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01:27, 3rd May 2024 (GMT+0)

OOC.

Posted by DMFor group 0
Aidhogan
player, 1 post
Thu 7 Jan 2021
at 18:01
  • msg #4

OOC

Sure.  I've set up Discord servers for games a bunch of times, if you want something arranged quick, and I use it every day for something or another.  Just lmk.  Not sure on the dndbeyond question though.  Are you going to want me to have an account there?


edit: Oh, and on starting—I'm cool with a Death House start.  That pushes back my entry some, right?  Totally fine by me.

editer: Oh, shit, I know both the other two.  On very positive terms.  Loco, it's Thalia!
This message was last edited by the player at 18:16, Thu 07 Jan 2021.
DM
GM, 6 posts
Thu 7 Jan 2021
at 18:49
  • msg #5

OOC

We will see what all 4-6 of the players think about discord rather than rpol. I’m good either way.
Once that is decided we can talk about using dndbeyond or not.
Flarelord
player, 1 post
Thu 7 Jan 2021
at 19:44
  • msg #6

OOC

Hey, there. I don't have any objections to discord, but I don't really use dndbeyond.

I'm moderately new to 5e, but I'm like neck-deep into it, in general. I have never played Curse of Steward, (or any of the published adventures), mostly just made characters and gotten to light roleplay with them before actual play. I'm a player who does enjoy the opportunity to roleplay, though.

I definitely would prefer we start at level 3 with our subclasses online, since I think the game is a little more fun that way, but I have no qualms about playing a segment we're slightly over-leveled for, either (either as-is or with a slight beefing-up)

I've got a few ideas floating around for what sort of character I'd like to play.

I recently learned about one class that's so pseudo-official, integrated on dnd beyond and the DM guild, and could be neat to try, called the Blood Hunter. It's unofficial, but about as close to official as you might get: https://www.dndbeyond.com/classes/blood-hunter. I'm unsure if this is a class you consider on the table, but could see it being interesting. It's very much got that Hellsing/Belmont/Selene sort of feel. No harm if it's not on the table, I have a bunch of other ideas (and wouldn't be opposed to someone else doing a Blood Hunter instead of me, due to said idea quantity)

I think my 'strongest' idea currently is...

A bard flavored as a dancer, college of eloquence, who either dips into Warlock and/or takes Magic Initiate to get her hands on Mind Sliver and Eldritch Blast (Going with a level or two of warlock would also get some nice additional options like a good familiar or maybe the ability to wield weapons with Charisma, too). A fantastic social face with charisma, and level 3 perks, and the ability to seriously set-up a foe with mind sliver + unsettling words for a save-based effect (or combine unsettling words with her own save-based effect. This is a concept I've had for a while, so there's also some potential in taking the Metamagic Adept feat, too, and getting access to subtle spell for social scenarios.

But I have some others.

1) Blood Hunter (Ghostslayer) or a Paladin for that radiant damage undead-slaying goodness.

2) A Soulknife Rogue has interesting potential, though I actually don't know if Undead types are generally immune/resistant to psychic damage, but that might be the only sticking point. It can do a lot of neat things, though, like telepathic party communication.

3) An Echo Knight fighter, though my policy on that subclass is 'I'd only ask to play it if the DM and I both interpret it in relatively the same way', because there are a lot of people who don't fully get the mechanic of the echo correct, and arguing over it is... not fun. Been there. Don't want to go back.

4) A Gloomstalker Ranger / Rogue of some variety could be interesting as well.

5) A Druid who generally avoids wild shape, maybe circle of dreams or the new Wildfire druid.

6) A Lucky Divination-School Wizard, for ALL your reroll and forseen result needs. Really amazing for forcing enemies to fail critical rolls (or allies to succeed critical saves) the main issue is that use of its abilities to outright replace some rolls can bog things down given usually, they're supposed to be used before a roll is made, but in pbp the roll usually comes as part of or right after the post in question.  So, timing issues, but potentially solvable.


These are by no means the limit of my ideas, but yeah. Just a taste of the sphere my brain is within currently.
This message was last edited by the player at 19:51, Thu 07 Jan 2021.
Locojedi
player, 1 post
Thu 7 Jan 2021
at 20:21
  • msg #7

OOC

I'm deciding between two characters orphaned from other fizzled Curse of Strawed games. One is a vengeful Rogue/Pally the other is an exiled Eladrin Rogue/Bard (college of swords)...
Flarelord
player, 2 posts
Thu 7 Jan 2021
at 20:36
  • msg #8

OOC

... All-Bard game.

Our Troupe has wandered into Barovia, but little do they know of the danger... or that they will have to face the Curse of Stringy in an epic battle of the bands~!
DM
GM, 7 posts
Thu 7 Jan 2021
at 21:11
  • msg #9

OOC

I like the idea of starting at level 3 and doing the death house with limited long and short rests.

Loco: eladrin is the best race. What are your thoughts on playing in discord instead of rpol?

Flare: 1) Blood Hunter is allowed. but if you expect me to admit that Matt Mercer is a better Dm than I am you're in for disappointment.

2) A Soulknife Rogue is fine. The blades cauterize the wounds so it keeps things clean.

