, before that, quick confirmation on scale, DM?

DM Bears Narration:
The contour of a form, as large as the nautiloid, had moved up to the vessel and placed a hand atop it. And as it did, it was as if everything suddenly grew even colder.


How big are we talking here, both in terms of the Nautiloid and the creature?  As far as I'm aware, Nautiloids are generally comparable to vessels like sailing ships.  So if this creature is of similar scale and able to casually reach the vessel's top, it's got to be feckin' enormous, right?  Or is this Nautiloid smaller because the Illithids were also smaller?

Too big to come down the ice tunnel, I hope?
This message was last edited by the player at 16:35, Sun 04 June 2023.
Idrianthe Mar
Artificer, 226 posts
Sun 4 Jun 2023
at 18:22
  • msg #731

Re: OOC III

LEMME PUNCH THE GIGANTIC DOOM WIZARD

1D8+4 THUNDER DAMAGE WILL SURELY SPELL VICTORY

LET'S BE BRAAAAAVE
DM Bears
GM, 1545 posts
Sun 4 Jun 2023
at 18:28
  • msg #732

Re: OOC III

OOC, I never intended for this to be a mystery as she's plastered all over the front cover and promotional material of the module. In fifth edition, this is her definitive look as a consequence of marketing. I kinda took it for granted some of you would have laid eyes on the book at some point. I guess it's been long since 2020? But IC is another matter entirely; I don't see how your characters could possibly know this is what she looks like as it is not at all congruent with how she's commonly depicted in universe. Mallory's same Religion would reveal she's usually portrayed as a frosty woman or a humanoid figure made of ice, had she known to make the connection. In fact, a good result on that check would work against her in this specific scenario . . .

Maybe Rhydd or Farwalker (especially so) could save you, as they've grown up in Icewind Dale closer to the lore of the land. Auril worship is far from uncommon, much in the same way sailors worship Umberlee out of fear and respect.

Anyway, I don't see the reason to talk around it; this is Auril, she's here, she's now, and she's about to dish an ass-whooping.

Mallory:
How big are we talking here, both in terms of the Nautiloid and the creature?

Smaller Nautiloid. Much smaller. We're looking at about 15'. She's Huge, so 15' tall. Around Giant Sized, though she carries herself much smaller. It would be a tight fit down the tunnel, for sure. But do you want to bank on her not getting down?
This message was last edited by the GM at 18:33, Sun 04 June 2023.
Idrianthe Mar
Artificer, 227 posts
Sun 4 Jun 2023
at 18:35
  • msg #733

Re: OOC III

Yeah, that was my guess. I've never seen the book (I don't really follow 5e marketing) but context clues (super-duper cold magic, casually lobbed off a 1st level spell instead of a cantrip to deal with a tiny flying cat, +13 spell attack bonus, religion check) all pointed to either a major servant or maybe an avatar/aspect of Frost Boss herself.
Mallory Bonheur
Wizard, 1280 posts
Today's Lucky Numbers
-| -
Sun 4 Jun 2023
at 19:35
  • msg #734

Re: OOC III

...well, shit.

I recognized the description from the book cover but I've made efforts to specifically not read ahead into the module, as I've never fully played it out in any previous runs and none of my previous experiences ever once encountered Auril.  Closest one ever came was specifically stating that folk in Ten-Towns could see an ice-woman flying around around in the skies from time to time, stirring up blizzards and darkening the region.  I always thought the monster on the cover was some kind of special character or enemy, but this is a bit more than expected.

Definitely getting the "we should run away from this" vibe, like the White Dragon encounter previously.  If she's Huge-sized, she's surely not going to get too far into the Spire if she wants to chase us deeper inside, though I can't say the same for any extra reach magic attacks could give her, like if she has a cold aura or anything like that.

If all else fails, we do have a different way out of the Spire if we take the tunnel on the lower floor. That one led outside as well, as far as I know, so if Auril comes after us in one direction we can scoot around and escape out that other way.  Double-so, in case of emergency, we can always risk leaving the Spire against Vellynne's direction and going in a different route, which she warned would send us 'the long way'.  Given the weirdness going on and not being able to perceive the Spire until we came at it in a certain way, I'm guessing there's some spacial warping that might toss us hella far away.  Better than being near Auril, but still.
Idrianthe Mar
Artificer, 228 posts
Sun 4 Jun 2023
at 19:44
  • msg #735

Re: OOC III

We have one thing working for us and against us: There is nothing we can meaningfully do to stop a goddess if she decides to lay us out.

That's against us for obvious reasons.

It's for us in that... We're harmless. As long as we don't actually Leeroy Jenkins at her or insult her, we're probably beneath notice.

So, yeah, we should probably go out the back tunnel and suffer a long journey. We don't know why she's here or how deep she'll delve to fulfill her interests, but gods are petty (and this one's an asshole) so she might take us trying to do recon instead of immediate groveling as sufficiently disrespectful to swat us into snowflakes.

She may also be after the big artifact near the bottom/top, so we would be wise to get the focus mirror out of there and geographically out of her awareness ASAP.
This message was last edited by the player at 19:45, Sun 04 June 2023.
Mallory Bonheur
Wizard, 1281 posts
Today's Lucky Numbers
-| -
Sun 4 Jun 2023
at 20:21
  • msg #736

Re: OOC III

Yeah, I'm not inclined to test the tolerance of an evil goddess known for being extremely hostile toward all living things, and who's idea of a good time is "Hey, I'm going to slowly freeze an entire isolated society to death for the lolz".

I'm hoping she only showed up because the Nautiloid did, as that was her first target.  But I don't want to risk sitting tight and seeing if she tries to squeeze her way down into the room with us, nor do I trust Mallory's "hide in a pocket dimension until it goes away" trick would work twice.  For all we know she's got a thing against body heat in general and us just not being dead is something she takes umbrage with.  Between Mallory and Khulekani's spells, we can traverse even a very long distance safely enough if we get thrown really far off-course.  Acquiring food hopefully wouldn't be an issue with Rhydd and Farwalker on hand, but we'll cross that bridge when we get there.
Idrianthe Mar
Artificer, 229 posts
Sun 4 Jun 2023
at 20:28
  • msg #737

Re: OOC III

The biggest downsides are that we have to leave everything we aren't already carrying behind, plus the animals (and, let's be brutally honest, we're leaving them do die if we do -- whether it's to Auril's idle malice or more mundane circumstances). I presume Khule could resummon Wifni as Mallory may be able to resummon Astre, but the axe-beaks and your sled will have no such luck.
DM Bears
GM, 1546 posts
Sun 4 Jun 2023
at 20:31
  • msg #738

Re: OOC III

I did kind of forget about Zula. Has she been hanging out topside with Wifni? And are both animals tethered or more left to their own devices?

Also; what would Farwalker do in this situation?
This message was last edited by the GM at 20:50, Sun 04 June 2023.
Mallory Bonheur
Wizard, 1283 posts
Today's Lucky Numbers
-| -
Sun 4 Jun 2023
at 20:43
  • msg #739

Re: OOC III

Wifni was left topside, but I don't know about Zula.  Regardless, she can be resummoned later if need be.  The sled can too as well; it's a spell Mallory created, so we've always got a variety of vehicles at our disposal so long as she has enough time to manage the ritual.

To the best of my knowledge, we didn't leave anything up with Wifni other than Mallory leaving some food and water for her comfort.  We're carrying everything ourselves.  Mallory used magic to shape the snow into a little bit of cover for her to nest down in, but Wifni isn't tied to anything - there was nothing to tie her to.

As for what Farwalker would do?  Depends; she chose to walk toward uncertain danger with the Werebear earlier, but knew to run from the White Dragon until it caught her.  Assuming she's not exceptionally stubborn as to not learn from experiences, I'd assume she'd not ignore all the warnings and go try to face-roll a powerful, unknown entity herself.

Mallory hasn't thought to explain fully what she's seen since she's kind of caught in her own head, so it'll take someone else prompting her to describe the creature before anyone could reasonably go "Oh, that's Auril - we're screwed".  Or, depending on just how zealous Farwalker is about stopping the winter, whether she'd try and square up on Auril herself.
This message was last edited by the player at 20:45, Sun 04 June 2023.
DM Bears
GM, 1547 posts
Sun 4 Jun 2023
at 20:58
  • msg #740

Re: OOC III

Mallory:
Wifni isn't tied to anything - there was nothing to tie her to.

Gotcha. I'll divulge her fate once things roll back around to me. As it stands I'm leaving a bit more room in the thread.

Farwalker's Motivations
I was also somewhat torn, which is why I asked, but I'm leaning toward her being sensible. The difference between Auril and the White Dragon is that she specifically came back to Icewind Dale to end the Everlasting Winter, and here is a shot. But if she were to go in alone, it'd surely be suicide. As long as I am in control of her, she will flee alongside you.
Mallory Bonheur
Wizard, 1284 posts
Today's Lucky Numbers
-| -
Sun 4 Jun 2023
at 21:04
  • msg #741

Re: OOC III

Wifni
To be fair, I already figured she was dead when the Illithids showed up.  If Auril was willing to kill an entire Nautiloid and pot-shot Astre because just he was there, then Wifni's bound to be frozen Axe Beak nuggets next.  It'd be better if she was able to escape but, be it dead or run away, she will be missed.  But there's not a lot we can do about it one way or another at this point.

Farwalker
Yeah, that's what I was thinking as well.  Maybe if we didn't have the White Dragon encounter under our belts, that might genuinely be the case.  But we've all had that directly humbling experience and seen someone die(?) as a result of it, so presumably there's room for Farwalker to have internalized the experience and think otherwise.  Ultimately that'd be up to her Player to decide but, lacking their input, it's at least more considerate of her on NPC-Mode to not run headlong into suicide while the Player is away.
This message was last edited by the player at 21:08, Sun 04 June 2023.
Khulekani Kumalo
Paladin, 228 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 5 Jun 2023
at 00:20
  • msg #742

Re: OOC III

Holy rapid posting Batman!

Wait, so the eldritch ice horror is Auril?

And yes, Khulekani can resummon Zula if needed.
Idrianthe Mar
Artificer, 230 posts
Mon 5 Jun 2023
at 01:27
  • msg #743

Re: OOC III

Whoops, I mixed up Wifni and Zula!

Yeah, apparently despite her appearance being generally described as young and attractive in-universe (thr frost maiden) it would seem the decision was made that her standard book art look in this adventure is that of an icy old crone the size of a giant.
This message was last edited by the player at 01:27, Mon 05 June 2023.
DM Bears
GM, 1548 posts
Mon 5 Jun 2023
at 18:21
  • msg #744

Re: OOC III

Mallory:
If all else fails, we do have a different way out of the Spire if we take the tunnel on the lower floor. That one led outside as well . . .

Mallory:
"I... I think we should retreat.  Further back into the Spire, perhaps even out that other tunnel if we really need to..."

Could I get some clarification on which tunnel you are referring to?
This message was last edited by the GM at 18:21, Mon 05 June 2023.
Mallory Bonheur
Wizard, 1285 posts
Today's Lucky Numbers
-| -
Mon 5 Jun 2023
at 18:35
  • msg #745

Re: OOC III

Actually, upon double-checking, I realize I was mistaken.

https://imgur.com/XgCmbLQ

I'd been referring to the room where we fought the Bulette, as it was described as having a lengthy ice channel that led both up and down.  But looking through the battlemaps just prior, I realize that the slope apparently led from the collapsed stairwell, not a different way in/out of the tower altogether.

https://i.imgur.com/c5NhqnC.png

I was under the impression that the Bulette might've made the tunnel on its way in from outside, but I suppose that was a misunderstanding on my part.

But if that is the case and the ice slope doesn't lead out to the surface, then is it correct to say that there's really only one way in/out, and Auril is standing right outside it?
This message was last edited by the player at 18:37, Mon 05 June 2023.
DM Bears
GM, 1549 posts
Mon 5 Jun 2023
at 18:50
  • msg #746

Re: OOC III

Very nearly correct; the ice chamber like a ravine that leads further down. But I don't know if that's the better option here.
This message was last edited by the GM at 18:52, Mon 05 June 2023.
Mallory Bonheur
Wizard, 1286 posts
Today's Lucky Numbers
-| -
Tue 6 Jun 2023
at 04:02
  • msg #747

Re: OOC III

Post slightly edited, but the overall point still stands.  Mallory's vote is to run and/or hide.
Rhydd Maldhon
Fighter, 632 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 6 Jun 2023
at 14:22
  • msg #748

Re: OOC III

Let's see . . . the "thing" outside is enormous, has a good (or better) command of magicks, and had the ability to both locate a very stealthy Astre and the hidden Netherese spire (two very different accomplishments, each very impressive in their own right), and killed lots of Illithids by passing close by their vessel.

Does Rhydd have enough information (based upon what Mallory just said) to make a Check to identify what (Who) is outside?

