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10:28, 11th May 2024 (GMT+0)

Act V.

Posted by ohoh7For group 0
ohoh7
GM, 24 posts
Mon 5 Feb 2024
at 00:49
  • msg #1

Act V

On your way back to King's Landing, you all began to piece together the collective visions you all had and determined that the history as you know it is not the truth…

The sages were correct that Tarrian was the first Red Knight, and that her band of heroes raged a war of survival against the spiders long ago. But the sages were wrong about the Sa Karans. The Sa Karans were not reclusive ancestors of the humans--they were very race of Masters you are fighting right now!

The Sa Karans invaded Tarth thousands of years ago and tried to make it their own. They were the ones who captured the primitive elves, dwarves, and orcs…and genetically created humans for their slaves. They were the ones that created the Scourge, the time when their spider hordes threatened to wipe out the races. But, Solace helped the humans and Tarrian, the first Red Knight, to defeat the Sa Karans and their spiders…or so it was thought.

Unfortunately, Tarrian and her team did not wipe out all of the Sa Karans. A few Sa Karans must have escaped through the very portal that you just found. Now, after so many years, they are back to try to rule Tarth once again.

You need to finish what Tarrian couldn't. You need to end this invasive creatures once and for all. With the Seven gone, you are now Tarth's only hope…and if you aren't too late, you are the Queen's only hope for survival.


Everyone please roll a D20. (This is mainly to see if you all still know how to use the die roller?  :)

I'm going to put all the GM dialogue in Blue font.

Please put all of your non-game text (i.e. your character's dialogue and thoughts) in Orange to make it easier to identify.
This message was last edited by the GM at 07:42, Mon 05 Feb.
Ezra
player, 29 posts
Mon 5 Feb 2024
at 23:45
  • msg #2

Act V

Testing if I can write orange text. Woot! Ezra actually is a historian ... so I reckon this will rock his world!
Ezra trudges along, hearing the visions of his compatriots. It's almost too much to take in at once.

The Sa Karan were the source of the scourge that Tarrian and her band of heroes barely saved the races of Tarth from! It was fantastic, and oddly enough answered some of the more esoteric questions that remained surrounding that era.

There will be a reckoning with Sa Karan ... and we will do what's necessary to end this chapter in Tarth's history.

Now let's see if I can still roll a dice.

16:47, Today: Ezra rolled 15 using 1d20, rerolling max, rerolling all ones with rolls of 15. Test die roll, d20 reroll max recording each die rolled in yellow.
This message was last edited by the player at 17:36, Tue 06 Feb.
ohoh7
GM, 25 posts
Tue 6 Feb 2024
at 05:06
  • msg #3

Act V

Daryl, thanks for being the first one to post! I think you have the orange font backwards. The story text should be in orange...everything else, dice rolls, questions out of character, should be normal. Basically, I want an easy way to see the role playing bits. BTW, maybe orange is too bright...I'm good with you picking a different color.
Ezra
player, 30 posts
Tue 6 Feb 2024
at 17:46
  • msg #4

Act V

Okay, I reversed the orange/black text in my previous post. Now Paul's post seems non-sensical ... muhahahahAHAHAHAHAHA (evil laugh).

I kinda remember that rpol dice roller is easier to use if you "type" in the dice (in the manual box) ... so I'm going to try that a few times and see if I can remember how to do it.

10:40, Today: Ezra rolled 14,2,-1,3 using 1d12-2,1d6-2,1d12-2,1d6-2, rerolling max.  2x Bolt with -2 MAP.

<Forgot to specify "record each die" ... try again>

10:41, Today: Ezra rolled -3,6,-3,-2,-2,0 using 1d12-4,1d6-4,1d12-4,1d6-4,1d12-4,1d6-4, rerolling max with rolls of 1,(6+4)10,1,2,2,4.  Another Test, 3x Bolt with -4 MAP.

Wow ... that was a surprisingly bad roll. Good thing I got it out of the way with a test roll! :-).

Okay, I think I'm 100% ready to blow up some spiders!
Nute
player, 1 post
Tue 6 Feb 2024
at 19:50
  • msg #5

Act V

Hey guys! :) Be gentle to me, I feel like I have complete amnesia from my old Nute days, so if I say/do something that makes no sense, call it out :)

Nute walks in the back of the group, as always, his head low, catching snippets of conversation as everyone grapples with the overwhelming weight of recent revelations. A pit forms in Nute's stomach.

The best heroes of the land fought these enemies in the past, and they failed. Now, the only thing standing between the world and Sa Karan dominion is...us?!

Nute chances a dejected glance at his fellow party members. Somehow, impossibly, the dread inside subsides. Nute almost laughs to himself at the sheer audacity of it all. An incredulous smile flirts across his face.

A street urchin, two old loons, a lumberjack, and beautiful (dammit Nute, focus) half-elf walk into a bar. And the punchline is, what, they save the world??

As absurd as it was, Nute could believe it. Even more, he wanted to believe it. This group of outcasts has overcome impossible odds together. Nute had saved them, and they him. They could beat this. They would beat this.

