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X. Library D.

Posted by NerullFor group 0
Nerull
GM, 7 posts
Sun 10 Jan 2021
at 18:03
  • msg #1

X. Library D

Library Data
Nerull
GM, 8 posts
Sun 10 Jan 2021
at 19:02
  • msg #2

X. Library D

In reply to Nerull (msg # 1):

Skander
Specifications

Tonnage:                        5000 dtons (7000 cubic metres)
Crew:                           1 Captain's Cabin
                                1 Guest Stateroom (2 with double occupancy)
                                1 Duty Officer's Stateroom
                                12 Officer Staterooms (24 with double occupancy)
                                16 Crew Bunks (32 with double occupancy)
Bridge:                         Primary bridge with holo-controls, Reserve bridge with
                                manual controls
Sensors Civilian                1                   3
Repair Drones                  40                   8
Cargo Crane                     7.5                 7.5
Armoury                         4                   1
Brig                            4                   0.25
Software Library                —                   —
Manoeuvre/0                     —                   —
Auto-repair/1                   —                   5
Engineering:                    307 dtons total Engineering volume
Manoeuvre Drive:                4 x Pinnacle Phased Plasma XM47 Sub Light Drives 2G Acc.
FTL Drive:                      Minkowski Model M-150 Jump Drive Jump 4
Power Plant:                    Captive Star Type-110 Generator
Gravitics:                      Standard 1g Internal Field w/ICS
Electronics:                    EPICAC Computer/5/fib
Fuel Capacity:                  144 dtons (80 dtons processed L-Hyd per day) (See Note 1)
Fuel Scoop — 1
UNREP System (400 tons/hour)   20                  10
Range:                          Jump 4, and 4 weeks unlimited manoeuvring
Refuelling Capabilities:        Fuel Scoops and Processors
Armament:                       6 x Triple Laser Turrets, 8 x Point Defence Multi-Barrel
                                Weapon Turrets
                                Weapons Small Missile Bays   x2      100          24
                                Particle Barbettes           x4       20          32
Defences:                       2 dtons of Crystaliron (Max TL or 13)
                                sandcaster                  x12
Ammunition Missile Storage      (288 missiles)               24                    —
Sandcaster Storage              (240 canisters)              12                    —
Configuration:                  Standard Hull Configuration
Internal Features:              5 x Crew Decks, 6 x 6m Cargo Decks, and 5 x Engineering
                                Decks, 1 x Medical Bay, 2 x Workshops
Cargo Capacity:                 4,000 dtons
Ship’s Vehicles/Subcraft:       2 x 60dton Cargo Lifters
                                1 x 20dton Standard Class Launch
                                4 x Medium Duty Container Handlers, 6 x Worker Bees

Notes:                          Permanent Fuel capacity is 144 dtons
                                Cargo decks can be converted to carry fuel

Description

General

The Rivington Class vessels are an extremely robust and reliable design. Variants have been in service for over 170 years and the design has been designated as an Imperial Standard; reducing architects' fees, as well as lowering manufacture and maintenance costs by as much as 5%. This Class has been the mainstay for small colony resupply in many sectors, and the Imperial Navy has employed them in large numbers because of their operational flexibility, reliability and strong hulls.

The class is not without criticisms, however. The working spaces on the ship are cramped and the Engineering spaces are a confusing warren of passageways. The main Bridge is very small for a ship of this class (the Reserve Bridge is almost the same size). Not providing the ship with dedicated fuel tanks for Jump Fuel, in an effort to allow maximum flexibility, generates a considerable additional workload for the crew. The split between the "Forward Crew" and "Engineering Crew" has not helped with personnel management and requires a close watch from the ship's Officers.

A number of models have reduced the number of internal decks, and deck compartments, to accommodate larger cargo items, such as ships, but the internal crew deck details remain very similar.


Skander can be operated by quite a small group of key personnel,

MERCHANT CRUISER SKANDER
TL12 TONS    COST (MCR)
XX   4000     1201.35
TOTAL: MCR 1201.35


This message was last edited by the GM at 20:22, Tue 16 Feb 2021.
Nerull
GM, 12 posts
Mon 11 Jan 2021
at 17:00
  • msg #3

X. Library D

CREW

CAPTAIN,
PILOT,
ASTROGATOR,
ENGINEERS X13,
MAINTENANCE X4,
MEDIC,
GUNNERS X16,
STEWARDS X2,
ADMINISTRATORS X2,
BOAT PILOT X2,
OFFICER X2
Nerull
GM, 14 posts
Tue 12 Jan 2021
at 16:23
  • msg #4

X. Library D

In reply to Nerull (msg # 3):

Admiral Denisov

The year 604 saw civil war break out in the Imperium, drawing off elements of the Spinward Marches fleet and ensuring there would be few reinforcements when conflict resumed with the Zhodani Consulate. Naturally, the Sword Worlds Confederation reaffirmed their former alliance with the Zhodani. As Imperial fleets struggled to contain Zhodani advances, Confederation forces drove hard into the Vilis subsector.

