The Hamlet
Oh, right. What does the town itself look like? Perhaps that could set the mood. Perhaps you can make your own game and show me how the most basic concepts of GMing work, things only a fool would forget, of which I am not.
Ahem.
When you entered this town, you crossed over a shallow, stone bridge and a sign on your left promised directions; long worn smooth by time and rendered illegible by the elements. A creek, barely a rivulet by this point, emerges from the ground on the right, a natural spring and the life from which the town flows. The trees surrounding the town seem to claw at the air, stripped of their leaves here by some strange force.
Bob's stagecoach is to the left, once one crosses, at the foot of a steep cliff that rises three stories, and the skyline surrounding you indicates four other tall buildings in decrepit condition, and one squat building built almost like a fortress. The original functions of the buildings would be difficult to discern, and would require someone verse in architecture and the layouts of towns to understand them.
Just beyond the town, one can make out the ruins of a once glorious manor. My old home.
Only a statue in the middle of the town's circle, with a tree grown around it, remains, and even it has had the top half destroyed... wait, they wrecked my statue? My stony visage was destroyed! Do you know how much I had to spend to have that thing commissioned? Art doesn't grow on trees, or at least it isn't supposed to! It wasn't enough to storm my manor, they had to break my statue, too?!
Ahem... the setting sun casts long shadows, as Bob awaits a declaration of what you will do with your newfound enlightenment.