Melee | Range | Damage | RoF | Cost | Wt | Shots | Notes |
---|---|---|---|---|---|---|---|
Axe, Hand | - | Str+d6 | - | 2s | 2 | - | Good for cutting wood too |
Baton | - | Str+d4 | - | 2s | 1 | - | Wood, Toughness 6 |
Bayonet | - | Str+d4 | - | 7s | 1 | - | Str+d6 on rifle, Parry +1, Reach 1, 2 hands |
Cudgel | 2/4/8 | Str+d4 | - | 4s | 4 | - | Can be thrown at –1 Throwing |
Dagger/Knife | 3/6/12 | Str+d4 | - | 5s | 1 | - | Can be thrown |
Great Axe | - | Str+d10 | - | £5 | 15 | - | Parry –1, 2 hands, AP 1 |
Great Sword | - | Str+d10 | - | £4 | 12 | - | Parry –1, 2 hands |
Halberd | - | Str+d8 | - | £2, 10s | 15 | - | Reach 1, 2 hands |
Rapier | - | Str+d4 | - | £1, 10s | 3 | - | Parry +1 |
Saber | - | Str+d6 | - | £2 | 4 | - | Useful from horseback |
Sap | - | Str+d4 | - | 5s | 4 | - | Str.+d4+6 damage on drop |
Short Sword | - | Str+d6 | - | £1 | 2 | - | Includes machetes |
Staff | - | Str+d4 | - | 1s | 8 | - | Parry +1; Reach 1; 2 hands |
Sword | - | Str+d8 | - | £3 | 8 | - | |
Sword Cane | - | Str+d4 | - | £2, 10s | 5 | - | As walking stick or rapier |
Spear | 3/6/12 | Str+d6 | - | £1 | 5 | - | Parry +1; Reach 1, 2 hands |
Torch | - | Str+d4 | - | 1s | 1 | - | –1 attack, target catches fire on d6 roll of 6 |
Walking Stick | - | Str+d4 | - | 10s | 2 | - | Parry +1 |
Whip | - | Str+d4 | - | 2s | 2 | - | Reach 1, may grapple |
Ranged | Range | Damage | RoF | Cost | Wt | Shots | Notes |
---|---|---|---|---|---|---|---|
Blunderbuss | 5/10/20 | 1–3d6 | 1 | £2 | 12 | 1 | +2 Shooting, 2 Actions to reload |
Bow | 12/24/48 | 2d6 | 1 | £1, 10s | 3 | 1 | Must shoot standing |
Crossbow | 15/30/60 | 2d6 | 1 | £3 | 6 | 1 | AP 2, 1 action to reload |
Derringer | 2/4/8 | 2d6–1 | 1 | £3 | 1 | 2 | Easily concealed |
Elephant Gun | 30/60/120 | 2d10 | 1 | £5 | 12 | 1 | AP 2, Snap fire penalty |
Flintlock Pistol | 5/10/20 | 2d6+1 | 1 | 10s | 3 | 1 | 2 actions to reload |
Hand Bow | 8/16/32 | 2d6 | 1 | £2 | 3 | 1 | AP 1, 1 action to reload |
Musket | 10/20/40 | 2d8+1 | 1 | £1 | 10 | 1 | AP 1, 2 actions to reload |
Pistol | 12/24/48 | 2d6 | 1 | £1 | 3 | 6 | AP 1, Revolver. 2 actions to reload each chamber |
Rifle | 24/48/96 | 2d8 | 1 | £2 | 10 | 8 | AP 2 |
Shotgun | 12/24/48 | 1–3d6 | 1 | £4 | 12 | 1 | +2 Shooting (2d10 slug), 2 actions to reload |
Sawed-Off | 5/10/20 | 1–3d6 | 1 | £4 | 8 | 1 | +2 Shooting (2d10 slug), 2 actions to reload |
Double Barrel | 10/20/40 | 1–3d6 | 1 | £4.5 | 9 | 2 | +2 Shooting (2d10 slug), 2 actions to reload |
Shield gun | 4/8/16 | 1–3d6 | 1 | £2, 10s | 12 | 1 | +2 Shooting, 2 actions to reload. |
Throwing | Range | Damage | RoF | Cost | Wt | Shots | Notes |
---|---|---|---|---|---|---|---|
Dynamite | 3/6/12 | 2d6 | 1 | 1s | 0.5 | 1 | MBT, +1damage/extra stick |
Lamp Oil | 3/6/12 | Special | 1 | 1s | 1 | 1 | Small Burst |
Net | 3/6/12 | Special | 1 | 1s | 1 | 1 | Entangle |
Knife | 3/6/12 | Str+d4 | 1 | 1s | 1 | 1 | +1 Throwing, –1 Fighting |
Improvised | Range | Damage | RoF | Cost | Wt | Shots | Notes |
---|---|---|---|---|---|---|---|
Small | 3/6/12 | Str+d4 | 1 | — | 1 | 1 | –1 attack, Toughness 4 |
Medium | 2/4/8 | Str+d6 | 1 | — | 3 | 1 | –1 attack, Toughness 6 |
Large | 1/2/4 | Str+d8 | 1 | — | 6 | 1 | –1 attack, Toughness 8 |
Type | Range | Damage | RoF | Cost | Wt | Shots | Notes |
---|---|---|---|---|---|---|---|
