Character creation.   Posted by DM.Group: public
DM
 GM, 1 post
 Undermountain
 Halaster Blackcloak
Sat 23 Jan 2021
at 09:23
Character creation.
PC name.
PC and major NPC names must start with a unique letter to make them easier to remember for the DM, with dibs going to the 1st person to state what they want their PC's name to be. Submit an alternate name in case someone else picked a name starting with a similar letter before you did but before the DM updated the list of taken names:
  • DM
  • Enyo, a fire genasi Redemption paladin.
  • Gheera, a tabaxi Thief rogue.
  • Halaster Blackcloak, a mad human wizard, master of Undermountain.
  • Kressando Rosznar, a human, the missing brother of Lady Esvele.
  • Senta, a stout halfling Beast master ranger.
  • T: [unrevealed]
  • W: [unrevealed]
  • X: [unrevealed]
  • YinVakri, a kalashtar Inquisitive rogue.
  • Z: [unrevealed]

Rulebooks allowed.
(I'll help out with full summaries of sections from any of the books you don't have access to. I'll also help with any rules questions, which we can go thru as slowly as needed because there's no time-crunch like in live games. The next post has a very short summary of all the subclasses, and a list of all available races.)
  • Player's handbook (see also the free Basic rules),
  • Xanathar's guide to everything,
  • Tasha's cauldron of everything;
and for PC races and subraces, and wildshapes and summons only:
The following are not allowed, currently:
  • homebrews or Unearthed arcana (tho reflavoring official material is usually fine),
  • anything to do with MtG like Plane shift or Ravnica, or
  • creepy settings like Aq. Inc. or R&M.
Other official WotC books might be allowed, but the DM will need a free, fair-use source of the official text (e.g. videos from WotC or DnDB with the text on screen).

Stats.
Point buy, not rolling.

Equipment.
In addition to the normal starting equipment from your background and class, because your PC is at level 5 it will also have an extra:
  • 640 gold pieces,
  • 1 healing potion,
  • 1 common magic item you can pick, and
  • 1 uncommon magic item - I may veto certain uncommon magic items tho, so also pick an alternate, less powerful magic item as a backup.
If you don't have books listing magic items like
  • Dungeon master's guide
  • Xanathar's guide to everything
  • Tasha's cauldron of everything
  • Tales from the Yawning portal
  • Ghosts of Saltmarsh
  • Waterdeep: Dragon heist
  • Waterdeep: Dungeon of the mad mage
you can just describe the kind of magic items you'd like and I'll try to find something that fits.

Alignment.
No evil player characters for now. Neutral and good only.
On the other axis: lawful, neutral, and chaotic are all fine.

Backstory and personality.
The characters will know each other before going down into the mega-dungeon, and they need to work together - so don't create a loner character.

You can create your backstory beforehand (you can roll or pick any trinket from the trinket list [Player's handbook pages 160-161] to help with ideas), or we can create a backstory together. You'll be rolling for at least some life events on the "This is your life" tables in Xanathar's, but some of the unbalanced results may be vetoed.

Optional rules.
Feats and multiclassing are allowed.

Most of Tasha's and Xanathar's optional rules are fine. A favorite is the origin ability score increases variant in Tasha's, which allows players to change the ability that gets the score increase, e.g. changing a race's Charisma +2 bonus to a Wisdom +2 bonus.

Houserules.
  • Free cantrips that don't count towards total number of cantrips known:
    • Artificers know Prestidigitation;
    • Bards know Prestidigitation;
    • Clerics know Thaumaturgy;
    • Druids know Duidcraft;
    • Sorcerers know Prestidigitation;
    • Warlocks know Prestidigitation; and
    • Wizards know Prestidigitation.



See also the general rules thread.

This message was last edited by the GM at 13:08, Sat 27 Mar.

DM
 GM, 28 posts
 Undermountain
 Halaster Blackcloak
Fri 29 Jan 2021
at 22:27
Re: Character creation rules.
Summary of classes, subclasses, and races.

The main class types are:
  1. martial: weapon based
    1. barbarian: strong berserker tank.
    2. fighter: strong or dextrous weapons expert (the champion fighter is by far the easiest to play).
    3. monk: dextrous martial artist.
    4. rogue: dextrous, skilled, usually sneaky.

  2. half-caster gish: hybrids who use both weapons and spellcasting, can focus more on spell casting than the 3rd-casters
    1. artificer: intelligent tinkering inventor (complex from level 1).
    2. paladin: charismatic weapon user adding righteous divine smites.
    3. ranger: wise nature-based weapon and magic wielder.

