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22:57, 1st May 2024 (GMT+0)

OC: 002-A: Days of High Adventure Past.

Posted by TimebrokerFor group 0
Timebroker
GM, 316 posts
-~- Trust Me -~-
DOOM: 3d8 + 1d6
Thu 28 Oct 2021
at 01:52
  • msg #109

Re: OC: 002: Days of High Adventure Past

Okay, I screwed up. I rolled a defense for the Cyborg Mauler that included a die that I shouldn't have. On its own, it succeeds but provides two Opportunities. There's no "fair" way to correct the roll...

On the other hand, I could say the Durability die was the Strength die, and that I would have been entitled to roll Weapon in the pool-- plenty of blades on this freak-- and the roll stands. I ignore the d8, "you snooze, you lose", and so 11 beats 10 but there are two Opportunities on the table.


The Mauler reacts to Spider-Woman's weblines almost as soon as they attach, weird blade-like attachments-- seemingly designed to only damage the Mauler itself-- spring to life, cutting the webbing loose.


19:48, Today: Timebroker, for the NPC Cyborg Sniper, rolled 3,7,3,10 using 1d8,1d8,1d8,1d10 with rolls of 3,7,3,10. – 3,7,3,10 17/d8

Tigro's razor-sharp claws send a spray of sparks off the Cyborg Sniper's armor, but it doesn't appear to be hindered in the slightest. At least it can't concentrate on aiming at Tigro's distant teammates.
Swarm
player, 20 posts
Fritz von Meyer
Plot Points: 1
Thu 28 Oct 2021
at 02:06
  • msg #110

Re: OC: 002: Days of High Adventure Past

The Swarm looked upon the scene.    Humans killing humans was something he cared little about.
Humans killing nature ... that was another thing entirely.

But he couldn't help feel a pool of sickness when he looked upon the cyborguys.   Humans were, at least, natural.  These things were not.
And so, as his 'fellows' swarmed forward to confront the cyborgs, The Swarm joined in.

Insects were not above using Violence to get as the hive desired, and right now, The Swarm wanted these things to Buzz off.   Through it's  Insect Control, it dispersed itself and flew directly at one of the airborne monstrosities, with the intent of getting on and around it, in its face, into its cavities ... biting and stinging every bit of flesh it could crawl onto, or into.


Action:  Do Physical Stress to a CyberAngel
d8   Violence
d8   Buzz off ...
d10 Insect Control
d8   Combat expert

- rolled 6,5,5,8 using d8,d10,d8,d8.
Total: 14
Effect: d10
Opps: -

Current PP: 1


Next:  Funnybone

This message was last edited by the player at 02:33, Thu 28 Oct 2021.
Timebroker
GM, 317 posts
-~- Trust Me -~-
DOOM: 3d8 + 1d6
Thu 28 Oct 2021
at 02:11
  • msg #111

Re: OC: 002: Days of High Adventure Past

20:09, Today: Timebroker, for the NPC Cyborg Angel B, rolled 4,2,5,1 using 1d4,1d4,1d10,1d10 with rolls of 4,2,5,1. – 4,2,5,1 That's 9/d4. The Cyborg Angel B takes d12 Physical Stress.


The Swarm crawls inside the flying cyborg en masse and tears it apart from the inside. It's super effective.

NEXT: Funnybone

ORDER OF BATTLE:
Funnybone
Iron Fist
Heavy Cyborg Mauler
Cyborg Sniper
Cyborg Angel A
Cyborg Angel B

This message was last edited by the GM at 02:48, Thu 28 Oct 2021.
Funnybone
player, 147 posts
Wade Wilson
Thu 28 Oct 2021
at 14:43
  • msg #112

Re: OC: 002: Days of High Adventure Past

Cyborgs. Did they even have souls? Did they feel things like guilt and remorse? Or were they really just machines grafted to the still-living flesh of the otherwise departed?

As much as he wanted to know, Funnybone thought that maybe there were too many of the cyborgs for him to bother experimenting at the moment. They just needed to break as many of the things as possible.