The capture of Vilis itself is considered a high water mark of Sword Worlds fortunes but soon after the tide turned against the Confederation. The Zhodani abandoned the alliance and sued for peace, leaving the Sword Worlds to face the Imperials alone. The technological superiority of the Imperium ensured all gains were rapidly reversed and in 620 the Imperium won a decisive victory over the Confederation. Several worlds fell in rapid succession despite stubborn rearguard actions and by 621 the majority of Sword Worlds leaders were
advocating surrender. Not all lost faith, however, and foremost among those with the will to fight on was Grand Admiral Denisov.

The withdrawal of Imperial forces to conclude their civil war provided a new opportunity. Denisov proposed a daring strategy, combining uprisings on occupied worlds with a renewed offensive by all ships that could be mustered. The Imperium seemed powerful but its fortress was shaking on its foundations. A sound blow might bring the walls crashing down – and Denisov was the man to deliver it.

Denisov’s fleet was small but his crews were determined to do or die. From the high command he met only prevarication; seeing the leaders had lost their nerve, Denisov advanced against the Imperium on his own initiative. Instead of a triumphant call to war, Denisov’s heroic assault was rewarded with an order to surrender.

He ignored it and fought on.

For a time, Denisov’s fleet drove the Imperials before it, until shortage of supplies and lack of support forced him onto the defensive. A brilliant fighting retreat to Narsil staved off defeat and kept alive the hope of a resurgence. Some responded heroically, joining the fight but again high command ordered Denisov to surrender. Again he refused.

Denisov’s fleet made its stand over Narsil, against overwhelmingly superior odds. Even in the final extremity of defeat the Grand Admiral made the Imperium pay a bitter price and at the last he cheated them of victory. A handful of ships escaped the battle, carrying on a campaign of harassment from the Bowman system.

Denisov’s force was eventually defeated at Mertactor and pursued back to its base where,
according to Imperial sources, all Denisov’s vessels were destroyed. Yet the Grand Admiral was never confirmed among the dead and there are those who claim he escaped a second time. His eventual fate is unknown, and after five centuries it is certain that Grand Admiral Denisov is long dead, but to many Sword Worlders what is important is that for all their might the Imperials could not defeat him, nor force surrender.

Grand Admiral Denisov is the epitome of the Sword Worlds fighting man. Stubborn and relentless, undaunted even in the darkest hour, he preserved the honour of the Sword Worlds by denying the Imperium a complete victory. Even today, ‘until Denisov surrenders’ is a figure of speech meaning something that will never happen. Today, the pride of the Sword Worlds Confederation fleet bears his name – the Denisov-class battlecruiser. Artefacts
associated with him fetch enormous prices at auction and generations of explorers have dreamed of finding his final resting place.

In short, Grand Admiral Denisov is perhaps the single most important figure in the whole history of the Sword Worlds. No trace of him has ever been found and his eventual fate is one of the most hotly debated topics in history. Whoever finds his resting place will be forever associated with the greatest Sword Worlder who ever lived.
This message was last edited by the GM at 16:43, Tue 12 Jan 2021.
Magnus Sundstrom
Captain NPC, 7 posts
UPP - 6899AA
Thu 14 Jan 2021
at 17:32
  • msg #5

X. Library D

In reply to Nerull (msg # 4):

MAGNUS SUNDSTROM

Magnus Sundstrom is a highly successful merchant captain; everyone knows this. He is not a celebrity in the sense of being followed around by photographers but is highly respected both as a starship operator and a reliable, honest man. He has featured in several advertising campaigns, mostly playing on his reputation and trustworthiness, and is occasionally a guest on current-affairs shows.

There are those who wonder why Sundstrom has launched this expedition. He is comfortably retired and well established as a pillar of the local community. If asked, he would normally reply that ‘it should be enough for you that I have,’ and refuse to discuss the matter further. Speculation that he needs money seems to be unfounded, so the usual explanation is that he is launching the mission because he wants to; he misses the life of an interstellar trader and wants to make one last cruise before finally settling down.
Nerull
GM, 37 posts
Sat 16 Jan 2021
at 17:50
  • msg #6

X. Library D

In reply to Magnus Sundstrom (msg # 5):

https://travellermap.com/?p=-1...85&options=58359
Nerull
GM, 40 posts
Mon 18 Jan 2021
at 16:43
  • msg #7

X. Library D

In reply to Nerull (msg # 6):
The ship's internal design is colloquially referred to as a "tail sitter" in that the ship's decks are laid out perpendicular to the direction of travel. The ship has 6 decks allocated to Avionics, the Bridge, Crew, Medical and Maintenance; 5 Decks allocated to Engineering, including the Reserve Bridge, Engineering Crew, Jump, Power and Manoeuvre Drives. There is a deck allocated to in-system fuel, and 6 cargo decks that are double-height (6m). One of these decks is usually allocated as a flight deck.