  3. 3rd-caster: hybrids who use weapons more than spellcasting; not as specialized as the martials but more versatile;
    1. fighter Eldritch knight (at 3rd level): intelligent magical fighter with a bit of wizard magic.
    2. rogue Arcane trickster (at 3rd level): intelligent rogue with a bit of wizard magic.

  4. full caster: all about the spells
    1. bard: versatile, charismatic, musician or storyteller inspiring their friends.
    2. clerics (some): wise holy magic user, heal and buff friends, debuff enemies.
    3. druid: wise nature control caster who can turn into animals.
    4. sorcerer: charismatic caster with innate magic.
    5. warlock: charismatic caster who's magic was gifted from an extra-planar patron.
    6. wizard: intelligent scholar who's learned how to cast by studying books.

  5. full caster gish: focuses more on spells, but are good with weapons.
    1. bard Valor, bard Swords (at 3rd level): charismatic and super-versatile.
    2. clerics (some): wise holy magic user, heal and buff friends, debuff enemies, can be tanks.
    3. druid Moon (at 2nd level): wise nature caster who can turn into big animals.
    4. warlock Hexblade: charismatic weapon user with a weapon and patron from the Shadowfell.
    5. wizard Bladesinging: intelligent 1-handed weapon melee fighting magic user, or just good armor.
    6. wizard War (at 2nd level): intelligent battlefield expert.



Subclasses: [Phb, Xanathar's, Tasha's]

artificer, pick a speciality at level 3:
  • Alchemist: potion maker, bad in combat.
  • Armorer: custom armor, spellcaster.
  • Artillerist: use a flamethrower, ballista, or shield; and firearm.
  • Battle smith: build a metal defender companion.


barbarian, pick a primal path at level 3:
  • Ancestral guardian: protect friends.
  • Beast: transform partially into a beast when raging.
  • Beserker: frenzy.
  • Storm herald: power from the desert (fire), sea (lightning), and tundra (cold).
  • Totem warrior: animal spirits for super tankiness, or speed, or to help melee fighting friends.
  • Wild magic: detect magic, random rage magic, restore allies' slots.
  • Zealot: religious zeal wrought against foes.


bard, pick a college at level 3:
  • Creation: improved inspiration, instantly create temporary items.
  • Eloquence: expert persuader and liar, debuff enemies.
  • Glamour: beguiling enchantment.
  • Lore: skilled and knowledgeable, and eventually can learn a total of 6 spells from absolutely any class.
  • Swords: weapon prowess.
  • Valor: weapons user.
  • Whispers: fear and doubt enchantments.


cleric, pick a divine domain at level 1:
  • Forge: tank who makes stuff.
  • Grave: oppose the undead.
  • Knowledge: skilled.
  • Life: super healer and tank.
  • Light: set all the things on fire.
  • Nature: druidy tank.
  • Order: command obedience.
  • Peace: create powerful bonds between people.
  • Tempest: stormy tank.
  • Trickery: roguey priest.
  • Twilight: super darkvision, buff, tank.
  • War: weapons tank.


druid, pick a circle at level 2:
  • Dreams: heal, guard, stride thru dreams.
  • Land: super spell caster themed on their favorite type of terrain.
  • Moon: turn into big animals and fight as a brown bear, wolf, or eventually a dinosaur.
  • Shepherd: summon nature spirits.
  • Spores: control mold and fungi.
  • Stars: concentrate, read the stars.
  • Wildfire: fire and rebirth.


fighter, pick a martial archetype at level 3:
  • Arcane archer: use magical bows and arrows.
  • Battle master: learn special battlefield maneuvers.
  • Cavalier: defender, sometimes mounted.
  • Champion: hit stuff, hard (easiest subclass to play).
  • Eldritch knight: intelligent magical fighter with a bit of wizard magic.
  • Psi warrior: shielding and moving objects and allies telekinetically.
  • Rune knight: infuse items with magical runes, and become larger.
  • Samurai: resilience, courtly elegance, mighty strikes.


monk, pick a monastic tradition at level 3:
  • Way of the astral self: manifest your astral mind over your body.
  • Way of the drunken master: swaying martial arts.
  • Way of the four elements (homebrewed version): use your ki to do avatar-like elemental magic.
  • Way of the kensei: channel ki thru weapons.
  • Way of mercy: heal and harm.
  • Way of the open hand: kung-fu battlefield master.
  • Way of the shadow: ninja.
  • Way of the sun soul: bolts of light and fire.


paladin, swear a sacred oath at level 3:
  • Ancients: light, life, nature.
  • Conquest: terror.
  • Devotion: justice, virtue, and order.
  • Glory: heroism, athletics, and protection.
  • Redemption: redeem the worthy, destroy those who refuse.
  • Vengeance: dark avengers.
  • Watchers: empower you and your alles' minds and vigilance.


