Out Of Context
No problem! And thank you guys. I tried getting into pathfinder 1e with my table top group but they had years of experience and PF 1e had so many books and variant rules and they loved power gaming so it just overwhelmed me haha
2e though looks great, just enough crunch for me but still simple enough that I don't feel overwhelmed. Maybe I'll even be able to try 1e again!
I'm game for frontier town, I just didn't know if that was an overdone concept. Really the only thing I was trying to achieve by saying it was a town of isolation is because
A) I wanted a "home base" for the players because knowing how popular Pathfinder is here, I'm assuming we will end up having a fairly large number of players, which means we may end up splitting into different parties. Rather than trying to track each party in an entire world I wanted to be able to have a central "return point" for everyone to mingle and sell loot buy new gear etc. Additional settlements to visit are perfectly okay. As long ad there's a compelling reason to return to the main city I'm happy!
B) I wanted to give us the ability to make up things as we go, this is two fold. One I didn't want us to have to come up with explanations for everything right from the start, this takes a lot off my workload and we can still create a new world. Second, I wanted to give everyone a chance to have input, make the setting their own, and allow for maximum immersion.
All of this can be done with a frontier mind set easily
C) Have a good reason for ancient ruins and unexplored territories, and the chance for me to create some new creatures and monsters, I'd also like the game to have some areas that are just a "higher level" . Maybe this patch of woods has more dangerous creatures living there, or this dungeon has mostly a small community of goblins and ogres but in the bottom there's an ancient dragon that if the party awakens it will leave the dungeon and roam about, attacking anyone it crosses. Now everyone in the game has to be on the watch for a marauding ancient dragon. Perhaps prices go up because it burns the local fields and causes a food shortage.
This is separate, but I plan to incorporate a reputation system that is based on a characters in game actions. If a player steals from a shopkeeper and gets caught, they will be rumored to be a thief down the road, causing NPCs and others to be more cautious with valuables around them.
And while thinking about it, I want to mention that I'll be doing skill checks differently than they are now. Skill checks won't be based off a d20 roll, but instead the characters skill modifier plus 10 will be used for checks, unless the player wishes to risk failing a roll to possibly be able to get a higher result than their "static" result.
The dice roller is a b*tch, all I have to say :D
That said, combat checks will be as normal, to account for things like stress of combat, limited time, and chaos.