Nute wondered if this was what having a family felt like. He liked it.


Okay, dice rolling time! Am I just supposed to copy the output from the dice roller here? Because that's what I'm gonna do :)

13:46, Today: Nute rolled 19 using 1d20, rerolling max.

Ah yeah, these dice be calibrated now, thanks Ezra!! :)
ohoh7
GM, 26 posts
Wed 7 Feb 2024
at 04:04
  • msg #6

Act V

Damn Nathan, that was amazing...a little different than you previous posts. :)

Does everyone like the orange? If you want something different, just let me know. But, I do like how it is easy to see the story text...
This message was last edited by the GM at 04:10, Wed 07 Feb.
Ezra
player, 31 posts
Wed 7 Feb 2024
at 15:59
  • msg #7

Act V

I'm glad I could be of service by attracting all the bad luck! :-)

I don't mind the orange.


Ezra is lost in thought for a moment. "There is a village outside the capital on the cliffs above the sea. It is said that the entire village was once a single villa for a Sa Karan magistrate. Within the main square is an ancient statue of that magister. He stands akimbo with a scroll in hand." Ezra pauses for a moment. "The name that has been passed down through ages is 'In service of Man', the name of the square is 'Service Square' ... but a direct translation is 'To Serve Man'. You can still make out some of the words on the scroll ... 'Chop 2 dozen onions, finely' ...".


See if anyone can spot the reference (going old school with this one).
ohoh7
GM, 27 posts
Thu 8 Feb 2024
at 07:25
  • msg #8

Act V

Hmm, you got me Daryl! Let's see if anyone else can get it.

Just heard from Jay and he is going to post on Thursday. That only leaves Cam and Brett.
Buzzby
player, 5 posts
Thu 8 Feb 2024
at 14:30
  • msg #9

Act V

Nice one Daryl. It’s a cook book!!!!  Outer limits I believe.
Buzzby
player, 6 posts
Thu 8 Feb 2024
at 16:02
  • msg #10

Act V

10:52, Today: Buzzby rolled 4 using 1d20 ((4)).

  Buzzby puffs thoughtfully on his pipe. He squints through the self generated haze at his party.   This is all very confusing but really doesn't change anything.  As long as I have good weed to smoke, a good meal and a cute doxie to eye ol' Buzzby will be just fine.  Getting the rest of this group through may be a struggle though, Buzzby muses noticing a rather unsettling dreamy gaze by Nute.  "Oh Sol! Now what?  Is 'e going through the change?  Need ta keep 'im away from Kassi
This message was lightly edited by the player at 16:03, Thu 08 Feb.
Ezra
player, 32 posts
Thu 8 Feb 2024
at 17:41
  • msg #11

Act V

Buzzby:
Nice one Daryl. It’s a cook book!!!!  Outer limits I believe.

So close! You nailed the famous quote from the episode though.

https://en.wikipedia.org/wiki/...n_(The_Twilight_Zone)
This message was last edited by the player at 17:42, Thu 08 Feb.
Boris
player, 2 posts
Fri 9 Feb 2024
at 01:50
  • msg #12

Act V

Boris looks around at his group of friends and begins to chuckle.  The chuckle grows to his normal loud boisterous guffaw and loudly says (in his Russian accent):

"Wandering these roads with all of you makes Boris very happy!" And he begins to give each of the party a bear hug!

19:46, Today: Boris rolled 19 using 1d20.  I would say that is a success!
ohoh7
GM, 28 posts
Fri 9 Feb 2024
at 06:38
  • msg #13

Act V

Yes, Brett made it from the shadows.  Jay still needs to figure out how to use colors and I need a die roll from Brett.

I love that Buzzby is still worried about Nute.

ok, all we have left is Cam and we have our first full reply. This. is. happening.
This message was last edited by the GM at 06:40, Fri 09 Feb.
Buzzby
player, 7 posts
Fri 9 Feb 2024
at 21:09
  • msg #14

Act V

I rolled a 4 it’s on the top of my post.
ohoh7
GM, 29 posts
Sat 10 Feb 2024
at 09:30
  • msg #15

Act V

@Brett so it is!
ohoh7
GM, 30 posts
Sun 11 Feb 2024
at 22:01
  • msg #16

Act V

When you make it back to King's Landing, the underground inhabitants are elated to see you and you are taken straight to Lord Herrick's tent. The Old Wolf, Lord Herrick, Aden the Scribe, and Sarah the Sun Priest are all present. They all gasp in awe as they see the sword and breastplate of Tarrian, worn by Ezra and Nute respectively.

Lord Herrick makes eye contact with each one of you, "Looking forward to hear what happened. Looks fortune may be upon us."

This message was last edited by the GM at 01:17, Mon 12 Feb.
Ezra
player, 33 posts
Tue 13 Feb 2024
at 18:35
  • msg #17

Act V


"Greetings Lord Herrik, Aden and Sarah." Ezra speaks, making eye contact with each in turn.