Thanks.
This message was last edited by the player at 15:50, Tue 06 June 2023.
DM Bears
GM, 1550 posts
Tue 6 Jun 2023
at 15:01
  • msg #749

Re: OOC III

Yes. Unlike Mallory, Rhydd actually has a chance to know. Give me a Religion or alternatively a Nature or Survival since Mielikki is Rhydd's patron deity.
This message was last edited by the GM at 15:17, Tue 06 June 2023.
Rhydd Maldhon
Fighter, 633 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 6 Jun 2023
at 15:53
  • msg #750

Re: OOC III

In reply to DM Bears (msg # 749):

11:51, Today: Rhydd Maldhon rolled 24 using 1d20+5 with rolls of 19.  Survival Check re: Entity Outside.
Mallory Bonheur
Wizard, 1287 posts
Today's Lucky Numbers
-| -
Tue 6 Jun 2023
at 17:07
  • msg #751

Re: OOC III

It occurs to me that Mallory has no reason to be cryptic about the physicality of what she saw and it's a bit silly of me to wait for someone to ask her to specify.  Rhydd rolled very well already so it may not matter, but I revised my previous post a little to have Mallory actually describe a bit more of what Astre said.  In case that also helps the outcome of the roll.
This message was last edited by the player at 17:11, Tue 06 June 2023.
DM Bears
GM, 1552 posts
Tue 6 Jun 2023
at 17:33
  • msg #752

Re: OOC III

Ah, I hadn't seen this before I started on my post, but I sort of assume information like this flows freely between the party unless otherwise stated.
Idrianthe Mar
Artificer, 231 posts
Tue 6 Jun 2023
at 19:28
  • msg #753

Re: OOC III

Lacking a back route out, I don't really know what we can do besides hide (and given her passive perception, that's an extremely relative term).
Mallory Bonheur
Wizard, 1288 posts
Today's Lucky Numbers
-| -
Tue 6 Jun 2023
at 20:00
  • msg #754

Re: OOC III

My idea would be to use the environment and her size against her, as far as a search effort can go.

We found a reading room earlier that had a magical enchantment on it that nullified all sound.  So if we hide in there, we can avoid any detection by sound.  Mallory can cast "Rope Trick" to open a pocket dimension all of us (Bugbears included) can hide in within that room.  If the entry is set low to the ground for us to all squeeze into (like, 2 or 3 feet off the floor) then there's basically no chance of Auril stumbling across it since it can only be seen (assuming Auril has Truesight because, c'mon, she's a deity - they all do) and accessed via the rope used to cast the spell from one direction - below.  The doorway to that pocket dimension doesn't exist in other directions and can't be interacted with if you're not touching the rope the spell is cast on, so she technically couldn't even literally stumble over it, and a creature of that size may not even be physically capable of getting low enough to the ground to see it from below.

Since the Party would no longer be on the Prime Material Plane, and the Rope Trick space prevents spells from getting through by default, so that would automatically protect them from the majority of spells and even magical senses Auril might have to detect creatures.  That would basically leave scent as the only way she might track us but, even then, it would appear we just vanished from one spot since there'd be no trace otherwise.

At that point it's just a matter of hoping A) the hiding works in the first place and B) that Auril isn't inclined to hang out for the hour duration the spell lasts.
This message was last edited by the player at 20:13, Tue 06 June 2023.
Idrianthe Mar
Artificer, 232 posts
Tue 6 Jun 2023
at 20:28
  • msg #755

Re: OOC III

And that's a good idea. It's just all going to come down to whether our DM wants us to all die or not, powerless as we are to reconnoiter what she's up to without being spotted and swatted. XD
Mallory Bonheur
Wizard, 1289 posts
Today's Lucky Numbers
-| -
Tue 6 Jun 2023
at 20:35
  • msg #756

Re: OOC III

Pretty much, yeah.  It's the best I've got since every other scenario I can think of would eventually end up with us face-to-face with Auril one way or another.  At that point, the power difference makes it a case of the encounter either being a narrative beat by design, or us trying to talk our way out of a TPK.
Idrianthe Mar
Artificer, 234 posts
Thu 8 Jun 2023
at 17:26
  • msg #757

Re: OOC III

Aw, fine, we'll do the good plan instead of trying to create a blob mob to bother Auril. XD
Mallory Bonheur
Wizard, 1293 posts
Today's Lucky Numbers
-| -
Thu 8 Jun 2023
at 17:28
  • msg #758

Re: OOC III

There's always next time.  I doubt this will be the last encounter we have with her, should we survive.  Same for the Spire itself - so long as it doesn't sink into the ice or whatever, we're absolutely coming back later for further investigation and experimentation.
This message was last edited by the player at 17:29, Thu 08 June 2023.
Idrianthe Mar
Artificer, 235 posts
Thu 8 Jun 2023
at 17:33
  • msg #759

Re: OOC III

Well, if we can. Travel being what it is, the many enemies on the board, and the whole "maybe some duergar are about to make themselves a problem" situation back in Kaer-Conig, it all leads me to think we may end up time-crunched sometime in the near future.

Assuming we aren't made into fetching ice sculpture first, anyway.
This message was last edited by the player at 17:34, Thu 08 June 2023.
Mallory Bonheur
Wizard, 1294 posts
Today's Lucky Numbers
-| -
Thu 8 Jun 2023
at 17:49
  • msg #760

Re: OOC III

Idri:
Assuming we aren't made into fetching ice sculpture first, anyway.


https://www.youtube.com/watch?v=ydG6JqqVQuc
Idrianthe Mar
Artificer, 236 posts
Thu 8 Jun 2023
at 17:55
  • msg #761

Re: OOC III

I hope she poses us in cool ways and doesn't do some lazy, Medusa-style "face of agony at the moment of your frosty death" nonsense. KEEP IT CLASSY, AURIL.
Mallory Bonheur
Wizard, 1295 posts
Today's Lucky Numbers
-| -
Fri 9 Jun 2023
at 21:02
  • msg #762

Re: OOC III

Idri:
Does the silence extend into the rope trick?


Ultimately up to the DM to clarify but, presumably, it shouldn't.  Despite the Rope Trick opening being in the Silent Study, it's not on the same Plane once you pass through its threshold and the nature of the spell itself prevents magical effects from getting through.  We're in an Extradimensional Space that's not on any specific Plane of existence, so it's a pretty handy hiding spot.  We should be able to talk freely within the Rope Trick space, while sound can't carry out since the Silent Study would nullify any noise we make.
This message was last edited by the player at 21:04, Fri 09 June 2023.
Idrianthe Mar
Artificer, 238 posts
Fri 9 Jun 2023
at 21:55
  • msg #763

Re: OOC III

That's my gut assumption, too, but if anything will defy expectations then it's going to be Netherese magic.
Mallory Bonheur
Wizard, 1296 posts
Today's Lucky Numbers
-| -
Fri 9 Jun 2023
at 22:18
  • msg #764

Re: OOC III

Frankly, it's Auril I'm more concerned about not following conventional expectations.  My escape plan is admittedly making A LOT of assumptions as to what sort of capabilities and limitations she may have.  It's entirely plausible that she could have some ability that completely defies common sense with "she's a deity" being an entirely suitable reason for it.
Idrianthe Mar
Artificer, 239 posts
Fri 9 Jun 2023
at 22:27
  • msg #765

Re: OOC III

We shall seeeeee.
Rhydd Maldhon
Fighter, 636 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 10 Jun 2023
at 00:03
  • msg #766

Re: OOC III

Mallory Bonheur:
Frankly, it's Auril I'm more concerned about not following conventional expectations.  My escape plan is admittedly making A LOT of assumptions as to what sort of capabilities and limitations she may have.  It's entirely plausible that she could have some ability that completely defies common sense with "she's a deity" being an entirely suitable reason for it.


and

Idrianthe Mar:
We shall seeeeee.


Luckily for us, we've got that "Escape Hatch to the Stars", in case we need it! :)
Mallory Bonheur
Wizard, 1297 posts
Today's Lucky Numbers
-| -
Sat 10 Jun 2023
at 00:18
  • msg #767

Re: OOC III

If Auril gets her claws on us, we'll certainly be rolling down the Astral Sea but quick.  ^^;
Rhydd Maldhon
Fighter, 637 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Sat 10 Jun 2023
at 00:24
  • msg #768

Re: OOC III

In reply to Mallory Bonheur (msg # 767):

It strikes me that this could be an interesting premise for a game. Not these facts specifically, but let's say that an adventuring party finds itself between the proverbial rock and a hard place.

Rather than submitting to certain death, they take a leap into . . . somewhere . . . and find themselves ending up (or, ahem, starting their new adventure) someplace completely unexpected. :)
Mallory Bonheur
Wizard, 1298 posts
Today's Lucky Numbers
-| -
Sat 10 Jun 2023
at 00:40
  • msg #769

Re: OOC III

I've heard of that sort of game premise before and it always sounds somewhat interesting.  Often a case of "well, we TPK'd, so now we're playing 'Descent into Avernus' as we all have to escape from the Lower Planes" or "we all woke up, naked and afraid, in Barovia for some reason".  There's lots of fun options when death is far from the end in-setting.  Heck, if we can get into the Illithid Nautiloid, this game could suddenly become a Spelljammer campaign.

That said, I would rather stay alive and in this module... ^^;
DM Bears
GM, 1555 posts
Mon 12 Jun 2023
at 19:55
  • msg #770

Re: OOC III

If we're pivoting, my vote would certainly be for a Spelljammer or Planescape approach :)
This message had punctuation tweaked by the GM at 20:02, Mon 12 June 2023.
Idrianthe Mar
Artificer, 240 posts
Mon 12 Jun 2023
at 21:37
  • msg #771

Re: OOC III

TO THE NAUTILOID, FRIENDS, WHERE MY RIDICULOUS NUMBER OF TOOL PROFICIENCIES MAY GET TO WORK

quote:
Requires: Tool Kit (Chitinous Bioslime)

PISS, BACK TO SAVING THE ARCTIC CIRCLE
Mallory Bonheur
Wizard, 1300 posts
Today's Lucky Numbers
-| -
Mon 12 Jun 2023
at 21:57
  • msg #772

Re: OOC III

Maybe after, like, Level 15 or 16.  We're not even remotely prepared for the weird-ass stuff Spelljammer throws out.
Rhydd Maldhon
Fighter, 638 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 13 Jun 2023
at 22:48
  • msg #773

Re: OOC III

I'm fine with continuing the module as written. I was simply daydreaming a little in my previous post. :)
DM Bears
GM, 1556 posts
Wed 14 Jun 2023
at 07:46
  • msg #774

Re: OOC III

Too late, I'm already drawing maps of the Astral Sea.
Mallory Bonheur
Wizard, 1301 posts
Today's Lucky Numbers
-| -
Sat 17 Jun 2023
at 00:17
  • msg #775

Re: OOC III

I feel like everyone is waiting for someone else to say something first...
DM Bears
GM, 1557 posts
Sat 17 Jun 2023
at 09:04
  • msg #776

Re: OOC III

A classic. Allow me to break the curse by posting later today :)
Mallory Bonheur
Wizard, 1302 posts
Today's Lucky Numbers
-| -
Sat 17 Jun 2023
at 19:59
  • msg #777

Re: OOC III

DM Bears:
One of you (preferably the one spearheading the marching order) can give me a Perception Check.


Mallory can assist for the sake of granting Advantage but, otherwise, shouldn't be doing much in the way of Perception checks.  ^^;  That's Astre's job since she's decidedly lacking in that asset.

When it comes to actually leave the Spire, Mallory will want to retrieve the Illithid corpse and as much of its technology or items as possible.  No doubt Idri's eager to get her hands on that ray gun as well.
This message was last edited by the player at 20:01, Sat 17 June 2023.
Idrianthe Mar
Artificer, 241 posts
Sun 18 Jun 2023
at 04:56
  • msg #778

Re: OOC III

I will chip in tomorrow. Tired and a little frustrated tonight, don't want to bring bad juju into the IC.
Idrianthe Mar
Artificer, 243 posts
Sun 18 Jun 2023
at 17:42
  • msg #779

Re: OOC III

I know for a fact that my perception isn't as good as Khule's and Farwalker's, and with Khulekani back in the mix I'd prefer our mighty paladin get to roll some dice instead of being sidelined on something she's good at.
Mallory Bonheur
Wizard, 1303 posts
Today's Lucky Numbers
-| -
Sun 18 Jun 2023
at 17:44
  • msg #780

Re: OOC III

So Rhydd, Khule, or Farwalker - whomever has the highest Perception modifier - takes the lead and someone else assists for Advantage.  Who wants to call dibs?
Idrianthe Mar
Artificer, 244 posts
Sun 18 Jun 2023
at 17:50
  • msg #781

Re: OOC III

I'll throw a Guidance in if you would allow that, Bears. While I don't want to abuse its utility, I think it makes reasonable sense that Idri would be recasting it once a minute to give our chosen lookout every possible edge while our hackles are still up. If the Perception only becomes relevant after we've confirmed that Auril isn't about to merc us all, though, then she would have stopped recasting the spell by then.
DM Bears
GM, 1559 posts
Mon 19 Jun 2023
at 19:27
  • msg #782

Re: OOC III

Farwalker has a +6 to Perception. Do you want her to handle it?

