Summary of classes, subclasses, and races.
The main class types are:
- martial: weapon based
- barbarian: strong berserker tank.
- fighter: strong or dextrous weapons expert.
- monk: dextrous martial artist.
- rogue: dextrous, skilled, usually sneaky.
- tertiary casters: hybrids who use weapons more than spellcasting; not as specialized as the martials but more versatile;
- fighter Eldritch knight (at 3rd level): intelligent magical fighter with a bit of wizard magic.
- rogue Arcane trickster (at 3rd level): intelligent rogue with a bit of wizard magic.
- secondary caster gish: hybrids who use both weapons and spellcasting, can focus more on spell casting than the tertiary-casters
- artificer: intelligent tinkering inventor (complex from level 1).
- paladin: charismatic weapon user adding righteous divine smites.
- ranger: wise nature-based weapon and magic wielder.
- full casters: all about the spells
- bard: charismatic versatile musician or storyteller inspiring their friends.
- clerics (some): wise holy magic user, heal and buff friends, debuff enemies.
- druid: wise nature control caster who can turn into animals.
- sorcerer: charismatic caster with innate magic.
- warlock: charismatic caster who's magic was gifted from an extra-planar patron.
- wizard: intelligent scholar who's learned how to cast by studying books.
- full caster gish: focuses more on spells, but are also good with weapons or claw/beak attacks.
- bard Valor, bard Swords (at 3rd level): charismatic and super-versatile.
- clerics (some): wise holy magic user, heal and buff friends, debuff enemies, can be tanks.
- druid Moon (at 2nd level): wise nature caster who can turn into big animals.
- warlock Hexblade: charismatic weapon user with a weapon and patron from the Shadowfell.
- wizard Bladesinging (at 2nd level): intelligent 1-handed weapon melee fighting magic user, or just good armor.
- wizard War (at 2nd level): intelligent battlefield expert.
Subclasses: [
Phb,
Xanathar's,
Tasha's]
artificer, pick a speciality at level 3:
Alchemist: potion maker, bad in combat.- Armorer: custom armor, spellcaster.
- Artillerist: use a flamethrower, ballista, or shield; and firearm.
- Battle smith: build a metal defender companion.
barbarian, pick a primal path at level 3:
- Ancestral guardian: protect friends.
- Beast: transform partially into a beast when raging.
- Beserker: frenzy.
- Storm herald: power from the desert (fire), sea (lightning), and tundra (cold).
- Totem warrior: animal spirits for super tankiness, or speed, or to help melee fighting friends.
- Wild magic: detect magic, random rage magic, restore allies' slots.
- Zealot: religious zeal wrought against foes.
bard, pick a college at level 3:
- Creation: improved inspiration, instantly create temporary items.
- Eloquence: expert persuader and liar, debuff enemies.
- Glamour: beguiling enchantment.
- Lore: skilled and knowledgeable, and eventually can learn a total of 6 spells from absolutely any class.
- Swords: weapon prowess.
- Valor: weapons user.
- Whispers: fear and doubt enchantments.
cleric, pick a divine domain at level 1:
- Forge: tank who makes stuff.
- Grave: oppose the undead.
- Knowledge: skilled.
- Life: super healer and tank.
- Light: set all the things on fire.
- Nature: druidy tank.
- Order: command obedience.
Peace: create powerful bonds between people.- Tempest: stormy tank.
- Trickery: roguey priest.
Twilight: super darkvision, buff, tank.- War: weapons tank.
druid, pick a circle at level 2:
- Dreams: heal, guard, stride thru dreams.
- Land: super spell caster themed on their favorite type of terrain.
- Moon: turn into big animals and fight as a brown bear, wolf, or eventually a dinosaur.
- Shepherd: summon nature spirits.
- Spores: control mold and fungi.
- Stars: concentrate, read the stars.
- Wildfire: fire, rebirth, teleport.
fighter, pick a martial archetype at level 3:
- Arcane archer: use magical bows and arrows.
- Battle master: learn special battlefield maneuvers.
- Cavalier: defender, sometimes mounted.
- Champion: hit stuff, hard.
- Eldritch knight: intelligent magical fighter with a bit of wizard magic.
- Psi warrior: shielding and moving objects and allies telekinetically.
- Rune knight: infuse items with magical runes, and become larger.
