WHAT IS EVIL.   Posted by GM.Group: 0
GM
 GM, 1 post
Wed 9 Dec 2020
at 19:37
WHAT IS EVIL
let me just say that I dislike the standard alignment system.

in this games, I try a very different system.

I use a virtue and vice system that is split over a spectrum that measures 7 characteristics of your characters actions.




even the most pious and selfless cleric or paladin must make the selfish decision to eat the last crumb of food, or sleep when others are suffering, or to drink the last drop of water. This is because the small amount of selfishness is done in an effort to further the end goal of being refreshed so that they can continue more selfless endeavors at a time after the present.

Even the evilest individual must moderate his self-interest with a measured amount of selflessness to give his minions "some" benefit or reason to continue following him. or to "protect" those around him to divert suspicion or blame away from him to ensure he is never more trouble then he is worth. a necromancer may only see the villagers around him as cattle, but they are his, and he will protect what is his against anyone who wants to take what is his.

This message was last edited by the GM at 14:08, Thu 10 Dec 2020.

GM
 GM, 2 posts
Wed 9 Dec 2020
at 19:38
WHAT IS EVIL
i am sure you are wondering how this new alignment works when casting protection from or magic circle against "alignment", or any other spells with similar effects.

On one hand you are more limited in what you can block out or protect against. But on the other hand you have more options.

These spells and similar work against any of the following (specified with each casting)

  • alignment
    • Humility
    • Pride
    • Charity
    • Greed
    • Chastity
    • Lust
    • Gratitude
    • Pride
    • Patience
    • wrath
    • Diligence
    • Sloth
    • Temperance
    • Gluttony
  • humanoid
    • elf
      • gold elf
      • Drow elf
      • Wild elf
      • Etc...
    • Human
    • Halfling
    • Gnome
    • Half orc
    • Dwarf
      • hill dwarf
      • Shield dwarf
      • Deep dwarf
      • Etc...
    • Etc...
  • dragon
  • giant
  • aberration
  • outsider
  • sub-type type
    • air
    • fire
    • cold
    • earth
    • acid
    • sound
    • water
    • aquatic
    • reptilian
    • insectile
    • pseudo natural
  • animal
  • construct
  • elemental
  • fey
  • magical beast
  • monstrous humanoid
  • ooze
  • plant
  • undead
  • vermin
  • {true-named creature}


more exist and will be added as they become relevant.

for every 5 caster levels you can chose to effect another type or sub-type with your spell.

some of these spells are used on an industrial level,

for example in some areas it is common for merchants to enchant their shops with "protection from greed". some manual labor jobs enchant the work place with "protection from sloth". sewers entrances enchanted with "protection from vermin"

This message was last edited by the GM at 15:02, Thu 10 Dec 2020.

GM
 GM, 3 posts
Wed 9 Dec 2020
at 19:38
WHAT IS EVIL
morality and ethics in DND or any similar game is hard to quantify. So i am going to present my version of how it can be interpreted.

imagine for the moment; instead of a horizontal flat plane with neat little fences, separating 9 neat little squares. But instead imagine a vertical cliff 700 ft across that has a single piton driven into it.

That single piton is the ideal to which your particular deity wishes you to ascribe. Or for those that don't have a deity...the moral "center" you subconsciously strive to emulate.

depending on the deity you are granted a very specific length of sewing thread that connects you to the piton. the thread is not strong enough to even slow a fall, it simply indicates if you are broken your connection with the your deity. when casting atonement the subject of the atonement must climb/move to the piton their deity has placed and re-attach their thread.

on one side of the cliff which for this example will represent law, is covered with regularly spaced but hard to hold onto, hand and foot holds

on the other side of the wall which for this example will represent chaos, there are larger easier to hold onto but placed less predictably hand holds and foot holds.

near the bottom of this cliff which for this example will represent evil, there are places large enough to sit and stand without any struggle.

and near the top, the wall curves out in places which will represent good, where if you are not completely vigilant with every hand and foothold you can fall and there is no way of knowing how far you will fall.

it is easy to fall and descend the wall, and it is also easier to follow a less structured path.

depending on how far you are away from your deities ideals the more strained and at risk of breaking the thread becomes, if to much stress is put on the thread it will break.

every action either moves you up or down right or left or makes you loosen your grip or tighten your grip. previous actions don't save you from a slip in the moment, each move is either puts you closer or farther from your deities ideals.

every deity has its own section of the wall and some overlap and allow cooperation between their followers, while others are less tolerant. All the extreme alignments allow 3 ft of deviation from "the standard"

For examples of this absoluteness given a meeting between two LG creatures both are clerics of great reputation for all the good they have done. if one is a follower of Pelor and other has been cursed as undead. the tenants of the Pelorian's faith dictate that he kill the other cleric regardless of the good the other has done or will still do, undead are undead and they must be destroyed. not saved...not cured...not killed and resurrected...just destroyed completely and utterly...no exceptions...no hesitation.

