Aurbis:
WHile I agree that subduing Sabah first might make sense from an investigation point of view (though it would drag on things a bit, but that's kinda my fault), I have the feeling Kraelix has so far not mentioned or signalled that this was his intention. There was a lot of lethal action and very few words. How is Sabah supposed to react?
I suggest the following: After a lot of blindly stumbling about in the darkness hitting at shadows, the spell ends, and all protagonists find themselves in a Mexican stand-off ready to exhange words before anything definitive happens. If that works for you, I'll move on.
How was this exchange intended to go down? Did she have incentive to join us rather than fight us, besides the kajit killing the rest of them?
SG is only 5 ft smaller than Darkness, and I'd have to miss getting in contact with her for 58 more rounds. That particular scenario is almost impossible.
If we want to not have the timing slowed, then I suggest the woman down here wasn't Sabah at all, she's either a shapechanger or someone using illusion magic to look and sound like her so that they could pin it on her if they got caught. I KO this imposter, we drag her out of the darkness and see the illusion magic fade and look up just in time to see our new backup from the guild arriving, the real Sabah along with a guild rep who can vouch for her being the real one. [Edit] She can still have access to all of the info she otherwise would have had, the only difference is she turned the job down instead of taking it, and that's why they tried to pin it on her.
[added]
We lost our social members before we had this exchange, leaving us with 2 act-first-talk-later characters, one of whom has a death wish who was willing to blow himself up to reroll his character, and the other who took a feature that makes him prefer physical solutions over diplomatic ones. Without Sabah doing RP to indicate that she wanted to join us, this scenario was doomed to fail from the start because of the circumstances and the parties involved.
Which makes me question the purpose of choices like The Warrior. The fact that such a choice exists make me think that it's supposed to be a guiding feature of the setting for how I play the character. That's why I've played him the way that I have so far; that I
can't chose Diplomacy until I can pass that check. One mistake on my part with that was that I read it on my sheet and had a moment of dyslexia because I thought the DC was 21+, not 12+, so definitely my bad there. Are the traits like this intended to guide your character's RP, or are they more for you to spring on us as extra challenges sometimes? *finger-wiggle* "No, no, no. No trying to be diplomatic in this situation unless you can pass that Wis save."
This isn't a "but that is (not) what my character would do" situation so much as a, "I'm trying to be true to the setting because these things exist here" situation.
This message was last edited by the player at 08:20, Sun 09 May 2021.