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06:14, 25th April 2024 (GMT+0)

Places in Night City.

Posted by RefereeFor group 0
Referee
GM, 462 posts
Game Master
Mon 7 Feb 2022
at 02:01
  • msg #1

Places in Night City

Downtown Night City



Downtown Night City Neighborhoods



Night City Expanded


This message was last edited by the GM at 23:15, Sat 03 Dec 2022.
Referee
GM, 574 posts
Game Master
Sun 4 Sep 2022
at 13:13
  • msg #2

Places in Night City

The Sweet Life, Studio City

The Sweet Life is a small strip bar located in Studio City, next door to the Malorian Arms office and showroom.  It survives mostly on business from Colonial Studios, and a little overflow from Old Downtown.  They have 6-8 dancers working any given night.  Each one does a 5–10-minute set, then hits the floor dressed in some thematic skimpy outfit to “mingle” with the patrons and get them to spend money (usually by buying drinks).  There is about a 5-minute break between sets, and the girls are on rotation, meaning they go on about once every hour and a half.

Some of the Dancers:  Ai, Amber, Sandra, Lupe, Raindrop, Julie, Heather, Paris, and Goldie.
Bar Tenders:  Hank “Sully” Sullivan, Dae To Park
Manager: Barney Solis

There are two bartenders.  Hank Sullivan, known as “Sully,” is over 6 feet tall with a crew cut, still in Army shape, and tends to wear his fatigues.  He has a cyber-arm, possibly other non-obvious enhancements.  He is quite capable of dealing with any rowdy patrons and has several weapons behind the bar, just in case.  Generally, he is well liked by the regulars and the girls, being polite and respectful.  The other bar tender is a Korean immigrant named Dae To Park.  He is good at mixing drinks and has contacts with the Asian community in Night City.  He has no obvious cyber ware and knows Tae Kwon Do.

The manager is one Barney Solis, who is often very busy, and losing his hair to stress.  He is the guy to see about renting the VIP room or arranging private parties.  He has an office in the back, if you want to see him, you ask Sully and Sully will call him.



This message was last edited by the GM at 01:48, Mon 26 Dec 2022.
Referee
GM, 580 posts
Game Master
Tue 20 Sep 2022
at 21:58
  • msg #3

Places in Night City

Not really a place, so much as a description:

Kombat Kabbs are large, armored vehicles similar in design to a Hummer H2 but longer, with a bank of headlights in front, the design mentality of a refrigerator, and as wide as an average city road lane.  It looks like an armored brick on wheels.  In the back are two bench seats facing each other front to back and armored glass separating passengers from the driver.  There is an armored drawer used to pass cash up to the driver, if needed.
Referee
GM, 847 posts
Game Master
Sat 3 Dec 2022
at 22:57
  • msg #4

Places in Night City

The Piper Memorial Sports Arena and Club Atlantis, Chinatown

This indoor sports coliseum has seating for fourteen hundred people.  Professional wrestling, boxing matches, and other blood sports are a major attraction.  Channel 54 has exclusive video rights to cover events for broadcast. The arena itself was originally constructed in 1999, and named after a professional wrestler who, unknowingly, thwarted a terrorist attempt to hijack an airliner and crash dive into the mite House to assassinate the President of the United States.  Piper foiled the terrorists, but died of gunshot wounds received during this heroic act

The Arena covers only the lower two floors; the rest of the twin towers of this building are taken up by assorted offices and business suites.  The entire top three floors of the Sports Arena are the home of Club Atlantis, a favorite hangout for upwardly mobile corpzoners and street ronin between assignments.  This expensive establishment is decorated in a disorienting style reminiscent of M.C. Escher's "House of Stairs": a series of cantilevered stairs, angled mirrors, special effects lighting and robotic mannequins placed strategically on walls and ceilings create the optical illusion of bar patrons moving against the laws of physics and gravity.  The bar itself serves a complete selection of liquors, beers, and cocktails. It also has a multilevel dance floor and a small performance stage.


