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23:36, 8th May 2024 (GMT+0)

OOC: Discussion.

Posted by Eight PointsFor group 0
Thorfred
player, 6 posts
Fri 22 Jan 2021
at 18:27
  • msg #9

OOC: Discussion

I think you have it right. You will always have +1 training or +1 focus floating somewhere and it takes a rest to have the character meditate-y enough so that you can switch it. A very handy way to push a skill with 2 training all the way to the limit, for example =D.
Thorfred
player, 9 posts
Mon 25 Jan 2021
at 08:51
  • msg #10

OOC: Discussion

Dr. I have to say that your character feels deep and well-made, joy to read.
Jamat
player, 12 posts
Mon 25 Jan 2021
at 09:16
  • msg #11

OOC: Discussion

Yes mine has been put to shame :(
Dr. Schadenfreude
player, 8 posts
Mon 25 Jan 2021
at 09:29
  • msg #12

OOC: Discussion

Thanks, Thorfred. Now I only have the challenge ahead of me of actually realising it and making all that mean something XD

As for putting your to shame, Jamat, I really wouldn't worry about that. The vast majority of what I've written there is unlikely to be immediately relevant unless we're adventuring in a specific corner of Ghur, and it's no promise that I'll find my feet actually playing my character faster than you might. At the end of the day it's all really just a bunch of anecdotes to throw as fit the situation. So long as you know what you want from your character there's nothing stopping you from just coming up with that sort of thing on the fly.
Eight Points
GM, 13 posts
Mon 1 Feb 2021
at 21:54
  • msg #13

OOC: Discussion

Sorry for the massive gap. Still feet finding so posting from me is going to be even more sporadic than usual.
Eight Points
GM, 16 posts
Mon 1 Feb 2021
at 22:16
  • msg #14

OOC: Discussion

Thank you all of you.
I'm beginning to see how I can give all your characters a reason to be at this investigation, even if this does still amount to "someone took you aside and told you to do it" ;)

Something for all of you to consider now:

How much do you know about each other; and how long have you been a Binding for?

Is this your first outing together (for mechanical purposes yes)  but you may have had some other tasks previously.

What were the circumstances surrounding your binding?
Dr. Schadenfreude
player, 10 posts
Thu 4 Feb 2021
at 18:02
  • msg #15

OOC: Discussion

I haven't got any particular preference when it comes to how long our characters have known one another. Obviously with this Binding being on the smaller side you'd expect them to be fairly familiar if they've been working together for a little while, although I'm sure they'd still have more than their fair share of secrets. I suppose one benefit of having them know each other before we start play is that we can perhaps smooth over some of the potential coldness and antagonism. They're less likely to be at each others' throat when there's already some respect in play.

Part of me kinda likes the idea that this isn't our first notable task, but at the same time I'm in no way wedded to that idea.

I'm honestly not sure I understand the last question. Sorry.
This message was last edited by the player at 18:35, Thu 04 Feb 2021.
Thorfred
player, 12 posts
Thu 4 Feb 2021
at 18:26
  • msg #16

OOC: Discussion

I would prefer that we are not fresh of the ritual. Maybe 1 or 2 missions under our belts. I like some schism and banter, but ultimately like the team to work together.

BTW sorry I have not posted, life, kids and work and school andandand... Trying to progress the character during the weekend.
Jamat
player, 14 posts
Thu 4 Feb 2021
at 19:58
  • msg #17

OOC: Discussion

I agree we should have at least two missions under our belts to get to know each other.

Also apologies for the delay work has been hectic and yesterday had to arrange for the whole family to have a covid test......not that we have it just the area we live in in London has a high number of cases with the south african variant and the area has been targeted for mass community testing
Eight Points
GM, 17 posts
Thu 4 Feb 2021
at 20:17
  • msg #18

OOC: Discussion

No problems. Life is life, just more so in these curious times.
Thorfred
player, 14 posts
Fri 5 Feb 2021
at 16:53
  • msg #19

OOC: Discussion

Managed to post a bit more. I also changed one talent and took Tactician. A very hard decision, because A Warm Meal is an amazing talent.
Jamat
player, 15 posts
Fri 5 Feb 2021
at 17:46
  • msg #20

OOC: Discussion

Thorfred did you finalise your spell in the end?
Thorfred
player, 15 posts
Sat 6 Feb 2021
at 07:15
  • msg #21

OOC: Discussion

I have made multiple spells, or at least sketches, but I still have a hard time to decide. Restraining? Stunning? Ignore armor to whole teams' weapons? Flying?

How can you decide?
This message was last edited by the player at 07:15, Sat 06 Feb 2021.
Dr. Schadenfreude
player, 11 posts
Sat 6 Feb 2021
at 21:32
  • msg #22

OOC: Discussion

I feel like the big question here is just what kind of wizard you want Eris to be. We've already expressed a mutual interest in wanting this game to be more than just combat, and "practical battle magic" could easily mean a focus of any one of dealing damage, buffing allies, and debilitating enemies rather than an even distribution. Your four choices need to reflect who she is as a character to some extent.