Violence and Funnybone got along Like a House on Fire. Using his Superhuman Strength and Superhuman Speed, Funnybone the Vehicle Master rode his hell-cycle right past the Mauler and aimed his fist straight at whatever was left of its face.

Violence d10
Like a House on Fire d10
Superhuman Strength d10
Superhuman Speed d10
Vehicle Master d10

Funnybone rolled 1,10,2,4,6 using d10,d10,d10,d10,d10 ((1,10,2,4,6)).

Total: 16 14 <Orange>(GM edit: see reaction post)

Effect die: d10
Opportunities: 1

Next: Iron Fist</Orange>
This message was last edited by the GM at 21:14, Wed 03 Nov 2021.
Iron Fist
player, 99 posts
Danny Rand
Thu 28 Oct 2021
at 19:55
  • msg #113

Re: OC: 002: Days of High Adventure Past

Danny surveys the battlefield, taking note of his allies' positions. Between Polaris, Wade, and the others, they seemed to be making headway. Only Gwen's opponent looked to have a trick or two up their sleeve. Her attempt to web up the giant had been foiled by a quick snip of the web-lines.

Luckily, the Iron Fist had a few tricks of his own. Wasting no time, he drew his pistol and fired off a few Chi-enhanced rounds. That "Cyborg Mauler" was the biggest target in his line of sight-- with any luck, it'd be easy to hit.

Shooting Chi bullets at the Mauler.

Living Weapon d8
Duty d8
Guns 2d8
Combat Master 2d8

SFX: Chi Bullets. Against a single target, step up or double a Guns die. Remove the highest rolling die and use three dice for your total, then shut down Guns. Activate an opportunity to recover the power.

12:50, Today: Iron Fist rolled 4,3,8,8,1,2 using 1d8,1d8,1d8,1d8,1d8,1d8.  Iron Fist shoots Chi bullets at the Cyborg Mauler.

Total: 15
Effect: d8
Opportunities: 1

Shutting down Guns d8 until I can activate an opportunity to recover it.

Next: Heavy Cyborg Mauler

Available:
Cyborg Sniper
Cyborg Angel A
Cyborg Angel B

This message was last edited by the player at 19:56, Thu 28 Oct 2021.
Co-GM
GM, 41 posts
Wed 3 Nov 2021
at 21:41
  • msg #114

Re: OC: 002: Days of High Adventure Past

Reactions:

Mauler vs Funnybone
Note:  Sue got rid of "Like a House on Fire" with her action.  We considered a few options - assuming this went before that and letting the Mauler use it, reroll.  Leaving it in place felt like negating Sue's action. We decided to treat that D10 as a d8 and drop the value to an 8.

We're going to try to be clearer about game terminology and status of objects in the scene.



The Cyborg Mauler braces itself as the Hell-cycle speeds towards it.  Funnybone's fist does hit a glancing blow, leaving a mark of charred flesh with no damage to the cybernetic components.

17:09, Today: Co-GM rolled 8,8,3,8 using d8,d8,d10,d8.  mauler reaction v funnybone team,tank,durability,combat.
Total: 16
effect: d10


Mauler vs Iron Fist
17:26, Today: Co-GM rolled 4,7,8,6 using d8,d8,d10,d8.  team,tank,durability,tech.
Total: 13
Effect: d10
The mauler could tie the 15 but can't beat it so will use the d10 as an effect die to try to soak some damage.


The Mauler has some sort of countermeasure for being shot, a device pops out of its shoulder (ejecting flesh that was covering it) which appears to be used for deflection.  Whatever its effect on regular bullets, Danny's Chi enhancements bypass it (slowed only a little) and the bullets hit, dealing d6 physical stress.

+1PP each to Wade and Danny.  Adding to the Doom pool.

Attacks for the monsters tomorrow, unless TB gets to them before I do.

