World Building
First idea here may or may not be a thing you want to use to try and set us up. I'm typically bad with names for locations and individuals, but I tried to provide some ideas.
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Adventurer's Guild [Name?]
Concept: Local Quest-Management Group to help facilitate getting important jobs done
Atmosphere: Professional, Organized
Description: Large organizational building to help manage tasks that need adventurers to help resolve. Adventurers are typically contractors who tackle jobs either by request or by contract. I could see not using a guild if we want to create a more 'freelance' feel to quests and such, so this may or may not be the way to go. It would probably end up as an 'efficient' option, though.
Services
Quest Management, Information, and Contact, Courier Services, Cartography, Explorations
Notable NPCs
Guildmaster:
Guild Trainers:
Guild Scholar:
Other Adventurers:
Guild Assistants/Clerks:
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The Haughty Mimic Hall
Concept: Gathering Place & Tavern, Run by an Ex-Adventurer
Atmosphere: Lively, Fun
Description: Homey hall big enough for about a tenth of the settlement to enjoy evenings within. Rooms for adventurers & travelers, good ale at decent prices, a warm, bright, fairly safe place after dark. Your typical high fantasy tavern, with all the bells and whistles, probably a secret passage or room somewhere, space to meet privately with your adventuring group (and group suites, sometimes?) Anyone who brings down a mimic gets a feast.
Services
Tavern, Inn, Performances, Dancing, Gambling, Adventurer's Guild Job Board?
Notable NPCs
Owner (Dwarf?) - Tells jokes and stories about mimics and probably has killed some? You should hear the one about the beard mimic.
Waitresses:
Performers:
Regulars
(???) M Human, Roguelike - A regular that regularly makes passes at and gets shocked (per the Electric Arc cantrip) Sani. Also a gambler.
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Bighuge Octopus Dockside Pub & Grill
Concept: Large Dockside Pub
Atmosphere: Seedy and more gruff
Description: Long and taller building, made of coastal stone and wood accents, plenty of open-air toward the sea, along with a solid dock supported with a built-up quay along the shoreline. Large enough for large ships, though the actual numbers vary for most of the year, but always busy with smaller craft to reach nearby islands, smaller settlements, or other destinations accessible by water.
Services
Seafood, Tavern, Inn and Shore Lodging Dormitories, Carousing, Gambling, Fence?
Notable NPCs
Dockmaster
Local Captain / Sailors
Visiting Captain/ Ship
Fishermen
This message was last edited by the player at 23:43, Sat 12 Dec 2020.