Guidance is a-okay. The problems arise when the players start to abuse it by trying to have it continuously up. Which is mostly a fault in the spell itself and how it functions, since it should in theory be possible. Farwalker currently has one such effect continuously running (Vigilant Blessing), as it would be pretty tedious to do a write-up every time it is recast.
Rhydd Maldhon
Fighter, 639 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Mon 19 Jun 2023
at 19:33
  • msg #783

Re: OOC III

In reply to DM Bears (msg # 782):

Rhydd has a +5 to Perception. Not bad, but not quite as good as Farwalker's. Let's let her make the Check, unless there is some reason for Rhydd to do so.
Idrianthe Mar
Artificer, 245 posts
Mon 19 Jun 2023
at 19:58
  • msg #784

Re: OOC III

I think Khule also has +6, if her player is around and would like to. Otherwise, Rhydd or Farwalker are great. ^_^
This message was last edited by the player at 19:58, Mon 19 June 2023.
DM Bears
GM, 1560 posts
Tue 20 Jun 2023
at 10:49
  • msg #785

Re: OOC III

Okay. To avoid stalling, I'll give Khulekani only a few more hours (until evening my time) before I roll for Farwalker.
DM Bears
GM, 1561 posts
Tue 20 Jun 2023
at 20:01
  • msg #786

Re: OOC III

I'm taking some additional time to consider the next event . . .
Mallory Bonheur
Wizard, 1305 posts
Today's Lucky Numbers
-| -
Sun 25 Jun 2023
at 17:27
  • msg #787

Re: OOC III

So, how's everyone been doing lately?
Idrianthe Mar
Artificer, 246 posts
Mon 26 Jun 2023
at 20:53
  • msg #788

Re: OOC III

Doing okay, just chewing on summer classes. How about you?
Mallory Bonheur
Wizard, 1306 posts
Today's Lucky Numbers
-| -
Mon 26 Jun 2023
at 21:01
  • msg #789

Re: OOC III

In a whole lot of "hurry up and wait" at work.  We're in that part of the developmental pipeline where we need to wait for input or approvals from other facets, but they're all taking things at their own pace.  Leaves plenty of time for being bored, unfortunately.

Still, gives me a chance to get better at Street Fighter 6 in the meantime.
Idrianthe Mar
Artificer, 247 posts
Mon 26 Jun 2023
at 21:17
  • msg #790

Re: OOC III

Silver lining! And the silver lining is legendary thighs.
Rhydd Maldhon
Fighter, 641 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 27 Jun 2023
at 00:44
  • msg #791

Re: OOC III

I'm holding out for "Starfield", myself.

Unfortunately, at the moment I am down with a stomach bug, which does, however, give me time to contemplate the immortal wisdom of the Great Cornholio (you know, the part about TP . . .). :)
DM Bears
GM, 1562 posts
Tue 27 Jun 2023
at 15:26
  • msg #792

Re: OOC III

I am holding up. Things are fairly busy at work these last couple of weeks before the office scatters for the summer. We've had the parameters of a project change on us quite suddenly, as they oft do, which has triggered a bunch of extra effort on our end, as it oft does . . .

But I'll see if I can't deliver on that promise of eventually posting :)

As for upcoming games, Armored Core VI is releasing late August, which I plan on disappearing into.
Idrianthe Mar
Artificer, 248 posts
Tue 27 Jun 2023
at 15:47
  • msg #793

Re: OOC III

I'm pretty stoked for the Cyberpunk 2077 expansion/overhaul, myself.
Mallory Bonheur
Wizard, 1307 posts
Today's Lucky Numbers
-| -
Tue 27 Jun 2023
at 16:33
  • msg #794

Re: OOC III

@Bears
I had a feeling it was something like that.  You're generally quite prompt when it comes to keeping to your own announced scheduling for moving events along, so the quiet certainly indicated that the dreaded Real Life Responsibilities had once more reared their ugly head.

Curious about Armored Core myself.  I've a friend who's very much a long-time fan of the franchise, so it might be something to pick up and try out.  I'll have to see if it comes to Game Pass or such in a timely fashion.

@Rhydd
Starfield hasn't really been on my radar much, though I've been hearing about it quite a bit floating around overhead.  What's the core draw to it?

@Idri
I still need to actually finish my first playthrough... guh.  It's been so long since I last played I'll likely just have to start a new game entirely and begin fresh.  I was playing a pacifistic (ie, no lethal damage) stealth slicer for my first run, though something a little more rough-and-ready might be fun for a second go.  I've not really done much with the gunplay in the game.

Meanwhile, on top of that, FFXIV is releasing a new expansion soon and I need to get caught up in time for that.  Thankfully I've finished playing the new Legend of Zelda game so I don't have that devouring all my attention now.
Idrianthe Mar
Artificer, 249 posts
Tue 27 Jun 2023
at 16:49
  • msg #795

Re: OOC III

Honestly, you may want to wait until September on 2077. There hasn't been huge press around the changes yet, but the system overhauls previewed at SGF were extensive. Not gonna say "oh, it won't even be the same game" or anything like that, but it definitely looks like the culmination of a No Man's Sky-style gameplay revamp that may be best experienced fresh.

Starfield looks... Interesting. It's solid Nasa-punk hard sci-fi, with an emphasis on exploring a star cluster, building up your ship with lots of customizable bits, making outposts, that sort of immersive sim type of RPG experience. I would say it looks like a natural evolution of Fallout 4 in many ways. I don't know how you prefer to play games, but if you're a PC/Xbox person then you may enjoy knowing it releases day one on their Game Pass subscription service.
This message was last edited by the player at 16:50, Tue 27 June 2023.
DM Bears
GM, 1564 posts
Tue 27 Jun 2023
at 16:58
  • msg #796

Re: OOC III

Maybe I should give Cyberpunk 2077 another shot once that time comes, then. I bought it back in 2020 when it first released but never gave it a fair shake, so it's just been sitting around in my library.
Idrianthe Mar
Artificer, 250 posts
Tue 27 Jun 2023
at 18:49
  • msg #797

Re: OOC III

I think it's a great story, and the game itself has already been enormously tidied up from its notorious launch state, but the new stuff promises to pretty significantly upgrade every system from how implants work, to melee combat, to the skill trees themselves, so it's going to be purdy different. My understanding is that most of the new content will not be gated behind the expansion, but obviously that the expansion will interact heavily with the update and provide its own snazzy extra stuff.

I guess it's also changing the PC system requirements (mostly because ray-tracing is involved, but I think even the non-RT game is still going to be somewhat more demanding), so that may also be a consideration.

EDIT: Also, my brain is hollowed-out coconut goop, so I'm going to follow along for now and hopefully post tomorrow.
This message was last edited by the player at 18:50, Tue 27 June 2023.
DM Bears
GM, 1567 posts
Mon 3 Jul 2023
at 10:05
  • msg #798

Re: OOC III

Should we do a time jump to get you back to civilization? I assume you'll be headed back to Caer-Konig.
Idrianthe Mar
Artificer, 251 posts
Mon 3 Jul 2023
at 12:55
  • msg #799

Re: OOC III

If we can do so without great peril, I don't personally mind. We need to talk to Vellyne about some things, if I remember the group priorities?
Mallory Bonheur
Wizard, 1310 posts
Today's Lucky Numbers
-| -
Mon 3 Jul 2023
at 17:32
  • msg #800

Re: OOC III

Is that an option?  I figured we'd have to contend with figuring out a time-table for how long to travel before Long Resting, dealing with skill checks versus the blizzard, and so forth.  But if we can just montage our way back to town and meet up with Vellynne, all the better.
DM Bears
GM, 1568 posts
Mon 3 Jul 2023
at 20:36
  • msg #801

Re: OOC III

Montage is the way to go here, I think. I don't have anything particularly scenic planned :)

The only thing to note is what time of day it is, and it's about evening, which means you'll arrive back in Caer-Konig in the middle of the night. If you'd rather stop for a Long Rest along the way then be my guest. This will naturally have me reevaluate the scenery.
This message was last edited by the GM at 20:42, Mon 03 July 2023.
Mallory Bonheur
Wizard, 1311 posts
Today's Lucky Numbers
-| -
Mon 3 Jul 2023
at 20:59
  • msg #802

Re: OOC III

I personally don't have a problem with showing up in the middle of the night.  It's not as if a locked door and surly innkeeper would really keep us from getting shelter.  ^^;  Even Mallory would shoulder her way in at this point.  Actually interacting with Vellynne can surely wait until morning, at least, but the sooner we can all get into shelter and Long Rest, the better.

If all else fails, Mallory does have "Tiny Hut" available to her, so we can hunker down in relative safety in the tundra, if there's no other choice.  She could pop off with a little fire power if absolutely necessary but is otherwise pretty tapped.
This message was last edited by the player at 21:04, Mon 03 July 2023.
DM Bears
GM, 1569 posts
Tue 4 Jul 2023
at 10:27
  • msg #803

Re: OOC III

I'll be posting either later today or tomorrow depending on how much time I have on my hands. If you still wish to post in the current thread, either do so quickly or let me know you intend to do so.

Regarding Farwalker; it's been 2 months since she last logged in, 3 months since her last OOC post, and more than 5 months since her last IC post. At this point I will be looking to bring in a replacement. Should she check back in she's welcome to join again, but my aim is to bring the roster back up to full strength. I'll be advertising anew since it's been a year and a half since our last round of requitment.

How are things going with you, Khulekani?
This message was last edited by the GM at 10:29, Tue 04 July 2023.
Rhydd Maldhon
Fighter, 643 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Tue 4 Jul 2023
at 15:06
  • msg #804

Re: OOC III

Fading to black and ending up somewhere different actually appeals to me (OOC).

Come to think of it, Rhydd would probably like it, too. Mallory could undoubtedly convince him that it was all her doing. Those magicks are pretty handy. :)
Mallory Bonheur
Wizard, 1312 posts
Today's Lucky Numbers
-| -
Tue 4 Jul 2023
at 17:56
  • msg #805

Re: OOC III

Mallory's Montage:
5th-level Transmutation/Dunamancy
Casting Time: 1 Action
Range: 20 feet
Components: V, S, M (A musical instrument)
Duration: 1 minute

This spell magically hastens the accomplishment of a goal and abbreviates extended processes into brief moments of comprehension in the targets' memories, making an arduous investment of time seem to only take as long to complete as a short song.

This spell targets you and up to four other willing creatures of your choice that you can see within range.  Select a course of action up to 24 hours in duration that has a clearly defined end goal, such as traveling, exploring an area, crafting an item, learning a skill, and so forth.  The DM rolls d100 and consults the table below.  If one of the targeted creatures within the spell is Proficient in a skill directly associated with the task (such as Survival for traveling, or being fluent in Dwarven for learning to speak the language), the DM may roll twice and pick which roll they wish to use.

01-25  : Time taken to accomplish the goal is reduced by 50%.
26-50  : Time taken to accomplish the goal is reduced by 75%.
51-95  : Time taken to accomplish the goal is reduced by 100%.
96-100 : All targeted creatures spontaneously awaken 1d4 days later at a location of the DM's choosing within 50 miles of where the spell was originally cast, with 1 Level of Exhaustion.  Their recollection of events that led to that moment are muddled and contradictory.  At DM discretion, they may be in a worse state than when they began, in possession of an item or individual they do not recognize, or some other unexpected turn of events they cannot explain due to their lack of recollection.  The targeted creatures may attempt to retrace their steps and discern what happened prior at DM discretion.


Jokes aside, I'm sorry to hear about Farwalker.  Hopefully she'll poke her head back in sooner than later but it's understandable having to look for a replacement to keep the Party moving.  Thankfully Farwalker's nature makes it very easy for her to just kind of wander in and out on her own accord with nobody able to say otherwise.
DM Bears
GM, 1570 posts
Wed 5 Jul 2023
at 09:43
  • msg #806

Re: OOC III

Mallory's Montage
DM Bears rolled 94 using 1d100

Oof, that's close to disaster :)

I've posted in Player's Wanted and the flag has been changed to requesting players. The deadline's been set to July 16th because I myself am on vacation next week and can't handle submissions anyway, so applicants should have plenty of time.

In other news I'll have a post for later today. I, for one, am sort of looking forward to escape this more dungeon crawly section . . . it feels like this is more of a 'game' aspect in role-playing games that doesn't necessarily translate as well to PbP format.
This message was last edited by the GM at 10:38, Wed 05 July 2023.
Khulekani Kumalo
Paladin, 229 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 5 Jul 2023
at 12:50
  • msg #807

Re: OOC III

In reply to DM Bears (msg # 803):

I'm good. Not doing too good in the heat and so near the Canadian fires, but my health is getting better.
Rhydd Maldhon
Fighter, 645 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 5 Jul 2023
at 14:50
  • msg #808

Re: OOC III

In reply to Mallory Bonheur (msg # 805):

Bravo to you for your creativity, Mallory. Your spell-made-out-of-whole-cloth is both giggle-inspiring and awe-inspiring, at the same time. :)
Rhydd Maldhon
Fighter, 646 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 5 Jul 2023
at 15:15
  • msg #809

Re: OOC III

In reply to Khulekani Kumalo (msg # 807):

Good to hear from you, Khulekani. Stay cool -- at least as much as you can!
Rhydd Maldhon
Fighter, 647 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 5 Jul 2023
at 15:16
  • msg #810

Re: OOC III

In reply to DM Bears (msg # 806):

Enjoy your vacation, Bears. We'll see you on the other end! :)
DM Bears
GM, 1571 posts
Wed 5 Jul 2023
at 18:12
  • msg #811

Re: OOC III

Okay, I realize navigating in a blizzard in the dark is not only difficult, it is near impossible. Without a compass, that is, which is found in Navigator's Tools which none of you have.

Rhydd, roll me a Survival.
This message was last edited by the GM at 18:14, Wed 05 July 2023.
Mallory Bonheur
Wizard, 1314 posts
Today's Lucky Numbers
-| -
Wed 5 Jul 2023
at 18:25
  • msg #812

Re: OOC III

Do the Bugbears have a compass or similar tools?  They had a map that led them to the Spire, after all.