"Darkness gathers, but it is always darkest before the dawn." Ezra begins, "We have learned the face of our enemy. The Sa Karan are the orchestrators of our misfortunes. It was they who blackened the skies, it was they who drove us from the surface. It was they who have unleashed abomination after abomination up us."

"We found the gate. The same Gate by which they fled when the Red Knight Tarrian discovered their perfidiousness long ago. The same Gate that they used to re-enter our fair realm. The same Gate to the realm where they imprisoned the Seven and took the Princess."

"I feel the breaking of the storm is upon us. We have plans to make." Ezra finishes.


Sorry about the delayed reply. I would have replied sooner, but I'm wracking my memory here. The problem is that I read a few spoilers years ago by accident ... and I don't 100% remember what my character knows and what I know.
ohoh7
GM, 31 posts
Thu 15 Feb 2024
at 06:51
  • msg #18

Act V

Lord Herrick replies, "We will have time to rewrite our history books based on what you found, but it is time to make our own history and rid these invaders from our lands. We can no longer hide and must act now, even more so if there is a chance to find and save the Princess. We'd best send your bird on to the Orcs. Take some time to rest and we will regroup in the morning."

Aden adjusts his glasses and is furiously scribbling into his notebook. Sarah is still visibly shaken at the site of the artifacts of Solace that you have recovered.


As you recall, you were to send the bird back to the Orcs to let them know when you are ready to make a stand and take back King's Port. You can let one of Herrick's runners take the bird to the surface, which is two hours by the shortest route. After being back in the arms of King's Landing, you realize how weary you are and looking forward to a much needed rest.

The Sun Priests will heal any wounds you encountered in the last battle. It will be important to be fresh for what is to come.

As part of your rest, I'd like each of you to have an interlude (pg 130 in the Adventure book). I drew a card for each of you and you can pick from Downtime, Backstory, or Trek.

Ezra - Spades
Buzzby - Diamonds
Boris - Clubs
Kassidy - Joker
Nute - Clubs
This message was last edited by the GM at 06:52, Thu 15 Feb.
Ezra
player, 34 posts
Fri 16 Feb 2024
at 21:56
  • msg #19

Act V

Ben's a wild card too now, does he get an interlude?

I'm going with a moment of quiet contemplation for my interlude ... because that seems like Ezra's style.


As each goes their own ways, Ezra finds himself alone. Sensing his master is safe here even Ben the Mastiff wanders off. It's been awhile since the old man has had time to gather his thoughts.

Hitching his backpack further up, he thinks to himself I've been meaning to reorganize this ... thing.

Finding a quiet place not too far from the bustle of the camp, Ezra sits down and begins removing items from the pack. At first it's items he uses with frequency. Torches, flint and steel, rations, a small book of prayers are laid out next to his bedroll.

Then as he digs deeper into the pack, less frequented items. A locket that contains a single lock of hair and a portrait of his deceased wife. He takes a moment with the portrait. It shows a young woman, strong of jaw with a fierce demeanor. There is a striking resemblance to Kassidy. She sat for this just before she joined the expedition against the Orc raiders that troubled that village down south ... Abbot's Downs. It should have been you here now, this was always your calling. I am but a poor substitute.

"Needs must when the devil drives." He shuts the locket and places it to the side.

Then out comes a small wooden flute. To be honest, he couldn't play more than a simple tune on it. Boris had carved it after he'd mentioned he liked flute music and he couldn't bear to toss a gift from the big man.

Next came a small library of papers and scrolls.

Letters from Kassidy's mother (or father? depends on what Kassidy's backstory is) detailing her early life amongst the elves. A ribbon that once graced her hair is tucked between the sheets.

Next came correspondences with a strange hedge wizard named Buzzby. Ezra struck up a conversation during a chance encounter at a herbalist. It had blossomed into a long running correspondence. He was looking for weeds of an entirely different sort than I. Ezra shook his head.

Further down, the papers became more esoteric. At the bottom, a single scroll case, sealed in wax to prevent damage.

He holds the scroll case, looking at all of his belongings and thinking on each of his companions. The Heir of Tarrian The name was a bit conceited, he knew. Tarrian had no known heirs ... it was accepted wisdom that her lines had long since died out.

Her sense of adventure passed down to each of her children and adventure tends to grants a different sort of posterity than progeny.

Pushing the scroll back into his pack, he begins to repack the belongings so they won't shift around anymore.


Hoping I get to write one for Ben too! He might steal food from Lord Herrik, fight some cats, get his ears scratched by some kids, save Nute's life, you know ... standard dog stuff.
This message was last edited by the player at 23:53, Fri 16 Feb.
ohoh7
GM, 32 posts
Mon 19 Feb 2024
at 08:01
  • msg #20

Act V

Benny - Hearts.  Can't wait to hear what he has to "say"!
This message was last edited by the GM at 04:40, Tue 20 Feb.
Kassidy
player, 22 posts
Tue 20 Feb 2024
at 15:24
  • msg #21

Act V

In reply to ohoh7 (msg # 1):

I'm late the party, so sorry...