3) An Echo Knight fighter, I'd love to discuss this with you, even if you don't choose it. I played an echo knight (in a game that died as soon as I rolled two crits in a row) and am quite sure I probably ran him wrong.

4) A Gloomstalker Ranger / Rogue - sure

5) A Druid who generally avoids wild shape, maybe circle of dreams or the new Wildfire druid - sounds fun

6) A Lucky Divination-School Wizard, for ALL your reroll and forseen result needs. Really amazing for forcing enemies to fail critical rolls (or allies to succeed critical saves) the main issue is that use of its abilities to outright replace some rolls can bog things down given usually, they're supposed to be used before a roll is made, but in pbp the roll usually comes as part of or right after the post in question.  So, timing issues, but potentially solvable. - for pbp sake i'd suggest something else, even a wizard of something else, bc i roll behind a screen so you'd be frustrate
Locojedi
player, 2 posts
Thu 7 Jan 2021
at 21:25
  • msg #10

OOC

My old phone won't run Discord, so I'd only post in the evening from my PC... I'm really not seeing any advantage using discord over rpol... sell me. I also don't have dnd beyond ... all you damn kids get off my lawn!

(I'm willing to learn though... ;-)
Flarelord
player, 3 posts
Thu 7 Jan 2021
at 21:49
  • msg #11

OOC

In reply to DM (msg # 9):

Never said anything about comparing anyone to Matt Mercer. I only know him as a VA, not a DM, after all. I don't watch Critical Role, I just learned about the Blood Hunter class from Dungeon Dudes.

Re: Soulknife - I was mostly wanting to confirm if Undead are just super-not into Psychic Damage or not :D I could see it being an issue.

Re: Echo Knight - Sure. I like to do my research on stuff, so I found a solid FAQ for the class that looks at common questions, and even has some sage advice rulings on certain things from Crawford and others clarifying parts (including places where there's a gap in the intention of the rules that they plan to fix in later printings) And the difficulty in the past with that was a GM who didn't even look, he just said 'Usually guides/FAQs get stuff wrong' and said he would basically run it his own way... which I decided 'I'll do a different thing then, 'cause I disagree with how you're treating it'.

His main thing was not getting that 1) the echo is like a spell effect, similar to mage hand/bigby's hand, and not a creature. Since it isn't a creature, it doesn't help allies flank (including you) or enable a rogue to get sneak attack, by itself. It's moved about as detailed in its description, and can only take the actions its rules allow it to take (it can't use stealth, ect)  And its explicit ability to be moved 'in any direction' does include the vertical plane; and 2) that its ability is to let you make an opportunity attack from its position, but the triggering condition is very specifically 'within 5 feet of the echo' even if, say, you have a reach weapon that would have a bigger threat area. And the echo itself doesn't 'make' any attacks, opportunity or otherwise. You do, but get to originate the attacks from the echo's position.
The FAQ is here, if you're curious: https://www.dndbeyond.com/foru...ntly-asked-questions
The one ruling there I don't like but don't object to is the ruling about intended rules for Echo Avatar and the swap-place-with-echo while it's at a long range from you - I think it's a cool idea, though I can see not wanting to allow it (though, it also can't really use this to sneak in anywhere since the echo is a slightly glowing thing that can't make stealth checks, though it is implied to be silent-moving and could feasibly just stay behind total cover.

Ultimately, the echo boils down to 'it's another point from which your attacks come, that can be attacked and destroyed, and you can sometimes make additional attacks through it with Unleash Incarnation or a reaction. I love the creativity space of using it to maneuver and (with, say, Crusher feat or the superiority combat style and maneuver adept feats, using it with combat maneuvers in clever ways, to mess with battlefield positioning ect.) I think it gets misunderstood a lot, and it is maybe complicated to really grasp exactly what it does and doesn't do, given the lore attached to the setting book the class is from being a weird 'alternate timeline version of yourself'  - I feel like that is setting fluff that can absolutely be divorced from the concept in a different setting.

Open to chatting about it, though. And as mentioned, if we have fundamental disagreements on it, no foul, I have tons of other ideas.

Re: Gloomstalker - Fun
Re: Druid - Fun
Re: Lucky Divination Wizard: I think the best thing to do with that sort of thing would be like 'pre-declaring' circumstances I'd want to use the auto-replace roll feature... like 'Have *Enemy* roll this 1 on an ally's saving throw effect. Or 'I'll use this 16 to replace [ally's] save if they are targeted by something nasty.'  - still gets the declaration in before the roll, but it does put a bit more of a burden on the player, but it can be good. Still, it is probably best to avoid in full PBP, though maybe not with discord
DM
GM, 8 posts
Thu 7 Jan 2021
at 22:30
  • msg #12

OOC

Loco: discord would only be better if it increased all of our posting rate. Since it limits yours it is not beneficial. And that closes the case.