Regardless, can we go for the usual Advantage-via-Helping approach since this could reasonably be something assisted with?
Rhydd Maldhon
Fighter, 648 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Wed 5 Jul 2023
at 18:35
  • msg #813

Re: OOC III

In reply to DM Bears (msg # 811):

As requested:

14:33, Today: Rhydd Maldhon rolled 16 using 1d20+5 with rolls of 11.  Survival Check .

DM Bears
GM, 1572 posts
Wed 5 Jul 2023
at 18:41
  • msg #814

Re: OOC III

Mallory:
Do the Bugbears have a compass or similar tools?  They had a map that led them to the Spire, after all.

Normally I wouldn't hesitate to say no. But these are Kharkaloki Bugbears, so I'm going to roll.

Do the Bugbears have a compass?
DM Bears rolled 3 using 1d20


They don't.

As for Advantage, I was considering giving Rhydd Disadvantage on the check given the difficulty of the task. However, with the only viable method I am able to puzzle out, it would make sense to Work Together. So sure, I'll grant him Advantage.

Rhydd Survival Check Advantage roll
DM Bears, on behalf of Rhydd Maldhon, rolled 13 using 1d20+5

This message was last edited by the GM at 18:43, Wed 05 July 2023.
Mallory Bonheur
Wizard, 1315 posts
Today's Lucky Numbers
-| -
Wed 5 Jul 2023
at 19:07
  • msg #815

Re: OOC III

If Disadvantage was applied then Assisting would just negate it, making it a flat roll.  So it's still Rhydd's 16 either way.  ^^;
DM Bears
GM, 1574 posts
Wed 5 Jul 2023
at 19:31
  • msg #816

Re: OOC III

You guys level, by the way.
Khulekani Kumalo
Paladin, 230 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 5 Jul 2023
at 20:04
  • msg #817

Re: OOC III

How did the Inuit navigate during blizzards?

Also, yay!
Khulekani Kumalo
Paladin, 231 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 5 Jul 2023
at 20:10
  • msg #818

Re: OOC III

What happened to Wifni?
DM Bears
GM, 1575 posts
Wed 5 Jul 2023
at 20:11
  • msg #819

Re: OOC III

Khulekani:
How did the Inuit navigate during blizzards?

That's a good question.

Wikipedia:
Inuit hunters orient themselves on the land through their understanding of prevailing winds and the patterns resulting in snowdrifts and an understanding of caribou, fish and bird migration behaviour, and astronomical observation. Inuit travellers to set their bearings using these distinctive shapes and patterns in the snowdrifts while travelling across the flat tundra, or when a blizzard or other weather conditions or darkness obscured other features or landmarks.

So it's similar, but not completely the same. I suppose Rhydd could have orientated himself by the shape of the snowdrifts as well.

Khulekani:
What happened to Wifni?

She disappeared after Auril showed up.
This message was last edited by the GM at 20:13, Wed 05 July 2023.
Khulekani Kumalo
Paladin, 232 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 5 Jul 2023
at 20:23
  • msg #820

Re: OOC III

Did Zula?
DM Bears
GM, 1576 posts
Wed 5 Jul 2023
at 20:27
  • msg #821

Re: OOC III

Yes, so Khulekani would have had to resummon her.
Mallory Bonheur
Wizard, 1317 posts
Today's Lucky Numbers
5 | 16
Wed 5 Jul 2023
at 20:37
  • msg #822

Re: OOC III

We didn't see any frozen Axe Beak corpse outside, so I'm going to assume Wifni just bailed out as soon as Auril showed up and is happily wreaking havoc across the tundra as its new birdy warlord.  Or she was promptly eaten by a Grue.  Whichever comes first.

In the meantime, Mallory is working on a spell to get her own summonable mount to replace Wifni.  Paladins get "Find Steed" while Wizards get "Phantom Steed".  Similar but distinct spells.
This message was last edited by the player at 20:38, Wed 05 July 2023.
Idrianthe Mar
Artificer, 252 posts
Fri 7 Jul 2023
at 14:25
  • msg #823

Re: OOC III

Much delayed, but I could make a set of Navigator's Tools with an hour of magic shenanigans. Won't be proficient, but we'd have a set.

Oh snap, level?!
This message was last edited by the player at 14:25, Fri 07 July 2023.
DM Bears
GM, 1577 posts
Fri 7 Jul 2023
at 14:51
  • msg #824

Re: OOC III

Damnit, of course, how did I forget that? xd

This is like exactly the situation Artificer should be useful for . . .
Rhydd Maldhon
Fighter, 649 posts
AC:15; HP:42/42; Init:+4
PPer:15; PIns:12; PInv:10
Fri 7 Jul 2023
at 15:06
  • msg #825

Re: OOC III

In reply to DM Bears (msg # 824):

No worries. Undoubtedly you were looking ahead, focusing on that primo vacation! :)
Idrianthe Mar
Artificer, 254 posts
Fri 7 Jul 2023
at 15:30
  • msg #826

Re: OOC III

And it's entirely not your fault that the Artificer player wasn't keeping up with the OOC to volunteer that exact solution. My one job is tracking my own abilities. XD
Mallory Bonheur
Wizard, 1318 posts
Today's Lucky Numbers
5 | 16
Fri 7 Jul 2023
at 17:10
  • msg #827

Re: OOC III

Not to mention your other distractions at the moment with re-opening applications.  You've got plenty on your plate in general, so it's no worry if some things slip here and there.

In the meantime, how's everyone's Level Up looking?  I get two new spells (aside from any I scribe on my own time/coin), so I've focused those on combat support.  We've now got "Counterspell" and "Haste" available.  Rhydd will now be able to throw out an even bigger wall of damage.  ^^
This message was last edited by the player at 17:11, Fri 07 July 2023.
Idrianthe Mar
Artificer, 255 posts
Fri 7 Jul 2023
at 17:16
  • msg #828

Re: OOC III

I get access to the 6th level infusions and can have an extra one running at a time, which is really nice. Plus now I have expertise with all my proficient tool kits.

EDIT: For new infusions, I've opted for Resistant Armor (since I'm the only one who isn't cold resistant, I think, and who knows when else that might be handy), Radiant Weapon (kind of just a long-term investment, although maybe Bears will let me put it on Khule's sword even though I think it's already a wondrous item), and traded in one of the old ones for Replicate Item: Cloak of Elvenkind, for those times when we absolutely, positively, can not get spotted.

It's going to be tough guessing which will be most useful between long rests, but I live in hope.
This message was last edited by the player at 01:20, Sat 08 July 2023.
DM Bears
GM, 1579 posts
Sun 9 Jul 2023
at 09:37
  • msg #829

Re: OOC III

Idrianthe:
Radiant Weapon (kind of just a long-term investment, although maybe Bears will let me put it on Khule's sword even though I think it's already a wondrous item)

Khulekani can correct me if I'm wrong, but I believe Isiliva's brightness setting is a feature from her class, not because the sword is inherently magical. Though I see now that it should absolutely not have continued to shine for the duration of the dungeon:

As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.

This message was last edited by the GM at 09:40, Sun 09 July 2023.
Khulekani Kumalo
Paladin, 234 posts
Radiant Heart Auxiliary
"Courage can be a light."
Sun 9 Jul 2023
at 11:02
  • msg #830

Re: OOC III

It actually is inherently magical. It's a Moon-Touched longsword.
Idrianthe Mar
Artificer, 256 posts
Sun 9 Jul 2023
at 14:30
  • msg #831

Re: OOC III

Khulekani Kumalo:
It actually is inherently magical. It's a Moon-Touched longsword.


Yeah, this is what I assumed. So by RAW I can't infuse it stronger. We'll just have to try to get it more enchanted the old-fashioned way!
Mallory Bonheur
Wizard, 1319 posts
Today's Lucky Numbers
5 | 16
Sun 9 Jul 2023
at 16:41
  • msg #832

Re: OOC III

Khulekani doesn't have cold-resistance yet unless she gets it from some other source on her Level Up, as far as I was aware.  She's next in line for a pair of "Boots of the Winterlands" from Mallory's crafting supplies.

Speaking of further item crafting/enchanting, is there anything we should keep on the docket?  Depending on the strength of whatever items Mallory enchants (preferably with Idri's assistance), we may have to go out in pursuit of resources.  For example, boosting Rhydd's +1 Bow up to a +2 will definitely require us to go gathering since that'd be a Rare-tier item.

There's the boots for Khulekani, while Mallory also has intention to craft a "Wand of Sending" (as the actual Sending Stones item is quite limited in functionality).  She also has plans to enchant her staff as a "Broom of Flying", but that's just for fun at this point and not at all a priority if we have other resources that should be up front.  We may need a "Bag of Holding" as well if Farwalker isn't going to be around to help us carry big stuff anymore.  Anyone else have any ideas or requests?
This message was last edited by the player at 16:41, Sun 09 July 2023.
Idrianthe Mar
Artificer, 257 posts
Sun 9 Jul 2023
at 18:19
  • msg #833

Re: OOC III

Oh, if we need a bag of holding, I could sub that for the Radiant Weapon infusion and make one for us when we need it. We'll want to get permanent ones eventually, of course, but as a stopgap.

Given Idri's class and new tool expertise, I wonder if there are some enchantments that she could potentially leapfrog over needing rare ingredients for...

Is there a list somewhere of what items the materials you guys collected can create?
This message was last edited by the player at 18:21, Sun 09 July 2023.
Mallory Bonheur
Wizard, 1320 posts
Today's Lucky Numbers
5 | 16
Sun 9 Jul 2023
at 19:24
  • msg #834

Re: OOC III

Idri:
Is there a list somewhere of what items the materials you guys collected can create?


Annoyingly enough, no.

Magic item creation in 5e is extremely vague and functionally useless in the RAW.  DM Bears and I have gone through quite a lot of discussion on the side working out more refined mechanics for actually making it useful here.  When it comes to what materials go to what items, there's no concrete list of requirements at all; it's actually based on a general CR scale.  Like, if you want to craft an item of a Rare-tier quality, the DM should send you after a CR 9-12 monster or event of some kind.  Which is utterly ridiculous in a lot of cases.  To craft a +2 Weapon, you'd need to fight creatures that require WAY more powerful offenses than a +2 to begin with.

Keep in mind that, as of the Spire, we're swinging at enemies that about CR 5 or 6 and they've all been capable of potential TPKs with a good AOE and some lucky rolls.  Just to give you an idea of the tier we're currently operating on in general.

How it basically works so far is that we just hash it out with DM Bears on a case by case basis and go with what makes sense on the themes and overall power level of the items.  Like the "Boots of the Winterlands"; there's no specific table that says Frost Troll Hair is used in making them, but it makes thematic sense given that Frost Trolls are cold-related and Trolls in general are established as being extremely magical creatures who's parts are used in tons of other magical applications.  There are some canonical items in the Forgotten Realms lore that have specific requirements - like the "Potion of Giant Strength" using a Hill Giant's toenail as a key component - but that's not to say that's the one and only way to make such a potion.
Idrianthe Mar
Artificer, 258 posts
Mon 10 Jul 2023
at 03:20
  • msg #835

Re: OOC III

I knew you were doing a customized table system, just didn't know if maybe a list had been mocked up already within it!

When Bears returns from a hopefully splendid vacay, mayhaps we'll find out I can make some basic stuff for the party's convenience. At the very least, I could use the alchemy tools to do healing potions. ^_^
Mallory Bonheur
Wizard, 1321 posts
Today's Lucky Numbers
5 | 16
Mon 10 Jul 2023
at 06:31
  • msg #836

Re: OOC III

Yep yep.  The only core restriction to keep in mind is that Bears did ask that we use common sense and not try to make a bunch of crazy powerful shit that throws the game out of whack.  Which I don't see us doing anyway, but it's good to keep in mind that a certain degree of consideration should be maintained.  That's a big reason for why I'm keeping a lot of my crafting goals and spell scribing specifically in the lower tiers.
Idrianthe Mar
Artificer, 259 posts
Mon 10 Jul 2023
at 12:54
  • msg #837

Re: OOC III

Indeed. Mostly I was thinking, like... "Could we reverse-engineer parts of the Netherese chant, scribe them on Isiliva, then somehow charge the magic to make it a +1 Moon-Touchdd Longsword," not making it into a Holy Avenger. ^_^
Mallory Bonheur
Wizard, 1322 posts
Today's Lucky Numbers
5 | 16
Wed 12 Jul 2023
at 04:08
  • msg #838

Re: OOC III

Amusingly, DM Bears left us in a scenario where we can all talk amongst ourselves at our leisure, and we all clam straight up.  ^^;
Idrianthe Mar
Artificer, 263 posts
Tue 18 Jul 2023
at 02:56
  • msg #839

Re: OOC III

Everybody Else, Sensible: Ah yes, our adventure was difficult and we must proceed with wisdom. Let's discuss the threats we face.