08:21, Today: Kassidy rolled 16 using 1d20. – 16

I'm still reading and responding as I read, so I'm sure my posts will be largely irrelevant for a hot sec

Testing the Orange... hot dog!
Kassidy
player, 23 posts
Tue 20 Feb 2024
at 15:54
  • msg #22

Act V

In reply to ohoh7 (msg # 18):

All along the trail Kassidy had a groggy feeling as though she had been asleep for many years. The dreams, they haunted her, and she wasn't completely clear of them. Visions of Brother Amos screaming, his church burned to the ground, kept repeating. Kassidy knew that this was a merging of her current fears and the horrific scene from her childhood as her family was slaughtered in front of her eyes. The nightmare played in loop, mixed with scenes of hunting squirrels... so many squirrels.

Now she was back trudging along with the smelly men, the lumbering dog, and the short... whatever. It was enough to make her want to find a hole and go back to her self-preservation. But as the journey went on, she began to feel used to it again. Even the 'whatever' made her grin inside from time to time with one of his life's observations.

By the time they were standing before Lord Herrick, Kassidy was psyched up and ready to take on the world. She was expecting planning, strategy, maybe a bit of a tussle... anything to draw her blades and drink in the spattered blood of her enemy once again. Her own blood pumping and...

"Wait, what? Resting?" she thought to herself. "After all of this and we're... resting? BAH!"
Without saying a word to any of the others, she stormed off to find the nearest watering hole, something small where she wouldn't have to make kind to a pestering barmaid or local citizens who needed to "chat". A shiver went up her spine.

Skulking through the alleyways, Kassidy quickly made for the sleazier, darker side of town and found a one room tavern that looked like sweat and tears had constructed it. The sign outside was unreadable and swung from only one of the two intended hinges from a termite ridden post that had been plunged into the dirt as an after-thought.

"Perfect"

Once inside Kassidy made out a few larger men laughing boisterously at the make-shift bar and silently made her way towards them. Realizing she didn't have any coin on her, she zeroed in on the half-drunk patrons. As though reading her mind, they looked up and made eyes at her.

"What'chu lookin' at Missy? Needing ol' Jack 'ere to keep you company?" one of them spat out, with a slight glint in his hopeful eye.

"Something like that," Kassidy replied, pulling one of her knives out in the process. "I'm in NEED of some coinage to sample the local brew. Ever heard of Five Finger Fillet?"

Easy pickings.


I started writing for Club but then realized that most of her back story is in another town or somewhat resolved, so it evolved into Kassidy's version of quiet interlude.
This message was last edited by the player at 20:12, Fri 15 Mar.
Ben the Mastiff
player, 7 posts
Wed 21 Feb 2024
at 17:02
  • msg #23

Act V

Hearts -> A story of Bennies greatest love ... lost, at home or ... Found!


Bennie spotted his true love on the walk back to the encampment. Once, long ago, he'd been united with them ... but he'd been young. Impatient. And they had been taken away quickly, tucked away out of sight.

They were right there now ... just sticking out of the pack. Taunting him. But if he made his move too early, they'd be pushed back down and Bennie's heart would break. He knew it would. He had to have them. He had to play it cool.

He waited. Patient. Like a wolf stalking it's prey. This time, they would be his.

Then it happened, rummaging through his pack to get his pipe out, Buzzby knocked them to the ground. This was the moment! Now was the time!

Like a flash Benny was on them, scooping them up in his mouth he was already running for safety.

"Hey! That's my spare sock!", Buzzby called after him. But it was too late, Bennie was gone.

Hiding behind a tent, the big mastiff finally was content. Nom Nom Nom...


I currently have 6 spare socks that don't match any other socks, because my stupid dog keeps stealing a single sock!
This message was last edited by the player at 01:21, Thu 22 Feb.
ohoh7
GM, 33 posts
Thu 22 Feb 2024
at 07:42
  • msg #24

Act V

Love the stories Cam and Daryl! I have the same issues with my socks.

Still waiting for Jay, Brett, and Nathan.
Buzzby
player, 8 posts
Thu 22 Feb 2024
at 18:19
  • msg #25

Act V

  Buzzby leans back on a mushy bag of sprouting taters and lights up his pipe.   At long last a bit of down time and a well earned break.   Puffing on his pipe he looks sadly at his big toe sticking out of his raggedy sock.  "Blasted mutt!  I was just about to swap this one out with my spare!"  Tapping out his pipe Buzzby rolls over to catch some shut eye, but it doesn't take long before he learns he is not able to sleep with this exposed toe looking back at him.   Humrumphing loudly he gets up to go in search of the dog and retrieve his sock.   After exploring a few tunnels he recognizes the futility of his search and comes up with an alternative plan.   " Prahps, Mother 'arkness can mend em for me?  She did seem sweet on me and know 'ow ta treat a  'ero!"

Gathering his things Buzzby heads toward the long passage to Mother Harkness. Buzzby relights his pipe and falls into a steady stride.   A short time later as he nears the cave he hears a strange rhythmic thumping, a staccato tapping, and a low whistling.   Getting closer, his eyes narrow as he begins to recognize the sounds, " Can it be?"  he wonders as he rounds the corner and sees an amazing sight.

