You leave Davian, taking the wine you deservedly won by defending his winery, not to mention life.
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The familiar road winds through the foggy woods for hours on end. All the time you feel like you're being watched, but you see nothing.
The road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so. The wall encloses a settlement on the side of a snow-dusted mountain spur. Beyond the wall you see the tops of snow-covered pines and thin, white wisps of smoke. The somber toll of a bell comes from a stone abbey that clings to the mountainside high above the settlement. The steady chime is inviting—a welcome change from the deathly silence and oppressive fog to which you have grown accustomed. It’s hard to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey.
But you notice the road continues west, into the white mist. You could ignore the return to Krezk and continue this way. A way you did not notice when you left Krezk. Because you turned left when you left. You would have had to turn right to go that way. But now you have to turn right to go to Krezk, and if you went straight you would go into the mist.