The Elf, Less So: Oh, an hour of late-night research into archaic armor maintenance pushed through the sieve of "what can I accomplish in an icy hellscape with liberal interpretations of narrowly-defined magic using anything except the very logical options of Shape Water and Prestidigitation?" Don't mind if I do.
Mallory Bonheur
Wizard, 1331 posts
Today's Lucky Numbers
5 | 16
Tue 18 Jul 2023
at 03:00
  • msg #840

Re: OOC III

Mallory, not actually Sensible but really good at faking it: "My need to be drunk and asleep is overwhelmed exclusively by my need to have my cat back."
This message was last edited by the player at 03:01, Tue 18 July 2023.
Idrianthe Mar
Artificer, 265 posts
Tue 18 Jul 2023
at 03:02
  • msg #841

Re: OOC III

That is the most sensible thing in the world. There's not going to be restful sleep without a flying kitty to snuggle.
Khulekani Kumalo
Paladin, 237 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 18 Jul 2023
at 22:02
  • msg #842

Re: OOC III

I had some idle time today, so I decided to give Khulekani a glow up, because she leveled up!

:)


Idrianthe Mar
Artificer, 268 posts
Tue 18 Jul 2023
at 22:08
  • msg #843

Re: OOC III

Aw hell yeah! Kumalovin' it. And Khulekani just became the Queen God Commander of saving throw buffs, if I'm not mistaken, so everybody must snuggle her dearly henceforth.
Khulekani Kumalo
Paladin, 238 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 18 Jul 2023
at 22:17
  • msg #844

Re: OOC III

Yes, it is interesting how many of you will be making excuses to get close to me coming up...
Idrianthe Mar
Artificer, 269 posts
Tue 18 Jul 2023
at 22:30
  • msg #845

Re: OOC III

Excuses? P'shaw! "Oh, hang on, if my magical senses don't escape me, I feel rather more healthy and brave standing near you. You must be able to do that thing holy knights eventually start to exude. I'd still have both arms if I heeded that feeling in my youth; ATTEND ME, SQUIRE."
Mallory Bonheur
Wizard, 1333 posts
Today's Lucky Numbers
5 | 16
Wed 19 Jul 2023
at 00:37
  • msg #846

Re: OOC III

Ah, HeroForge!  I can never quite get Mallory to look right; I've been spoiled on DM Bear's lovely art and thus have such a strong vision of what she looks like that the limited modeling features can't compare.  Still, it is fun to fiddle around.

https://i.imgur.com/ljcoHPm.png
Khulekani Kumalo
Paladin, 239 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 19 Jul 2023
at 00:56
  • msg #847

Re: OOC III

Oh, yeah, the Boss' art is exquisite, and really captures the spirit of the characters.

Can't remember if I ever shared DM Bear's Khulekani art, but if I haven't, here it is: https://i.imgur.com/tuRsjjY.jpeg
Idrianthe Mar
Artificer, 270 posts
Wed 19 Jul 2023
at 01:36
  • msg #848

Re: OOC III

Ah, to see one's character rendered so lovingly! Bears showed me what he called a doodle and what I call "my desktop background ever since" of Idri some months ago.

I also have a hard time getting my gal quite right in Hero Forge, mostly because of Idri's asymmetrical arms; it's no problem getting her looking right in normal clothes, but once I try to make her right arm look like a work of magical artifice and her left arm look like normal armor, it's an uphill scrap from start to finish. It's also just flat out not as nice as the armor Bears dreamt up, but there's nothing to be done about that.

https://imgur.com/a/uE0OGBr
Mallory Bonheur
Wizard, 1334 posts
Today's Lucky Numbers
5 | 16
Wed 19 Jul 2023
at 04:44
  • msg #849

Re: OOC III

Yep, Bears' art never fails to impress.  Here's a few he did for Mallory, and one of Rhydd in case it got lost in the shuffle when it was first posted up.  I made sure to save all I could as they came along.

Mallory & Astre:
https://i.imgur.com/nmuoClH.jpg
https://i.imgur.com/oZs8kMg.png
https://i.imgur.com/DVbGb2b.jpg

Rhydd:
https://i.imgur.com/51lnH69.jpg

I've actually been working on a bit of Party art project myself and, full confession, I am SUFFERING trying to get Idri's look right.  I've never been able to do well with architecture or engineering, so armored characters are a real hurdle for me.
Idrianthe Mar
Artificer, 271 posts
Wed 19 Jul 2023
at 05:38
  • msg #850

Re: OOC III

That is 1) So dang sweet of you to include her, and 2) Something I'm intensely apologetic about. It probably doesn't help that I've never done a particularly thorough description of her armored look, either, besides my ceaseless rambling about it being oh-so-very mithral. Exact language about an aesthetic is not one of my strong suits.

If it would be less a pain in the butt than armor and you don't want to include Idri in her grubby smithing apron among everybody being all dashing, she does have butch noble attire in her shiftweave that hasn't come up IC. Knightly black doublet, tailored breeches, riding boots, shoulder cape on the right (optionally shrugged forward). Not sure if that helps, but I'd hate to think I'm making you suffer by proxy. >.<
This message had punctuation tweaked by the player at 05:40, Wed 19 July 2023.
Rhydd Maldhon
Fighter, 654 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Wed 19 Jul 2023
at 17:14
  • msg #851

Re: OOC III

In reply to Khulekani Kumalo (msg # 842):

Wow! *Very* nice! What scale are the Hero Forge minis?
Khulekani Kumalo
Paladin, 240 posts
Radiant Heart Auxiliary
"Courage can be a light."
Wed 19 Jul 2023
at 17:36
  • msg #852

Re: OOC III

Approximately 30mm scale (also known as 1:60 scale).
Idrianthe Mar
Artificer, 272 posts
Wed 19 Jul 2023
at 17:58
  • msg #853

Re: OOC III

What Khule said (I've also heard it called Heroic scale by Warhammer-playing friends). You can also fudge the big head a little bit if you don't care for it (I sure don't) by raising the height slider to the XL range without adjusting the head size slider. It would probably be a problem if you bought the actual mini with those scales, but it's dandy for the little online creator.
Mallory Bonheur
Wizard, 1336 posts
Today's Lucky Numbers
5 | 16
Thu 20 Jul 2023
at 03:06
  • msg #854

Re: OOC III

In reply to Idrianthe Mar (msg # 850):

Honestly, the lack of explicit detail information is actually a boon since it gives me a lot of wiggle room in how I depict things.  The trouble comes in that I'm utter rubbish at doing anything that requires a protractor.  ^^;  Armor and other rigid structures have always been a big weak point in my artistic skills, such as they are, especially since I tend to lean away from realistic rendering in the first place.
Idrianthe Mar
Artificer, 275 posts
Thu 20 Jul 2023
at 03:25
  • msg #855

Re: OOC III

Then wiggle on and pretend I never spoke! I will always like an artist's take on something more than the nebulous concepts floating around in my head, and I remain so flattered and giddy that one of my characters is being included in something tangible. Idri could appear as one pointy ear coming in from the edge of the frame, I guarantee I'll react with the same joy as Mike Wazowski.

I was, ironically, typing this when your post came through, so just leaving it down here.

I don't know what the group opinion is on AI image generation, but I like to fiddle around with it to visualize character aesthetics and populate these big relationship maps I make for the games I run (usually after going over the creepy flaws in GIMP and cropping like a madwoman to make them serviceable).

To that end, the machine spit this out earlier and I thought it was on-topic for the character sharing and pretty pretty, so... Yeah. If the group consensus is that this kind of thing is The Worst and unethical... Yeah, fair, I'll keep them to myself (and maybe stop using them altogether, although it's exclusively in home game contexts).

https://i.imgur.com/DYmrcow.jpg
DM Bears
GM, 1588 posts
Thu 20 Jul 2023
at 07:49
  • msg #856

Re: OOC III

I am of the opinion that AI art is far more beneficial than it is detrimental. It is an amazing tool especially non-artists (but artists too) which is only going to get better over the years and seep further and further into the mainstream. Its current form has crystallized into a specific ultra-realistic style thanks to Midjourney and Stable Diffusion which does still leave a lot of room for human artists who draw more cartoonishly. And compared to the best humanity can offer, AI art falls laughably short.

That said, the landscape is probably going to look radically different in five years and it does pose some legitimate challenges to the art industry which we may or may not be able to preemptively address.

What I'm trying to say is; I have nothing against this sort of thing! :)

Seeing a more detailed armor both in the AI illustration and in your hero forge mini is immensely helpful for when I'm eventually going to start doodling her again. Like Mallory, I also struggled a bit with her combat attire which typically became too sleek so I had to try and offset the 'futuristic' feel of it.
This message was last updated by the GM at 07:50, Thu 20 July 2023.
Idrianthe Mar
Artificer, 276 posts
Thu 20 Jul 2023
at 12:34
  • msg #857

Re: OOC III

Well, much love to you both for sharing your creativity with the rest of us. ^_^
Idrianthe Mar
Artificer, 277 posts
Fri 21 Jul 2023
at 17:17
  • msg #858

Re: OOC III

Obviously it would be unethical to sell her the possessed pearl but I sure do like diamonds.
Idrianthe Mar
Artificer, 278 posts
Fri 21 Jul 2023
at 18:44
  • msg #859

Re: OOC III

Sorry to triple-post, but I totally forgot about the chest. Since Idri now has expertise in Thieves Tools (total +8) and can donk herself in the forehead with Guidance, should she and Mallory take a proper crack at the lock? Or we can use your lucky number 16 and see if 25-28 is enough to open it, depending on the Guidance roll.
This message was last edited by the player at 18:45, Fri 21 July 2023.
Mallory Bonheur
Wizard, 1338 posts
Today's Lucky Numbers
5 | 16
Fri 21 Jul 2023
at 18:56
  • msg #860

Re: OOC III

It's a DC 25 Thieves' Tools check to get the lock open.  The box registered as being enchanted with Abjuration, which is probably an "Arcane Lock" spell, so "Dispel Magic" would remove that entirely, or "Knock" would temporarily suppress it long enough to manually pick it at a lower DC.  That said, I would rather we take the time to cast "Identify" on it as well to make sure we know what's going on with the protection enchantment first, before we attempt to get past the defenses.  I'm just assuming "Arcane Lock" is what's going on here based on context.

However, Mallory is currently limited.  We haven't Long Rested yet, so she doesn't actually have those new lucky numbers available to her.  She's also currently in the process of Ritual Casting "Find Familiar", which takes an hour to complete, so she can't really take any mechanics-based actions until it's done.  But, between Mallory's eventual 16 Portent, Idri's +8 Thieves' Tools, and Guidance's bare minimum of +1, we have enough to hit exactly 25 without ever having to roll.
This message was last edited by the player at 19:02, Fri 21 July 2023.
Idrianthe Mar
Artificer, 279 posts
Fri 21 Jul 2023
at 19:03
  • msg #861

Re: OOC III

I meant 16 from your current Lucky Numbers, unless you rolled those in anticipation of the next Long Rest. Either way, didn't have to be immediate. ^_^
Mallory Bonheur
Wizard, 1339 posts
Today's Lucky Numbers
5 | 16
Fri 21 Jul 2023
at 19:04
  • msg #862

Re: OOC III

Yep, those were rolled in prep for the Long Rest.  I already updated my character sheet for the level up, but still saved my previous Level 5 sheet on the side just in case.  Mallory already burned through her Portents and most of her Spell Slots for the current day.
This message was last edited by the player at 19:04, Fri 21 July 2023.
Idrianthe Mar
Artificer, 280 posts
Fri 21 Jul 2023
at 19:11
  • msg #863

Re: OOC III

Noted! Then they can tackle the chest in the morning unless Vellyne blasts it open on the spot and calls dibs.
Khulekani Kumalo
Paladin, 242 posts
Radiant Heart Auxiliary
"Courage can be a light."
Fri 21 Jul 2023
at 19:47
  • msg #864

Re: OOC III

In reply to DM Bears (msg # 856):

I'm not against the concept of AI art, but as it stands, I'm against it as a general rule, since 99.9999% of the art is stolen for the algorithm.

If there was like...an AI art generator that compensated and got permission from specific artists, for every picture used for the algorithm, I'd be fine with it.
Mallory Bonheur
Wizard, 1340 posts
Today's Lucky Numbers
5 | 16
Fri 21 Jul 2023
at 19:56
  • msg #865

Re: OOC III

In reply to Khulekani Kumalo (msg # 864):

That's about where I fall on the matter as well.  AI art is a potentially extremely useful tool and could be used to great effect when it comes to both supporting and enhancing artists' works.  But, at the moment, we're currently in the Wild West stage of a new blossoming technology where there aren't any good rules set on its use and it's being taken advantage of by unscrupulous forces who are intent on abusing it for their own gain.

It wouldn't be any issue at all if the art sourced for the AI learning models was from a unique depository specifically assembled for that purpose.  But right now everyone's art is just being hoovered up between data scraping or domain owners giving blanket access to content they host but don't own, and illegally funneled to groups who shouldn't have it.  Meanwhile the artists who made the original works are being screwed over left and right, and efforts to enforce their rights are being scoffed at as if they're just technology-fearing Luddites rather than being given proper respect.

Also, I work in an industry that is currently in the midst of being directly and heavily impacted by the potential of AI abuse, so I've got FEELINGS on the whole affair, for better or worse.
Idrianthe Mar
Artificer, 281 posts
Fri 21 Jul 2023
at 20:36
  • msg #866

Re: OOC III

Sorry to have posted any, then. I wasn't intending to bring up negative feelings, and I definitely don't abide the robbing of real people. =(
Mallory Bonheur
Wizard, 1341 posts
Today's Lucky Numbers
5 | 16
Fri 21 Jul 2023
at 20:52
  • msg #867

Re: OOC III

Oh, nothing to apologize for at all, nor do I hold any sort of negativity for you having posted it or used AI generation in the first place.  I don't have any issue with those using the tools on an individual level.  My ire is at the business people and short-sighted companies that are leaping aboard a bandwagon of new technology out of greed.  My issue is the practices surrounding AI art, not the AI art itself nor those who use it.
Rhydd Maldhon
Fighter, 655 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Mon 24 Jul 2023
at 15:56
  • msg #868

Re: OOC III

I spy, with my little eye, a new PC listed amongst the game's characters.