If we assume you're going to take Healing Glow and some kind of non-combat utility (so you have something relevant to exploration/social stuff) then that leaves you with two choices*. By the look of things at least one of those is going to be a debuff, so for the other one you'll want to decide whether you want a second debuff, a buff for allies, or a second damaging spell of some kind.

So how does Eris apply her battle magic in combat:
  • Does she use her power to obliterate key targets?
  • Does she rally her comrades and empower them to overcome threats?
  • Does she control the field and rob the enemy of their strength?
I'm not saying you have to think about things this way, but I think a Battlemage's approach to their discipline has to say more than a little about their personality. How do you see her carrying herself in a fight?

*Obviously you could always take three combat spells. Nothing's stopping you.
Thorfred
player, 16 posts
Sun 7 Feb 2021
at 05:27
  • msg #23

OOC: Discussion

I always appreciate some kind of frame of reference, when thinking things like that. DPS, buffer, debuffs? Hard.

I do not think Eris as someone who just destroys her enemies. I think she is more about overpowering them as well as protecting those she cares about. I will most likely get fly, that is of such utility that I almost have to.

I also took Tactician, which is actually the most efficient damage "spell" I have, for it gives an extra attack to either one of you WITH a whooping +4 dice. A lot better than anything Eris could manage by herself. To maximize the usefulness of Tactician, I will most likely take some kind of buffing spell. There are just so many options... A spell upping one character's melee by 2 or even 3 is completely doable. Perhaps even upping it 2 for the entire team in right circumstances. A light guiding the minds of the affected, a clarity like they have never felt.

Another buff I have eyed with utmost interest would be one that imbues the weapons of the team with magic, ignoring any armor the opposition might have. Ignoring even 2 points of armor is the equivalent of rolling 4 more dice in even situation, with 3 points of ignored armor the "bonus" is raised to 6 dice.

Now for the last slot, which I am considering for a debuff. I am torn between Aetheric net or some such providing "Restrained" (though "blinded" would also be of great use) AND the delicious option to get something with "Stunning". The last option would be her ultimate boss debilitating  ability, because stunning prevents the stronger opponents from using mettle.

You see my brainlock =D?

EDIT: Stunning will prevent enemies from using mettle to take additional actions. They can still double training/focus etc.
This message was last edited by the player at 08:06, Sun 07 Feb 2021.
Dr. Schadenfreude
player, 12 posts
Sun 7 Feb 2021
at 08:22
  • msg #24

OOC: Discussion

I feel like I would be more inclined to play it safe and go with Restrained. It's more universally applicable and we don't know how often we'll be facing Champions or Chosen.

I'll let you worry over the intensity of buffs required. I just stab things, no thinking required >:3
Jamat
player, 16 posts
Sun 7 Feb 2021
at 13:59
  • msg #25

OOC: Discussion

Ok I've updated the questions asked in my character thread just to add a little bit more to them
Jamat
player, 17 posts
Sun 7 Feb 2021
at 14:23
  • msg #26

OOC: Discussion

 the hunters talent says I have advantage when making tracking rolls..... But there isn't a tracking skill..... Which skill do you think it comes unde and which attribute should be paired with it?
Thorfred
player, 19 posts
Sun 7 Feb 2021
at 14:30
  • msg #27

OOC: Discussion

Survival should be the skill. In the description hunting, foraging etc. Are listed.
Jamat
player, 18 posts
Sun 7 Feb 2021
at 15:10
  • msg #28

OOC: Discussion

Will need to use my ancestral memories to be trained in it when I need to track someone as the Kurnoth Hunter doesn't have it as a skill within his archetype
Dr. Schadenfreude
player, 14 posts
Sun 7 Feb 2021
at 15:48
  • msg #29

OOC: Discussion

Not at all. Having an untrained skill just means you don't get a bonus when taking tests on it, as opposed to other systems where you might suffer a penalty or be unable to test.
Jamat
player, 20 posts
Sun 7 Feb 2021
at 15:59
  • msg #30

OOC: Discussion

Cheers just read that in the rules still can't hurt to call on your ancestors once in a, while :)
Eight Points
GM, 20 posts
Sun 7 Feb 2021
at 16:51
  • msg #31

OOC: Discussion

If you are having a brain lock, I suggest just looking at the common and specific (hysh) spells and seeing if any of the spells are "close enough"
Jamat
player, 21 posts
Sun 7 Feb 2021
at 17:24
  • msg #32

OOC: Discussion

So does anyone know where in the book is the state for the great now listed in the morning hunters equipment list.

On the ranges weapons table they have a great crossbow and a bow but not a great bow.....I would have thought a great bow in the hands of a 9ft tree person would cause a little more damage than a normal bow

After all a great sword does one more point of damage than a normal sword
Eight Points
GM, 21 posts
Sun 7 Feb 2021
at 17:41
  • msg #33

OOC: Discussion

It's not exhaustive, but mostly the classification is written in parentheses next to it. So RAW, the greatbow is just a bow. Maybe more weapons will be added later as they need more distinct types.
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