Dread is © Epidiah Ravachol of The Impossible Dream studios. The central idea is that a story is told, and significant decisions made by the players result in drawing pieces from a Jenga tower, pile of sticks etc. Should you collapse the tower, your character is out - fled, dead, insane or otherwise removed from the scenario.
Should this happen, the GM will tell you what to do next.
Ironically, we're recreating this famously ingenious diceless game in online format with pretend dice:
- We start by rolling a d54 for draws.
- Any roll in the lower half (27 or lower in this case) takes 2 off the dice total (next roll is d52 etc.).
- A 1 is a tower collapse.
- The tower resets (d54) and the GM draws a number of times equal to players less than 5. (the GM reserves the right to 'rebuild' a shorter tower if dramatically appropriate.)
That's it!
Content Guidelines:
As a rough guide, here are the approximate levels of concern categories as defined by the BBFC:
Discrimination: Historically appropriate and/or visibly disapproved of.
Drugs: Drug & alcohol use or addiction should not be presented as glamourous or described in sufficient detail for real-life imitation.
Sex: if anyone manages to find time/someone(/thing) up for any, please keep it off-camera and/or summarised in the manner of emotional/psychological reaction, with no physical detail given. Sexual violence is banned, and its existence should be alluded to with maturity and sensitivity should that prove necessary.
Swearing: Not limited, but please be creative. Long elaborate curses encouraged.
Violence:Some moderate and occasional extreme violence may occur, the latter off-camera and/or without precise detail, as for Sex, above.
Nudity: Nudity should not be objectifying, intensely detailed or deliberately prolonged. Fair warning that monsters with vaguely human-like traits may or may not be equipped with clothing-like manifestations.
This message was last edited by the GM at 00:24, Wed 16 Dec 2020.