The City of Etheris
The City of Etheris is the largest city in the world with a population of approximately 1.5 million.
Through the thick wisps of clouds, a massive, hulking silhouette is materializing before your vision. At first the shape appears dull, its edges, blurry; but as the engines of the airship drone on, suddenly the haze seems to step back, parting its curtain for the grand stage ahead.
Like an enormous creature of earth, foliage and rubble, an island lays sprawling before you in the air, defying gravity, proud and aloof as it floats.
The island is richly covered in greenery and life: emerald trees carpet its land, practically singing in their beauty. Sloping hills gently scuttle along, giving birth to patches of vibrant, fertile farm land. Thin threads of rivers wind their way through peaceful, sleeping valleys. It is quiet, with few people scattered throughout, living humbly with the land.
Upon roughly the center of the island, a lush mountain boastfully sits, the crown jewel upon the beast. Like the hips of a supple woman, the base of the mountain rises up, up, the beginning quests for grandeur. But ridges and mounds artistically provide punctuation, character and definition. The mountain scape quakes down, up again, down, as if the tempo of a song was changing when the mountain was being formed. The rock swells with majestic rhythm, sweeping its peak into a grand cathedral, towering above all.
Its crags are at once both intimidating and benevolent; aggressive and nonchalant. All the while, the emerald green trees effortlessly coat the mountain scape like a lover keeping possessively close.
An azure lake luxuriously stretches out at the base of the mountain, as if nestled enticingly at its feet, attempting seduction on its master. The shining face of the lake reflects a mirror image of above... the mountain, the sky... its perfect surface broken only with the occasional boat. Moderate activity dots the lake--the local fishermen toiling for their take to market, a momentary glimpse into their simple lives.
Determined to claim magnificence for itself, there is a manmade marvel: a three tiered city, each tier built stubbornly, willfully into the mountainside.
Each tier is a bustling hub of life: commerce, trade, industry. From the far away vantage point of the airship deck, it is markedly easy to identify class segmentation. At the top level, the shameless revelry of amassed riches is blatantly displayed, out of reach from the commoners below. The cityscape is impressive and beautiful, although the population is noticeably smaller. A central palace dominates the tier, commanding reverence, its existence demanding tribute. This palace no doubt houses the island's nobility. Many other lesser palaces are threaded through the city, providing fantastical housing options to the deliriously wealthy.
This city is replete with a rich variety of opulent shops, offering only the finest quality wares and food stuffs. Luxury and resplendence is a way of life here, and the people who call this tier's city "home", make no apology for that.
Finely manicured, artistically arranged gardens, meticulously cared for, lavishly spread around the palace grounds. It is obvious people in this city have the wealth and thus the space to enjoy such green havens, complete with sleek, strong privacy walls of considerable height. Built with a polished look, yet maintaining their no nonsense conveyance of "not for you", the walls applaud themselves for a job well done.
When one wanders the streets, there are many courts and city watch offices that claim importance among the endless siege of fine buildings. While the middle tier also offers some lower courts, and all levels have a degree of law enforcement/city watch officials, this tier is home to the head quarters of all. From the sky, however, it is impossible to distinguish what occupational tenant occupies which building. The cityscape is full of fine archways, fluted columns, grand fountains, paved courtyards, sweeping balconies, magnificently sculpted statues. The entire city is jaw dropping to the beholder; each building seems jubilant and proud over its fine craftmanship.
Tearing one's sight away from the dizzying details of the grandeur of the top portion of the city proves difficult, but there are yet two more layers to visually investigate as the airship draws ever closer.
The second tier is humming with activity and life. A vast array of merchants line the streets and fill shop fronts of all sorts. There are bustling taverns and well kept inns hopping to keep up with business. In addition, a large central market covers a large portion of land, and this tier is eager home to the guild halls as well.
Looking at this tier's constant buzz of activity, it is hard to not be instantly infused with an energetic excitement. The endless possibilities are palpable. Residents bustle through the affairs of daily life, twisting through the streets, tiny beings from far away appear little more than fluid, wriggling dots.
The architecture of this portion of the city is also beautiful, with rising cathedrals, elegantly curved high domes and arches, and reaching spires. Residential districts are thoughtfully situated throughout the neighborhoods, ensuring amenities are close and conveniently obtained for all, but not so close to merchants as to create discomfort. While few residential options are provided with large yards, unlike the tier above it, this level boasts several public parks for its residents to enjoy some green spaces, and thus a sense of peace.
Down to the bottom... this tier appears to be a patchwork labyrinth, of sorts. Upon closer viewing, there is the gnawing realization that it is the level reserved for the slums.
Coating the cityscape are slapdash dwellings haphazardly stacked upon each other, multiple levels deep, rows upon rows of buildings. It is a sea of humanity, but there appears to be little humanity reserved for them. Whatever scraps could be gathered and cobbled together for rudimentary shacks make up sadly permanent homes. Those fortunate enough to have a business simply live above their store front.
Each tier has large ports for docking airships, so there is no need for complicated and unnecessary travel between tiers. This is ideal, because
making one's way to another tier is difficult, tedious. There is significant distance between each tier's location on the mountain side, and the terrain is precarious indeed. A system of cable cars has been constructed, that provides expedited passage between cities, but gaining that passage in itself can be cumbersome, trying... if not nearly impossible for one unfortunate enough to occupy the wrong station in life.