Luskan
North Gate: This large iron gate connects to the Upstream span which leads to the south bank. It is normally closed during the hours of darkness, but is always meticulously guarded by the Daykeeper or Nightkeeper.
Red Dragon Trading Post: This area was named for Luskan's largest and most successful overland trading company and remains its headquarters.
Mirabar District: Otherwise known as the Mirabar Shield, the Mirabar District is a fortified compound firmly enclosed by high stone walls topped by iron spikes. Three major companies trade here: the Anvilfist Banner, Thalorin's Manymetals, and Golden Hand. Between them, they muster some ninety men-at-arms to guard the area and business within.
Whitesails Harbor: This harbor is off limits to all except Luskanite naval personnel. It is closely guarded by watchful garrisons who shoot at anyone not authorized to enter. This is the primary harbor utilized by official Luskanites, having supplanted the previous Dragon Beach some decades ago.
The Bridges: Three bridges connect the two banks that comprises Luskan; the Harbor Cross, Dalath's Span, and the Upstream Span. The Harbor Cross is broken into two section, known as the Short and Long spans. Two more connect the two developed islands at the mouth of river Mirar, although these are less frequented as they lead only to the fortress Kurth, the Sea Tower, and the Host Tower of the Arcane.
Blood Island: This island connects the Harbor Cross and is occupied by Luskan's standing army. It contains a guard tower fitted with catapults, an armory, and two barracks at the upstream end of the island.
Kurth: This fortress residence found on Closeguard Island comprises a pragmatic tower and some barracks. It serves managerial purpose for Luskan's forces and contains Luskan's dungeons and holding cells.
The Host Tower of the Arcane: The home of the Arcane Brotherhood, this massive tower emerges from the base of Cutlass Island like a blackened tree. In the summer and fall months it blooms brilliantly orange.
The Sea Tower: At the south end of Cutlass Island lies the weathered stone fortress called the Sea Tower. This was Luskan's original pirate stronghold and is now managed by the Arcane Brotherhood and home to lesser members of Luskan's ruling force.
Ruins of Illusk: These are the remnants of the ancient city of Illusk and stand in the lee of Closeguard Island. All that remains to be seen of the once-proud city are shattered towers and toppled statues enshrouded in creepers and choked with thick brush in the shade of a few old and gnarled trees. It is bisected by the Darkwalk which leads to the Dark Arch street. Presently, its primary purpose is as a burial ground for Luskan's elite and mausoleums, crypts, and tombstones stand interspersed in the stonework of yore. Commoners and seafarers shun this area at fear of Ghouls and Wraith.
The Market: This primary plaza of Luskan is the most public part of town and surrounded by shops and taverns.
Prisoner's Carnival: This small building, complete with an execution platform, is Luskan's court of justice.
The Ghostly Minstrel: This upstanding tavern is the central feature of Delver's Square.
Captains' Court and High Captains' Court: These buildings are the government palaces, housing the offices of the five High Captains, their aides, and the assembly chambers. All laws are decreed here.
Rat Alley: This derelict alleyway is home to Luskan's less fortunate and the sailors who still use the Piers on Dragon Beach. Trash and crates litter the streets, and many-a-pouch has been snagged here. The Temple of Red Sails and the Cutlass can be found here.
The Cutlass: This notorious pirate dive and bedlam of noise is frequented by sailors and the strumpets they spend their gold on.
The Temple of Red Sails: This rickety temple is dedicated to Umberlee, the Bitch Queen.
Dragon Beach and the Piers: The original harbor of Luskan, this haven is crowded with rotting hulks of small coastboats, busy cogs and caravels, and the sleeker vessels crewed by seafaring pirates and privateering merchants. The patrols don't habitually round the bends to check out the Piers.
Half Moon Street: While still poor, law and order is routinely upheld here at the very least. It houses a few shops, like Colmarr's Fantabulous Contraption and Magical Errata and Leather Legacy, as well as Suljack's Lodge, a tavern owned by the second High Captain.
The Winter Palace: The Winter Palace is a temple to Auril, the Frostmaiden.