Welcome, Stormheart! I look forward to writing and gaming with you. :)
Stormheart
player, 1 post
Tue 25 Jul 2023
at 02:28
  • msg #869

Re: OOC III

Who, little old me? =)

Hello! Thanks for having me. I have been chatting with the DM about a lot of things to try and get things formalized right now. I look forward to playing with you all later.
This message was last edited by the player at 02:31, Tue 25 July 2023.
Khulekani Kumalo
Paladin, 244 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 25 Jul 2023
at 02:37
  • msg #870

Re: OOC III

Welcome my new towering friend!
Idrianthe Mar
Artificer, 283 posts
Tue 25 Jul 2023
at 02:38
  • msg #871

Re: OOC III

Woohoo, welcome Stormheart!
Mallory Bonheur
Wizard, 1342 posts
Today's Lucky Numbers
5 | 16
Tue 25 Jul 2023
at 06:46
  • msg #872

Re: OOC III

Hello, hello!  Welcome aboard!  Hopefully we can get you up to speed with events readily enough, though admittedly A LOT has been happening recently.
DM Bears
GM, 1590 posts
Thu 27 Jul 2023
at 20:22
  • msg #873

Re: OOC III

Sorry for the silence this past week. I've been somewhat busy with work and some other stuff, but I'll see if I can't find the time to post tomorrow.
Idrianthe Mar
Artificer, 285 posts
Thu 27 Jul 2023
at 20:25
  • msg #874

Re: OOC III

All good boss, I thought you might still be on vacation (or maybe taking a little staycation to keep the good times rolling). ^_^
Mallory Bonheur
Wizard, 1343 posts
Today's Lucky Numbers
5 | 16
Fri 28 Jul 2023
at 16:53
  • msg #875

Re: OOC III

No worries at all.  Given the whole process of reviewing new player applications, onboarding Stormheart into the flow of events, and getting everything squared with one major adventure completed to lead into the next stage of the narrative?  I figured you'd be rightfully taking your time with getting it all sorted.
Rhydd Maldhon
Fighter, 656 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Fri 28 Jul 2023
at 17:14
  • msg #876

Re: OOC III

In reply to DM Bears (msg # 873):

No worries. Gaming should be an enjoyable hobby, not something that must be accomplished according to this schedule or that one. :)
Idrianthe Mar
Artificer, 286 posts
Tue 1 Aug 2023
at 15:32
  • msg #877

Re: OOC III

I won't slow us down if the intent is to move forward apace, but please know that Idri will be very nice to Astre and reassure him that he's a good kitty before bed.
Mallory Bonheur
Wizard, 1345 posts
Today's Lucky Numbers
5 | 16
Tue 1 Aug 2023
at 16:30
  • msg #878

Re: OOC III

I spent quite a bit of time genuinely puzzling over how Mallory and Astre alike would react to his temporary demise.  Whether it would be more dramatic or impactful to them, Mallory especially.  But then I figured "no, he's an immortal fey with the intelligence of a human and the impulse control of a cat - there's no way he hasn't gotten himself killed a thousand times over already".  ^^;  At this point he's more worried about having "left" the others in danger and not having been able to help them while something lethal was lurking around, since he can't know what Mallory does after getting bamfed back to his home plane.

As for further plans for the night: Mallory will want to ritual cast "Identify" on the silver chest and on the Illithid Laser Gun to make sure she knows exactly what their deal is before going to bed.  All the acquired items will be rounded up and stored for safe keeping in preparation for tomorrow's further examination with Vellynne.

If Vellynne intends to have that "Speak with Dead" contact ready for tomorrow (somehow?) then Mallory will also stay up a few hours longer to scribe "Tongues" into her spellbook so she'll have it ready in the morning.  If not, however, Mallory will delay that until it's necessary.
This message was last edited by the player at 16:37, Tue 01 Aug 2023.
DM Bears
GM, 1593 posts
Wed 2 Aug 2023
at 17:21
  • msg #879

Re: OOC III

Edit: Moved the post over to Rules Discussion. Been a while since we used that one! :)
This message was last edited by the GM at 17:25, Wed 02 Aug 2023.
Mallory Bonheur
Wizard, 1348 posts
Today's Lucky Numbers
5 | 16
Thu 3 Aug 2023
at 16:32
  • msg #880

Re: OOC III

The Locked Silver Chest
Okay, so that's an Arcane Lock holding it shut, so a "Dispel Magic" from Idri should do the trick.  That would either open the chest outright (if the spell is the only thing keeping it locked) or, if it does have an actual lock as well, reduce the DC well down enough that it can be picked without issue.  If we want to chance a roll/have "Dispel Magic" available, we could potentially open the chest right now.  If we want to guarantee success, we wait until morning when Mallory has a 16 Portent available to her.

Illithid Laser Pistol
Ooh, this is a neat one.  DM - does the gun regain charges each day?  Or are the Spell Gems a one-and-done thing where, once they're out of charges, they're totally spent?  Can we load our own spells into them and, if so, what maximum spell levels could they contain?

Other question for the group: who wants it?  I'm inclined to say it would go to Idri since she's the gearhead of the group and that makes it thematically appropriate.  It doesn't suit Mallory and she's more interested in using the Illithid body for research and crafting, so she's out of consideration for it.
This message was last edited by the player at 16:33, Thu 03 Aug 2023.
Idrianthe Mar
Artificer, 289 posts
Thu 3 Aug 2023
at 16:38
  • msg #881

Re: OOC III

Idri doesn't have 3rd level spells, sadly, so I'm not an option to open the lock before daybreak. If you need someone to pick the shit out of a lock then I'm your gal, but that's the end of my value here. =(

I'll happily bear the blaster if the group wants that, and I can also devote some effort to reverse-engineering its spell gems if Bears would like that to stay an unknown for now!
Mallory Bonheur
Wizard, 1349 posts
Today's Lucky Numbers
5 | 16
Thu 3 Aug 2023
at 16:41
  • msg #882

Re: OOC III

I must be mis-remembering then.  I could've sworn someone mentioned having "Dispel Magic".  Was it Farwalker?
Idrianthe Mar
Artificer, 290 posts
Thu 3 Aug 2023
at 16:42
  • msg #883

Re: OOC III

Very probably, Twilight Domain has some great stuff and she'd have 3rd level spells like you do.
Rhydd Maldhon
Fighter, 658 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Thu 3 Aug 2023
at 16:43
  • msg #884

Re: OOC III

Mallory Bonheur:
I must be mis-remembering then.  I could've sworn someone mentioned having "Dispel Magic".  Was it Farwalker?



I can safely say that it ain't Rhydd. :)
Mallory Bonheur
Wizard, 1350 posts
Today's Lucky Numbers
5 | 16
Thu 3 Aug 2023
at 16:48
  • msg #885

Re: OOC III

I dunno, you still haven't divulged what was up with Rhydd's reaction to necrotic energy before.  Could be all kinds of secrets lurking under that rugged surface... >_>

Reverse Engineering
That could be a fun option.  The Spell Gems are modified off Psi Crystals though, so that may complicate things.  In-lore, the creation of Spell Gems is basically a lost art/trade secret among the Deep Gnomes, and the level of spells they're currently housing means they're of at least Rare-tier.  Idri getting a hold of so many is a genuinely remarkable sort of situation for a crafter to be in.

They're definitely the sort of item that would require a Magical Blueprint and additional rare components to try and craft more of, though.  Even with the reduced crafting expenses homebrew we use, Rare-tier items will take several days and 2k GP each to manage, so it's going to be an investment either way.
DM Bears
GM, 1598 posts
Thu 3 Aug 2023
at 18:53
  • msg #886

Re: OOC III

Mallory:
That would either open the chest outright (if the spell is the only thing keeping it locked) or, if it does have an actual lock as well, reduce the DC well down enough that it can be picked without issue.

Sorry, I should have divulged that right away; yes, it has a mundane lock as well that would need to be picked. Let's set the DC to 16. So with the Arcane Lock it would be DC 26.

Idrianthe:
Very probably, Twilight Domain has some great stuff and she'd have 3rd level spells like you do.

Dispel Magic is on the Cleric Spell list, but it is not on her list of Prepared Spells. She would have to Prepare it following the imminent Long Rest.

Idrianthe:
I'll happily bear the blaster if the group wants that, and I can also devote some effort to reverse-engineering its spell gems if Bears would like that to stay an unknown for now!

Reverse engineering the pistol is going to be difficult. It has the complexity of Gnomish inventions coupled with the alien nature of Illithid artifacts. But not impossible! We can hash something out, like we've done for Mallory's crafting.

Mallory:
DM - does the gun regain charges each day?  Or are the Spell Gems a one-and-done thing where, once they're out of charges, they're totally spent?

It does not regain charges. Once they're spent, they're spent.

Mallory:
Can we load our own spells into them and, if so, what maximum spell levels could they contain?

That is not a feature of the item, no. Maybe if Idrianthe can reverse engineer it?
This message was last edited by the GM at 18:56, Thu 03 Aug 2023.
Mallory Bonheur
Wizard, 1351 posts
Today's Lucky Numbers
5 | 16
Thu 3 Aug 2023
at 19:21
  • msg #887

Re: OOC III

Spell Gem Bullets
DM Bears:
That is not a feature of the item, no. Maybe if Idrianthe can reverse engineer it?


It is a normal feature of Spell Gems though.  But if these ones behave differently because of their unusual creation or some other quirk of their design, then that's a whole other matter.  I wonder if we might be able to make our own "ammo" then, perhaps using Chardalyn?

Either way, I'm getting big Outlaw Star caster gun vibes from this one, and it's fun.  :)

Farwalker Spells and the Silver Chest
Since you're NPCing Farwalker for the moment, could you please have her prepare "Dispel Magic" and "Remove Curse" for the coming day?  Both Rhydd and Mallory directly interacted with the Pearl of Hadar and its potential side-effects are unknown, so Mallory would like to get them both some level of check-up in case there's some lingering impact.
DM Bears
GM, 1599 posts
Fri 4 Aug 2023
at 07:52
  • msg #888

Re: OOC III

Mallory:
But if these ones behave differently because of their unusual creation or some other quirk of their design, then that's a whole other matter.

Yes, my phrasing was a little strict. 'This peculiar device is fitted with various modified Psi Crystals, each of a different color, functioning as Spell Gems with multiple charges' implies these are identical in function to Spell Gems with the only difference being the amount of charges they can store. There are some other implicit differences as well, such as the rules for casting Spells higher than your level allows, but one could argue subverting those is a feature of the Pistol and not the Psi Crystals themselves. Furthermore, Psi Crystals typically have another function involving controlling Nautiloids and Telepathy that has here been supplanted. My thought when referring to the Spell Gems, however, was more to make a comparison of functionality as opposed to using them a strict template.

A more appropriate wording would be 'This peculiar device is fitted with various modified Psi Crystals, each of a different color, which function similarly to Spell Gems. Three of the four Psi Crystals contain multiple charges'.

Here are all the differences between the Psi Crystals and Spell Gems:
  • You cannot load Spells into the Psi Crystals by casting them into the Psi Crystals.
  • You do not cast the Spells stored in the Psi Crystals; the Pistol does it for you when you make a Ranged Attack with it.
  • You do not need to know the Spell and the Spell does not need to be on your Class Spell List in order for you to fire the Pistol.
  • You cannot cast a Spell stored in a Psi Crystal without the use of the Pistol.

Mallory:
Since you're NPCing Farwalker for the moment, could you please have her prepare "Dispel Magic" and "Remove Curse" for the coming day?

Certainly. :)
This message was last edited by the GM at 19:00, Fri 04 Aug 2023.
Idrianthe Mar
Artificer, 291 posts
Fri 4 Aug 2023
at 17:45
  • msg #889

Re: OOC III

I could definitely see a fun future in making a caster gun out of this gnomish/illithid tech. If anyone has the expertise to pull it off, it's an artillerist artificer.

I'm not one of those, though, so I have a chance of having the expertise. XD
Mallory Bonheur
Wizard, 1352 posts
Today's Lucky Numbers
5 | 16
Fri 4 Aug 2023
at 18:00
  • msg #890

Re: OOC III

We'll see how it goes later on, I suppose.  Mallory's always happy to help where she can and she's no slouch in the enchanting department.  Plus, hey, there might be an adventure for us later down the line where we can return to The Spire and scavenge around in the frozen-over Nautiloid for more Illithid-tech.
Rhydd Maldhon
Fighter, 659 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Sun 6 Aug 2023
at 22:50
  • msg #891

Re: OOC III

In reply to Mallory Bonheur (msg # 890):

Maybe it's just me, but "Illithid-tech" seems perilously close to "Illicit-tech." :)
Mallory Bonheur
Wizard, 1353 posts
Today's Lucky Numbers
5 | 16
Sun 6 Aug 2023
at 23:08
  • msg #892

Re: OOC III

Given what Illithids get up to on the regular, that's not far off the mark.
Mallory Bonheur
Wizard, 1354 posts
Today's Lucky Numbers
5 | 16
Mon 7 Aug 2023
at 19:55
  • msg #893

Re: OOC III

So, how is everyone doing?  Had a rather busy weekend myself, attending a relative's wedding.  Lovely time, if quite loud.
DM Bears
GM, 1600 posts
Mon 7 Aug 2023
at 20:19
  • msg #894

Re: OOC III

Doing well! Right now we've got some extreme rains sweeping in over Norway. Major floods. I'm near Oslo, and we have currently gotten away easy so far. Hopefully it'll continue that way.

