Name: Wolfe Archer Savage
Race/Culture: Caucasian, English ancestry, USA
Birth Year:
Birthplace: Sibley Memorial Hospital, Arlington, Va
DOVER BALMORAL RIVERWOOD neighborhood
Parents: Morgan Balfour Savage, Laci Jae Savage nee Kynaston
IMAGE: MMR428
https://ae01.alicdn.com/kf/H95...me.jpg_Q90.jpg_.webp
Disfigured [3 point Flaw]
Your appearance is 0 and cannot be raised (either during character creation or later using experience). This may be due to a birth defect, injury, disease or another cause you and your ST agree on. You automatically fail Appearance rolls and any Social rolls based on Appearance (Except Intimidation)
Overconfidence [l point Flaw]
You tend to overestimate your abilities (a common failing among novas). In any situation where an assessment of your abilities is a factor, the Storyteller will tend to exaggerate them (“He doesn’t look so tough to you,” or “You’ve seen this kind of security system before, and they’re easy,” for example). You must also make a Willpower roll at +1 difficulty to back down from a direct challenge to your abilities. You can spend a Willpower point to ignore this Flaw for one scene.
Flashbacks [3 point Flaw]
You have some traumatic experience in your past that you sometimes recall with terrifying clarity. Whenever you are in a situation similar to that experience, you must make a Willpower roll at +1 difficulty to avoid being overwhelmed by memories of it. You tend to mistake people, places and things for similar things in your memory and may act on those erroneous conclusions. If you botch the Willpower roll, you become almost catatonic, entirely lost in your recollections. You can spend a point of Willpower to ignore the effects of this Flaw for one scene.
----
Bad Vibe [ 1 point Flaw] There’s just something not right about you. It may be a lack of personal hygiene, a personality quirk or just a “strange vibe,” but something about you makes people uncomfortable. You suffer a +1 difficulty on all Social rolls for every point in this Flaw, and people are increasingly uncomfortable around you.
Phobia [2 point Flaw] There is something you are morbidly and irrationally afraid of, from darkness, to spiders, to circus clowns. Whenever you are confronted with the object of your fear, you must make a Willpower roll at +1 difficulty to avoid retreating from it as quickly as you can. If you botch the roll, you collapse from fear and become virtually catatonic for the scene or until the object of your terror is removed, whichever comes first. Some phobias can be particularly troublesome for novas, such as acrophobia (a fear of heights) for a nova gifted with Flight. Novas may also suffer from phobias baselines do not, such as a nova teleporter with a fear of teleporting blind.
Pyrophobia, primarily in the form of out of control, raging fires...but even smaller fires give him pause.
Merits (10 points)
Quantum 1 7 pts
Concentration [l point Merit] Your powers of concentration are greater than normal, allowing you to ignore difficulty penalties for distractions other than wounds and giving you an extra die for Meditation rolls. 1f you’re involved with an extended task, the Storyteller may require a Perception roll for you to even notice certain distractions.
Internal Compass [l point Merit] You have an excellent sense of direction. You can always find north (even indoors or underground) by making an Awareness or Navigation roll. You can retrace your steps with an Awareness or Navigation roll at +l difficulty. This Merit is very useful for novas with movement powers such as Flight or Teleportation.
Time Sense [l point Merit] Your internal clock is extremely accurate. You can estimate what time it is down to a minute or two. If you were sleeping or knocked out, you know roughly how long you’ve been out. You can also execute very accurate countdowns. This Merit is similar to the Temporal Manipulation technique lnternal Clock (although not quite as accurate). Characters with Temporal Manipulation cannot take (and do not need) this Merit.
Physical
Strength 3+1
Dexterity 3+2
Stamina 2+3
Mental
Perception 2+3
Intelligence 5
Mega Intelligence 1
Wits 3+2
Social
Appearance 0
Manipulation 3+1
Charisma 3
Nova 4
Tainted Attributes x2
Tainted Mega Intelligence
This message was last edited by the GM at 18:32, Sun 25 Sept 2022.