Co-GM
GM, 44 posts
Mon 15 Nov 2021
at 23:14
  • msg #115

Re: OC: 002: Days of High Adventure Past

If Gwen was trying to grab the attention of the Cyborg mauler when she tried to web it up, she's succeeded.  The blades on its arms still spinning, the mauler brings down the deadly looking hands to where Gwen ended her tumble.

17:29, Today: Co-GM rolled 6,8,5,5,1 using d8,d8,d10,d8,d8.  mauler vs Gwen, team, tank,strength,weapon,combat.
Total: 14
Effect: d10
Opps: 1



17:38, Today: Spider-Woman rolled 1,2,4,4,3 using d8,d8,d10,d12,d8.  safety,rushing,reflex,acrobatic,push.
17:39, Today: Spider-Woman rolled 7,1,1,3,2,5 using d8,d8,d10,d12,d8,d8.  sfx: spider-sense (add Enhanced senses and reroll all dice).


Total: 12
Effect: d12
Opps: 2 (adding to doom pool)


Gwen twists to get out of the way but only manages to soften the blow.  A glancing cut with the blade shows blood for a moment until her symbiote forms a bandage.
Gwen takes D8 physical stress

The Cyborg Angel is heavily damaged from The Swarm's earlier attack.  Somehow it knows that its main weapon is useless, but its metal wings are Really Sharp and it beats them against the largest cluster of insects it can manage to.

17:52, Today: Co-GM rolled 4,2,10,8 using d6,d8,d10,d8.  angel vs swarm: team,sharp,flight,combat.
SFX: Envenomed Step back physical stress to add a second effect die for poisoned complication.
Total: 18
Effect: d6 Physical, d6 poison.


The Cyborg Sniper has a harder time in the close-quarters battle with Tigro, but still tries to swing the stock of its rifle at the Cat-man.

18:04, Today: Co-GM, for the NPC Cyborg Sniper, rolled 1,3,7,4 using d6,d8,d8,d10.  vs Tigro: team,fortified,durability,combat.
Total: 11
Effect: d8 physical stress
Opportunities: 1


The other Cyborg Angel Increases its flying height - perhaps spooked by the damage the Exiles are doing to its companions.  It points its arm at Funnybone and a bolt of white light flashes towards him.
18:10, Today: Co-GM, for the NPC Cyborg Angel, rolled 6,5,7,1,4 using d6,d8,d10,d8,d8.  vs FB: team,fast,flight,weapon,combat.
Total: 13
Effect: d8
Opportunities: 1


Reactions needed: Swarm, Tigro, Funnybone
Funnybone
player, 149 posts
Wade Wilson
Tue 16 Nov 2021
at 17:32
  • msg #116

Re: OC: 002: Days of High Adventure Past

Co-GM:
The other Cyborg Angel Increases its flying height - perhaps spooked by the damage the Exiles are doing to its companions.  It points its arm at Funnybone and a bolt of white light flashes towards him.
18:10, Today: Co-GM, for the NPC Cyborg Angel, rolled 6,5,7,1,4 using d6,d8,d10,d8,d8.  vs FB: team,fast,flight,weapon,combat.
Total: 13
Effect: d8
Opportunities: 1


The hell-cycle casually jigged to one side to avoid the incoming blast.

Violence d10
Spirit of Vengeance d8
Superhuman Durability d10
Superhuman Speed d10
Vehicle Master d10

Funnybone rolled 5,4,9,4,8 using d10,d8,d10,d10,d10 ((5,4,9,4,8)).

Total: 17

Tigro
player, 72 posts
Grant Nelson
Wed 17 Nov 2021
at 00:30
  • msg #117

Re: OC: 002: Days of High Adventure Past

Tigro notices it change its position and bounds away as best he can.
"Good armor, but it won't hold up, let's see if you can move fast enough!"

Tigro waits with a smile for the last moment daring the cyborg's threat and drawing it the way he wants it for the sheer glory of the moment and so he listens and watches for the cyborg's movements and acts with his expertise at combat.