Flare: If I read between the lines correct, you just said I'm a better DM than he is, so thank you. I award you DM inspiration.
Soul knife-make a nature check to see what you know about undead
I agree with your interpretation of Echo Knight. Case closed.
Wizard-it's your 6th choice, I don't think we need to worry about it. If it was your 1st choice I would discuss how we handle it, but you're not gonna pick it, so i'm not worried about it. :)

got a bunch more rtjs so just kinda reading between the lines and feeling out personalities. I'll decide for sure tomorrow night and then we can finalize characters over the weekend, start monday.
PanHanna
player, 1 post
Thu 7 Jan 2021
at 22:53
  • msg #13

OOC

Hey guys. I am up to the Discord server since I am more used to that than this website. Never ever used dndbeyond but I can try anytime.

I would like to play as any magic class, mostly Divine Soul Sorcerer since is the one I like the most. Also Wild Magic can be "FUN", but if I dont want anyone to explode I prefer the safe cool option.

Also, point that I know nothing about this campaign, so I am cool with whatever starting point our great lord, I mean, DM throws us.
Flarelord
player, 4 posts
Thu 7 Jan 2021
at 22:57
  • msg #14

OOC

Awesome. What can I do with DM Inspiration?

Divine Soul Sorcerer is such a neat idea, really.
DM
GM, 9 posts
Thu 7 Jan 2021
at 23:00
  • msg #15

OOC

Flare: At the moment it makes you feel really good inside. Once the game starts you can add a d8+2 to a roll, like a bardic inspiration but better.


Once we have all 6 of our group I wanna move the character discussion over to the session zero, where we will not only talk about races and classes and backgrounds, but how they fit into our world.
DM
GM, 11 posts
Thu 7 Jan 2021
at 23:03
  • msg #16

OOC

Pan: I prefer discord as well, so if our last 2 players like it too, we will just peer pressure Loco.

I love wild magic sorcerer, but the problem is that the chance of wild magic happening is too low. Bring on the chaos!!! If you're interested we could make it a d12 instead of a d20.
PanHanna
player, 2 posts
Thu 7 Jan 2021
at 23:11
  • msg #17

OOC

I mean, I love chaos, but, the party, the equilibrium of not being TPK in our first battle *her brain overloads*

Now, in a more serious fashion, I would like to wait until the party is more or less taking shape then think about casting aside my beautiful Cleric spell list for the chaos table of Wild Magic rolls. And if that happens, I will take that offer DM, that sweet d12.
Flarelord
player, 5 posts
Thu 7 Jan 2021
at 23:15
  • msg #18

OOC

I always worry a bit about chaotic magic shenanigans. (if I go with a Blood Hunter that does bits of self-damage to do some of its things, it could be complicated, but it's not a *lot* of self damage, really... It's probably fine :D )
PanHanna
player, 3 posts
Thu 7 Jan 2021
at 23:21
  • msg #19

OOC

The good thing about going with Wild Magic is I dont need any excuse to the plane changing. It will be just my daily dose of Wild Magic multiplane explosion that ends with some plane voyage.
Locojedi
player, 3 posts
Fri 8 Jan 2021
at 01:52
  • msg #21

OOC

In reply to PanHanna (msg # 19):

Been wanting to use this myself, but haven't had the chance. You're welcome to it!

Ravenloft Wild Magic: https://imgur.com/a/WftLM
DM
GM, 16 posts
Fri 8 Jan 2021
at 16:23
  • msg #22

OOC

Howdy everyone, good morning!
For Any rtjs spying on us we tried discord last night and had a good time just discussing the campaign. I haven’t officially moved us to discord only but I’m very much leaning toward it.
Today I will make the hard decision of choosing the last two players, which means saying no to a bunch of great players. Always hard for me to do, especially bc I didn’t give any good interview questions, I just kinda made it a personality test, and I’m not even a good judge of that! Lol

I’ll check back here in a few hours, anyone on discord can hit me up anytime.
DM
GM, 17 posts
Fri 8 Jan 2021
at 19:26
  • msg #23

OOC

Thank you everyone! I’ve made the final cuts and we have our 6.
Now on to phase 2: global domination!!!!
Or maybe just character creation
DM
GM, 18 posts
Mon 11 Jan 2021
at 21:12
  • msg #24

OOC

Yo! Remind me of char names and I'll change them and I'll open character sheets.
Flarelord
player, 7 posts
Mon 11 Jan 2021
at 21:15
  • msg #25

OOC

<--- Mizuki Takahashi
DM
GM, 19 posts
Mon 11 Jan 2021
at 21:16
  • msg #26

OOC

TY
DM
GM, 20 posts
Mon 11 Jan 2021
at 21:22
  • msg #27

OOC

ok all names are set and char sheets open.

Go pic(k) some avatars.
*SHRUG
Still gonna use discord as our primary spot for now.
This message was last edited by the GM at 01:54, Tue 12 Jan 2021.
Vyktor Rosewylde
player, 6 posts
Tue 12 Jan 2021
at 05:58
  • msg #28

OOC

There's no way I can keep up on Discord. Very sorry. It looks awesome and I'd love to play that way, but...

How about having a slow group here and a faster group over on discord?
DM
GM, 25 posts
Tue 12 Jan 2021
at 06:18
  • msg #29

OOC

I agree (and said so on discord 5 minutes after you posted there.)

I’ll talk to all of the rtjs and see who is still interested.
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