CC: Thorfred
I had a very hard time trying to decide what would be the first thing I wanted to try. I considered a Battlemage, Branchwych and a witch aelf. The Idoneth too were mighty tempting. There can be only one, as the saying goes so I will make a....
Battlemage
NAME: Eris Lightweaver
ARCHETYPE: Battlemage
DESCRIPTION:
Eyes: warm hazel eyes
Hair: Brown long hair
Age: 22
Height: 5' 5"
Distinguishing features: hums or sings quietly when nervous
ATTRIBUTES:
Body: 1
Mind: 4
Soul: 2
DERIVED ATTRIBUTES:
Melee: poor
Accuracy: average
Defence: poor
Toughness: 8
Wounds: 4
Initiative: 5
Natural Awareness: 3
Mettle: 1
RACIAL ABILITIES:
Adaptable
You gain one additional Talent. This can be any Talent that you meet the
requirements for from Chapter 4: Skills and Talents.
SKILLS:
Channeling (Training 2, Focus 2)
Arcana (Training 1)
Awareness (Training 1)
Lore (Training 1)
Medicine (Training 1)
Determination (Training 1)
TALENTS:
Spellcasting (Light/Hysh)
You have studied one of the Lores of Magic and are able to shape the arcane energy of the realms into powerful spells. When you gain this Talent, choose one of the Lores of Magic You learn the spells Arcane Bolt and Mystic Shield, and can choose 4 more spells from the Common Spell list and your Lore’s spell list.
Unbind
You have learned to quickly unravel the winds of magic and can unbind spells before they take effect. When a creature you can see within Long Range casts a spell, you can spend a point of Mettle to attempt to unbind it. This requires a Mind (Channelling) Test. The Difficulty of the Test is equal to the Difficulty of the spell, and the Complexity is equal to the total successes the caster achieved. If you succeed, the spell is unbound and has no effect. If you fail, the spell takes effect as normal.
Witch Sight
You are gifted with the ability to ‘see’ the magical energy that permeates the realms. For some, this manifests as coloured waves or motes of light in the air. Others perceive the thaumaturgical energies of the realms as distinct frequencies or musical notes, or as a scent in the air, or a touch on the skin.
Most wizards and spellcasters have some minor form of Witch-Sight, but you have trained yourself to discern the patterns and motes of magical energy around you. At the GM’s discretion you can use this ability to track and follow the flow of magic, though the realms are so pervasive with magical energy this can prove quite difficult. In fact, Witch-Sight can also be almost blinding in areas rich with magic, such as the edge of a realm or when staring directly at a piece of realmstone.
Despite this, this ability can prove highly effective in mapping magical ley-lines or tracking down powerful spells and artefacts. Spell Hunters have even been known to enlist people gifted with Witch-Sight when hunting an Endless Spell.
Forbidden knowledge (Arcana)
Somewhere along your journeys you have acquired ancient or lost knowledge. It can be in the form of a book or scroll you carry, something you learned or witnessed, or an artefact that allows you to see things others can not. Whatever the case, the knowledge is powerful — and dangerous. When you select this Talent, choose a Skill from Arcana, Lore, or Theology. When you make a Test relating to the chosen Skill, the dice gained from your level of Training are doubled. However, if you fail the Test, your carelessness brings something dark into the world. Doom increases by 1 and, at their discretion, the GM may introduce future plots and adventures caused by your reckless use of this forbidden knowledge.
Tactician
Your military acumen allows you to find tactical openings for your allies to exploit. As an Action, choose an ally within Medium Range. The target can make an Attack against a creature of your choice if they are able to do so and have a suitable weapon prepared. If they Attack, they add a number of bonus dice to their dice pool equal to your Mind. A creature can only benefit from this Talent once per round.
SPELLS:
Arcane bolt
DN: 4:1
Target: 1
Range: Medium
Duration: Instant
Overcast: +1 Damage per additional success
You launch a bolt of arcane energy at an enemy within Medium Range. The target suffers 1 Damage. Each additional success increases the Damage by 1.
Mystic Shield
DN: 5:1
Target: 1
Range: Medium
Duration: 1 round
Overcast: +1 round per additional success
You conjure a mystical shield for protection. Choose a creature within Medium Range. The target’s Defence increases one step until the start of your next turn. Each additional success extends the duration by 1 round.
Healing Glow
DN: 5:1
Target: Zone
Range: Self
Duration: Instant
Overcast: +1 Toughness per additional success
You channel the pure energy of Hysh, causing your allies' injuries to knit back together. You and allies in your Zone recover 1 Toughness. Each additional success increases the Toughness recovered by 1.
Swift Flight
DN: 5:1
Target: You
Range:
Self Duration: 1 minute
Overcast: +1 minute per additional success
You harness aetheric energies to grant yourself flight. Youmay manifest wings, be surrounded by swirling winds, or another effect suitable to your lore. You gain a Fly
(Fast) speed for 1 minute. Each additional success extends the duration by 1 minute.
Aetheric Net
DN: 5:2
Target: 1
Range: Long
Duration: 1 round
Test: DN 4:S Body (Might)
Overcast: +1 round per additional success
You conjure binding streams of light to hold an enemyin place. Choose a creature within Long Range. The target is Restrained until the start of your next turn. Each additional success extends the duration by 1 round. On its turn, the creature can use an Action to make a DN 4:S Body (Might) Test to break the chains. On a success, they are no longer Restrained.
EQUIPMENT:
Wizard’s staff (Quarterstaff), 1+S Crushing, Two-handed
Battlemage robes of your Lore (Light Armour)
an arcane focus,
a grimoire,
an Aqshian coal,
ink and quill,
chalk,
a number of small pouches with various oddities,
185 drops of Aqua Ghyranis.
GOALS:
Short term goal: heal someone by mundane or magical means
Long term goal: learn to master two lores of magic
THERE ARE STILL SOME PIECES MISSING, FOR EXAMPLE A SPELL OR TWO.
This message was last edited by the player at 06:53, Mon 15 Feb 2021.