This message was last edited by the GM at 23:03, Sat 03 Dec 2022.
Referee
GM, 999 posts
Game Master
Sat 21 Jan 2023
at 01:57
  • msg #5

Places in Night City



The Grand Illusion is one of the hottest rock clubs on the West Coast.  Known for its three bars and hot dance floor, many 'big name' artists got their start in this club and pay homage to it by appearing under assumed names.  The Grand Illusion exists for one purpose only: Music.  While patrons are encouraged to party, the security here is very strict.  All weapons must be checked at the door, and everyone is scanned.  When leaving, patrons have their weapons returned, even if they are illegal.  It's all a part of the trust that the club uses to get cyberpunks to part with their weapons.

The Afterlife


This converted mortuary has three different areas, "The Antechamber," "The Crypt," and "Hades", which are all inhabited by hard-drinking, hard-fighting solos who come here to enjoy the atmosphere and the camaraderie.  As one delves deeper into the Afterlife, each successive chamber becomes darker and more dangerous, with Hades being filled with the combat veterans who hire out for the highest prices. The Afterlife might best be described as a cross between a country-western bar and a motorcycle guild hall. The sound system plays a variety of martial music and gothic rock, and the closest thing to dancing is the occasional brawl.  But this is a pro's club, no one needs to prove themselves; their presence here is proof enough.  Any brawls are strictly for fun; no one wants to smear each other, but they do play hard.

The Short Circuit


The Short Circuit is a bar set on top of the Argus offices.  Favored by many of the city’s netrunners and techies, it is highly useful for people looking for help in those areas.  The bar's other interesting feature is its rotating floor, which allows patrons to see a panoramic view of the City below.  Although there has been a lot of corporate interest in the bar, Livewire has forbidden recruiting there because he's had problems with corporations and no longer trusts them (or the people who associate with them).  Rough, street-hired bouncers make sure no one exceeds the dress code.  In addition to normal booths, there are booths with interface jacks which allow netrunners access to a local Data Architecture/Data Pool where the bar is represented.  Whether online or not, many netrunners use the bar as a gathering place to exchange news and services.

The Night Owl Bar

At the Bay Bridge Residential Hotel there is an express elevator to the Night Owl, the bar located on top of the building.  This bar is one of the only bars in the city which never closes.  The crowd it attracts is of the no-nonsense, mind-your-own-business type.  No dancing, quiet music, pool tables, light meals, that sort of thing.  Besides its never-ending business hours, the Night Owl is also one of the few places in the city where you can still obtain real beer, and they carry over one thousand in stock (or on special order if you become a regular at the bar).
This message was last edited by the GM at 02:06, Sat 21 Jan 2023.
Referee
GM, 1010 posts
Game Master
Wed 25 Jan 2023
at 20:56
  • msg #6

Places in Night City

Proposed Combat Zones for "Local Expert" purposes:


Referee
GM, 1263 posts
Game Master
Sat 8 Jul 2023
at 16:58
  • msg #7

Places in Night City

Municipal Criminal Justice Complex
- Med Center Neighborhood, #35 on the map in Post #6

Towering over most of the city’s buildings, the dark blue mirrored glass of this Corporate-funded monolith perfectly complements the cold, clean look PR officials desire for the local judicial system.   Inside its grand tower and subterranean passages is one of the most efficient examples of the modern justice system at work.  Housed here you will find the Night City Police Precinct #1, the city arraignment courts, jail cells, braindance rehabilitation areas, a police academy, and simulators for the officers, as well as the normal offices, file rooms, and vehicle and weapons training and maintenance areas required by a police force.  Regular visitors (both workers and inmates) call this edifice 'The Muckjuck' (from MuCJuC), but this does not belittle its impressiveness in anyone's eyes.  Sort of like joking about A-bombs.




Night City Police Department, Precinct #2 HQ (and associated structures)
 - Little Italy Neighborhood, #54 on the map in Post #6)

The NCPD is housed in a no-nonsense structure, which had bullet-proof glass and additional security systems installed in 2000 in response to the Mob move-in.  The building layout is very straightforward, with no frills or decorations to mar the strict functionality of the place.  The armory is well-guarded, and the motor pool is in an underground garage inaccessible to the public.  The evidence warehouse occupies the core of the building from the basement to the second floor from the top.  Its walls are built of reinforced masonry and are shielded against electromagnetic fields.  The warehouse can only be entered from the basement. NCPD is very serious about protecting their evidence.