Heavy Cannon | 150/300/600 | 4d12 | 1 | £6000 | 600 | 1 | AP 14*, LBT, 1 action reload |
Medium Cannon | 120/240/480 | 4d8 | 1 | £1000 | 100 | 1 | AP 9*, MBT |
Light Cannon | 72/144/288 | 3d8 | 1 | £400 | 40 | 1 | AP 7*, SBT |
Sweeper | 12/24/48 | 1–3d6 | 1 | £200 | 10 | 1 | SBT(3d6)/MBT(2d6)/LBT(1d6) damage |
Catapult | 36/72/144 | 3d8 | 1 | £500 | 200 | 1 | AP 2, MBT, 1 action reload |
Personal Armor | Armor | Cost | Weight | Notes |
---|---|---|---|---|
Boilerplate | +3 | £4 | 15 | Protects front torso only; see notes |
Chain Mail Vest | +2 | £3 | 15 | Protects torso |
Leather Vest | +1 | 8s | 8 | Protects torso |
Army Helmets | +4 | 16s | 6 | 50% chance of protection vs head shots |
Pith Helmet | +2 | 8s | 2 | 50% chance of protection vs head shots |
Miscellaneous | Weight | Cost | Notes |
---|---|---|---|
Bedroll | 4 | 4s | Sleeping Gear |
Book (blank) | 2 | 2s | 50 pages, writing journal |
Brush or comb | 0.5 | 1s | - |
Camera | 5 | 4s | - |
Camp Gear | 80 | £2 | Tent, stove, stool, and all outdoor needs |
Carbide, Tin | 1 | 1s | 16 oz., mixes with water for fuel |
Candles (dozen) | 5 | 5s | 1” radius light |
Clothing, Cheap | 5 | 5s | Includes cheap gloves and cap |
Clothing, Common | 5 | 10s | Includes common gloves & hat |
Clothing, Fine | 5 | £2+ | Includes fine gloves and hat |
Clothing, Rough | 3 | £1 | Heavy duty suit, hat etc. for wilderness |
Clothing, Weather | 3 | 10s | Rubberized hat, cloak and boots |
Climbing Gear | 6 | 10s | Per person, +2 to climbing rolls, no rope |
Cocaine | 0.5 | £1 | Trait Roll bonus; addictive |
Compass | 1 | 10s | Bonus to finding location Survival |
Dissecting Kit | 1 | 8s | +1 to analyzing dead |
Fan | 0.5 | 1s | +1 Bonus to avoid heat stroke |
Flask | 1 | 1s | Ceramic, holds 1 pint |
Flint & Steel | 1 | 1s | When you don’t have a match |
Folding Knife | 0.5 | 1s | Improvised weapon, easily concealed |
Forge, Portable | 500 | £6 | Critical for Repairing damaged metal |
Gramophone | 10 | £7 | Record Player and Recorder |
Grappling Hook | 2 | 5s | 3/6/12 range, 200 lb. weight |
Holy Symbol | 1+ | 1s+ | Simple wood to expensive silver |
Lamp, Carbide | 1 | –/8p | 4 hours, 8” ahead, 2 oz. carbide |
Lamp, Miners | 0.3 | –/8p | 2 hours, 4” ahead light, 1 oz. carbide |
Lamp Oil | 1 | –/8p | 12 pints, improvised weapon |
Lantern | 1 | 5s | 1 pint/12 hours, 4” radius light |
Leather Satchel | 2 | 2s | Old style briefcase, holds 4 lbs. |
Lock Picks, set | - | 18s | Tools to pick locks at no penalty |
Machete | 2.0 | –/2p | Str+d6 damage |
Matches (gross) | 0.5 | 1s | 144 strike matches |
Magnifying Glass | - | 12s | +1 for investigating crime scenes |
Manacles | 2 | 10s | Toughness 12, Leg manacles force a Pace of 2 |
Mirror | 0.5 | 2s | Pocket/purse size |
Morphine | 0.5 | 2s | Reduce wound penalties, addictive |
Navigation Gear | 8 | £12 | Useful for navigation readings |
Nitroglycerin | 5 | £1 | 20 2-oz. bottles, 3d6 base explosive |
Opium | 0.5 | 1s | Cause fatigue, addictive |
Photographic Lab | 30 | £7 | Includes light tent & develop chemicals |
Pickaxe | 5 | 16s | Improvised 2 handed med. wpn. AP 2 |
Pocketbook/Purse | 0.5 | 1s | Purses can hold up to 5 lbs. weight |
Pocket Watch | 0.5 | £1+ | Common Timepiece |
Riding Tack | 25 | £1 to £5 | Saddle, harness, and other riding gear |
Rope, hemp (50’) | 2.5 | 1s | Can hold 300 lbs. |