Mother Harkness, clad in a sheer dress made of thin veils and wearing high clogs, stands on a table and is tapping out a rhythmic tune to the beat of a piper and drummer near the bar.  Her arms wave spastically, as her feet hammer out the taboo rhythms of the Lobohboh, the forbidden dance!

"Woot!" Buzzby drops his pipe and springs to the table where he begins to spin and tap with savage abandon.   Mother Harkness, pauses only a moment with surprise before changing her steps to accommodate a second dancer.  In a moment the music intensifies and the two dancers are entwined in a spinning, frothing fury of stomps, whoops, Plie's, and Pas de Chevals!   The stomping and groaning growing ever louder as the fury of the dance heightens to its inevitable climax.

Dropping from the table limp and wet with exhaustion the two figures lie gasping and in stupor until the drummer and piper rush over with buckets of cool water and douse the two.   Opening his eyes Buzzby shares a long meaningful look with Mother Harkeness before muttering " We shall never speak of this again!" and rushing back down the tunnel feeling shame, confusion and strangely refreshed.

Ben the Mastiff
player, 8 posts
Thu 22 Feb 2024
at 21:01
  • msg #26

Act V

:-)

I love how you picked up on the fact I mentioned you only had one spare sock!
Boris
player, 3 posts
Thu 29 Feb 2024
at 13:59
  • msg #27

Act V

Downtime Clubs: Boris broods and misbehaves.

Part 1:

After all the trail-side hugs, Boris bellows "Now all of you will let Boris buy you beer!"  Boris assumes everyone will follow and he strides toward the closest tavern.  When he arrives he finally notices that none of the party are around. "Friends!  Where are you?  Boris must drink!"

His broad shoulders slump as he enters the bar. "Why not let Boris make party?  Well Boris will make party alone!"

Boris
player, 4 posts
Wed 6 Mar 2024
at 00:57
  • msg #28

Act V

Part 2:

"Bring Boris Mead! Bring Boris Beer!  Boris buy for all tonight!"

And so began the ruckus night of debauchery.  Much was consumed, many axes were thrown, and in the wake of Boris' revelry many coins were spent.

The next morning Boris woke in a pile of sleeping barmaids and the large sweaty cook.  Luckily he was able to retrieve all of his armor and weapons, but anything else on him of value was gone.

"Why does Boris do this?  Where are Boris' friends?  I must find them."

And with that he slaps the cook's giant ass, stumbles down the stairs to the messy great room, and steps into the bright morning light.

Boris' squinting eyes were drawn back to the tavern.  "Friends are still asleep.
Maybe Boris could have one more beer......"

This message was last edited by the player at 01:00, Wed 06 Mar.
ohoh7
GM, 34 posts
Mon 11 Mar 2024
at 06:10
  • msg #29

Act V

Apologies for the delay. Nathan was swamped with work with the Oscars and all. Now that they are over, I'll ask him to post.
Boris
player, 5 posts
Mon 11 Mar 2024
at 19:12
  • msg #30

Act V

Was Nathan a performer or host at the Oscars?  Stunt man?
Ezra
player, 36 posts
Mon 11 Mar 2024
at 22:25
  • msg #31

Act V

Boris:
Was Nathan a performer or host at the Oscars?  Stunt man?

+1
Nute
player, 2 posts
Wed 13 Mar 2024
at 20:18
  • msg #32

Act V

Hey friends, sorry for the absence, I honestly have no good excuses. And unfortunately no, my role in the Oscars is much more tame :) I work on their IT team, so during our events season (basically Jan - March) I'm responsible for handling the issuance and scanning of all the attendees' digital tickets for the various events the Academy puts on.

Now, down to business :)

Nute catches Sarah's eyes as she surveys her grandfather's party. Watches as they turn from awe to revered fear as they linger over the sword on Ezra's hip, then to the shining sun across Nute's chest. The emblazoned orb seems to almost glow in the torchlight of the tent. Nute is suddenly acutely aware of the attention from the Lord's entourage, all eyes focused on their holiest symbol, their scrutiny stripping Nute bare.

Anger flashes through Nute in response, flushing his face as he refocuses his gaze on the ground in front of him. Their reverence for him was affecting him more than he would have expected.

Typical highborns! Months ago, I wasn't worth the dirt beneath their boots. Now, they look at me like some reincarnated savior. Unsurprising all it took was finding some dumb armor.

The meeting stretches for what feels like eternity, and when finally dismissed, Nute immediately retreats into the night. The shadows welcome him back into their embrace, coiling around him as he effortlessly climbs up and over the roofs of the city. His old city.

His feet glide silently from building to building, his mind retreating from his newfound responsibility. With instinctual grace, Nute follows the familiar markings that bring him closer to his old life, and the streets that formed him. His almost meditative trance is suddenly interrupted when he hears a stray shingle shift and fall behind him.

Pivoting on his right foot, Nute silently slips behind a chimney. Chancing a glance back, Nute is shocked to discover Kassidy climbing down from a roof. A second shingle shifts as Kassidy dismounts, her feet returning to solid ground. Intrigued and alert, Nute silently slinks closer.