Daring Were-Cat d8
Glory: d10
Superhuman Senses d10
Combat Expert d8

{6,10,2,6]

Total: 16
Co-GM
GM, 46 posts
Wed 17 Nov 2021
at 23:33
  • msg #118

Re: OC: 002: Days of High Adventure Past

We still need a reaction from Swarm from the attack, but I think we can move a little forward while that's pending.

The battle rages on, with all participants ready to strike again.

SCENE DISTINCTION: none

Available actions:
Polaris
Unseen
Spider-Woman
Tigro
The Swarm
Funnybone
Iron Fist
Heavy Cyborg Mauler
Cyborg Sniper
Cyborg Angel A
Cyborg Angel B

Next Up:  Any Exile

Swarm
player, 22 posts
Fritz von Meyer
Plot Points: 1
Thu 18 Nov 2021
at 01:43
  • msg #119

Re: OC: 002: Days of High Adventure Past

Co-GM:
The Cyborg Angel is heavily damaged from The Swarm's earlier attack.  Somehow it knows that its main weapon is useless, but its metal wings are Really Sharp and it beats them against the largest cluster of insects it can manage to.

17:52, Today: Co-GM rolled 4,2,10,8 using d6,d8,d10,d8.  angel vs swarm: team,sharp,flight,combat.
SFX: Envenomed Step back physical stress to add a second effect die for poisoned complication.
Total: 18
Effect: d6 Physical, d6 poison.


      Bloody hell:  good roll there.   Max on two highest dice!

Reaction to d6/d6 attack by Cyborg Angel
d8   Violence
d8   Buzz off ...
d10 Superhuman Stamina
d8   Combat  Expert

- rolled 8,8,2,5 using d8,d8,d10,d8.  Reaction to Carnage attack.
Spend 1PP to keep additional die for Total
Total: 21
Effect: d10
Opps: -

Not a bad roll for me, either, thankfully.
Current PP: -

Funnybone
player, 150 posts
Wade Wilson
Fri 19 Nov 2021
at 17:40
  • msg #120

Re: OC: 002: Days of High Adventure Past

The Heavy Cyborg Mauler shrugged off Funnybone's attack. He needed to play this one smarter. If he couldn't beat it up, maybe he could tie it up in chains.

Attempt at creating Grappled Complication
Duty d8
Spirit of Vengeance d8
Superhuman Strength d10
Chains of Hell d8
SFX: Afflict/Grapple -- Add a d6 and step up your effect die by +1 when inflicting Grappled complication on a target.
Combat Master d10
Grapple - d6

Funnybone rolled 8,8,3,8,6,4 using d8,d8,d10,d8,d10,d6 ((8,8,3,8,6,4)).

Total: 16
Effect: d12 (stepped-up d10)

Co-GM
GM, 47 posts
Sat 20 Nov 2021
at 23:30
  • msg #121

Re: OC: 002: Days of High Adventure Past

The Mauler pulls against the chains, but they hold tightly around and arm and a leg, significantly affecting its range of movement.

18:28, Today: Co-GM, for the NPC Mauler, rolled 7,2,5,2 using d8,d8,d10,d8.  team,tank,strength,combat.
Mauler gains Grappled d12 condition.

This message was last edited by the GM at 23:31, Sat 20 Nov 2021.
Spider-Woman
player, 246 posts
Gwen Stacy
Wed 24 Nov 2021
at 19:17
  • msg #122

Re: OC: 002: Days of High Adventure Past

With the chains around the Mauler, Gwen is a tech expert and thinks she's figured out where its blades are.  She sends a spray of webbing to hold it down even more.  This one looks like it must have been human once, best to disable it rather than killing.

13:56, Today: Spider-Woman rolled 8,4,7,7,6,3,5 using d10,d4,d8,d8,d12,d6,d6.  duty,rushing(d4),techgrappled,stress,grapple.
Total: 15
Effect: d12
Opps:0
+1 PP (PP:1)



The mauler struggles against the weight of the chains and the webs, but this time the webbing isn't anchored on the spots that house its weapons.

