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23:12, 23rd April 2024 (GMT+0)

Houz Rulez.

Posted by DMFor group 0
DM
GM, 2 posts
Mon 1 Feb 2021
at 16:20
  • msg #1

Houz Rulez

Rule 1: rule as cool trumps rules as written, if you have a problem refer to rule 0
Rule zero: dm has final say

Nat 20
On initiative, you get two full turns on round 1
On attack, roll total damage twice including mod bonus

Nat 1
I prefer for the player to choose what happens to them. Yes, you gotta pick something. I may reward good role play/self-masochism.

Dm inspiration gives you advantage on any d20 roll, this cancels anything that would keep you from having advantage.


There is a 72 hour time limit. If you can hop on and post an excuse ooc I don't really see why you can't just post in character, but at least make an excuse within 3 days or I'll find someone who has more time to play.


All combat will be theater of the mind. This is actually in the player's favor and will be ruled as cool.
I will provide as much detail as I can when combat takes place, but I trust the dice roller will be more frustrating than the lack of map.
DM
GM, 277 posts
Tue 22 Mar 2022
at 18:47
  • msg #2

Houz Rulez

mulligan rule! If you get 3 fails/misses/whatever in a row, you get an automatic nat 20 on your next action (this can be used very wisely).
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