The ship is equipped with a Standard Class Launch for general use and 2 Cargo Lifters, each capable of carrying up to 100dtons of cargo in a single cargo container (but they normally carry up to 28 standard 3dton small shipping containers).

In addition, the ship carries a number of medium duty Container Handlers and Worker Bees. A few variants of this class are equipped with a single cargo hold, some 60m in height, as well as the flight deck. These normally operate on in-system routes as bulk carriers, and some have been re-fitted to remove their Jump Drives.

General Description

The Rivington Class Medium Transport is a general purpose 5,000 dton commercial cargo vessel, capable of 2G acceleration and Jump-4. It was specifically intended to use in less dense Sectors, for the carriage of a wide range of materials, and to service smaller colonies.

The compartmented cargo holds are designed to be used for cargo, or for fuel, and the vessel has only permanent fuel tanks for in-system manoeuvring. Fitting out the cargo bays for fuel storage is, however, a non-trivial process involving the fitting of a pressure- proof bonded liner. This liner is relatively inexpensive to fit, but the hull surface becomes slippery and the liner reduces the effectiveness of magnetic clamping and deck plate induction power transfer. As a result, once a shipping route has been established, ships tend to keep the same bays allocated to fuel for extended periods.

OVERVIEW

The ship's internal design is colloquially referred to as a "tail sitter" in that the ship's decks are laid out perpendicular to the direction of travel. The ship has 6 decks allocated to Avionics, the Bridge, Crew, Medical and Maintenance; 5 Decks allocated to Engineering, including the Reserve Bridge, Engineering Crew, Jump, Power and Manoeuvre Drives. There is a deck allocated to in-system fuel, and 6 cargo decks that are double- height (6m). One of these decks is usually allocated as a flight deck.

The ship is equipped with a Standard Class Launch for general use and 2 Cargo Lifters, each capable of carrying up to 100dtons of cargo in a single cargo container (but they normally carry up to 28 standard 3dton small shipping containers).

In addition, the ship carries a number of medium duty Container Handlers and Worker Bees. A few variants of this class are equipped with a single cargo hold, some 60m in height, as well as the flight deck. These normally operate on in-system routes as bulk carriers, and some have been re-fitted to remove their Jump Drives.

ARMAMENT

The ship is normally fitted with 6 x triple beam laser turrets and 8 x smaller Point Defence Turrets, but there is substantial variation depending on the security threat. Some versions of the Rivington have been outfitted as "Q" Ships carrying up to 3 x Dragon Class System Defence Boats.

6 x Triple Laser Turrets, 8 x Point Defence Multi-Barrel
                                Weapon Turrets
                                Weapons Small Missile Bays   x2      100          24
                                Particle Barbettes           x4       20          32
Defences:                       2 dtons of Crystaliron (Max TL or 13)
                                sandcaster                  x12
Ammunition Missile Storage      (288 missiles)               24                    —
Sandcaster Storage              (240 canisters)              12

This message was last edited by the GM at 20:20, Tue 16 Feb 2021.
Nerull
GM, 83 posts
Wed 17 Feb 2021
at 19:43
  • msg #8

X. Library D

Spume is a desert world with a thin tainted atmosphere. The system supports a population of fewer than 10,000 sophonts. It is a member of Darrian Confederation in the Darrian Subsector of Spinward Marches Sector. This world hosts a Military Base for support of military ground forces. 100% of the world's population is the Minor Human Race Daryen.
Nerull
GM, 141 posts
Tue 20 Apr 2021
at 12:21
  • msg #9

X. Library D

In reply to Nerull (msg # 8):

Condaria (world)
Jump to navigationJump to search
Condaria/Darrian (Spinward Marches 0528)
Milieu 1105
E54779B-5
See also UWP

Jump map from Travellermap.com [1]
System Details
Primary K3 V M0 V
Worlds 12
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 9677
Army Size (BEs) 30
Economic Details
Technology Level 5
Economic Extension
966+1
Importance Extension -1
Resource Units 324
GWP (BCr) 96
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 103,499
Port employees 0
Port passengers (annual) 0
Condaria is an agricultural world with a tainted atmosphere but still a near-ideal environment for producing foodstuffs. The system supports a population of tens of millions of sophonts. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Darrian Subsector of Spinward Marches Sector.
This message was last edited by the GM at 12:21, Tue 20 Apr 2021.
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