Still chewing on the next post. It'll probably be ready tomorrow.
Idrianthe Mar
Artificer, 292 posts
Thu 10 Aug 2023
at 04:13
  • msg #895

Re: OOC III

Hope you and your loved ones are safe, DM!

I've been playing Baldur's Gate 3. It's engrossing, and I'm only not putting even more hours on the already-75ish clock right now because my eyes need a break from the screen. ^^;
Mallory Bonheur
Wizard, 1358 posts
Today's Lucky Numbers
5 | 16
Thu 10 Aug 2023
at 04:52
  • msg #896

Re: OOC III

Haven't touched Baldur's Gate 3 yet since I know I'll just get consumed by it, and my schedule is too stacked at the moment.

I have, however, been playing in the closed beta of "Palia", which is a new small-studio MMO.  The whole intent of it is to be a "cozy" MMO experience that's basically like a multiplayer farming/romance sim.  Not much to it yet, but it absolutely has promise.
This message was last edited by the player at 04:52, Thu 10 Aug 2023.
Idrianthe Mar
Artificer, 293 posts
Thu 10 Aug 2023
at 12:34
  • msg #897

Re: OOC III

You know yourself and that's a boon. I'm fortunate to have time off from general obligation for few weeks, so it's the ideal time to play.

That sounds really cute! Cozy games are lovely, they're a genre I'm glad is finding headroom.
DM Bears
GM, 1605 posts
Mon 14 Aug 2023
at 06:48
  • msg #898

Re: OOC III

Hope everyone's had a nice weekend. :)

I'll be posting again tomorrow to move things along.
Rhydd Maldhon
Fighter, 661 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Mon 14 Aug 2023
at 12:45
  • msg #899

Re: OOC III

In reply to DM Bears (msg # 898):

Thanks for the update, Bears. Have the heavy rains that were plaguing your part of the world moved on in a different direction?

On a different note, has anyone else been playing the latest iteration of "Baldur's Gate"? My PC is too old to be gaming-worthy and my console of choice is an X-Box, so I am thus far unable to participate in this particular version of real world-avoidance.

The game seems to have been quite well-received from all that I have seen, however. I am always pleased to see D&D-themed endeavors do well. :)

Continuing along those lines, one even make the case (paraphrasing the title of a book that was popular a number of years back) that "All I need to know, I learned by playing D&D." :)
DM Bears
GM, 1606 posts
Mon 14 Aug 2023
at 14:43
  • msg #900

Re: OOC III

Rhydd:
Have the heavy rains that were plaguing your part of the world moved on in a different direction?

Yes, the rains have mostly passed. It was quite devastating for certain parts of the country, but thankfully my city was pretty much unscathed. Some regions are still dealing with the aftermath since some downstream rivers still surge.

Rhydd:
On a different note, has anyone else been playing the latest iteration of "Baldur's Gate"?

I have played it a bit, but only the parts I had already played during Early Access. I'm still on for playing a campaign with my friends group (once we can find some time . . . it's not any less challenging than four adults with adult responsibilities scheduling dnd sessions xd) so I'm saving everything new for then. To say that it has been well received is an understatement. When the discussion becomes 'should video games actually be this good?' the studio must've been doing something right.

I've been contemplating diving into the earlier editions in the meantime. Anyone have any experience with those? Baldur's Gate I & II, Icewind Dale, Planescape: Torment . . .
This message was last edited by the GM at 14:49, Mon 14 Aug 2023.
Stormheart
Cleric, 2 posts
A full heart and belly
make for a good life
Tue 15 Aug 2023
at 14:13
  • msg #901

Re: OOC III

Yep, all of those earlier games. I had trouble finishing them, though. I also have trouble with making a character, playing for a bit, then having an idea to try something new, playing for a bit, etc. lol
Idrianthe Mar
Artificer, 294 posts
Tue 15 Aug 2023
at 14:42
  • msg #902

Re: OOC III

Forgive my silence, I actually finished BG3 the other day and resonated so hard with one character, who had a very painful ending in my playthrough, that it kind of opened some old wounds and I had to have an emotional cooldown period.

I'm glad you're safe and whole, Bears.
DM Bears
GM, 1608 posts
Wed 16 Aug 2023
at 20:21
  • msg #903

Re: OOC III

I'll be able to post tomorrow, but wanted to leave some room for others.
Mallory Bonheur
Wizard, 1359 posts
Today's Lucky Numbers
5 | 16
Thu 17 Aug 2023
at 17:41
  • msg #904

Re: OOC III

I'm in the midst of dragging myself out from under a mountain of work, but will be getting involved again soon as I can.
DM Bears
GM, 1610 posts
Thu 17 Aug 2023
at 17:47
  • msg #905

Re: OOC III

Figured it was something like that. Don't stress yourself! Post when you have time :)
This message was last edited by the GM at 17:56, Thu 17 Aug 2023.
Mallory Bonheur
Wizard, 1360 posts
Today's Lucky Numbers
5 | 16
Thu 17 Aug 2023
at 18:11
  • msg #906

Re: OOC III

It's been a fair bit of mayhem lately.  We've had two games released recently, have another coming out in a few weeks, and yet another currently in production.  On top of all that, it's convention season so there's been a lot of running around and developer schmoozing to do.  -_-  Very little free time that isn't spend trying to just beat the heat.
DM Bears
GM, 1612 posts
Mon 21 Aug 2023
at 08:42
  • msg #907

Re: OOC III

I'll be updating the game thread later today to keep the conversation going.

I hope those of you in California stay safe during Hilary!
Mallory Bonheur
Wizard, 1362 posts
Today's Lucky Numbers
5 | 16
Mon 21 Aug 2023
at 16:14
  • msg #908

Re: OOC III

Parts of California have been getting hit pretty hard, but thankfully my area was outside the direct line of the hurricane's landfall.  It's moved further north by this point so now it's a question of what kind of post-rain flooding might still come along our way.  Still, nothing too bad in my neck of the woods so far.  It was kind of odd getting an earthquake at the same time as the hurricane though.
Mallory Bonheur
Wizard, 1364 posts
Today's Lucky Numbers
5 | 16
Thu 24 Aug 2023
at 21:40
  • msg #909

Re: OOC III

Idri, Khulekani, everything going okay on your side of things?
Idrianthe Mar
Artificer, 295 posts
Fri 25 Aug 2023
at 15:06
  • msg #910

Re: OOC III

Yeah, had some nasty weather blow through the northeast last night. My semester started this week so I've been frazzled, sorry for falling behind during Stormheart's introduction. A poor first impression to make. ;-;
DM Bears
GM, 1615 posts
Sun 27 Aug 2023
at 19:32
  • msg #911

Re: OOC III

Greetings to all! I am busy flying around and shooting up Rubicon, but I can post again if nobody else is feeling up for it.

Waiting on an IC response from Stormheart, though we have an avenue to push the Vellynne / analysis of the spire acquisitions forward in the meantime. Speaking of, what became of that Thieves' Tools check to unlock the chest now that the Arcane Lock has been Dispelled, Mallory?
This message was last edited by the GM at 19:57, Sun 27 Aug 2023.
Stormheart
Cleric, 5 posts
A full heart and belly
make for a good life
Sun 27 Aug 2023
at 19:46
  • msg #912

Re: OOC III

Stormheat? Dang. That's a good name for a superhero. =)

I was just giving a bit to see if anyone wanted to post, so I don't just bump the conversation for no reason, but I can post later today.
DM Bears
GM, 1616 posts
Sun 27 Aug 2023
at 20:01
  • msg #913

Re: OOC III

Whoops xd

I agree though. Maybe I can name my current mech Stormheat.
Mallory Bonheur
Wizard, 1365 posts
Today's Lucky Numbers
5 | 16
Mon 28 Aug 2023
at 02:11
  • msg #914

Re: OOC III

DM Bears:
Speaking of, what became of that Thieves' Tools check to unlock the chest now that the Arcane Lock has been Dispelled, Mallory?

That was actually going to be Idri picking the lock, as she has a higher modifier than Mallory (+7 vs +5).  The plan was to have Farwalker dispel the Arcane Lock, then have Idri pick the DC 16 physical lock with Mallory's aid to get her Advantage.  With a Portent or Guidance on back-up in case of wildly bad rolls.
Idrianthe Mar
Artificer, 296 posts
Mon 28 Aug 2023
at 02:55
  • msg #915

Re: OOC III

Right right, sorry about that. I'll make a post soon, just... It's been A WeekTM. Lock's popped, though. Forgot to roll with Advantage, fortunately didn't need it.

21:54, Today: Idrianthe Mar rolled 19 using 1d20+7.  Thieves Tools.
Mallory Bonheur
Wizard, 1366 posts
Today's Lucky Numbers
5 | 16
Mon 28 Aug 2023
at 02:58
  • msg #916

Re: OOC III

Yep, I wasn't going to push on anything since you said you'd been busy, plus we have Stormheart to bring up to speed with everything in the meantime.
DM Bears
GM, 1618 posts
Tue 29 Aug 2023
at 19:27
  • msg #917

Re: OOC III

Mallory made me aware of an oversight I had made in my post from yesterday, which included Hunger of Hadar as a 3rd level Spell present in the Tome. This should of course not be possible. The Spell has been stricken.

Manic scribblings relating to Hadar have been added instead, as well as the presence of ash in the chest.
Mallory Bonheur
Wizard, 1368 posts
Today's Lucky Numbers
5 | 16
Tue 29 Aug 2023
at 19:42
  • msg #918

Re: OOC III

Speaking of manic ramblings, it should be noted for anyone who's not a Forgotten Realms lore hound: all the stuff Mallory is going on about has absolutely nothing to do with the Spire or anything the Party was actually looking for.  She's just geeking out over unrelated academia.  It's basically akin to archaeologists uncovering some lost pharaoh's tomb and one of them being way more excited about the weaving techniques used in his burial clothes than the tomb itself.
This message was last edited by the player at 19:44, Tue 29 Aug 2023.
DM Bears
GM, 1619 posts
Tue 29 Aug 2023
at 19:44
  • msg #919

Re: OOC III

Always appreciate the added flavor if nothing else, even if I'm also just learning about all of this in real-time :^)
Mallory Bonheur
Wizard, 1369 posts
Today's Lucky Numbers
5 | 16
Tue 29 Aug 2023
at 19:46
  • msg #920

Re: OOC III

Forgotten Realms lore is vast and varied and often contradictory, so a lot of things are kind of on-the-fly when it comes to discoveries.  ^^  But that sort of organic storytelling makes these games extra fun.
DM Bears
GM, 1621 posts
Fri 1 Sep 2023
at 08:03
  • msg #921

Re: OOC III

I do see Khulekani hasn't checked in on the game in a while. I'll shoot the player a PM.

As for progression, if nobody has anything further to add to the findings in the chest, I suggest we move on the chatting with the skull(s). If we follow the current plan that'll take (some) of you to the Host Tower, which is interesting enough to deserve some time and attention.
Idrianthe Mar
Artificer, 298 posts
Fri 1 Sep 2023
at 12:06
  • msg #922

Re: OOC III

Oh, could I try to Identify the glowing flask as a last thing?
Idrianthe Mar
Artificer, 299 posts
Fri 1 Sep 2023
at 21:39
  • msg #923

Re: OOC III

A WEIRD WATER I CAN USE TO PREVENT RUST FOREVER, YOU SAY?
Mallory Bonheur
Wizard, 1371 posts
Today's Lucky Numbers
5 | 16
Sat 2 Sep 2023
at 06:22
  • msg #924

Re: OOC III

I think it's more of a concrete way to get rid of the Black Ooze, while also confirming that said acidic monstrosities are an expected by-product rather than a sign of something wrong with the device.  ^^;

But the real question is: can we aerosolize it and use it to fend off Rust Monsters like spritzing a naughty cat with a spray bottle?

DM Bears:
As for progression, if nobody has anything further to add to the findings in the chest, I suggest we move on the chatting with the skull(s). If we follow the current plan that'll take (some) of you to the Host Tower, which is interesting enough to deserve some time and attention.


Side-quests!  Assuming it's Mallory and Idri going to the Host Tower, that would give Rhydd and Stormheart a chance to go adventuring on their own a bit in the meantime and get some quality male bonding in.  I'm torn as to whether Astre should go with them or stick with Mallory.

That said, hopefully Khulekani does return soon.
This message was last edited by the player at 06:26, Sat 02 Sept 2023.
DM Bears
GM, 1623 posts
Sat 2 Sep 2023
at 08:50
  • msg #925

Re: OOC III

I was wondering whether or not I should come up with a reason for you all to attend the Host Tower. In my mind, an invitation to everyone has other connotations and implies a closer partnership, which I was trying to avoid.

