Regiment and Character Creation
Character Creation
Generate characteristics one at a time, using 2d10 + 20. Once all of your characteristics are generated, you may choose 1 to reroll. You must keep the new result.
Soldiers of the 808th Armageddon Steel Legion add 3 to Agility and 3 to Fellowship.
Any specialty is permitted.
Generate Wounds according to specialty. Soldiers of the 808th start with -1 Wounds.
Generating Fate points: Roll 1d10. A result of 1-7 is 1 Fate point. 8-9 is 2 Fate points. 10 is 3 Fate points.
When generating your comrade, you may select a name or choose from the examples. Generate their Demeanor or select from the list.
The Regiment
Characters belonging to the 808th Armageddon Steel Legion receive the following advantages.
Characteristic Modifiers: +3 Agility, +3 Fellowship.
Starting Skills: Common Lore (Imperium), Deceive, Forbidden Lore (Orks), Linguistics (Low Gothic), Operate (Surface)
Staring Talents: Hatred (Orks), Heightened Senses (Hearing) or Paranoia or Unremarkable, Rapid Reload, Resistance (Fear)
Surefooted: Armageddon is a cramped urban wasteland frequently ravaged by war, and its people have grown accustomed to moving efficiently through the wreckage of broken buildings and shattered streets. Rubble does not count as Difficult Terrain for Armageddon Steel Legion characters, and when Running or Charging through a such terrain, they take no penalty to Agility Tests to keep their feet.
Unused to the Open: The people of Armageddon spend their lives in the shadows of massive spires and the confines of a place filled with structures and human habitation. Though this makes them experts at moving in the labyrinth of a hive, it often leaves them disoriented when in the open or in other divergent environments. While outside of an enclosed or artificial environment (such as a hive city, starship, or similar place), they suffer a –20 penalty to Navigate (Surface) Tests.
Wounds: Characters from this regiment begin play with –1 starting Wounds.
Standard Regimental Kit: 1 M36 lasgun and four charge packs per Player Character, 1 knife per Player Character, 1 toxic environment trenchcoat per Player Character, 1 Armageddon rebreather per Player Character, three frag grenades per Player Character, three krak grenades, uniform per Player Character, 1 set of field gear (rucksack, mess kit and water canteen, blanket and sleep bag, set of basic tools, rechargeable lamp pack, grooming kit, set of ident tags, Imperial Infantryman’s Uplifting Primer, 4 weeks’ rations) per Player Character, and a single Chimera Armoured Fighting Vehicle per Squad.
Favoured Weapons: Grenade launcher, missile launcher.