You approach the mansion.
This mansion has walls of plastered stone that display many scars where the plaster has fallen away from age and neglect. Drapes cover every window, including a large, arched opening above the mansion’s double entrance doors.
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The place is the most alive thing you have seen since you woke up yesterday. Out of the front door, two guards are dragging an unconscious man whose face is painted with a smile. As the door is still opened, Ismark hollers in and introduces you, and a maid curtseys and shows you in.
(a) You enter the entry hall. Framed portraits adorn the walls of this grand foyer, which features a wide staircase with a sculpted railing. A long, carpeted hall attached to the foyer stretches almost the length of the mansion and has several doors leading away from it, including one at the far end. Pikes and severed wolf heads are piled up in a corner.
The maid leads you down the hall and into the first door on the right. (e)
Padded chairs and couches line the walls of this cozy, carpeted den. The room reeks of pipe smoke, and mounted on the east wall is the head of an angry-looking brown bear.