Rope, silk (40’) | 1 | 8s | Can hold 400 lbs. |
Scroll Case | 1 | 1s | Holds 1 standard scroll |
Shovel | 5 | 12s | Improvised 2 handed medium club |
Smoking Pipe | 0.5 | 1s | Common, nicer pipes can run more |
Miscellaneous | Weight | Cost | Notes |
---|---|---|---|
Spy or Field Glass | 2 | £4 | Doubles or more the range seen clearly |
Sunglasses | 0.2 | 4s | Protect eyes from sun blindness |
Tent, 10 man | 35 | £6 | Protects 10 adults from weather |
Telegraph Gear | 1 | £1 | Allows the taping of telegraph lines |
Toolkit | 10 | £5 | +1 to a specific skill, exhausts on skill roll of 1 |
Torch | 1 | 1s | 4” light, 4-hour duration, d4 Impro. Weapon |
Travel Bag | 2 | 4s | Holds up to 50 lbs. |
Trunk | 6 | 8s | Holds up to 140 lbs. |
Trunk, Watertight | 8 | £1 | Holds up to 200 lbs. and floats |
Umbrella/Parasol | 2 | 8s | Improvised weapon (Str+d4), Parry +1 |
Voltaic Cell | 1 | 10s | Primitive battery |
Waterskin | 1+ | 1s | Holds 2 qts. of water and weighs 5 lbs. full |
Whistle | 0.1 | 1s | - |
Winter Blanket | 5 | 3s | Cold weather gear |
Writing Equipment | 1 | 5s | - |
Food | Weight | Cost | Notes |
---|---|---|---|
Beer, per quart | 2 | 1s | Average quality |
Meal, Common | 1 | 1s | A fine meal costs 2s+ |
Canned Rations | 4 | 1s | Per day, lasts months |
Cheap Rations | 10 | £1 | 7 days of biscuits and cheap food for 1 |
Champagne, bottle | 2 | 5s | 4–6 glasses of good champagne |
Wine, bottle | 2 | 3s | 4–6 glasses of decent wine |
Lodging | |
---|---|
Cottage | £200 Owner upkeep averages £2 per year |
House | £650 Owner upkeep averages £10 per year |
Mansion | £1,000+ Owner upkeep averages £100 per year |
Lodging care | varies 10 times normal upkeep per year |
Room furnishings, fine | £15+ Per room, quality furniture |
Room furnishings, cheap | £2 Per room, cheap furniture |
Rent, Common house | 5s Per week, renter upkeep 4 hours/week |
Rent, Cheap tenement | 2s Per week, renter upkeep 2 hours/week |
Rent, Apartment | 3s Per week, renter upkeep 3 hours/week |
Rent, Fine Apartment | 5s Per week, includes maid 1/week |
Average Hotel | 2s Per night, per person, includes breakfast |
Fine Hotel | £1+ Per night, per person, includes breakfast |
Daily Pay (average) | ||
---|---|---|
Laborer | 8s | Working 10 hours/day, 6 days/week |
Skilled Tradesman | 16s | Working 10 hours/day, 6 days/week |
Clerical Worker | £1, 6s | Working 10 hours/day, 6 days/week |
Professional (doctor) | £1, 10s | Working per visit, on call 7 days/week |
Animals | Cost | Notes |
---|---|---|
Dog, Guard | £3 | Use Wolf stats in Savage Worlds (SW) |
Dog, Hunting | £2 | See Notes |
Horse, Riding | £9 | Carries 265 lbs. for 8 hours, in SW |
Mule | £7 | Carries 185 lbs. for 12 hours, in SW |
Miscellaneous Fuel, bulk | Weight | Cost | Notes |
---|---|---|---|
Coal | 2000 | £1 | - |
Petroleum | 2000 | £3 | - |
Liquid Fuels | 2000 | £6 | Kerosene, coal oil, gasoline, etc. |
Vehicles | Weight | Cost | Notes |
---|---|---|---|
Bicycle | 25 | £5 | Seats 1 person + 50 lbs. gear |
Carriage | 900 | £12 | Needs 2 animals, seats 4 +200 lbs. |
Wagon | 1000 | £25 | Needs 2–4 animals, seats 2 +3,000 lbs. |
Hansom Cab | 600 | £8 | Needs 1 animal, seats 2 +100 lbs. |
Large Boat | - | £8 | Cargo capacity 6,000 to 10,000 lbs. |
Small Boat | - | £5 | Cargo capacity 3,000 to 6,000 lbs. |
Steam Launch | - | £10 | Common river transport |