One deity will allow its followers to cooperate and travel with followers of a second deity, as long as that follower of the second deity is within the range of acceptable behavior of the first deity.

For classes that require the members to be "within one step" of thier deity's alignment, it is up to the deity to define what one step is.

This message was last edited by the GM at 15:14, Thu 10 Dec 2020.

GM
 GM, 4 posts
Wed 9 Dec 2020
at 19:39
WHAT IS EVIL
There are 6 alignments that fall into 3 categories.
Good/neutral/evil is defined by having the most "points" in that category

Lawful is defined by having OVER 50% of your points in a single category.

Being an specific alignment requires having more then 35% of points in a single largest category

That said let's get into each virtue and vice and what each means and represents.
GM
 GM, 5 posts
Wed 9 Dec 2020
at 19:39
WHAT IS EVIL
good
neutral
evil

HumilityPride
CharityGreed
ChastityLust
GratitudeEnvy
PatienceWrath
DiligenceSloth
TemperanceGluttony


3Humility0101Pride7
Charity0101Greed
Chastity0101Lust
4Gratitude0101Envy
Patience0101Wrath
Diligence0101Sloth
Temperance0101Gluttony

all alignment characteristics start at 0

each time a significant act is made points will be added to one or more characteristic

once the total of both sides of the characteristic equal 100 no more points can be put in that characteristic, once that has occurred adding to one side requires subtracting from the other side.

This message was last edited by the GM at 04:55, Sat 12 Dec 2020.

GM
 GM, 6 posts
Wed 9 Dec 2020
at 19:46
WHAT IS EVIL
Humility and Pride

This is a measure of how important reputation is to you. Whether it is your reputation or the reputation of others. Your position on this spectrum is a measure of how much you care about whom gets the credit or blame for something.

Neither pride not humility are bad, but as all things, the extreme of each is not good.

Not enough pride...
...you stop caring about the quality of the work you do.
to much pride...
...and you begin to care more about who gets the credit or the blame and begin to care less about whether something got done. ensuring that you can always find someone to blame for why you failed at something

Too much humility...
...and you don't stand up for yourself when people lie about you.
not enough humility...
...and you will ignore the danger of a situation and believe that you can do it all yourself.



Each level in a class permanently adds a point in the pride side of the spectrum permanently taking it from the humility side.

Each class that belongs to a religious or monastic order adds 2 points per level instead of 1.


GM
 GM, 7 posts
Wed 9 Dec 2020
at 19:46
WHAT IS EVIL
Charity or greed

this is a measure of the interest in what your character believe is "fair" compensation  for a job done.

when it comes to the extremes of this spectrum the value is entirely subjective.

For those who have an interest in taking a vow of poverty, you cant ever gain/have a single point in the Greed side of this spectrum after taking the vow. Gaining or having a point causes the character to loose the feat until they can renew their vow.

Taking VOP for the first time (or re-taking it) erases all points on the greed side, but does not add them to the Charity side...that is done through roleplay.

While this is similar to the Temperance/Gluttony spectrum this is a measure is on the quality of the items needed.

This message was last edited by the GM at 15:24, Thu 10 Dec 2020.

GM
 GM, 8 posts
Wed 9 Dec 2020
at 19:46
WHAT IS EVIL
Chastity vs Lust

This is the measure of the importance of personal image and sexuality, and your use of it to influence the thoughts and opinions of others through non-verbal means.
GM
 GM, 9 posts
Wed 9 Dec 2020
at 19:47
WHAT IS EVIL
Gratitude vs Envy

This more then then just a measure of how well a person resists taking what is not theirs, but is also a satisfied you are with what you have.
GM
 GM, 10 posts
Wed 9 Dec 2020
at 19:47
WHAT IS EVIL
Patience vs Wrath

This is a measure of how quickly a person acts. That action could be as simple as violence, or simply to make a decision based upon available information. It also is a measure of how long a person will continue to seek more information, when there is none available.


Barbarians must have a wrath score greater then 2x their class level.

This message was last edited by the GM at 19:48, Wed 09 Dec 2020.

GM
 GM, 11 posts
Wed 9 Dec 2020
at 19:48
WHAT IS EVIL
Temperance vs Gluttony

this is a measure of the "need" for goods and services.

While this is similar to the charity/greed spectrum this is a measure is on the quantity of the items needed.

For those who have an interest in taking a vow of poverty, you cant ever gain/have a single point in the Gluttony side of this spectrum after taking the vow. Gaining or having a point causes the character to loose the feat until they can renew their vow.