What in the hells is she doing here??

Nute follows above Kassidy as she turns toward a disheveled tavern, a ghost haunting her skies. Nute recognizes the dilapidated building as one he used to frequent, the often too-sparse coin-purses of the patrons his only source of income during his childhood.

Kassidy throws the door open and disappears inside, leaving Nute alone in the cool night once more.

Nute considers returning to that pitiful hovel, intrigued by Kassidy's business inside, when suddenly a muffled scream pierces through Nute's consciousness.

Turning quickly, Nute dashes across two more houses before coming to a rest above a particularly dark alley. Peering down, Nute sees two man forcing a woman against the greasy alley wall. Blood runs down the side of her head, mingling with the cold, uncaring stones before falling silently to the dirt.

Nute catches her frantic eyes as she struggles, white orbs reflecting the moon, shining in defiance and terror. One man has his hands around her mouth, while the second produces a short flash of steel, the fabric of her dress beginning to fall to the naked blade.

Repulsion surges through Nute, and without thinking he leaps from his perch, dagger appearing in his hand with lethal grace. With a rush of wind and rage, Nute lands silently and embeds his dagger into the skull of the man with the sword. Nute feels the man's body go limp as his partner turns, a startled and drunken yell tearing through the air between them.

The stench of fetid beer assaults Nute's nostrils as he twists his dagger free, blood erupting from the dead man's head. Pivoting quickly, he slashes once more, this time finding the second man's throat. A wet gurgle escapes his lips, blood flowing freely down onto disheveled shirt before his body slumps to the ground.

Suddenly free, the woman screams again and falls back, feet tearing rivers through the now blood-soaked dirt. She turns and stares, disbelieving at the new figure before her. Her eyes dart between Nute's obscured face to the blazing sun on his armor, before a faint "Praise Solace!" escapes her lips.

Nute, suddenly aware again of his damnable armor, gazes in amazement as the woman's eyes soften from hard fear to relief as Nute extends his gloved hand.

"It's okay," Nute reassures the woman as he helps her to her feet. "You're safe now."

The woman collapses against Nute, arms wrapping around him as he is unexpectedly pulled into her embrace. "Thank you! Thank you thank you thankyouthankyou...." The woman begins sobbing against Nute, her cool tears mixing with the warm sweat on his neck. Suddenly uncomfortable with the attention, Nute gently guides the woman off of him before slipping quickly up the nearest wall.

Nute glances back down to the woman just as the moonlight catches the sun on his chest, golden hues shining against the unknown dark. She stares up at her savior, amazed, her eyes displaying that same reverence that Sarah had earlier, only this time, instead of fear, he finds her awe tempered with a sort of love, a love and joy for a future that Nute provided her.

Turning and walking above the city again, a smile slips across Nute's face as his heartbeat returns to normal. That woman wasn't scared of him. He had helped her.

Damn the rich bastards in that tent, saving them means saving people just like that woman. People just like him. People who are too poor, too forgotten, or too small to fight back.

His heart much lighter than when his night started, Nute returns to glance through one of the tavern windows to check on Kassidy. He and watches in amusement as her deft hands glide her dagger through her exposed fingers, embedding the lethally sharp blade with precision into the rotting table. The coins from the drunken men around the table jump with every perfectly executed stab.

Heh. Kassidy, the honest thief. Those dumb bastards never stood a chance.

This message was last edited by the player at 20:54, Wed 13 Mar.
Ezra
player, 37 posts
Thu 14 Mar 2024
at 15:23
  • msg #33

Act V

That was awesome! The Oscar job sounds pretty cool too.

Excited to see what comes next.
ohoh7
GM, 35 posts
Fri 15 Mar 2024
at 04:42
  • msg #34

Act V

I'll post this weekend. Love all the stories. One thing I wanted to mention is that King's Landing is not really a proper city. It is really like a tent city underground...remember, you are hiding from the aliens underneath King's Port. There are still taverns and a marketplace area and all of your stories can still work, but some of the descriptions may need to be tweaked to fit with the environment.
Kassidy
player, 26 posts
Fri 15 Mar 2024
at 20:13
  • msg #35

Act V

In reply to ohoh7 (msg # 34):

References to roofs and trees have been modified.  ;)
ohoh7
GM, 36 posts
Sun 17 Mar 2024
at 01:01
  • msg #36

Act V

All of you received some much needed rest…well, some more than others…and King's Landing starts coming to life to start a brand new day. Sometimes it's hard to tell when morning is. There is no sunrise that shines through the windows. There is no slight breeze as the sun warms the cool grass. There are no birds chirping to greet the morning dew. Unfortunately, being underground right now is really no different than what's above; there would still be no sun to greet you, or cool grass, or small-feathered friends. The filth and soot that the invaders have brought to your world have made sure of that.

Ezra wakes up to a smell that is absolutely repugnant and he looks around to find its origin. It doesn't take long. At the foot of his bed is his faithful dog looking at him with a crusty, hole-ridden sock in his mouth. Bennie seems quite content and happy with himself and gives his master a happy gaze that says good morning!

