EDGEWATCH AGENTS TOOLBOX
In reply to Smiles (msg # 2):
HANDCUFFS ITEM 3+
UNCOMMON
Usage held in 1 hand; Bulk L
Developed in Absalom and rarely used except by police
forces in major cities due to their significant cost, handcuffs
possess a ratcheting lock system in each cuff that allows
them to be quickly cinched down on a captive’s limbs, even
if they’re actively resisting.
To apply handcuffs, you must first grab or restrain your
opponent, then attempt an Athletics check against the
opponent’s Fortitude DC. On a success, you lock one of the
cuffs around your opponent’s wrist. You can lock the other
cuff to yourself or a stationary object within reach as an
Interact action; to lock it to another creature (either the same
opponent you just cuffed or a separate creature altogether),
you must first grab or restrain that creature, as before, and
then make an Athletics check against its Fortitude DC. The DC
to make the Athletics check against your own wrist is 5, or 10
for an unattended object.
If you bind a creature to itself, it takes the same penalties as
those imposed by manacles (Core Rulebook 290). If you bind
a creature to another creature (including yourself), the two
creatures are locked together and must remain in adjacent
spaces, and both creatures gain the clumsy 1 condition as long
as they are handcuffed. If you lock a creature to an immobile
object, such as a bar or tree, the creature is immobilized. (For
creatures with an unusual physiology such as more or fewer
limbs, the GM determines what effects handcuffs have, if any.)
Handcuffs are unlocked via a key and are easier to slip out
of than ordinary manacles. The chain between handcuffs can
be Broken Open with a single Athletics check.
Type average handcuffs; Level 3; Price 30 gp
Escaping requires two successful DC 27 Thievery checks,
and the Athletics DC to Break Open the chain between
handcuffs is 30.
Type good handcuffs; Level 9; Price 350 gp
Escaping requires three successful DC 30 Thievery checks,
and the Athletics DC to Break Open the chain between
handcuffs is 35.
Type superior handcuffs; Level 17; Price 6,000 gp
Escaping requires four successful DC 40 Thievery checks,
and the Athletics DC to Break Open the chain between
handcuffs is 45.