The
eXiles variant of
Marvel Heroic Roleplaying is designed to accommodate the system to the different format of an
eXiles campaign.
It replaces
Affiliations with
Values and
Relationships.
https://docs.google.com/docume...-T4Rwk2bc3OcWcI/edit
You may assign
Values at character creation: 1d10, 2d8, 2d6, 1d4
- Duty
- Freedom
- Glory
- Safety
- Home
- Violence
You assign
Relationships at the start of each Mission. You get 4d6 plus 1d6 per player, which you may assign to any character you wish. The Timebroker will provide vague and unhelpful suggestions about which Relationships might be
most useful for the upcoming Mission. These dice function as expendable Resources, meaning that the highest-rolling Resource die in your roll adds to your Effort automatically, and all the dice you spend on a roll are gone until you get the chance to reassign them.
This will
usually, but not always, be in the Intermission scenes between Missions.
Missions will follow the established Action Scene/Transition Scene format. Intermissions will
usually, but not always, be treated as both Transition Scenes (for Recovery) and Tag Scenes (for Growth).
What's this Growth Pool?
This system replaces the Milestones and XP advancement of
Marvel Heroic Roleplaying, which is impractical in the absence of a consistent setting to apply XP toward.
You have a Growth Pool.
At the end of each Mission, you gain a die to your Growth Pool for each Value you've challenged, each Complication you've suffered, and the highest die for each type of Stress and/or Trauma you've suffered.
You can roll the Growth Pool to gain new Powers and Specialties, or to step up your existing Powers and Specialties.
This message was last edited by the GM at 08:14, Thu 04 Feb 2021.