Besides the regular administrative and laboratory facilities, the NCPD also has a bunkhouse and a cafeteria / recreation hall; these are the two buildings on the southwest comer of the block.  The building on the north side of the block contains the Marksman, a paid-access shooting range.  The NCPD has permanent privileges here, but the public is also welcome to come to practice.


Night City Police Headquarters, aka Central-precinct #3
- Little China Neighborhood, #39 on the map in Post #6

While most criminal cases in Night City are handled out of the Municipal Criminal Justice Complex, the city soon realized that there was neither enough room to handle the large number of police operations needed to pacify the Combat Zone, or a place with enough security to handle a two-ton rampaging cyberpsycho.  The result was the Night City Police Headquarters, a maximum-security facility equal to any Federal Prison in the United States, constructed on the site of the original Southside Police Precinct #3.

There are six elevator shafts in this building.  Four are normal elevators that provide service to the first through ninth floors, the fourteenth floor and rooftop, while two of these elevators are small six-by-six-foot affairs.  One is used to transport criminals from the first floor booking to the jails, high security and the Criminal Court Division and has no way to reach any but those floors.  The other elevator is used by Special Police Operations to reach the rooftop helipad or to go to any floor in the building for internal security purposes.

The sub-basement was originally designed as a fallout shelter but is now used as quarters and training area for Special Police Operations.  It contains the armory and weapon repair section, a seventy-foot firearm range, and four evidence storage vaults.  The upper basement is completely committed to underground parking of police cruisers, officers’ personal vehicles, and assorted police ground vehicles.  Light technical and repair facilities for refueling and maintenance are also found here.  Any police vehicles damaged (or vehicles impounded) during an arrest are taken here for processing, storage, or repair.

The first floor contains the entry mezzanine, booking offices, and a small commissary.  The second through eighth floors houses department offices, holding cubicles, and interview rooms.  Each floor contains a specific criminal division, i.e., Corporate/Fraud, Theft, Homicide, Vice, Narco, and Internal Affairs.  Home to the new Criminal Court Division, the redesigned ninth and tenth floors are devoted entirely to Judicial and sentencing sections.  Totally streamlined and automated, it is here that alleged criminals are tried and if found guilty, sentenced for their acts.  The eleventh floor contains the Forensics department, computer operations, and file rooms.  Locker rooms, a gym and weight room, showers, and facilities to house thirty-six officers in six bunk rooms are located on the 12th floor.  Pre-shift briefings are also held here in two conference rooms.

The thirteenth through sixteenth floors contain the jails, with a total capacity of two hundred forty inmates.  The sixteenth floor houses all female prisoners and food preparation, while the seventeenth and eighteenth floors each hold thirty-six single-occupancy, high-security cubicles per floor.  These cells are used for cyberpsychosis cases, terrorists and politically high-risk prisoners, plus convicted felons awaiting transportation to State prisons.  All these cells are monitored by hidden videocams monitored from consoles on the 19th floor.  The twentieth floor is devoted to the Police Tactical COMM center and air tactical control.
This message was last edited by the GM at 17:13, Sat 08 July 2023.
Referee
GM, 1419 posts
Game Master
Fri 12 Jan 2024
at 11:44
  • msg #8

Places in Night City

The Advocet Hotel, Upper East Side, Night City
 - on the corner of the block marked #56 on the city map, post 31.

The Advocet bills itself as being a luxury hotel and with good reason.  Net terminals in every room, a gym, spa, casino, shopping arcade and nightclub/lounge it seems the mostly business customers tend to spend their money inside, making it very profitable.  There are rumors of quite a few rich and some questionable characters renting the upper penthouse suites and rock stars are common.  The lobby is decorated in a combination retro-chrome: black and silver dominate in tasteful of slightly old-fashioned combinations, and the light fixtures are all of a minimalist style popular a decade ago.  Nonetheless it maintains a stately air that befits its reputation.  To the left of the entrance is the lobby restaurant and to the right the marketplace, with escalators up to the rest of the shopping arcade.  The guest elevators are in the front center.  Behind the elevators there is an arched opening into the main lobby with the front desk, security station and lounge area.  More escalators go up to the Shopping arcade and spa.  There are dataterms in the lobby as well and of course restrooms.
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