ranger, pick a conclave at level 3:
  • Beast: get a mighty fighting animal companion.
  • Fey wanderer: charm, misty step, and eventually summon fey.
  • Gloom stalker: ambusher, unafraid of the dark.
  • Horizon walker: planar portals and power.
  • Hunter: tenacity, or giant killer, or horde breaker.
  • Monster slayer: (Buffy/Helsing) fighting grim magic and monsters of the night.
  • Swarmkeeper: you are helped by a swarm of tiny creatures.


rogue, pick a roguish archetype at level 3:
  • Arcane trickster: intelligent rogue with a bit of wizard magic.
  • Assassin: infiltrate and insta-kill low HP targets.
  • Inquisitive: detective rooting out secrets.
  • Mastermind: tactician manipulating others.
  • Phantom: receive help from dead souls.
  • Scout: stealth and survival.
  • Soulknife: telepathy and invisible psychic damage.
  • Swashbuckler: deadly and fast with panache.
  • Thief: cat burglar with fast hands.


sorcerer, pick a sorcerous origin at level 1:
  • Aberrant mind: psionic powers like telepathy.
  • Clockwork soul: prevent advantage or disadv., shield self or allies.
  • Divine soul: divine magic.
  • Draconic bloodline: tankier than other sorcerous blasters.
  • Shadow magic: grim magic of the Shadowfell.
  • Storm sorcery: elemental air and storm magic.
  • Wild magic: chaos.


warlock, make a deal with patron at level 1, and make a pact at level 3:
Patron:
  • Archfey: lord or lady from the feywild.
  • Celestial: angelic or other upper plane being.
  • Fathomless: water creature.
  • Fiend: devil or demon.
  • Genie: go into vessel, elemental magic, wishes.
  • Great old one: Cthulhuesqe entity.
  • Hexblade: melee weapon created by Shadowfell patron, hexing.
Pact:
  • Blade: get a melee martial weapon.
  • Chain: get a powerful familiar.
  • Talisman: amulet to help with ability checks.
  • Tome: get a grimoire called a Book of shadows, with 3 cantrip spells.


wizard, pick a school at level 2:
  • Abjuration: protection.
  • Bladesinging: 1-handed weapon melee and good armor.
  • Conjuration: create things from thin air.
  • Divination: glimpse the future.
  • Enchantment: control minds.
  • Evocation: elemental magic, but protecting your friends from it.
  • Illusion: easily create illusions of things.
  • Necromancy: death and undeath magic.
  • Scribes: quick spell copier, change spell damage types.
  • Transmutation: change things.
  • War: evocation and abjuration battlefield dominator.



You can now combine any class with any race, because you can customize
the race's ability scores to perfectly suit the class.

Races: [Phb EEPC, Volo's, Mordenkainen]
  • Aarakocra (half-bird)
  • Aasimar (angel heritage)
  • Bugbear (big goblin)
  • Changelings (shapechangers)
  • Dragonborn
  • Dwarves
  • Elves
  • Firbolg (big nature folk)
  • Genasi (half-elemental)
  • Gith (alien)
  • Gnomes
  • Goblin
  • Goliath
  • Halflings (hobbit)
  • Half-elf
  • Half-orc
  • Hobgoblin (medium goblin)
  • Human
  • Kalashtar (telepathic)
  • Kenku (flightless half-bird)
  • Kobold (small half-reptile)
  • Lizardfolk (medium half-reptile)
  • Orc
  • Shifters (animalistic features for 1 minute)
  • Tabaxi (half-cat)
  • Tieflings (half-devil)
  • Triton (sea folk)
  • Warfoged (robot-like)
  • Yuan-ti (snake folk)

This message was last edited by the GM at 13:24, Sat 27 Mar.

DM
 GM, 38 posts
 Undermountain
 Halaster Blackcloak
Thu 4 Feb 2021
at 10:33
Re: Character creation rules.
Edits:
2021-01-24 addition: no evil aligned player characters.
2021-01-24 New PCs can't have names that start with the letter Y, or use the color rose for dialog, because of the new PC YinVakri.
2021-01-26 New PCs can't have names that start with the letter G, or use the color purple for dialog, because of the new PC Gheera.
2021-02-04/11 New PCs can't have names that start with the letter E, or use the dialog color dark green, because of the new PC Enyo.
2021-02-04 New PCs can't have names that start with the letter S, or use the color blue for dialog, because of the new PC Senta.
2021-03-16 Specifically disallowed Plane shift and R&M.

This message was last edited by the GM at 05:45, Tue 16 Mar.