Buzzby turns over in bed and his hand brushes up against something. He pops one eye open and sees a pair of brand-new red socks next to him, with a small note on top. He can't remember the last time his toes felt the warm embrace of new socks. Have I ever even had new socks before? He quickly takes the note and it reads, "For my favorite dancer. MH."

Kassidy wakes to the sound of muffled whimpering beside her, coming from the little girl that has stolen her heart. The girl with the freckled nose and the beautiful brown hair. Kassidy softly strokes Tam's hair and whispers that everything is going to be ok. The young orphan stirs and lazily opens her eyes and immediately smiles. Tam nuzzles into Kasiddy as a shield to ward off the demons in her mind as she tries to drift off to sleep some more.

Boris makes his way to the makeshift tavern that he had left not so many hours ago and there is only a single patron passed out on one of the tables. Boris pours a draft and savors it while thinking about what is next. His axe is also thirsty.

Nute is looking down at a crowd. Everyone is looking at him, as if he was in the middle of a speech. They all seem on the edge of their seats as if his words matter...a crash outside bolts Nute out of his slumber and away from the uncomfortable dream.

At various intervals precisely, five minutes apart, Aden knocks on your door and states that Lord Herrek asks for your presence as he plans to address the denizens of King's Landing. He didn't exhibit any of his usual, awkward stammerings when trying to make small talk. It was all business, so it must be something important. You all make it to the common square just as Lord Herrek is about the address the crowd.

"Now is the time to strike good people. We move at the morrow's first light to take back our lives and our land. For all the able-bodied men and boys, gather your weapons and make yourselves ready." The crowd stirs and their murmurs fill the space. You can hear snippits like "we don't know how to fight!" "we're no match for the invaders!" "isn't that what the heroes are for?"

You know that much of what they say is true. The people that you've shared this life with are not an army, but their numbers will be needed if you have any chance of taking out the Sa Karan forces. Along with the Orcs, Wormleys, and Dwarves alongside, you may just have a chance.

As the crowd continues to stir, Tawny Downs, who Ezra dealt with in a very similar situation, steps forward and says, "We ain't no heroes. We can barely gather fish and fungus without getting' ourselves killed!" His defiance is the spark that fuels the flame of the situation and Lord Herrek isn't able to get his voice heard over the shouting and rabble.


Anyone who uses Persuasion will be at a -4 due to the situation.
This message was last edited by the GM at 05:30, Sun 17 Mar.
ohoh7
GM, 37 posts
Fri 22 Mar 2024
at 06:02
  • msg #37

Act V

BTW, you are each starting off with 4 bennies. You all got an extra benny for the amazing Interludes.
Ezra
player, 38 posts
Sun 24 Mar 2024
at 23:27
  • msg #38

Act V

Feeling the shift in the crowd, Ezra steps forward.

"People of King's Landing." Ezra intones, with a voice that is used to the lectern.

"I know it seems an impossible task. It is easy to wish for others to take up your burdens." Ezra says, his eyes lock with Tawny Downs.

"But I know each of you to be stalwart of heart and strong of will. Look at what you've already accomplished. You survived the initial strike of our invaders, you found one another and built a new home. You have taken the best shot that the perfidious spiders could throw at you and came out stronger. It was not heroes that did this for you. You did this for yourselves and each other." As he speaks, it almost seems as if a ray of light is slowly illuminating the old man. His voice grows more firm and reaches the furthest nooks of the cave.

"But now ... we must not slacken. I tell you, the invader is vulnerable. They are spread thin and they bit off more than they can chew. With our allies, we can take back what they took and push them from our world. A new dawn is on the horizon, we but need the will to take it."

Persuasion roll time:
I have a d6 persuasion. My character sheet says I have a +4 charisma (+2 from sun priest, I don't know where the other +2 is coming from though), -4 because of the situation. Give me a straight d6.

17:25, Today: Ezra rolled 2,4 using d6,d6, rerolling max ((2,4)).

I'll burn a benny and see if I can do better:

17:26, Today: Ezra rolled 5,5 using d6,d6, rerolling max ((5,5)).


So that's a 5. A success but not a great success.
ohoh7
GM, 38 posts
Tue 26 Mar 2024
at 06:14
  • msg #39

Act V

Let's see if anyone else wants to support you and give you boost!
Ezra
player, 39 posts
Fri 29 Mar 2024
at 21:50
  • msg #40

Act V

No ones going to help me?!?!?
Kassidy
player, 27 posts
Wed 3 Apr 2024
at 17:59
  • msg #41

Act V

In reply to Ezra (msg # 40):

I've been scraping through the rules in my little spare time trying to find how helping works. I'm down, just now sure mechanically how that works.
Ezra
player, 40 posts
Thu 4 Apr 2024
at 02:31
  • msg #42

Act V

This is from memory, but I believe you declare you are helping and how you are helping, and then roll the dice. Each success and raise adds +2 to my best roll iirc (not 100% sure about the +2).

