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02:28, 11th May 2024 (GMT+0)

eXiles Variant.

Posted by TimebrokerFor group public
Timebroker
GM, 2 posts
Of Course You Can
*** Trust Me ***
Wed 6 Jan 2021
at 09:08
  • msg #1

eXiles Variant

The eXiles variant of Marvel Heroic Roleplaying is designed to accommodate the system to the different format of an eXiles campaign.

It replaces Affiliations with Values and Relationships.

https://docs.google.com/docume...-T4Rwk2bc3OcWcI/edit

You may assign Values at character creation: 1d10, 2d8, 2d6, 1d4
  • Duty
  • Freedom
  • Glory
  • Safety
  • Home
  • Violence


You assign Relationships at the start of each Mission. You get 4d6 plus 1d6 per player, which you may assign to any character you wish. The Timebroker will provide vague and unhelpful suggestions about which Relationships might be most useful for the upcoming Mission. These dice function as expendable Resources, meaning that the highest-rolling Resource die in your roll adds to your Effort automatically, and all the dice you spend on a roll are gone until you get the chance to reassign them.

This will usually, but not always, be in the Intermission scenes between Missions.

Missions will follow the established Action Scene/Transition Scene format. Intermissions will usually, but not always, be treated as both Transition Scenes (for Recovery) and Tag Scenes (for Growth).

What's this Growth Pool?

This system replaces the Milestones and XP advancement of Marvel Heroic Roleplaying, which is impractical in the absence of a consistent setting to apply XP toward.

You have a Growth Pool.

At the end of each Mission, you gain a die to your Growth Pool for each Value you've challenged, each Complication you've suffered, and the highest die for each type of Stress and/or Trauma you've suffered.

You can roll the Growth Pool to gain new Powers and Specialties, or to step up your existing Powers and Specialties.
This message was last edited by the GM at 08:14, Thu 04 Feb 2021.
Timebroker
GM, 8 posts
Of Course You Can
-~- Trust Me -~-
Mon 18 Jan 2021
at 22:09
  • msg #2

eXiles Variant

A Note About Relationships:

Relationships don't have to be about individual people. You can have a Relationship with SHIELD or The X-Men. They work the same way, more or less, except that a Relationship with an individual pertains just to that individual and their own circumstances, while a Relationship with an organization applies to every member of that organization, but only in relation to their membership in that organization and its ideals.

For instance, Dum Dum Dugan is an agent of SHIELD. You can use your "Dum Dum Dugan" Relationship dice to appeal to his conscience, to know just where to hit him, to take a bullet for him.  If you have "SHIELD" relationship dice instead, you can use them to appeal to Dugan's sense of duty to SHIELD, to take advantage of his SHIELD combat training, or take a bullet for him to preserve his mission.

You can have overlapping Relationship dice. If more than one Relationship applies, you may use dice from any source with the usual rules for multiple Relationship dice. (Only the highest one applies.)
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