But Stormheart has some errands to attend, which I believe Rhydd would be interested in joining. It matches closely in scope. A wonderful solution!
Idrianthe Mar
Artificer, 300 posts
Sat 2 Sep 2023
at 14:32
  • msg #926

Re: OOC III

Awwwe yeah, team "Too Smart for Their Own Good" and team "Oh gods the smart women are doing things again," roll out.
Rhydd Maldhon
Fighter, 665 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Sun 3 Sep 2023
at 16:35
  • msg #927

Re: OOC III

Mallory,

It occurred to me after I had posted Rhydd's latest IC post that it might read as being a bit snarky.

That certainly was not my intent (nor his, IC). I was writing from an IC perspective on behalf of a character who is totally in over his head (and out of his depth) when it comes to having any understanding of things Netherese (or their magicks).

No offense, taken, I hope! IC, I will say that you are doing a great job breathing life into Mallory and relating the sense of excitement that she is experiencing as various in-game secrets and wonders (from a wizardess' perspective) are revealed. :)
This message was last edited by the player at 16:46, Sun 03 Sept 2023.
Mallory Bonheur
Wizard, 1372 posts
Today's Lucky Numbers
5 | 16
Sun 3 Sep 2023
at 21:24
  • msg #928

Re: OOC III

Oh, certainly no worries there.  I didn't take it as any sort of offense in the first place; I'm well aware Rhydd's not the sort of character to have the least bit of interest in such things since he's never shown any particular wonder about magic or academia beyond its immediate functionality.  To be perfectly fair, part of the fun of playing a Big Damn Nerd character like Mallory is the dichotomy of reactions to such things between her and non-nerds.  ^^

Besides, Bears can vouch that I frequently nudge about making sure Rhydd and others in the Party have something to do while Mallory and Idri are busy going on with their nonsense.  That often seems to end up being combat, but I suppose that's sort of the nature of D&D in a lot of cases anyway.
Khulekani Kumalo
Paladin, 246 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 4 Sep 2023
at 15:38
  • msg #929

Re: OOC III

In reply to Mallory Bonheur (msg # 924):

I may wander from time to time, but I'd let people know if I was leaving.
DM Bears
GM, 1626 posts
Mon 4 Sep 2023
at 16:35
  • msg #930

Re: OOC III

In reply to Khulekani Kumalo (msg # 929):

It's a bit late to back down from the two branching missions, so that leaves us with the question of what Khulekani is going to do. Make sure you're up to speed the situation and let me know when you're ready to discuss it.
DM Bears
GM, 1628 posts
Wed 6 Sep 2023
at 09:13
  • msg #931

Re: OOC III

Awaiting response from Khulekani. I don't have anything more on the agenda, so I suggest we go on ahead and do a short time skip to where the groups are split. I'll set up separate threads.
DM Bears
GM, 1629 posts
Thu 7 Sep 2023
at 18:34
  • msg #932

Re: OOC III

The threads will be set up tomorrow. If Khulekani doesn't respond by then I'll send her along with Rhydd and Stormheart.
Stormheart
Cleric, 12 posts
A full heart and belly
make for a good life
Fri 8 Sep 2023
at 00:20
  • msg #933

Re: OOC III

All are welcome. =)
DM Bears
GM, 1632 posts
Mon 11 Sep 2023
at 06:15
  • msg #934

Re: OOC III

Sorry for the late (and short) response yesterday. Weekend's been fairly busy.

But with that caveat addressed, the threads can be made. I'll see if I can't do so later today.
DM Bears
GM, 1635 posts
Tue 12 Sep 2023
at 08:18
  • msg #935

Re: OOC III

The 4-C post (Mallory, Idrianthe) will stay up for two days before I update it. Get in your opening replies if you have them!

The 4-B post (Rhydd, Stormheart, Khulekani, Farwalker) will be updated once the requested rolls have been made.
Mallory Bonheur
Wizard, 1379 posts
Today's Lucky Numbers
5 | 16
Thu 14 Sep 2023
at 16:27
  • msg #936

Re: OOC III

I was leaving time for Idri to chime in, but off we go either way!
DM Bears
GM, 1639 posts
Sat 16 Sep 2023
at 10:45
  • msg #937

Re: OOC III

That’ll be another sightseeing post in the Host Tower thread . . .

Next one, which I will be making tomorrow, will get you to some interaction. Promise! :)
Mallory Bonheur
Wizard, 1380 posts
Today's Lucky Numbers
5 | 16
Mon 18 Sep 2023
at 02:37
  • msg #938

Re: OOC III

Still leaving room for Idri to pop in before I reply, but for the sake of forethought:

Arcana DC 20
Mallory Bonheur rolled 25 using 1d20+7


Woo. :)
DM Bears
GM, 1643 posts
Mon 18 Sep 2023
at 11:52
  • msg #939

Re: OOC III

Then I'll wait a day or two until I update the thread with the results of the roll. Idri is free to make the same check if she wants.
Khulekani Kumalo
Paladin, 247 posts
Radiant Heart Auxiliary
"Courage can be a light."
Mon 18 Sep 2023
at 18:47
  • msg #940

Re: OOC III

I get the 5,000th post!
Stormheart
Cleric, 16 posts
A full heart and belly
make for a good life
Mon 18 Sep 2023
at 23:30
  • msg #941

Re: OOC III

Khulekani Kumalo:
I get the 5,000th post!

But unfortunately not an in-character post. Trying to leave you some room to jump in the thread. Any idea when that might be?
Khulekani Kumalo
Paladin, 249 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 19 Sep 2023
at 02:13
  • msg #942

Re: OOC III

Yes. Now.
Stormheart
Cleric, 17 posts
A full heart and belly
make for a good life
Tue 19 Sep 2023
at 02:27
  • msg #943

Re: OOC III

In reply to Khulekani Kumalo (msg # 942):

Hooray! <goes to read>
DM Bears
GM, 1644 posts
Tue 19 Sep 2023
at 13:00
  • msg #944

Re: OOC III

Khulekani:
Khulekani bowed as Rhydd made the introductions to the towering Goliath. It seemed that Icewind Dale held a fair number of the mountainous giantfolk.

A (largely inconsequential) clarification, as there seems to have been some confusion; Atenas is a Human.
This message was last edited by the GM at 14:04, Tue 19 Sept 2023.
Khulekani Kumalo
Paladin, 250 posts
Radiant Heart Auxiliary
"Courage can be a light."
Tue 19 Sep 2023
at 17:22
  • msg #945

Re: OOC III

I know. I was bowing to Stormheart.
DM Bears
GM, 1645 posts
Tue 19 Sep 2023
at 17:25
  • msg #946

Re: OOC III

Then it is my mistake! :)
DM Bears
GM, 1647 posts
Wed 20 Sep 2023
at 10:32
  • msg #947

Re: OOC III

Idri has let me know she's busy with exams. I'll update the Host Tower thread later today.
Rhydd Maldhon
Fighter, 671 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Wed 20 Sep 2023
at 16:55
  • msg #948

Re: OOC III

In reply to DM Bears (msg # 947):

Ugh. I remember those days. Break a leg, Idri! :)
Rhydd Maldhon
Fighter, 672 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Wed 20 Sep 2023
at 17:04
  • msg #949

Re: OOC III

Bears,

Re: Msg. #17 in Thread 4-B (Guardians of the North)

I don't remember Eyes-of-the-Hawk showing up in-game, so I assume that Rhydd has not heard from her recently, correct?

What would Rhydd know of "Chardalyn"? I assume that you need a die-roll from me.

Thanks!
This message was last edited by the player at 17:05, Wed 20 Sept 2023.
DM Bears
GM, 1649 posts
Wed 20 Sep 2023
at 17:39
  • msg #950

Re: OOC III

Eyes-of-the-Hawk has not shown up in-game and Rhydd has not heard from her.

Chardalyn is a fragile mineral capable of storing Spellpower. To refresh your memory, you happened upon a shard when traveling between Targos and Bryn Shander. It should be in Mallory's possession. Idrianthe also knows coming into possession of it was the Duergar's primary objective when they invisibly raided Caer-Konig.

But the mineral isn't new to the region with the onset of Auril's curse. You could make a History or Nature roll to see how much Rhydd specifically knows of it already?
This message was last edited by the GM at 11:08, Fri 22 Sept 2023.
Rhydd Maldhon
Fighter, 673 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Wed 20 Sep 2023
at 23:54
  • msg #951

Re: OOC III

In reply to DM Bears (msg # 950):

Ha! Not much, apparently!

19:51, Today: Rhydd Maldhon rolled 2 using 1d20 with rolls of 2.  Nature Check re: Chardalyn.
DM Bears
GM, 1652 posts
Fri 22 Sep 2023
at 15:44
  • msg #952

Re: OOC III

I'll be looking to move the Guardians thread forward in a couple of days as the current scene has been exhausted (barring maybe a final reply from Rhydd), at least in terms of the material I had planned. Fantastic posting, Stormheart and Rhydd! We'll resume with what the thread originally started out as, which will be the result of those Survival checks you made.
Mallory Bonheur
Wizard, 1384 posts
Today's Lucky Numbers
5 | 16
Sun 24 Sep 2023
at 06:48
  • msg #953

Re: OOC III

Bears: Jog my memory on who we planned to deliver a Sending spell toward?  I can't for the life of me recall.
DM Bears
GM, 1656 posts
Sun 24 Sep 2023
at 10:56
  • msg #954

Re: OOC III

You didn't. It is a case of foresight on Vellynne's part; should you wish to come into contact with the Rhydd/Stormheart/Khulekani/Farwalker group, there is now an avenue.

DM Bears:
. . . "but accommodations can be arranged. Perhaps we should see how the interrogation goes and take it from there."

This message was last edited by the GM at 10:58, Sun 24 Sept 2023.
Stormheart
Cleric, 20 posts
A full heart and belly
make for a good life
Wed 27 Sep 2023
at 04:39
  • msg #955

Re: OOC III

I'm still here. I was trying to let the private conversation play out but didn't want anyone to think I was ditching or anything, lol. And I realized today that I could try to engage the other person standing around heh.
DM Bears
GM, 1659 posts
Wed 27 Sep 2023
at 06:26
  • msg #956

Re: OOC III

Oh, that's not your fault at all. If anything it's poor etiquette on my part to exclude two out of three characters. I was planning on moving the thread along very soon anyway as I think the scene is very near its conclusion, so let's say I'll do that tomorrow or Friday to give some room for Khulekani (and Rhydd if he wants any final words) room to respond.
This message was last edited by the GM at 06:27, Wed 27 Sept 2023.
DM Bears
GM, 1661 posts
Sun 1 Oct 2023
at 21:03
  • msg #957

Re: OOC III

I apologize for the delay, it seems things are stalling on me. I've had a fairly busy weekend but will be looking to get posts up in both threads tomorrow.

I hope everyone's been enjoying their weekends! :)
This message was last edited by the GM at 21:04, Sun 01 Oct 2023.
Mallory Bonheur
Wizard, 1388 posts
Today's Lucky Numbers
5 | 16
Sun 1 Oct 2023
at 22:05
  • msg #958

Re: OOC III

I've been cooking chili for two days straight!  My house smells amazing.
This message was last edited by the player at 22:05, Sun 01 Oct 2023.
DM Bears
GM, 1665 posts
Tue 3 Oct 2023
at 08:48
  • msg #959

Re: OOC III

DM Bears:
Unless Rhydd, Khulekani, Farwalker, and Stormheart wanted to go to significant lengths to exert themselves, camp would have to be arranged.

Stormheart:
"Perhaps we should investigate before we set up camp?"

Point of clarification; you will be able to reach the Owlbear den before night falls and you need to make camp. I would put the current time at around 7 PM. Should you choose not to make camp for the night you will accrue a point of Exhaustion come morning.
This message was last edited by the GM at 09:33, Tue 03 Oct 2023.
Stormheart
Cleric, 24 posts
A full heart and belly
make for a good life
Tue 3 Oct 2023
at 14:05
  • msg #960

Re: OOC III

AH. I may have misread or misunderstood then. My apologies. I'll let it stand for the moment though as I want to see if anyone else is interested in investigating lol.
DM Bears
GM, 1666 posts
Tue 3 Oct 2023
at 14:30
  • msg #961

Re: OOC III

No worries, it was probably my post that was unclear. It also doesn't help that the day is so short, so when referring to the sunset I mean it's about 2 PM.
DM Bears
GM, 1667 posts
Thu 5 Oct 2023
at 19:58
  • msg #962

Re: OOC III

I'm leaving a bit of room for Idri who has expressed an interest to post.

Would also love to hear the response from Rhydd and/or Khulekani in the Guardians thread! :)
Rhydd Maldhon
Fighter, 678 posts
AC:15; HP:50/50; Init:+4
PPer:15; PIns:12; PInv:10
Thu 5 Oct 2023
at 21:30
  • msg #963

Re: OOC III

In reply to DM Bears (msg # 962):

Will have a post up for Rhydd shortly.
DM Bears
GM, 1670 posts
Tue 10 Oct 2023
at 08:02
  • msg #964

Re: OOC III

Alright, sorry for the delay! I hope everyone's had a nice weekend.

To let you know; until Idri's player feels like jumping back into the story, I'll be assuming control of her as an NPC to maintain her continued presence in the narrative.
DM Bears
GM, 1673 posts
Sun 15 Oct 2023
at 21:36
  • msg #965

Re: OOC III

Oof, I apologize again for being late in updating the threads. I've been doing an Inktober this week, which saps my creative energy in addition to taking up a lot of my free time. But I'm halfway through! :)

How are you doing, Khulekani?
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