14:09, Today: Mauler rolled 2,5,8,7,2 using d8,d8,d10,d8,d8 ((2,5,8,7,2)).
Total:15
effect: d8


Mauler gains another d12 complication.  While it can still act, all rolls against it can get an extra 2d12

"I think it's trapped now."  Gwen looks to Wade.  "Thanks for the help."

Next up: Sniper
This message was last edited by the player at 19:18, Wed 24 Nov 2021.
Co-GM
GM, 48 posts
Wed 24 Nov 2021
at 19:24
  • msg #123

Re: OC: 002: Days of High Adventure Past

The Cyborg Sniper, having pushed Tigro back by attacking with the butt of its rifle, fires a shot at the cat-man at close range.

14:19, Today: Co-GM, for the NPC Cyborg Sniper, rolled 6,2,8,10 using d6,d8,d10,d10.  team,shot by a horse,weapon,combat.
Total: 18
Effect: d8

Reactions Needed: Tigro (total 18)

Actions available:
Polaris
Unseen
Tigro
The Swarm
Iron Fist
Heavy Cyborg Mauler
Cyborg Angel A
Cyborg Angel B
Next: Any Exile

Swarm
player, 23 posts
Fritz von Meyer
Plot Points: 1
Mon 29 Nov 2021
at 02:45
  • msg #124

Re: OC: 002: Days of High Adventure Past

Co-GM:
The Cyborg Angel is heavily damaged from The Swarm's earlier attack.

The Swarm continued to climb and cling all over the winged cyborg; crawling into every uncomfortable nook and cranny within the fleshy part of its body, gnawing and biting and stinging its most vulnerable places.


Action:  continue to tear the Cyborg Angel apart with a million mouths and mandibles
d8   Violence
d8   Buzz off
d10 Insect Control
d8   Combat Expert
d12  Physical Stress already suffering

- rolled 2,7,7,8,11 using d8,d8,d10,d8,d12.
Total: 19
Effect: 10
Opps: -

current PP: 1


Next: another Exile

Co-GM
GM, 50 posts
Mon 29 Nov 2021
at 20:35
  • msg #125

Re: OC: 002: Days of High Adventure Past

At the Swarm's attacks, the Cyborg angel's wings stop functioning, and it falls from the sky.  It lands with a crunch and is oozing fluids that are possibly blood but not entirely.
GM
GM, 52 posts
Tue 30 Nov 2021
at 13:50
  • msg #126

Re: OC: 002: Days of High Adventure Past

Actions available:
Polaris
Unseen
Tigro
Iron Fist
Heavy Cyborg Mauler
Cyborg Angel A

This message was last edited by the GM at 13:52, Tue 30 Nov 2021.
Polaris
player, 198 posts
Sally Dane
Tue 30 Nov 2021
at 20:09
  • msg #127

Re: OC: 002: Days of High Adventure Past

Sally reeled from the carnage of he battlefield. She felt a calling to pacifism, but knew enough history to understand that such a stance in this primitive world would only get her friends and herself killed. With a cry torn from her frustration, Sally reached out toward the remaining “Angel” with her hands and magnetism. Waves of powerful magnetic energy grasped at the airborne cyborg.

ENOUGH!!! As Polaris felt the magnetic energy touch the winged menace, she swept her closed fist in the direction of the Mauler! Unless the Angel could pull free, he would slam hard into the Mauler on the ground!

OOC:

14:58, Today: Polaris rolled 2,5,10,10,7 using 1d10,1d8,1d10,1d10,1d8.  Slam Cyborg Angel into Mauler.

Duty 1d10 + Loving & Kind/Cold & Aggressive 1d10 + Magnetic Mastery 1d10 + Magnetic Mastery 1d10 (from “Taxing” SFX) + Tech Expert 1d8

Total: 20
Effect: D8
Opportunity: 0

Taking Mental Stress for using “Taxing”, and doubling my Magnetic Mastery.

Next: Unseen

EDIT: Oops, “Loving & Kind” was supposed to be a 1d8.