At the GM's discretion, you can even roll a different skill to help. So Kassidy could do something like try to intimidate one of the naysayers in the crowd to make them look foolish and bolster my argument.

I also saw this and thought of you Paul:

https://www.reddit.com/r/tumbl...h/this_theory_works/
ohoh7
GM, 39 posts
Fri 5 Apr 2024
at 05:39
  • msg #43

Act V

Hah, love the reddit post Daryl!

You can read all about the Support feature on page 106 of the Adventure Edition rulebook.
Kassidy
player, 28 posts
Fri 5 Apr 2024
at 20:36
  • msg #44

Act V

In reply to ohoh7 (msg # 43):

Thanks for the reference.

Kassidy notes the murmurring in the crowd, scanning the mothers and children that stood clinging to children, parents or partners alike. She tightened her grip on Tam's hand, while drawing one of her blades with the other.

"All of you who claim to love this life, who have responsibilities to other lives... what can you call yourselves but cowards if you do not dare to protect it?" One particular man in the front row wears an expression of confusion on his face, so Kassidy responds to his glare with a growl and a nose wrinkle. "Is this your only reply to an old man who shows more courage than half of you together?"


Not sure if I'm rolling my persuasion (which is nothing) or if I can use intimidation instead. If intimidation works, here's my roll:
14:35, Today: Kassidy rolled 3 using 1d8, rerolling max. – 3

If I'm doing anything wrong, please correct me. I feel like playing just board games for the last umpteenth years has sucked all of my RPG knowledge completely away.
Ezra
player, 41 posts
Mon 8 Apr 2024
at 03:57
  • msg #45

Act V

Hi Cam,

I'm fairly sure you should also get your wild die with that roll. So you'd roll another d6 and take the highest of the two rolls.

Edit: Finally re-found my Savage World Rulebook and read the support section Paul lists above. It's a +1 for success and a +2 for a raise with a +4 max (if multiple supporters).
This message was last edited by the player at 15:45, Mon 08 Apr.
ohoh7
GM, 40 posts
Mon 15 Apr 2024
at 02:56
  • msg #46

Act V

That's correct Daryl. Cam you get a Wild Die.

Also, don't forget each of you have 4 Bennies to reroll if you want.
Buzzby
player, 9 posts
Thu 18 Apr 2024
at 18:43
  • msg #47

Act V

Seeing the murmering crowd and Pappy stepping up for one of his inspiring speeches, Buzzby steps behind Ezra to give him a hand.   Striking a noble pose, Buzzby begins to hum The Ballade of Borquille and the Five Spiders, a sad but beautifully patriotic dirge.  Unfortunately, he no sooner begins than he is wracked by a spasm of coughing which leaves him red and wheezy and forces him to sit down.

4:38, Today: Buzzby rolled 1,2 using 1d4,1d6, rerolling max ((1,2)).
Buzzby
player, 10 posts
Tue 23 Apr 2024
at 15:08
  • msg #48

Act V

Buzzby spits and stands again trying to resume his humming but it quickly cut down by another series of wet coughs.


11:06, Today: Buzzby rolled 2,1 using 1d4,1d6 ((2,1))
Ezra
player, 42 posts
Tue 30 Apr 2024
at 18:41
  • msg #49

Act V

I'm still here! FYI, I've been checking here on a regular basis (about every day or two). Don't take my lack of posts as lack of enthusiasm.

I've been debating burning another Benny and seeing if I can do better, but I just picked up the feat that lets me share my bennies ... and if I spend them all on my first roll of the game ... I can't share them. :-(

But then, after significant reflection, I realized that we have a kind & generous GM. I know the Bennies will be flowing like mead in a viking drinking hall (in a bit). /s

So let's do this!


Slamming his staff in the ground to emphasize his final point, Ezra fixes his gaze on the truculent members of the audience. They wither before his ancient gaze ... each reminded when they were but wayward school children.


One more benny (down to 2).

12:34, Today: Ezra rolled 4,9 using d6,d6, rerolling max ((4,(6+3)9)).

Woot! a 9! that's a raise!

Wait ... forgot to add my +4 charisma (really I think it should be +2 ... I'm not sure why my character sheet has it as a +4 (I think the old rules let you add part of Spirit to your charisma ... maybe... it's been a while...)).

So that's an 11! I just need one success on support roll to pull off a double raise!

Come on Kassidy ... your wild die is my only hope! (wait ... Benny is now a Wild Card ... he might be able to help too).
Ben the Mastiff
player, 9 posts
Tue 30 Apr 2024
at 18:49
  • msg #50

Act V


At the sound of the staff hitting ground, Benny launches into a long a lonesome howl.

Aaaaaaaaaahhhhhhhhhhoooooooooo!


Benny will try to support my Persuasion Check.

He doesn't have any social skills (no persuasion or intimidation or taunt). So that's a d4-2. I don't expect this go well...

12:47, Today: Ben the Mastiff rolled -1,-1 using d4-2,d6-2, rerolling max ((1,1)).

Did he just really critically fail that!

Nooooo!!! Paul does this actually weaken Ezra's argument?
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