- Samurai: resilience, courtly elegance, mighty strikes.
monk, pick a monastic tradition at level 3:
Way of the astral self: manifest your astral mind over your body.Way of the drunken master: swaying martial arts.Way of the four elements: use your ki to do avatar-like elemental magic.- Way of the kensei: channel ki thru weapons.
- Way of mercy: heal and harm.
Way of the open hand: kung-fu battlefield master.- Way of the shadow: ninja.
Way of the sun soul: bolts of light and fire.
paladin, swear a sacred oath at level 3:
- Ancients: light, life, nature.
- Conquest: terror.
- Devotion: justice, virtue, and order.
- Glory: heroism, athletics, and protection.
- Redemption: redeem the worthy, destroy those who refuse.
- Vengeance: dark avengers.
- Watchers: empower you and your allies' minds and vigilance.
ranger, pick a conclave at level 3:
- Beast: get a mighty fighting animal companion.
- Fey wanderer: charm, misty step, and eventually summon fey.
- Gloom stalker: ambusher, unafraid of the dark.
- Horizon walker: planar portals and power.
- Hunter: tenacity, or giant killer, or horde breaker.
- Monster slayer: (Buffy/Helsing) fighting grim magic and monsters of the night.
- Swarmkeeper: you are helped by a swarm of tiny creatures.
rogue, pick a roguish archetype at level 3:
- Arcane trickster: intelligent rogue with a bit of wizard magic.
- Assassin: infiltrate and insta-kill low HP targets.
- Inquisitive: detective rooting out secrets.
- Mastermind: tactician manipulating others.
- Phantom: receive help from dead souls.
- Scout: stealth and survival.
- Soulknife: telepathy and invisible psychic damage.
- Swashbuckler: deadly and fast with panache.
- Thief: cat burglar with fast hands.
sorcerer, pick a sorcerous origin at level 1:
- Aberrant mind: psionic powers like telepathy.
- Clockwork soul: prevent advantage or disadv., shield self or allies.
- Divine soul: divine magic.
- Draconic bloodline: tankier than other sorcerous blasters.
- Shadow magic: grim magic of the Shadowfell.
- Storm sorcery: elemental air and storm magic.
- Wild magic: chaos.
warlock, make a deal with patron at level 1, and make a pact at level 3:
Patron:
- Archfey: lord or lady from the feywild.
- Celestial: angelic or other upper plane being.
- Fathomless: water creature.
- Fiend: devil or demon.
- Genie: go into vessel, elemental magic, wishes.
- Great old one: Cthulhuesqe entity.
- Hexblade: melee weapon created by Shadowfell patron, hexing.
Pact:
- Blade: get a melee martial weapon.
- Chain: get a powerful familiar.
- Talisman: amulet to help with ability checks.
- Tome: get a grimoire called a Book of shadows, with 3 cantrip spells.
wizard, pick a school at level 2:
- Abjuration: protection.
- Bladesinging: 1-handed weapon melee and good armor.
- Conjuration: create things from thin air.
- Divination: glimpse the future.
- Enchantment: control minds.
- Evocation: elemental magic, but protecting your friends from it.
- Illusion: easily create illusions of things.
- Necromancy: death and undeath magic.
- Scribes: quick spell copier, change spell damage types.
- Transmutation: change things.
- War: evocation and abjuration battlefield dominator.
You can now combine any class with any race, because you can customize
the race's ability scores to perfectly suit the class.
Races: [Phb, EEPC, Volo's, Mordenkainen]
- Aarakocra (half-bird)
- Aasimar (angel heritage)
- Bugbear (big hairy goblin)
- Changeling (shapechangers)
- Dragonborn
- Dwarf
- Elf
- Firbolg (big nature folk)
- Genasi (half-elemental)
- Gith (alien)
- Gnome
- Goblin
- Goliath
- Halfling (hobbit)
- Half-elf
- Half-orc
- Hobgoblin (human-sized goblin)
- Human
- Kalashtar (telepathic)
- Kenku (flightless half-bird)
- Kobold (small half-reptile)
- Lizardfolk (medium half-reptile)
- Orc
- Shifter (animalistic features for 1 minute)
- Tabaxi (half-cat)
- Tiefling (half-devil)
- Triton (sea folk)
- Warfoged (robot-like)
- Yuan-ti (snake folk)
This message was last edited by the GM at 14:01, Fri 02 Dec 2022.