This message was last edited by the player at 20:42, Tue 30 Nov 2021.
GM
GM, 53 posts
Tue 30 Nov 2021
at 20:34
  • msg #128

Re: OC: 002: Days of High Adventure Past



15:29, Today: GM, for the NPC Cyborg Angel, rolled 2,6,2,8 using d6,d8,d10,d8.
14/d10, higher effect die steps down to d6 - I assume that's physical stress.


The Cyborg Angel slams into the ground, leaving a mark on both the ground and itself.  It quickly repositions itself to try to take off again.

Edit: Adding description.
This message was last edited by the GM at 19:40, Sun 05 Dec 2021.
Tigro
player, 73 posts
Grant Nelson
Fri 3 Dec 2021
at 00:52
  • msg #129

Re: OC: 002: Days of High Adventure Past

Tigro is pushed back and drops ferally as he can to all fours trying to dodge under the rifle's too close shot and push it up as he goes for any organics showing with his teeth. He lets out a far louder "Roar" than most expect, louder than lions at close range, true to his tiger-ish framed body.

Reaction/Counterstrike:
Restrained not tamed d8, Violence d8, Superhuman Senses d10, Acrobatics Master d10,
{7, 8, 10, 5 }
Total Reaction: 18

(If still able, Counter)
Daring Werecat: D8 Glory: d10, Superhuman Reflexes d10, Combat Expert D10
{7, 10, 10}
Total: 20
Effect: d10

This message was last edited by the player at 00:53, Fri 03 Dec 2021.
GM
GM, 56 posts
Fri 3 Dec 2021
at 19:24
  • msg #130

Re: OC: 002: Days of High Adventure Past

14:21, Today: GM, for the NPC Sniper, rolled 1,8,7,10 using d6,d8,d8,d10.
1 opportunity


Tigro pushes up under the Sniper's weapon, and bites it in the shoulder.  A spurt of blood comes out of the wound when he pulls away.

Cyborg Sniper take d10 physical stress


Actions available:
Unseen
Iron Fist
Heavy Cyborg Mauler
Cyborg Angel A
This message was last edited by the GM at 22:11, Fri 03 Dec 2021.
Iron Fist
player, 101 posts
Danny Rand
Fri 3 Dec 2021
at 21:57
  • msg #131

Re: OC: 002: Days of High Adventure Past

Danny spies the Cyborg Mauler webbed and chained: a perfect target for his signature Chi-powered punch. In that instant, his combat instincts flare to life, and he runs toward it with a glowing fist raised to strike. But once he is close enough to actually hit his foe, he hesitates.

"No... Never again," he whispers, as the glow of his fist subsides.

He opts instead for a flying elbow strike, aimed square at the Mauler's jaw. Though lacking his Chi energy, it's a nasty attack regardless.

Living Weapon d4
Violence d4
Enhanced Strength d8
Combat Master 2d8
*Cyborg Mauler's Webbed d12 and Chained d12 complications

13:56, Today: Iron Fist rolled 2,2,8,8,8,7,7 using 1d4,1d4,1d8,1d8,1d8,1d12,1d12 ((2,2,8,8,8,7,7)).  Elbow the Mauler in the jaw.

Total: 16
Effect: d12
Opportunities: 0

Next: Unseen

*Going off GM's note in Msg #122

GM
GM, 57 posts
Sun 5 Dec 2021
at 13:36
  • msg #132

Re: OC: 002: Days of High Adventure Past

Danny hits the restrained mauler with a normal karate attack, rather than his Iron Fist.  The lights on the cybernetic components turn off, and it goes silent.

08:33, Today: GM, for the NPC Mauler, rolled 6,3,7,5 using d8,d8,d10,d8.
GM
GM, 65 posts
Thu 9 Dec 2021
at 16:43
  • msg #133

Re: OC: 002: Days of High Adventure Past

The remaining Angel moves to fly away from the party, and the Sniper does the same on land, dropping its weapon to run on four limbs.

OOC: Sue can still act if he wants to, but we can see where this combat is going at this point.
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