Re: Out Of Context
Some behind the scenes work proved to take significantly longer than I expected, but I did make one public post about languages, it needs to be prettied up. It's just a list of possible languages, along with some additions of my own, namely -
Ancient: An unknown language that will come up in the game
Elder: Basically the old worlds language, this is what most historians of old times wrote in. Will come up in research during game
Sign: basically sign language, useful for stealthy encounters
Also, we will be using the language groups function. I think it is a fantastic tool and will really help immersion. I'm going to keep common as the default language, but I really want to use other languages as much as possible. I prefer to think of common as a very difficult language to communicate in, especially complex ideas. I will generally do -2 to any rolls using common to negotiate or trade.
I won't be able to get the game started yet as I still need to do a few things but we are very close. I just need to finish the opening sequence, post some setting details, and then we should be good to go!
I'll be checking everyones sheets as I go along, and will message anyone if I have questions.
EDIT: Yes, I am working on house rules for languages, but I'm thinking it'll be along the lines of you speak any language(s) granted by class and ancestry, plus 2 X INT mod. Players will be able to learn new languages and purchase potions to understand other languages
In regards to immersion, I imagine that in a fantasy world children are taught multiple languages simply because of how many different sentient species there are. I'll allow for common to be used, I just want to utilise different languages for more than exploring dungeons and always defaulting to common during any social interaction.