Negotiations
Ah, The Village. Not to be confused with The Hamlet, which at its height was far superior to this... gathering of houses. Look at all of these people around you with their happy faces and peaceful lives.
Disgusting.
Part of their security is due in part to the distance from The Wild, but also the relentless vigilance of my old rivals in life, the Order of Quarter, who remain ever watchful for danger from the part of The Wild under my dominion. I don't see why, though. When I was in charge, there was no danger from the Wild that threatened the parts of the Hamlet I cared about, so their services are largely political posturing as far as I can see. I think they were just envious of my vast holdings.
In any case...
When you arrive from your carriage, it is late in the evening. You had managed to catch Bob between his runs, and it seems the carriage can leave The Hamlet with little trouble - no accidents beset the two of you along your route. These villagers of various mortal races stare at the two of you like the vacuous sheep they are, as if they have never seen mages before.
I recall a similar reception myself, with a little more fear, obeisance, and scurrying in their movements. Ah, pleasant memories.
Bob has advised taking rest in the local tavern once you are done speaking with the Order of Quarter in their church, although he notes two heavily armed members of it are speaking at a table outside of the tavern right now, talking over mugs of milk. He whispers that perhaps you should consider them practice for talking to the high priest of the Order of Quarter. But if you wish to go straightaway to the church proper instead, he will not object - but short of a direct order, he will not ride back through The Wild at night.
The real adventure, at least for you, begins here. Choose your path well.